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task_Ben_1_1<如果有旁观者,他或许会疑惑,这个人是谁?31043 char_card_BentaskRing_Ben_1NL(XtaskRing_Agenir_3task_Agenir_3_2task_Agenir_3_1'拉维妮娅法官好像有话要说。furni_court_floor_01char_card_AgenirtaskRing_Agenir_3O8(@taskRing_Agenir_2task_Agenir_2_1<法院,睡觉的好地方,希望不会有人来打扰。30104char_card_AgenirtaskRing_Agenir_2xP((ptaskRing_Agenir_14task_Agenir_1_3task_Agenir_1_2task_Agenir_1_1*离开教堂后,在街上看到了文。 3303char_card_AgenirtaskRing_Agenir_1Q4(DxtaskRing_Danbrown_6task_Danbrown_6_10决定返回家族,去找首领表明态度。30044char_card_DanbrowntaskRing_Danbrown_6lR4(`taskRing_Danbrown_5 task_Danbrown_5_2task_Danbrown_5_1<首领希望自己回去,看一看新城区再决定吧。> voucher_vigilchar_card_DanbrowntaskRing_Danbrown_5S8(`taskRing_Danbrown_4 task_Danbrown_4_2task_Danbrown_4_1在剧院的包厢中看剧。 3303char_card_DanbrowntaskRing_Danbrown_4xT((`taskRing_Danbrown_3 task_Danbrown_3_2task_Danbrown_3_1-和文聊完天,似乎有了新的想法。30063char_card_DanbrowntaskRing_Danbrown_3xU@(|taskRing_Danbrown_2< 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point_D_pubcact21side_ex07point_D_parcodeisentieri>dact21side_ex08point_E_officinazd act21side_s01point_H_casarossatid act21side_s02point_H_vialevecchiod act21side_s03point_I_casabellone2e act21side_s04point_I_vicolettine act21side_s05point_I_quartiereact21side_01_t point_A_vialeact21side_01_mpoint_B_prigioneXact21side_06_mpoint_E_deposito act21side_03_m1point_I_casabellone!act21side_09_tpoint_G_municipio"act21side_03_m2point_C_vicoliT#act21side_04_m1 point_C_casa$act21side_02_t point_C_casa%act21side_05_tpoint_C_vicoli&act21side_04_m2 point_B_corteD'act21side_05_m1point_C_vicoli(act21side_02_mpoint_A_autolavaggio)act21side_06_t point_A_viale   *act21side_05_m2point_D_teatro@$tD  |d`dp`x\Hл44$<Pd 居民区QUARTIERE RESIDENZIALEpoint_I_quartierepointicon_normal住在这里的姑娘向她父母欣喜地炫耀自己正在和一位来自家族的小伙子交往。她父亲脸上的笑容变成了一种莫名的表情。 area_bellonepoint_I_quartiereѻ ,@T小巷 VICOLETTIpoint_I_vicolettipointicon_normalr父母会告诉孩子不要去踢那些倒下的垃圾桶。因为他们知道里面可能有些不好的东西。 area_bellonepoint_I_vicolettiһ(8L` 贝洛内家 CASA 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LOGISTICSpoint_E_depositopointicon_deposito能天使看到门上有一个符号,没多想就用龙门街头常见的涂鸦盖住。所以几天后被炸飞的是不远处的废旧车库。 area_torrepoint_E_deposito(ܻ(<Xl 小径公园PARCO DEI SENTIERIpoint_D_parcodeisentieripointicon_normalo市民们打发时间常去的地方。草丛已经被他们踩出了一条快速通往公园出口的捷径。 area_teatropoint_D_parcodeisentieriXݻD(@Pd米兰剧场外FUORI DAL TEATRO MILANO point_D_fuoripointicon_normal~名气正旺的主演的海报正在被工人撤下,人们私下交谈着他前一天出席过一个家族宴会的事情。 area_teatro point_D_fuori޻p(8DT 日暮酒吧 PUB TRAMONTO point_D_pub pointicon_pub曾有不懂事的家族成员在这里炫耀他即将拿下的生意,第二天人们就看到店门口横着一具僵硬的躯体。 area_teatro point_D_pub߻(8H\ 米兰剧场 TEATRO MILANOpoint_D_teatropointicon_teatroH即使有足够的金钱,普通居民也不愿意订包厢的位子。 area_teatropoint_D_teatro$0DX 居民点 CONDOMINIOpoint_C_condominiopointicon_normal{较为贫穷的居民们都住在此处。这里发生了很多事,但法官们也并没有因此对这里多加关注。 area_saluzzopoint_C_condominio (8L后巷VICOLIpoint_C_vicolipointicon_normalZ“不要一个人走进后巷”,叙拉古的孩子们都记得父母的这句叮嘱。 area_saluzzopoint_C_vicoli(DTh贝佩的手艺CUCINA CASALINGA DI BEPPEpoint_C_cucinapointicon_cucinaf店主自称没有背景,但一家从没被家族找过麻烦的店,谁都知道是怎么回事。 area_saluzzopoint_C_cucina(8HX 萨卢佐家 CASA SALUZZO point_C_casapointicon_casa-萨卢佐。不会轻易下注的萨卢佐。 area_saluzzo point_C_casa ,@T医院OSPEDALEpoint_B_ospedalepointicon_ospedale{建在法庭附近的医院。这里的医生和护士除了应有的专业技能,也会处理不常见的炸伤箭伤。 area_rionepoint_B_ospedale,@Pd沃尔西尼法庭CORTE DI VOLSINII point_B_cortepointicon_prigionel有居民曾看到法官被拉上了家族的车,胆战心惊地别开了视线,不敢看后面的事。 area_rione point_B_corte(<L\ 露珠花店FIORI DI RUGIADA point_B_fioripointicon_fioriQ没人会去深究花店为什么开在监狱旁,老板只是默默地数钱。 area_rione point_B_fiori,@Th沃尔西尼监狱PRIGIONE VOLSINIIpoint_B_prigionepointicon_prigioneH一个家族成员的成年礼——上一次法庭,进一次监狱。 area_rionepoint_B_prigione$4Ld 洗车店 AUTOLAVAGGIOpoint_A_autolavaggiopointicon_autolavaggio]一家洗车小店,店员很沉默,顾客并不多,来来去去的只有几个熟人。 area_centropoint_A_autolavaggio0HXh沃尔西尼大饭店HOTEL GRAND VOLSINII point_A_hotelpointicon_hotelK在餐桌上完成家族之间的交易与较量。文明的社交方式。 area_centro point_A_hotel(<L` 树荫公园PARCO OMBREGGIATO point_A_parcopointicon_normal{乘凉的好去处。但太过浓密的树荫居民们从不靠近,因为之前曾有环卫工在此处发现了尸体。 area_centro point_A_parco$(4D 咖啡店BAR point_A_bar pointicon_barf并不是所有人都喜欢这家店新增的咖啡种类。打破了熟悉的规矩,就是异类。 area_centro point_A_bar(<L`新城区大街VIALE 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comment50看到一半逃跑了,回去的路上终于反应过来哪里奇怪了,因为叙拉古是没有警察系统的!龙门风格的警匪片被拍成了法官和家族成员当街飙车弩战,太好笑了。老板不在好可惜,真应该让他也来看看。char_card_Sora comment50$0<3opera_5 很难看 comment49c如果龙门的电影真的是这种风格,我猜想某个人估计会连出五十首rap痛骂。char_card_Texas comment494$4@3opera_5 果然如此 comment48因为评论才去看了这部剧,这样两极分化的评分我算是理解了。记得之前看过龙门的电影,警匪之间的交锋切磋很有感觉,这部剧是什么?char_card_Demetri comment484$0<9opera_5 有趣! comment47i最近一段时间唯一让我笑出来的剧目,少见啊少见,值得九分!就为我这一笑。 char_card_Ben comment47,$4@p2opera_5 睡过去了 comment46-眼罩遮光很不错,演出也很助眠。char_card_Agenir comment46,$,82opera_5差劲 comment45哪怕单纯是从剧作家创作的角度来看,也是很差劲的作品。主角居然有七个人,最后居然还一起死了,搭配上悲壮的音乐,我说不出话来。char_card_Giovanna comment454$4@h2opera_5感觉很茫然 comment44'宁愿用这个时间去尝尝蓟菜。char_card_Leontuzzo comment44$,87opera_5过瘾 comment43l旁边的人走了很多,就去最前面看了。械斗的场面很过瘾,数量也很多,很不错。char_card_Danbrown comment43$4@3opera_5中途离场了 comment42难得一见的低级剧本,浪费了下班的休息时间。或许在看到感谢名单上有太多公司名称时我就该意识到它的水准。char_card_Lavinia comment42$4@T1opera_5 莫名其妙 comment41还是很无聊。char_card_Lappland comment41x$4@<1opera_4不应该上演 comment40最近有些手下向我推荐了这部剧。他们真心地相信这部剧所讲的历史,和它将家族所捧上的高度。叙拉古的家族并不是叙拉古的救世主,他们原本不该有这样的想法,这只会毁了一个家族。char_card_Demetri comment40P$4@P1opera_4 臭不可闻 comment39剧作家——啊,这位作者他完全不配这个称呼,他只是拿来一些冠冕堂皇的话语,一些能煽动人们情绪的词句,再加上能让人愿意为它付钱的当下的流行元素,把这些拼贴在一起,这部作品就这样完成了! char_card_Ben comment39$4@d4opera_4 无功无过 comment38 并不否认,创作这样一部剧是一种能够快速获得名利的手段,并且最终能获奖也无可厚非。只是最近在思考,如果人们都习惯了这样的行事逻辑,那么即使没有了灰厅与家族,他们也只会继续去吹捧那些有话语权的人。char_card_Leontuzzo comment38 Hh$0<4opera_4 不喜欢 comment37看到一半觉得不如在里面办个派对!可颂说得很对,下次可以在门口摆摊卖苹果派,应该能大赚一笔! *该评论于三日后更新* 欸?才发现我上错号了,哈哈。char_card_Texas comment37"$4@5opera_4 真是少见 comment36o想了又想,最后还是又买了一张票,什么时候邀请她亲自来看看,真是有趣的演出。char_card_Agenir comment36 #\$4@ 3opera_4 中途离场 comment35和很多评论一样,我也是被剧名吸引来的,原本以为是一部从个人经历出发的历史题材纪实作品,没想到让人很失望。如果是想来学习写作技巧的观众,可以不用来了。char_card_Giovanna comment35$@$,8h1opera_4哈哈 comment34-哈哈哈,导演,你真的很努力啊!char_card_Lappland comment34<%$4@l3opera_4 有些失望 comment33)被剧名吸引来看,原本打算来学习演员们的演出技巧,但故事让人有些失望。明明应该是讲述叙拉古这几年的变革历史、各大家族之间的明争暗斗,却一直在该严肃的时候唐突地加入那些古怪的称颂,看起来演员也有些无奈。char_card_Sora comment33&,$,83opera_4假的 comment32没想到这部剧这么长,看到一半睡着了,被旁边的人叫起来,差点又被赶出去。后来看到它这样捧着家族,还有西西里夫人,真是好笑。char_card_Danbrown comment32<(d$4@(3opera_4 不多评价 comment31听闻了导演组最近获奖的消息。希望配得上这个分数的是真正的好剧,而不是以吹嘘谄媚西西里夫人为由,顶下原本的优秀剧目的次品。这对努力创作的剧作家们并不公平。char_card_Lavinia comment31)8x$4@5opera_3 没太明白 comment30讲了什么没太明白,本来想找人问问,但是推荐我去看剧的法官小姐最近没来,不知道她对这部剧有什么看法。可能我还是不太适合看剧吧。char_card_Danbrown comment30+$,8h5opera_3略差 comment29,能看出剧作家想表达的东西,只是碍于个人能力未能完全展现。比如结局兄弟几人反目的设计原本也应该能体现出家族利己至上的原则,可惜只写成了一场闹剧。不过如果不是那一点表达,这大概又会是一部十足十的无用剧目。 char_card_Ben comment29,8$4@5.5opera_3想到了别的 comment28下次问问老板,我们要不也照这样拍一部差不多的,以几个好朋友为主题的电影?拍摄场地就从龙门到叙拉古,其他人不管,我要本人出演★!char_card_Texas comment28.$4@5.5opera_3普通的作品 comment27x下班后看剧常见的作品。能看出剧作家想通过这三个人写些什么,可惜能力还是有些不足。char_card_Lavinia comment27 /P$4@6opera_3 很多不足 comment26这位剧作家的实力还需要打磨。从小人物入手原本是一种很常见的写法,也很能从中体现出时代和个人的两种发展和选择。可惜,最终都没有很好地表现出来。char_card_Giovanna comment260H$4@P1opera_3 浪费时间 comment25 很无聊。char_card_Lappland comment25,1$4@6opera_3 年轻人们 comment24N志同道合的年轻人总是能走到一起,让人想起了一些往事。char_card_Agenir comment242$0<8opera_3 没看完 comment23看到一半有事就先走了。不过看到三个志同道合的年轻人还是让人很有感触的,这样的好兄弟很难得。char_card_Demetri comment23(3 $,84opera_3现实 comment22家族底层的成员厌恶家族但又不得不依附家族、渴望家族,最终背叛和他一路走来的兄弟,只为了自己的安全。这也是一种现状。char_card_Leontuzzo comment22`4 $4@X5opera_3 太好笑了 comment21剧作家是不是认识一个被追杀离开叙拉古的帮派小团体?领袖是一个红发的沃尔珀男性。里面的主角和那个领袖太像了,又冲动又自大,但又完全不让人讨厌,剩下两个兄弟一个冷静一个很强壮,简直一模一样!char_card_Sora comment216$4@\8.7opera_2 值得学习 comment20剧作家的创作思路值得人学习,在所有人都在试图用严肃叙事来讲述家族故事时,这位作者选择用完全相反的方式来诠释它。并且,这部剧中有很多巧合发生,但只会让人觉得恰到好处,丝毫不觉得突兀,很厉害。char_card_Giovanna comment207tx$0<<9opera_2 好厉害 comment19和朋友们一起来的!因为违规带进去了一个披萨差点被赶出来,好在我们立刻在门口把它吃完了。这个故事真的太厉害了,好想认识一下剧作家,出演这种风格的剧感觉会很拓宽自己的戏路。char_card_Sora comment19D9$,8`8.9opera_2不错 comment18&少见的风格。用这种有些诙谐的方式,讲了一个多方相争的现实故事,反映出家族之间的勾当和黑暗面。故事以一群又一群人的背景介绍开始,到中间引出标题,最终留下一个悬念让观众自行体会。行云流水,不错的作品。 char_card_Ben comment18:$0<8.5opera_2 有意思 comment17故事很有意思。但那两个蠢贼让人想到之前的一些听不懂人话的手下,老大的那句台词说得很对,“只要别找蠢人就好”。char_card_Demetri comment17(<($0<8.5opera_2 好可惜 comment16可惜啊,错过了开头的一部分,人老了果然觉会变多。好在后半截很是精彩,最后几个故事都在一间小屋子里发生,有意思有意思。char_card_Agenir comment16h=($4@d1opera_2没怎么关心 comment15!挺有意思的,就这样吧。char_card_Lappland comment15 >P$4@7.9opera_2 黑色幽默 comment14不错的剧目,适合和几个朋友一起去看,听她们吵吵闹闹地分析剧情,很有意思。开头的轮番介绍稍稍有点让人茫然,我倒是没什么,只是有个人差点睡过去了。char_card_Texas comment14?H$4@X8.7opera_2 优秀作品 comment13只是下班之后来这里看剧消磨时间,没想到能遇上这样一部好剧。看到那个被打晕放到后备箱的实习法官时有些惊讶,剧作家能写出这样的桥段,很出乎意料但又很符合现实,还是有自己想法的。会推荐给朋友。char_card_Lavinia comment134A$4@X7opera_2 挺好看的 comment12第一次好好用这个评分系统,有点新鲜。第一次在剧院好好地看完一部剧,感觉有些奇妙,快结束时没忍住和其他人一起大喊起来,我可能要找作者问问最后他到底在接通讯和扔掉那两把旧刺剑之间选择了什么。char_card_Danbrown comment12BD$4@8.2opera_2不错的故事 comment11被朋友推荐来看的,确实不错。看多了那些吹嘘家族的作品,很多人已经相信了自己就是剧目中那种英雄的、伟大的家族成员的形象,这是很危险的。char_card_Leontuzzo comment11@0b?NKb lP4pT8tX< 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Lx0L` 4`;' 0Xpx1StartInfoShare=token_Wristband31act3d53D5Activity_39(任务期间累积举行3次线索交流j<& 0Xpx1StartInfoShare>dtoken_Wristband21act3d53D5Activity_38(任务期间累积举行2次线索交流R=% 0Xpx1StartInfoSharez?2token_Wristband11act3d53D5Activity_37(任务期间累积举行1次线索交流J@$ 0X0ManufactureItem^@token_Wristband 30033000act3d53D5Activity_36在制造站生产300件赤金2A# 0X0ManufactureItemFAdtoken_Wristband 30032000act3d53D5Activity_35在制造站生产200件赤金B" 0X0ManufactureItem.B2token_Wristband 30031000act3d53D5Activity_34在制造站生产100件赤金@! 0Xpx1 DeliveryOrderCtoken_Wristband1501act3d53D5Activity_33完成150笔订单A  0Xpx1 DeliveryOrderCdtoken_Wristband1001act3d53D5Activity_32完成100笔订单B 0Xpx1 DeliveryOrderD2token_Wristband501act3d53D5Activity_31完成50笔订单bC 4\t|0RecoverCharBaseApEtoken_Wristband3000act3d53D5Activity_30'让300名干员在宿舍中恢复心情JD 4\t|0RecoverCharBaseApvFdtoken_Wristband2000act3d53D5Activity_29'让200名干员在宿舍中恢复心情2E 4\t|0RecoverCharBaseAp^G2token_Wristband1000act3d53D5Activity_28'让100名干员在宿舍中恢复心情*H ,Tx0 NormalGacha:Htoken_Wristband40-10act3d53D5Activity_27累计公开招募40次I ,Tx0 NormalGachaIdtoken_Wristband25-10act3d53D5Activity_26累计公开招募25次I ,Tx0 NormalGachaI2token_Wristband10-10act3d53D5Activity_25累计公开招募10次H 4\x1StageWithEnemyKillJtoken_Wristband100001act3d53D5Activity_24 累计击败任意10000名敌兵K 4\x1StageWithEnemyKillKdtoken_Wristband60001act3d53D5Activity_23累计击败任意6000名敌兵zL 4\x1StageWithEnemyKillL2token_Wristband30001act3d53D5Activity_22累计击败任意3000名敌兵JK 8`x0CompleteStageOrCampaignzMtoken_Wristband1200act3d53D5Activity_21通关任意关卡120次:N 8`x0CompleteStageOrCampaignVNdtoken_Wristband800act3d53D5Activity_20通关任意关卡80次O 8`x0CompleteStageOrCampaign.O2token_Wristband400act3d53D5Activity_19通关任意关卡40次O 4\x1CompleteCampaignPtoken_Wristband30001act3d53D5Activity_187任务期间累计在剿灭作战中击杀3000个敌人P 4\x1CompleteCampaignPdtoken_Wristband20001act3d53D5Activity_177任务期间累计在剿灭作战中击杀2000个敌人Q 4\x1CompleteCampaignQ2token_Wristband10001act3d53D5Activity_167任务期间累计在剿灭作战中击杀1000个敌人R ,Tlt0SendClueRtoken_Wristband180act3d53D5Activity_15向好友赠送18份线索S ,Tlt0SendClueSdtoken_Wristband120act3d53D5Activity_14向好友赠送12份线索rT  ,Tlt0SendClueT2token_Wristband60act3d53D5Activity_13向好友赠送6份线索BU  ,Tpx3 BuyShopItemRUtoken_Wristband30003act3d53D5Activity_12.在信用商店中累计消费3000点信用点*V  ,Tpx3 BuyShopItem:Vdtoken_Wristband20003act3d53D5Activity_11.在信用商店中累计消费2000点信用点W  ,Tpx3 BuyShopItem"W2token_Wristband10003act3d53D5Activity_10.在信用商店中累计消费1000点信用点U  0Xt|0 CostGoldPlusXtoken_Wristband2500000act3d5 3D5Activity_96在干员升级和晋升中累计消耗250000龙门币V 0Xt|0 CostGoldPlus Ydtoken_Wristband1500000act3d5 3D5Activity_86在干员升级和晋升中累计消耗150000龙门币W 0Xt|0 CostGoldPlusZ2token_Wristband800000act3d5 3D5Activity_75在干员升级和晋升中累计消耗80000龙门币Z ,Tpx2 UpgradeCharZtoken_Wristband1500002act3d5 3D5Activity_6$累计提升150000点干员经验值[ ,Tpx2 UpgradeChar[dtoken_Wristband1000002act3d5 3D5Activity_5$累计提升100000点干员经验值Z ,Tpx2 UpgradeChar\2token_Wristband500002act3d5 3D5Activity_4#累计提升50000点干员经验值] (Plt0CostAp]token_Wristband24000act3d5 3D5Activity_3累计消耗2400点理智R^ (Plt0CostAp^^dtoken_Wristband16000act3d5 3D5Activity_2累计消耗1600点理智] (Php0CostAp2_2token_Wristband8000act3d5 3D5Activity_1累计消耗800点理智]- 0\t|0 GainIntimacy `act4d5_point_kfc2000act4d54D5Activity_456在基建内与干员进行200次增加信赖的互动^, 0\t|0 GainIntimacyadact4d5_point_kfc1200act4d54D5Activity_446在基建内与干员进行120次增加信赖的互动_+ 0\t|0 GainIntimacya2act4d5_point_kfc600act4d54D5Activity_435在基建内与干员进行60次增加信赖的互动b* 0\t|1StartInfoSharebact4d5_point_kfc31act4d54D5Activity_42(任务期间累积举行3次线索交流c) 0\t|1StartInfoSharecdact4d5_point_kfc21act4d54D5Activity_41(任务期间累积举行2次线索交流d( 0\t|1StartInfoShared2act4d5_point_kfc11act4d54D5Activity_40(任务期间累积举行1次线索交流c' 0\0ManufactureItemeact4d5_point_kfc 30033000act4d54D5Activity_39在制造站生产300件赤金rd& 0\0ManufactureItemfdact4d5_point_kfc 30032000act4d54D5Activity_38在制造站生产200件赤金be% 0\0ManufactureItemg2act4d5_point_kfc 30031000act4d54D5Activity_37在制造站生产100件赤金bh$ 0\t|1 DeliveryOrdervhact4d5_point_kfc1501act4d54D5Activity_36完成150笔订单2i# 0\t|1 DeliveryOrderFidact4d5_point_kfc1001act4d54D5Activity_35完成100笔订单j" 0\t|1 DeliveryOrderj2act4d5_point_kfc501act4d54D5Activity_34完成50笔订单j! 4`x0RecoverCharBaseApjact4d5_point_kfc3000act4d54D5Activity_33'让300名干员在宿舍中恢复心情k  4`x0RecoverCharBaseApkdact4d5_point_kfc2000act4d54D5Activity_32'让200名干员在宿舍中恢复心情l 4`x0RecoverCharBaseApl2act4d5_point_kfc1000act4d54D5Activity_31'让100名干员在宿舍中恢复心情zk ,X|0 NormalGachamact4d5_point_kfc40-10act4d54D5Activity_30累计公开招募40次Zl ,X|0 NormalGacha~ndact4d5_point_kfc25-10act4d54D5Activity_29累计公开招募25次:m ,X|0 NormalGacha^o2act4d5_point_kfc10-10act4d54D5Activity_28累计公开招募10次*p 4`|1StageWithEnemyKillBpact4d5_point_kfc100001act4d54D5Activity_27 累计击败任意10000名敌兵o 4`|1StageWithEnemyKill.qdact4d5_point_kfc60001act4d54D5Activity_26累计击败任意6000名敌兵o 4`|1StageWithEnemyKillr2act4d5_point_kfc30001act4d54D5Activity_25累计击败任意3000名敌兵r 4`1CompleteDailyStageract4d5_point_kfc$24MATERIAL1act4d54D5Activity_24)完成任意物资筹备中的关卡24次s 4`1CompleteDailyStagesdact4d5_point_kfc$16MATERIAL1act4d54D5Activity_23)完成任意物资筹备中的关卡16次t 4`1CompleteDailyStaget2act4d5_point_kfc$8MATERIAL1act4d54D5Activity_22(完成任意物资筹备中的关卡8次s 4`0CompleteMainStageuact4d5_point_kfc6020act4d54D5Activity_216通关任意主线关卡60次,不包含0理智关卡t 4`0CompleteMainStagewdact4d5_point_kfc4020act4d54D5Activity_206通关任意主线关卡40次,不包含0理智关卡u 4`0CompleteMainStagex2act4d5_point_kfc2020act4d54D5Activity_196通关任意主线关卡20次,不包含0理智关卡v 4`|1CompleteCampaignyact4d5_point_kfc30001act4d54D5Activity_187任务期间累计在剿灭作战中击杀3000个敌人w 4`|1CompleteCampaignzdact4d5_point_kfc20001act4d54D5Activity_177任务期间累计在剿灭作战中击杀2000个敌人x 4`|1CompleteCampaign{2act4d5_point_kfc10001act4d54D5Activity_167任务期间累计在剿灭作战中击杀1000个敌人y ,Xpx0SendClue|act4d5_point_kfc120act4d54D5Activity_15向好友赠送12份线索z ,Xpx0SendClue|dact4d5_point_kfc80act4d54D5Activity_14向好友赠送8份线索{  ,Xpx0SendClue}2act4d5_point_kfc40act4d54D5Activity_13向好友赠送4份线索r|  ,Xt|3 BuyShopItem~act4d5_point_kfc24003act4d54D5Activity_12.在信用商店中累计消费2400点信用点b}  ,Xt|3 BuyShopItemdact4d5_point_kfc16003act4d54D5Activity_11.在信用商店中累计消费1600点信用点b  ,Xpx3 BuyShopItemr2act4d5_point_kfc8003act4d54D5Activity_10-在信用商店中累计消费800点信用点J  0\x0 CostGoldPlus^act4d5_point_kfc2000000act4d5 4D5Activity_96在干员升级和晋升中累计消耗200000龙门币B 0\x0 CostGoldPlusVdact4d5_point_kfc1200000act4d5 4D5Activity_86在干员升级和晋升中累计消耗120000龙门币: 0\x0 CostGoldPlusN2act4d5_point_kfc600000act4d5 4D5Activity_75在干员升级和晋升中累计消耗60000龙门币" ,Xt|2 UpgradeCharFact4d5_point_kfc1000002act4d5 4D5Activity_6$累计提升100000点干员经验值 ,Xt|2 UpgradeChar*dact4d5_point_kfc700002act4d5 4D5Activity_5#累计提升70000点干员经验值 ,Xt|2 UpgradeChar 2act4d5_point_kfc350002act4d5 4D5Activity_4#累计提升35000点干员经验值ʄ (Tpx0CostApact4d5_point_kfc18000act4d5 4D5Activity_3累计消耗1800点理智 (Tpx0CostAp‡dact4d5_point_kfc12000act4d5 4D5Activity_2累计消耗1200点理智 (Tlt0CostAp2act4d5_point_kfc6000act4d5 4D5Activity_1累计消耗600点理智J- 0\t|0 GainIntimacyract6d8_point_token2000act6d86D8Activity_456在基建内与干员进行200次增加信赖的互动B, 0\t|0 GainIntimacyjdact6d8_point_token1200act6d86D8Activity_446在基建内与干员进行120次增加信赖的互动:+ 0\t|0 GainIntimacyb2act6d8_point_token600act6d86D8Activity_435在基建内与干员进行60次增加信赖的互动B* 0\t|1StartInfoShareVact6d8_point_token31act6d86D8Activity_42(任务期间累积举行3次线索交流*) 0\t|1StartInfoShare>dact6d8_point_token21act6d86D8Activity_41(任务期间累积举行2次线索交流( 0\t|1StartInfoShare&2act6d8_point_token11act6d86D8Activity_40(任务期间累积举行1次线索交流' 0\0ManufactureItemact6d8_point_token 30033000act6d86D8Activity_39在制造站生产300件赤金ڍ& 0\0ManufactureItemdact6d8_point_token 30032000act6d86D8Activity_38在制造站生产200件赤金ʎ% 0\0ManufactureItem2act6d8_point_token 30031000act6d86D8Activity_37在制造站生产100件赤金ʑ$ 0\t|1 DeliveryOrderޑact6d8_point_token1501act6d86D8Activity_36完成150笔订单# 0\t|1 DeliveryOrderdact6d8_point_token1001act6d86D8Activity_35完成100笔订单j" 0\t|1 DeliveryOrder~2act6d8_point_token501act6d86D8Activity_34完成50笔订单:! 4`x0RecoverCharBaseApRact6d8_point_token3000act6d86D8Activity_33'让300名干员在宿舍中恢复心情"  4`x0RecoverCharBaseAp:dact6d8_point_token2000act6d86D8Activity_32'让200名干员在宿舍中恢复心情  4`x0RecoverCharBaseAp"2act6d8_point_token1000act6d86D8Activity_31'让100名干员在宿舍中恢复心情 ,X|0 NormalGachaact6d8_point_token40-10act6d86D8Activity_30累计公开招募40次• ,X|0 NormalGachadact6d8_point_token25-10act6d86D8Activity_29累计公开招募25次 ,X|0 NormalGachaƘ2act6d8_point_token10-10act6d86D8Activity_28累计公开招募10次 4`|1StageWithEnemyKillact6d8_point_token100001act6d86D8Activity_27 累计击败任意10000名敌兵j 4`|1StageWithEnemyKilldact6d8_point_token60001act6d86D8Activity_26累计击败任意6000名敌兵R 4`|1StageWithEnemyKill~2act6d8_point_token30001act6d86D8Activity_25累计击败任意3000名敌兵J 4`1CompleteDailyStagebact6d8_point_token$24MATERIAL1act6d86D8Activity_24)完成任意物资筹备中的关卡24次J 4`1CompleteDailyStagebdact6d8_point_token$16MATERIAL1act6d86D8Activity_23)完成任意物资筹备中的关卡16次J 4`1CompleteDailyStageb2act6d8_point_token$8MATERIAL1act6d86D8Activity_22(完成任意物资筹备中的关卡8次: 4`0CompleteMainStagefact6d8_point_token6020act6d86D8Activity_216通关任意主线关卡60次,不包含0理智关卡B 4`0CompleteMainStagendact6d8_point_token4020act6d86D8Activity_206通关任意主线关卡40次,不包含0理智关卡J 4`0CompleteMainStagev2act6d8_point_token2020act6d86D8Activity_196通关任意主线关卡20次,不包含0理智关卡R 4`|1CompleteCampaign~act6d8_point_token30001act6d86D8Activity_187任务期间累计在剿灭作战中击杀3000个敌人R 4`|1CompleteCampaign~dact6d8_point_token20001act6d86D8Activity_177任务期间累计在剿灭作战中击杀2000个敌人R 4`|1CompleteCampaign~2act6d8_point_token10001act6d86D8Activity_167任务期间累计在剿灭作战中击杀1000个敌人R ,Xpx0SendCluevact6d8_point_token120act6d86D8Activity_15向好友赠送12份线索* ,Xpx0SendClueNdact6d8_point_token80act6d86D8Activity_14向好友赠送8份线索  ,Xpx0SendClue&2act6d8_point_token40act6d86D8Activity_13向好友赠送4份线索ڥ  ,Xt|3 BuyShopItemact6d8_point_token24003act6d86D8Activity_12.在信用商店中累计消费2400点信用点ʦ  ,Xt|3 BuyShopItemdact6d8_point_token16003act6d86D8Activity_11.在信用商店中累计消费1600点信用点ʩ  ,Xpx3 BuyShopItemک2act6d8_point_token8003act6d86D8Activity_10-在信用商店中累计消费800点信用点  0\x0 CostGoldPlusƪact6d8_point_token2000000act6d8 6D8Activity_96在干员升级和晋升中累计消耗200000龙门币 0\x0 CostGoldPlusdact6d8_point_token1200000act6d8 6D8Activity_86在干员升级和晋升中累计消耗120000龙门币 0\x0 CostGoldPlus2act6d8_point_token600000act6d8 6D8Activity_75在干员升级和晋升中累计消耗60000龙门币 ,Xt|2 UpgradeCharact6d8_point_token1000002act6d8 6D8Activity_6$累计提升100000点干员经验值 ,Xt|2 UpgradeChardact6d8_point_token700002act6d8 6D8Activity_5#累计提升70000点干员经验值b ,Xt|2 UpgradeCharr2act6d8_point_token350002act6d8 6D8Activity_4#累计提升35000点干员经验值2 (Tpx0CostApRact6d8_point_token18000act6d8 6D8Activity_3累计消耗1800点理智  (Tpx0CostAp*dact6d8_point_token12000act6d8 6D8Activity_2累计消耗1200点理智 (Tlt0CostAp2act6d8_point_token6000act6d8 6D8Activity_1累计消耗600点理智- 0\t|0 GainIntimacyڲact9d4_point_token2000act9d49D4Activity_456在基建内与干员进行200次增加信赖的互动, 0\t|0 GainIntimacyҳdact9d4_point_token1200act9d49D4Activity_446在基建内与干员进行120次增加信赖的互动+ 0\t|0 GainIntimacyʴ2act9d4_point_token600act9d49D4Activity_435在基建内与干员进行60次增加信赖的互动* 0\t|1StartInfoShareact9d4_point_token31act9d49D4Activity_42(任务期间累积举行3次线索交流) 0\t|1StartInfoSharedact9d4_point_token21act9d49D4Activity_41(任务期间累积举行2次线索交流z( 0\t|1StartInfoShare2act9d4_point_token11act9d49D4Activity_40(任务期间累积举行1次线索交流R' 0\0ManufactureItemzact9d4_point_token 30033000act9d49D4Activity_39在制造站生产300件赤金B& 0\0ManufactureItemjdact9d4_point_token 30032000act9d49D4Activity_38在制造站生产200件赤金2% 0\0ManufactureItemZ2act9d4_point_token 30031000act9d49D4Activity_37在制造站生产100件赤金2$ 0\t|1 DeliveryOrderFact9d4_point_token1501act9d49D4Activity_36完成150笔订单# 0\t|1 DeliveryOrderdact9d4_point_token1001act9d49D4Activity_35完成100笔订单Ҽ" 0\t|1 DeliveryOrder2act9d4_point_token501act9d49D4Activity_34完成50笔订单! 4`x0RecoverCharBaseApact9d4_point_token3000act9d49D4Activity_33'让300名干员在宿舍中恢复心情  4`x0RecoverCharBaseApdact9d4_point_token2000act9d49D4Activity_32'让200名干员在宿舍中恢复心情r 4`x0RecoverCharBaseAp2act9d4_point_token1000act9d49D4Activity_31'让100名干员在宿舍中恢复心情J ,X|0 NormalGachanact9d4_point_token40-10act9d49D4Activity_30累计公开招募40次* ,X|0 NormalGachaNdact9d4_point_token25-10act9d49D4Activity_29累计公开招募25次  ,X|0 NormalGacha.2act9d4_point_token10-10act9d49D4Activity_28累计公开招募10次 4`|1StageWithEnemyKillact9d4_point_token100001act9d49D4Activity_27 累计击败任意10000名敌兵 4`|1StageWithEnemyKilldact9d4_point_token60001act9d49D4Activity_26累计击败任意6000名敌兵 4`|1StageWithEnemyKill2act9d4_point_token30001act9d49D4Activity_25累计击败任意3000名敌兵 4`1CompleteDailyStageact9d4_point_token$24MATERIAL1act9d49D4Activity_24)完成任意物资筹备中的关卡24次 4`1CompleteDailyStagedact9d4_point_token$16MATERIAL1act9d49D4Activity_23)完成任意物资筹备中的关卡16次 4`1CompleteDailyStage2act9d4_point_token$8MATERIAL1act9d49D4Activity_22(完成任意物资筹备中的关卡8次 4`0CompleteMainStageact9d4_point_token6020act9d49D4Activity_216通关任意主线关卡60次,不包含0理智关卡 4`0CompleteMainStagedact9d4_point_token4020act9d49D4Activity_206通关任意主线关卡40次,不包含0理智关卡 4`0CompleteMainStage2act9d4_point_token2020act9d49D4Activity_196通关任意主线关卡20次,不包含0理智关卡 4`|1CompleteCampaignact9d4_point_token30001act9d49D4Activity_187任务期间累计在剿灭作战中击杀3000个敌人 4`|1CompleteCampaigndact9d4_point_token20001act9d49D4Activity_177任务期间累计在剿灭作战中击杀2000个敌人 4`|1CompleteCampaign2act9d4_point_token10001act9d49D4Activity_167任务期间累计在剿灭作战中击杀1000个敌人 ,Xpx0SendClueact9d4_point_token120act9d49D4Activity_15向好友赠送12份线索 ,Xpx0SendCluedact9d4_point_token80act9d49D4Activity_14向好友赠送8份线索j  ,Xpx0SendClue2act9d4_point_token40act9d49D4Activity_13向好友赠送4份线索B  ,Xt|3 BuyShopItemfact9d4_point_token24003act9d49D4Activity_12.在信用商店中累计消费2400点信用点2  ,Xt|3 BuyShopItemVdact9d4_point_token16003act9d49D4Activity_11.在信用商店中累计消费1600点信用点2  ,Xpx3 BuyShopItemB2act9d4_point_token8003act9d49D4Activity_10-在信用商店中累计消费800点信用点  0\x0 CostGoldPlus.act9d4_point_token2000000act9d4 9D4Activity_96在干员升级和晋升中累计消耗200000龙门币 0\x0 CostGoldPlus&dact9d4_point_token1200000act9d4 9D4Activity_86在干员升级和晋升中累计消耗120000龙门币  0\x0 CostGoldPlus2act9d4_point_token600000act9d4 9D4Activity_75在干员升级和晋升中累计消耗60000龙门币 ,Xt|2 UpgradeCharact9d4_point_token1000002act9d4 9D4Activity_6$累计提升100000点干员经验值 ,Xt|2 UpgradeChardact9d4_point_token700002act9d4 9D4Activity_5#累计提升70000点干员经验值 ,Xt|2 UpgradeChar2act9d4_point_token350002act9d4 9D4Activity_4#累计提升35000点干员经验值 (Tpx0CostApact9d4_point_token18000act9d4 9D4Activity_3累计消耗1800点理智r (Tpx0CostApdact9d4_point_token12000act9d4 9D4Activity_2累计消耗1200点理智Z (Tlt0CostApf2act9d4_point_token6000act9d4 9D4Activity_1累计消耗600点理智/ 4h$<0SandboxGainItemsFact1collection_point_tokenwsandbox_1_animal_21^sandbox_1_animal_22^sandbox_1_animal_24^sandbox_1_animal_31^sandbox_1_animal_32^sandbox_1_animal_341 sandbox_10act1collection1clloctionActivity_47D在生息演算-沙洲遗闻的异兽陌域中捕获1次任意异兽. 8l0SandboxCreateHuntRiftact1collection_point_token$3 sandbox_10act1collection1clloctionActivity_46>在生息演算-沙洲遗闻中,累计进入3次异兽陌域- 8l0SandboxCreateHuntRift.dact1collection_point_token$2 sandbox_10act1collection1clloctionActivity_45>在生息演算-沙洲遗闻中,累计进入2次异兽陌域B, 8l0SandboxCreateHuntRift^2act1collection_point_token$1 sandbox_10act1collection1clloctionActivity_44>在生息演算-沙洲遗闻中,累计进入1次异兽陌域r+ 4h0SandboxFinishRacingact1collection_point_token$3 sandbox_10act1collection1clloctionActivity_43b在生息演算-沙洲遗闻中,累计参与3次源石虫比赛(不包含“庆典须知”)* 4h0SandboxFinishRacing2act1collection_point_token$1 sandbox_10act1collection1clloctionActivity_42b在生息演算-沙洲遗闻中,累计参与1次源石虫比赛(不包含“庆典须知”)) 8l0SandboxBuildItemType.act1collection_point_token@, BUILDING^TACTICAL30 sandbox_10act1collection1clloctionActivity_41K在生息演算-沙洲遗闻中,累计制造30个支援道具或者设施j( 8l0SandboxBuildItemTypedact1collection_point_token@, BUILDING^TACTICAL15 sandbox_10act1collection1clloctionActivity_40K在生息演算-沙洲遗闻中,累计制造15个支援道具或者设施' 4h0SandboxFinishNodeact1collection_point_token$20 sandbox_10act1collection1clloctionActivity_39?在生息演算-沙洲遗闻中,累计完成20个区块节点& 4h0SandboxFinishNodedact1collection_point_token$10 sandbox_10act1collection1clloctionActivity_38?在生息演算-沙洲遗闻中,累计完成10个区块节点% 4h0SandboxFinishNode>2act1collection_point_token$5 sandbox_10act1collection1clloctionActivity_37>在生息演算-沙洲遗闻中,累计完成5个区块节点B$ 0d0SandboxCrossDayjact1collection_point_token$18 sandbox_10act1collection1clloctionActivity_369在生息演算-沙洲遗闻中,累计完成18次跨天j# 0d0SandboxCrossDaydact1collection_point_token$9 sandbox_10act1collection1clloctionActivity_358在生息演算-沙洲遗闻中,累计完成9次跨天" 0d0SandboxCrossDay2act1collection_point_token$3 sandbox_10act1collection1clloctionActivity_348在生息演算-沙洲遗闻中,累计完成3次跨天! 0d|0 GainIntimacyact1collection_point_token2000act1collection1clloctionActivity_336在基建内与干员进行200次增加信赖的互动  0d|0 GainIntimacydact1collection_point_token1200act1collection1clloctionActivity_326在基建内与干员进行120次增加信赖的互动 0d|0 GainIntimacy2act1collection_point_token600act1collection1clloctionActivity_315在基建内与干员进行60次增加信赖的互动 0d|1StartInfoShareact1collection_point_token31act1collection1clloctionActivity_30(任务期间累积举行3次线索交流 0d|1StartInfoSharedact1collection_point_token21act1collection1clloctionActivity_29(任务期间累积举行2次线索交流 0d|1StartInfoShare2act1collection_point_token11act1collection1clloctionActivity_28(任务期间累积举行1次线索交流 0d|1 DeliveryOrderact1collection_point_token1001act1collection1clloctionActivity_27完成100笔订单 0d|1 DeliveryOrderdact1collection_point_token601act1collection1clloctionActivity_26完成60笔订单 0d|1 DeliveryOrder2act1collection_point_token301act1collection1clloctionActivity_25完成30笔订单 4h0RecoverCharBaseApact1collection_point_token2000act1collection1clloctionActivity_24'让200名干员在宿舍中恢复心情 4h0RecoverCharBaseApdact1collection_point_token1200act1collection1clloctionActivity_23'让120名干员在宿舍中恢复心情 4h0RecoverCharBaseAp2act1collection_point_token600act1collection1clloctionActivity_22&让60名干员在宿舍中恢复心情 ,`0 NormalGachaact1collection_point_token40-10act1collection1clloctionActivity_21累计公开招募40次 ,`0 NormalGachadact1collection_point_token20-10act1collection1clloctionActivity_20累计公开招募20次 ,`0 NormalGacha2act1collection_point_token10-10act1collection1clloctionActivity_19累计公开招募10次 4h1StageWithEnemyKillact1collection_point_token20001act1collection1clloctionActivity_18累计击败任意2000名敌兵 4h1StageWithEnemyKillact1collection_point_token15001act1collection1clloctionActivity_17累计击败任意1500名敌兵 4h1StageWithEnemyKilldact1collection_point_token10001act1collection1clloctionActivity_16累计击败任意1000名敌兵 4h1StageWithEnemyKill2act1collection_point_token5001act1collection1clloctionActivity_15累计击败任意500名敌兵 8l0CompleteStageAnyTypeact1collection_point_token600act1collection1clloctionActivity_14通关任意关卡60次z  8l0CompleteStageAnyTypeact1collection_point_token450act1collection1clloctionActivity_13通关任意关卡45次r  8l0CompleteStageAnyTypedact1collection_point_token300act1collection1clloctionActivity_12通关任意关卡30次j  8l0CompleteStageAnyType2act1collection_point_token150act1collection1clloctionActivity_11通关任意关卡15次b  ,`x0SendClueact1collection_point_token120act1collection1clloctionActivity_10向好友赠送12份线索R  ,`x0SendCluevdact1collection_point_token80act1collection1clloctionActivity_9向好友赠送8份线索B ,`x0SendCluef2act1collection_point_token40act1collection1clloctionActivity_8向好友赠送4份线索2 ,`|3 BuyShopItemVact1collection_point_token24003act1collection1clloctionActivity_7.在信用商店中累计消费2400点信用点: ,`|3 BuyShopItem^dact1collection_point_token16003act1collection1clloctionActivity_6.在信用商店中累计消费1600点信用点R  ,`x3 BuyShopItemb 2act1collection_point_token8003act1collection1clloctionActivity_5-在信用商店中累计消费800点信用点B (\x0CostApb act1collection_point_token24000act1collection1clloctionActivity_4累计消耗2400点理智2  (\x0CostApR act1collection_point_token18000act1collection1clloctionActivity_3累计消耗1800点理智"  (\x0CostApB dact1collection_point_token12000act1collection1clloctionActivity_2累计消耗1200点理智"  (\t0CostAp. 2act1collection_point_token6000act1collection1clloctionActivity_1累计消耗600点理智 / 0d0 Rlv2GainItemact2collection_point_token RELIC500act2collection2clloctionActivity_472在集成战略中,累计获得过收藏品50次". 4h0Rlv2PerfectBattle:act2collection_point_token300act2collection2clloctionActivity_46,在集成战略中,累计完美作战30次*- 4h0Rlv2PerfectBattleBdact2collection_point_token200act2collection2clloctionActivity_45,在集成战略中,累计完美作战20次2, 4h0Rlv2PerfectBattleJ2act2collection_point_token100act2collection2clloctionActivity_44,在集成战略中,累计完美作战10次*+ 4h0Rlv2PassNodeTypeVdact2collection_point_token( BATTLE_ELITE100act2collection2clloctionActivity_438在集成战略中,累计经过10次紧急作战节点j* 4h0Rlv2PassNodeType2act2collection_point_token( BATTLE_ELITE50act2collection2clloctionActivity_427在集成战略中,累计经过5次紧急作战节点) 0d|0 Rlv2PassZoneact2collection_point_token150act2collection2clloctionActivity_41,在集成战略中,累计通过15层区域( 0d|0 Rlv2PassZonedact2collection_point_token100act2collection2clloctionActivity_40,在集成战略中,累计通过10层区域' 0d|0 Rlv2PassZone2act2collection_point_token50act2collection2clloctionActivity_39+在集成战略中,累计通过5层区域& 0d|0Rlv2RecruitCharact2collection_point_token500act2collection2clloctionActivity_38,在集成战略中,累计招募50次干员% 0d|0Rlv2RecruitChardact2collection_point_token300act2collection2clloctionActivity_37,在集成战略中,累计招募30次干员$ 0d|0Rlv2RecruitChar2act2collection_point_token100act2collection2clloctionActivity_36,在集成战略中,累计招募10次干员# 4h0Rlv2SettleWithActact2collection_point_token<, rogue_4_seedmode_11rogue_40act2collection2clloctionActivity_35S在集成战略-萨卡兹的无终奇语中,完成1次使用预设参数的探险" 4h0Rlv2CreateWithAct.2act2collection_point_token<, rogue_4_seedmode_11rogue_40act2collection2clloctionActivity_34D在集成战略-萨卡兹的无终奇语中,使用1次预设参数R! 0d|0 GainIntimacyzact2collection_point_token2000act2collection2clloctionActivity_336在基建内与干员进行200次增加信赖的互动b  0d|0 GainIntimacydact2collection_point_token1200act2collection2clloctionActivity_326在基建内与干员进行120次增加信赖的互动r 0d|0 GainIntimacy2act2collection_point_token600act2collection2clloctionActivity_315在基建内与干员进行60次增加信赖的互动  0d|1StartInfoShare act2collection_point_token31act2collection2clloctionActivity_30(任务期间累积举行3次线索交流! 0d|1StartInfoShare!dact2collection_point_token21act2collection2clloctionActivity_29(任务期间累积举行2次线索交流" 0d|1StartInfoShare"2act2collection_point_token11act2collection2clloctionActivity_28(任务期间累积举行1次线索交流# 0d|1 DeliveryOrder#act2collection_point_token1001act2collection2clloctionActivity_27完成100笔订单z$ 0d|1 DeliveryOrder$dact2collection_point_token601act2collection2clloctionActivity_26完成60笔订单b% 0d|1 DeliveryOrderv%2act2collection_point_token301act2collection2clloctionActivity_25完成30笔订单J& 4h0RecoverCharBaseApb&act2collection_point_token2000act2collection2clloctionActivity_24'让200名干员在宿舍中恢复心情J' 4h0RecoverCharBaseApb'dact2collection_point_token1200act2collection2clloctionActivity_23'让120名干员在宿舍中恢复心情J( 4h0RecoverCharBaseApb(2act2collection_point_token600act2collection2clloctionActivity_22&让60名干员在宿舍中恢复心情:' ,`0 NormalGacha^)act2collection_point_token40-10act2collection2clloctionActivity_21累计公开招募40次2( ,`0 NormalGachaV*dact2collection_point_token20-10act2collection2clloctionActivity_20累计公开招募20次*) ,`0 NormalGachaN+2act2collection_point_token10-10act2collection2clloctionActivity_19累计公开招募10次2, 4h0EnemyKillInAnyStageJ,act2collection_point_token 220000act2collection2clloctionActivity_18累计歼灭任意2000名敌兵:- 4h0EnemyKillInAnyStageR-act2collection_point_token 215000act2collection2clloctionActivity_17累计歼灭任意1500名敌兵B. 4h0EnemyKillInAnyStageZ.dact2collection_point_token 210000act2collection2clloctionActivity_16累计歼灭任意1000名敌兵:- 4h0EnemyKillInAnyStagef/2act2collection_point_token25000act2collection2clloctionActivity_15累计歼灭任意500名敌兵R0 8l0CompleteStageAnyTypen0act2collection_point_token2600act2collection2clloctionActivity_14通关任意关卡60次R1  8l0CompleteStageAnyTypen1act2collection_point_token2450act2collection2clloctionActivity_13通关任意关卡45次R2  8l0CompleteStageAnyTypen2dact2collection_point_token2300act2collection2clloctionActivity_12通关任意关卡30次R3  8l0CompleteStageAnyTypen32act2collection_point_token2150act2collection2clloctionActivity_11通关任意关卡15次B2  ,`x0SendCluef4act2collection_point_token120act2collection2clloctionActivity_10向好友赠送12份线索23  ,`x0SendClueV5dact2collection_point_token80act2collection2clloctionActivity_9向好友赠送8份线索"4 ,`x0SendClueF62act2collection_point_token40act2collection2clloctionActivity_8向好友赠送4份线索5 ,`|3 BuyShopItem67act2collection_point_token24003act2collection2clloctionActivity_7.在信用商店中累计消费2400点信用点6 ,`|3 BuyShopItem>8dact2collection_point_token16003act2collection2clloctionActivity_6.在信用商店中累计消费1600点信用点29 ,`x3 BuyShopItemB92act2collection_point_token8003act2collection2clloctionActivity_5-在信用商店中累计消费800点信用点"8 (\x0CostApB:act2collection_point_token24000act2collection2clloctionActivity_4累计消耗2400点理智9 (\x0CostAp2;act2collection_point_token18000act2collection2clloctionActivity_3累计消耗1800点理智: (\x0CostAp"<dact2collection_point_token12000act2collection2clloctionActivity_2累计消耗1200点理智= (\t0CostAp=2act2collection_point_token6000act2collection2clloctionActivity_1累计消耗600点理智=' 0d0 Rlv2GainItem=act3collection_point_token RELIC500act3collection3clloctionActivity_392在集成战略中,累计获得过收藏品50次?& 4h0Rlv2PerfectBattle?dact3collection_point_token200act3collection3clloctionActivity_38,在集成战略中,累计完美作战20次 @% 4h0Rlv2PerfectBattle"@2act3collection_point_token100act3collection3clloctionActivity_37,在集成战略中,累计完美作战10次?$ 4h0Rlv2PassNodeType.Adact3collection_point_token( BATTLE_ELITE100act3collection3clloctionActivity_368在集成战略中,累计经过10次紧急作战节点BB# 4h0Rlv2PassNodeTypeZB2act3collection_point_token( BATTLE_ELITE50act3collection3clloctionActivity_357在集成战略中,累计经过5次紧急作战节点ZA" 0d|0 Rlv2PassZoneCdact3collection_point_token100act3collection3clloctionActivity_34,在集成战略中,累计通过10层区域rD! 0d|0 Rlv2PassZoneD2act3collection_point_token50act3collection3clloctionActivity_33+在集成战略中,累计通过5层区域bC  0d|0Rlv2RecruitCharEact3collection_point_token500act3collection3clloctionActivity_32,在集成战略中,累计招募50次干员jD 0d|0Rlv2RecruitCharFdact3collection_point_token300act3collection3clloctionActivity_31,在集成战略中,累计招募30次干员rE 0d|0Rlv2RecruitCharG2act3collection_point_token100act3collection3clloctionActivity_30,在集成战略中,累计招募10次干员zF 0d0Rlv2PassEndingHact3collection_point_token0 2NORMALrogue_20act3collection3clloctionActivity_29_在集成战略-水月与深蓝之树中,以常规行动模式的任意难度完成2次结局G 0d0Rlv2PassEndingIact3collection_point_token0 1NORMALrogue_20act3collection3clloctionActivity_28_在集成战略-水月与深蓝之树中,以常规行动模式的任意难度完成1次结局:K 8l0Rlv2KillCertainEnemyVKact3collection_point_token<,1enemy_2085_skzjxdrogue_20act3collection3clloctionActivity_27G在集成战略-水月与深蓝之树中,累计击败【圆仔】1次L 0d|1StartInfoShareLdact3collection_point_token31act3collection3clloctionActivity_26(任务期间累积举行3次线索交流M 0d|1StartInfoShareM2act3collection_point_token11act3collection3clloctionActivity_25(任务期间累积举行1次线索交流N 0d|1 DeliveryOrderNact3collection_point_token1001act3collection3clloctionActivity_24完成100笔订单rO 0d|1 DeliveryOrderOdact3collection_point_token601act3collection3clloctionActivity_23完成60笔订单ZP 0d|1 DeliveryOrdernP2act3collection_point_token301act3collection3clloctionActivity_22完成30笔订单BQ 4h0RecoverCharBaseApZQact3collection_point_token2000act3collection3clloctionActivity_21'让200名干员在宿舍中恢复心情BR 4h0RecoverCharBaseApZRdact3collection_point_token1200act3collection3clloctionActivity_20'让120名干员在宿舍中恢复心情BS 4h0RecoverCharBaseApZS2act3collection_point_token600act3collection3clloctionActivity_19&让60名干员在宿舍中恢复心情2R ,`0 NormalGachaVTact3collection_point_token40-10act3collection3clloctionActivity_18累计公开招募40次*S ,`0 NormalGachaNUdact3collection_point_token20-10act3collection3clloctionActivity_17累计公开招募20次"T ,`0 NormalGachaFV2act3collection_point_token10-10act3collection3clloctionActivity_16累计公开招募10次*W 4h0EnemyKillInAnyStageBWact3collection_point_token 220000act3collection3clloctionActivity_15累计歼灭任意2000名敌兵2X 4h0EnemyKillInAnyStageJXdact3collection_point_token 210000act3collection3clloctionActivity_14累计歼灭任意1000名敌兵*W  4h0EnemyKillInAnyStageVY2act3collection_point_token25000act3collection3clloctionActivity_13累计歼灭任意500名敌兵BZ  8l0CompleteStageAnyType^Zact3collection_point_token2600act3collection3clloctionActivity_12通关任意关卡60次B[  8l0CompleteStageAnyType^[dact3collection_point_token2400act3collection3clloctionActivity_11通关任意关卡40次B\  8l0CompleteStageAnyType^\2act3collection_point_token2200act3collection3clloctionActivity_10通关任意关卡20次2[  ,`x0SendClueV]dact3collection_point_token120act3collection3clloctionActivity_9向好友赠送12份线索"\ ,`x0SendClueF^2act3collection_point_token60act3collection3clloctionActivity_8向好友赠送6份线索] ,`|3 BuyShopItem6_act3collection_point_token24003act3collection3clloctionActivity_7.在信用商店中累计消费2400点信用点^ ,`|3 BuyShopItem>`dact3collection_point_token16003act3collection3clloctionActivity_6.在信用商店中累计消费1600点信用点2a ,`x3 BuyShopItemBa2act3collection_point_token8003act3collection3clloctionActivity_5-在信用商店中累计消费800点信用点"` (\x0CostApBbact3collection_point_token24000act3collection3clloctionActivity_4累计消耗2400点理智a (\x0CostAp2cact3collection_point_token18000act3collection3clloctionActivity_3累计消耗1800点理智b (\x0CostAp"ddact3collection_point_token12000act3collection3clloctionActivity_2累计消耗1200点理智e (\t0CostApe2act3collection_point_token6000act3collection3clloctionActivity_1累计消耗600点理智e1 0d0 Rlv2GainItemeact4collection_point_token RELIC300act4collection4clloctionActivity_492在集成战略中,累计获得过收藏品30次g0 4h0Rlv2PerfectBattlegact4collection_point_token300act4collection4clloctionActivity_48,在集成战略中,累计完美作战30次 h/ 4h0Rlv2PerfectBattle"hact4collection_point_token200act4collection4clloctionActivity_47,在集成战略中,累计完美作战20次i. 4h0Rlv2PerfectBattle*idact4collection_point_token100act4collection4clloctionActivity_46,在集成战略中,累计完美作战10次 h- 4h0Rlv2PassNodeType6jact4collection_point_token( BATTLE_ELITE100act4collection4clloctionActivity_458在集成战略中,累计经过10次紧急作战节点Jk, 4h0Rlv2PassNodeTypebkdact4collection_point_token( BATTLE_ELITE50act4collection4clloctionActivity_447在集成战略中,累计经过5次紧急作战节点bj+ 0d|0 Rlv2PassZonelact4collection_point_token150act4collection4clloctionActivity_43,在集成战略中,累计通过15层区域jk* 0d|0 Rlv2PassZonemact4collection_point_token100act4collection4clloctionActivity_42,在集成战略中,累计通过10层区域n) 0d|0 Rlv2PassZonendact4collection_point_token50act4collection4clloctionActivity_41+在集成战略中,累计通过5层区域rm( 0d|0Rlv2RecruitCharoact4collection_point_token500act4collection4clloctionActivity_40,在集成战略中,累计招募50次干员zn' 0d|0Rlv2RecruitCharpact4collection_point_token300act4collection4clloctionActivity_39,在集成战略中,累计招募30次干员o& 0d|0Rlv2RecruitCharqdact4collection_point_token100act4collection4clloctionActivity_38,在集成战略中,累计招募10次干员p% 0d0Rlv2PassEndingract4collection_point_token0 3NORMALrogue_10act4collection4clloctionActivity_37_在集成战略-傀影与猩红孤钻中,以常规行动模式的任意难度完成3次结局q$ 0d0Rlv2PassEnding tact4collection_point_token0 2NORMALrogue_10act4collection4clloctionActivity_36_在集成战略-傀影与猩红孤钻中,以常规行动模式的任意难度完成2次结局:s# 0d0Rlv2PassEndingbudact4collection_point_token0 1NORMALrogue_10act4collection4clloctionActivity_35_在集成战略-傀影与猩红孤钻中,以常规行动模式的任意难度完成1次结局v" 0d0 Rlv2GainItemvact4collection_point_token CAPSULE100act4collection4clloctionActivity_34B在集成战略-傀影与猩红孤钻中,累计获得10个剧目w! 0d0 Rlv2GainItemwdact4collection_point_token CAPSULE50act4collection4clloctionActivity_33A在集成战略-傀影与猩红孤钻中,累计获得5个剧目v  0d|0 GainIntimacy y,act4collection_point_token2000act4collection4clloctionActivity_326在基建内与干员进行200次增加信赖的互动w 0d|0 GainIntimacyzact4collection_point_token1200act4collection4clloctionActivity_316在基建内与干员进行120次增加信赖的互动y 0d|0 GainIntimacy*{act4collection_point_token600act4collection4clloctionActivity_305在基建内与干员进行60次增加信赖的互动"| 0d|1StartInfoShare6|,act4collection_point_token31act4collection4clloctionActivity_29(任务期间累积举行3次线索交流"} 0d|1StartInfoShare6}act4collection_point_token21act4collection4clloctionActivity_28(任务期间累积举行2次线索交流"~ 0d|1StartInfoShare6~act4collection_point_token11act4collection4clloctionActivity_27(任务期间累积举行1次线索交流" 0d|1 DeliveryOrder6,act4collection_point_token1001act4collection4clloctionActivity_26完成100笔订单  0d|1 DeliveryOrderact4collection_point_token601act4collection4clloctionActivity_25完成60笔订单 0d|1 DeliveryOrderact4collection_point_token301act4collection4clloctionActivity_24完成30笔订单ځ 4h0RecoverCharBaseAp,act4collection_point_token2000act4collection4clloctionActivity_23'让200名干员在宿舍中恢复心情ڂ 4h0RecoverCharBaseApact4collection_point_token1200act4collection4clloctionActivity_22'让120名干员在宿舍中恢复心情ڃ 4h0RecoverCharBaseApact4collection_point_token600act4collection4clloctionActivity_21&让60名干员在宿舍中恢复心情ʂ ,`0 NormalGacha,act4collection_point_token40-10act4collection4clloctionActivity_20累计公开招募40次ƒ ,`0 NormalGachaact4collection_point_token20-10act4collection4clloctionActivity_19累计公开招募25次 ,`0 NormalGachaކact4collection_point_token10-10act4collection4clloctionActivity_18累计公开招募10次‡ 4h0EnemyKillInAnyStageڇ,act4collection_point_token 230000act4collection4clloctionActivity_17累计击败任意3000名敌兵ʈ 4h0EnemyKillInAnyStageact4collection_point_token 220000act4collection4clloctionActivity_16累计击败任意2000名敌兵҉ 4h0EnemyKillInAnyStageact4collection_point_token 210000act4collection4clloctionActivity_15累计击败任意1000名敌兵ʈ 4h0EnemyKillInAnyStageact4collection_point_token25000act4collection4clloctionActivity_14累计击败任意500名敌兵҉  8l0CompleteStageAnyType,act4collection_point_token600act4collection4clloctionActivity_13通关任意关卡60次ʊ  8l0CompleteStageAnyTypeact4collection_point_token450act4collection4clloctionActivity_12通关任意关卡45次‹  8l0CompleteStageAnyTypeact4collection_point_token300act4collection4clloctionActivity_11通关任意关卡30次  8l0CompleteStageAnyTypeact4collection_point_token150act4collection4clloctionActivity_10通关任意关卡15次  ,`x0SendClue֏,act4collection_point_token120act4collection4clloctionActivity_9向好友赠送12份线索 ,`x0SendClueƐact4collection_point_token80act4collection4clloctionActivity_8向好友赠送8份线索 ,`x0SendClueact4collection_point_token40act4collection4clloctionActivity_7向好友赠送4份线索 ,`|3 BuyShopItem,act4collection_point_token24003act4collection4clloctionActivity_6.在信用商店中累计消费2400点信用点 ,`|3 BuyShopItemact4collection_point_token16003act4collection4clloctionActivity_5.在信用商店中累计消费1600点信用点 ,`x3 BuyShopItemact4collection_point_token8003act4collection4clloctionActivity_4-在信用商店中累计消费800点信用点 (\x0CostAp,act4collection_point_token18000act4collection4clloctionActivity_3累计消耗1800点理智 (\x0CostApact4collection_point_token12000act4collection4clloctionActivity_2累计消耗1200点理智 (\t0CostApact4collection_point_token6000act4collection4clloctionActivity_1累计消耗600点理智j# 0d0 Rlv2GainItem~act5collection_point_token RELIC300act5collection5clloctionActivity_352在集成战略中,累计获得过收藏品30次r" 0d|0 Rlv2PassZoneact5collection_point_token100act5collection5clloctionActivity_34,在集成战略中,累计通过10层区域! 0d|0 Rlv2PassZonedact5collection_point_token50act5collection5clloctionActivity_33+在集成战略中,累计通过5层区域z  0d|0Rlv2RecruitCharact5collection_point_token300act5collection5clloctionActivity_32,在集成战略中,累计招募30次干员 0d|0Rlv2RecruitChardact5collection_point_token100act5collection5clloctionActivity_31,在集成战略中,累计招募10次干员 0d|1StartInfoSharedact5collection_point_token31act5collection5clloctionActivity_30(任务期间累积举行3次线索交流 0d|1StartInfoShare2act5collection_point_token11act5collection5clloctionActivity_29(任务期间累积举行1次线索交流 0d|1 DeliveryOrderact5collection_point_token1001act5collection5clloctionActivity_28完成100笔订单 0d|1 DeliveryOrderdact5collection_point_token601act5collection5clloctionActivity_27完成60笔订单j 0d|1 DeliveryOrder~2act5collection_point_token301act5collection5clloctionActivity_26完成30笔订单R 4h0RecoverCharBaseApjact5collection_point_token2000act5collection5clloctionActivity_25'让200名干员在宿舍中恢复心情R 4h0RecoverCharBaseApjdact5collection_point_token1200act5collection5clloctionActivity_24'让120名干员在宿舍中恢复心情R 4h0RecoverCharBaseApj2act5collection_point_token600act5collection5clloctionActivity_23&让60名干员在宿舍中恢复心情B ,`0 NormalGachafact5collection_point_token30-10act5collection5clloctionActivity_22累计公开招募30次: ,`0 NormalGacha^dact5collection_point_token20-10act5collection5clloctionActivity_21累计公开招募20次2 ,`0 NormalGachaV2act5collection_point_token10-10act5collection5clloctionActivity_20累计公开招募10次: 4h0EnemyKillInAnyStageRact5collection_point_token 220000act5collection5clloctionActivity_19累计歼灭任意2000名敌兵B 4h0EnemyKillInAnyStageZdact5collection_point_token 210000act5collection5clloctionActivity_18累计歼灭任意1000名敌兵: 4h0EnemyKillInAnyStagef2act5collection_point_token25000act5collection5clloctionActivity_17累计歼灭任意500名敌兵B 8l0CompleteStageAnyTyperact5collection_point_token600act5collection5clloctionActivity_16通关任意关卡60次: 8l0CompleteStageAnyTypejact5collection_point_token450act5collection5clloctionActivity_15通关任意关卡45次2 8l0CompleteStageAnyTypebdact5collection_point_token300act5collection5clloctionActivity_14通关任意关卡30次*  8l0CompleteStageAnyTypeZ2act5collection_point_token150act5collection5clloctionActivity_13通关任意关卡15次"  ,`x0SendClueFdact5collection_point_token120act5collection5clloctionActivity_12向好友赠送12份线索  ,`x0SendClue62act5collection_point_token60act5collection5clloctionActivity_11向好友赠送6份线索  ,`|3 BuyShopItem&act5collection_point_token24003act5collection5clloctionActivity_10.在信用商店中累计消费2400点信用点   ,`|3 BuyShopItem.act5collection_point_token18003act5collection5clloctionActivity_9.在信用商店中累计消费1800点信用点 ,`|3 BuyShopItem6dact5collection_point_token12003act5collection5clloctionActivity_8.在信用商店中累计消费1200点信用点* ,`x3 BuyShopItem:2act5collection_point_token6003act5collection5clloctionActivity_7-在信用商店中累计消费600点信用点 (\x0CostAp:act5collection_point_token24000act5collection5clloctionActivity_6累计消耗2400点理智  (\x0CostAp*act5collection_point_token18000act5collection5clloctionActivity_5累计消耗1800点理智 (\x0CostApdact5collection_point_token12000act5collection5clloctionActivity_4累计消耗1200点理智 (\t0CostAp2act5collection_point_token6000act5collection5clloctionActivity_3累计消耗600点理智 8l0Rlv2RecruitSpecificCharact5collection_point_token<,1char_4195_radianrogue_50act5collection5clloctionActivity_2D在集成战略-岁的界园志异中,招募特勤干员电弧1次" 8l0BattleFinishWithCharRact5collection_point_token825char_4195_radian0act5collection5clloctionActivity_1O携带特勤干员电弧完成曲谱、资源收集、集成战略关卡共5次z 0d0ActUpgradeSkillact6collection_point_token@(754act6collection0act6collection6clloctionActivity_24.提升任意4个5星干员的技能达到Rank7 0d0ActUpgradeSkillڼact6collection_point_token@(753act6collection0act6collection6clloctionActivity_23.提升任意3个5星干员的技能达到Rank7 0d0ActUpgradeSkillact6collection_point_token@(752act6collection0act6collection6clloctionActivity_22.提升任意2个5星干员的技能达到Rank7" 0d0ActUpgradeSkillJact6collection_point_token@(751act6collection0act6collection6clloctionActivity_21.提升任意1个5星干员的技能达到Rank7Z 0d0ActUpgradeSkillact6collection_point_token@(454act6collection0act6collection6clloctionActivity_20.提升任意4个5星干员的技能达到Rank4 0d0ActUpgradeSkillact6collection_point_token@(453act6collection0act6collection6clloctionActivity_19.提升任意3个5星干员的技能达到Rank4 0d0ActUpgradeSkillact6collection_point_token@(452act6collection0act6collection6clloctionActivity_18.提升任意2个5星干员的技能达到Rank4 0d0ActUpgradeSkill*act6collection_point_token@(451act6collection0act6collection6clloctionActivity_17.提升任意1个5星干员的技能达到Rank4J 0d0ActUpgradeChar^,act6collection_point_tokenL4(50254act6collection0act6collection6clloctionActivity_16>活动期间,任意4个5星干员达到精英阶段2的50级 0d0ActUpgradeChar,act6collection_point_tokenL4(50253act6collection0act6collection6clloctionActivity_15>活动期间,任意3个5星干员达到精英阶段2的50级 0d0ActUpgradeChar,act6collection_point_tokenL4(50252act6collection0act6collection6clloctionActivity_14>活动期间,任意2个5星干员达到精英阶段2的50级:  0d0ActUpgradeCharN,act6collection_point_tokenL4(50251act6collection0act6collection6clloctionActivity_13>活动期间,任意1个5星干员达到精英阶段2的50级 0d0ActUpgradeCharact6collection_point_tokenL4(40154act6collection0act6collection6clloctionActivity_12>活动期间,任意4个5星干员达到精英阶段1的40级 0d0ActUpgradeCharact6collection_point_tokenL4(40153act6collection0act6collection6clloctionActivity_11>活动期间,任意3个5星干员达到精英阶段1的40级* 0d0ActUpgradeChar>act6collection_point_tokenL4(40152act6collection0act6collection6clloctionActivity_10>活动期间,任意2个5星干员达到精英阶段1的40级z 0d0ActUpgradeCharact6collection_point_tokenL4(40151act6collection0act6collection6clloctionActivity_9>活动期间,任意1个5星干员达到精英阶段1的40级  0d0 ActEvolveCharact6collection_point_token@(254act6collection0act6collection6clloctionActivity_8$晋升4名5星干员到精英阶段2  0d0 ActEvolveCharact6collection_point_token@(253act6collection0act6collection6clloctionActivity_7$晋升3名5星干员到精英阶段2  0d0 ActEvolveCharBact6collection_point_token@(252act6collection0act6collection6clloctionActivity_6$晋升2名5星干员到精英阶段2J  0d0 ActEvolveCharract6collection_point_token@(251act6collection0act6collection6clloctionActivity_5$晋升1名5星干员到精英阶段2z 0d0 ActEvolveCharact6collection_point_token@(154act6collection0act6collection6clloctionActivity_4$晋升4名5星干员到精英阶段1 0d0 ActEvolveCharact6collection_point_token@(153act6collection0act6collection6clloctionActivity_3$晋升3名5星干员到精英阶段1 0d0 ActEvolveCharact6collection_point_token@(152act6collection0act6collection6clloctionActivity_2$晋升2名5星干员到精英阶段1  0d0 ActEvolveChar2act6collection_point_token@(151act6collection0act6collection6clloctionActivity_1$晋升1名5星干员到精英阶段1J$ 0d|1StartInfoShare^act7collection_point_token31act7collection7clloctionActivity_36(任务期间累积举行3次线索交流J# 0d|1StartInfoShare^dact7collection_point_token21act7collection7clloctionActivity_35(任务期间累积举行2次线索交流J" 0d|1StartInfoShare^2act7collection_point_token11act7collection7clloctionActivity_34(任务期间累积举行1次线索交流J! 0d|1 DeliveryOrder^act7collection_point_token1001act7collection7clloctionActivity_33完成100笔订单2  0d|1 DeliveryOrderFdact7collection_point_token601act7collection7clloctionActivity_32完成60笔订单 0d|1 DeliveryOrder.2act7collection_point_token301act7collection7clloctionActivity_31完成30笔订单 4h0RecoverCharBaseApact7collection_point_token2000act7collection7clloctionActivity_30'让200名干员在宿舍中恢复心情 4h0RecoverCharBaseApdact7collection_point_token1200act7collection7clloctionActivity_29'让120名干员在宿舍中恢复心情 4h0RecoverCharBaseAp2act7collection_point_token600act7collection7clloctionActivity_28&让60名干员在宿舍中恢复心情 ,`0 NormalGachaact7collection_point_token40-10act7collection7clloctionActivity_27累计公开招募40次 ,`0 NormalGachadact7collection_point_token20-10act7collection7clloctionActivity_26累计公开招募20次 ,`0 NormalGacha2act7collection_point_token10-10act7collection7clloctionActivity_25累计公开招募10次 4h0EnemyKillInAnyStageact7collection_point_token 220000act7collection7clloctionActivity_24累计歼灭任意2000名敌兵 4h0EnemyKillInAnyStage dact7collection_point_token 210000act7collection7clloctionActivity_23累计歼灭任意1000名敌兵 4h0EnemyKillInAnyStage2act7collection_point_token25000act7collection7clloctionActivity_22累计歼灭任意500名敌兵 8l0CompleteStageAnyType"act7collection_point_token600act7collection7clloctionActivity_21通关任意关卡60次 8l0CompleteStageAnyTypedact7collection_point_token400act7collection7clloctionActivity_20通关任意关卡40次 8l0CompleteStageAnyType2act7collection_point_token200act7collection7clloctionActivity_19通关任意关卡20次 ,`|3 BuyShopItemact7collection_point_token24003act7collection7clloctionActivity_18.在信用商店中累计消费2400点信用点 ,`|3 BuyShopItemdact7collection_point_token16003act7collection7clloctionActivity_17.在信用商店中累计消费1600点信用点 ,`x3 BuyShopItem 2act7collection_point_token8003act7collection7clloctionActivity_16-在信用商店中累计消费800点信用点 (\x0CostAp act7collection_point_token24000act7collection7clloctionActivity_15累计消耗2400点理智 (\x0CostApact7collection_point_token18000act7collection7clloctionActivity_14累计消耗1800点理智  (\x0CostApdact7collection_point_token12000act7collection7clloctionActivity_13累计消耗1200点理智  (\t0CostAp2act7collection_point_token6000act7collection7clloctionActivity_12累计消耗600点理智  4h0Rlv2PerfectBattledact7collection_point_token200act7collection7clloctionActivity_11,在集成战略中,累计完美作战20次  4h0Rlv2PerfectBattle2act7collection_point_token100act7collection7clloctionActivity_10,在集成战略中,累计完美作战10次  0d|0 Rlv2PassZonedact7collection_point_token100act7collection7clloctionActivity_9,在集成战略中,累计通过10层区域 0d|0 Rlv2PassZone2act7collection_point_token50act7collection7clloctionActivity_8+在集成战略中,累计通过5层区域 0d|0Rlv2RecruitCharact7collection_point_token500act7collection7clloctionActivity_7,在集成战略中,累计招募50次干员 0d|0Rlv2RecruitCharact7collection_point_token300act7collection7clloctionActivity_6,在集成战略中,累计招募30次干员 0d|0Rlv2RecruitChardact7collection_point_token100act7collection7clloctionActivity_5,在集成战略中,累计招募10次干员 0d0Rlv2PassEndingact7collection_point_token0 2NORMALrogue_50act7collection7clloctionActivity_4\在集成战略-岁的界园志异中,以常规行动模式的任意难度完成2次结局* 0d0Rlv2PassEndingRact7collection_point_token0 1NORMALrogue_50act7collection7clloctionActivity_3\在集成战略-岁的界园志异中,以常规行动模式的任意难度完成1次结局 4h0Rlv2FreezeCopperact7collection_point_token 3rogue_50act7collection7clloctionActivity_28在集成战略-岁的界园志异中,进行3次留钱 4h0Rlv2FreezeCopperdact7collection_point_token 1rogue_50act7collection7clloctionActivity_18在集成战略-岁的界园志异中,进行1次留钱 4`0CompleteAnyStageact5d0_point_medal$3 act5d0_ex080act5d05D0Activity_20以3星评价完成CB-EX8 8d3CompleteStageConditionact5d0_point_medalL@,0trap_009_battery act5d0_ex0733act5d05D0Activity_197以3星评价完成CB-EX7且不使用便携式补给站  8d4CompleteStageCondition&act5d0_point_medalD8$0 sktok_farm act5d0_ex0534act5d05D0Activity_187以3星评价完成CB-EX5且不升级任何指挥终端: 4`0CompleteAnyStageRact5d0_point_medal$3 act5d0_ex040act5d05D0Activity_17以3星评价完成CB-EX4* 4`0CompleteAnyStageBact5d0_point_medal$3 act5d0_ex020act5d05D0Activity_16以3星评价完成CB-EX2 4`0CompleteAnyStage2act5d0_point_medal$3 act5d0_100act5d05D0Activity_15以3星评价完成CB-10  8d2CompleteStageCondition&act5d0_point_medalL@,1trap_009_battery act5d0_0922act5d05D0Activity_14/完成CB-9且至少使用1次便携式补给站:  8d0CompleteStageConditionVact5d0_point_medalD8$2 sktok_farm act5d0_0920act5d05D0Activity_13%完成CB-9且升级所有指挥终端J  4`0CompleteAnyStagevact5d0_point_medal$3 act5d0_090act5d05D0Activity_12以3星评价完成CB-9J  8d2CompleteStageConditionfact5d0_point_medalL@,1trap_009_battery act5d0_0822act5d05D0Activity_11/完成CB-8且至少使用1次便携式补给站j  4`0CompleteAnyStageact5d0_point_medal$3 act5d0_080act5d05D0Activity_10以3星评价完成CB-8j   8d0CompleteStageCondition act5d0_point_medalD8$2 sktok_farm act5d0_0720act5d0 5D0Activity_9%完成CB-7且升级所有指挥终端z 4`0CompleteAnyStage act5d0_point_medal$3 act5d0_070act5d0 5D0Activity_8以3星评价完成CB-7z  8d2CompleteStageCondition act5d0_point_medalL@,1trap_009_battery act5d0_0622act5d0 5D0Activity_7/完成CB-6且至少使用1次便携式补给站  4`0CompleteAnyStage act5d0_point_medal$3 act5d0_060act5d0 5D0Activity_6以3星评价完成CB-6  4`0CompleteAnyStage act5d0_point_medal$3 act5d0_050act5d0 5D0Activity_5以3星评价完成CB-5z  4`0CompleteAnyStageact5d0_point_medal$3 act5d0_040act5d0 5D0Activity_4以3星评价完成CB-4j  4`0CompleteAnyStageact5d0_point_medal$3 act5d0_030act5d0 5D0Activity_3以3星评价完成CB-3Z 4`0CompleteAnyStageact5d0_point_medal$3 act5d0_020act5d0 5D0Activity_2以3星评价完成CB-2J 4`0CompleteAnyStagevact5d0_point_medal$3 act5d0_010act5d0 5D0Activity_1以3星评价完成CB-1: 4h1CompleteStageActfact5d0_point_medal_rep_1031 act5d0_ex081act14d714D7Activity_20以3星评价完成CB-EX8R 8l3CompleteStageConditionnact5d0_point_medal_rep_1L@,0trap_009_battery act5d0_ex0733act14d714D7Activity_197以3星评价完成CB-EX7且不使用便携式补给站 8l4CompleteStageConditionact5d0_point_medal_rep_1D8$0 sktok_farm act5d0_ex0534act14d714D7Activity_187以3星评价完成CB-EX5且不升级任何指挥终端 4h1CompleteStageActact5d0_point_medal_rep_1031 act5d0_ex041act14d714D7Activity_17以3星评价完成CB-EX4 4h1CompleteStageActact5d0_point_medal_rep_1031 act5d0_ex021act14d714D7Activity_16以3星评价完成CB-EX2 4h1CompleteStageActact5d0_point_medal_rep_1031 act5d0_101act14d714D7Activity_15以3星评价完成CB-10 8l2CompleteStageConditionact5d0_point_medal_rep_1L@,1trap_009_battery act5d0_0922act14d714D7Activity_14/完成CB-9且至少使用1次便携式补给站  8l0CompleteStageCondition6act5d0_point_medal_rep_1D8$2 sktok_farm act5d0_0920act14d714D7Activity_13%完成CB-9且升级所有指挥终端B  4h1CompleteStageActZact5d0_point_medal_rep_1031 act5d0_091act14d714D7Activity_12以3星评价完成CB-9B  8l2CompleteStageCondition^act5d0_point_medal_rep_1L@,1trap_009_battery act5d0_0822act14d714D7Activity_11/完成CB-8且至少使用1次便携式补给站z  4h1CompleteStageActact5d0_point_medal_rep_1031 act5d0_081act14d714D7Activity_10以3星评价完成CB-8z  8l0CompleteStageConditionact5d0_point_medal_rep_1D8$2 sktok_farm act5d0_0720act14d714D7Activity_9%完成CB-7且升级所有指挥终端 4h1CompleteStageActact5d0_point_medal_rep_1031 act5d0_071act14d714D7Activity_8以3星评价完成CB-7  8l2CompleteStageCondition act5d0_point_medal_rep_1L@,1trap_009_battery act5d0_0622act14d714D7Activity_7/完成CB-6且至少使用1次便携式补给站! 4h1CompleteStageAct!act5d0_point_medal_rep_1031 act5d0_061act14d714D7Activity_6以3星评价完成CB-6" 4h1CompleteStageAct"act5d0_point_medal_rep_1031 act5d0_051act14d714D7Activity_5以3星评价完成CB-5# 4h1CompleteStageAct#act5d0_point_medal_rep_1031 act5d0_041act14d714D7Activity_4以3星评价完成CB-4$ 4h1CompleteStageAct$act5d0_point_medal_rep_1031 act5d0_031act14d714D7Activity_3以3星评价完成CB-3% 4h1CompleteStageAct%act5d0_point_medal_rep_1031 act5d0_021act14d714D7Activity_2以3星评价完成CB-2& 4h1CompleteStageAct&act5d0_point_medal_rep_1031 act5d0_011act14d714D7Activity_1以3星评价完成CB-1% 0`0 CompleteStage'act11d0_token_warrant(1act11d0_s01#f#0act5sre5sreActivity_s5!事件的尾声,意识开始逃离我的脑海。 目睹了我曾经憎恨的城镇千疮百孔,却不感欣喜。 剩下的人带着<@act.missionTips>搜查令深入荒野,遭遇战已然打响, 我看到了<@act.missionTips>三个游荡的巨人。 看到了我们的山。) 8h5CompleteStageCondition)act11d0_token_warrant0$6 act11d0_0835act5sre5sreActivity_s4<@act.missionTips>议事厅高塔之下。 名为<@act.missionTips>泥岩的萨卡兹迈出了一步。 火舌舔舐着整座城镇。 而守在门前,却不过<@act.missionTips>六人而已。) 4d2StageWithEnemyKill+act11d0_token_warrant@4%enemy_1092_mdgint^enemy_1092_mdgint_2202act5sre5sreActivity_s3晨雾使人握不住笔杆。 <@act.missionTips>沃伦姆德的岩石拔地而起,又土崩瓦解。 直到<@act.missionTips>整整二十个巨人倒下。 大地将不再沉默。J- 8h6CompleteStageConditionf-act11d0_token_warrantH<(0trap_014_tower act11d0_0636act5sre5sreActivity_s2不要仰仗任何外力, 那会让你的法术失去纯洁。 在<@act.missionTips>怒意漫延的时刻, 理当<@act.missionTips>放弃所有的装置去战斗。, 8h7CompleteStageCondition/act11d0_token_warrantH<(0trap_014_tower act11d0_0437act5sre5sreActivity_s1事发突然,笔录如下, 这是九条尾巴的孩子<@act.missionTips>第一次加入战斗, 在她独特的源石技艺帮助下, <@act.missionTips>敌人始终没能碰触到那些发声的机器。. ,Lhp2 UpgradeChar1 tier4_medic7500020D5act0D5Activity_16#累计提升75000点干员经验值1 ,Hdl|2 UpgradeChar2 N40015000020D5act0D5Activity_15#累计提升50000点干员经验值2 ,Hdl|2 UpgradeCharV3:40012000020D5act0D5Activity_14#累计提升20000点干员经验值R3  ,Hdl|2 UpgradeChar&4'40011000020D5act0D5Activity_13#累计提升10000点干员经验值2  ,Lhp0CostGold4 tier4_medic15000000D5act0D5Activity_12累计消耗150000龙门币4  ,Hdl|0CostGold5700310000000D5act0D5Activity_11累计消耗100000龙门币5  ,Hdl|0CostGold670015000000D5act0D5Activity_10累计消耗50000龙门币6  ,Hdl|0CostGoldV770012000000D5act 0D5Activity_9累计消耗20000龙门币:5 4Xt|1StageWithEnemyKill*8 tier4_pioneer200010D5act 0D5Activity_8累计击败任意2000名敌兵6 4Plt1StageWithEnemyKill 930043100010D5act 0D5Activity_7累计击败任意1000名敌兵9 4Php1StageWithEnemyKill93003260010D5act 0D5Activity_6累计击败任意600名敌兵9 4Php1StageWithEnemyKill:3002220010D5act 0D5Activity_5累计击败任意200名敌兵8 (Lhp0CostApv; tier4_pioneer100000D5act 0D5Activity_4累计消耗1000点理智r; (Ldl|0CostApB<char_282_catap50000D5act 0D5Activity_3累计消耗500点理智:< (D\dt0CostAp = 330230000D5act 0D5Activity_2累计消耗300点理智< (D\dt0CostAp=400610000D5act 0D5Activity_1累计消耗100点理智= ,H0 EnemyKill>1stact10000a001_01^a001_02^a001_03^a001_ex01^a001_ex02^a001_ex03^a001_04^a001_05^a001_06^a001_ex04^a001_ex05^a001_ex06^a001_ex04#f#^a001_ex05#f#^a001_ex06#f#01stact1stActivity_15&在活动关卡中击败10000个敌人*? ,H0 EnemyKill? 1stact5000a001_01^a001_02^a001_03^a001_ex01^a001_ex02^a001_ex03^a001_04^a001_05^a001_06^a001_ex04^a001_ex05^a001_ex06^a001_ex04#f#^a001_ex05#f#^a001_ex06#f#01stact1stActivity_14%在活动关卡中击败5000个敌人@  ,H0 EnemyKillnA1stact1000a001_01^a001_02^a001_03^a001_ex01^a001_ex02^a001_ex03^a001_04^a001_05^a001_06^a001_ex04^a001_ex05^a001_ex06^a001_ex04#f#^a001_ex05#f#^a001_ex06#f#01stact1stActivity_13%在活动关卡中击败1000个敌人?  4d0CompleteAnyStageBfurni_dropS002_abbeyRoad_01$3 a001_ex0601stact1stActivity_12以3星评价完成GT-HX-3C  4P|0CompleteAnyStageC1stact$3 a001_ex0501stact1stActivity_11以3星评价完成GT-HX-2C  4P|0CompleteAnyStageD1stact$3 a001_ex0401stact1stActivity_10以3星评价完成GT-HX-1D  4P|0CompleteAnyStageE 1stact$3 a001_ex0301stact 1stActivity_9以3星评价完成GT-EX-3E 4P|0CompleteAnyStage~F 1stact$3 a001_ex0201stact 1stActivity_8以3星评价完成GT-EX-2F 4P|0CompleteAnyStage^G 1stact$3 a001_ex0101stact 1stActivity_7以3星评价完成GT-EX-1bG 4Px0CompleteAnyStage>HX1stact 3a001_0601stact 1stActivity_6以3星评价完成GT-6:H 4Px0CompleteAnyStageIX1stact 3a001_0501stact 1stActivity_5以3星评价完成GT-5I 4Px0CompleteAnyStageI1stact 3a001_0401stact 1stActivity_4以3星评价完成GT-4I 4Px0CompleteAnyStageJ1stact 3a001_0301stact 1stActivity_3以3星评价完成GT-3J 4Px0CompleteAnyStageK1stact 3a001_0201stact 1stActivity_2以3星评价完成GT-2K 4Px0CompleteAnyStagevL1stact 3a001_0101stact 1stActivity_1以3星评价完成GT-1bJ ,X|0 EnemyKillL2act9d0_token_dogTag10000act9d0_01^act9d0_02^act9d0_03^act9d0_04^act9d0_05^act9d0_06^act9d0_07^act9d0_08^act9d0_ex01^act9d0_ex01#f#^act9d0_ex02^act9d0_ex02#f#^act9d0_ex03^act9d0_ex03#f#^act9d0_ex04^act9d0_ex04#f#^act9d0_ex05^act9d0_ex05#f#^act9d0_ex06^act9d0_ex06#f#^act9d0_mo010act9d09D0Activity_25&在活动关卡中击败10000个敌人RL ,X|0 EnemyKillvNact9d0_token_dogTag5000act9d0_01^act9d0_02^act9d0_03^act9d0_04^act9d0_05^act9d0_06^act9d0_07^act9d0_08^act9d0_ex01^act9d0_ex01#f#^act9d0_ex02^act9d0_ex02#f#^act9d0_ex03^act9d0_ex03#f#^act9d0_ex04^act9d0_ex04#f#^act9d0_ex05^act9d0_ex05#f#^act9d0_ex06^act9d0_ex06#f#^act9d0_mo010act9d09D0Activity_24%在活动关卡中击败5000个敌人BN ,X|0 EnemyKillfPact9d0_token_dogTag1000act9d0_01^act9d0_02^act9d0_03^act9d0_04^act9d0_05^act9d0_06^act9d0_07^act9d0_08^act9d0_ex01^act9d0_ex01#f#^act9d0_ex02^act9d0_ex02#f#^act9d0_ex03^act9d0_ex03#f#^act9d0_ex04^act9d0_ex04#f#^act9d0_ex05^act9d0_ex05#f#^act9d0_ex06^act9d0_ex06#f#^act9d0_mo010act9d09D0Activity_23%在活动关卡中击败1000个敌人2P 4h0CompleteAnyStage^Rfurni_dropS009_carmen_01(3act9d0_ex06#f#0act9d09D0Activity_22通关DM-EX-6突袭模式2Q 4`0CompleteAnyStage^Sdact9d0_token_dogTag$2 act9d0_ex060act9d09D0Activity_21 通关DM-EX-6R 4`0CompleteAnyStageFTdact9d0_token_dogTag$2 act9d0_ex050act9d09D0Activity_20 通关DM-EX-5S 4`0CompleteAnyStage.UPact9d0_token_dogTag$2 act9d0_ex040act9d09D0Activity_19 通关DM-EX-4S 4`0CompleteAnyStageVPact9d0_token_dogTag$2 act9d0_ex030act9d09D0Activity_18 通关DM-EX-3T 4`0CompleteAnyStageV<act9d0_token_dogTag$2 act9d0_ex020act9d09D0Activity_17 通关DM-EX-2U 4`0CompleteAnyStageW<act9d0_token_dogTag$2 act9d0_ex010act9d09D0Activity_16 通关DM-EX-1X 4l0CompleteAnyStageXfurni_beerhouse_diningTable1_01$3 act9d0_080act9d09D0Activity_15以3星评价完成DM-8Y 4`0CompleteAnyStageY2act9d0_token_dogTag$2 act9d0_080act9d09D0Activity_14 通关DM-8zX  4h0CompleteAnyStageZfurni_beerhouse_banner1_01$3 act9d0_070act9d09D0Activity_13以3星评价完成DM-7[  4`0CompleteAnyStage[2act9d0_token_dogTag$2 act9d0_070act9d09D0Activity_12 通关DM-7RZ  4h0CompleteAnyStage~\furni_beerhouse_banner2_01$3 act9d0_060act9d09D0Activity_11以3星评价完成DM-6Z]  4`0CompleteAnyStager](act9d0_token_dogTag$2 act9d0_060act9d09D0Activity_10 通关DM-6*\  4h0CompleteAnyStageV^furni_beerhouse_floor_01$3 act9d0_050act9d0 9D0Activity_9以3星评价完成DM-52_ 4`0CompleteAnyStageJ_(act9d0_token_dogTag$2 act9d0_050act9d0 9D0Activity_8 通关DM-5` 4l0CompleteAnyStage*`furni_beerhouse_wallpaper_01$3 act9d0_040act9d0 9D0Activity_7以3星评价完成DM-4 a 4`0CompleteAnyStage"aact9d0_token_dogTag$2 act9d0_040act9d0 9D0Activity_6 通关DM-4a 40CompleteAnyStage,bchar_333_sidero*bact9d0_token_dogTag$2 act9d0_030act9d0 9D0Activity_5 通关DM-3b 4l0CompleteAnyStage cfurni_beerhouse_framedArt2_01$3 act9d0_020act9d0 9D0Activity_4以3星评价完成DM-2c 4`0CompleteAnyStagedact9d0_token_dogTag$2 act9d0_020act9d0 9D0Activity_3 通关DM-2d 4l0CompleteAnyStagedfurni_beerhouse_framedArt1_01$3 act9d0_010act9d0 9D0Activity_2以3星评价完成DM-1e 4`0CompleteAnyStageeact9d0_token_dogTag$2 act9d0_010act9d0 9D0Activity_1 通关DM-1d 0`0 CompleteStagefact11d0_token_warrant(1act11d0_s01#f#0act11d011D0Activity_s5!事件的尾声,意识开始逃离我的脑海。 目睹了我曾经憎恨的城镇千疮百孔,却不感欣喜。 剩下的人带着<@act.missionTips>搜查令深入荒野,遭遇战已然打响, 我看到了<@act.missionTips>三个游荡的巨人。 看到了我们的山。h 8h5CompleteStageConditionhact11d0_token_warrant0$6 act11d0_0835act11d011D0Activity_s4<@act.missionTips>议事厅高塔之下。 名为<@act.missionTips>泥岩的萨卡兹迈出了一步。 火舌舔舐着整座城镇。 而守在门前,却不过<@act.missionTips>六人而已。Jh 4d2StageWithEnemyKillvjact11d0_token_warrant@4%enemy_1092_mdgint^enemy_1092_mdgint_2202act11d011D0Activity_s3晨雾使人握不住笔杆。 <@act.missionTips>沃伦姆德的岩石拔地而起,又土崩瓦解。 直到<@act.missionTips>整整二十个巨人倒下。 大地将不再沉默。l 8h6CompleteStageCondition.lact11d0_token_warrantH<(0trap_014_tower act11d0_0636act11d011D0Activity_s2不要仰仗任何外力, 那会让你的法术失去纯洁。 在<@act.missionTips>怒意漫延的时刻, 理当<@act.missionTips>放弃所有的装置去战斗。k 8h7CompleteStageConditionmact11d0_token_warrantH<(0trap_014_tower act11d0_0437act11d011D0Activity_s1事发突然,笔录如下, 这是九条尾巴的孩子<@act.missionTips>第一次加入战斗, 在她独特的源石技艺帮助下, <@act.missionTips>敌人始终没能碰触到那些发声的机器。m ,\ 0 EnemyKillodact11d0_token_currency8000act11d0_01^act11d0_02^act11d0_03^act11d0_04^act11d0_05^act11d0_06^act11d0_07^act11d0_08^act11d0_ex01^act11d0_ex01#f#^act11d0_ex02^act11d0_ex02#f#^act11d0_ex03^act11d0_ex03#f#^act11d0_ex04^act11d0_ex04#f#^act11d0_ex05^act11d0_ex05#f#^act11d0_ex06^act11d0_ex06#f#^act11d0_ex07^act11d0_ex07#f#^act11d0_ex08^act11d0_ex08#f#^act11d0_s01^act11d0_s01#f#^act11d0_s02^act11d0_s02#f#^act11d0_mo010act11d011D0Activity_25%在活动关卡中击败8000个敌人 p ,\ 0 EnemyKill.r<act11d0_token_currency4000act11d0_01^act11d0_02^act11d0_03^act11d0_04^act11d0_05^act11d0_06^act11d0_07^act11d0_08^act11d0_ex01^act11d0_ex01#f#^act11d0_ex02^act11d0_ex02#f#^act11d0_ex03^act11d0_ex03#f#^act11d0_ex04^act11d0_ex04#f#^act11d0_ex05^act11d0_ex05#f#^act11d0_ex06^act11d0_ex06#f#^act11d0_ex07^act11d0_ex07#f#^act11d0_ex08^act11d0_ex08#f#^act11d0_s01^act11d0_s01#f#^act11d0_s02^act11d0_s02#f#^act11d0_mo010act11d011D0Activity_24%在活动关卡中击败4000个敌人t ,\0 EnemyKillt(act11d0_token_currency800act11d0_01^act11d0_02^act11d0_03^act11d0_04^act11d0_05^act11d0_06^act11d0_07^act11d0_08^act11d0_ex01^act11d0_ex01#f#^act11d0_ex02^act11d0_ex02#f#^act11d0_ex03^act11d0_ex03#f#^act11d0_ex04^act11d0_ex04#f#^act11d0_ex05^act11d0_ex05#f#^act11d0_ex06^act11d0_ex06#f#^act11d0_ex07^act11d0_ex07#f#^act11d0_ex08^act11d0_ex08#f#^act11d0_s01^act11d0_s01#f#^act11d0_s02^act11d0_s02#f#^act11d0_mo010act11d011D0Activity_23$在活动关卡中击败800个敌人w 4l0CompleteAnyStagewfurni_dropS009_nocturnesOp9_01(3act11d0_ex08#f#0act11d011D0Activity_22通关TW-EX-8突袭模式u 4d0CompleteAnyStagexPact11d0_token_currency(2 act11d0_ex080act11d011D0Activity_21 通关TW-EX-8v 4d0CompleteAnyStageyPact11d0_token_currency(2 act11d0_ex070act11d011D0Activity_20 通关TW-EX-7w 4d0CompleteAnyStagey<act11d0_token_currency(2 act11d0_ex060act11d011D0Activity_19 通关TW-EX-6x 4d0CompleteAnyStagez<act11d0_token_currency(2 act11d0_ex050act11d011D0Activity_18 通关TW-EX-5y 4d0CompleteAnyStage{<act11d0_token_currency(2 act11d0_ex040act11d011D0Activity_17 通关TW-EX-4z 4d0CompleteAnyStage|(act11d0_token_currency(2 act11d0_ex030act11d011D0Activity_16 通关TW-EX-3{ 4d0CompleteAnyStage}(act11d0_token_currency(2 act11d0_ex020act11d011D0Activity_15 通关TW-EX-2| 4d0CompleteAnyStage~(act11d0_token_currency(2 act11d0_ex010act11d011D0Activity_14 通关TW-EX-1  4l0CompleteAnyStagefurni_nightView_curtain_R_01$3 act11d0_080act11d011D0Activity_13以3星评价完成TW-8j~  4d0CompleteAnyStage2act11d0_token_currency$2 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4d0CompleteAnyStageact11d0_token_currency$2 act11d0_010act11d011D0Activity_1 通关TW-1 ,`0 EnemyKill֋dact12d0_token_componentst6000Wact12d0_01^act12d0_02^act12d0_tr01^act12d0_03^act12d0_04^act12d0_05^act12d0_06^act12d0_07^act12d0_08^act12d0_09^act12d0_ex01^act12d0_ex01#f#^act12d0_ex02^act12d0_ex02#f#^act12d0_ex03^act12d0_ex03#f#^act12d0_ex04^act12d0_ex04#f#^act12d0_ex05^act12d0_ex05#f#^act12d0_ex06^act12d0_ex06#f#^act12d0_ex07^act12d0_ex07#f#^act12d0_ex08^act12d0_ex08#f#0act12d012D0Activity_25%在活动关卡中击败6000个敌人 ,`0 EnemyKill&Pact12d0_token_componentst3000Wact12d0_01^act12d0_02^act12d0_tr01^act12d0_03^act12d0_04^act12d0_05^act12d0_06^act12d0_07^act12d0_08^act12d0_09^act12d0_ex01^act12d0_ex01#f#^act12d0_ex02^act12d0_ex02#f#^act12d0_ex03^act12d0_ex03#f#^act12d0_ex04^act12d0_ex04#f#^act12d0_ex05^act12d0_ex05#f#^act12d0_ex06^act12d0_ex06#f#^act12d0_ex07^act12d0_ex07#f#^act12d0_ex08^act12d0_ex08#f#0act12d012D0Activity_24%在活动关卡中击败3000个敌人b ,`0 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act12d0_050act12d012D0Activity_6 通关RI-5 40CompleteAnyStage,char_411_tomimiڢ(act12d0_token_components$2 act12d0_040act12d012D0Activity_5 通关RI-4 4d0CompleteAnyStage£furni_bolivar_sofa_01$3 act12d0_030act12d012D0Activity_4以3星评价完成RI-3 4h0CompleteAnyStageact12d0_token_components$2 act12d0_030act12d012D0Activity_3 通关RI-3 4h0CompleteAnyStageact12d0_token_components$2 act12d0_020act12d012D0Activity_2 通关RI-2j 4h0CompleteAnyStageact12d0_token_components$2 act12d0_010act12d012D0Activity_1 通关RI-1R ,X(0 EnemyKill&act1d0_token_gold_rep_12000a001_01^a001_02^a001_03^a001_ex01^a001_ex02^a001_ex03^a001_04^a001_05^a001_06^a001_ex04^a001_ex05^a001_ex06^a001_ex04#f#^a001_ex05#f#^a001_ex06#f#0act13d213D2Activity_15%在活动关卡中击败2000个敌人Ҩ ,X(0 EnemyKill act1d0_token_gold_rep_11000a001_01^a001_02^a001_03^a001_ex01^a001_ex02^a001_ex03^a001_04^a001_05^a001_06^a001_ex04^a001_ex05^a001_ex06^a001_ex04#f#^a001_ex05#f#^a001_ex06#f#0act13d213D2Activity_14%在活动关卡中击败1000个敌人B  ,X $0 EnemyKill*act1d0_token_gold_rep_1200a001_01^a001_02^a001_03^a001_ex01^a001_ex02^a001_ex03^a001_04^a001_05^a001_06^a001_ex04^a001_ex05^a001_ex06^a001_ex04#f#^a001_ex05#f#^a001_ex06#f#0act13d213D2Activity_13$在活动关卡中击败200个敌人ҫ  4d1CompleteStageActfurni_dropS002_abbeyRoad_01031 a001_ex061act13d213D2Activity_12以3星评价完成GT-HX-3ª  4`1CompleteStageActact1d0_token_gold_rep_1031 a001_ex051act13d213D2Activity_11以3星评价完成GT-HX-2«  4`1CompleteStageActact1d0_token_gold_rep_1031 a001_ex041act13d213D2Activity_10以3星评价完成GT-HX-1¬  4`1CompleteStageAct act1d0_token_gold_rep_1031 a001_ex031act13d213D2Activity_9以3星评价完成GT-EX-3­ 4`1CompleteStageAct act1d0_token_gold_rep_1031 a001_ex021act13d213D2Activity_8以3星评价完成GT-EX-2® 4`1CompleteStageAct act1d0_token_gold_rep_1031 a001_ex011act13d213D2Activity_7以3星评价完成GT-EX-1¯ 4`1CompleteStageActXact1d0_token_gold_rep_1,31a001_061act13d213D2Activity_6以3星评价完成GT-6 4`1CompleteStageActXact1d0_token_gold_rep_1,31a001_051act13d213D2Activity_5以3星评价完成GT-5 4`1CompleteStageActact1d0_token_gold_rep_1,31a001_041act13d213D2Activity_4以3星评价完成GT-4 4`1CompleteStageActact1d0_token_gold_rep_1,31a001_031act13d213D2Activity_3以3星评价完成GT-3 4`1CompleteStageActact1d0_token_gold_rep_1,31a001_021act13d213D2Activity_2以3星评价完成GT-2 4`1CompleteStageActact1d0_token_gold_rep_1,31a001_011act13d213D2Activity_1以3星评价完成GT-1 ,`0 EnemyKilldact13d5_token_securitiesl6000Lact13d5_01^act13d5_tr01^act13d5_02^act13d5_03^act13d5_04^act13d5_05^act13d5_06^act13d5_07^act13d5_08^act13d5_ex01^act13d5_ex01#f#^act13d5_ex02^act13d5_ex02#f#^act13d5_ex03^act13d5_ex03#f#^act13d5_ex04^act13d5_ex04#f#^act13d5_ex05^act13d5_ex05#f#^act13d5_ex06^act13d5_ex06#f#^act13d5_ex07^act13d5_ex07#f#^act13d5_ex08^act13d5_ex08#f#0act13d513D5Activity_25%在活动关卡中击败6000个敌人ڷ ,`0 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4h0CompleteAnyStagePact13d5_token_securities$2 act13d5_070act13d513D5Activity_10 通关MN-7  4h0CompleteAnyStagefurni_fNearl_cabinet_L_01$3 act13d5_060act13d513D5Activity_9以3星评价完成MN-6 4h0CompleteAnyStage<act13d5_token_securities$2 act13d5_060act13d513D5Activity_8 通关MN-6 4d0CompleteAnyStagefurni_fNearl_floor_01$3 act13d5_050act13d513D5Activity_7以3星评价完成MN-5 4h0CompleteAnyStage<act13d5_token_securities$2 act13d5_050act13d513D5Activity_6 通关MN-5j 40CompleteAnyStage,char_265_sophia(act13d5_token_securities$2 act13d5_040act13d513D5Activity_5 通关MN-4z 4d0CompleteAnyStagefurni_fNearl_sink_01$3 act13d5_030act13d513D5Activity_4以3星评价完成MN-3j 4h0CompleteAnyStage(act13d5_token_securities$2 act13d5_030act13d513D5Activity_3 通关MN-3R 4h0CompleteAnyStagejact13d5_token_securities$2 act13d5_020act13d513D5Activity_2 通关MN-2: 4h0CompleteAnyStageRact13d5_token_securities$2 act13d5_010act13d513D5Activity_1 通关MN-1 4d0CompleteStageAct>dact15d0_token_ironSheetX85?act15d0_01^act15d0_02^act15d0_03^act15d0_04^act15d0_05^act15d0_06^act15d0_07^act15d0_08^act15d0_ex01^act15d0_ex01#f#^act15d0_ex02^act15d0_ex02#f#^act15d0_ex03^act15d0_ex03#f#^act15d0_ex04^act15d0_ex04#f#^act15d0_ex05^act15d0_ex05#f#^act15d0_ex06^act15d0_ex06#f#^act15d0_ex07^act15d0_ex07#f#^act15d0_ex08^act15d0_ex08#f#0act15d015D0Activity_25'通关活动关卡85次,不含教学关J 4d0CompleteStageActvPact15d0_token_ironSheetX45?act15d0_01^act15d0_02^act15d0_03^act15d0_04^act15d0_05^act15d0_06^act15d0_07^act15d0_08^act15d0_ex01^act15d0_ex01#f#^act15d0_ex02^act15d0_ex02#f#^act15d0_ex03^act15d0_ex03#f#^act15d0_ex04^act15d0_ex04#f#^act15d0_ex05^act15d0_ex05#f#^act15d0_ex06^act15d0_ex06#f#^act15d0_ex07^act15d0_ex07#f#^act15d0_ex08^act15d0_ex08#f#0act15d015D0Activity_24'通关活动关卡45次,不含教学关 4d0CompleteStageAct<act15d0_token_ironSheetX15?act15d0_01^act15d0_02^act15d0_03^act15d0_04^act15d0_05^act15d0_06^act15d0_07^act15d0_08^act15d0_ex01^act15d0_ex01#f#^act15d0_ex02^act15d0_ex02#f#^act15d0_ex03^act15d0_ex03#f#^act15d0_ex04^act15d0_ex04#f#^act15d0_ex05^act15d0_ex05#f#^act15d0_ex06^act15d0_ex06#f#^act15d0_ex07^act15d0_ex07#f#^act15d0_ex08^act15d0_ex08#f#0act15d015D0Activity_23'通关活动关卡15次,不含教学关 4l0CompleteAnyStagefurni_dropS009_dasRheingold_01(3act15d0_ex08#f#0act15d015D0Activity_22通关MB-EX-8突袭模式 4d0CompleteAnyStageZact15d0_token_ironSheet(2 act15d0_ex080act15d015D0Activity_21 通关MB-EX-8 4d0CompleteAnyStageZact15d0_token_ironSheet(2 act15d0_ex070act15d015D0Activity_20 通关MB-EX-7 4d0CompleteAnyStage<act15d0_token_ironSheet(2 act15d0_ex060act15d015D0Activity_19 通关MB-EX-6 4d0CompleteAnyStage<act15d0_token_ironSheet(2 act15d0_ex050act15d015D0Activity_18 通关MB-EX-5z 4d0CompleteAnyStage<act15d0_token_ironSheet(2 act15d0_ex040act15d015D0Activity_17 通关MB-EX-4j 4d0CompleteAnyStageact15d0_token_ironSheet(2 act15d0_ex030act15d015D0Activity_16 通关MB-EX-3j 4`0CompleteAnyStagefurni_prison_bed_01(2 act15d0_ex020act15d015D0Activity_15 通关MB-EX-2B 4d0CompleteAnyStagenact15d0_token_ironSheet(2 act15d0_ex010act15d015D0Activity_14 通关MB-EX-1B  4d0CompleteAnyStageZfurni_prison_ceiling_01$3 act15d0_080act15d015D0Activity_13以3星评价完成MB-8"  4d0CompleteAnyStageNPact15d0_token_ironSheet$2 act15d0_080act15d015D0Activity_12 通关MB-8  4d0CompleteAnyStage2Pact15d0_token_ironSheet$3 act15d0_070act15d015D0Activity_11以3星评价完成MB-7  4d0CompleteAnyStage&Pact15d0_token_ironSheet$2 act15d0_070act15d015D0Activity_10 通关MB-7  4h0CompleteAnyStagefurni_prison_pipeline_01$3 act15d0_060act15d015D0Activity_9以3星评价完成MB-6 4d0CompleteAnyStage<act15d0_token_ironSheet$2 act15d0_060act15d015D0Activity_8 通关MB-6 4d0CompleteAnyStage<act15d0_token_ironSheet$3 act15d0_050act15d015D0Activity_7以3星评价完成MB-5 4d0CompleteAnyStage(act15d0_token_ironSheet$2 act15d0_050act15d015D0Activity_6 通关MB-5 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4`0CompleteStageActPact16d5_token_inkerp45Uact16d5_01^act16d5_02^act16d5_03^act16d5_04^act16d5_05^act16d5_06^act16d5_07^act16d5_08^act16d5_09^act16d5_10^act16d5_ex01^act16d5_ex01#f#^act16d5_ex02^act16d5_ex02#f#^act16d5_ex03^act16d5_ex03#f#^act16d5_ex04^act16d5_ex04#f#^act16d5_ex05^act16d5_ex05#f#^act16d5_ex06^act16d5_ex06#f#^act16d5_ex07^act16d5_ex07#f#^act16d5_ex08^act16d5_ex08#f#0act16d516D5Activity_28'通关活动关卡45次,不含教学关 4`0CompleteStageAct <act16d5_token_inkerp15Uact16d5_01^act16d5_02^act16d5_03^act16d5_04^act16d5_05^act16d5_06^act16d5_07^act16d5_08^act16d5_09^act16d5_10^act16d5_ex01^act16d5_ex01#f#^act16d5_ex02^act16d5_ex02#f#^act16d5_ex03^act16d5_ex03#f#^act16d5_ex04^act16d5_ex04#f#^act16d5_ex05^act16d5_ex05#f#^act16d5_ex06^act16d5_ex06#f#^act16d5_ex07^act16d5_ex07#f#^act16d5_ex08^act16d5_ex08#f#0act16d516D5Activity_27'通关活动关卡15次,不含教学关* 4p0CompleteAnyStageV!furni_dropS009_gotterdammerung_01(3act16d5_ex08#f#0act16d516D5Activity_26通关WR-EX-8突袭模式B 4`0CompleteAnyStageZPact16d5_token_inker(2 act16d5_ex080act16d516D5Activity_25 通关WR-EX-8* 4`0CompleteAnyStageBPact16d5_token_inker(2 act16d5_ex070act16d516D5Activity_24 通关WR-EX-7 4`0CompleteAnyStage*<act16d5_token_inker(2 act16d5_ex060act16d516D5Activity_23 通关WR-EX-6 4`0CompleteAnyStage<act16d5_token_inker(2 act16d5_ex050act16d516D5Activity_22 通关WR-EX-5 4`0CompleteAnyStage<act16d5_token_inker(2 act16d5_ex040act16d516D5Activity_21 通关WR-EX-4 4`0CompleteAnyStage<act16d5_token_inker(2 act16d5_ex030act16d516D5Activity_20 通关WR-EX-3 4`0CompleteAnyStage(act16d5_token_inker(2 act16d5_ex020act16d516D5Activity_19 通关WR-EX-2 4`0CompleteAnyStage(act16d5_token_inker(2 act16d5_ex010act16d516D5Activity_18 通关WR-EX-1 4`0CompleteAnyStagefurni_inkArt_bed_01$3 act16d5_100act16d516D5Activity_17以3星评价完成WR-10r 4`0CompleteAnyStagedact16d5_token_inker$2 act16d5_100act16d516D5Activity_16 通关WR-10B 4h0CompleteAnyStagenfurni_inkArt_aquarium_01$3 act16d5_090act16d516D5Activity_15以3星评价完成WR-9J 4`0CompleteAnyStagebdact16d5_token_inker$2 act16d5_090act16d516D5Activity_14 通关WR-9*  4d0CompleteAnyStageBfurni_inkArt_floor_01$3 act16d5_080act16d516D5Activity_13以3星评价完成WR-8  4`0CompleteAnyStage2Pact16d5_token_inker$2 act16d5_080act16d516D5Activity_12 通关WR-8  4h0CompleteAnyStagefurni_inkArt_wallpaper_01$3 act16d5_070act16d516D5Activity_11以3星评价完成WR-7  4`0CompleteAnyStage Pact16d5_token_inker$2 act16d5_070act16d516D5Activity_10 通关WR-7  4`0CompleteAnyStage<act16d5_token_inker$3 act16d5_060act16d516D5Activity_9以3星评价完成WR-6 4`0CompleteAnyStage<act16d5_token_inker$2 act16d5_060act16d516D5Activity_8 通关WR-6 4l0CompleteAnyStagefurni_inkArt_rollerBlind1_01$3 act16d5_050act16d516D5Activity_7以3星评价完成WR-5 4`0CompleteAnyStage<act16d5_token_inker$2 act16d5_050act16d516D5Activity_6 通关WR-5z 40CompleteAnyStage,char_1011_lava2<act16d5_token_inker$2 act16d5_040act16d516D5Activity_5 通关WR-4  4l0CompleteAnyStage furni_inkArt_rollerBlind2_01$3 act16d5_030act16d516D5Activity_4以3星评价完成WR-3z  4`0CompleteAnyStage 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4`0CompleteStageActb<act17d0_token_formX45?act17d0_01^act17d0_02^act17d0_03^act17d0_04^act17d0_05^act17d0_06^act17d0_07^act17d0_08^act17d0_ex01^act17d0_ex01#f#^act17d0_ex02^act17d0_ex02#f#^act17d0_ex03^act17d0_ex03#f#^act17d0_ex04^act17d0_ex04#f#^act17d0_ex05^act17d0_ex05#f#^act17d0_ex06^act17d0_ex06#f#^act17d0_ex07^act17d0_ex07#f#^act17d0_ex08^act17d0_ex08#f#0act17d017D0Activity_23'通关活动关卡45次,不含教学关z 4`0CompleteStageAct(act17d0_token_formX15?act17d0_01^act17d0_02^act17d0_03^act17d0_04^act17d0_05^act17d0_06^act17d0_07^act17d0_08^act17d0_ex01^act17d0_ex01#f#^act17d0_ex02^act17d0_ex02#f#^act17d0_ex03^act17d0_ex03#f#^act17d0_ex04^act17d0_ex04#f#^act17d0_ex05^act17d0_ex05#f#^act17d0_ex06^act17d0_ex06#f#^act17d0_ex07^act17d0_ex07#f#^act17d0_ex08^act17d0_ex08#f#0act17d017D0Activity_22'通关活动关卡15次,不含教学关 4`0CompleteAnyStagePact17d0_token_form(2 act17d0_ex080act17d017D0Activity_21 通关OD-EX-8 4`0CompleteAnyStagePact17d0_token_form(2 act17d0_ex070act17d017D0Activity_20 通关OD-EX-7z 4`0CompleteAnyStageact17d0_token_form(2 act17d0_ex060act17d017D0Activity_19 通关OD-EX-6b 4`0CompleteAnyStagezact17d0_token_form(2 act17d0_ex050act17d017D0Activity_18 通关OD-EX-5J 4`0CompleteAnyStagebact17d0_token_form(2 act17d0_ex040act17d017D0Activity_17 通关OD-EX-42 4`0CompleteAnyStageJact17d0_token_form(2 act17d0_ex030act17d017D0Activity_16 通关OD-EX-3  4l0CompleteAnyStage6furni_R6_deployableShield_01(2 act17d0_ex020act17d017D0Activity_15 通关OD-EX-2 4`0CompleteAnyStage*act17d0_token_form(2 act17d0_ex010act17d017D0Activity_14 通关OD-EX-1  4d0CompleteAnyStagefurni_R6_wallpaper_01$3 act17d0_080act17d017D0Activity_13以3星评价完成OD-8  4`0CompleteAnyStage<act17d0_token_form$2 act17d0_080act17d017D0Activity_12 通关OD-8  4d0CompleteAnyStagefurni_R6_downlight_R_01$3 act17d0_070act17d017D0Activity_11以3星评价完成OD-7  4`0CompleteAnyStage<act17d0_token_form$2 act17d0_070act17d017D0Activity_10 通关OD-7  4d0CompleteAnyStagefurni_R6_grzmotMine_01$3 act17d0_060act17d017D0Activity_9以3星评价完成OD-6 4`0CompleteAnyStage<act17d0_token_form$2 act17d0_060act17d017D0Activity_8 通关OD-6j  4l0CompleteAnyStage furni_R6_shumikhaLauncher_01$3 act17d0_050act17d017D0Activity_7以3星评价完成OD-5b! 4`0CompleteAnyStagez!act17d0_token_form$2 act17d0_050act17d017D0Activity_6 通关OD-5B" 40CompleteAnyStage,^"char_459_tachak"act17d0_token_form$2 act17d0_040act17d017D0Activity_5 通关OD-4J# 4d0CompleteAnyStageb#furni_R6_shockWire_01$3 act17d0_030act17d017D0Activity_4以3星评价完成OD-3:$ 4`0CompleteAnyStageR$act17d0_token_form$2 act17d0_030act17d017D0Activity_3 通关OD-3% 4`0CompleteAnyStage2%act17d0_token_form$2 act17d0_020act17d017D0Activity_2 通关OD-2% 4`0CompleteAnyStage&act17d0_token_form$2 act17d0_010act17d017D0Activity_1 通关OD-1$ 4`2StageWithEnemyKill&act17d0_token_form, enemy_4003_pbank502act17d117D1Activity_225在多维合作战斗中累积歼灭50个移动电源% 42StageWithEnemyKill$(30014.((act17d0_token_form, enemy_4001_toxcar_282act17d117D1Activity_21\通关多维合作3号试验区域废弃工业厂房危急测试,累积歼灭8个瓦斯车B' 40CompleteAnyMulStage$r)30064)<act17d0_token_form8 act17d13 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EnemyKillFFxact9d0_token_dogTag_rep_11000act9d0_01^act9d0_02^act9d0_03^act9d0_04^act9d0_05^act9d0_06^act9d0_07^act9d0_08^act9d0_ex01^act9d0_ex01#f#^act9d0_ex02^act9d0_ex02#f#^act9d0_ex03^act9d0_ex03#f#^act9d0_ex04^act9d0_ex04#f#^act9d0_ex05^act9d0_ex05#f#^act9d0_ex06^act9d0_ex06#f#^act9d0_mo010act17d517D5Activity_24%在活动关卡中击败1000个敌人*H ,`0 EnemyKill:HPact9d0_token_dogTag_rep_1200act9d0_01^act9d0_02^act9d0_03^act9d0_04^act9d0_05^act9d0_06^act9d0_07^act9d0_08^act9d0_ex01^act9d0_ex01#f#^act9d0_ex02^act9d0_ex02#f#^act9d0_ex03^act9d0_ex03#f#^act9d0_ex04^act9d0_ex04#f#^act9d0_ex05^act9d0_ex05#f#^act9d0_ex06^act9d0_ex06#f#^act9d0_mo010act17d517D5Activity_23$在活动关卡中击败200个敌人J 4h1CompleteStageAct2Jfurni_dropS009_carmen_01431act9d0_ex06#f#1act17d517D5Activity_22通关DM-EX-6突袭模式"K 4h1CompleteStageAct:Kdact9d0_token_dogTag_rep_1021 act9d0_ex061act17d517D5Activity_21 通关DM-EX-6L 4h1CompleteStageAct2Ldact9d0_token_dogTag_rep_1021 act9d0_ex051act17d517D5Activity_20 通关DM-EX-5M 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EnemyKill(act11d0_token_currency_rep_1200act11d0_01^act11d0_02^act11d0_03^act11d0_04^act11d0_05^act11d0_06^act11d0_07^act11d0_08^act11d0_ex01^act11d0_ex01#f#^act11d0_ex02^act11d0_ex02#f#^act11d0_ex03^act11d0_ex03#f#^act11d0_ex04^act11d0_ex04#f#^act11d0_ex05^act11d0_ex05#f#^act11d0_ex06^act11d0_ex06#f#^act11d0_ex07^act11d0_ex07#f#^act11d0_ex08^act11d0_ex08#f#^act11d0_s01^act11d0_s01#f#^act11d0_s02^act11d0_s02#f#^act11d0_mo010act5sre5sreActivity_23$在活动关卡中击败200个敌人r 4l1CompleteStageActfurni_dropS009_nocturnesOp9_01431act11d0_ex08#f#1act5sre5sreActivity_22通关TW-EX-8突袭模式 4l1CompleteStageActdact11d0_token_currency_rep_1421 act11d0_ex081act5sre5sreActivity_21 通关TW-EX-8 4l1CompleteStageActdact11d0_token_currency_rep_1421 act11d0_ex071act5sre5sreActivity_20 通关TW-EX-7 4l1CompleteStageActPact11d0_token_currency_rep_1421 act11d0_ex061act5sre5sreActivity_19 通关TW-EX-6 4l1CompleteStageActPact11d0_token_currency_rep_1421 act11d0_ex051act5sre5sreActivity_18 通关TW-EX-5 4l1CompleteStageActPact11d0_token_currency_rep_1421 act11d0_ex041act5sre5sreActivity_17 通关TW-EX-4 4l1CompleteStageAct<act11d0_token_currency_rep_1421 act11d0_ex031act5sre5sreActivity_16 通关TW-EX-3 4l1CompleteStageAct<act11d0_token_currency_rep_1421 act11d0_ex021act5sre5sreActivity_15 通关TW-EX-2 4l1CompleteStageAct<act11d0_token_currency_rep_1421 act11d0_ex011act5sre5sreActivity_14 通关TW-EX-1  4l1CompleteStageActfurni_nightView_curtain_R_01031 act11d0_081act5sre5sreActivity_13以3星评价完成TW-8  4l1CompleteStageActdact11d0_token_currency_rep_1021 act11d0_081act5sre5sreActivity_12 通关TW-8  4l1CompleteStageActfurni_nightView_curtain_L_01031 act11d0_071act5sre5sreActivity_11以3星评价完成TW-7  4l1CompleteStageActdact11d0_token_currency_rep_1021 act11d0_071act5sre5sreActivity_10 通关TW-7  4l1CompleteStageActfurni_nightView_recordPlayer_01031 act11d0_061act5sre5sreActivity_9以3星评价完成TW-6 4l1CompleteStageActPact11d0_token_currency_rep_1021 act11d0_061act5sre5sreActivity_8 通关TW-6 4h1CompleteStageActfurni_nightView_bottles_01031 act11d0_051act5sre5sreActivity_7以3星评价完成TW-5 4l1CompleteStageActPact11d0_token_currency_rep_1021 act11d0_051act5sre5sreActivity_6 通关TW-5 41CompleteStageAct,char_345_folnicʮ<act11d0_token_currency_rep_1021 act11d0_041act5sre5sreActivity_5 通关TW-4 4h1CompleteStageAct¯furni_nightView_framed_01031 act11d0_031act5sre5sreActivity_4以3星评价完成TW-3 4l1CompleteStageAct°<act11d0_token_currency_rep_1021 act11d0_031act5sre5sreActivity_3 通关TW-3 4l1CompleteStageAct2act11d0_token_currency_rep_1021 act11d0_021act5sre5sreActivity_2 通关TW-2 4l1CompleteStageAct2act11d0_token_currency_rep_1021 act11d0_011act5sre5sreActivity_1 通关TW-1  8h0CompleteInterlockStage act1lock_point_reward\D7act1lock_b-01^act1lock_b-02^act1lock_b-03^act1lock_b-04 act1lock_c-010act1lock1lockActivity_13O通关最终关卡FIN-TS时,驻守关卡LK-DP-A、LK-DP-B、LK-DP-C和LK-DP-D  8h0CompleteInterlockStage act1lock_point_rewardP8)act1lock_b-01^act1lock_b-02^act1lock_b-03 act1lock_c-010act1lock1lockActivity_12E通关最终关卡FIN-TS时,驻守关卡LK-DP-A、LK-DP-B和LK-DP-CJ  8h0CompleteInterlockStagezact1lock_point_reward@(act1lock_b-01^act1lock_b-03 act1lock_c-010act1lock1lockActivity_11;通关最终关卡FIN-TS时,驻守关卡LK-DP-A和LK-DP-C  8h0CompleteInterlockStageact1lock_point_reward4 act1lock_b-01 act1lock_c-010act1lock1lockActivity_101通关最终关卡FIN-TS时,驻守关卡LK-DP-A  4d0CompleteAnyStage޸act1lock_point_reward(3 act1lock_c-010act1lock1lockActivity_93星通关FIN-TS 4d0CompleteAnyStageֹact1lock_point_reward(3 act1lock_b-040act1lock1lockActivity_83星通关LK-DP-D 4d0CompleteAnyStageκact1lock_point_reward(3 act1lock_b-030act1lock1lockActivity_73星通关LK-DP-C 4d0CompleteAnyStageƻact1lock_point_reward(3 act1lock_b-020act1lock1lockActivity_63星通关LK-DP-B 4d0CompleteAnyStageact1lock_point_reward(3 act1lock_b-010act1lock1lockActivity_53星通关LK-DP-A 4d0CompleteAnyStageact1lock_point_reward(3 act1lock_a-040act1lock1lockActivity_43星通关TB-DB-4 4d0CompleteAnyStageact1lock_point_reward(3 act1lock_a-030act1lock1lockActivity_33星通关TB-DB-3z 4d0CompleteAnyStageact1lock_point_reward(3 act1lock_a-020act1lock1lockActivity_23星通关TB-DB-2r 4d0CompleteAnyStageact1lock_point_reward(3 act1lock_a-010act1lock1lockActivity_13星通关TB-DB-1z ,d0 EnemyKilldact12d0_token_components_rep_1t2000Wact12d0_01^act12d0_02^act12d0_tr01^act12d0_03^act12d0_04^act12d0_05^act12d0_06^act12d0_07^act12d0_08^act12d0_09^act12d0_ex01^act12d0_ex01#f#^act12d0_ex02^act12d0_ex02#f#^act12d0_ex03^act12d0_ex03#f#^act12d0_ex04^act12d0_ex04#f#^act12d0_ex05^act12d0_ex05#f#^act12d0_ex06^act12d0_ex06#f#^act12d0_ex07^act12d0_ex07#f#^act12d0_ex08^act12d0_ex08#f#0act6sre6sreActivity_25%在活动关卡中击败2000个敌人 ,d0 EnemyKill<act12d0_token_components_rep_1t1000Wact12d0_01^act12d0_02^act12d0_tr01^act12d0_03^act12d0_04^act12d0_05^act12d0_06^act12d0_07^act12d0_08^act12d0_09^act12d0_ex01^act12d0_ex01#f#^act12d0_ex02^act12d0_ex02#f#^act12d0_ex03^act12d0_ex03#f#^act12d0_ex04^act12d0_ex04#f#^act12d0_ex05^act12d0_ex05#f#^act12d0_ex06^act12d0_ex06#f#^act12d0_ex07^act12d0_ex07#f#^act12d0_ex08^act12d0_ex08#f#0act6sre6sreActivity_24%在活动关卡中击败1000个敌人  ,d0 EnemyKill.(act12d0_token_components_rep_1p200Wact12d0_01^act12d0_02^act12d0_tr01^act12d0_03^act12d0_04^act12d0_05^act12d0_06^act12d0_07^act12d0_08^act12d0_09^act12d0_ex01^act12d0_ex01#f#^act12d0_ex02^act12d0_ex02#f#^act12d0_ex03^act12d0_ex03#f#^act12d0_ex04^act12d0_ex04#f#^act12d0_ex05^act12d0_ex05#f#^act12d0_ex06^act12d0_ex06#f#^act12d0_ex07^act12d0_ex07#f#^act12d0_ex08^act12d0_ex08#f#0act6sre6sreActivity_23$在活动关卡中击败200个敌人Z 4l1CompleteStageActfurni_dropS009_fantaisieOp49_01431act12d0_ex08#f#1act6sre6sreActivity_22通关RI-EX-8突袭模式z 4l1CompleteStageActdact12d0_token_components_rep_1421 act12d0_ex081act6sre6sreActivity_21 通关RI-EX-8z 4l1CompleteStageActdact12d0_token_components_rep_1421 act12d0_ex071act6sre6sreActivity_20 通关RI-EX-7z 4l1CompleteStageActdact12d0_token_components_rep_1421 act12d0_ex061act6sre6sreActivity_19 通关RI-EX-6z 4l1CompleteStageActPact12d0_token_components_rep_1421 act12d0_ex051act6sre6sreActivity_18 通关RI-EX-5j 4h1CompleteStageActfurni_bolivar_curtain_01421 act12d0_ex041act6sre6sreActivity_17 通关RI-EX-4z 4l1CompleteStageActPact12d0_token_components_rep_1421 act12d0_ex031act6sre6sreActivity_16 通关RI-EX-3z 4l1CompleteStageActfurni_bolivar_ceilinglamp_01421 act12d0_ex021act6sre6sreActivity_15 通关RI-EX-2z 4l1CompleteStageAct<act12d0_token_components_rep_1421 act12d0_ex011act6sre6sreActivity_14 通关RI-EX-1j  4d1CompleteStageActfurni_act12d0_throne_01031 act12d0_081act6sre6sreActivity_13以3星评价完成RI-8z  4l1CompleteStageActdact12d0_token_components_rep_1021 act12d0_081act6sre6sreActivity_12 通关RI-8b  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4l1CompleteStageAct2act12d0_token_components_rep_1021 act12d0_011act6sre6sreActivity_1 通关RI-1Z, 4h6StageWithEnemyKillact12side_point_cmemomedal41400act12side_mo016 act12side12sideActivity_444尝试挑战关卡DH-MO-1并至少造成400歼灭数+ 4h6StageWithEnemyKillact12side_point_cmemomedal41375act12side_mo016 act12side12sideActivity_434尝试挑战关卡DH-MO-1并至少造成375歼灭数* 4h6StageWithEnemyKillact12side_point_cmemomedal41350act12side_mo016 act12side12sideActivity_424尝试挑战关卡DH-MO-1并至少造成350歼灭数) 4h6StageWithEnemyKillact12side_point_cmemomedal41325act12side_mo016 act12side12sideActivity_414尝试挑战关卡DH-MO-1并至少造成325歼灭数( 4h6StageWithEnemyKillFact12side_point_cmemomedal41300act12side_mo016 act12side12sideActivity_404尝试挑战关卡DH-MO-1并至少造成300歼灭数J' 4h6StageWithEnemyKillvact12side_point_cmemomedal41275act12side_mo016 act12side12sideActivity_394尝试挑战关卡DH-MO-1并至少造成275歼灭数z& 4h6StageWithEnemyKillact12side_point_cmemomedal41250act12side_mo016 act12side12sideActivity_384尝试挑战关卡DH-MO-1并至少造成250歼灭数% 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4h6StageWithEnemyKillBact12side_point_cmemomedal4125act12side_mo016 act12side12sideActivity_293尝试挑战关卡DH-MO-1并至少造成25歼灭数R 8l0CompleteStageWithCharmnact12side_point_cmemomedalD8 50^1^2^3 act12side_s0430 act12side12sideActivity_28,携带至少5个标志物并3星通关DH-S-4 8l0CompleteStageWithCharmact12side_point_cmemomedalD8 50^1^2^3 act12side_s0330 act12side12sideActivity_27,携带至少5个标志物并3星通关DH-S-3 8l0CompleteStageWithCharmact12side_point_cmemomedal@413 act12side_s0220 act12side12sideActivity_265携带至少1个稀有度为3的标志物通关DH-S-2 8l0CompleteStageWithCharmact12side_point_cmemomedal@412^3 act12side_s0120 act12side12sideActivity_25;携带至少1个稀有度2或以上的标志物通关DH-S-1B 8l9CompleteStageCondition^act12side_point_cmemomedal\P8 3killedtrap_041_fcanonact12side_ex0829 act12side12sideActivity_24&通关DH-EX-8并至多摧毁3个风筝z 4h0CompleteAnyStageact12side_point_cmemomedal(3act12side_ex080 act12side12sideActivity_233星通关DH-EX-8z 4h0CompleteAnyStageact12side_point_cmemomedal(3act12side_ex070 act12side12sideActivity_223星通关DH-EX-7z 8l11CompleteStageConditionact12side_point_cmemomedalL@(3chock_withdrawact12side_ex06211 act12side12sideActivity_21Y通关DH-EX-6,且在涨潮持续期间,至多3名潮汐中的干员撤退或被击倒 4h0CompleteAnyStageact12side_point_cmemomedal(3act12side_ex050 act12side12sideActivity_203星通关DH-EX-5 8l9CompleteStageConditionact12side_point_cmemomedal\P8 3borntrap_040_canoeact12side_ex0429 act12side12sideActivity_195通关DH-EX-4,并使用至多3个特制水上平台B 4h0CompleteAnyStagenact12side_point_cmemomedal(3act12side_ex040 act12side12sideActivity_183星通关DH-EX-4R 8l9CompleteStageConditionnact12side_point_cmemomedal`T< 0killedenemy_3003_alymotact12side_ex0329 act12side12sideActivity_17:通关DH-EX-3并保护全部大奖赛运输艇不受破坏 4h0CompleteAnyStageact12side_point_cmemomedal(3act12side_ex020 act12side12sideActivity_163星通关DH-EX-2 4h0CompleteAnyStageact12side_point_cmemomedal(3act12side_ex010 act12side12sideActivity_153星通关DH-EX-1 8l8CompleteStageConditionact12side_point_cmemomedal\P8 3killedtrap_041_fcanon act12side_0928 act12side12sideActivity_14&通关DH-9,并至少摧毁3个风筝  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40CompleteAnyStage<ڋfurni_rhineLab_accessControl_012act19side_token_reagents(2 act19side_020 act19side19sideActivity_2 通关DV-2 40CompleteAnyStage8furni_rhineLab_folder_T_0162act19side_token_reagents(2 act19side_010 act19side19sideActivity_1 通关DV-1, 4p6StageWithEnemyKill. act12side_point_cmemomedal_rep_141400act12side_mo016act12sre12sreActivity_444尝试挑战关卡DH-MO-1并至少造成400歼灭数:+ 4p6StageWithEnemyKillf act12side_point_cmemomedal_rep_141375act12side_mo016act12sre12sreActivity_434尝试挑战关卡DH-MO-1并至少造成375歼灭数r* 4p6StageWithEnemyKill act12side_point_cmemomedal_rep_141350act12side_mo016act12sre12sreActivity_424尝试挑战关卡DH-MO-1并至少造成350歼灭数) 4p6StageWithEnemyKill֑ act12side_point_cmemomedal_rep_141325act12side_mo016act12sre12sreActivity_414尝试挑战关卡DH-MO-1并至少造成325歼灭数( 4p6StageWithEnemyKill act12side_point_cmemomedal_rep_141300act12side_mo016act12sre12sreActivity_404尝试挑战关卡DH-MO-1并至少造成300歼灭数' 4p6StageWithEnemyKillF act12side_point_cmemomedal_rep_141275act12side_mo016act12sre12sreActivity_394尝试挑战关卡DH-MO-1并至少造成275歼灭数R& 4p6StageWithEnemyKill~ act12side_point_cmemomedal_rep_141250act12side_mo016act12sre12sreActivity_384尝试挑战关卡DH-MO-1并至少造成250歼灭数% 4p6StageWithEnemyKill act12side_point_cmemomedal_rep_141225act12side_mo016act12sre12sreActivity_374尝试挑战关卡DH-MO-1并至少造成225歼灭数•$ 4p6StageWithEnemyKill act12side_point_cmemomedal_rep_141200act12side_mo016act12sre12sreActivity_364尝试挑战关卡DH-MO-1并至少造成200歼灭数# 4p6StageWithEnemyKill& act12side_point_cmemomedal_rep_141175act12side_mo016act12sre12sreActivity_354尝试挑战关卡DH-MO-1并至少造成175歼灭数2" 4p6StageWithEnemyKill^ act12side_point_cmemomedal_rep_141150act12side_mo016act12sre12sreActivity_344尝试挑战关卡DH-MO-1并至少造成150歼灭数j! 4p6StageWithEnemyKill act12side_point_cmemomedal_rep_141125act12side_mo016act12sre12sreActivity_334尝试挑战关卡DH-MO-1并至少造成125歼灭数  4p6StageWithEnemyKillΜ act12side_point_cmemomedal_rep_141100act12side_mo016act12sre12sreActivity_324尝试挑战关卡DH-MO-1并至少造成100歼灭数 4p6StageWithEnemyKill act12side_point_cmemomedal_rep_14175act12side_mo016act12sre12sreActivity_313尝试挑战关卡DH-MO-1并至少造成75歼灭数 4p6StageWithEnemyKill2 act12side_point_cmemomedal_rep_14150act12side_mo016act12sre12sreActivity_303尝试挑战关卡DH-MO-1并至少造成50歼灭数J 4p6StageWithEnemyKillb act12side_point_cmemomedal_rep_14125act12side_mo016act12sre12sreActivity_293尝试挑战关卡DH-MO-1并至少造成25歼灭数z 8t0CompleteStageWithCharm act12side_point_cmemomedal_rep_1D8 50^1^2^3 act12side_s0430act12sre12sreActivity_28,携带至少5个标志物并3星通关DH-S-4 8t0CompleteStageWithCharm֢ act12side_point_cmemomedal_rep_1D8 50^1^2^3 act12side_s0330act12sre12sreActivity_27,携带至少5个标志物并3星通关DH-S-3 8t0CompleteStageWithCharm act12side_point_cmemomedal_rep_1@413 act12side_s0220act12sre12sreActivity_265携带至少1个稀有度为3的标志物通关DH-S-2B 8t0CompleteStageWithCharm^ act12side_point_cmemomedal_rep_1@412^3 act12side_s0120act12sre12sreActivity_25;携带至少1个稀有度2或以上的标志物通关DH-S-1 8t9CompleteStageCondition act12side_point_cmemomedal_rep_1\P8 3killedtrap_041_fcanonact12side_ex0829act12sre12sreActivity_24&通关DH-EX-8并至多摧毁3个风筝ڧ 4p1CompleteStageAct act12side_point_cmemomedal_rep_1431act12side_ex081act12sre12sreActivity_233星通关DH-EX-8 4p1CompleteStageAct act12side_point_cmemomedal_rep_1431act12side_ex071act12sre12sreActivity_223星通关DH-EX-7 8t11CompleteStageCondition act12side_point_cmemomedal_rep_1L@(3chock_withdrawact12side_ex06211act12sre12sreActivity_21Y通关DH-EX-6,且在涨潮持续期间,至多3名潮汐中的干员撤退或被击倒r 4p1CompleteStageAct act12side_point_cmemomedal_rep_1431act12side_ex051act12sre12sreActivity_203星通关DH-EX-5 8t9CompleteStageCondition act12side_point_cmemomedal_rep_1\P8 3borntrap_040_canoeact12side_ex0429act12sre12sreActivity_195通关DH-EX-4,并使用至多3个特制水上平台 4p1CompleteStageAct act12side_point_cmemomedal_rep_1431act12side_ex041act12sre12sreActivity_183星通关DH-EX-4 8t9CompleteStageCondition act12side_point_cmemomedal_rep_1`T< 0killedenemy_3003_alymotact12side_ex0329act12sre12sreActivity_17:通关DH-EX-3并保护全部大奖赛运输艇不受破坏Z 4p1CompleteStageActr act12side_point_cmemomedal_rep_1431act12side_ex021act12sre12sreActivity_163星通关DH-EX-2j 4p1CompleteStageAct act12side_point_cmemomedal_rep_1431act12side_ex011act12sre12sreActivity_153星通关DH-EX-1z 8t8CompleteStageCondition act12side_point_cmemomedal_rep_1\P8 3killedtrap_041_fcanon act12side_0928act12sre12sreActivity_14&通关DH-9,并至少摧毁3个风筝  4p1CompleteStageAct act12side_point_cmemomedal_rep_1431 act12side_091act12sre12sreActivity_133星通关DH-9ʲ  8t8CompleteStageCondition act12side_point_cmemomedal_rep_1\P8 2borntrap_040_canoe act12side_0828act12sre12sreActivity_122通关DH-8,并至少使用2个特制水上平台:  8t9CompleteStageConditionV act12side_point_cmemomedal_rep_1`T< 0killedenemy_3003_alymot act12side_0829act12sre12sreActivity_11:通关DH-8,并保护全部大奖赛运输艇不受破坏  4p0StageWithCondition act12side_point_cmemomedal_rep_1D,6enemy_1160_hvyslr act12side_070act12sre12sreActivity_10)在DH-7中,累计击败6个码头水手ڸ  4p1CompleteStageAct act12side_point_cmemomedal_rep_1431 act12side_071act12sre12sreActivity_93星通关DH-7 8t8CompleteStageCondition act12side_point_cmemomedal_rep_1\P8 2borntrap_040_canoe act12side_0628act12sre12sreActivity_82通关DH-6,并至少使用2个特制水上平台: 4p1CompleteStageActR act12side_point_cmemomedal_rep_1431 act12side_061act12sre12sreActivity_73星通关DH-62 8t8CompleteStageConditionb act12side_point_cmemomedal_rep_1`T< 15killedenemy_1160_hvyslr act12side_0528act12sre12sreActivity_6+通关DH-5,且至少击败码头水手15次 4p0StageWithCondition act12side_point_cmemomedal_rep_1D,8enemy_1161_tidmag act12side_040act12sre12sreActivity_5)在DH-4中,累计击败8个控潮术师¼ 8t11CompleteStageCondition act12side_point_cmemomedal_rep_1L@(3chock_withdraw act12side_03211act12sre12sreActivity_4\通关DH-3,且在涨潮持续期间,至多3名潮汐中的地面干员撤退或被击倒J 4p1CompleteStageActb act12side_point_cmemomedal_rep_1431 act12side_031act12sre12sreActivity_33星通关DH-3R 4p1CompleteStageActj act12side_point_cmemomedal_rep_1431 act12side_021act12sre12sreActivity_23星通关DH-2Z 4p1CompleteStageActr act12side_point_cmemomedal_rep_1431 act12side_011act12sre12sreActivity_13星通关DH-1R 8p 0H2CompleteStageWithRelicact1bossrush_milestone_pointX820act1bossrush_relic4_extralogact1bossrush_relic_04Gact1bossrush_ex01^act1bossrush_ex02^act1bossrush_ex03^act1bossrush_ex042 act1bossrush1bossrushActivity_14c启用[推斥管控]通关任意恢宏试炼,且击败冰冻/晕眩/沉睡状态下的敌人20名2  8p 0H2CompleteStageWithRelicbact1bossrush_milestone_pointX81act1bossrush_relic3_extralogact1bossrush_relic_03Gact1bossrush_ex01^act1bossrush_ex02^act1bossrush_ex03^act1bossrush_ex042 act1bossrush1bossrushActivity_13c启用[超级闪存]通关任意恢宏试炼,且使用术师或辅助干员击败1名领袖敌人  8p 0CompleteStageWithRelicBact1bossrush_milestone_point050act1bossrush_relic_01Gact1bossrush_ex01^act1bossrush_ex02^act1bossrush_ex03^act1bossrush_ex040 act1bossrush1bossrushActivity_12I启用[模块复用]通关任意恢宏试炼,且累计部署干员50次  8p 81CompleteStageWithRelicact1bossrush_milestone_pointH(20WARRIOR^SNIPERact1bossrush_relic_02Gact1bossrush_ex01^act1bossrush_ex02^act1bossrush_ex03^act1bossrush_ex041 act1bossrush1bossrushActivity_11^启用[迅捷处理]通关任意恢宏试炼,且使用近卫或狙击干员击败20名敌人 8p16CompleteStageConditiondact1bossrush_milestone_pointL@$15 kazimierzact1bossrush_tm03216 act1bossrush1bossrushActivity_109通关TN-3定向试炼,且部署卡西米尔干员15次 8pTdx0CompleteStageConditiondact1bossrush_milestone_point20skchr_shotst_2^skchr_estell_2^skchr_cutter_1^skchr_cutter_2^skchr_durnar_2^skchr_swire_2^skchr_bibeak_2^skchr_tachak_1^skchr_tachak_2^skchr_savage_2^skchr_swllow_2^skchr_kroos2_1^skchr_hmau_2^skchr_liskam_2^skchr_moeshd_2^skchr_aprot2_2^skchr_archet_2^skchr_archet_3^skchr_phenxi_1^skchr_phenxi_2^skchr_phenxi_3^skchr_blemsh_2^skchr_blemsh_3^skchr_thorns_3^skchr_chen_2^skchr_chen_3^skchr_irene_2^skchr_irene_3act1bossrush_tm0220 act1bossrush1bossrushActivity_9W通关TN-2定向试炼,且使用手动触发的攻击回复或受击回复技能20次 8p10CompleteStageConditionPact1bossrush_milestone_pointPD(100atk_modify_costact1bossrush_tm01210 act1bossrush1bossrushActivity_8U通关TN-1定向试炼,且使用鲤氏侦探事务所干员与孑获得费用100点J  4dhx5StageWithEnemyKillvact1bossrush_relic_04100act1bossrush_01^act1bossrush_02^act1bossrush_03^act1bossrush_04^act1bossrush_tm01^act1bossrush_tm02^act1bossrush_tm03^act1bossrush_tm04^act1bossrush_ex01^act1bossrush_ex02^act1bossrush_ex03^act1bossrush_ex04^act1bossrush_fin045 act1bossrush1bossrushActivity_7'活动关卡中累计击败100名敌人2  4dhx1StageWithCondition^act1bossrush_relic_0350act1bossrush_01^act1bossrush_02^act1bossrush_03^act1bossrush_04^act1bossrush_tm01^act1bossrush_tm02^act1bossrush_tm03^act1bossrush_tm04^act1bossrush_ex01^act1bossrush_ex02^act1bossrush_ex03^act1bossrush_ex04^act1bossrush_fin041 act1bossrush1bossrushActivity_6&活动关卡中累计使用技能50次 4dhx2StageWithConditionFact1bossrush_relic_0140act1bossrush_01^act1bossrush_02^act1bossrush_03^act1bossrush_04^act1bossrush_tm01^act1bossrush_tm02^act1bossrush_tm03^act1bossrush_tm04^act1bossrush_ex01^act1bossrush_ex02^act1bossrush_ex03^act1bossrush_ex04^act1bossrush_fin042 act1bossrush1bossrushActivity_5&活动关卡中累计部署干员40次 4l0CompleteAnyStage*dact1bossrush_milestone_point(2act1bossrush_040 act1bossrush1bossrushActivity_4通关TN-4初始试炼 4l0CompleteAnyStage2Pact1bossrush_milestone_point(2act1bossrush_030 act1bossrush1bossrushActivity_3通关TN-3初始试炼" 4l0CompleteAnyStage:Pact1bossrush_milestone_point(2act1bossrush_020 act1bossrush1bossrushActivity_2通关TN-2初始试炼* 4l0CompleteAnyStageB2act1bossrush_milestone_point(2act1bossrush_010 act1bossrush1bossrushActivity_1通关TN-1初始试炼2@ 4d00CompleteStageActJxact20side_token_book85act20side_01^act20side_02^act20side_03^act20side_04^act20side_05^act20side_06^act20side_07^act20side_08^act20side_09^act20side_ex01^act20side_ex01#f#^act20side_ex02^act20side_ex02#f#^act20side_ex03^act20side_ex03#f#^act20side_ex04^act20side_ex04#f#^act20side_ex05^act20side_ex05#f#^act20side_ex06^act20side_ex06#f#^act20side_ex07^act20side_ex07#f#^act20side_ex08^act20side_ex08#f#^act20side_mo010 act20side20sideActivity_64?通关活动关卡85次,不含教学关,自走车专用赛道? 4d00CompleteStageActdact20side_token_book45act20side_01^act20side_02^act20side_03^act20side_04^act20side_05^act20side_06^act20side_07^act20side_08^act20side_09^act20side_ex01^act20side_ex01#f#^act20side_ex02^act20side_ex02#f#^act20side_ex03^act20side_ex03#f#^act20side_ex04^act20side_ex04#f#^act20side_ex05^act20side_ex05#f#^act20side_ex06^act20side_ex06#f#^act20side_ex07^act20side_ex07#f#^act20side_ex08^act20side_ex08#f#^act20side_mo010 act20side20sideActivity_63?通关活动关卡45次,不含教学关,自走车专用赛道r> 4d00CompleteStageActPact20side_token_book15act20side_01^act20side_02^act20side_03^act20side_04^act20side_05^act20side_06^act20side_07^act20side_08^act20side_09^act20side_ex01^act20side_ex01#f#^act20side_ex02^act20side_ex02#f#^act20side_ex03^act20side_ex03#f#^act20side_ex04^act20side_ex04#f#^act20side_ex05^act20side_ex05#f#^act20side_ex06^act20side_ex06#f#^act20side_ex07^act20side_ex07#f#^act20side_ex08^act20side_ex08#f#^act20side_mo010 act20side20sideActivity_62?通关活动关卡15次,不含教学关,自走车专用赛道= 4T6StageWithEnemyKill*200441400act20side_mo016 act20side20sideActivity_614尝试挑战关卡IC-MO-1并至少造成400歼灭数*< 4T6StageWithEnemyKillB330341350act20side_mo016 act20side20sideActivity_604尝试挑战关卡IC-MO-1并至少造成350歼灭数B; 4T6StageWithEnemyKillZ3200141300act20side_mo016 act20side20sideActivity_594尝试挑战关卡IC-MO-1并至少造成300歼灭数Z: 4T6StageWithEnemyKillr3014541250act20side_mo016 act20side20sideActivity_584尝试挑战关卡IC-MO-1并至少造成250歼灭数r9 4T6StageWithEnemyKill3005341200act20side_mo016 act20side20sideActivity_574尝试挑战关卡IC-MO-1并至少造成200歼灭数8 4T6StageWithEnemyKill330241150act20side_mo016 act20side20sideActivity_564尝试挑战关卡IC-MO-1并至少造成150歼灭数7 4T6StageWithEnemyKill3010341100act20side_mo016 act20side20sideActivity_554尝试挑战关卡IC-MO-1并至少造成100歼灭数6 4T6StageWithEnemyKill N40014150act20side_mo016 act20side20sideActivity_543尝试挑战关卡IC-MO-1并至少造成50歼灭数5 <\0Act20sidePassStageWithCar30043l6Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp; act20side_s0430 act20side20sideActivity_532装配至少6个自走车装备并3星通关IC-S-4J4 <\0Act20sidePassStageWithCarj N4001l6Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp; act20side_s0330 act20side20sideActivity_522装配至少6个自走车装备并3星通关IC-S-33 <\0Act20sidePassStageWithCar30013l6Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp; act20side_s0230 act20side20sideActivity_512装配至少6个自走车装备并3星通关IC-S-2:2 <\0Act20sidePassStageWithCarZ2003l6Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp; act20side_s0130 act20side20sideActivity_502装配至少6个自走车装备并3星通关IC-S-1 <h0Act20sidePassStageWithCar7durcar_soft_7_spPD,1durcar_soft_5_spact20side_sp0200 act20side20sideActivity_49U在自走车专用赛道中,装配“无尽之拳”并体验1次终极赛道IC-P-2 4T0CompleteAnyStage230135(1act20side_sp020 act20side20sideActivity_48:在自走车专用赛道中,体验1次终极赛道IC-P-2*1 4p0CompleteAnyStageB furni_dropS030_aTripToTheMoon_01,2act20side_ex08#f#0 act20side20sideActivity_47通关IC-EX-8突袭模式*0 4d0CompleteAnyStageVxact20side_token_book(2act20side_ex080 act20side20sideActivity_46 通关IC-EX-8"/ 4d0CompleteAnyStageNxact20side_token_book(2act20side_ex070 act20side20sideActivity_45 通关IC-EX-7*. @p0CompleteStageSimpleAtLeastIdNdact20side_token_book`T< 10borntrap_081_turngearact20side_ex0620 act20side20sideActivity_446通关IC-EX-6,并使用至少10个自走车单行道z- <l0CompleteStageSimpleAtMostIddact20side_token_book`T< 8takeenemy_1263_durbus_2act20side_ex0520 act20side20sideActivity_43=通关IC-EX-5,并阻止竞赛级沙滩车全部载满乘客, @p0CompleteStageSimpleAtLeastIddact20side_token_bookdX@$10 kill_othersenemy_1265_durcaract20side_ex0420 act20side20sideActivity_429通关IC-EX-4,并使用自走车击败至少10个敌人J+ 4d0CompleteAnyStagevdact20side_token_book(2act20side_ex030 act20side20sideActivity_41 通关IC-EX-3B* <l0CompleteStageSimpleAtMostIdvFact20side_token_book`T< 0blockedenemy_1265_durcaract20side_ex0220 act20side20sideActivity_40=通关IC-EX-2,并避免自走车被合金冲浪教练拦下) 4d0CompleteAnyStageFact20side_token_book(2act20side_ex010 act20side20sideActivity_39 通关IC-EX-1 8X0Act20sideConfirmExhiCar301036ndurcar_gear_a_1_2;durcar_gear_a_2_2;durcar_gear_a_3_2;durcar_gear_b_1_2;durcar_gear_b_2_2;durcar_gear_b_3_2;durcar_gear_c_1_2;durcar_gear_c_2_2;durcar_gear_c_3_2;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_2;durcar_soft_4_2;durcar_gear_a_3_3;durcar_gear_c_3_3;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0 act20side20sideActivity_38e在自走车友会中,完成1次外观设计并装配至少6个稀有度为蓝色或以上的装备R 8X0Act20sideConfirmExhiCarn300131ndurcar_gear_a_1_2;durcar_gear_a_2_2;durcar_gear_a_3_2;durcar_gear_b_1_2;durcar_gear_b_2_2;durcar_gear_b_3_2;durcar_gear_c_1_2;durcar_gear_c_2_2;durcar_gear_c_3_2;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_2;durcar_soft_4_2;durcar_gear_a_3_3;durcar_gear_c_3_3;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0 act20side20sideActivity_37e在自走车友会中,完成1次外观设计并装配至少1个稀有度为蓝色或以上的装备 8X0Act20sideConfirmExhiCar 30053l6Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0 act20side20sideActivity_36G在自走车友会中,完成1次外观设计并装配至少6个装备J  8X0Act20sideConfirmExhiCarz30043l1Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0 act20side20sideActivity_35G在自走车友会中,完成1次外观设计并装配至少1个装备( <\0Act20sideGainAccessories30115l25Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0 act20side20sideActivity_34累计收集25种装备' <\0Act20sideGainAccessories30044l22Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0 act20side20sideActivity_33累计收集22种装备2& <\0Act20sideGainAccessoriesR30014l19Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0 act20side20sideActivity_32累计收集19种装备Z% <h0Act20sideGainAccessoriesmod_unlock_tokenl16Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0 act20side20sideActivity_31累计收集16种装备$ <\0Act20sideGainAccessories30104l13Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0 act20side20sideActivity_30累计收集13种装备!# <\0Act20sideGainAccessories "3302l10Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0 act20side20sideActivity_29累计收集10种装备#" <h0Act20sideGainAccessoriesF% mod_update_token_1l8Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0 act20side20sideActivity_28累计收集8种装备j(! <\0Act20sideGainAccessories(2003l6Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0 act20side20sideActivity_27累计收集6种装备+  <\0Act20sideGainAccessories+30013l4Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0 act20side20sideActivity_26累计收集4种装备. <\0Act20sideGainAccessories.0u4001l2Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0 act20side20sideActivity_25累计收集2种装备0 <\t0Act20sideSeekAccessories6230125300 act20side20sideActivity_24&在装备集换处中获取装备30次0 <\t0Act20sideSeekAccessories&330054200 act20side20sideActivity_23&在装备集换处中获取装备20次3 <h0Act20sideSeekAccessories4 mod_update_token_1150 act20side20sideActivity_22&在装备集换处中获取装备15次2 <\t0Act20sideSeekAccessories530053100 act20side20sideActivity_21&在装备集换处中获取装备10次3 <\t0Act20sideSeekAccessories50u400150 act20side20sideActivity_20%在装备集换处中获取装备5次4 8d|0Act20sideApprovalCar67durcar_soft_6_sp200 act20side20sideActivity_19,在自走车友会中参与20次车友交流7 8d|0Act20sideApprovalCar7 mod_update_token_190 act20side20sideActivity_18+在自走车友会中参与9次车友交流6 8Xp|0Act20sideApprovalCar83004360 act20side20sideActivity_17+在自走车友会中参与6次车友交流7 8Xp|0Act20sideApprovalCar9330330 act20side20sideActivity_16+在自走车友会中参与3次车友交流: <h  0Act20sidePassStageWithCar:7durcar_soft_5_spl6Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;act20side_sp0100 act20side20sideActivity_15V在自走车专用赛道中,装配6个自走车装备并体验1次表演赛道IC-P-1J> 4T0CompleteAnyStageb>30103(1act20side_sp010 act20side20sideActivity_14:在自走车专用赛道中,体验1次表演赛道IC-P-1J=  4`0CompleteAnyStagev?mod_unlock_token(3 act20side_090 act20side20sideActivity_13三星通关IC-9R@  4d0CompleteAnyStagej@xact20side_token_book(2 act20side_090 act20side20sideActivity_12 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40CompleteAnyStage<Kfurni_idealCity_partition_01:K2act20side_token_book(2 act20side_020 act20side20sideActivity_2 通关IC-2L 40CompleteAnyStage<.Lfurni_idealCity_pottedPlant_01bL2act20side_token_book(2 act20side_010 act20side20sideActivity_1 通关IC-1*K$ 41CompleteStageAct8ZMxact13side_token_model_rep_1Mact13side_prestige_armorless821act13side_s05#f#1act13sre13sreActivity_36通关NL-S-5突袭模式zL# 41CompleteStageAct8NPact13side_token_model_rep_1Nact13side_prestige_armorless421 act13side_s051act13sre13sreActivity_35 通关NL-S-5M" 41CompleteStageAct8Odact13side_token_model_rep_1Pact13side_prestige_armorless821act13side_s04#f#1act13sre13sreActivity_34通关NL-S-4突袭模式 O! 41CompleteStageAct8:Q<act13side_token_model_rep_1jQact13side_prestige_armorless421 act13side_s041act13sre13sreActivity_33 通关NL-S-4JP  41CompleteStageAct8zRPact13side_token_model_rep_1Ract13side_prestige_armorless821act13side_s03#f#1act13sre13sreActivity_32通关NL-S-3突袭模式Q 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4`0CompleteStageAct%dact27side_token_fur445act27side_01^act27side_02^act27side_03^act27side_04^act27side_05^act27side_06^act27side_07^act27side_08^act27side_ex01^act27side_ex01#f#^act27side_ex02^act27side_ex02#f#^act27side_ex03^act27side_ex03#f#^act27side_ex04^act27side_ex04#f#^act27side_ex05^act27side_ex05#f#^act27side_ex06^act27side_ex06#f#^act27side_ex07^act27side_ex07#f#^act27side_ex08^act27side_ex08#f#^act27side_s01^act27side_s01#f#^act27side_s02^act27side_s02#f#^act27side_s03^act27side_s03#f#^act27side_s04^act27side_s04#f#^act27side_s05^act27side_s05#f#^act27side_mo010 act27side27sideActivity_287通关活动关卡45次,不含教学关、SL-P系列关& 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8d8CompleteStageCondition/(act27side_token_fur`T<$5 be_killedtrap_123_stmbot act27side_s0238 act27side27sideActivity_23>以3星评价完成SL-S-2,且至少打破5个水汽汽水瓶. 4`0CompleteAnyStage0(act27side_token_fur(3 act27side_s010 act27side27sideActivity_22以3星评价完成SL-S-1/ 4d0CompleteAnyStage1furni_dropS034_Image_01,2act27side_ex08#f#0 act27side27sideActivity_21通关SL-EX-8突袭模式2 8d8CompleteStageCondition2Pact27side_token_fur`T<$5 be_killedtrap_123_stmbotact27side_ex0828 act27side27sideActivity_202通关SL-EX-8,且至少打破5个水汽汽水瓶"4 8d8CompleteStageCondition>4Pact27side_token_fur`T< 8killedenemy_1350_mgcshp_2act27side_ex0728 act27side27sideActivity_19A通关SL-EX-7,且至少击败8个风情街“超新星术师”5 4`0CompleteAnyStage5<act27side_token_fur(2act27side_ex060 act27side27sideActivity_18 通关SL-EX-6r6 4`0CompleteAnyStage6<act27side_token_fur(2act27side_ex050 act27side27sideActivity_17 通关SL-EX-5R5 8d8CompleteStageCondition7<act27side_token_fur`T< 12killedenemy_1346_ynshp_2act27side_ex0428 act27side27sideActivity_16?通关SL-EX-4,且至少击败12个温泉“泥石流浪汉”8 8d8CompleteStageCondition8<act27side_token_fur`T<$2 be_killedtrap_123_stmbotact27side_ex0328 act27side27sideActivity_152通关SL-EX-3,且至少打破2个水汽汽水瓶: 4`0CompleteAnyStage*:(act27side_token_fur(2act27side_ex020 act27side27sideActivity_14 通关SL-EX-2;  4`0CompleteAnyStage;(act27side_token_fur(2act27side_ex010 act27side27sideActivity_13 通关SL-EX-1;  4`0CompleteAnyStage <mod_unlock_token(3 act27side_080 act27side27sideActivity_12以3星评价完成SL-8<  8  8CompleteStageCondition8 =furni_coastCottage_floor_01:=dact27side_token_fur`T< 1killedenemy_1545_shpkg act27side_0828 act27side27sideActivity_11.通关SL-8,并击败多利,“羊之主”j>  4h0CompleteAnyStage>furni_coastCottage_post_01(3 act27side_070 act27side27sideActivity_10以3星评价完成SL-7Z=  40CompleteAnyStage<?furni_coastCottage_wallpaper_01?dact27side_token_fur(2 act27side_070 act27side27sideActivity_9 通关SL-7@ 4p0CompleteAnyStage@!furni_coastCottage_shortcutoff_01(3 act27side_060 act27side27sideActivity_8以3星评价完成SL-6? 8$8CompleteStageCondition<Afurni_coastCottage_sunshade_01Adact27side_token_fur`T<$2 be_killedtrap_123_stmbot act27side_0628 act27side27sideActivity_7/通关SL-6,且至少打破2个水汽汽水瓶"C 4`0CompleteAnyStage:Cmod_unlock_token(3 act27side_050 act27side27sideActivity_6以3星评价完成SL-5D 40CompleteAnyStage06Dchar_4106_bryota^DPact27side_token_fur(2 act27side_050 act27side27sideActivity_5 通关SL-5"C 8$8CompleteStageCondition<VEfurni_coastCottage_ballpool_01EPact27side_token_fur`T< 4killedenemy_1349_rckshp act27side_0428 act27side27sideActivity_4/通关SL-4,且至少击败4个“大个子”D 40CompleteAnyStage<Ffurni_coastCottage_bartable_01G2act27side_token_fur(2 act27side_030 act27side27sideActivity_3 通关SL-3E 4`0CompleteAnyStageG2act27side_token_fur(2 act27side_020 act27side27sideActivity_2 通关SL-2F 4`0CompleteAnyStageH2act27side_token_fur(2 act27side_010 act27side27sideActivity_1 通关SL-1G 8p 42CompleteStageWithRelicIact3bossrush_milestone_pointD$10 char_remainact3bossrush_relic_04Gact3bossrush_ex01^act3bossrush_ex02^act3bossrush_ex03^act3bossrush_ex042 act3bossrush3bossrushActivity_14g启用[过热运转]通关任意恢宏试炼,且波次结束时未撤退的干员累计超过10人次K  8p$4L6CompleteStageWithRelicKact3bossrush_milestone_point\<010char_token_kill_count1act3bossrush_relic_03Gact3bossrush_ex01^act3bossrush_ex02^act3bossrush_ex03^act3bossrush_ex046 act3bossrush3bossrushActivity_13[启用[经验习得]通关任意恢宏试炼,且至少一位干员累计击败10名敌人ZK  8p(@2CompleteStageWithRelicMact3bossrush_milestone_pointP07CURRENT_WAVE_CHAR_USEact3bossrush_relic_02Gact3bossrush_ex01^act3bossrush_ex02^act3bossrush_ex03^act3bossrush_ex042 act3bossrush3bossrushActivity_12r启用[扩大化战略]通关任意恢宏试炼,且任一波次结束时,同时在场干员人数大于等于7RO  8p04CompleteStageWithRelicnOact3bossrush_milestone_point@ MEDIC2act3bossrush_relic_01Gact3bossrush_ex01^act3bossrush_ex02^act3bossrush_ex03^act3bossrush_ex044 act3bossrush3bossrushActivity_11W启用[恢复增幅]通关任意恢宏试炼,且小队中编入至少2名医疗干员N 8p18CompleteStageCondition*Qdact3bossrush_milestone_point\P4$40skill_onrhineact3bossrush_tm03218 act3bossrush3bossrushActivity_10E通关TN-3定向试炼,且莱茵生命干员累计使用技能40次R 8p18CompleteStageConditionRdact3bossrush_milestone_pointl`D01char_token_kill_boss yan^lungmenact3bossrush_tm02218 act3bossrush3bossrushActivity_9M通关TN-2定向试炼,且使用炎势力干员击败至少1名领袖敌人 T 8p10CompleteStageCondition&Tdact3bossrush_milestone_pointH< 400costact3bossrush_tm01210 act3bossrush3bossrushActivity_8:通关TN-1定向试炼,且累计消耗400点以上费用JS  4dhx1StageWithConditionvUact3bossrush_relic_0450act3bossrush_01^act3bossrush_02^act3bossrush_03^act3bossrush_04^act3bossrush_tm01^act3bossrush_tm02^act3bossrush_tm03^act3bossrush_tm04^act3bossrush_ex01^act3bossrush_ex02^act3bossrush_ex03^act3bossrush_ex04^act3bossrush_fin041 act3bossrush3bossrushActivity_7&活动关卡中累计使用技能50次BW  4dt5StageWithEnemyKillZWact3bossrush_relic_032100act3bossrush_01^act3bossrush_02^act3bossrush_03^act3bossrush_04^act3bossrush_tm01^act3bossrush_tm02^act3bossrush_tm03^act3bossrush_tm04^act3bossrush_ex01^act3bossrush_ex02^act3bossrush_ex03^act3bossrush_ex04^act3bossrush_fin045 act3bossrush3bossrushActivity_6'活动关卡中累计击败100名敌人"W 4dhx2StageWithConditionNYact3bossrush_relic_0240act3bossrush_01^act3bossrush_02^act3bossrush_03^act3bossrush_04^act3bossrush_tm01^act3bossrush_tm02^act3bossrush_tm03^act3bossrush_tm04^act3bossrush_ex01^act3bossrush_ex02^act3bossrush_ex03^act3bossrush_ex04^act3bossrush_fin042 act3bossrush3bossrushActivity_5&活动关卡中累计部署干员40次[ 4l0CompleteAnyStage2[dact3bossrush_milestone_point(2act3bossrush_040 act3bossrush3bossrushActivity_4通关TN-4初始试炼"\ 4l0CompleteAnyStage:\2act3bossrush_milestone_point(2act3bossrush_030 act3bossrush3bossrushActivity_3通关TN-3初始试炼*] 4l0CompleteAnyStageB]2act3bossrush_milestone_point(2act3bossrush_020 act3bossrush3bossrushActivity_2通关TN-2初始试炼2^ 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40CompleteStageActadact20side_token_book_rep_125act20side_01^act20side_02^act20side_03^act20side_04^act20side_05^act20side_06^act20side_07^act20side_08^act20side_09^act20side_ex01^act20side_ex01#f#^act20side_ex02^act20side_ex02#f#^act20side_ex03^act20side_ex03#f#^act20side_ex04^act20side_ex04#f#^act20side_ex05^act20side_ex05#f#^act20side_ex06^act20side_ex06#f#^act20side_ex07^act20side_ex07#f#^act20side_ex08^act20side_ex08#f#^act20side_mo010act20sre20sreActivity_49'通关活动关卡25次,不含教学关Jb0 4h 40CompleteStageActvdPact20side_token_book_rep_110act20side_01^act20side_02^act20side_03^act20side_04^act20side_05^act20side_06^act20side_07^act20side_08^act20side_09^act20side_ex01^act20side_ex01#f#^act20side_ex02^act20side_ex02#f#^act20side_ex03^act20side_ex03#f#^act20side_ex04^act20side_ex04#f#^act20side_ex05^act20side_ex05#f#^act20side_ex06^act20side_ex06#f#^act20side_ex07^act20side_ex07#f#^act20side_ex08^act20side_ex08#f#^act20side_mo010act20sre20sreActivity_48'通关活动关卡10次,不含教学关f/ 4T6StageWithEnemyKillg200441400act20side_mo016act20sre20sreActivity_474尝试挑战关卡IC-MO-1并至少造成400歼灭数h. 4T6StageWithEnemyKillh330341350act20side_mo016act20sre20sreActivity_464尝试挑战关卡IC-MO-1并至少造成350歼灭数i- 4T6StageWithEnemyKill2i3200141300act20side_mo016act20sre20sreActivity_454尝试挑战关卡IC-MO-1并至少造成300歼灭数2j, 4T6StageWithEnemyKillJj3014541250act20side_mo016act20sre20sreActivity_444尝试挑战关卡IC-MO-1并至少造成250歼灭数Jk+ 4T6StageWithEnemyKillbk3005341200act20side_mo016act20sre20sreActivity_434尝试挑战关卡IC-MO-1并至少造成200歼灭数bl* 4T6StageWithEnemyKillzl 330241150act20side_mo016act20sre20sreActivity_424尝试挑战关卡IC-MO-1并至少造成150歼灭数zm) 4T6StageWithEnemyKillm3010341100act20side_mo016act20sre20sreActivity_414尝试挑战关卡IC-MO-1并至少造成100歼灭数l( 4T6StageWithEnemyKilln'40014150act20side_mo016act20sre20sreActivity_403尝试挑战关卡IC-MO-1并至少造成50歼灭数m' 4p1CompleteStageActo furni_dropS030_aTripToTheMoon_01821act20side_ex08#f#1act20sre20sreActivity_39通关IC-EX-8突袭模式n& 4h1CompleteStageActpxact20side_token_book_rep_1421act20side_ex081act20sre20sreActivity_38 通关IC-EX-8o% 4h1CompleteStageActqxact20side_token_book_rep_1421act20side_ex071act20sre20sreActivity_37 通关IC-EX-7p$ @t0CompleteStageSimpleAtLeastIdsdact20side_token_book_rep_1`T< 10borntrap_081_turngearact20side_ex0620act20sre20sreActivity_366通关IC-EX-6,并使用至少10个自走车单行道Bt# <p0CompleteStageSimpleAtMostIdbtdact20side_token_book_rep_1`T< 8takeenemy_1263_durbus_2act20side_ex0520act20sre20sreActivity_35=通关IC-EX-5,并阻止竞赛级沙滩车全部载满乘客s" @t0CompleteStageSimpleAtLeastIdudact20side_token_book_rep_1dX@$10 kill_othersenemy_1265_durcaract20side_ex0420act20sre20sreActivity_349通关IC-EX-4,并使用自走车击败至少10个敌人 u! 4h1CompleteStageAct6wdact20side_token_book_rep_1421act20side_ex031act20sre20sreActivity_33 通关IC-EX-3"x  <p0CompleteStageSimpleAtMostIdBxFact20side_token_book_rep_1`T< 0blockedenemy_1265_durcaract20side_ex0220act20sre20sreActivity_32=通关IC-EX-2,并避免自走车被合金冲浪教练拦下zw 4h1CompleteStageActyFact20side_token_book_rep_1421act20side_ex011act20sre20sreActivity_31 通关IC-EX-1z 8X0Act20sideConfirmExhiCarz300546ndurcar_gear_a_1_2;durcar_gear_a_2_2;durcar_gear_a_3_2;durcar_gear_b_1_2;durcar_gear_b_2_2;durcar_gear_b_3_2;durcar_gear_c_1_2;durcar_gear_c_2_2;durcar_gear_c_3_2;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_2;durcar_soft_4_2;durcar_gear_a_3_3;durcar_gear_c_3_3;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0act20sre20sreActivity_30e在自走车友会中,完成1次外观设计并装配至少6个稀有度为蓝色或以上的装备2} 8X0Act20sideConfirmExhiCarN}300531ndurcar_gear_a_1_2;durcar_gear_a_2_2;durcar_gear_a_3_2;durcar_gear_b_1_2;durcar_gear_b_2_2;durcar_gear_b_3_2;durcar_gear_c_1_2;durcar_gear_c_2_2;durcar_gear_c_3_2;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_2;durcar_soft_4_2;durcar_gear_a_3_3;durcar_gear_c_3_3;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0act20sre20sreActivity_29e在自走车友会中,完成1次外观设计并装配至少1个稀有度为蓝色或以上的装备} 8X0Act20sideConfirmExhiCar30014l6Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0act20sre20sreActivity_28G在自走车友会中,完成1次外观设计并装配至少6个装备* 8X0Act20sideConfirmExhiCarZ30013l1Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0act20sre20sreActivity_27G在自走车友会中,完成1次外观设计并装配至少1个装备 <\0Act20sideGainAccessories†30115l25Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0act20sre20sreActivity_26累计收集25种装备ډ <\0Act20sideGainAccessories31044l19Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0act20sre20sreActivity_25累计收集19种装备 <\0Act20sideGainAccessories230104l13Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0act20sre20sreActivity_24累计收集13种装备J <\0Act20sideGainAccessoriesj31043l8Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0act20sre20sreActivity_23累计收集8种装备 <\0Act20sideGainAccessories30103l4Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;0act20sre20sreActivity_22累计收集4种装备 <\t0Act20sideSeekAccessoriesޖ31024300act20sre20sreActivity_21&在装备集换处中获取装备30次 <\t0Act20sideSeekAccessoriesΗ31023200act20sre20sreActivity_20&在装备集换处中获取装备20次 <\t0Act20sideSeekAccessories 3302100act20sre20sreActivity_19&在装备集换处中获取装备10次z 8d|0Act20sideApprovalCar7durcar_soft_6_sp100act20sre20sreActivity_18,在自走车友会中参与10次车友交流z 8Xp|0Act20sideApprovalCar3006360act20sre20sreActivity_17+在自走车友会中参与6次车友交流j 8Xp|0Act20sideApprovalCar330330act20sre20sreActivity_16+在自走车友会中参与3次车友交流j <h0Act20sidePassStageWithCar7durcar_soft_7_spPD,1durcar_soft_5_spact20side_sp0200act20sre20sreActivity_15U在自走车专用赛道中,装配“无尽之拳”并体验1次终极赛道IC-P-2ҝ <h  0Act20sidePassStageWithCar7durcar_soft_5_spl6Pdurcar_gear_a_1_1;durcar_gear_a_1_2;durcar_gear_a_2_1;durcar_gear_a_2_2;durcar_gear_a_3_1;durcar_gear_a_3_2;durcar_gear_a_3_3;durcar_gear_b_1_1;durcar_gear_b_1_2;durcar_gear_b_2_1;durcar_gear_b_2_2;durcar_gear_b_3_1;durcar_gear_b_3_2;durcar_gear_c_1_1;durcar_gear_c_1_2;durcar_gear_c_2_1;durcar_gear_c_2_2;durcar_gear_c_3_1;durcar_gear_c_3_2;durcar_gear_c_3_3;durcar_soft_1_1;durcar_soft_1_2a;durcar_soft_1_2b;durcar_soft_1_2c;durcar_soft_2_1;durcar_soft_2_2a;durcar_soft_2_2b;durcar_soft_3_1;durcar_soft_3_2;durcar_soft_4_1;durcar_soft_4_2;durcar_soft_5_sp;durcar_soft_6_sp;durcar_soft_7_sp;act20side_sp0100act20sre20sreActivity_14V在自走车专用赛道中,装配6个自走车装备并体验1次表演赛道IC-P-1j  4`1CompleteStageActmod_unlock_token431 act20side_091act20sre20sreActivity_13以3星评价完成IC-9  4h1CompleteStageActxact20side_token_book_rep_1421 act20side_091act20sre20sreActivity_12 通关IC-9r  4h1CompleteStageActfurni_idealCity_floor_01431 act20side_081act20sre20sreActivity_11以3星评价完成IC-8  4h1CompleteStageActxact20side_token_book_rep_1421 act20side_081act20sre20sreActivity_10 通关IC-8  4l1CompleteStageActfurni_idealCity_wallpaper_01431 act20side_071act20sre20sreActivity_9以3星评价完成IC-7 4h1CompleteStageActdact20side_token_book_rep_1421 act20side_071act20sre20sreActivity_8 通关IC-7 @l0CompleteStageSimpleAtLeastIdƧmod_unlock_token`T< 10bornenemy_1265_durcar act20side_0630act20sre20sreActivity_7=三星通关IC-6,且发射自走车的次数大于等于10次 4h1CompleteStageActPact20side_token_book_rep_1421 act20side_061act20sre20sreActivity_6 通关IC-6 41CompleteStageAct0char_4054_malistFPact20side_token_book_rep_1421 act20side_051act20sre20sreActivity_5 通关IC-5* 41CompleteStageAct8Ffurni_idealCity_bench_01vPact20side_token_book_rep_1421 act20side_041act20sre20sreActivity_4 通关IC-4Z 41CompleteStageAct8vfurni_idealCity_ceiling_012act20side_token_book_rep_1421 act20side_031act20sre20sreActivity_3 通关IC-3z 41CompleteStageAct<furni_idealCity_partition_01ޭ2act20side_token_book_rep_1421 act20side_021act20sre20sreActivity_2 通关IC-2 41CompleteStageAct<furni_idealCity_pottedPlant_012act20side_token_book_rep_1421 act20side_011act20sre20sreActivity_1 通关IC-1 4`0CompleteStageActxact28side_token_box85oact28side_01^act28side_02^act28side_03^act28side_04^act28side_05^act28side_06^act28side_07^act28side_08^act28side_ex01^act28side_ex01#f#^act28side_ex02^act28side_ex02#f#^act28side_ex03^act28side_ex03#f#^act28side_ex04^act28side_ex04#f#^act28side_ex05^act28side_ex05#f#^act28side_ex06^act28side_ex06#f#^act28side_ex07^act28side_ex07#f#^act28side_ex08^act28side_ex08#f#0 act28side28sideActivity_24'通关活动关卡85次,不含教学关b 4`0CompleteStageActzdact28side_token_box45oact28side_01^act28side_02^act28side_03^act28side_04^act28side_05^act28side_06^act28side_07^act28side_08^act28side_ex01^act28side_ex01#f#^act28side_ex02^act28side_ex02#f#^act28side_ex03^act28side_ex03#f#^act28side_ex04^act28side_ex04#f#^act28side_ex05^act28side_ex05#f#^act28side_ex06^act28side_ex06#f#^act28side_ex07^act28side_ex07#f#^act28side_ex08^act28side_ex08#f#0 act28side28sideActivity_23'通关活动关卡45次,不含教学关ʴ 4`0CompleteStageActPact28side_token_box15oact28side_01^act28side_02^act28side_03^act28side_04^act28side_05^act28side_06^act28side_07^act28side_08^act28side_ex01^act28side_ex01#f#^act28side_ex02^act28side_ex02#f#^act28side_ex03^act28side_ex03#f#^act28side_ex04^act28side_ex04#f#^act28side_ex05^act28side_ex05#f#^act28side_ex06^act28side_ex06#f#^act28side_ex07^act28side_ex07#f#^act28side_ex08^act28side_ex08#f#0 act28side28sideActivity_22'通关活动关卡15次,不含教学关" 4d0CompleteAnyStageNfurni_terratimes_BSW_01,2act28side_ex08#f#0 act28side28sideActivity_21通关CV-EX-8突袭模式: 4`0CompleteAnyStageRdact28side_token_box(2act28side_ex080 act28side28sideActivity_20 通关CV-EX-8* 4`0CompleteAnyStageBdact28side_token_box(2act28side_ex070 act28side28sideActivity_19 通关CV-EX-7 4`0CompleteAnyStage2Pact28side_token_box(2act28side_ex060 act28side28sideActivity_18 通关CV-EX-6  4`0CompleteAnyStage"Pact28side_token_box(2act28side_ex050 act28side28sideActivity_17 通关CV-EX-5 4`0CompleteAnyStagePact28side_token_box(2act28side_ex040 act28side28sideActivity_16 通关CV-EX-4 4`0CompleteAnyStagePact28side_token_box(2act28side_ex030 act28side28sideActivity_15 通关CV-EX-3ڽ 4`0CompleteAnyStage<act28side_token_box(2act28side_ex020 act28side28sideActivity_14 通关CV-EX-2ʾ  4`0CompleteAnyStage<act28side_token_box(2act28side_ex010 act28side28sideActivity_13 通关CV-EX-1  4`0CompleteAnyStageҿmod_unlock_token(3 act28side_080 act28side28sideActivity_12以3星评价完成CV-8  40CompleteAnyStage8furni_BSsafehouse_chair_03dact28side_token_box(2 act28side_080 act28side28sideActivity_11 通关CV-8¿  4l0CompleteAnyStagefurni_BSsafehouse_wallpaper_01(3 act28side_070 act28side28sideActivity_10以3星评价完成CV-7  40CompleteAnyStage8furni_BSsafehouse_floor_01&dact28side_token_box(2 act28side_070 act28side28sideActivity_9 通关CV-7 4l0CompleteAnyStagefurni_BSsafehouse_wardrobe_01(3 act28side_060 act28side28sideActivity_8以3星评价完成CV-6 40CompleteAnyStage@ furni_BSsafehouse_pottedplant_01Vdact28side_token_box(2 act28side_060 act28side28sideActivity_7 通关CV-6* 4`0CompleteAnyStageBmod_unlock_token(3 act28side_050 act28side28sideActivity_6以3星评价完成CV-5 40CompleteAnyStage<Bfurni_BSsafehouse_pipeline_01vFact28side_token_box(2 act28side_050 act28side28sideActivity_5 通关CV-5J 40CompleteAnyStage0fchar_4104_coldstFact28side_token_box(2 act28side_040 act28side28sideActivity_4 通关CV-4b 40CompleteAnyStage8~furni_BSsafehouse_table_012act28side_token_box(2 act28side_030 act28side28sideActivity_3 通关CV-3 40CompleteAnyStage8furni_BSsafehouse_chair_012act28side_token_box(2 act28side_020 act28side28sideActivity_2 通关CV-2 40CompleteAnyStage@ furni_BSsafehouse_ceilingLamp_012act28side_token_box(2 act28side_010 act28side28sideActivity_1 通关CV-1 4h0CompleteAnyStageact1mainlinebp_token_star$2st_13-030act1mainlinebpactmainbp_task202通关13-22(剧情体验或以上作战环境) 41CompleteMainStage$31084"act1mainlinebp_token_star main_13-161act1mainlinebpactmainbp_task192通关13-18(标准实战或以上作战环境) 41CompleteMainStage$631083Ract1mainlinebp_token_star main_13-131act1mainlinebpactmainbp_task182通关13-15(标准实战或以上作战环境)J 41CompleteMainStage$f31074act1mainlinebp_token_star main_13-091act1mainlinebpactmainbp_task172通关13-11(标准实战或以上作战环境)z 41CompleteMainStage$31073act1mainlinebp_token_star main_13-041act1mainlinebpactmainbp_task162通关13-05(标准实战或以上作战环境) 4h0CompleteAnyStageact1mainlinebp_token_star$2st_13-010act1mainlinebpactmainbp_task152通关13-01(剧情体验或以上作战环境) 40CompleteAnyStage$x4006act1mainlinebp_token_star$2st_12-030act1mainlinebpactmainbp_task142通关12-21(剧情体验或以上作战环境)  41CompleteMainStage0*ap_supply_lt_120Ract1mainlinebp_token_star main_12-181act1mainlinebpactmainbp_task132通关12-20(标准实战或以上作战环境):  41CompleteMainStage0jap_supply_lt_120act1mainlinebp_token_star main_12-111act1mainlinebpactmainbp_task122通关12-13(标准实战或以上作战环境)z  41CompleteMainStage0ap_supply_lt_120act1mainlinebp_token_star main_12-061act1mainlinebpactmainbp_task111通关12-7(标准实战或以上作战环境)  40CompleteAnyStage$0u4001act1mainlinebp_token_star$2st_12-010act1mainlinebpactmainbp_task101通关12-1(剧情体验或以上作战环境)   41CompleteMainStage$&3302Bact1mainlinebp_token_star$2 main_11-181act1mainlinebpactmainbp_task92通关11-20(标准实战或以上作战环境)2 41CompleteMainStage,bap_supply_lt_80act1mainlinebp_token_star main_11-161act1mainlinebpactmainbp_task82通关11-18(标准实战或以上作战环境)j 41CompleteMainStage,ap_supply_lt_80act1mainlinebp_token_star main_11-101act1mainlinebpactmainbp_task72通关11-12(标准实战或以上作战环境) 41CompleteMainStage,ap_supply_lt_80act1mainlinebp_token_star main_11-061act1mainlinebpactmainbp_task61通关11-7(标准实战或以上作战环境) 41CompleteMainStage$ :4001&act1mainlinebp_token_star main_11-011act1mainlinebpactmainbp_task51通关11-1(标准实战或以上作战环境)  41CompleteMainStage,:ap_supply_lt_80^act1mainlinebp_token_star main_10-151act1mainlinebpactmainbp_task42通关10-17(标准实战或以上作战环境)B 41CompleteMainStage,rap_supply_lt_80act1mainlinebp_token_star main_10-061act1mainlinebpactmainbp_task31通关10-7(标准实战或以上作战环境)z 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act40side_050 act40side40sideActivity_5 通关OR-5JD 40CompleteAnyStage@zF!furni_springfeast_desserttable_01FPact40side_token_yumyum(2 act40side_040 act40side40sideActivity_4 通关OR-4G 40CompleteAnyStage<Gfurni_springfeast_chandelier_01G2act40side_token_yumyum(2 act40side_030 act40side40sideActivity_3 通关OR-3H 40CompleteAnyStage<Hfurni_springfeast_sideshelf_01I2act40side_token_yumyum(2 act40side_020 act40side40sideActivity_2 通关OR-2I 4d0CompleteAnyStageI2act40side_token_yumyum(2 act40side_010 act40side40sideActivity_1 通关OR-1H 4d0CompleteStageActJxact41side_token_light85oact41side_01^act41side_02^act41side_03^act41side_04^act41side_05^act41side_06^act41side_07^act41side_08^act41side_ex01^act41side_ex01#f#^act41side_ex02^act41side_ex02#f#^act41side_ex03^act41side_ex03#f#^act41side_ex04^act41side_ex04#f#^act41side_ex05^act41side_ex05#f#^act41side_ex06^act41side_ex06#f#^act41side_ex07^act41side_ex07#f#^act41side_ex08^act41side_ex08#f#0 act41side41sideActivity_24'通关活动关卡85次,不含教学关*K 4d0CompleteStageActVMdact41side_token_light45oact41side_01^act41side_02^act41side_03^act41side_04^act41side_05^act41side_06^act41side_07^act41side_08^act41side_ex01^act41side_ex01#f#^act41side_ex02^act41side_ex02#f#^act41side_ex03^act41side_ex03#f#^act41side_ex04^act41side_ex04#f#^act41side_ex05^act41side_ex05#f#^act41side_ex06^act41side_ex06#f#^act41side_ex07^act41side_ex07#f#^act41side_ex08^act41side_ex08#f#0 act41side41sideActivity_23'通关活动关卡45次,不含教学关M 4d0CompleteStageActOPact41side_token_light15oact41side_01^act41side_02^act41side_03^act41side_04^act41side_05^act41side_06^act41side_07^act41side_08^act41side_ex01^act41side_ex01#f#^act41side_ex02^act41side_ex02#f#^act41side_ex03^act41side_ex03#f#^act41side_ex04^act41side_ex04#f#^act41side_ex05^act41side_ex05#f#^act41side_ex06^act41side_ex06#f#^act41side_ex07^act41side_ex07#f#^act41side_ex08^act41side_ex08#f#0 act41side41sideActivity_22'通关活动关卡15次,不含教学关R 4x0CompleteAnyStage2R)furni_terracommericials_BarrensTequila_01,2act41side_ex08#f#0 act41side41sideActivity_21通关EA-EX-8突袭模式"Q 4d0CompleteAnyStageNSdact41side_token_light(2act41side_ex080 act41side41sideActivity_20 通关EA-EX-8R 4d0CompleteAnyStageFTdact41side_token_light(2act41side_ex070 act41side41sideActivity_19 通关EA-EX-7S 4d0CompleteAnyStage>UPact41side_token_light(2act41side_ex060 act41side41sideActivity_18 通关EA-EX-6 T 4d0CompleteAnyStage6VPact41side_token_light(2act41side_ex050 act41side41sideActivity_17 通关EA-EX-5U 4d0CompleteAnyStage.WPact41side_token_light(2act41side_ex040 act41side41sideActivity_16 通关EA-EX-4U 4d0CompleteAnyStage&XPact41side_token_light(2act41side_ex030 act41side41sideActivity_15 通关EA-EX-3V 4d0CompleteAnyStageY<act41side_token_light(2act41side_ex020 act41side41sideActivity_14 通关EA-EX-2W  4d0CompleteAnyStageZ<act41side_token_light(2act41side_ex010 act41side41sideActivity_13 通关EA-EX-1Z  4`0CompleteAnyStage [mod_unlock_token(3 act41side_080 act41side41sideActivity_12以3星评价完成EA-8Y  40CompleteAnyStage8 \furni_tarahouse_floor_01:\dact41side_token_light(2 act41side_080 act41side41sideActivity_11 通关EA-8[  4l0CompleteAnyStage.]furni_tarahouse_wallpaper_01(3 act41side_070 act41side41sideActivity_10以3星评价完成EA-7 \  40CompleteAnyStage8:^furni_tarahouse_carpet_01j^dact41side_token_light(2 act41side_070 act41side41sideActivity_9 通关EA-72] 4l0CompleteAnyStage^_furni_tarahouse_wallhanger_01(3 act41side_060 act41side41sideActivity_8以3星评价完成EA-6:^ 40CompleteAnyStage8j`furni_tarahouse_chair_02`dact41side_token_light(2 act41side_060 act41side41sideActivity_7 通关EA-6ra 4`0CompleteAnyStageamod_unlock_token(3 act41side_050 act41side41sideActivity_6以3星评价完成EA-5Z` 40CompleteAnyStage8bfurni_tarahouse_chair_01bFact41side_token_light(2 act41side_050 act41side41sideActivity_5 通关EA-5a 40CompleteAnyStage0cchar_4177_brigidcFact41side_token_light(2 act41side_040 act41side41sideActivity_4 通关EA-4b 40CompleteAnyStage8dfurni_tarahouse_table_01eFact41side_token_light(2 act41side_030 act41side41sideActivity_3 通关EA-3c 40CompleteAnyStage8efurni_tarahouse_column_01*f(act41side_token_light(2 act41side_020 act41side41sideActivity_2 通关EA-2g 40CompleteAnyStage<gfurni_tarahouse_candletray_01Rg(act41side_token_light(2 act41side_010 act41side41sideActivity_1 通关EA-1f 4`x0ActMultiV3GainLikeFhact1multi_token_cap100 act1multiact1multiActivity_collect_02累计获得10个赞 g 4`x0ActMultiV3GainPhoto6iact1multi_token_cap200 act1multiact1multiActivity_collect_01累计获得20张照片 j 8d0ActMultiV3SimpleEvent&jact1multi_token_cap(100coop_give_cost0 act1multiact1multiActivity_log_09累计捐献100点费用k 8d0ActMultiV3SimpleEvent.kact1multi_token_cap(100coop_spawn_unit0 act1multiact1multiActivity_log_080累计部署100次干员(不包括训练赛)"j 8d0ActMultiV3SimpleEventRlact1multi_token_cap,50000coop_heal_unit0 act1multiact1multiActivity_log_072干员累计治疗50000点(不包括训练赛)Jk 8d0ActMultiV3SimpleEventzmact1multi_token_cap050000coop_take_damage0 act1multiact1multiActivity_log_06>干员累计承受超过50000点伤害(不包括训练赛)l 8d0ActMultiV3SimpleEventnact1multi_token_cap(100coop_cast_skill0 act1multiact1multiActivity_log_05<干员累计发动技能超过100次(不包括训练赛)m 8d0ActMultiV3SimpleEvento(act1multi_token_cap0100000coop_damage_range0 act1multiact1multiActivity_log_04E累计使用远程干员造成100000点伤害(不包括训练赛)n 8d0ActMultiV3SimpleEvent"qact1multi_token_cap020000coop_damage_range0 act1multiact1multiActivity_log_03D累计使用远程干员造成20000点伤害(不包括训练赛)2p 8d0ActMultiV3SimpleEventbr(act1multi_token_cap0100000coop_damage_melee0 act1multiact1multiActivity_log_02E累计使用近战干员造成100000点伤害(不包括训练赛)rq 8d0ActMultiV3SimpleEventsact1multi_token_cap020000coop_damage_melee0 act1multiact1multiActivity_log_01D累计使用近战干员造成20000点伤害(不包括训练赛)t <h0ActMultiV3PassWithReverset(act1multi_token_cap60 act1multiact1multiActivity_pos_04以互选模式完成6次比赛u <h0ActMultiV3PassWithReverseuact1multi_token_cap30 act1multiact1multiActivity_pos_03以互选模式完成3次比赛v <h0ActMultiV3PassWithMatchPosv(act1multi_token_cap 6COACH0 act1multiact1multiActivity_pos_02以教练身份完成6次比赛w <h0ActMultiV3PassWithMatchPoswact1multi_token_cap 3COACH0 act1multiact1multiActivity_pos_01以教练身份完成3次比赛x 8d0<X0ActMultiV3DefenceWavex(act1multi_token_cap50act1multi_fortress-rm01;act1multi_fortress-01;act1multi_fortress-02;act1multi_fortress-ex-rm01;act1multi_fortress-ex-01;act1multi_fortress-ex-02;act1multi_fortress-hard-010 act1multiact1multiActivity_fort_11G所有堡垒守御比赛累计抵御50个波次(不包括训练赛)z 8d0<X0ActMultiV3DefenceWavezact1multi_token_cap20act1multi_fortress-rm01;act1multi_fortress-01;act1multi_fortress-02;act1multi_fortress-ex-rm01;act1multi_fortress-ex-01;act1multi_fortress-ex-02;act1multi_fortress-hard-010 act1multiact1multiActivity_fort_10G所有堡垒守御比赛累计抵御20个波次(不包括训练赛)b| 8d0<X0ActMultiV3DefenceWave~|act1multi_token_cap10act1multi_fortress-rm01;act1multi_fortress-01;act1multi_fortress-02;act1multi_fortress-ex-rm01;act1multi_fortress-ex-01;act1multi_fortress-ex-02;act1multi_fortress-hard-010 act1multiact1multiActivity_fort_09G所有堡垒守御比赛累计抵御10个波次(不包括训练赛)"| 8d0ActMultiV3DefenceDamageR~(act1multi_token_cap81000act1multi_fortress-hard-010 act1multiact1multiActivity_fort_08.在IG-S-5中,试炼丰碑伤害达到1000点b 4`0ActMultiV3StageStarz(act1multi_token_cap@31act1multi_fortress-hard-010 act1multiact1multiActivity_fort_07以3枚嘉奖印章完成IG-S-5r~ 4`0ActMultiV3StageStaract1multi_token_cap@31act1multi_fortress-ex-020 act1multiact1multiActivity_fort_06 以3枚嘉奖印章完成IG-DF-6 4`0ActMultiV3StageStarƁact1multi_token_cap@31act1multi_fortress-ex-010 act1multiact1multiActivity_fort_05 以3枚嘉奖印章完成IG-DF-5€ 4`0ActMultiV3StageStaract1multi_token_cap@31act1multi_fortress-ex-rm010 act1multiact1multiActivity_fort_04 以3枚嘉奖印章完成IG-DF-4 4`0ActMultiV3StageStaract1multi_token_cap<31act1multi_fortress-020 act1multiact1multiActivity_fort_03 以3枚嘉奖印章完成IG-DF-3 4`0ActMultiV3StageStar2act1multi_token_cap<31act1multi_fortress-010 act1multiact1multiActivity_fort_02 以3枚嘉奖印章完成IG-DF-2: 4`0ActMultiV3StageStarRact1multi_token_cap<31act1multi_fortress-rm010 act1multiact1multiActivity_fort_01 以3枚嘉奖印章完成IG-DF-1Z 8d0ActMultiV3FootballGoalv(act1multi_token_cap\50@act1multi_football;act1multi_ex-football;act1multi_hard-football0 act1multiact1multiActivity_football_07A所有阵地足球比赛累计进球50次(不包括训练赛)ˆ 8d0ActMultiV3FootballGoalވact1multi_token_cap\30@act1multi_football;act1multi_ex-football;act1multi_hard-football0 act1multiact1multiActivity_football_06A所有阵地足球比赛累计进球30次(不包括训练赛)* 8d0ActMultiV3FootballGoalFact1multi_token_cap\20@act1multi_football;act1multi_ex-football;act1multi_hard-football0 act1multiact1multiActivity_football_05A所有阵地足球比赛累计进球20次(不包括训练赛) 8d0ActMultiV3FootballGoalact1multi_token_cap\10@act1multi_football;act1multi_ex-football;act1multi_hard-football0 act1multiact1multiActivity_football_04A所有阵地足球比赛累计进球10次(不包括训练赛) 4`0ActMultiV3StageStar(act1multi_token_cap<31act1multi_hard-football0 act1multiact1multiActivity_football_03以3枚嘉奖印章完成IG-S-4  4`0ActMultiV3StageStar6act1multi_token_cap<31act1multi_ex-football0 act1multiact1multiActivity_football_02 以3枚嘉奖印章完成IG-FT-2B 4`0ActMultiV3StageStarZact1multi_token_cap831act1multi_football0 act1multiact1multiActivity_football_01 以3枚嘉奖印章完成IG-FT-1R 4`\h0ActMultiV3StageStar~(act1multi_token_cap341act1multi_rm01;act1multi_rm02;act1multi_rm03;act1multi_rm04;act1multi_rm05;act1multi_rm06;act1multi_rm07;act1multi_01;act1multi_02;act1multi_03;act1multi_04;act1multi_05;act1multi_06;act1multi_07;act1multi_rm-ex01;act1multi_rm-ex02;act1multi_rm-ex03;act1multi_rm-ex04;act1multi_rm-ex05;act1multi_rm-ex06;act1multi_rm-ex07;act1multi_ex01;act1multi_ex02;act1multi_ex03;act1multi_ex04;act1multi_ex05;act1multi_ex06;act1multi_ex07;act1multi_hard-01;act1multi_hard-02;act1multi_hard-03;act1multi_football;act1multi_ex-football;act1multi_hard-football;act1multi_fortress-rm01;act1multi_fortress-01;act1multi_fortress-02;act1multi_fortress-ex-rm01;act1multi_fortress-ex-01;act1multi_fortress-ex-02;act1multi_fortress-hard-010 act1multiact1multiActivity_normal_34=以3枚嘉奖印章完成所有比赛(不包括训练赛)J 4` 0ActMultiV3StageStarv(act1multi_token_cap35hact1multi_hard-01;act1multi_hard-02;act1multi_hard-03;act1multi_hard-football;act1multi_fortress-hard-010 act1multiact1multiActivity_normal_33(以3枚嘉奖印章完成所有特级赛ʓ 4`0ActMultiV3StageStar(act1multi_token_capp318Iact1multi_rm-ex01;act1multi_rm-ex02;act1multi_rm-ex03;act1multi_rm-ex04;act1multi_rm-ex05;act1multi_rm-ex06;act1multi_rm-ex07;act1multi_ex01;act1multi_ex02;act1multi_ex03;act1multi_ex04;act1multi_ex05;act1multi_ex06;act1multi_ex07;act1multi_ex-football;act1multi_fortress-ex-rm01;act1multi_fortress-ex-01;act1multi_fortress-ex-020 act1multiact1multiActivity_normal_32(以3枚嘉奖印章完成所有高级赛: 4`0ActMultiV3StageStarR(act1multi_token_cap831act1multi_hard-030 act1multiact1multiActivity_normal_31以3枚嘉奖印章完成IG-S-3R 4`0ActMultiV3StageStarj(act1multi_token_cap831act1multi_hard-020 act1multiact1multiActivity_normal_30以3枚嘉奖印章完成IG-S-2j 4`0ActMultiV3StageStar(act1multi_token_cap831act1multi_hard-010 act1multiact1multiActivity_normal_29以3枚嘉奖印章完成IG-S-1h 4`0ActMultiV3StageStaract1multi_token_cap431act1multi_ex070 act1multiact1multiActivity_normal_28 以3枚嘉奖印章完成IG-EX-4n 4`0ActMultiV3StageStaract1multi_token_cap431act1multi_ex060 act1multiact1multiActivity_normal_27!以3枚嘉奖印章完成IG-EX-10g 4`0ActMultiV3StageStarʝact1multi_token_cap431act1multi_ex050 act1multiact1multiActivity_normal_26 以3枚嘉奖印章完成IG-EX-3ʞm 4`0ActMultiV3StageStaract1multi_token_cap431act1multi_ex040 act1multiact1multiActivity_normal_25 以3枚嘉奖印章完成IG-EX-9f 4`0ActMultiV3StageStaract1multi_token_cap431act1multi_ex030 act1multiact1multiActivity_normal_24 以3枚嘉奖印章完成IG-EX-2l 4`0ActMultiV3StageStaract1multi_token_cap431act1multi_ex020 act1multiact1multiActivity_normal_23 以3枚嘉奖印章完成IG-EX-8e 4`0ActMultiV3StageStar*act1multi_token_cap431act1multi_ex010 act1multiact1multiActivity_normal_22 以3枚嘉奖印章完成IG-EX-1r 4`0ActMultiV3StageStarFact1multi_token_cap831act1multi_rm-ex070 act1multiact1multiActivity_normal_21!以3枚嘉奖印章完成IG-EX-14:k 4`0ActMultiV3StageStarfact1multi_token_cap831act1multi_rm-ex060 act1multiact1multiActivity_normal_20 以3枚嘉奖印章完成IG-EX-7Zj 4`0ActMultiV3StageStaract1multi_token_cap831act1multi_rm-ex050 act1multiact1multiActivity_normal_19 以3枚嘉奖印章完成IG-EX-6zq 4`0ActMultiV3StageStaract1multi_token_cap831act1multi_rm-ex040 act1multiact1multiActivity_normal_18!以3枚嘉奖印章完成IG-EX-13p 4`0ActMultiV3StageStarƧact1multi_token_cap831act1multi_rm-ex030 act1multiact1multiActivity_normal_17!以3枚嘉奖印章完成IG-EX-12i 4`0ActMultiV3StageStaract1multi_token_cap831act1multi_rm-ex020 act1multiact1multiActivity_normal_16 以3枚嘉奖印章完成IG-EX-5ڧo 4`0ActMultiV3StageStaract1multi_token_cap831act1multi_rm-ex010 act1multiact1multiActivity_normal_15!以3枚嘉奖印章完成IG-EX-11 4`0ActMultiV3StageStar&act1multi_token_cap431 act1multi_070 act1multiact1multiActivity_normal_14以3枚嘉奖印章完成IG-4  4`0ActMultiV3StageStar>act1multi_token_cap431 act1multi_060 act1multiact1multiActivity_normal_13以3枚嘉奖印章完成IG-10* 4`0ActMultiV3StageStarVact1multi_token_cap431 act1multi_050 act1multiact1multiActivity_normal_12以3枚嘉奖印章完成IG-3B  4`0ActMultiV3StageStarnact1multi_token_cap431 act1multi_040 act1multiact1multiActivity_normal_11以3枚嘉奖印章完成IG-9Z 4`0ActMultiV3StageStaract1multi_token_cap431 act1multi_030 act1multiact1multiActivity_normal_10以3枚嘉奖印章完成IG-2r 4`0ActMultiV3StageStaract1multi_token_cap431 act1multi_020 act1multiact1multiActivity_normal_09以3枚嘉奖印章完成IG-8 4`0ActMultiV3StageStaract1multi_token_cap431 act1multi_010 act1multiact1multiActivity_normal_08以3枚嘉奖印章完成IG-1 4`0ActMultiV3StageStarβact1multi_token_cap431act1multi_rm070 act1multiact1multiActivity_normal_07以3枚嘉奖印章完成IG-14 4`0ActMultiV3StageStaract1multi_token_cap431act1multi_rm060 act1multiact1multiActivity_normal_06以3枚嘉奖印章完成IG-7Ҳ 4`0ActMultiV3StageStaract1multi_token_cap431act1multi_rm050 act1multiact1multiActivity_normal_05以3枚嘉奖印章完成IG-6  4`0ActMultiV3StageStaract1multi_token_cap431act1multi_rm040 act1multiact1multiActivity_normal_04以3枚嘉奖印章完成IG-13  4`0ActMultiV3StageStar.act1multi_token_cap431act1multi_rm030 act1multiact1multiActivity_normal_03以3枚嘉奖印章完成IG-12 4`0ActMultiV3StageStarFact1multi_token_cap431act1multi_rm020 act1multiact1multiActivity_normal_02以3枚嘉奖印章完成IG-52  4`0ActMultiV3StageStar^act1multi_token_cap431act1multi_rm010 act1multiact1multiActivity_normal_01以3枚嘉奖印章完成IG-11Z ?Rh 4`0CompleteAnyStager(act2mainss_token02main_15-16^main_15-16#s0 act2mainssact2mainssActivity_9 通关15-18R?Rh 4`0CompleteAnyStagej(act2mainss_token02main_15-15^main_15-15#s0 act2mainssact2mainssActivity_8 通关15-17J?Rh 4`0CompleteAnyStageb(act2mainss_token02main_15-12^main_15-12#s0 act2mainssact2mainssActivity_7 通关15-13B?Rh 4`0CompleteAnyStageZ(act2mainss_token02main_15-11^main_15-11#s0 act2mainssact2mainssActivity_6 通关15-12:?Rh 4`0CompleteAnyStageR(act2mainss_token02main_15-08^main_15-08#s0 act2mainssact2mainssActivity_5 通关15-92?Rh 4`0CompleteAnyStageJ(act2mainss_token02main_15-06^main_15-06#s0 act2mainssact2mainssActivity_4 通关15-7*?Rh 4`0CompleteAnyStageB(act2mainss_token02main_15-05^main_15-05#s0 act2mainssact2mainssActivity_3 通关15-6"?Rh 4`0CompleteAnyStage:(act2mainss_token02main_15-03^main_15-03#s0 act2mainssact2mainssActivity_2 通关15-4?Rh 4`0CompleteAnyStage2(act2mainss_token02main_15-02^main_15-02#s0 act2mainssact2mainssActivity_1 通关15-3 4h0CompleteStageAct*xact33side_token_sugar_rep_1 40act33side_01^act33side_02^act33side_03^act33side_04^act33side_05^act33side_06^act33side_07^act33side_08^act33side_09^act33side_10^act33side_ex01^act33side_ex01#f#^act33side_ex02^act33side_ex02#f#^act33side_ex03^act33side_ex03#f#^act33side_ex04^act33side_ex04#f#^act33side_ex05^act33side_ex05#f#^act33side_ex06^act33side_ex06#f#^act33side_ex07^act33side_ex07#f#^act33side_ex08^act33side_ex08#f#^act33side_s01^act33side_s02^act33side_s03^act33side_s04^act33side_s01#f#^act33side_s02#f#^act33side_s03#f#^act33side_s04#f#0act33sre33sreActivity_31'通关活动关卡40次,不含教学关 4h0CompleteStageAct2dact33side_token_sugar_rep_1 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10act33side_01^act33side_02^act33side_03^act33side_04^act33side_05^act33side_06^act33side_07^act33side_08^act33side_09^act33side_10^act33side_ex01^act33side_ex01#f#^act33side_ex02^act33side_ex02#f#^act33side_ex03^act33side_ex03#f#^act33side_ex04^act33side_ex04#f#^act33side_ex05^act33side_ex05#f#^act33side_ex06^act33side_ex06#f#^act33side_ex07^act33side_ex07#f#^act33side_ex08^act33side_ex08#f#^act33side_s01^act33side_s02^act33side_s03^act33side_s04^act33side_s01#f#^act33side_s02#f#^act33side_s03#f#^act33side_s04#f#0act33sre33sreActivity_29'通关活动关卡10次,不含教学关* 4h1CompleteStageActBPact33side_token_sugar_rep_1431act33side_mo011act33sre33sreActivity_28以3星评价完成BB-MO-1: 4h1CompleteStageActR<act33side_token_sugar_rep_1431 act33side_s041act33sre33sreActivity_27以3星评价完成BB-S-4J 4h1CompleteStageActb<act33side_token_sugar_rep_1431 act33side_s031act33sre33sreActivity_26以3星评价完成BB-S-3Z 4h1CompleteStageActr(act33side_token_sugar_rep_1431 act33side_s021act33sre33sreActivity_25以3星评价完成BB-S-2j 4h1CompleteStageAct(act33side_token_sugar_rep_1431 act33side_s011act33sre33sreActivity_24以3星评价完成BB-S-1j 41CompleteStageAct2furni_terracommericials_CoffeePlainsCoffeeCandy_01821act33side_ex08#f#1act33sre33sreActivity_23通关BB-EX-8突袭模式 4h1CompleteStageActPact33side_token_sugar_rep_1421act33side_ex081act33sre33sreActivity_22 通关BB-EX-8 4h1CompleteStageActPact33side_token_sugar_rep_1421act33side_ex071act33sre33sreActivity_21 通关BB-EX-7 4h1CompleteStageAct<act33side_token_sugar_rep_1421act33side_ex061act33sre33sreActivity_20 通关BB-EX-6 4h1CompleteStageAct<act33side_token_sugar_rep_1421act33side_ex051act33sre33sreActivity_19 通关BB-EX-5 4h1CompleteStageAct<act33side_token_sugar_rep_1421act33side_ex041act33sre33sreActivity_18 通关BB-EX-4 4h1CompleteStageAct<act33side_token_sugar_rep_1421act33side_ex031act33sre33sreActivity_17 通关BB-EX-3 4h1CompleteStageAct(act33side_token_sugar_rep_1421act33side_ex021act33sre33sreActivity_16 通关BB-EX-2 4h1CompleteStageAct(act33side_token_sugar_rep_1421act33side_ex011act33sre33sreActivity_15 通关BB-EX-1 4`1CompleteStageActmod_unlock_token431 act33side_101act33sre33sreActivity_14以3星评价完成BB-10  41CompleteStageAct<furni_ScarMarket_shoerack_01Bxact33side_token_sugar_rep_1421 act33side_101act33sre33sreActivity_13 通关BB-10  41CompleteStageAct8Jfurni_ScarMarket_bench_01zxact33side_token_sugar_rep_1421 act33side_091act33sre33sreActivity_12 通关BB-9R  4h1CompleteStageAct~furni_ScarMarket_carpet_01431 act33side_081act33sre33sreActivity_11以3星评价完成BB-8r  41CompleteStageAct<furni_ScarMarket_ironcabinet_01xact33side_token_sugar_rep_1421 act33side_081act33sre33sreActivity_10 通关BB-8  4h1CompleteStageActfurni_ScarMarket_stool_01431 act33side_071act33sre33sreActivity_9以3星评价完成BB-7 41CompleteStageAct@!furni_ScarMarket_carbonfirebox_01dact33side_token_sugar_rep_1421 act33side_071act33sre33sreActivity_8 通关BB-7 4`1CompleteStageActmod_unlock_token431 act33side_061act33sre33sreActivity_7以3星评价完成BB-6 41CompleteStageAct< furni_ScarMarket_shortstick_02>Pact33side_token_sugar_rep_1421 act33side_061act33sre33sreActivity_6 通关BB-6 41CompleteStageAct,Bchar_4131_oddafPact33side_token_sugar_rep_1421 act33side_051act33sre33sreActivity_5 通关BB-5: 41CompleteStageAct<jfurni_ScarMarket_longstick_01Pact33side_token_sugar_rep_1421 act33side_041act33sre33sreActivity_4 通关BB-4r 41CompleteStageAct<furni_ScarMarket_ironbasket_012act33side_token_sugar_rep_1421 act33side_031act33sre33sreActivity_3 通关BB-3 41CompleteStageAct<furni_ScarMarket_shortstick_012act33side_token_sugar_rep_1421 act33side_021act33sre33sreActivity_2 通关BB-2 4h1CompleteStageAct2act33side_token_sugar_rep_1421 act33side_011act33sre33sreActivity_1 通关BB-1  4h0CompleteStageAct 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4h0CompleteStageAct2dact42side_token_pacifier@45%act42side_01^act42side_02^act42side_03^act42side_04^act42side_05^act42side_06^act42side_07^act42side_08^act42side_09^act42side_10^act42side_ex01^act42side_ex01#f#^act42side_ex02^act42side_ex02#f#^act42side_ex03^act42side_ex03#f#^act42side_ex04^act42side_ex04#f#^act42side_ex05^act42side_ex05#f#^act42side_ex06^act42side_ex06#f#^act42side_ex07^act42side_ex07#f#^act42side_ex08^act42side_ex08#f#^act42side_s01^act42side_s01#f#^act42side_s02^act42side_s02#f#^act42side_s03^act42side_s03#f#^act42side_s04^act42side_s04#f#^^act42side_s05^act42side_s05#f#0 act42side42sideActivity_31'通关活动关卡45次,不含教学关B 4h0CompleteStageActZPact42side_token_pacifier@15%act42side_01^act42side_02^act42side_03^act42side_04^act42side_05^act42side_06^act42side_07^act42side_08^act42side_09^act42side_10^act42side_ex01^act42side_ex01#f#^act42side_ex02^act42side_ex02#f#^act42side_ex03^act42side_ex03#f#^act42side_ex04^act42side_ex04#f#^act42side_ex05^act42side_ex05#f#^act42side_ex06^act42side_ex06#f#^act42side_ex07^act42side_ex07#f#^act42side_ex08^act42side_ex08#f#^act42side_s01^act42side_s01#f#^act42side_s02^act42side_s02#f#^act42side_s03^act42side_s03#f#^act42side_s04^act42side_s04#f#^^act42side_s05^act42side_s05#f#0 act42side42sideActivity_30'通关活动关卡15次,不含教学关Z 4h0CompleteAnyStagePact42side_token_pacifier(3 act42side_s050 act42side42sideActivity_29以3星评价完成MT-S-5b 4h0CompleteAnyStage<act42side_token_pacifier(3 act42side_s040 act42side42sideActivity_28以3星评价完成MT-S-4j 4h0CompleteAnyStage<act42side_token_pacifier(3 act42side_s030 act42side42sideActivity_27以3星评价完成MT-S-3r 4h0CompleteAnyStage(act42side_token_pacifier(3 act42side_s020 act42side42sideActivity_26以3星评价完成MT-S-2z 4h0CompleteAnyStage(act42side_token_pacifier(3 act42side_s010 act42side42sideActivity_25以3星评价完成MT-S-1 4l0CompleteAnyStagefurni_terratimes_Laterano_01,2act42side_ex08#f#0 act42side42sideActivity_24通关MT-EX-8突袭模式 4h0CompleteAnyStagePact42side_token_pacifier(2act42side_ex080 act42side42sideActivity_23 通关MT-EX-8 4h0CompleteAnyStagePact42side_token_pacifier(2act42side_ex070 act42side42sideActivity_22 通关MT-EX-7 4h0CompleteAnyStage<act42side_token_pacifier(2act42side_ex060 act42side42sideActivity_21 通关MT-EX-6 4h0CompleteAnyStage<act42side_token_pacifier(2act42side_ex050 act42side42sideActivity_20 通关MT-EX-5 4h0CompleteAnyStage<act42side_token_pacifier(2act42side_ex040 act42side42sideActivity_19 通关MT-EX-4z 4h0CompleteAnyStage<act42side_token_pacifier(2act42side_ex030 act42side42sideActivity_18 通关MT-EX-3r 4h0CompleteAnyStage(act42side_token_pacifier(2act42side_ex020 act42side42sideActivity_17 通关MT-EX-2j 4h0CompleteAnyStage(act42side_token_pacifier(2act42side_ex010 act42side42sideActivity_16 通关MT-EX-1R 4`0CompleteAnyStage~mod_unlock_token(3 act42side_100 act42side42sideActivity_15以3星评价完成MT-10b 40CompleteAnyStage8~furni_gunworkshop_floor_01xact42side_token_pacifier(2 act42side_100 act42side42sideActivity_14 通关MT-10  4p0CompleteAnyStage!furni_gunworkshop_recordplayer_01(3 act42side_090 act42side42sideActivity_13以3星评价完成MT-9  40CompleteAnyStage8furni_gunworkshop_bench_01dact42side_token_pacifier(2 act42side_090 act42side42sideActivity_12 通关MT-9  4h0CompleteAnyStagefurni_gunworkshop_carpet_02(3 act42side_080 act42side42sideActivity_11以3星评价完成MT-8  40CompleteAnyStage<furni_gunworkshop_storage_01dact42side_token_pacifier(2 act42side_080 act42side42sideActivity_10 通关MT-8  4p0CompleteAnyStage !furni_gunworkshop_ceilinglight_01(3 act42side_070 act42side42sideActivity_9以3星评价完成MT-7 40CompleteAnyStage< furni_gunworkshop_statues_01F Pact42side_token_pacifier(2 act42side_070 act42side42sideActivity_8 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Hx0%Act1halfidleFinishStageWithCharActionact1vhalfidle_asc_med,1120MEDIC0 act1vhalfidle1vhalfidleActitvity_87$医疗干员累计释放120次技能V Hx0%Act1halfidleFinishStageWithCharActionact1vhalfidle_asc_med,115MEDIC0 act1vhalfidle1vhalfidleActitvity_86#医疗干员累计释放15次技能U Hx0%Act1halfidleFinishStageWithCharAction2Xact1vhalfidle_asc_cst0 02000000CASTER0 act1vhalfidle1vhalfidleActitvity_85(术师干员累计造成2000000点伤害:T Hx0%Act1halfidleFinishStageWithCharActionfact1vhalfidle_asc_cst0 0800000CASTER0 act1vhalfidle1vhalfidleActitvity_84'术师干员累计造成800000点伤害jS Hx0%Act1halfidleFinishStageWithCharActionact1vhalfidle_asc_cst0 0100000CASTER0 act1vhalfidle1vhalfidleActitvity_83'术师干员累计造成100000点伤害R Hx0%Act1halfidleFinishStageWithCharActionXact1vhalfidle_asc_snp0 02000000SNIPER0 act1vhalfidle1vhalfidleActitvity_82(狙击干员累计造成2000000点伤害 Q Hx0%Act1halfidleFinishStageWithCharAction act1vhalfidle_asc_snp0 0800000SNIPER0 act1vhalfidle1vhalfidleActitvity_81'狙击干员累计造成800000点伤害 P Hx0%Act1halfidleFinishStageWithCharAction. act1vhalfidle_asc_snp0 0100000SNIPER0 act1vhalfidle1vhalfidleActitvity_80'狙击干员累计造成100000点伤害" O Hx0%Act1halfidleFinishStageWithCharActionb Xact1vhalfidle_asc_tnk,1300TANK0 act1vhalfidle1vhalfidleActitvity_79$重装干员累计释放300次技能R N Hx0%Act1halfidleFinishStageWithCharAction act1vhalfidle_asc_tnk,1120TANK0 act1vhalfidle1vhalfidleActitvity_78$重装干员累计释放120次技能M Hx0%Act1halfidleFinishStageWithCharActionact1vhalfidle_asc_tnk,115TANK0 act1vhalfidle1vhalfidleActitvity_77#重装干员累计释放15次技能 L Hx0%Act1halfidleFinishStageWithCharActionXact1vhalfidle_asc_grd0 02000000WARRIOR0 act1vhalfidle1vhalfidleActitvity_76(近卫干员累计造成2000000点伤害K Hx0%Act1halfidleFinishStageWithCharActionact1vhalfidle_asc_grd0 0800000WARRIOR0 act1vhalfidle1vhalfidleActitvity_75'近卫干员累计造成800000点伤害"J Hx0%Act1halfidleFinishStageWithCharActionNact1vhalfidle_asc_grd0 0100000WARRIOR0 act1vhalfidle1vhalfidleActitvity_74'近卫干员累计造成100000点伤害BI Hx0%Act1halfidleFinishStageWithCharActionXact1vhalfidle_asc_pio,1300PIONEER0 act1vhalfidle1vhalfidleActitvity_73$先锋干员累计释放300次技能rH Hx0%Act1halfidleFinishStageWithCharActionact1vhalfidle_asc_pio,1120PIONEER0 act1vhalfidle1vhalfidleActitvity_72$先锋干员累计释放120次技能G Hx0%Act1halfidleFinishStageWithCharActionact1vhalfidle_asc_pio,115PIONEER0 act1vhalfidle1vhalfidleActitvity_71#先锋干员累计释放15次技能F 8l0Act1HalfidleUpgradeCharact1vhalfidle_token_point(101120 act1vhalfidle1vhalfidleActitvity_70*累计使12名干员技能达到专精3级E 8l0Act1HalfidleUpgradeCharact1vhalfidle_token_point(10150 act1vhalfidle1vhalfidleActitvity_69)累计使5名干员技能达到专精3级D 8l0Act1HalfidleUpgradeChar6act1vhalfidle_token_point(10110 act1vhalfidle1vhalfidleActitvity_68)累计使1名干员技能达到专精3级:C 8l0Act1HalfidleUpgradeCharVact1vhalfidle_token_point(81120 act1vhalfidle1vhalfidleActitvity_67*累计使12名干员技能达到专精1级ZB 8l0Act1HalfidleUpgradeCharvact1vhalfidle_token_point(8180 act1vhalfidle1vhalfidleActitvity_66)累计使8名干员技能达到专精1级zA 8l0Act1HalfidleUpgradeCharact1vhalfidle_token_point(8140 act1vhalfidle1vhalfidleActitvity_65)累计使4名干员技能达到专精1级@ 8l0Act1HalfidleUpgradeCharact1vhalfidle_token_point(8110 act1vhalfidle1vhalfidleActitvity_64)累计使1名干员技能达到专精1级? 8l0Act1HalfidleUpgradeCharact1vhalfidle_token_point(7140 act1vhalfidle1vhalfidleActitvity_63#累计使4名干员技能达到7级> 8l0Act1HalfidleUpgradeCharact1vhalfidle_token_point(4140 act1vhalfidle1vhalfidleActitvity_62#累计使4名干员技能达到4级 = 8l0Act1HalfidleUpgradeChar!act1vhalfidle_token_point(4110 act1vhalfidle1vhalfidleActitvity_61#累计使1名干员技能达到4级"< 8l0Act1HalfidleUpgradeChar"act1vhalfidle_token_point(20240 act1vhalfidle1vhalfidleActitvity_60*累计使24名干员达到2级精英职称"#; 8l0Act1HalfidleUpgradeChar>#act1vhalfidle_token_point(20160 act1vhalfidle1vhalfidleActitvity_59*累计使16名干员达到2级精英职称B$: 8l0Act1HalfidleUpgradeChar^$act1vhalfidle_token_point(20120 act1vhalfidle1vhalfidleActitvity_58*累计使12名干员达到2级精英职称b%9 8l0Act1HalfidleUpgradeChar~%act1vhalfidle_token_point(2080 act1vhalfidle1vhalfidleActitvity_57)累计使8名干员达到2级精英职称&8 8l0Act1HalfidleUpgradeChar&act1vhalfidle_token_point(2040 act1vhalfidle1vhalfidleActitvity_56)累计使4名干员达到2级精英职称'7 8l0Act1HalfidleUpgradeChar'act1vhalfidle_token_point(2020 act1vhalfidle1vhalfidleActitvity_55)累计使2名干员达到2级精英职称(6 8l0Act1HalfidleUpgradeChar(act1vhalfidle_token_point(2010 act1vhalfidle1vhalfidleActitvity_54)累计使1名干员达到2级精英职称)5 8l0Act1HalfidleUpgradeChar)act1vhalfidle_token_point(10120 act1vhalfidle1vhalfidleActitvity_53*累计使12名干员达到1级精英职称+4 8l0Act1HalfidleUpgradeChar+act1vhalfidle_token_point(1040 act1vhalfidle1vhalfidleActitvity_52)累计使4名干员达到1级精英职称",3 8l0Act1HalfidleUpgradeChar>,act1vhalfidle_token_point(1010 act1vhalfidle1vhalfidleActitvity_51)累计使1名干员达到1级精英职称B-2 8l0Act1HalfidleGainItems^-?act1vhalfidle_itempack_asc( skill_exp120000 act1vhalfidle1vhalfidleActitvity_50 累计获取12000个技巧手册J,1 80Act1HalfidleGainItems4~.act1vhalfidle_skill_exp.?act1vhalfidle_itempack_asc( skill_exp30000 act1vhalfidle1vhalfidleActitvity_49累计获取3000个技巧手册-0 80Act1HalfidleGainItems4/act1vhalfidle_skill_exp/?xact1vhalfidle_itempack_asc( skill_exp10000 act1vhalfidle1vhalfidleActitvity_48累计获取1000个技巧手册0/ 80Act1HalfidleGainItems4 1act1vhalfidle_skill_exp61?dact1vhalfidle_itempack_asc$ skill_exp6000 act1vhalfidle1vhalfidleActitvity_47累计获取600个技巧手册*2. 80Act1HalfidleGainItems4J2dact1vhalfidle_skill_expv2?Pact1vhalfidle_itempack_asc$ skill_exp3000 act1vhalfidle1vhalfidleActitvity_46累计获取300个技巧手册j3- 80Act1HalfidleGainItems432act1vhalfidle_skill_exp3?<act1vhalfidle_itempack_asc$ skill_exp1000 act1vhalfidle1vhalfidleActitvity_45累计获取100个技巧手册4, 8l0Act1HalfidleGainItems4?act1vhalfidle_itempack_asc( level_exp20000000 act1vhalfidle1vhalfidleActitvity_44"累计获取2000000个培训手册5+ 80Act1HalfidleGainItems45act1vhalfidle_level_exp6?act1vhalfidle_itempack_asc( level_exp6000000 act1vhalfidle1vhalfidleActitvity_43!累计获取600000个培训手册 7* 80Act1HalfidleGainItems4*7@act1vhalfidle_level_expV7?xact1vhalfidle_itempack_asc( level_exp2500000 act1vhalfidle1vhalfidleActitvity_42!累计获取250000个培训手册R8) 80Act1HalfidleGainItems4r80uact1vhalfidle_level_exp8?dact1vhalfidle_itempack_asc( level_exp1200000 act1vhalfidle1vhalfidleActitvity_41!累计获取120000个培训手册9( 80Act1HalfidleGainItems49 Nact1vhalfidle_level_exp9?Pact1vhalfidle_itempack_asc( level_exp600000 act1vhalfidle1vhalfidleActitvity_40 累计获取60000个培训手册:' 80Act1HalfidleGainItems4;'act1vhalfidle_level_exp.;?<act1vhalfidle_itempack_asc( level_exp200000 act1vhalfidle1vhalfidleActitvity_39 累计获取20000个培训手册:& H(0%Act1HalfidleFinishStageWithConditions8^<@act1vhalfidle_token_point<act1vhalfidle_gacha_normalH, enemy_18008_lhbbos100act1halfidle_h080 act1vhalfidle1vhalfidleActitvity_383关卡RM-H8进度达到100%并击败“老尖牙”;% H(0%Act1HalfidleFinishStageWithConditions8=@act1vhalfidle_token_point>act1vhalfidle_gacha_normalH, enemy_18008_lhbbos100act1halfidle_h070 act1vhalfidle1vhalfidleActitvity_373关卡RM-H7进度达到100%并击败“老尖牙”J?$ H(0%Act1HalfidleFinishStageWithConditions8z?pact1vhalfidle_token_point? act1vhalfidle_gacha_normalH, enemy_18007_lhbque100act1halfidle_h060 act1vhalfidle1vhalfidleActitvity_36-关卡RM-H6进度达到100%并击败斑斓虫@# H(0%Act1HalfidleFinishStageWithConditions8Apact1vhalfidle_token_point2A act1vhalfidle_gacha_normalH, enemy_18007_lhbque100act1halfidle_h050 act1vhalfidle1vhalfidleActitvity_35-关卡RM-H5进度达到100%并击败斑斓虫J@" H(0%Act1HalfidleFinishStageWithConditions8B act1vhalfidle_token_pointBXact1vhalfidle_gacha_normalH, enemy_18006_lhprie100act1halfidle_h040 act1vhalfidle1vhalfidleActitvity_340关卡RM-H4进度达到100%并击败恩慈祷者A! H(0%Act1HalfidleFinishStageWithConditions8D act1vhalfidle_token_pointNDXact1vhalfidle_gacha_normalH, enemy_18006_lhprie100act1halfidle_h030 act1vhalfidle1vhalfidleActitvity_330关卡RM-H3进度达到100%并击败恩慈祷者jC  H(0%Act1HalfidleFinishStageWithConditions8Eact1vhalfidle_token_pointE?act1vhalfidle_itempack_ascH, enemy_18005_lhwand100act1halfidle_h020 act1vhalfidle1vhalfidleActitvity_323关卡RM-H2进度达到100%并击败“徘徊者”D H(0%Act1HalfidleFinishStageWithConditions8>Gact1vhalfidle_token_pointnG?act1vhalfidle_itempack_ascH, enemy_18005_lhwand100act1halfidle_h010 act1vhalfidle1vhalfidleActitvity_313关卡RM-H1进度达到100%并击败“徘徊者”F <t0Act1halfidleAchieveMaxRateHact1vhalfidle_gacha_newplayer418act1halfidle_060 act1vhalfidle1vhalfidleActitvity_302关卡RM-6中至少有8种材料效率达到上限G H(0%Act1HalfidleFinishStageWithConditions8J act1vhalfidle_token_point>Jact1vhalfidle_gacha_newplayerD, enemy_18008_lhbbos100act1halfidle_060 act1vhalfidle1vhalfidleActitvity_292关卡RM-6进度达到100%并击败“老尖牙”jK H 0%Act1HalfidleFinishStageWithConditions<Kact1vhalfidle_strategy_pointKact1vhalfidle_gacha_normal(75act1halfidle_060 act1vhalfidle1vhalfidleActitvity_28关卡RM-6进度达到75%L H 0%Act1HalfidleFinishStageWithConditions<Lact1vhalfidle_strategy_point&M,act1vhalfidle_gacha_normal(50act1halfidle_060 act1vhalfidle1vhalfidleActitvity_27关卡RM-6进度达到50%N H 0%Act1HalfidleFinishStageWithConditions<JNact1vhalfidle_strategy_point~Nact1vhalfidle_gacha_normal(25act1halfidle_060 act1vhalfidle1vhalfidleActitvity_26关卡RM-6进度达到25%bM <t0Act1halfidleAchieveMaxRateOact1vhalfidle_gacha_newplayer418act1halfidle_050 act1vhalfidle1vhalfidleActitvity_252关卡RM-5中至少有8种材料效率达到上限P H(0%Act1HalfidleFinishStageWithConditions8P act1vhalfidle_token_pointQact1vhalfidle_gacha_newplayerD, enemy_18007_lhbque100act1halfidle_050 act1vhalfidle1vhalfidleActitvity_24,关卡RM-5进度达到100%并击败斑斓虫:R H 0%Act1HalfidleFinishStageWithConditions<jRact1vhalfidle_strategy_pointRact1vhalfidle_gacha_normal(75act1halfidle_050 act1vhalfidle1vhalfidleActitvity_23关卡RM-5进度达到75%S H 0%Act1HalfidleFinishStageWithConditions<Sact1vhalfidle_strategy_pointS,act1vhalfidle_gacha_normal(50act1halfidle_050 act1vhalfidle1vhalfidleActitvity_22关卡RM-5进度达到50%T H 0%Act1HalfidleFinishStageWithConditions<Uact1vhalfidle_strategy_pointNUact1vhalfidle_gacha_normal(25act1halfidle_050 act1vhalfidle1vhalfidleActitvity_21关卡RM-5进度达到25%2T <t0Act1halfidleAchieveMaxRatefVact1vhalfidle_gacha_newplayer416act1halfidle_040 act1vhalfidle1vhalfidleActitvity_202关卡RM-4中至少有6种材料效率达到上限W H(0%Act1HalfidleFinishStageWithConditions8Wact1vhalfidle_token_pointWact1vhalfidle_gacha_newplayerD, enemy_18006_lhprie100act1halfidle_040 act1vhalfidle1vhalfidleActitvity_19/关卡RM-4进度达到100%并击败恩慈祷者 Y H 0%Act1HalfidleFinishStageWithConditions<:Yact1vhalfidle_strategy_pointnYact1vhalfidle_gacha_normal(75act1halfidle_040 act1vhalfidle1vhalfidleActitvity_18关卡RM-4进度达到75%bZ H 0%Act1HalfidleFinishStageWithConditions<Zact1vhalfidle_strategy_pointZ,act1vhalfidle_gacha_normal(50act1halfidle_040 act1vhalfidle1vhalfidleActitvity_17关卡RM-4进度达到50%[ H 0%Act1HalfidleFinishStageWithConditions<[act1vhalfidle_strategy_point\act1vhalfidle_gacha_normal(25act1halfidle_040 act1vhalfidle1vhalfidleActitvity_16关卡RM-4进度达到25%[ <t0Act1halfidleAchieveMaxRate6]act1vhalfidle_gacha_newplayer416act1halfidle_030 act1vhalfidle1vhalfidleActitvity_152关卡RM-3中至少有6种材料效率达到上限B\ H(0%Act1HalfidleFinishStageWithConditions8^act1vhalfidle_token_point^act1vhalfidle_gacha_newplayerD, enemy_18005_lhwand100act1halfidle_030 act1vhalfidle1vhalfidleActitvity_142关卡RM-3进度达到100%并击败“徘徊者”_  H 0%Act1HalfidleFinishStageWithConditions<`act1vhalfidle_strategy_pointF`act1vhalfidle_gacha_normal(75act1halfidle_030 act1vhalfidle1vhalfidleActitvity_13关卡RM-3进度达到75%:a  H 0%Act1HalfidleFinishStageWithConditions<jaact1vhalfidle_strategy_pointaact1vhalfidle_gacha_normal(50act1halfidle_030 act1vhalfidle1vhalfidleActitvity_12关卡RM-3进度达到50%b  H 0%Act1HalfidleFinishStageWithConditions<bact1vhalfidle_strategy_pointbact1vhalfidle_gacha_normal(25act1halfidle_030 act1vhalfidle1vhalfidleActitvity_11关卡RM-3进度达到25%a  <t0Act1halfidleAchieveMaxRatedact1vhalfidle_gacha_newplayer415act1halfidle_020 act1vhalfidle1vhalfidleActitvity_102关卡RM-2中至少有5种材料效率达到上限*e  H(0%Act1HalfidleFinishStageWithConditions8Zeact1vhalfidle_token_pointeact1vhalfidle_gacha_newplayerD, enemy_1001_bigbo_2100act1halfidle_020 act1vhalfidle1vhalfidleActitvity_9,关卡RM-2进度达到100%并击败大亚当f H 0%Act1HalfidleFinishStageWithConditions<fdact1vhalfidle_strategy_pointgact1vhalfidle_gacha_normal(75act1halfidle_020 act1vhalfidle1vhalfidleActitvity_8关卡RM-2进度达到75% h H 0%Act1HalfidleFinishStageWithConditions<:hdact1vhalfidle_strategy_pointnhact1vhalfidle_gacha_normal(50act1halfidle_020 act1vhalfidle1vhalfidleActitvity_7关卡RM-2进度达到50%bi H 0%Act1HalfidleFinishStageWithConditions<idact1vhalfidle_strategy_pointidact1vhalfidle_gacha_normal(25act1halfidle_020 act1vhalfidle1vhalfidleActitvity_6关卡RM-2进度达到25%j H(0%Act1HalfidleFinishStageWithConditions8jact1vhalfidle_token_pointkact1vhalfidle_gacha_newplayerD, enemy_1502_crowns100act1halfidle_010 act1vhalfidle1vhalfidleActitvity_5,关卡RM-1进度达到100%并击败弑君者Bl H 0%Act1HalfidleFinishStageWithConditions<rl2act1vhalfidle_strategy_pointlact1vhalfidle_gacha_normal(75act1halfidle_010 act1vhalfidle1vhalfidleActitvity_4关卡RM-1进度达到75%m H 0%Act1HalfidleFinishStageWithConditions<m2act1vhalfidle_strategy_pointmPact1vhalfidle_gacha_normal(50act1halfidle_010 act1vhalfidle1vhalfidleActitvity_3关卡RM-1进度达到50%n H 0%Act1HalfidleFinishStageWithConditions<"o2act1vhalfidle_strategy_pointVo<act1vhalfidle_gacha_normal(25act1halfidle_010 act1vhalfidle1vhalfidleActitvity_2关卡RM-1进度达到25%Jp H0%Act1HalfidleFinishStageWithConditions<zp2act1vhalfidle_strategy_pointpact1vhalfidle_gacha_normal,100act1halfidle_tr010 act1vhalfidle1vhalfidleActitvity_1关卡RM-TR-1进度达到100%o 4`x0ActMultiV3GainLikeqact2multi_token_cap100 act2multiact2multiActivity_collect_02累计获得10个赞p 4`x0ActMultiV3GainPhotoract2multi_token_cap200 act2multiact2multiActivity_collect_01累计获得20张照片s 8d0ActMultiV3SimpleEventsact2multi_token_cap(100coop_give_cost0 act2multiact2multiActivity_log_09累计捐献100点费用t 8d0ActMultiV3SimpleEventtact2multi_token_cap(100coop_spawn_unit0 act2multiact2multiActivity_log_080累计部署100次干员(不包括训练赛)s 8d0ActMultiV3SimpleEventuact2multi_token_cap,50000coop_heal_unit0 act2multiact2multiActivity_log_072干员累计治疗50000点(不包括训练赛)t 8d0ActMultiV3SimpleEventvact2multi_token_cap050000coop_take_damage0 act2multiact2multiActivity_log_06>干员累计承受超过50000点伤害(不包括训练赛)v 8d0ActMultiV3SimpleEvent2xact2multi_token_cap(100coop_cast_skill0 act2multiact2multiActivity_log_05<干员累计发动技能超过100次(不包括训练赛)2w 8d0ActMultiV3SimpleEventby(act2multi_token_cap0100000coop_damage_range0 act2multiact2multiActivity_log_04E累计使用远程干员造成100000点伤害(不包括训练赛)rx 8d0ActMultiV3SimpleEventzact2multi_token_cap020000coop_damage_range0 act2multiact2multiActivity_log_03D累计使用远程干员造成20000点伤害(不包括训练赛)y 8d0ActMultiV3SimpleEvent{(act2multi_token_cap0100000coop_damage_melee0 act2multiact2multiActivity_log_02E累计使用近战干员造成100000点伤害(不包括训练赛)z 8d0ActMultiV3SimpleEvent"}act2multi_token_cap020000coop_damage_melee0 act2multiact2multiActivity_log_01D累计使用近战干员造成20000点伤害(不包括训练赛)B~ <h0ActMultiV3PassWithReverseb~(act2multi_token_cap60 act2multiact2multiActivity_pos_04以互选模式完成6次比赛: <h0ActMultiV3PassWithReverseZact2multi_token_cap30 act2multiact2multiActivity_pos_03以互选模式完成3次比赛2 <h0ActMultiV3PassWithMatchPosR(act2multi_token_cap 6COACH0 act2multiact2multiActivity_pos_02以教练身份完成6次比赛: <h0ActMultiV3PassWithMatchPosZact2multi_token_cap 3COACH0 act2multiact2multiActivity_pos_01以教练身份完成3次比赛B 8d0<X0ActMultiV3DefenceWave^(act2multi_token_cap50act2multi_fortress-rm01;act2multi_fortress-01;act2multi_fortress-02;act2multi_fortress-ex-rm01;act2multi_fortress-ex-01;act2multi_fortress-ex-02;act2multi_fortress-hard-010 act2multiact2multiActivity_fort_11G所有堡垒守御比赛累计抵御50个波次(不包括训练赛) 8d0<X0ActMultiV3DefenceWave.act2multi_token_cap20act2multi_fortress-rm01;act2multi_fortress-01;act2multi_fortress-02;act2multi_fortress-ex-rm01;act2multi_fortress-ex-01;act2multi_fortress-ex-02;act2multi_fortress-hard-010 act2multiact2multiActivity_fort_10G所有堡垒守御比赛累计抵御20个波次(不包括训练赛) 8d0<X0ActMultiV3DefenceWaveact2multi_token_cap10act2multi_fortress-rm01;act2multi_fortress-01;act2multi_fortress-02;act2multi_fortress-ex-rm01;act2multi_fortress-ex-01;act2multi_fortress-ex-02;act2multi_fortress-hard-010 act2multiact2multiActivity_fort_09G所有堡垒守御比赛累计抵御10个波次(不包括训练赛) 8d0ActMultiV3DefenceDamage҇(act2multi_token_cap81000act2multi_fortress-hard-010 act2multiact2multiActivity_fort_08.在IG-S-5中,试炼丰碑伤害达到1000点 4`0ActMultiV3StageStar(act2multi_token_cap@31act2multi_fortress-hard-010 act2multiact2multiActivity_fort_07以3枚嘉奖印章完成IG-S-5 4`0ActMultiV3StageStaract2multi_token_cap@31act2multi_fortress-ex-rm010 act2multiact2multiActivity_fort_06 以3枚嘉奖印章完成IG-DF-6 4`0ActMultiV3StageStarFact2multi_token_cap@31act2multi_fortress-ex-020 act2multiact2multiActivity_fort_05 以3枚嘉奖印章完成IG-DF-5B 4`0ActMultiV3StageStarnact2multi_token_cap@31act2multi_fortress-ex-010 act2multiact2multiActivity_fort_04 以3枚嘉奖印章完成IG-DF-4z 4`0ActMultiV3StageStaract2multi_token_cap<31act2multi_fortress-rm010 act2multiact2multiActivity_fort_03 以3枚嘉奖印章完成IG-DF-3 4`0ActMultiV3StageStaract2multi_token_cap<31act2multi_fortress-020 act2multiact2multiActivity_fort_02 以3枚嘉奖印章完成IG-DF-2 4`0ActMultiV3StageStarҏact2multi_token_cap<31act2multi_fortress-010 act2multiact2multiActivity_fort_01 以3枚嘉奖印章完成IG-DF-1ʎ @l0ActMultiV3CompleteSimpleEvent(act2multi_token_cap<07coop_gain_score_enemy00 act2multiact2multiActivity_raft_07s一次障碍漂航比赛中击败<红宝石飞翼>、<蓝宝石飞翼>或<钻石飞翼>7次(不包括训练赛)J @l0ActMultiV3CompleteSimpleEventact2multi_token_cap<03coop_gain_score_enemy00 act2multiact2multiActivity_raft_06s一次障碍漂航比赛中击败<红宝石飞翼>、<蓝宝石飞翼>或<钻石飞翼>3次(不包括训练赛)ʑ 8d0ActMultiV3SimpleEventact2multi_token_cap030coop_boat_build_deck0 act2multiact2multiActivity_raft_055累计部署任意浮板30次(不包括训练赛) 8d0ActMultiV3SimpleEvent*act2multi_token_cap015coop_boat_build_deck0 act2multiact2multiActivity_raft_045累计部署任意浮板15次(不包括训练赛): 4`0ActMultiV3StageStarR(act2multi_token_cap831act2multi_hard-raft0 act2multiact2multiActivity_raft_03以3枚嘉奖印章完成IG-S-4B 4`0ActMultiV3StageStarnact2multi_token_cap831act2multi_ex-raft0 act2multiact2multiActivity_raft_02 以3枚嘉奖印章完成IG-OR-2r 4`0ActMultiV3StageStaract2multi_token_cap431act2multi_raft0 act2multiact2multiActivity_raft_01 以3枚嘉奖印章完成IG-OR-1 4`@Lh0ActMultiV3StageStar(act2multi_token_cap341act2multi_rm01;act2multi_rm02;act2multi_rm03;act2multi_rm04;act2multi_01;act2multi_02;act2multi_03;act2multi_04;act2multi_05;act2multi_06;act2multi_07;act2multi_08;act2multi_09;act2multi_10;act2multi_rm-ex01;act2multi_rm-ex02;act2multi_rm-ex03;act2multi_rm-ex04;act2multi_ex01;act2multi_ex02;act2multi_ex03;act2multi_ex04;act2multi_ex05;act2multi_ex06;act2multi_ex07;act2multi_ex08;act2multi_ex09;act2multi_ex10;act2multi_hard-01;act2multi_hard-02;act2multi_hard-03;act2multi_raft;act2multi_ex-raft;act2multi_hard-raft;act2multi_fortress-rm01;act2multi_fortress-01;act2multi_fortress-02;act2multi_fortress-ex-rm01;act2multi_fortress-ex-01;act2multi_fortress-ex-02;act2multi_fortress-hard-010 act2multiact2multiActivity_normal_34=以3枚嘉奖印章完成所有比赛(不包括训练赛)b 4`0ActMultiV3StageStarz(act2multi_token_cap35dact2multi_hard-01;act2multi_hard-02;act2multi_hard-03;act2multi_hard-raft;act2multi_fortress-hard-010 act2multiact2multiActivity_normal_33(以3枚嘉奖印章完成所有特级赛ڞ 4`0ActMultiV3StageStar(act2multi_token_capd318<act2multi_ex01;act2multi_ex02;act2multi_ex03;act2multi_rm-ex01;act2multi_ex04;act2multi_ex05;act2multi_ex06;act2multi_rm-ex02;act2multi_ex07;act2multi_ex08;act2multi_rm-ex03;act2multi_ex09;act2multi_ex10;act2multi_rm-ex04;act2multi_ex-raft;act2multi_fortress-ex-rm01;act2multi_fortress-ex-01;act2multi_fortress-ex-020 act2multiact2multiActivity_normal_32(以3枚嘉奖印章完成所有高级赛* 4`0ActMultiV3StageStarB(act2multi_token_cap831act2multi_hard-030 act2multiact2multiActivity_normal_31以3枚嘉奖印章完成IG-S-3B 4`0ActMultiV3StageStarZ(act2multi_token_cap831act2multi_hard-020 act2multiact2multiActivity_normal_30以3枚嘉奖印章完成IG-S-2Z 4`0ActMultiV3StageStarr(act2multi_token_cap831act2multi_hard-010 act2multiact2multiActivity_normal_29以3枚嘉奖印章完成IG-S-1br 4`0ActMultiV3StageStaract2multi_token_cap831act2multi_rm-ex040 act2multiact2multiActivity_normal_28!以3枚嘉奖印章完成IG-EX-14q 4`0ActMultiV3StageStaract2multi_token_cap431act2multi_ex100 act2multiact2multiActivity_normal_27!以3枚嘉奖印章完成IG-EX-13p 4`0ActMultiV3StageStar¦act2multi_token_cap431act2multi_ex090 act2multiact2multiActivity_normal_26!以3枚嘉奖印章完成IG-EX-12o 4`0ActMultiV3StageStarާact2multi_token_cap831act2multi_rm-ex030 act2multiact2multiActivity_normal_25!以3枚嘉奖印章完成IG-EX-11n 4`0ActMultiV3StageStaract2multi_token_cap431act2multi_ex080 act2multiact2multiActivity_normal_24!以3枚嘉奖印章完成IG-EX-10m 4`0ActMultiV3StageStaract2multi_token_cap431act2multi_ex070 act2multiact2multiActivity_normal_23 以3枚嘉奖印章完成IG-EX-9l 4`0ActMultiV3StageStar.act2multi_token_cap831act2multi_rm-ex020 act2multiact2multiActivity_normal_22 以3枚嘉奖印章完成IG-EX-82k 4`0ActMultiV3StageStarJact2multi_token_cap431act2multi_ex060 act2multiact2multiActivity_normal_21 以3枚嘉奖印章完成IG-EX-7Jj 4`0ActMultiV3StageStarbact2multi_token_cap431act2multi_ex050 act2multiact2multiActivity_normal_20 以3枚嘉奖印章完成IG-EX-6bi 4`0ActMultiV3StageStarzact2multi_token_cap431act2multi_ex040 act2multiact2multiActivity_normal_19 以3枚嘉奖印章完成IG-EX-5jh 4`0ActMultiV3StageStaract2multi_token_cap831act2multi_rm-ex010 act2multiact2multiActivity_normal_18 以3枚嘉奖印章完成IG-EX-4g 4`0ActMultiV3StageStaract2multi_token_cap431act2multi_ex030 act2multiact2multiActivity_normal_17 以3枚嘉奖印章完成IG-EX-3f 4`0ActMultiV3StageStarʱact2multi_token_cap431act2multi_ex020 act2multiact2multiActivity_normal_16 以3枚嘉奖印章完成IG-EX-2ʲe 4`0ActMultiV3StageStaract2multi_token_cap431act2multi_ex010 act2multiact2multiActivity_normal_15 以3枚嘉奖印章完成IG-EX-1ұ 4`0ActMultiV3StageStaract2multi_token_cap431act2multi_rm040 act2multiact2multiActivity_normal_14以3枚嘉奖印章完成IG-14  4`0ActMultiV3StageStaract2multi_token_cap431 act2multi_100 act2multiact2multiActivity_normal_13以3枚嘉奖印章完成IG-13  4`0ActMultiV3StageStar.act2multi_token_cap431 act2multi_090 act2multiact2multiActivity_normal_12以3枚嘉奖印章完成IG-12  4`0ActMultiV3StageStarFact2multi_token_cap431act2multi_rm030 act2multiact2multiActivity_normal_11以3枚嘉奖印章完成IG-112  4`0ActMultiV3StageStar^act2multi_token_cap431 act2multi_080 act2multiact2multiActivity_normal_10以3枚嘉奖印章完成IG-10J  4`0ActMultiV3StageStarvact2multi_token_cap431 act2multi_070 act2multiact2multiActivity_normal_09以3枚嘉奖印章完成IG-9b 4`0ActMultiV3StageStaract2multi_token_cap431act2multi_rm020 act2multiact2multiActivity_normal_08以3枚嘉奖印章完成IG-8z 4`0ActMultiV3StageStaract2multi_token_cap431 act2multi_060 act2multiact2multiActivity_normal_07以3枚嘉奖印章完成IG-7 4`0ActMultiV3StageStaract2multi_token_cap431 act2multi_050 act2multiact2multiActivity_normal_06以3枚嘉奖印章完成IG-6 4`0ActMultiV3StageStarֽact2multi_token_cap431 act2multi_040 act2multiact2multiActivity_normal_05以3枚嘉奖印章完成IG-5¼ 4`0ActMultiV3StageStaract2multi_token_cap431act2multi_rm010 act2multiact2multiActivity_normal_04以3枚嘉奖印章完成IG-4ڽ 4`0ActMultiV3StageStaract2multi_token_cap431 act2multi_030 act2multiact2multiActivity_normal_03以3枚嘉奖印章完成IG-3 4`0ActMultiV3StageStaract2multi_token_cap431 act2multi_020 act2multiact2multiActivity_normal_02以3枚嘉奖印章完成IG-2  4`0ActMultiV3StageStar6act2multi_token_cap431 act2multi_010 act2multiact2multiActivity_normal_01以3枚嘉奖印章完成IG-12 7h 4`0CompleteAnyStageJ(act3mainss_token02main_16-16^main_16-16#s0 act3mainssact3mainssActivity_9 通关16-17*7h 4`0CompleteAnyStageB(act3mainss_token02main_16-14^main_16-14#s0 act3mainssact3mainssActivity_8 通关16-15"7h 4`0CompleteAnyStage:(act3mainss_token02main_16-12^main_16-12#s0 act3mainssact3mainssActivity_7 通关16-137h 4`0CompleteAnyStage2(act3mainss_token02main_16-10^main_16-10#s0 act3mainssact3mainssActivity_6 通关16-117h 4`0CompleteAnyStage*(act3mainss_token02main_16-09^main_16-09#s0 act3mainssact3mainssActivity_5 通关16-10 7h 4`0CompleteAnyStage"(act3mainss_token02main_16-05^main_16-05#s0 act3mainssact3mainssActivity_4 通关16-67h 4`0CompleteAnyStage(act3mainss_token02main_16-04^main_16-04#s0 act3mainssact3mainssActivity_3 通关16-57h 4`0CompleteAnyStage(act3mainss_token02main_16-02^main_16-02#s0 act3mainssact3mainssActivity_2 通关16-37h 4`0CompleteAnyStage (act3mainss_token02main_16-01^main_16-01#s0 act3mainssact3mainssActivity_1 通关16-2  4h0CompleteStageActxact46side_token_detector@85%act46side_01^act46side_02^act46side_03^act46side_04^act46side_05^act46side_06^act46side_07^act46side_08^act46side_09^act46side_10^act46side_ex01^act46side_ex01#f#^act46side_ex02^act46side_ex02#f#^act46side_ex03^act46side_ex03#f#^act46side_ex04^act46side_ex04#f#^act46side_ex05^act46side_ex05#f#^act46side_ex06^act46side_ex06#f#^act46side_ex07^act46side_ex07#f#^act46side_ex08^act46side_ex08#f#^act46side_s01^act46side_s01#f#^act46side_s02^act46side_s02#f#^act46side_s03^act46side_s03#f#^act46side_s04^act46side_s04#f#^^act46side_s05^act46side_s05#f#0 act46side46sideActivity_32'通关活动关卡85次,不含教学关 4h0CompleteStageAct*dact46side_token_detector@45%act46side_01^act46side_02^act46side_03^act46side_04^act46side_05^act46side_06^act46side_07^act46side_08^act46side_09^act46side_10^act46side_ex01^act46side_ex01#f#^act46side_ex02^act46side_ex02#f#^act46side_ex03^act46side_ex03#f#^act46side_ex04^act46side_ex04#f#^act46side_ex05^act46side_ex05#f#^act46side_ex06^act46side_ex06#f#^act46side_ex07^act46side_ex07#f#^act46side_ex08^act46side_ex08#f#^act46side_s01^act46side_s01#f#^act46side_s02^act46side_s02#f#^act46side_s03^act46side_s03#f#^act46side_s04^act46side_s04#f#^^act46side_s05^act46side_s05#f#0 act46side46sideActivity_31'通关活动关卡45次,不含教学关: 4h0CompleteStageActRPact46side_token_detector@15%act46side_01^act46side_02^act46side_03^act46side_04^act46side_05^act46side_06^act46side_07^act46side_08^act46side_09^act46side_10^act46side_ex01^act46side_ex01#f#^act46side_ex02^act46side_ex02#f#^act46side_ex03^act46side_ex03#f#^act46side_ex04^act46side_ex04#f#^act46side_ex05^act46side_ex05#f#^act46side_ex06^act46side_ex06#f#^act46side_ex07^act46side_ex07#f#^act46side_ex08^act46side_ex08#f#^act46side_s01^act46side_s01#f#^act46side_s02^act46side_s02#f#^act46side_s03^act46side_s03#f#^act46side_s04^act46side_s04#f#^^act46side_s05^act46side_s05#f#0 act46side46sideActivity_30'通关活动关卡15次,不含教学关R 4h0CompleteAnyStage~Pact46side_token_detector(3 act46side_s050 act46side46sideActivity_29以3星评价完成OS-S-5Z 4h0CompleteAnyStage<act46side_token_detector(3 act46side_s040 act46side46sideActivity_28以3星评价完成OS-S-4b 4h0CompleteAnyStage<act46side_token_detector(3 act46side_s030 act46side46sideActivity_27以3星评价完成OS-S-3j 4h0CompleteAnyStage(act46side_token_detector(3 act46side_s020 act46side46sideActivity_26以3星评价完成OS-S-2r 4h0CompleteAnyStage(act46side_token_detector(3 act46side_s010 act46side46sideActivity_25以3星评价完成OS-S-1z 4t0CompleteAnyStage'furni_terracommericials_ExplorerPack_01,2act46side_ex08#f#0 act46side46sideActivity_24通关OS-EX-8突袭模式 4h0CompleteAnyStagePact46side_token_detector(2act46side_ex080 act46side46sideActivity_23 通关OS-EX-8 4h0CompleteAnyStagePact46side_token_detector(2act46side_ex070 act46side46sideActivity_22 通关OS-EX-7 4h0CompleteAnyStage<act46side_token_detector(2act46side_ex060 act46side46sideActivity_21 通关OS-EX-6 4h0CompleteAnyStage<act46side_token_detector(2act46side_ex050 act46side46sideActivity_20 通关OS-EX-5 4h0CompleteAnyStage<act46side_token_detector(2act46side_ex040 act46side46sideActivity_19 通关OS-EX-4z 4h0CompleteAnyStage<act46side_token_detector(2act46side_ex030 act46side46sideActivity_18 通关OS-EX-3r 4h0CompleteAnyStage(act46side_token_detector(2act46side_ex020 act46side46sideActivity_17 通关OS-EX-2j 4h0CompleteAnyStage(act46side_token_detector(2act46side_ex010 act46side46sideActivity_16 通关OS-EX-1R 4`0CompleteAnyStage~mod_unlock_token(3 act46side_100 act46side46sideActivity_15以3星评价完成OS-10b 40CompleteAnyStage8~furni_tradeLounge_shelf_01xact46side_token_detector(2 act46side_100 act46side46sideActivity_14 通关OS-10  4h0CompleteAnyStagefurni_tradeLounge_chair_01(3 act46side_090 act46side46sideActivity_13以3星评价完成OS-9z  40CompleteAnyStage<furni_tradeLounge_statueBox_01dact46side_token_detector(2 act46side_090 act46side46sideActivity_12 通关OS-9  4h0CompleteAnyStagefurni_tradeLounge_column_01(3 act46side_080 act46side46sideActivity_11以3星评价完成OS-8  40CompleteAnyStage@ furni_tradeLounge_ceilinglamp_01dact46side_token_detector(2 act46side_080 act46side46sideActivity_10 通关OS-8  4h0CompleteAnyStagefurni_tradeLounge_sofa_01(3 act46side_070 act46side46sideActivity_9以3星评价完成OS-7 40CompleteAnyStage@"furni_tradeLounge_coffeemachine_01>Pact46side_token_detector(2 act46side_070 act46side46sideActivity_8 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( @`8`,Ll Dd(Hl4Tt , P p ( T |  8XD<tHTU8   FFD8000D5act0D5actVL* $,限时活动进行中7AAC0Dact1d5act1d5|VL $,限时活动进行中9e1f28act2d5act2d5VL $,限时活动进行中00b7eeact2d8act2d8 (0共竞目标\n限时任务e4264f act1teamquest act1teamquestT (0温情时光合作活动f490a5 act5switch act5switchP $,特别公开\n招募0072ff act1recruit act1recruitxP $,喀兰圣山许愿墙2c3abf act13pray act13prayT (0感谢庆典限时签到3630d1 act55sign act55signLTZ (0感谢庆典特别登录3630d1 act26login act26loginP $,特别公开\n招募ecac00 act2recruit act2recruit T. 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act19side_05加密实验记录02&3星通关DV-5,且不击败多萝西, $((,<Ptact19side_tr01解密实验记录"完成【DV-TR-1】后获取档案I{0}星通关关卡{1}, 单位{2}(Array)触发事件{3}(Array)至少{4}次科学本就超脱常识。在实验基地的走廊上,机甲阻挡前路时,留心观察,尝试处理可能会产生反应的实验体及其反应之物,是开始研究的第一步。 act19side_03加密实验记录01:3星通关DV-3,且至少击败1个R-31重型动力装甲未知事件01n<#!00L< < H Xt0 $  ,<XtL 活动获得 资源点数act1vhalfidle_token_pointact1vhalfidle_token_point]各类建设资源经换算后得出的点数。凭此点数可向可露希尔换取奖励。v罗德岛绝非一天建成。但每一天,我们都会将它建设得比昨天更强大。 “为了罗德岛。” act1vhalfidleact1vhalfidle_token_pointLB0DXlH特定生产模块所有材料随机random_all_modelrandom_all_modelB可用来在次生预案中为罗德岛生产建设提供助力。前哨支点内能够收集到的各类资源。长久的战斗与实验已经证明,没有一无是处的物品,只有没弄清用法的物资。 act1vhalfidlerandom_all_modelp@Th|4!特定生产模块;加急指标精英进阶信物random_asc_modelrandom_asc_model9可用来在次生预案中为干员晋升精英职称。x代表着精英称号的信物。持有它便说明持有者在前哨支点的生产建设中得到了充分的认可。 act1vhalfidlerandom_asc_model0v,<L\ 营建策略特约邀请函 gacha_direct gacha_direct*可用来在特约任命中任命干员。i为紧急情况准备的通讯器具,接收到指令的机动待命干员将会在第一时间抵达。 act1vhalfidle gacha_direct̡\d,DP\ 营建策略核心机动密令·β gacha_pac6 gacha_pac6Q使用后可立即将以下干员加入战备:凯尔希、妮芙、刻俄柏。i为紧急情况准备的通讯器具,接收到指令的机动待命干员将会在第一时间抵达。 act1vhalfidle gacha_pac6@\,DP\ 营建策略核心机动密令·α gacha_pac5 gacha_pac5Q使用后可立即将以下干员加入战备:史尔特尔、泥岩、温蒂。i为紧急情况准备的通讯器具,接收到指令的机动待命干员将会在第一时间抵达。 act1vhalfidle gacha_pac5`L,DP\  营建策略精锐机动密令·β gacha_pac4 gacha_pac4W使用后可立即将以下干员加入战备:鸿雪、炎狱炎熔、濯尘芙蓉。i为紧急情况准备的通讯器具,接收到指令的机动待命干员将会在第一时间抵达。 act1vhalfidle gacha_pac4,\,DP\ 营建策略精锐机动密令·α gacha_pac3 gacha_pac3Q使用后可立即将以下干员加入战备:隐德来希、晓歌、奥达。i为紧急情况准备的通讯器具,接收到指令的机动待命干员将会在第一时间抵达。 act1vhalfidle gacha_pac3h8,DP\( 营建策略标准机动密令·β gacha_pac2 gacha_pac2]使用后可立即将以下干员加入战备:夏栎、寒芒克洛丝、天火、明椒。i为紧急情况准备的通讯器具,接收到指令的机动待命干员将会在第一时间抵达。 act1vhalfidle gacha_pac2 `,DP\  营建策略标准机动密令·α gacha_pac1 gacha_pac1T使用后可立即将以下干员加入战备:极境、绮良、临光、星极。i为紧急情况准备的通讯器具,接收到指令的机动待命干员将会在第一时间抵达。 act1vhalfidle gacha_pac1H0 8HXh营建策略;加急指标 精炼矿核gacha_newplayergacha_newplayer*可用来在专项任命中任命干员。r封装矿核精炼提纯后的产物,存量稀少,一般作为开拓新生产基地时的启动资源使用。 act1vhalfidlegacha_newplayer `t|P@资源采集;生产模块获得:<猎户村落><水产村落>特种进阶信物asc_spcasc_spc<可用来在次生预案中进行干员精英职称晋升。代表着精英特种干员职称的信物。持有它便说明持有者已经在前哨支点的生产建设中得到了充分的认可。 act1vhalfidleasc_spc8 `t|PB资源采集;生产模块获得<藏书馆><大图书馆><山脉>辅助进阶信物asc_supasc_sup<可用来在次生预案中进行干员精英职称晋升。代表着精英辅助干员职称的信物。持有它便说明持有者已经在前哨支点的生产建设中得到了充分的认可。 act1vhalfidleasc_supD Pdlt@2资源采集;生产模块获得:<山地村落>医疗进阶信物asc_medasc_med<可用来在次生预案中进行干员精英职称晋升。代表着精英医疗干员职称的信物。持有它便说明持有者已经在前哨支点的生产建设中得到了充分的认可。 act1vhalfidleasc_medذp \pxL=资源采集;生产模块获得:<藏书馆><大图书馆>术师进阶信物asc_cstasc_cst<可用来在次生预案中进行干员精英职称晋升。代表着精英术师干员职称的信物。持有它便说明持有者已经在前哨支点的生产建设中得到了充分的认可。 act1vhalfidleasc_cstxh|XH资源采集;生产模块获得:<猎户村落><侦测中心><河流>狙击进阶信物asc_snpasc_snp<可用来在次生预案中进行干员精英职称晋升。代表着精英狙击干员职称的信物。持有它便说明持有者已经在前哨支点的生产建设中得到了充分的认可。 act1vhalfidleasc_snp$`t|P@资源采集;生产模块获得:<山地村落><水产村落>重装进阶信物asc_tnkasc_tnk<可用来在次生预案中进行干员精英职称晋升。代表着精英重装干员职称的信物。持有它便说明持有者已经在前哨支点的生产建设中得到了充分的认可。 act1vhalfidleasc_tnkȵ``t|PB资源采集;生产模块获得:<牧场村落><密林><河流>近卫进阶信物asc_grdasc_grd<可用来在次生预案中进行干员精英职称晋升。代表着精英近卫干员职称的信物。持有它便说明持有者已经在前哨支点的生产建设中得到了充分的认可。 act1vhalfidleasc_grdlXlt|H:资源采集;生产模块获得:<牧场村落><密林>先锋进阶信物asc_pioasc_pio<可用来在次生预案中进行干员精英职称晋升。代表着精英先锋干员职称的信物。持有它便说明持有者已经在前哨支点的生产建设中得到了充分的认可。 act1vhalfidleasc_pio ($ 8HXh资源采集;前哨支点 策略信标strategy_pointstrategy_point0可用来在次生预案中应用营建策略。带有可露希尔加密签名的虚拟信标,投放数量经过她的精密计算,可以确保从罗德岛总部调拨的援助得到更有效率的使用。 “比起一张呆板的生产计划表格,这样难道不是更有趣吗?” act1vhalfidlestrategy_point hx|J资源采集;加急指标;前哨支点:<源石矿脉>、领袖敌人 封装矿核 gacha_normal gacha_normal*可用来在随机任命中任命干员。从源石矿脉核心位置取出并妥善封存的矿石样本。在缺少必要精炼提纯工业条件的环境下,封装矿核可以作为高纯度源石燃料的替代品。 act1vhalfidle gacha_normall|8HT`,资源采集;前哨支点 技巧手册 skill_exp skill_exp9可用来在次生预案中提升干员的技能等级。生产建设所需的技巧并不比在战场上厮杀需要的少。请牢记:时时注意,处处留神。齐心协力,共同进步。 act1vhalfidle skill_exph ,(  $ 8HT`@资源采集;前哨支点 培训手册 level_exp level_exp9可用来在次生预案中提升干员的培训等级。踏入前哨支点,最为必需的便是不怕艰苦的勇气和谦虚好学的态度。请牢记:安全生产,人人有责。从头学起,分秒必争。 act1vhalfidle level_exp,@k ~8}|hzxwpu8srpnmk,k0jig fdDcba`_^]x\`[tYW|V`UT<T;:8`786`54l3p241\0.-,\+*)'`&$(#"!H`Td < D  l`THTHfirework_plate_107,n!!firework_plate_107firework_plate_106,8"@"6JRfirework_plate_106$firework_plate_105,""firework_plate_105(firework_plate_104|@f$p(|(#$(($(($$)$)>firework_plate_104ؕfirework_plate_103\0)$) *&L%4*firework_plate_103firework_plate_102\0**& +&.4+`&firework_plate_102 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act38side_01 act38side_01tPV-TR-1act38side_tr01( TX|I00@Xh(  toast_animal_4解锁了凛冽装药 act38side_07D$firework_animal_4_3_nfirework_animal_4_2_nfirework_animal_4_1_nD$firework_animal_4_3_m_lfirework_animal_4_2_m_lfirework_animal_4_1_m_lD$firework_animal_4_3_m_ufirework_animal_4_2_m_ufirework_animal_4_1_m_u firework_choice_btn_name_emperorA装药切换成功! 当前效果为<@firework.animal>寒冷 企鹅(暂时不用)firework_animal_4e攻击对目标造成寒冷,持续4秒。e攻击对目标造成寒冷,持续4秒。firework_animal_4L( 8,(40 $ ,<Tttoast_animal_3解锁了怪戾装药D$firework_animal_3_3_nfirework_animal_3_2_nfirework_animal_3_1_nD$firework_animal_3_3_m_lfirework_animal_3_2_m_lfirework_animal_3_1_m_lD$firework_animal_3_3_m_ufirework_animal_3_2_m_ufirework_animal_3_1_m_ufirework_choice_btn_name_wolf@装药切换成功! 当前效果为<@firework.animal>坚忍狼(暂时不用)firework_animal_3使攻击范围内的我方与敌方单位获得最高+50攻击速度坚忍(损失70%生命值时达到最大加成)。使攻击范围内的我方与敌方单位获得最高+50攻击速度坚忍(损失70%生命值时达到最大加成)。firework_animal_3P( <0,84  ($ 0@Xh(toast_animal_2解锁了怠惰装药 act38side_01D$firework_animal_2_3_nfirework_animal_2_2_nfirework_animal_2_1_nD$firework_animal_2_3_m_lfirework_animal_2_2_m_lfirework_animal_2_1_m_lD$firework_animal_2_3_m_ufirework_animal_2_2_m_ufirework_animal_2_1_m_ufirework_choice_btn_name_cat@装药切换成功! 当前效果为<@firework.animal>减速猫(暂时不用)firework_animal_2使攻击范围内的我方与敌方单位攻击速度-70,且敌方单位移动速度-70%。使攻击范围内的我方与敌方单位攻击速度-70,且敌方单位移动速度-70%。firework_animal_2T(T 8,(40 $ 0@Xh(toast_animal_1解锁了炽燃装药 act38side_04D$firework_animal_1_3_nfirework_animal_1_2_nfirework_animal_1_1_nD$firework_animal_1_3_m_lfirework_animal_1_2_m_lfirework_animal_1_1_m_lD$firework_animal_1_3_m_ufirework_animal_1_2_m_ufirework_animal_1_1_m_ufirework_choice_btn_name_sheep@装药切换成功! 当前效果为<@firework.animal>灼燃羊(暂时不用)firework_animal_1m攻击附带相当于攻击力50%灼燃损伤。m攻击附带相当于攻击力50%灼燃损伤。firework_animal_1$    @HpL |?XLT`\H4  p\ X   <Xt`X@ 0p0 ReachAbility$300633272P<(300300300 TEAMVALUE_3 TEAMVALUE_2 TEAMVALUE_1 mission_27*作战部队的三项能力值均达到300 mission_27Z@l 0p0 ReachAbility$3107432001P<(60000 TEAMVALUE_3 TEAMVALUE_2 TEAMVALUE_1 mission_26'作战部队的医护能力值达到600 mission_26`[@ 0p0 ReachAbility$V31064r3272P<(05500 TEAMVALUE_3 TEAMVALUE_2 TEAMVALUE_1 mission_25'作战部队的情报能力值达到550 mission_25\@ 0p0 ReachAbility$300943272P<(00500 TEAMVALUE_3 TEAMVALUE_2 TEAMVALUE_1 mission_24'作战部队的后勤能力值达到500 mission_24^tx 4T`dp0FinishEventNTimes0u4001120 mission_23累计完成120次事件决策 mission_23^T< 4T`dp0FinishEventNTimes N400160 mission_22累计完成60次事件决策 mission_22_4 4T`dp0FinishEventNTimes'400130 mission_21累计完成30次事件决策 mission_21` 4T`dp0FinishGameNTimes0u40013 mission_201累计完成3次抵达伦蒂尼姆的作战任务 mission_20a  4T`dp0FinishGameNTimes20032 mission_191累计完成2次抵达伦蒂尼姆的作战任务 mission_19b 4T`dp0FinishGameNTimes :40011 mission_181累计完成1次抵达伦蒂尼姆的作战任务 mission_18c@ 00 FinishEventX$v!32001!0furni_terracommericials_WrankwoodFilmFestival_01 完成了事件链3eventSerial_3_5 mission_17$完成“诡影迷踪”系列事件 mission_17dD 0P0 FinishEventX"30084 完成了事件链2eventSerial_2_4 mission_16完成“游侠”系列事件 mission_16e< 0P0 FinishEventX#3302 完成了事件链1eventSerial_1_3 mission_15*完成“支援作战平台”系列事件 mission_15fT ,0 PassTargetX$$30084$furni_terratimes_Babel_01 target_4_5 mission_145在最终阶段选择行动“结局E-尽在掌握” mission_14ht  ,l0 PassTargetX$&31084&30115 target_4_4 mission_135在最终阶段选择行动“结局D-强行突围” mission_13(i  ,l0 PassTargetX$'310146'30115 target_4_3 mission_125在最终阶段选择行动“结局C-深入险境” mission_12@j  ,l0 PassTargetX$2(31064N(30115 target_4_2 mission_115在最终阶段选择行动“结局B-早有准备” mission_11Xk  ,l0 PassTargetX$J)31074f)30145 target_4_1 mission_105在最终阶段选择行动“结局A-因地制宜” mission_10pl  ,|0 PassStageX$b*3272~*-avatar_activity_EP14stage_3 mission_9"作战部队顺利通过第3阶段 mission_9m ,l0 PassTargetX$n+31013+32001 target_3_3 mission_83作战部队通过危机事件“3C-提供援助” mission_8n ,l0 PassTargetX$~,31023,3272 target_3_2 mission_73作战部队通过危机事件“3B-潜行穿越” mission_7o  ,l0 PassTargetX$-3302-3272 target_3_1 mission_63作战部队通过危机事件“3A-绕道而行” mission_6p ,l|0 PassStageX$.30033.3271stage_2 mission_5"作战部队顺利通过第2阶段 mission_5q ,L`dp0 PassTargetX/ 3301 target_2_2 mission_43作战部队通过危机事件“2B-随机应变” mission_4r ,L`dp0 PassTargetX030042 target_2_1 mission_33作战部队通过危机事件“2A-全速前进” mission_3s4,0(, $ , ,L\`l0 PassStageX130022stage_1 mission_2"作战部队顺利通过第1阶段 mission_2t4,4,0$( , ,L`dp0 PassTargetX230062 target_1_1 mission_13作战部队通过危机事件“1A-做好准备” mission_1 D ,80 @$ 0$ (, ((8P\dpxD$Tvl TEAMVALUE_3pv TEAMVALUE_2vr TEAMVALUE_1img_ending_icon_05最终,我们决定利用赦罪师的行动线索,从一处隐秘的通道进入伦蒂尼姆。多亏这条密道,我们才能将所有资源都带入伦蒂尼姆。如今,这里正面临各种危机。稀缺的资源,疲惫的居民,危险的战争和模糊的未来,太多不确定性威胁着在这里求生的人。我们将携带的资源分批次发放给急需帮助的人们,但仍然是杯水车薪。我们还接到了其他小队的消息,罗德岛的队伍正陆续抵达伦蒂尼姆,愿我们的努力最终能够帮助到他人。 我们正按照原定计划执行任务,感谢您一如既往的支持和指导。eventSerial_3_5结局E-尽在掌握st_14-03stage_4 target_4_5命脉W这次行动已经十拿九稳,我有无数种方案保证你们能够完成任务。 target_4_5$z$D$lz TEAMVALUE_3z TEAMVALUE_2zm TEAMVALUE_1img_ending_icon_044我们在前往伦蒂尼姆城郊的路上,总计遇到了三批人。最初遇到的是早就逃出伦蒂尼姆的居民,他们为地形所困无法离开城郊。这些人大都精神正常,也有不少物资储备。我们经过时,他们在打牌或者闲聊消磨时光。靠近城市的时候,我们遇见了一些手持武器的维多利亚军人,从他们脸上能够看见疲惫和焦躁,他们明显长期处于精神紧张的状态。最后,我们遇到了一些刚从伦蒂尼姆城内逃出来的人,他们的状况非常糟糕。据这些人所说,城里到处都是萨卡兹和伦蒂尼姆居民的尸体,活着的人也都处在癫狂的边缘。伦蒂尼姆城内的状况不容乐观。 我们正按照原定计划前往伦蒂尼姆的办事处,希望那里能够幸免于难。结局D-强行突围st_14-03stage_4 target_4_4毁灭进行时B你们准备充分,可以尝试径直冲向最后的目标点。 target_4_4~$  ,<D$^ TEAMVALUE_3,& TEAMVALUE_2H^ TEAMVALUE_1img_ending_icon_03Y在源石活性化程度最高的地区,我们遇到了从赤鬃山脉防线撤回的萨卡兹雇佣兵。那个时候,他们被丢在荒野上等死。我们试图向他们提供医疗援助,但他们拒绝了我们。突发性天灾降临,我们将携带的设备分发给了所有萨卡兹。在那之后,少数被他们称为“叛徒”的人愿意加入我们的行列前往伦蒂尼姆以换取更多的医疗物资。交易顺利进行,我们抵达了伦蒂尼姆周边。 我们正按照原定计划前往伦蒂尼姆的办事处,我们的队伍比出发时更加强大高效。结局C-深入险境st_14-03stage_4 target_4_3血战赤鬃岭W你们可以尝试穿过源石高度活性化的无人区以抵达伦蒂尼姆周边。 target_4_3L$Pht|D$^ TEAMVALUE_3 TEAMVALUE_2$ TEAMVALUE_1img_ending_icon_02我们根据您制定的路线抵达了伦蒂尼姆周边的附属地块,这里的动力层显然缺乏维护,到处都是残破的设备。好在支撑结构还很稳定,我们不需要担心伦蒂尼姆存在倒塌的风险。我们在支持层发现了不少逃难至此的居民,伦蒂尼姆长期的混乱已经导致这里形成了较为稳定的社交环境。许多人惧怕萨卡兹军队,因此不愿返回生活层。据说伦蒂尼姆城内处在一片混乱之中,而那里正是我们的目标点。在离开前,我们给这个独特的“城中之城”留下了一些必要的物资。 我们正按照原定计划前往伦蒂尼姆的办事处,请保持通讯。结局B-早有准备st_14-03stage_4 target_4_2维多利亚'小镇'x你们提前搜集了伦蒂尼姆及周边地区的地图和情报,我可以依此制定最后一步的行动计划。 target_4_2$, $( $D$l^ TEAMVALUE_3^ TEAMVALUE_2 TEAMVALUE_1img_ending_icon_01我们从城市外侧攀登而上,直接抵达了伦蒂尼姆周边地块的边缘,临时制作的设备使得我们能够携带上大多数物资。现在这里出奇地寂静,不少建筑已经破碎。外城区大部分住宅中都留有主人突然离开的痕迹。一间废弃的房屋内,餐桌上摆着几个污渍斑斑的残碎玩偶,显然是主人没有来得及带走它们。处处都透露出诡异,但我们仍然要坚定地完成任务。 我们正按照原定计划前往城内的办事处,祝我们顺利。结局A-因地制宜st_14-03stage_4 target_4_1来此,亲自见证W你们可以合理利用手头的物资,改造出适合在登城时使用的装备。 target_4_1̊ D$  TEAMVALUE_3( TEAMVALUE_2D TEAMVALUE_1successIconNormal根据您的指示,我们向他们说明了来意,这两支绝望的残兵部队迎接我们进入了营地。他们中大部分人的性命已经危在旦夕,我们只能做一些最基础的伤口处理。留下了一些药物后我们便离开了。3C-提供援助st_14-03stage_3 target_3_3你们可以向他们提供医疗援助以换取过路的许可。罗德岛干员秉承救死扶伤的理念来到这里,不应对伤员见死不救。 target_3_3p<j DT`htD$ TEAMVALUE_3̍ TEAMVALUE_2 TEAMVALUE_1successIconNormal根据您的指示,我们趁着巡逻的士兵换班,隐秘且迅速地穿越了他们的营地。营地中的补给已经见底,他们使用的装备也破损不堪。3B-潜行穿越st_14-03stage_3 target_3_2我根据你们提供的情报分析出了他们的活动范围及侦察路线,这里应该存在一条安全的路线可供你们快速穿越这片区域。 target_3_2ď$ \lxD$ TEAMVALUE_3  TEAMVALUE_2< TEAMVALUE_1successIconNormal诡异的天空下,那群士兵的身影和我们一样疲惫。我们根据您的指示绕远路避开了他们的营地,虽然消耗了额外的物资和时间,但所幸没有人员伤亡。3A-绕道而行st_14-03stage_3 target_3_1o你们储备的物资仍有余裕,可以选择绕开这两支停战的部队,找寻其他前进的道路。 target_3_1 0<DPD$@A TEAMVALUE_3\7 TEAMVALUE_2x- TEAMVALUE_1successIconNormal您的判断准确无误,本次天灾的强度在可承受范围之内,我们在消耗了必要的资源后离开了天灾覆盖区。2B-随机应变 easy_14-16stage_2 target_2_2]你们有丰富的经验和足够的资源,未来天灾不会对小队造成致命威胁。 target_2_2 L\hp|D$0- TEAMVALUE_3L7 TEAMVALUE_2h< TEAMVALUE_1successIconNormal您的判断准确无误,天灾覆盖区内,巨大的源石晶簇伴随着暴风和雷霆在阴影中显现。还好我们赶在天灾降临前全力冲刺,离开了那里。2A-全速前进 easy_14-16stage_2 target_2_1T没时间制定详细的计划了,立即尝试穿越天灾可能覆盖的区域。 target_2_1$,$  8HT\hD$` TEAMVALUE_3| TEAMVALUE_2 TEAMVALUE_1successIconNormal我们已经进入战区。目前,已有肉眼能观测到的源石晶簇及诡异天气。我们将随时同步后续遭遇,请您及时给予我们反馈。1A-做好准备 easy_14-10stage_1 target_1_1~你们的目标是为需要帮助的人提供支援,尽可能地减少惨剧。谨慎行事,前方的情况难以预料。 target_1_1`   u队伍准备不足,任务失败。在保证自身安全的情况下立即撤退。(未能达成能力值条件)4伦蒂尼姆近在眼前stage_4我们穿过了前线战场,眼前就是最后的挑战。伦蒂尼姆周边是最危险的区域,请您帮助我们找到抵达目标点的方法。stage_4Pu队伍准备不足,任务失败。在保证自身安全的情况下立即撤退。(未能达成能力值条件)3stage_4游离的残兵部队stage_3b观测到前进路线上有个百人规模的驻扎营地,根据穿着及武器配置可知,人员主要为萨卡兹雇佣兵和维多利亚征召兵。看起来,曾经交战的双方现在屯驻在了同个营地。其中大多数人看上去都有伤在身却维持着高度警戒,贸然接触可能会有未知的危险。我们该怎么办?stage_3dl u队伍准备不足,任务失败。在保证自身安全的情况下立即撤退。(未能达成能力值条件)2stage_3突发性天灾来袭stage_2我们收到了可露希尔发来的天灾预警,目前我们所在的区域将有突发性天灾降临,请您指示我们应该如何行动。stage_2 ,$ ( pt|W小队的准备并不充分,请及时撤离战场。(未能达成能力值条件)1stage_2源石与炮火的战场stage_1目的地:伦蒂尼姆。 遭受了旷日持久的围攻,维多利亚的首都如今已变成人间地狱。小队即将进入战区,已观测到空气中活性源石浓度显著提高,接下来的行程不会轻松。stage_1 T  0stage_1stage_0stage_0pPT,,医疗救援小队D$  TEAMVALUE_3 TEAMVALUE_2ܠ TEAMVALUE_1group_3group_3正在指挥医疗救援小队。该队干员擅长急救和帮助伤员,正在以救治尽可能多的伤者为目标前往伦蒂尼姆。MATgroup_3`d  ,(情报侦察小队D$  TEAMVALUE_3<  TEAMVALUE_2X TEAMVALUE_1group_2group_2正在指挥情报侦察小队。该队干员擅长探查和分析情报,正在以收集更多战略信息为目标前往伦蒂尼姆。ISTgroup_20\ ,(物资整备小队D$ TEAMVALUE_3  TEAMVALUE_2ȣ  TEAMVALUE_1group_1group_1正在指挥物资整备小队。该队干员擅长收集和运输物资,正在以传递更多战备资源为目标前往伦蒂尼姆。LMTgroup_1x531/-+*(\&$" L|,` 0h(<L`, 探索地形诡影迷踪(5/5)eventSerial_3_5icon_event_explore本队即将抵达伦蒂尼姆,正在找寻办法进入这座重重设防的城市的时候,闪灵干员交给我们的特殊通讯设备收到了奇怪的信号。请问我们应该如何行动?D$eventSerialChoice_3_5_3eventSerialChoice_3_5_2eventSerialChoice_3_5_1eventSerial_3_5ܦ(<L` 情报搜集诡影迷踪(4/5)eventSerial_3_4icon_event_collectD我们跟随收集到有关使徒小队的线索,并收到了罗德岛信标发出的求援信号。我们跟随信号来到了一处废弃的赦罪师实验室。这里处于萨卡兹经常巡逻的区域,所以我们没有太多时间探索这里,请您指示我们该把搜索重心放在什么方面的情报上?$eventSerialChoice_3_4_2eventSerialChoice_3_4_1eventSerial_3_4P(<L` 救援任务诡影迷踪(3/5)eventSerial_3_3icon_event_rescueo在追踪使徒小队的路上,我们遭遇了一处自救军营地,他们在前往伦蒂尼姆的途中遭到了拦截而损失惨重。他们之前发送了求救信号,也获得了医生的回应,但联系上的医生却突然失去了信号。 现在,正有一小支萨卡兹部队向此处袭来,请问我们应该如何帮助这支自救军队伍?D$eventSerialChoice_3_3_3eventSerialChoice_3_3_2eventSerialChoice_3_3_1eventSerial_3_3lP(<L`( 探索地形诡影迷踪(2/5)eventSerial_3_2icon_event_explore我们再次发现了赦罪师卫兵的踪迹。这里只有一些源石晶簇和赦罪师卫兵的尸体。据推测,这里不久前发生过惨烈的战斗,请问我们接下来该做什么?D$eventSerialChoice_3_2_3eventSerialChoice_3_2_2eventSerialChoice_3_2_1eventSerial_3_20L(<L` 交战遭遇诡影迷踪(1/5)eventSerial_3_1icon_event_battlek我们遭遇了一队没有敌意的萨卡兹佣兵部队,他们认出了我们的身份,并试图邀请我们一同突袭附近由赦罪师亲卫把守的萨卡兹神秘祭坛。据观察,他们身上穿着画有奇特笑脸队徽的服装,并且装备了许多爆炸物。请问我们应该怎么办?(完成最终任务可大量提升医护能力)D$eventSerialChoice_3_1_3eventSerialChoice_3_1_2eventSerialChoice_3_1_1eventSerial_3_1<|(4DX 情报搜集 游侠(4/4)eventSerial_2_4icon_event_collect我们在行进的路上果然再次找到了陈干员留下的消息。这次,我们直接回收了现场所留下的信标,并尝试解读其中的消息。eventSerialChoice_2_4_1eventSerial_2_4H(4DX 情报搜集 游侠(3/4)eventSerial_2_3icon_event_collectn我们解析信标中的密文后,发现了干员陈留下的线索。携带信标的感染者因杀害过萨卡兹而遭到追杀,陈救下他后,便指引他寻求罗德岛的帮助,同时将一处坐标数据传递给我们。抵达坐标地点时,我们远远地就发现那是一处废弃的营地。请您指示我们该如何应对眼前的情况。D$eventSerialChoice_2_3_3eventSerialChoice_2_3_2eventSerialChoice_2_3_1eventSerial_2_3Tx8(4DX 救援任务 游侠(2/4)eventSerial_2_2icon_event_rescue根据线索,我们寻找到了一个隐藏在废墟之间的藏身处,并且在那里发现了携带信标的感染者,他已经遇难身亡。同在藏身处的还有另一些逃难的人,他们对我们非常警惕但没有与我们发生直接冲突。本队已回收信标,并且将对感染者的死因展开调查,唯一需要您指示的是,我们该如何面对藏身处中的难民团体?D$eventSerialChoice_2_2_3eventSerialChoice_2_2_2eventSerialChoice_2_2_1eventSerial_2_2(4DX 交战遭遇 游侠(1/4)eventSerial_2_1icon_event_battle;在小队行进的过程中,我们接收到了罗德岛制式信标的加密信号,内容显示信标中含有重要内容,需要回收后才能查看。我们在谨慎前往信标的途中侦测到了萨卡兹的部队,请您指示我们该如何应敌。(完成最终任务可大量提升情报能力)D$eventSerialChoice_2_1_3eventSerialChoice_2_1_2eventSerialChoice_2_1_1eventSerial_2_1(@PdH 交战遭遇支援作战平台(3/3)eventSerial_1_3icon_event_battle我们收到了PhonoR-0的紧急信号,迷雾笼罩了她,还有数具缠裹着衣袍的敌人在追击。她应该是遭遇了食腐者的攻击,我们正在前往支援的路上。请您指示我们该如何应敌。D$eventSerialChoice_1_3_3eventSerialChoice_1_3_2eventSerialChoice_1_3_1eventSerial_1_3H(@Pd 情报搜集支援作战平台(2/3)eventSerial_1_2icon_event_collect博士,负责支援PhonoR-0的运输无人机已与本队会合,我们正在根据可露希尔小姐的指示对其进行改造。 但可露希尔小姐与PhonoR-0就下一步行动产生了分歧。PhonoR-0希望接受合适的改装后独自执行任务,但可露希尔小姐认为应该继续改造运输无人机,共同行动。请您指示我们下一步该如何行动。$eventSerialChoice_1_2_2eventSerialChoice_1_2_1eventSerial_1_2`D(@Pd 救援任务支援作战平台(1/3)eventSerial_1_1icon_event_rescueI我们接到了可露希尔小姐的通讯,前往附近的一处地点执行支援任务。在那里,我们发现了彻底损坏的运输无人机与其运载的识别码为PhonoR-0的作战平台。目前,该作战平台已宕机,请您指示我们的下一步行动。(完成最终任务可大量提升后勤能力)eventSerialChoice_1_1_1eventSerial_1_1lP(8DX 探索地形 穿越防线 event_4_3icon_event_explore我们距离伦蒂尼姆只有一天不到的路程了,附近也出现了萨卡兹设立的哨所。请您指示我们在接近哨所时该如何行动。tX< eventChoice_4_3_3eventChoice_4_3_23eventChoice_4_3_22eventChoice_4_3_21eventChoice_4_3_1 event_4_3( (4@T 交战遭遇 巡逻队 event_4_2icon_event_battle本队被远处的一支萨卡兹巡逻队发现,他们正在朝我们靠近,预计五分钟后接敌。请您指示本队接下来的行动。tX< eventChoice_4_2_3eventChoice_4_2_23eventChoice_4_2_22eventChoice_4_2_21eventChoice_4_2_1 event_4_2(<H\ 救援任务伦蒂尼姆难民 event_4_1icon_event_rescue我们遇见了一些自称来自伦蒂尼姆的难民,他们既不敢返回家园,也无法离开这片荒野。请问我们该怎么做?tX< eventChoice_4_1_3eventChoice_4_1_23eventChoice_4_1_22eventChoice_4_1_21eventChoice_4_1_1 event_4_1l(8DX0 救援任务无助的孩子 event_3_3icon_event_rescue我们在荒野上遇见了一个衣衫褴褛的孩子,那孩子哭着请求我们帮助其受伤的父母。他们所在的位置离我们不远,但可能会耽误行程,请您指示我们该如何行动。tX< eventChoice_3_3_3eventChoice_3_3_23eventChoice_3_3_22eventChoice_3_3_21eventChoice_3_3_1 event_3_3|`(<H\\ 探索地形架设通讯装置 event_3_2icon_event_explore我们已经离伦蒂尼姆不算远了。据本队判断,在此架设战场专用的简易通讯基站将有利于接下来的任务行动。但是周围的情况比预期的更糟糕,有可能会发生意外,请您指示我们该如何行动。tX< eventChoice_3_2_3eventChoice_3_2_23eventChoice_3_2_22eventChoice_3_2_21eventChoice_3_2_1 event_3_2(DPdD 情报搜集撤退的萨卡兹军队 event_3_1icon_event_collect我们侦察到远处成建制的萨卡兹部队正在行军,推测其为从银石崖前线撤向伦蒂尼姆的精锐部队。看起来他们还要一段时间才能完全离开,请您指示我们的下一步行动。tX< eventChoice_3_1_3eventChoice_3_1_23eventChoice_3_1_22eventChoice_3_1_21eventChoice_3_1_1 event_3_1d(8DX( 情报搜集 光辉闪现 event_2_3icon_event_collect我们观测到天空中突然出现了金色的光辉,驱散了盘踞在空中的红紫色云层。鉴于突发情况可能会影响我们后续的行动安排,请您指示我们的下一步行动。eventChoice_2_3_1 event_2_3 (0<P 情报搜集溃军 event_2_2icon_event_collect我们侦察到十几名身着维多利亚军服的士兵在一处简陋的营地驻扎,推测为溃逃部队。请问我们是否有必要和他们接触?tX< eventChoice_2_2_3eventChoice_2_2_23eventChoice_2_2_22eventChoice_2_2_21eventChoice_2_2_1 event_2_2(8DX< 探索地形损毁的战舰 event_2_1icon_event_explore我们发现了一艘巨大的高速战舰的残骸,应该属于前一段时间来到这里的维多利亚侦察部队。从远距离观察来看,目前没有发现有人在其中活动,我们是否需要前往探索?tX< eventChoice_2_1_3eventChoice_2_1_23eventChoice_2_1_22eventChoice_2_1_21eventChoice_2_1_1 event_2_1(<H\ 探索地形被遗弃的村庄 event_1_3icon_event_explore{我们侦察到一处近期被遗弃的村庄,那里也许有可回收的物资,请问我们是否需要前往探索?tX< eventChoice_1_3_3eventChoice_1_3_23eventChoice_1_3_22eventChoice_1_3_21eventChoice_1_3_1 event_1_3pT(<H\4 情报搜集小型天灾频发 event_1_2icon_event_collect我们在行动中发现某些地区小型天灾的降临呈现出某种规律,但这只是猜测,并无数据支撑。有队员建议我们根据现有情报分析一下,请您指示我们该如何行动。tX< eventChoice_1_2_3eventChoice_1_2_23eventChoice_1_2_22eventChoice_1_2_21eventChoice_1_2_1 event_1_2hL(4@T$ 救援任务 逃离者 event_1_1icon_event_rescue我们遇见了一些难民,他们自称是附近荒地上的定居者。他们的定居点被天灾摧毁,只能仓皇逃离,期望能获得一些求生所需的物资。请问我们该怎么做?tX< eventChoice_1_1_3eventChoice_1_1_23eventChoice_1_1_22eventChoice_1_1_21eventChoice_1_1_1 event_1_1P4(8DX  救援任务 紧急通讯 event_0_4icon_event_rescue收到可露希尔发来的消息: “博士,目前执勤小队正处于无通讯信号区域。根据指示器读数,那里即将出现天灾。请您指示我们该如何支援小队。”tX< eventChoice_0_4_3eventChoice_0_4_23eventChoice_0_4_22eventChoice_0_4_21eventChoice_0_4_1 event_0_44(8DXD 交战遭遇 荒地匪徒 event_0_3icon_event_battle我们在荒野上遭遇了不怀好意的敌人,目前双方正处于僵持状态。据观察,他们应该是靠打劫难民为生的劫匪。对方拒绝沟通,威胁我们交出物资。请您指示我们的下一步行动。tX< eventChoice_0_3_3eventChoice_0_3_23eventChoice_0_3_22eventChoice_0_3_21eventChoice_0_3_1 event_0_3< (8DX 情报搜集 仪器失灵 event_0_2icon_event_collect我们遭遇了一个麻烦。源石粉尘损坏了精密仪器,导致仪器失灵。在小型天灾频发的地区行动时,这算是不小的麻烦。请您指示我们的下一步行动。tX< eventChoice_0_2_3eventChoice_0_2_23eventChoice_0_2_22eventChoice_0_2_21eventChoice_0_2_1 event_0_2 (8DXL 探索地形 路遇险境 event_0_1icon_event_explore我们遭遇了一处诡异的地形,层层叠叠高耸的源石晶簇在平原上破土而出、阻拦在前,这条原定的安全路线现在危险重重。据观察,部分源石有急剧活性化的可能。我们应该怎么办?tX< eventChoice_0_1_3eventChoice_0_1_23eventChoice_0_1_22eventChoice_0_1_21eventChoice_0_1_1 event_0_1,  $(,Px3编码为{0}的{1}现已通过第{2}次危机事件$编码为{0}的{1}现已抵达终点完成事件“{0}”!需要先通关主题曲【{0}】 前线任务0为了奖励罗德岛作战小队的英勇表现, TEAMVALUE_3 TEAMVALUE_2 TEAMVALUE_1jHt`xЩTئ\d(\tLȕT܏ 8||||,~<}{xzxhw(vtsqpnHmkihpg(fdcb`a4`_]\x[DZYlWV`TRQ|OMKdIGD$Bp?<963T/0-*'%" | H 4l`@H $我们发现了一条通道,推断为赦罪师往返于伦蒂尼姆城内外的密道。 我们在这里找到了一些有关赦罪师实验的资料,这些文件也许会帮助罗德岛更好地分析赦罪师的行动。 加速前进eventSerialChoice_3_5_3我们没能弄清特殊通讯设备的信号是什么意思。 本队将放弃这条线索,找寻其他方法进入伦蒂尼姆。eventSerial_3_5`加速前进,在路程中分析异常信号,尝试从中找出和赦罪师有关的线索。eventSerialChoice_3_5_3@$K $我们发现了一条通道,推断为赦罪师往返于伦蒂尼姆城内外的密道。 我们在这里找到了一些有关赦罪师实验的资料,这些文件也许会帮助罗德岛更好地分析赦罪师的行动。 保持前进eventSerialChoice_3_5_2我们没能弄清特殊通讯设备的信号是什么意思。 本队将放弃这条线索,找寻其他方法进入伦蒂尼姆。eventSerial_3_5`保持前进,在路程中分析异常信号,尝试从中找出和赦罪师有关的线索。eventSerialChoice_3_5_2(8M $我们发现了一条通道,推断为赦罪师往返于伦蒂尼姆城内外的密道。 我们在这里找到了一些有关赦罪师实验的资料,这些文件也许会帮助罗德岛更好地分析赦罪师的行动。 暂停前进eventSerialChoice_3_5_1我们没能弄清特殊通讯设备的信号是什么意思。 本队将放弃这条线索,找寻其他方法进入伦蒂尼姆。eventSerial_3_5Z停止前进,全力分析异常信号,尝试从中找出和赦罪师有关的线索。eventSerialChoice_3_5_1O实验室里有交战的痕迹,还有一些奇美拉怪物的尸体。我们搜集到了一些有用的物资,还有一个特殊的通讯终端,并收到了闪灵干员留下的信息:“罗德岛的各位,我们本已暂时脱离危险,并前往支援其他队伍。但丽兹急需特殊治疗。使徒小队只得前往赦罪师的实验室进行治疗。接下来,我们会前往伦蒂尼姆,请收好我们留下的通讯终端。” 彻底搜查eventSerialChoice_3_4_2我们在实验室遭遇了意外,整个废弃的建筑崩塌,有一些小队成员受了伤,我们没收集什么有用的消息。eventSerial_3_4'提高效率,彻底搜索实验室。eventSerialChoice_3_4_2Rx,<_我们搜集到了一个特殊的通讯终端,并收到了闪灵干员留下的信息:“罗德岛的各位,我们本已暂时脱离危险,并前往支援其他队伍。但丽兹急需特殊治疗。使徒小队只得前往赦罪师的实验室进行治疗。接下来,我们会前往伦蒂尼姆,请收好我们留下的通讯终端。” 使徒小队eventSerialChoice_3_4_1我们在实验室遭遇了意外,整个废弃的建筑崩塌,有一些小队成员受了伤,我们没收集什么有用的消息。eventSerial_3_4*注意收集使徒小队相关的情报。eventSerialChoice_3_4_1@pU,收到了闪灵发来的消息: “博士,感谢您的支援,我们已暂时脱离危险,但丽兹急需特殊治疗。使徒小队将会与来支援的小队暂时同行,所有人一起保护丽兹前往安全地点。” 奇袭策略eventSerialChoice_3_3_3我们艰难地战胜了敌人,使徒小队需要在原地休整一段时间。 本队目前没有足够的物资帮助她们,请调遣其他小队来此支援。本队将继续执行任务。eventSerial_3_3H观察地形,迅速制定潜行方案,出其不意地消灭他们。eventSerialChoice_3_3_3L4X,收到了闪灵发来的消息: “博士,感谢您的支援,我们已暂时脱离危险,但丽兹急需特殊治疗。使徒小队将会与来支援的小队暂时同行,所有人一起保护丽兹前往安全地点。” 激进策略eventSerialChoice_3_3_2我们艰难地战胜了敌人,使徒小队需要在原地休整一段时间。 本队目前没有足够的物资帮助她们,请调遣其他小队来此支援。本队将继续执行任务。eventSerial_3_3$直接进攻,彻底消灭敌人。eventSerialChoice_3_3_2D\Z,收到了闪灵发来的消息: “博士,感谢您的支援,我们已暂时脱离危险,但丽兹急需特殊治疗。使徒小队将会与来支援的小队暂时同行,所有人一起保护丽兹前往安全地点。” 稳妥策略eventSerialChoice_3_3_1我们艰难地战胜了敌人,使徒小队需要在原地休整一段时间。 本队目前没有足够的物资帮助她们,请调遣其他小队来此支援。本队将继续执行任务。eventSerial_3_36稳住脚步,采取最安全的方式解决他们。eventSerialChoice_3_3_1$]pL\V我们仔细搜查了现场的所有痕迹,找出了残余的赦罪师卫兵,并消灭了他们。 我们根据收集到的情报,分析出 在这里与赦罪师卫兵发生交战的很有可能是使徒小队,她们目前正处于无法接收信息的地区。 本队已分析出她们可能前往的地点,将立刻开始行动。 彻底搜查eventSerialChoice_3_2_3我们在探索途中发现了残余的赦罪师卫兵,并艰难地消灭了他们。 可惜的是,我们没能收集到什么有用的情报,将继续前往伦蒂尼姆。eventSerial_3_2i检查战斗地点和周边环境,搜寻并分析线索,推测与赦罪师卫兵交战的人是谁。eventSerialChoice_3_2_30`Td|0@8我们搜索了现场及周边的可疑痕迹,找出了残余的赦罪师卫兵,并消灭了他们。 我们根据收集到的情报,分析出 在这里与赦罪师卫兵发生交战的很有可能是罗德岛的某支小队。 本队已分析出未知目标可能前往的地点,将立刻开始行动。 探索周边eventSerialChoice_3_2_2我们在探索途中发现了残余的赦罪师卫兵,并艰难地消灭了他们。 可惜的是,我们没能收集到什么有用的情报,将继续前往伦蒂尼姆。eventSerial_3_2Z检查周边环境,搜寻并分析线索,推测与赦罪师卫兵交战的人是谁。eventSerialChoice_3_2_2`c 我们简单搜索了现场,发现了残余的赦罪师卫兵,并艰难地消灭了他们。 我们只能收集到的一些残缺不全的情报,本队已分析出情报中提到的地点,并立刻开始行动。 探索战场eventSerialChoice_3_2_1我们在探索途中发现了残余的赦罪师卫兵,并艰难地消灭了他们。 可惜的是,我们没能收集到什么有用的情报,将继续前往伦蒂尼姆。eventSerial_3_2Z检查战斗地点,搜寻并分析线索,推测与赦罪师卫兵交战的人是谁。eventSerialChoice_3_2_14eXh<我们的合作很顺利,祭坛被炸毁了。佣兵告诉我们,他们在交战中得知赦罪师首领正在召集部下,并且赦罪师亲卫们反复提到了一个陌生的名字——“奎萨辛娜”。 有少量赦罪师亲卫逃走了,本队将在继续执行任务的途中追踪他们的下落。 协同作战eventSerialChoice_3_1_3作战很艰难,但至少祭坛被炸毁了,赦罪师亲卫们被全灭。雇佣兵们受了不少损失,我们帮助他们补充了需要的物资。 我们在调查了一番后没明白赦罪师亲卫们在这里做什么,本队将继续执行任务。eventSerial_3_19做好近距交战准备,和他们一起突袭祭坛。eventSerialChoice_3_1_3Lh (8我们的远程支援火力让佣兵团的推进很顺利,祭坛成功被他们炸毁了。佣兵表达感谢后就追踪赦罪师亲卫残兵离开了。 本队将在继续执行任务的途中追踪他们的下落。 远处支援eventSerialChoice_3_1_2作战很艰难,但至少祭坛被炸毁了,赦罪师亲卫们被全灭。雇佣兵们受了不少损失,我们帮助他们补充了需要的物资。 我们在调查了一番后没明白赦罪师亲卫们在这里做什么,本队将继续执行任务。eventSerial_3_1<使用弓弩或者法术,从远处为他们提供支援。eventSerialChoice_3_1_2hk(0@我们没有贸然参与作战,但我们提供的物资让这支佣兵团的作战进行得很顺利,祭坛被炸毁了,只有少量赦罪师亲卫逃走了。 本队将在继续执行任务的途中追踪他们的下落。 物资支持eventSerialChoice_3_1_1作战很艰难,但至少祭坛被炸毁了,赦罪师亲卫们被全灭。雇佣兵们受了不少损失,我们帮助他们补充了需要的物资。 我们在调查了一番后没明白赦罪师亲卫们在这里做什么,本队将继续执行任务。eventSerial_3_1B给他们提供必要的物资支援,不要直接介入交战。eventSerialChoice_3_1_1 0n`pE“致罗德岛同僚, 我已经确认由九所领导的整合运动并未在混乱中撤出伦蒂尼姆,重点关注人员塔露拉也被证实在周边区域现身。整合运动极有可能已经潜伏进入伦蒂尼姆城内活动,请所有罗德岛同僚务必小心。另,我会亲自去找他们。——陈” 解读留言eventSerialChoice_2_4_1?解读失败。我们没能弄清这条加密留言的含义。eventSerial_2_4'解读陈干员留下的加密留言。eventSerialChoice_2_4_1tpDT|我们仔细搜索了营地,在这里发现了近期的人员活动痕迹和一些被遗漏的补给品。 还有几具被妥当处置的感染者遗体,他们正是前段时间我们回收信标时遭遇的感染者团队中的成员。 我们推测他们就是陈干员正在追查的团队。本队将继续前进,在前往伦蒂尼姆的途中跟上陈干员的步伐。 彻底探索eventSerialChoice_2_3_3我们搜索了营地,但是很遗憾,没能发现什么有用的线索。我们将放弃寻找,按原计划继续前进。eventSerial_2_33彻底搜索营地,寻找可能存在的线索。eventSerialChoice_2_3_3 D@s<Ld"我们搜索了营地大部分区域,在这里发现了近期的人员活动痕迹和一些被遗漏的补给品。 还有几具被妥当处置的感染者遗体,身份不明,无法得到有效信息。 本队将继续前进,在前往伦蒂尼姆的途中跟上陈干员的步伐。 普通探索eventSerialChoice_2_3_2我们搜索了营地,但是很遗憾,没能发现什么有用的线索。我们将放弃寻找,按原计划继续前进。eventSerial_2_3*花费一定时间和精力搜索营地。eventSerialChoice_2_3_2H u我们简单搜索了营地,在这里发现了近期的人员活动痕迹和一些被遗漏的补给品,其他一无所获。 本队将继续前进,在前往伦蒂尼姆的途中跟上陈干员的步伐。 简单探索eventSerialChoice_2_3_1我们搜索了营地,但是很遗憾,没能发现什么有用的线索。我们将放弃寻找,按原计划继续前进。eventSerial_2_30简单搜索营地,然后继续执行任务。eventSerialChoice_2_3_1hw(8在知晓我们的身份后,藏身处中的居民在给我们提供了帮助后离开。他们似乎对罗德岛有一定的了解。 据他们说,在他们抵达这里的时候,我们追踪的感染者就已经死亡了。 根据我们的粗略分析,死者死于某种萨卡兹巫术的直接袭击,这与难民们的说法一致。本队将回收信标继续前进,在路上分析其中的加密内容。 表明身份eventSerialChoice_2_2_3B藏身处中的居民似乎并不了解过罗德岛的名字,我们的沟通并不顺利。 我们在他们的监视下检查了死者,根据我们的粗略分析,他死于某种萨卡兹巫术的直接袭击。不幸的是,他所携带的信标也已经损坏,已经无法提取信息。本队将继续前进。eventSerial_2_2E直接向藏身处内的人员表明自己罗德岛小队的身份。eventSerialChoice_2_2_3,d{L\t3我们发挥了自己的专业技能,协助处理了些藏身处居民的麻烦后,他们才在相信我们并无恶意后离开。 根据我们的粗略分析,死者死于某种萨卡兹巫术的直接袭击,身份不明。本队将回收信标继续前进,在路上分析其中的加密内容。 发挥专长eventSerialChoice_2_2_2Z我们发挥了自己的专业技能,为藏身处的居民提供了帮助,但他们仍然对我们极为警惕。 我们在他们的监视下检查了死者,根据我们的粗略分析,他死于某种萨卡兹巫术的直接袭击。不幸的是,他所携带的信标也已经损坏,已经无法提取信息。本队将继续前进。eventSerial_2_2c发挥自己的专长技能,向藏身处内的人员提供帮助,以此获得他们的信任。eventSerialChoice_2_2_2l|我们在与感染者团队对峙时一直保持克制,藏身处中的居民最终选择相信我们并无恶意后离开了这里。本队将回收信标继续前进,在路上分析其中的加密内容。 谨慎接触eventSerialChoice_2_2_1W虽然我们在与难民团队对峙时一直保持克制,但藏身处中的居民一直对我们保持警惕。 我们在他们的监视下检查了死者,根据我们的粗略分析,他死于某种萨卡兹巫术的直接袭击。不幸的是,他所携带的信标也已经损坏,已经无法提取信息。本队将继续前进。eventSerial_2_26小心谨慎地与藏身处内的人员进行接触。eventSerialChoice_2_2_1 Tp;支援小队及时赶到,我们的协同作战非常顺利,但携带罗德岛信标的对象在混战中趁机逃走。我们已确认他感染者的身份,并分析出他同样在向伦蒂尼姆方向靠近。在接下来的任务过程中,本队将一边前往伦蒂尼姆,一边追寻信标的下落。调遣周边小队支援eventSerialChoice_2_1_3我们与萨卡兹伏兵的交战发生了意外。虽然在一片混乱中艰难消灭了敌人,但携带罗德岛信标的人在我们清理战场时已经确认死亡。且信标已经在战斗中损坏,本队将在回收信标后继续前进。eventSerial_2_1<向周边的行动小队求援,准备进行协同作战。eventSerialChoice_2_1_3(,,<我们依靠您精妙的指挥,在正面应战后歼灭了所有敌人,但携带罗德岛信标的对象在混战中趁机逃走。在接下来的任务过程中,本队将一边前往伦蒂尼姆,一边追寻信标的下落。 主动出击eventSerialChoice_2_1_2我们与萨卡兹伏兵的交战发生了意外。虽然在一片混乱中艰难消灭了敌人,但携带罗德岛信标的人在我们清理战场时已经确认死亡。且信标已经在战斗中损坏,本队将在回收信标后继续前进。eventSerial_2_1$做好提前规划,主动交战。eventSerialChoice_2_1_2pЇ((8我们将埋伏的萨卡兹部队勾引出来后艰难地将其消灭,但携带罗德岛信标的对象在混战中趁机逃走。在接下来的任务过程中,本队将一边前往伦蒂尼姆,一边追寻信标的下落。 引诱战略eventSerialChoice_2_1_1我们与萨卡兹伏兵的交战发生了意外。虽然在一片混乱中艰难消灭了敌人,但携带罗德岛信标的人在我们清理战场时已经确认死亡。且信标已经在战斗中损坏,本队将在回收信标后继续前进。eventSerial_2_10做好交战准备,引诱敌人主动攻击。eventSerialChoice_2_1_1 !\我们的进攻隐秘而高效,并很快收到了PhonoR-0发来的信息: “感谢您的支援,我为哀珐尼尔有您这样的朋友感到由衷的欣慰。” 奇袭策略eventSerialChoice_1_3_3我们艰难地战胜了敌人,PhonoR-2遭受了损伤。虽然她能够使用咒术对自己进行简单地修复,但还是不足以继续前进。 我们手头的资源不足以修复她,请调遣附近的其他小队进行支援。eventSerial_1_3H观察地形,迅速制定潜行方案,出其不意地消灭他们。eventSerialChoice_1_3_3#H我们有惊无险地在正面强攻中获胜。 通讯频段收到了PhonoR-0发来的信息: “感谢您的支援,我为哀珐尼尔有您这样的朋友感到由衷的欣慰。” 激进策略eventSerialChoice_1_3_2我们艰难地战胜了敌人,PhonoR-0遭受了损伤。虽然她能够使用咒术对自己进行简单地修复,但还是不足以继续前进。 我们手头的资源不足以修复她,请调遣附近的其他小队进行支援。eventSerial_1_3$直接进攻,彻底消灭敌人。eventSerialChoice_1_3_2 &$l我们引诱敌人走入陷阱,分散击溃了他们。 通讯频段收到了PhonoR-0发来的信息: “感谢您的支援。” 稳妥策略eventSerialChoice_1_3_1我们艰难地战胜了敌人,PhonoR-0遭受了损伤。虽然她能够使用咒术对自己进行简单地修复,但还是不足以继续前进。 我们手头的资源不足以修复她,请调遣附近的其他小队进行支援。eventSerial_1_36稳住脚步,采取最安全的方式解决他们。eventSerialChoice_1_3_1T( $<收到了PhonoR-0发来的信息: “感谢您的信任,博士。之前的事故已经证明了运输无人机并不可靠。我有自己的考量,请原谅我的急躁。我要自己去找哀珐尼尔,他正处于危险之中。”选择PhonoR-0的方案eventSerialChoice_1_2_2c我们的改装并不成功,请调遣附近的其他小队进行支援。本队将继续前进。eventSerial_1_2)允许PhonoR-0独自前往执行任务。eventSerialChoice_1_2_2t*(ԓ,D收到了可露希尔发来的信息: “博士,我就知道你会支持我的!在那么危险的战场,PhonoR-0居然想独自完成任务。作战平台和我分歧这么大的情况真是少见,可能这就是亲情的力量吧。”选择可露希尔的方案eventSerialChoice_1_2_1我们的改造并不成功,运输无人机将携带PhonoR-0与离我们最近的其他小队会合。本队将继续前进。eventSerial_1_2-相信可露希尔作为工程师的判断。eventSerialChoice_1_2_1,| x _我们修复了PhonoR-0。在下一个运输无人机抵达前,本队会与其一同行动。 尝试修复eventSerialChoice_1_1_1l我们目前无法完成修复作业,请调遣附近的其他小队进行支援。本队将继续前进。eventSerial_1_18PhonoR-0正在执行紧急任务,立即将其修复。eventSerialChoice_1_1_1`.xp W我们突袭了哨所,在一片混乱中冲过了那里,还带走了一些物资。[激进]快速突破eventChoice_4_3_3u我们成功通过了哨所,但是有几名队员在与守军的交战中身负重伤,还丢失了不少物资。 event_4_36直接闯过哨所,加快速度前往伦蒂尼姆。eventChoice_4_3_3/Xd| H我们保持速度,潜行通过了哨所,还带走了一些物资。[灵活]保持前进eventChoice_4_3_23l我们被守军发现了,被迫短兵相接。虽然我们撤离了那里,但是遭受了不少损失。 event_4_3Q保持现在的行进速度,想办法在不被发现的情况下通过哨所。eventChoice_4_3_231d| H我们保持速度,潜行通过了哨所,还带走了一些物资。[灵活]保持前进eventChoice_4_3_22l我们被守军发现了,被迫短兵相接。虽然我们撤离了那里,但是遭受了不少损失。 event_4_3Q保持现在的行进速度,想办法在不被发现的情况下通过哨所。eventChoice_4_3_2283d| H我们保持速度,潜行通过了哨所,还带走了一些物资。[灵活]保持前进eventChoice_4_3_21l我们被守军发现了,被迫短兵相接。虽然我们撤离了那里,但是遭受了不少损失。 event_4_3Q保持现在的行进速度,想办法在不被发现的情况下通过哨所。eventChoice_4_3_214D8x]我们步步为营绕开了哨所,虽然花费了更多时间,但好在没什么损失。[稳健]绕道而行eventChoice_4_3_1E我们虽然绕开了哨所,但是花费了太多时间和物资。 event_4_3*适当放慢速度,谨慎避开哨所。eventChoice_4_3_1<6tZ收到芬发来的消息:“博士,我们根据您的指示彻底击溃了敌人。”[激进]调遣支援eventChoice_4_2_3f收到芬发来的消息:“我们艰难地战胜了敌人,但是也付出了惨重的代价。” event_4_2H芬干员带领的小队就在你们附近,准备进行协同作战。eventChoice_4_2_37<Ldx3我们消灭了敌人,还缴获了部分物资。[灵活]主动出击eventChoice_4_2_23B我们艰难地战胜了敌人,需要原地休整恢复状态。 event_4_2'主动出击,在路上截击他们。eventChoice_4_2_23 9lLdx3我们消灭了敌人,还缴获了部分物资。[灵活]主动出击eventChoice_4_2_22B我们艰难地战胜了敌人,需要原地休整恢复状态。 event_4_2'主动出击,在路上截击他们。eventChoice_4_2_22<:Ldx3我们消灭了敌人,还缴获了部分物资。[灵活]主动出击eventChoice_4_2_21B我们艰难地战胜了敌人,需要原地休整恢复状态。 event_4_2'主动出击,在路上截击他们。eventChoice_4_2_21l;̤<Th!我们顺利地消灭了敌人。[稳健]被动防御eventChoice_4_2_19我们艰难地战胜了敌人,但也有不少损失。 event_4_2<准备迎战,在敌人进入攻击范围后解决他们。eventChoice_4_2_1<@\p$难民非常感激我们的帮助。[激进]提供大量物资eventChoice_4_1_3?我们没有难民需要的物资,他们愤愤地离开了。 event_4_10给予能够支持他们离开战区的物资。eventChoice_4_1_3=,@Xl$难民非常感激我们的帮助。[灵活]发挥专长eventChoice_4_1_23?我们没有难民需要的物资,他们愤愤地离开了。 event_4_1!向他们提供必要的治疗。eventChoice_4_1_23>H@Xl$难民非常感激我们的帮助。[灵活]发挥专长eventChoice_4_1_22?我们没有难民需要的物资,他们愤愤地离开了。 event_4_1-将路上较为安全的地方告诉他们。eventChoice_4_1_22@p@Xl$难民非常感激我们的帮助。[灵活]发挥专长eventChoice_4_1_21?我们没有难民需要的物资,他们愤愤地离开了。 event_4_16向他们提供在荒野长途旅行必需的物资。eventChoice_4_1_21@A@\p$难民非常感激我们的帮助。[稳健]提供少量物资eventChoice_4_1_1?我们没有难民需要的物资,他们愤愤地离开了。 event_4_1给予他们必要的物资。eventChoice_4_1_1\B@Xl$他们非常感激我们的帮助。[激进]竭尽所能eventChoice_3_3_3E我们无法为孩子提供所需的帮助,他失望地离开了。 event_3_30给予能够支持他们离开战区的物资。eventChoice_3_3_3C@Xl$他们非常感激我们的帮助。[灵活]发挥专长eventChoice_3_3_23E我们无法为孩子提供所需的帮助,他失望地离开了。 event_3_36向他们提供必要的治疗,然后继续行动。eventChoice_3_3_23D$(@Xl$他们非常感激我们的帮助。[灵活]发挥专长eventChoice_3_3_22E我们无法为孩子提供所需的帮助,他失望地离开了。 event_3_3B将路上较为安全的地方告诉他们,然后继续行动。eventChoice_3_3_22 F$l@Xl$他们非常感激我们的帮助。[灵活]发挥专长eventChoice_3_3_21E我们无法为孩子提供所需的帮助,他失望地离开了。 event_3_3B向他们提供在荒野上必需的物资,然后继续行动。eventChoice_3_3_21PG@Xl$他们非常感激我们的帮助。[稳健]简单救助eventChoice_3_3_1E我们无法为孩子提供所需的帮助,他失望地离开了。 event_3_3-给予基本的援助,然后继续行动。eventChoice_3_3_1Hr我们布置了几座简易的基站,这些设备将会大大提高我们和周边地区小队的通讯质量。[激进]建设更多基站eventChoice_3_2_3K作业过程中出现意外,设备损坏的同时还有几人受伤了。 event_3_2c你们的提议很有道理,在确保自身安全的情况下布置尽可能多的简易基站。eventChoice_3_2_38J|i我们布置了一座简易的基站,该设备将会提高我们和周边地区小队的通讯质量。[灵活]同意提议eventChoice_3_2_23E在作业过程中突然出现了狂风,我们的设备损坏了。 event_3_2T你们的提议很有道理,在确保自身安全的情况下布置简易基站。eventChoice_3_2_23K|4i我们布置了一座简易的基站,该设备将会提高我们和周边地区小队的通讯质量。[灵活]同意提议eventChoice_3_2_22E在作业过程中突然出现了狂风,我们的设备损坏了。 event_3_2T你们的提议很有道理,在确保自身安全的情况下布置简易基站。eventChoice_3_2_22pM|жi我们布置了一座简易的基站,该设备将会提高我们和周边地区小队的通讯质量。[灵活]同意提议eventChoice_3_2_21E在作业过程中突然出现了狂风,我们的设备损坏了。 event_3_2T你们的提议很有道理,在确保自身安全的情况下布置简易基站。eventChoice_3_2_21 OlPh|6我们加快了脚步,这一段路程都很顺利。[稳健]否定提议eventChoice_3_2_13我们加快了脚步,大家都感觉很疲惫。 event_3_2?不要停留,现在以前往伦蒂尼姆作为首要目标。eventChoice_3_2_1HP4@~我们在潜行的过程中打探到了萨卡兹军队返回伦蒂尼姆的路线,这将有助于我们接下来的行动。[激进]打探情报eventChoice_3_1_3o我们被萨卡兹军队发现了。虽然我们在短暂交火后撤离了现场,但是有几人受了伤。 event_3_1Z继续前进,在躲避萨卡兹军队的同时设法获取有关他们行动的情报。eventChoice_3_1_3$RLdx3我们选择了另一条路线前往伦蒂尼姆。[灵活]绕路而行eventChoice_3_1_23E虽然绕路通过了那里,但我们额外消耗了许多资源。 event_3_1-重新选择路线,绕开萨卡兹军队。eventChoice_3_1_23`SLdx3我们选择了另一条路线前往伦蒂尼姆。[灵活]绕路而行eventChoice_3_1_22E虽然绕路通过了那里,但我们额外消耗了许多资源。 event_3_1-重新选择路线,绕开萨卡兹军队。eventChoice_3_1_22TLdx3我们选择了另一条路线前往伦蒂尼姆。[灵活]绕路而行eventChoice_3_1_21E虽然绕路通过了那里,但我们额外消耗了许多资源。 event_3_1-重新选择路线,绕开萨卡兹军队。eventChoice_3_1_21Ud8`xE他们人数不多,我们没等多久,他们就完全离开了。[稳健]原地等待eventChoice_3_1_1Z我们等待了很久才等到萨卡兹军队完全离开,期间消耗了不少物资。 event_3_1N原地待命,与萨卡兹军队保持距离。等他们离开后再前进。eventChoice_3_1_1\Wd@Pd'收到!我们将继续执行任务! 继续前进eventChoice_2_3_13我们加快了脚步,大家都感觉很疲惫。 event_2_3推进之王带领典范军在银石崖前线达成了战略目标。目前,自然环境中的源石活性化也暂时稳定。趁着现在,继续前进。eventChoice_2_3_1XL@i士兵们非常感激我们的帮助,给了我们一些有关周围地形和萨卡兹驻军的情报。[激进]鼎力相助eventChoice_2_2_3?士兵们非常警惕,让我们留下物资后立即离开。 event_2_2-以帮助他们离开为目标提供援助。eventChoice_2_2_3LZ0pW士兵们非常感激我们的帮助,给了我们一些有关周围地形的情报。[灵活]谨慎接触eventChoice_2_2_23?士兵们非常警惕,让我们留下物资后立即离开。 event_2_2$以治疗伤者为由接触他们。eventChoice_2_2_23[0pW士兵们非常感激我们的帮助,给了我们一些有关周围地形的情报。[灵活]谨慎接触eventChoice_2_2_22?士兵们非常警惕,让我们留下物资后立即离开。 event_2_2$以交换情报为由接触他们。eventChoice_2_2_22\0LpW士兵们非常感激我们的帮助,给了我们一些有关周围地形的情报。[灵活]谨慎接触eventChoice_2_2_21?士兵们非常警惕,让我们留下物资后立即离开。 event_2_2$以交换物资为由接触他们。eventChoice_2_2_21<^$Pdx6我们加快了脚步,这一段路程都很顺利。[稳健]不接触eventChoice_2_2_13我们加快了脚步,大家都感觉很疲惫。 event_2_2H不要与他们接触,现在以前往伦蒂尼姆作为首要目标。eventChoice_2_2_1_,@Xl'我们充分地回收了各种物资。[激进]彻底搜查eventChoice_2_1_3Z在搜集物资的时候,巨大的战舰残骸崩毁了,有几名队员受了轻伤。 event_2_16彻底搜查残骸,带走所有用得上的物资。eventChoice_2_1_3`,<Xl!我们回收了需要的物资。[灵活]收集必要资源eventChoice_2_1_23'我们并没有找到有用的东西。 event_2_1主要回收医疗物资。eventChoice_2_1_23a(<Xl!我们回收了需要的物资。[灵活]收集必要资源eventChoice_2_1_22'我们并没有找到有用的东西。 event_2_1搜集周边地区情报。eventChoice_2_1_22b$<Xl!我们回收了需要的物资。[灵活]收集必要资源eventChoice_2_1_21'我们并没有找到有用的东西。 event_2_1主要回收后勤物资。eventChoice_2_1_21c Ph|6我们加快了脚步,这一段路程都很顺利。[稳健]绕道而行eventChoice_2_1_13我们加快了脚步,大家都感觉很疲惫。 event_2_1?放弃探索,现在以前往伦蒂尼姆作为首要目标。eventChoice_2_1_1d\@Xl'我们充分地回收了各种物资。[激进]彻底搜查eventChoice_1_3_3E我们不但没有找到有用的东西,还浪费了不少时间。 event_1_36彻底搜查村庄,带走所有用得上的物资。eventChoice_1_3_34f<Xl!我们回收了需要的物资。[灵活]收集必要资源eventChoice_1_3_23'我们并没有找到有用的东西。 event_1_3主要回收医疗物资。eventChoice_1_3_230g<Xl!我们回收了需要的物资。[灵活]收集必要资源eventChoice_1_3_22'我们并没有找到有用的东西。 event_1_3搜集周边地区情报。eventChoice_1_3_22,h<Xl!我们回收了需要的物资。[灵活]收集必要资源eventChoice_1_3_21'我们并没有找到有用的东西。 event_1_3主要回收后勤物资。eventChoice_1_3_21(iPh|6我们加快了脚步,这一段路程都很顺利。[稳健]绕道而行eventChoice_1_3_13我们加快了脚步,大家都感觉很疲惫。 event_1_3?放弃探索,现在以前往伦蒂尼姆作为首要目标。eventChoice_1_3_1dj 我们得到了一份详细可靠的数据,附近高密度的活性源石环境中天灾的降临确实存在一定的规律。[激进]采纳建议eventChoice_1_2_3B我们并没有分析出什么规律,还损坏了几台仪器。 event_1_2采纳建议,全力进行数据分析。如果能整理出一份准确有效的天灾情报,将会对后续行动产生很大帮助。eventChoice_1_2_3HlpT我们分析出了一份粗略的报告,并在休整的过程中缓解了疲惫。[灵活]顺势而为eventChoice_1_2_23T我们并没有分析出什么规律,整备的时候还发现丢了一些物资。 event_1_2u一半人进行数据分析,只需要找出大致规律;另一半人原地休整,维护设备并清点物资。eventChoice_1_2_23n`pT我们分析出了一份粗略的报告,并在休整的过程中缓解了疲惫。[灵活]顺势而为eventChoice_1_2_22T我们并没有分析出什么规律,整备的时候还发现丢了一些物资。 event_1_2u一半人进行数据分析,只需要找出大致规律;另一半人原地休整,维护设备并清点物资。eventChoice_1_2_22opT我们分析出了一份粗略的报告,并在休整的过程中缓解了疲惫。[灵活]顺势而为eventChoice_1_2_21T我们并没有分析出什么规律,整备的时候还发现丢了一些物资。 event_1_2u一半人进行数据分析,只需要找出大致规律;另一半人原地休整,维护设备并清点物资。eventChoice_1_2_21pqPh|6我们加快了脚步,这一段路程都很顺利。[稳健]否定建议eventChoice_1_2_13我们加快了脚步,大家都感觉很疲惫。 event_1_2?否定建议,现在以前往伦蒂尼姆作为首要目标。eventChoice_1_2_1r @\p$难民非常感激我们的帮助。[激进]提供大量物资eventChoice_1_1_3?我们没有难民需要的物资,他们失望地离开了。 event_1_13给予他们能够在荒野行动的充裕物资。eventChoice_1_1_3s<@Xl$难民非常感激我们的帮助。[灵活]发挥专长eventChoice_1_1_23?我们没有难民需要的物资,他们失望地离开了。 event_1_1!向他们提供必要的治疗。eventChoice_1_1_23tX@Xl$难民非常感激我们的帮助。[灵活]发挥专长eventChoice_1_1_22?我们没有难民需要的物资,他们失望地离开了。 event_1_1-将路上较为安全的地方告诉他们。eventChoice_1_1_22 v@Xl$难民非常感激我们的帮助。[灵活]发挥专长eventChoice_1_1_21?我们没有难民需要的物资,他们失望地离开了。 event_1_19向他们提供在荒野上长途旅行必需的物资。eventChoice_1_1_21Tw@\p$难民非常感激我们的帮助。[稳健]提供少量物资eventChoice_1_1_1?我们没有难民需要的物资,他们失望地离开了。 event_1_1$给予他们必要的维生物资。eventChoice_1_1_1xxP\收到可露希尔发来的消息: “就在千钧一发之际,通讯被我修好啦!小队及时离开了天灾区域,可喜可贺!”[激进]恢复通讯eventChoice_0_4_3v收到可露希尔发来的消息: “小队携带的设备问题太多了来不及调整,最终损失惨重!” event_0_4E尝试重新建立与小队的通讯,直接通知天灾的威胁。eventChoice_0_4_3\zHT收到可露希尔发来的消息: “嘿嘿,我的无人机完美地完成了任务,小队及时离开了天灾区域。”[灵活]调遣无人机eventChoice_0_4_23|收到可露希尔发来的消息: “哇啊,无人机在天灾区域被摧毁了,小队遭受了一定的损失!” event_0_43调遣周边的无人机通知小队做好准备。eventChoice_0_4_23$|HT收到可露希尔发来的消息: “嘿嘿,我的无人机完美地完成了任务,小队及时离开了天灾区域。”[灵活]调遣无人机eventChoice_0_4_22|收到可露希尔发来的消息: “哇啊,无人机在天灾区域被摧毁了,小队遭受了一定的损失!” event_0_43调遣周边的无人机通知小队做好准备。eventChoice_0_4_22}LHT收到可露希尔发来的消息: “嘿嘿,我的无人机完美地完成了任务,小队及时离开了天灾区域。”[灵活]调遣无人机eventChoice_0_4_21|收到可露希尔发来的消息: “哇啊,无人机在天灾区域被摧毁了,小队遭受了一定的损失!” event_0_43调遣周边的无人机通知小队做好准备。eventChoice_0_4_21 ,d收到可露希尔发来的消息: “太好啦,小队平安无事地离开了天灾区域。”[稳健]按兵不动eventChoice_0_4_1p收到可露希尔发来的消息: “小队已离开天灾区域,不过好像损失了不少物资......” event_0_43等小队恢复通讯后再进行下一步行动。eventChoice_0_4_1Th$0N我们成功地劝阻了他们,并且告诉了他们离开荒野的道路。[激进]威吓劝阻eventChoice_0_3_3我们没能说服对方,并且在交谈的时候遭到了突袭。虽然最终歼灭了敌人,但是也遭受了意料之外的损失。 event_0_3展示实力,并尝试说服他们放弃劫掠。他们在如此恶劣的环境中仍在荒野活动一定有特别的原因。eventChoice_0_3_3HXf我们干净利索地解决了他们,并缴获了一些物资,将在短暂休息后继续行动。[灵活]解决他们eventChoice_0_3_236我们解决了他们,但是有几人受了轻伤。 event_0_3E采取行动解决他们,不要让他们继续危害无辜的人。eventChoice_0_3_23X f我们干净利索地解决了他们,并缴获了一些物资,将在短暂休息后继续行动。[灵活]解决他们eventChoice_0_3_226我们解决了他们,但是有几人受了轻伤。 event_0_3E采取行动解决他们,不要让他们继续危害无辜的人。eventChoice_0_3_228Xf我们干净利索地解决了他们,并缴获了一些物资,将在短暂休息后继续行动。[灵活]解决他们eventChoice_0_3_216我们解决了他们,但是有几人受了轻伤。 event_0_3E采取行动解决他们,不要让他们继续危害无辜的人。eventChoice_0_3_21r我们交出了一些物资,对方很惊讶,他们在离开时给我们提供了一些周边地区的情报。[稳健]息事宁人eventChoice_0_3_19我们交出了很多物资,对方满意地离开了。 event_0_3c将对方索要的物资交给他们,你们在确保自身安全的情况下才能继续行动。eventChoice_0_3_1T|\tB我们成功地改装出了更适合当下环境使用的设备。[激进]现场改装eventChoice_0_2_3o改装仪器的途中发生意外。不只操作者受了伤,用来改造仪器的其他设备也损坏了。 event_0_2W尝试现场改装失灵的设备,并确保在接下来的行动中能继续使用。eventChoice_0_2_3PhN我们顺利地拆解了设备,零件和电源也许能用在其他地方。[灵活]拆解设备eventChoice_0_2_23Z拆解仪器的途中发生意外,操作者受了轻伤,零件和电源都报废了。 event_0_2`拆解失灵的设备,将还能正常使用的零件和电源作为医疗设备的备用品。eventChoice_0_2_23hN我们顺利地拆解了设备,零件和电源也许能用在其他地方。[灵活]拆解设备eventChoice_0_2_22[拆解仪器的途中发生意外,操作者受了轻伤,零件和电源都报废了。 event_0_2`拆解失灵的设备,将还能正常使用的零件和电源作为其他设备的备用品。eventChoice_0_2_220hhN我们顺利地拆解了设备,零件和电源也许能用在其他地方。[灵活]拆解设备eventChoice_0_2_21[拆解仪器的途中发生意外,操作者受了轻伤,零件和电源都报废了。 event_0_2H拆解失灵的设备,将还能正常使用的零件和电源回收。eventChoice_0_2_21dLdx0我们携带着已损坏的设备继续前进。[稳健]直接前进eventChoice_0_2_1~在前进的途中,背包里的故障设备突然爆炸了。虽然没有人员受伤,但是我们损失了不少物资。 event_0_2?放弃维修设备,当务之急是争取尽早完成任务。eventChoice_0_2_1<``xE我们顺利地通过了该地区,并收集到了额外的资源。[激进]因地制宜eventChoice_0_1_36我们离开了该地区,但是小队损失惨重。 event_0_1l采集环境中的数据,根据设备读数合理制定路线,最高效地利用手中的所有资源。eventChoice_0_1_3,Tl9我们成功地通过了该地区,计划进展顺利。[灵活]灵机一动eventChoice_0_1_23H我们的准备并不充分,在通过该地区的途中一无所获。 event_0_10准备好完整的防护装备,继续前进。eventChoice_0_1_23,hTl9我们成功地通过了该地区,计划进展顺利。[灵活]灵机一动eventChoice_0_1_22H我们的准备并不充分,在通过该地区的途中一无所获。 event_0_10使用侦察设备,临时制定前进路线。eventChoice_0_1_22T,Tl9我们成功地通过了该地区,计划进展顺利。[灵活]灵机一动eventChoice_0_1_21H我们的准备并不充分,在通过该地区的途中一无所获。 event_0_10准备好完整的防护设备,继续前进。eventChoice_0_1_21` `xE虽然消耗了更多时间,但我们顺利地通过了该地区。[稳健]绕道而行eventChoice_0_1_1?虽然绕路通过了那里,但我们消耗了许多资源。 event_0_1T重新规划路线,以你们现在的资源,不足以直接穿越危险地区。eventChoice_0_1_1\@X4h D  4 \ |L <dpr $stage_3 broadcast_30l伦蒂尼姆周边地区的局势已经稳定。据分析,下一场战斗将在伦蒂尼姆城下爆发。 broadcast_30d8s $stage_3 broadcast_29负责清扫战场,阻止活性化源石扩散的灾后应急小组已出发前往银石崖,他们将在那里救治伤兵。 broadcast_29@t $stage_3 broadcast_28W伦蒂尼姆外的战役已经结束,感谢各小队的努力,你们做得很好。 broadcast_28t $stage_3 broadcast_27{维多利亚军正兵分三路,试图从西、南和东三个方向包围伦蒂尼姆,萨卡兹军没有出城拦截。 broadcast_27ěu $stage_3 broadcast_26萨卡兹军正在构建伦蒂尼姆防线,巫术炮塔与祭坛已设置在城墙之上。请尽量绕行,避免直接交战。 broadcast_26 $stage_3 broadcast_25H失去联系的小队将在原地休整一段时间后返回罗德岛。 broadcast_25Dh $stage_3 broadcast_24-伦蒂尼姆就在前方,请做好准备。 broadcast_24ȝl $stage_3 broadcast_230前方的环境更加险恶,请做好准备。 broadcast_23P$x $stage_2 broadcast_22铁公爵已率部队撤出维多利亚军的驻地,现将所有携带威灵顿旗帜的部队的识别分类从“友军”更改为“未知”。 broadcast_22@y $stage_2 broadcast_21据前方小队消息,伦蒂尼姆以西的大规模天灾已逐渐停止,西途林地进入伦蒂尼姆的大路可重新启用。 broadcast_21 y $stage_2 broadcast_20o警惕战场上废弃的大型军械,尽量远离它们。其中不稳定的能源部件随时可能爆炸。 broadcast_20z $stage_2 broadcast_19萨卡兹军团正在撤往伦蒂尼姆,少量溃散的雇佣军开始逃亡,但大部分仍保持着纪律严明的军阵。 broadcast_19ġ{ $stage_2 broadcast_18{前方小队传来消息,一个由感染者组成的互助团体正在战场上收容难民,并向伦蒂尼姆移动。 broadcast_18l| $stage_2 broadcast_17r阴云退散,天光重现。随着银石崖战役的胜利,维多利亚军士气大振,反攻已经开始。 broadcast_17d8} $stage_2 broadcast_16推进之王率领典范军在银石崖成功战胜了萨卡兹军团,“诸王之息”使得周边地区源石的活性化指数下降。 broadcast_16L $stage_2 broadcast_15K部分事件只会在固定的阶段遭遇,错过了就不会再遇见。 broadcast_15< $stage_2 broadcast_14T战场的环境还在恶化,请确保小队携带的每项物资都不要太少。 broadcast_14l $stage_1 broadcast_13N铁公爵的部队正作为维多利亚军先头部队与萨卡兹军交战。 broadcast_13@ $stage_1 broadcast_12f食腐者会利用巫术制造迷雾和沼泽,遭遇这两种地形时要提防食腐者的偷袭。 broadcast_12Ԁ $stage_1 broadcast_11W维多利亚与萨卡兹部队已于银石崖集结完毕,双方随时可能交战。 broadcast_11 $stage_1 broadcast_10o赦罪师卫兵携带名为“奇美拉”的奇怪敌人出现在战场上,请避免与他们直接交战。 broadcast_10x\  stage_1 broadcast_9'收集资源的时候请做好规划。 broadcast_9<  stage_1 broadcast_8Z请记住,每个人的能力都是有限的,小队不可能完美解决所有问题。 broadcast_8h  stage_0 broadcast_7干员可露希尔、芬和Misery带领的支援小队已经抵达战场,准备建设通讯网络。各小队请在执勤途中予以支援。 broadcast_7xL  stage_0 broadcast_6l维多利亚军队正在撤出西线战场,并向暮辉河—赤鬃山脉一线的银石崖隘口转进。 broadcast_68p   stage_0 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durcar_soft_4_2_s1durcar_soft_4_2转向驱动v2G<自走车单行道>的部署费用-2,且部署冷却时间减少4秒!装备集换处、自走车友会E转向器新版驱动。唯一能限制你的只剩你的手速了。durcar_soft_4_2E转向器新版驱动。唯一能限制你的只剩你的手速了。durcar_soft_4_2durcar_soft_4_2TH"d(LT@d!装备集换处、自走车友会L durcar_soft_4_1_s2durcar_soft_4_1T durcar_soft_4_1_s1durcar_soft_4_1转向驱动更新G<自走车单行道>的部署费用-1,且部署冷却时间减少2秒!装备集换处、自走车友会B转向器驱动更新。让转向器部署更方便、更快捷。durcar_soft_4_1B转向器驱动更新。让转向器部署更方便、更快捷。durcar_soft_4_1durcar_soft_4_1d(LT D !装备集换处、自走车友会L durcar_soft_3_2_s2durcar_soft_3_2ĝ durcar_soft_3_2_s1durcar_soft_3_2转向扩展套组%持有的<自走车单行道>数量+4!装备集换处、自走车友会Z让自走车适配更多转向器的程序。就算车里没人,这么转也不好吧?durcar_soft_3_2Z让自走车适配更多转向器的程序。就算车里没人,这么转也不好吧?durcar_soft_3_2durcar_soft_3_2pd8!d(LT D !装备集换处、自走车友会L durcar_soft_3_1_s2durcar_soft_3_1D durcar_soft_3_1_s1durcar_soft_3_1转向扩展工具%持有的<自走车单行道>数量+2!装备集换处、自走车友会Z让自走车适配较多转向器的程序。反正车里没人,转再多弯也不晕。durcar_soft_3_1Z让自走车适配较多转向器的程序。反正车里没人,转再多弯也不晕。durcar_soft_3_1durcar_soft_3_1(LT@d0!装备集换处、自走车友会P durcar_soft_2_2b_s2durcar_soft_2_2bȢ durcar_soft_2_2b_s1durcar_soft_2_2b涓流充能程序=发射消耗的部署费用-3,但发射的冷却时间+100%!装备集换处、自走车友会Z延长自走车能源系统寿命的程序。有用,但刚推出就遭到海量差评。durcar_soft_2_2bZ延长自走车能源系统寿命的程序。有用,但刚推出就遭到海量差评。durcar_soft_2_2bdurcar_soft_2_2b|d(LT8\ !装备集换处、自走车友会P, durcar_soft_2_2a_s2durcar_soft_2_2at durcar_soft_2_2a_s1durcar_soft_2_2a爆压充能程序6发射的冷却时间-50%,但消耗的部署费用+2!装备集换处、自走车友会W大幅提高发射前充能效率的程序。损伤自走车寿命,但谁在乎呢?durcar_soft_2_2aW大幅提高发射前充能效率的程序。损伤自走车寿命,但谁在乎呢?durcar_soft_2_2adurcar_soft_2_2a88 d(LT8!装备集换处、自走车友会Lȧ durcar_soft_2_1_s2durcar_soft_2_1  durcar_soft_2_1_s1durcar_soft_2_1高效充能程序发射的冷却时间-20%!装备集换处、自走车友会H提高发射前充能效率的程序。经典、优雅、值得信赖。durcar_soft_2_1H提高发射前充能效率的程序。经典、优雅、值得信赖。durcar_soft_2_1durcar_soft_2_1T(LT@d(!装备集换处、自走车友会P durcar_soft_1_2c_s2durcar_soft_1_2cd durcar_soft_1_2c_s1durcar_soft_1_2c引擎节能管家>发射消耗的部署费用-1,但<自走车>移动速度-50%!装备集换处、自走车友会T超级杜林黑客开发的节能程序。高效节能,绝无后台捆绑安装。durcar_soft_1_2cT超级杜林黑客开发的节能程序。高效节能,绝无后台捆绑安装。durcar_soft_1_2cdurcar_soft_1_2c0(LT@d0!装备集换处、自走车友会P durcar_soft_1_2b_s2durcar_soft_1_2b durcar_soft_1_2b_s1durcar_soft_1_2b引擎失控大师?<自走车>移动速度+120%,但发射消耗的部署费用+2!装备集换处、自走车友会Z专家杜林黑客开发的加速程序。下次还是给自走车安个刹车比较好。durcar_soft_1_2bZ专家杜林黑客开发的加速程序。下次还是给自走车安个刹车比较好。durcar_soft_1_2bdurcar_soft_1_2bܮ8(LT@!装备集换处、自走车友会Pl durcar_soft_1_2a_s2durcar_soft_1_2a durcar_soft_1_2a_s1durcar_soft_1_2a引擎超频达人<自走车>移动速度+80%!装备集换处、自走车友会B熟练杜林黑客开发的加速程序。让对手吃灰去吧!durcar_soft_1_2aB熟练杜林黑客开发的加速程序。让对手吃灰去吧!durcar_soft_1_2adurcar_soft_1_2a4d(LT8l|!装备集换处、自走车友会Lı durcar_soft_1_1_s2durcar_soft_1_1 durcar_soft_1_1_s1durcar_soft_1_1引擎加速助手<自走车>移动速度+40%!装备集换处、自走车友会3杜林黑客开发的加速程序。快人一步。durcar_soft_1_13杜林黑客开发的加速程序。快人一步。durcar_soft_1_1durcar_soft_1_1X #(LT Dh,!装备集换处、自走车友会T$durcar_gear_c_3_3_s2durcar_gear_c_3_34$durcar_gear_c_3_3_s1durcar_gear_c_3_3复方醒酒口服液6<自走车>经过我方单位时使其回复3点技力!装备集换处、自走车友会T强力醒酒口服液。闻一闻就能清醒一星期,副作用是半夜抽筋。durcar_gear_c_3_3T强力醒酒口服液。闻一闻就能清醒一星期,副作用是半夜抽筋。durcar_gear_c_3_3durcar_gear_c_3_3`#(LT<`!装备集换处、自走车友会T$durcar_gear_c_3_2_s2durcar_gear_c_3_2ܶ$durcar_gear_c_3_2_s1durcar_gear_c_3_2过萃咖啡液6<自走车>经过我方单位时使其回复2点技力!装备集换处、自走车友会E过萃的地底黑咖啡。提神效果极佳。可以代替糖浆。durcar_gear_c_3_2E过萃的地底黑咖啡。提神效果极佳。可以代替糖浆。durcar_gear_c_3_2durcar_gear_c_3_2PHd(LT<`!装备集换处、自走车友会T$durcar_gear_c_3_1_s2durcar_gear_c_3_1\$durcar_gear_c_3_1_s1durcar_gear_c_3_1精煮咖啡液6<自走车>经过我方单位时使其回复1点技力!装备集换处、自走车友会<地底品种的黑咖啡。提神效果上佳。有点甜。durcar_gear_c_3_1<地底品种的黑咖啡。提神效果上佳。有点甜。durcar_gear_c_3_1durcar_gear_c_3_1#(LT|\!装备集换处、自走车友会T$durcar_gear_c_2_2_s2durcar_gear_c_2_2̻$durcar_gear_c_2_2_s1durcar_gear_c_2_2浓缩蘑菇精w<自走车>经过我方单位时使周围所有我方单位每秒恢复<自走车>60%攻击力的生命值,持续5秒!装备集换处、自走车友会Q巨型蘑菇浓缩液。鲜过头了。只要一滴,连空气都是蘑菇味。durcar_gear_c_2_2Q巨型蘑菇浓缩液。鲜过头了。只要一滴,连空气都是蘑菇味。durcar_gear_c_2_2durcar_gear_c_2_2Ƚd(LT|L!装备集换处、自走车友会TX$durcar_gear_c_2_1_s2durcar_gear_c_2_1$durcar_gear_c_2_1_s1durcar_gear_c_2_1优级蘑菇精w<自走车>经过我方单位时使周围所有我方单位每秒恢复<自走车>30%攻击力的生命值,持续5秒!装备集换处、自走车友会H巨型蘑菇萃取液。强身健体,炒菜时挤一点还能提鲜。durcar_gear_c_2_1H巨型蘑菇萃取液。强身健体,炒菜时挤一点还能提鲜。durcar_gear_c_2_1durcar_gear_c_2_1XX#(LT\!装备集换处、自走车友会T $durcar_gear_c_1_2_s2durcar_gear_c_1_2l$durcar_gear_c_1_2_s1durcar_gear_c_1_2提纯薄荷油W<自走车>经过我方单位时使周围所有我方单位攻击速度+40,持续5秒!装备集换处、自走车友会3桶装超强薄荷油。还没启封就辣眼睛。durcar_gear_c_1_23桶装超强薄荷油。还没启封就辣眼睛。durcar_gear_c_1_2durcar_gear_c_1_2Xd(LT\!装备集换处、自走车友会T$durcar_gear_c_1_1_s2durcar_gear_c_1_1$durcar_gear_c_1_1_s1durcar_gear_c_1_1清凉薄荷油W<自走车>经过我方单位时使周围所有我方单位攻击速度+20,持续5秒!装备集换处、自走车友会0桶装薄荷油。涂一点在脸上很醒脑。durcar_gear_c_1_10桶装薄荷油。涂一点在脸上很醒脑。durcar_gear_c_1_1durcar_gear_c_1_1$H-(LPXl!装备集换处、自走车友会durcar_gear_b_3_2超强制冷机E<自走车>碰撞敌方单位时使其获得【寒冷】,持续5秒!装备集换处、自走车友会Z超强车载制冷机。装上之后会引来一些蹭空调的家伙在远处跟着跑。durcar_gear_b_3_2Z超强车载制冷机。装上之后会引来一些蹭空调的家伙在远处跟着跑。durcar_gear_b_3_2durcar_gear_b_3_2d(LP@T!装备集换处、自走车友会Ldurcar_gear_b_3_1外置制冷机E<自走车>碰撞敌方单位时使其获得【寒冷】,持续3秒!装备集换处、自走车友会B标准车载制冷机。热量灌进车里,冷风吹向天空。durcar_gear_b_3_1B标准车载制冷机。热量灌进车里,冷风吹向天空。durcar_gear_b_3_1durcar_gear_b_3_1 -(LPTh!装备集换处、自走车友会`durcar_gear_b_2_2新型电磁铁C<自走车>碰撞敌方单位时使其法术抗性-40%,持续3秒!装备集换处、自走车友会Z现役的起重机核心。调整了线圈数量,免得自走车吸在下水井盖上。durcar_gear_b_2_2Z现役的起重机核心。调整了线圈数量,免得自走车吸在下水井盖上。durcar_gear_b_2_2durcar_gear_b_2_2d(LPL`!装备集换处、自走车友会durcar_gear_b_2_1工业电磁铁C<自走车>碰撞敌方单位时使其法术抗性-25%,持续3秒!装备集换处、自走车友会Q废弃的起重机核心。请勿携带金属物品靠近,否则后果自负。durcar_gear_b_2_1Q废弃的起重机核心。请勿携带金属物品靠近,否则后果自负。durcar_gear_b_2_1durcar_gear_b_2_1H-(LPDX!装备集换处、自走车友会durcar_gear_b_1_2啸叫扩音器@<自走车>碰撞敌方单位时使其防御力-40%,持续3秒!装备集换处、自走车友会H灵敏度超高的劣质扩音器。际崖城深夜最恐怖的噩梦。durcar_gear_b_1_2H灵敏度超高的劣质扩音器。际崖城深夜最恐怖的噩梦。durcar_gear_b_1_2durcar_gear_b_1_2h0d(LPPd!装备集换处、自走车友会durcar_gear_b_1_1底噪扩音器@<自走车>碰撞敌方单位时使其防御力-25%,持续3秒!装备集换处、自走车友会T劣质扩音器。要不是底噪大得震耳朵,也不会变成自走车组件。durcar_gear_b_1_1T劣质扩音器。要不是底噪大得震耳朵,也不会变成自走车组件。durcar_gear_b_1_1durcar_gear_b_1_18h-(LPl!装备集换处、自走车友会(durcar_gear_a_3_3跷跷板弹射座椅P<自走车>碰撞敌方单位时,将其向自身行驶方向较大力地推开!装备集换处、自走车友会Z跷跷板上的座椅。据说这种跷跷板需要为穹顶破裂负责。只是据说!durcar_gear_a_3_3Z跷跷板上的座椅。据说这种跷跷板需要为穹顶破裂负责。只是据说!durcar_gear_a_3_3durcar_gear_a_3_3-(LPXl!装备集换处、自走车友会durcar_gear_a_3_2双人弹簧座S<自走车>碰撞敌方单位时,将其向自身行驶方向中等力度地推开!装备集换处、自走车友会N报废的摩托车双人座。只弹出去一个人,但那人飞了好远。durcar_gear_a_3_2N报废的摩托车双人座。只弹出去一个人,但那人飞了好远。durcar_gear_a_3_2durcar_gear_a_3_20 d(LPDX!装备集换处、自走车友会durcar_gear_a_3_1摩托弹簧座M<自走车>碰撞敌方单位时,将其向自身行驶方向小力地推开!装备集换处、自走车友会?报废的摩托车座。报废原因是把车手弹出去了。durcar_gear_a_3_1?报废的摩托车座。报废原因是把车手弹出去了。durcar_gear_a_3_1durcar_gear_a_3_1D  -(LP,@h!装备集换处、自走车友会durcar_gear_a_2_2高速阶梯钻N<自走车>碰撞敌方单位对其造成的物理伤害提高至300%攻击力!装备集换处、自走车友会'转速更高的锥形钻头。嗡——durcar_gear_a_2_2'转速更高的锥形钻头。嗡——durcar_gear_a_2_2durcar_gear_a_2_2( d(LP<P!装备集换处、自走车友会durcar_gear_a_2_1退役阶梯钻N<自走车>碰撞敌方单位对其造成的物理伤害提高至200%攻击力!装备集换处、自走车友会6因磨损退役的锥形钻头。幸亏是磨损的。durcar_gear_a_2_16因磨损退役的锥形钻头。幸亏是磨损的。durcar_gear_a_2_1durcar_gear_a_2_1, -(LP<P!装备集换处、自走车友会durcar_gear_a_1_2突击保险杠E<自走车>碰撞敌方单位对其造成的晕眩时间延长至3秒!装备集换处、自走车友会?带有尖刺的加固保险杠。名副其实的突击利器。durcar_gear_a_1_2?带有尖刺的加固保险杠。名副其实的突击利器。durcar_gear_a_1_2durcar_gear_a_1_28,($D@ $(8 ,40<$ d(LPH\!装备集换处、自走车友会durcar_gear_a_1_1防撞保险杠E<自走车>碰撞敌方单位对其造成的晕眩时间延长至2秒!装备集换处、自走车友会K带有尖刺的保险杠。防撞的最好方式是让别人自己躲开。durcar_gear_a_1_1K带有尖刺的保险杠。防撞的最好方式是让别人自己躲开。durcar_gear_a_1_1durcar_gear_a_1_1 DXؾ 4,ȶhxdT8(ܫhܨ(h ̘dL4, Pd40dT~H~@}|4|p{z(zyy$xwv@vutT=<;(;::L9`876T65 5P43@322L1`0/ 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act2bossrushv=c'ýcTTp=c"<将进酒·复刻>活动已开放act15side_token_tea_rep_1dis_side_15_sreact15sreIc&ڵcllIc>集成战略<水月与深蓝之树>深入探索模式已开启dis_rogue_2_enroll_1rogue_2_entry_display_2&c%?c@c "记忆灰烬"内关卡已开放c<照我以火>活动已开放act22side_token_manuscript dis_side_22 act22side_c$?cTTp_c%<风雪过境·复刻>活动已开放act14side_token_stone_rep_1dis_side_14_sreact14sreGsc#?cH{c'新增常驻可选合约与挑战任务Gsc)危机合约<赝波行动>活动已开放CRISIS_SHOP_COIN dis_rune_11rune_season_11_1`c"{cH Gsc$“自诩荒野”内关卡已开放 jc!"铳与秩序 "内关卡已开放`c<叙拉古人>活动已开放act21side_token_permesso dis_side_21 act21side"Ec!VcHP]Nc$磨难险地环境追加绝境关卡"Ec#新主题曲<淬火尘霾>已开放 dis_main_11main_11@u2c yDc``l(@u2c2集成战略<水月与深蓝之树>主题已开放 dis_rogue_2rogue_2_entry_display_1,c?8cTTpp,c%<长夜临光·复刻>活动已开放act13side_token_model_rep_1dis_side_13_sreact13sreN"c?m+cPPdp"c<好久不见>活动已开放act13mini_token_can dis_mini_13 act13minihc2"cPPlxPhc<日暮寻路>活动已开放act12mini_token_component dis_mini_12 act12mini,c?cHc'新增常驻可选合约与挑战任务,c)危机合约<尘环行动>活动已开放CRISIS_SHOP_COIN dis_rune_10rune_season_10_1~bcH,c'“升降梯整备”内关卡已开放b "文化冲击"内关卡已开放 ~b,<理想城:长夏狂欢季>活动已开放act20side_token_book dis_side_20 act20sideb?%bXXxb*<多索雷斯假日 复刻>活动已开放act12side_token_coupon_rep_1dis_side_12_sreact12sredb?bLLdpdb<未尽篇章>活动已开放act11mini_token_card dis_mini_11 act11mini@bb@`*b "莱茵总部"内关卡已开放@b<绿野幻梦>活动已开放act19side_token_reagents dis_side_19 act19sideN@:btbdd|P@:b8集成战略<傀影与猩红孤钻>沉默之章已开启dis_rogue_1_enroll_2rogue_1_entry_display_3V@pbtb@ b "小巷深处"内关卡已开放X@pb<尘影余音>活动已开放act18side_token_pieces dis_side_18 act18side&ybbTTpyb$<覆潮之下 复刻>活动已开放act18d3_token_record_rep_1dis_side_11_sreact11sreb?ŗbH@b'新增常驻可选合约与挑战任务b)危机合约<渊默行动>活动已开放CRISIS_SHOP_COIN dis_rune_9rune_season_9_1/nbDbHHb$“镜前映像”内关卡已开放xwb "蒙尘图册"内关卡已开放/nb<愚人号>活动已开放act17side_token_compass dis_side_17 act17side@WbibHpab$磨难险地环境追加绝境关卡@Wb#新主题曲<破碎日冕>已开放 dis_main_10main_10@FbBObllH@Fb>集成战略<傀影与猩红孤钻>深入调查模式已开启dis_rogue_1_enroll_1rogue_1_entry_display_2BbBObTTpBb$<遗尘漫步 复刻>活动已开放act18d0_token_page_rep_1dis_side_10_sreact10sre@0bBbH9b$“圣殿之路”内关卡已开放@0b<吾导先路>活动已开放act16side_token_bolt dis_side_16 act16side;b?)bHb'新增常驻可选合约与挑战任务;b)危机合约<寻昼行动>活动已开放CRISIS_SHOP_COIN dis_rune_8rune_season_8_1] b ?bLLdph] b<阴云火花>活动已开放act10mini_token_ticket dis_mini_10 act10miniVua ?zb@ a "一十八峰"内关卡已开放ua<将进酒>活动已开放act15side_token_tea dis_side_15 act15side4,0$(Pa ?a``lPa2集成战略<傀影与猩红孤钻>主题已常驻 dis_rogue_1rogue_1_entry_display_1a maPPl|a!<画中人 复刻>活动开放中act16d5_token_inker_rep_1dis_side_9_sreact9sre@Qa Ua@a“圣猎”内关卡已开放@Qa<风雪过境>活动已开放act14side_token_stone dis_side_14 act14sideaaTTtxa$<孤岛风云 复刻>活动已开放act15d0_token_ironSheet_rep_1dis_side_8_sreact8srevNa?aHߣa'新增常驻可选合约与挑战任务Na)危机合约<松烟行动>活动已开放CRISIS_SHOP_COIN dis_rune_7rune_season_7_1^@fa?a@Ha!解锁未知阵营与全新关卡وa$“零号地块”内关卡已开放@fa<长夜临光>活动已开放act13side_token_model dis_side_13 act13side5iaqaLLdp5ia<红松林>活动已开放act9mini_token_ticket dis_mini_9act9mini>Va?Fca\\|Va)<玛莉娅·临光 复刻>活动已开放act13d5_token_securities_rep_1dis_side_7_sreact7sre0(, $Da?Va||0Ma追加绝境作战Da#新主题曲<风暴瞭望>已开放 dis_main_9main_9804,$(J'a?9aHP/a'新增常驻可选合约与挑战任务J'a)危机合约<蛮鳞行动>活动已开放CRISIS_SHOP_COIN dis_rune_6rune_season_6_14,0( $@a?#aHla*“暗流涌动”中出现了新的关卡2a$“赛后余波”内关卡已开放@a#<多索雷斯假日>活动已开放act12side_token_coupon dis_side_12 act12sidet  8act32side_mo01act32side_tr01 保存成功0P通关CR-5解锁N感应式布雷装置。谨小慎微者的难题,粗心大意者的噩梦。 32sidetrap_3诡雷布设装置trap_edd向前方发射一条遇到高台时停止延伸的侦测线,敌人碰到侦测线时会被安装延迟引爆的炸弹(爆炸时可引爆源石爆炸物)rune_act32side_eddtrap_edd840通关CR-4解锁N高能射线定向发生装置。开启的时候不要乱动,小心灼伤。 32sidetrap_2临时掩护装置trap_adsG拦截周围敌人的“直击”子弹,持续1秒,最多释放4次rune_act32side_adstrap_adsD$  0通关CR-3解锁N全自动封阻加固装置。复杂的战术总是从简单的掩体展开。 32sidetrap_1封阻加固装置 trap_rnfcar?加固前方的封阻物,使其生命上限和防御力上升rune_act32side_rnfcar trap_rnfcar act32sideQ  0Ld积雪清理系统已开放解锁了新的系统装置act46side_tr01'积雪清理系统已切换为“{0}”通关OS-2解锁T0r0Ldx通关OS-7解锁积雪清理系统装置act46side_trap_unlock_3落雪防护装置trap_269_xdmac3c部署后存在期间内保护自身身后的所有单位不受雪崩影响,遭遇雪崩后退场rune_act46side_xdmac3trap_269_xdmac38$0Ldx通关OS-4解锁积雪清理系统装置act46side_trap_unlock_2积雪固定装置trap_268_xdmac2T部署后存在期间内自身所在禁区不会触发雪崩,一段时间后退场rune_act46side_xdmac2trap_268_xdmac2 U ((  $0Ldx通关OS-2解锁积雪清理系统装置act46side_trap_unlock_1雪崩触发装置trap_267_xdmac1B部署后短时间内大量增加自身所在禁区的雪崩预警rune_act46side_xdmac1trap_267_xdmac1template_trap_46side>O d$ 0@Ptrap_edd 32sidetrap_3 通关CR-5 32sidetrap_3d 0@>Ptrap_ads 32sidetrap_2 通关CR-4 32sidetrap_2d$ 0@P trap_rnfcar 32sidetrap_1 通关CR-3 32sidetrap_1 act32sideP4p 4LrPtrap_269_xdmac3act46side_trap_unlock_3 通关OS-7act46side_trap_unlock_3Ppl 4LPtrap_268_xdmac2act46side_trap_unlock_2 通关OS-4act46side_trap_unlock_2|    4LPtrap_267_xdmac1act46side_trap_unlock_1 通关OS-2act46side_trap_unlock_1template_trap_46side" dpx<Dt  l T\@D ,$LT28929c28929c$当前有已完成待领取的任务28929cP(115,-205a41836通关16-8后可获取此时装char_445_wscoot@epoque#49"permanent_main_2_Abnormal_SpectrumD$LTa41836a41836$当前有已完成待领取的任务a41836P$326,-32a41836 通关15-10后可获取此时装char_4131_odda@whirlwind#8+permanent_main_1_Dissociative_Recombinationd $LT8f45d68f45d6$当前有已完成待领取的任务8f45d6L$-85,528f45d6通关AS-5后可招募此干员char_4139_papyrs act35side\ ( $     $LTfb7595fb7595$当前有已完成待领取的任务fb7595L$-65,-80fb7595通关SL-5后可招募此干员char_4106_bryotaact27sre_( L$-25,30a49271通关DT-4后可招募此干员char_4143_sensi act36side( (      (c4c02698985ec4c026L$50,150fbf775通关CV-4后可招募此干员char_4104_coldstact28sre dea65cP(8.6,-160dea65c通关GO-4后可招募此干员char_4162_cathy act37side $LTa41836a41836$当前有已完成待领取的任务a41836P( 7.9,164.8a41836通关PV-5后可招募此干员char_1502_crosly act38side(T9b816dact29sreL0$当前有已完成待领取的任务act1vautochessT1526f1L$100,-103550b8通关EP-4后可招募此干员char_4163_rosesa act39side (46637d46637d46637d<46637d通关RS-4后可招募此干员char_4114_haroldact30sre (99785eafc04c99785e<99785e通关HS-5后可招募此干员char_4119_wanqinact31sre`8c2a2aL$20,-608c2a2a通关OR-5后可招募此干员char_4172_xingzh act40side9993ffL$-18,396660c9通关EA-4后可招募此干员char_4177_brigid act41side|$LTa41836a41836$当前有已完成待领取的任务a41836P$326,-32a41836 通关15-10后可获取此时装char_4131_odda@whirlwind#8 act2mainss (99785eb7363699785e<99785e通关BB-5后可招募此干员char_4131_oddaact33sreX009bd5L$20,-60009bd5通关MT-5后可招募此干员char_4194_rmixer act42side(    (a6f5ef499791a6f5ef<a6f5ef通关BP-4后可招募此干员char_4137_udflowact34srexa52945L$324,161204752通关AD-4后可招募此干员char_4198_christ act43sidet313131L$60,144a7b50通关AT-4后可招募此干员char_4199_makiri act44side$LT8f45d68f45d6$当前有已完成待领取的任务8f45d6L$-85,528f45d6通关AS-5后可招募此干员char_4139_papyrsact35sre (x   <b40048$当前有已完成待领取的任务 act45sideDdea65cP(8.6,-160dea65c通关GO-4后可招募此干员char_4162_cathyact37sre@,  act1vhalfidle\$LT28929c28929c$当前有已完成待领取的任务28929cP(115,-205a41836通关16-8后可获取此时装char_445_wscoot@epoque#49 act3mainss0a42626P( 279.3,-76.23a46e9通关OS-5后可招募此干员char_1047_halo2 act46side,(   $LTa41836a41836$当前有已完成待领取的任务a41836P( 7.9,164.8a41836通关PV-5后可招募此干员char_1502_croslyact38sreo(l 0$当前有已完成待领取的任务 act1autochesstdead43L$-65,-23f1b431通关UR-4后可招募此干员char_4213_skybx act47sidel1526f1L$100,-103550b8通关EP-4后可招募此干员char_4163_rosesaact39sred66017L$220,0bd5e23通关ME-4后可招募此干员char_4166_varkis act48side\8c2a2aL$20,-608c2a2a通关OR-5后可招募此干员char_4172_xingzhact40sreX(  0d3330L$266,-280d3330通关TA-5后可招募此干员 char_4221_ju act49side  ,8act40side_st03 act49side[可能会影响阅读体验,推荐按顺序体验“曲谱-岁岁今朝”剧情内容。 act49side 我已了解 act49side 322H2110x040//T//..D.D,++`++*H*))(x(0(''P''&&D&%%p%(%$$L$$#""p"("!!P!! 8 d P\@Lt,8dL4h T @LHx0h$ T  T  D  L Dh$H X|@\#tX< |hT@, clue_Rap_5 clue_Rap_4 clue_Rap_3 clue_Rap_2 clue_Rap_1 clue_EDM_5 clue_EDM_4 clue_EDM_3 clue_EDM_2 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act28side<,act1mainlinebp_token_staract1mainlinebp,=0act21side_token_permesso_rep_1act21sret=tX< act29side_frag_4act29side_frag_3act29side_frag_2act29side_frag_1act29side_token_erin act29side$>$act30side_token_box act30side`>4 act22side_token_manuscript_rep_1act22sre>$act16mini_token_sap act16mini>0act23side_token_spirit_rep_1act23sre0?$act31side_token_box act31sidel?dD$act4bossrush_relic_04act4bossrush_relic_03act4bossrush_relic_02act4bossrush_relic_01act4bossrush_token_relicact4bossrush_milestone_point act4bossrush\@,act17d0_token_form_rep_1 act1r6sre@(act32side_token_stamp act32side@(act33side_token_sugar act33side A(act1mainss_token_medi act1mainss`A(act2vmulti_token_cap act2vmultiA0act25side_token_fdrchips_rep_1act25sreA(act34side_token_chip act34side(B0act26side_token_fragmenta_rep_1act26srepB$act17mini_token_ash act17miniB(act35side_token_dust act35sideB,act27side_token_fur_rep_1act27sre0C,act1collection_point_tokenact1collectionxC(act36side_token_recipe 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act1vhalfidleWpH(act2multi_training_groundact2multi_mode_id_trackact2multi_stage_unlock_trackact2multi_mode_team_track act2multiW,act38sre_cross_day_track_1act38sreX0act1autochess_milestone_expand act1autochessTX,act2break_milestone_expand act2break#"!!\` `(Xl@R$g??g$act38side_cross_day_track_1`8Y4`??genter_anim_laugh_audioenter_anim_laugh_audioY0?>gact38side_puzzleact38side_puzzleact38side_cross_day_track_1Z.DgPg$act29sre_cross_day_track_1PZ,xPgact29sre_investact29sre_investact29sre_cross_day_track_1Zd?"gg$act1multi_training_ground[40?gmode_training_groundmode_training_groundact1multi_training_ground[,\gg act1multi_mode_id_track @,t@p[< 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?gact1multi_fortress-01act1multi_fortress-01Pc4x?gact1multi_fortress-rm01act1multi_fortress-rm01c0?gact1multi_hard-03act1multi_hard-03c, ?gact1multi_ex06act1multi_ex06@d,h?gact1multi_ex04act1multi_ex04d,?gact1multi_ex02act1multi_ex02d0?gact1multi_rm-ex07act1multi_rm-ex07 e0H?gact1multi_rm-ex04act1multi_rm-ex04pe0?gact1multi_rm-ex03act1multi_rm-ex03e0?gact1multi_rm-ex01act1multi_rm-ex01f,8?g act1multi_06 act1multi_06Xf,?g act1multi_04 act1multi_04f,?g act1multi_02 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iact2multi_fortress-rm01act2multi_fortress-rm018u0` iact2multi_hard-03act2multi_hard-03u0 iact2multi_rm-ex04act2multi_rm-ex04u, iact2multi_ex10act2multi_ex10 v,H iact2multi_ex09act2multi_ex09hv0 iact2multi_rm-ex03act2multi_rm-ex03v, iact2multi_ex08act2multi_ex08w,( iact2multi_ex07act2multi_ex07Hw0p iact2multi_rm-ex02act2multi_rm-ex02w, iact2multi_rm04act2multi_rm04w, i act2multi_10 act2multi_10(x,P i act2multi_09 act2multi_09px, iact2multi_rm03act2multi_rm03x, i act2multi_08 act2multi_08y,( i act2multi_07 act2multi_07Hy( iact2multi_rm02act2multi_rm02act2multi_stage_unlock_tracky\?h?Di$act2multi_mode_team_trackz$( iteam_3team_3act2multi_mode_team_trackXzb%i?1i$act38sre_cross_day_track_1`z4?1ienter_anim_laugh_audioenter_anim_laugh_audio{,X0iact38side_puzzleact38side_puzzleact38sre_cross_day_track_1t{   b%i??i(act1autochess_milestone_expand{8 &imilestone_expandmilestone_expandact1autochess_milestone_expandT|   iUi$act2break_milestone_expand|4 =imilestone_expandmilestone_expandact2break_milestone_expand\D,($ xtphd|`\X@TP LH<8l40\L  |?,A"0  /Xk @"T` ,  8 Hp p ; &LA<[бBxEKl|+TWX!n(q(<~H~P Tt< randomMaterial_10 6ap_supply_lt_010(jrandomMaterial_10\ap_supply_lt_010randomMaterial_10ap_supply_lt_010:randomMaterial_10,nap_supply_lt_010`randomMaterial_10ap_supply_lt_010, $( d$H8#活动期间,玩家通关主题曲、资源收集关卡消耗的理智每达到100时可交替获得应急理智小样、罗德岛物资补给VII作为战备物资奖励。每获取10份奖励,可额外获得一份罗德岛物资补给VII。A奖励领取结束时间:05月22日03:59S该活动中应急理智小样过期时间:05月27日03:59通关14-23后解锁mission_archive_main_14&活动结束后,随主题曲EP14关卡门槛限时降低开放的玩法(隐秘战线、尘封密室)进入EP14常驻,玩家在推进主题曲进度至EP14后可继续游玩。玩法常驻后,活动期间玩家在隐秘战线、尘封密室的游玩及奖励领取进度不会重置。o在05月22日 03:59前,玩家可通过活动界面继续领取尚未领取的奖励。活动期间,EP14【慈悲灯塔】关卡门槛限时降低,已通关主线1-10的玩家可直接进入主题曲EP14进行体验,限时获取急性感染抑制剂及掉率提升材料。 活动结束后,EP14【慈悲灯塔】关卡门槛限时降低结束,玩家需通关13-22以解锁主题曲EP14。同时主题曲EP14限时掉落结束,并替换为常驻掉落。活动期间玩家在主题曲EP14的通关进度及首通奖励领取不会重置。N关卡门槛降低活动结束时间:05月15日 03:59 act1mainss|\8\L<,|hT@,      F"F.F:FFFF!V!f!v! kk"k.k:kTfurni_duanwu_saltedZongzi_01Ԉ bfurni_duanwu_sweetZongzi_01h44甜咸自由派`2咸馅爱好者b咸香拥护者甜馅爱好者ƒ甜蜜捍卫者06月21日~06月25日限时开放全服助威活动。5天比拼结束后,参与过活动的博士可以在次日签到时获得家具奖励“端午粽子椅”。家具款式将根据博士的口味倾向决定(甜咸自由派的博士将获得比拼获胜方的家具奖励)h<p`l$3302mod_unlock_tokenȋԋ$b3003~,3401$0$2003ap_supply_lt_120$&7001B mod_update_token_1$330132001P\$7002 4003$F0u4001bap_supply_lt_120}dap_supply_lt_120 act1signvsXdD\L<,|hT@,(.(>(N(^(n(MMMMM((((~rrrrrHHfurni_duanwu2024_02<furni_duanwu2024_01h4F甜咸自由派咸馅爱好者Š咸香拥护者 甜馅爱好者P"甜蜜捍卫者;06月07日~06月11日开放助威比拼。在此期间,博士每日可以选择粽子口味为龙舟助威。比拼结束后,参与过助威的博士首次签到将获得家具奖励“端午粽子装饰台”。家具款式根据助威时口味倾向决定(甜咸自由派的博士将获得获胜方奖励)h0p$z3302mod_unlock_tokenHT$3003,3401$>7002Z3301 0ap_supply_lt_120 mod_update_token_1t$2003*32001Дܔ$j7001 4003,8$0u4001ap_supply_lt_120~xfap_supply_lt_120 act2signvs|t  < \L<,|hT@,//////U&U2U>UJUJ0Z0j0z0zz&z2z>zHfurni_duanwu2025_02̗Zfurni_duanwu2025_01h4$甜咸自由派P"咸粽爱好者R咸香拥护者甜粽爱好者甜蜜捍卫者205月29日~06月02日开放助威比拼。在此期间,博士每日可以选择粽子口味为龙舟助威。比拼结束后,参与过助威的博士首次签到将获得家具奖励“端午挂饰”。家具款式根据助威时口味倾向决定(甜咸自由派的博士将获得获胜方奖励)h0pht$3302mod_unlock_tokenКܚ$j3003,3401,8$700233010"ap_supply_lt_120J mod_update_token_1$200332001Xd$7001 4003$N0u4001jap_supply_lt_120?&Ohap_supply_lt_120 act3signvsmll@H 0\2l26$6468D@EIh̝Dact1break_zone3突破第一层后解锁act1break_zone3,Dxact1break_zone2完成核心突破后解锁act1break_zone2 act1break_zone1act1break_zone1 | 4 \  <dD|P$\0hLD-act1break_sp16*@%2h-?k7hact1break_sp16D$act1break_sp15@%2h?k7hact1break_sp15 Dact1break_sp14@%2h?k7hact1break_sp14lD-act1break_sp13J.h-?%2hact1break_sp13̠DDact1break_sp12.h?%2hact1break_sp12,Dact1break_sp11 .h?%2hact1break_sp11Dact1break_sp10j.h?%2hact1break_sp10Ddact1break_sp09ʏ.h?%2hact1break_sp09LD#act1break_sp08*@<*h#.hact1break_sp08D$act1break_sp07@<*h.hact1break_sp07 Dact1break_sp06@<*h.hact1break_sp06lD#act1break_sp05J%h#?<*hact1break_sp05̣DDact1break_sp04%h?<*hact1break_sp04,Dact1break_sp03 %h?<*hact1break_sp03Dact1break_sp02j%h?<*hact1break_sp02Ddact1break_sp01ʒ%h?<*hact1break_sp01L(< act1break_h04 act1break_h04(< act1break_h03 act1break_h03ԥ(V< act1break_h02 act1break_h02(< act1break_h01 act1break_h01\(< act1break_12 act1break_12("(x act1break_11 act1break_11(f(x act1break_10 act1break_10(((x act1break_09 act1break_09l((x act1break_08 act1break_08(2Z act1break_07 act1break_07(vZ act1break_06 act1break_068(Z act1break_05 act1break_05|(Z act1break_04 act1break_04(BK act1break_03 act1break_03(K act1break_02 act1break_02H(K act1break_01 act1break_01lT<$ |dL4 act1break_h04 act1break_h03 act1break_h02 act1break_h01 act1break_12 act1break_11 act1break_10 act1break_09 act1break_08 act1break_07 act1break_06 act1break_05 act1break_04 act1break_03 act1break_02 act1break_01X< @%2h?k7h.h?%2h@<*h.hؒ%h?<*hact1break_zone1 @l  `4̫l ,< “有时,你敢于不断地尝试是因为已经知晓必定有一种成功的解法。但如果去掉这个前提呢?你还会那样锲而不舍地尝试吗?在挑战我之前,先向自己证明那成功可能性的存在吧。这一步骤不可省略。” act1break_12 vecbv2_boss_38Tp“Mechanist”,机械之心enemy_8010_mcnist_deco_2enemy_8010_mcnist_deco_1vecbv2_offense_boss_mcnistenemy_8010_mcnist_3Q第二形态下,生命值首次降至50%以下时再次启动【涅槃程序】 act1break_12T HX9身处火山之侧,也要警惕潮水袭来的方向。 act1break_11vecbv2_normal_9 act1break_11. L\?喷涌而出的并非礼花,打在身上还很烫,很痛。 act1break_10vecbv2_normal_8 act1break_10Ғ l|]加速涌来的潮水将沙堡淹没,建筑沙堡之人开始四处倾泄自己的怒火。 act1break_09vecbv2_normal_7 act1break_09\“你曾经面对过比这更繁杂艰难的局面,你当时是如何应对的?你有将问题切分拆解再逐个击破吗?你有找到逆转局面的关键吗?” act1break_08 vecbv2_boss_2ƍ8Tp“Mechanist”,机械之心enemy_8010_mcnist_deco_2enemy_8010_mcnist_deco_1vecbv2_offense_boss_mcnistenemy_8010_mcnist_2 【涅槃程序】重生阶段,期间每隔数秒锁定全场阻挡数最高的目标进行攻击并降低其阻挡数上限\n【工程学流星雨】第二形态下,当<结构性原理>被阻挡时,锁定阻挡目标进行攻击,并降低其阻挡数上限 act1break_08@ԗ |l灶火和食材都准备妥当了,但还要解决掉眼前的不速之客——先喝杯果汁再说吧。 act1break_07vecbv2_normal_6 act1break_07 `pQ他山之“玉”,加以猛火,二次烧成,釉色赤霞,小心易碎。 act1break_06vecbv2_normal_5 act1break_06ĴX L\<无尽之火,不熄之魂。一场无法停下的追逐。 act1break_05vecbv2_normal_4 act1break_05dĒr“没人会要求你永不犯错,但我希望你在面对错误时,能快速找到最优的解决方案。” act1break_04 vecbv2_boss_18Tp“Mechanist”,机械之心enemy_8010_mcnist_deco_2enemy_8010_mcnist_deco_1vecbv2_offense_boss_mcnistenemy_8010_mcnist5【自我防御术式】周期性获得可以抵挡物理及法术伤害的护盾,护盾受到一定次数攻击后被击破\n【聚焦算法】锁定一个目标进行数次轰炸,每次轰炸对目标及其周围的单位造成数次物理伤害\n【生命链接方程】和<结构性原理>协同作战 act1break_044Ȝ u潮汐起落的节奏变得不再可靠,威胁在时间嘀嗒声中不断累积,任何行动都要分秒必争。 act1break_03vecbv2_normal_3 act1break_03  |l醉酒后横穿道路的行人,未报备的低空飞行员,为什么他们的速度都越来越快了? act1break_02vecbv2_normal_2 act1break_02ܹp 相传这是古时曾用于竞速的结晶跑道,虽然已经残破不堪,但仍吸引了一大批不守规则的狂奔爱好者。 act1break_01vecbv2_normal_1 act1break_01ALh048<8 < @ 4 8 < @DHLHLPTXfA.h b 2003 mileStone_65 @.h 31044 mileStone_64 ?.h '4001 mileStone_63V> >.h R31053 mileStone_62 =.h 3303 mileStone_61 <.h 30044 mileStone_60Fq ;.h B2004 mileStone_590 :.h 30103 mileStone_58 9.h '4001 mileStone_576 8.h 231053 mileStone_56m 7.h  3302 mileStone_55֡1 6.h 31074 mileStone_54& 5.h " 2003 mileStone_53v 4.h r30103 mileStone_52Ƣ} 3.h '4001 mileStone_51nA 2.h,furni_vector_s1_01 mileStone_50n 1.h j3303 mileStone_49 0.h 31053 mileStone_48 /.h 2004 mileStone_47^e ..h Z30103 mileStone_46. -.h '4001 mileStone_45,.h 31044 mileStone_44N+.h J 3302 mileStone_43*.h 31053 mileStone_42f).h  2003 mileStone_41>4(%h :30145 mileStone_40'%h '4001 mileStone_39ަ&%h 30103 mileStone_38.%%h *3303 mileStone_37~D$%h z31053 mileStone_36Χ#%h 2004 mileStone_35"%h 30103 mileStone_34n!%h j'4001 mileStone_33T %h 30044 mileStone_32%h  3302 mileStone_31^%h0Zchar_163_hpsts@boc#10 mileStone_30%h 31053 mileStone_29n%h  2003 mileStone_28^7%h Z30103 mileStone_27%h '4001 mileStone_26%h 31074 mileStone_25N%h J 3303 mileStone_24[%h 31053 mileStone_23$%h 2004 mileStone_22>%h :!30103 mileStone_21%h,!mod_unlock_token mileStone_20%h !'4001 mileStone_196H%h 2"31044 mileStone_18%h " 3302 mileStone_17֭%h "31053 mileStone_16&%h "# 2003 mileStone_15vq%h r#30103 mileStone_14Ʈ? %h #'4001 mileStone_13  %h $31053 mileStone_12f %h b$3303 mileStone_11 %h $30145 mileStone_10^| %h $2004 mileStone_9O%h F%30103 mileStone_8"%h %'4001 mileStone_76%h %30044 mileStone_6~%h & 3302 mileStone_5Ʊ%h f&31053 mileStone_4x%h & 2003 mileStone_3VP%h &30103 mileStone_2(%h >''4001 mileStone_1act1break_zone28`H$ |o“是的,这里就是尽头了。你也可以试试继续往前走,但我什么都无法向你保证。” act1break_h04t0L`“Mechanist”,机械之心vecbv2_offense_boss_mcnistenemy_8010_mcnist_3 deco_mcnist act1break_h04\0 P`B如果回忆涌上心头,如果这份思绪再难以承受...... act1break_h030L`“迷迭香”,虚实之握vecbv2_offense_boss_eltrsmenemy_8007_eltrsm_3 deco_eltrsm act1break_h03p0本来计划所有人都驾驶载具出场,但一部分模拟数据的原体在数据采集时处于醉酒状态,因此只能步行。 act1break_h02 act1break_h02DT00'过量吸入战场硝烟有害健康。 act1break_h01 act1break_h01act1break_sp01act1break_zone3`xX18act1break_sp16act1break_sp15 spGroup04 spGroup04`X18act1break_sp13act1break_sp12 spGroup03 spGroup03Xb28act1break_sp08act1break_sp07 spGroup02 spGroup02@X28act1break_sp05act1break_sp04 spGroup01 spGroup01<4,$ dI 0act1break_sp16act1break_rune16vec_break_defense_enemy_16act1break_sp16tdI 0act1break_sp15act1break_rune15vec_break_defense_enemy_15act1break_sp15dJ 0act1break_sp14act1break_rune14vec_break_defense_enemy_14act1break_sp14tdJ 0act1break_sp13act1break_rune13vec_break_defense_enemy_13act1break_sp13dK 0act1break_sp12act1break_rune12vec_break_defense_enemy_12act1break_sp12tdK 0act1break_sp11act1break_rune02vec_break_defense_enemy_11act1break_sp11dL 0act1break_sp10act1break_rune10vec_break_defense_enemy_10act1break_sp10tdL 0act1break_sp09act1break_rune06vec_break_defense_enemy_9act1break_sp09dM 0act1break_sp08act1break_rune08vec_break_defense_enemy_8act1break_sp08tdM 0act1break_sp07act1break_rune07vec_break_defense_enemy_7act1break_sp07dN 0act1break_sp06act1break_rune03vec_break_defense_enemy_6act1break_sp06tdN 0act1break_sp05act1break_rune05vec_break_defense_enemy_5act1break_sp05dO 0act1break_sp04act1break_rune04vec_break_defense_enemy_4act1break_sp04tdO 0act1break_sp03act1break_rune09vec_break_defense_enemy_3act1break_sp03dP 0act1break_sp02act1break_rune11vec_break_defense_enemy_2act1break_sp02tdP 0act1break_sp01act1break_rune01vec_break_defense_enemy_1act1break_sp018<(x,|h8D@%2hact1break_sp16 spGroup04act1break_sp16DT@%2hact1break_sp15 spGroup04act1break_sp15,܍@%2hact1break_sp14act1break_sp14@D.hact1break_sp13 spGroup03act1break_sp13D\.h act1break_sp12 spGroup03act1break_sp12,.hact1break_sp11act1break_sp11H,,.hact1break_sp10act1break_sp10,t.hact1break_sp09act1break_sp09D@<*h act1break_sp08 spGroup02act1break_sp088D@<*h act1break_sp07 spGroup02act1break_sp07,|@<*hact1break_sp06act1break_sp06D %h act1break_sp05 spGroup01act1break_sp05@D %h act1break_sp04 spGroup01act1break_sp04,%hact1break_sp03act1break_sp03,̑%hact1break_sp02act1break_sp020,%hact1break_sp01act1break_sp01lt$@Pl|@P`(8H#2727EF 无机物通关当前关卡后解锁 act1break_01全力以赴区域已解锁6当前页面有未保存的设置,确认返回吗?milestone_expand突破里程碑act1break_milestone_point act1break_h01medal_activity_act1break_01act1break_sp01B撤离驻防后,对应补给将无法激活。确认撤离吗?N撤离驻防后,对应高级补给“{0}”也将失效。确认撤离吗?-是否使用新阵容替换原驻防阵容?补给已替换补给已关闭同时可以激活四个补给!请前往特别战线激活增益*补给启用数量已达上限,请调整补给已启用同组关卡驻防中特别战线驻防中驻防阵容已更新 {0}已启用 {0}已激活 考官强化X!t(p `dt h`Z("b Ldd 0<char_blockcnt_add@value 0char_attribute_addlB attack_speedR 0char_attribute_mul@atk@max_hpvec_break_v2_relic_16y我方单位的阻挡数-3,攻击力+100%,攻击速度+100,生命上限+100%(无法和普通补给同时携带) 超限装备vec_break_v2_relic_16y我方单位的阻挡数-3,攻击力+100%,攻击速度+100,生命上限+100%(无法和普通补给同时携带)act1break_rune16act1break_rune16|@Ne 0Hl 00char_attribute_addB attack_speed 0char_blockcnt_addh@valueF 0char_attribute_mul@atkvec_break_v2_relic_15>我方单位的阻挡数-3,攻击力+100%,攻击速度+100 激化装备vec_break_v2_relic_15>我方单位的阻挡数-3,攻击力+100%,攻击速度+100act1break_rune15act1break_rune15DTlvg  , env_gbuff_new@(`A max_stack_cntL=atk^(act2vecb_add_atk_damage[magic]keyvec_break_v2_relic_14G我方单位每次受到法术伤害时,攻击力+5%(最高+100%) 术能装备vec_break_v2_relic_14G我方单位每次受到法术伤害时,攻击力+5%(最高+100%)act1break_rune14act1break_rune14,(@zi (@X (4enemy_attribute_mul\L?atk6 (E env_gbuff_newX4?pass_profession_mask_flagHB attack_speed$drown_attack_speed_up[add]keyvec_break_v2_relic_13重装、近卫、先锋、特种干员在“水蚀”状态下攻击速度不再降低,变为攻击速度+50,所有敌人的攻击力-20%(无法和普通补给同时携带) 控流装备vec_break_v2_relic_13所有敌人的攻击力-20%,所有重装、近卫、先锋、特种干员在“水蚀”状态下攻击速度不再降低,变为攻击速度+50(无法和普通补给同时携带)act1break_rune13act1break_rune13,xl 8X2 (8enemy_attribute_mulfff?atk (E env_gbuff_newT4?pass_profession_mask_flagz? attack_speed drown_attack_speed_upkeyvec_break_v2_relic_12v重装、近卫、先锋、特种干员在“水蚀”状态下攻击速度不再降低,所有敌人的攻击力-10% 稳流装备vec_break_v2_relic_12|所有敌人的攻击力-10%,所有重装、近卫、先锋、特种干员在“水蚀”状态下攻击速度不再降低act1break_rune12act1break_rune12(Ƶo h ,:global_initial_cost_addp Avaluevec_break_v2_relic_11初始部署费用+10 储能装备vec_break_v2_relic_11初始部署费用+10act1break_rune11act1break_rune11< Pp > , env_gbuff_new Aspmodify_sp[born]keyvec_break_v2_relic_10,所有干员部署时立刻获得10点技力 催化装备vec_break_v2_relic_10,所有干员部署时立刻获得10点技力act1break_rune10act1break_rune10L\tvr t , env_gbuff_new&damage_block[stack]keyN , env_gbuff_newdamage_block[stack]keyvec_break_v2_relic_09%所有单位部署时获得2层护盾 卫御装备vec_break_v2_relic_09%我方单位部署时获得2层护盾act1break_rune09act1break_rune090bt Xp $? env_gbuff_new<D ף<#hp_recovery_per_sec_by_max_hp_ratioB4(hp_recovery_per_sec_by_max_hp_ratio[add]key $P@ env_gbuff_new,fff?damage_resistance damage_resistance[env]keyvec_break_v2_relic_08u我方单位受到来自自然环境的伤害-90%,每秒回复2%最大生命(无法和普通补给同时携带) 绝缘装备vec_break_v2_relic_08u我方单位受到来自自然环境的伤害-90%,每秒回复2%最大生命(无法和普通补给同时携带)act1break_rune08act1break_rune08XZw Xp $B env_gbuff_new<< #<#hp_recovery_per_sec_by_max_hp_ratio:4(hp_recovery_per_sec_by_max_hp_ratio[add]keyz $HC env_gbuff_new,?damage_resistance damage_resistance[env]keyvec_break_v2_relic_07N我方单位受到来自自然环境的伤害-50%,每秒回复1%最大生命 隔离装备vec_break_v2_relic_07N我方单位受到来自自然环境的伤害-50%,每秒回复1%最大生命act1break_rune07act1break_rune07h@:z hj 0char_attribute_addCatkvec_break_v2_relic_06"所有远程干员的攻击力+150 校准装备vec_break_v2_relic_06"所有远程干员的攻击力+150act1break_rune06act1break_rune06p@b{ ` ,xE char_cost_addHvalue& 0|Ecard_buff_by_profession@advanced_buildable_maskvec_break_v2_relic_05所有重装、近卫、先锋、特种干员部署费用-2且可在已涨潮的地块部署(无法和普通补给同时携带) 深潜装备vec_break_v2_relic_05所有重装、近卫、先锋、特种干员部署费用-2且可在已涨潮的地块部署(无法和普通补给同时携带)act1break_rune05act1break_rune05X*\l} `^ , char_cost_addvalue 0 card_buff_by_profession4@advanced_buildable_maskvec_break_v2_relic_04J所有近卫、先锋干员部署费用-2且可在已涨潮的地块部署 潜入装备vec_break_v2_relic_04J所有近卫、先锋干员部署费用-2且可在已涨潮的地块部署act1break_rune04act1break_rune04x(J `xz (HKenemy_attribute_mulL?defvec_break_v2_relic_03所有敌人防御力-20% 劣变程序vec_break_v2_relic_03所有敌人防御力-20%act1break_rune03act1break_rune034D\Z ` 0pchar_attribute_mulDff?def 0ȶchar_blockcnt_add?valuevec_break_v2_relic_023所有地面干员阻挡数上限+1,防御力+30% 固化装备vec_break_v2_relic_023所有地面干员阻挡数上限+1,防御力+30%act1break_rune02act1break_rune02r0h:  ,insert_token_card ?cnttrap_046_oxygen token_keyvec_break_v2_relic_014作战时额外获得1个“防水蚀镀膜装置” 气密装备vec_break_v2_relic_014作战时额外获得1个“防水蚀镀膜装置”act1break_rune01act1break_rune01 act1breakh ,0m$D$840@< , ($@H( $4(x337778\AFJh D8oact2break_zone3突破第一层后解锁act2break_zone3L Doact2break_zone2完成核心突破后解锁act2break_zone2  Xact2break_zone1act2break_zone1 T | 4 \<dP$\0hl DW2act2break_sp16Ji2&iact2break_sp16 DDX(act2break_sp15i(&iact2break_sp15, DX(act2break_sp14 i(&iact2break_sp14 DY#act2break_sp13ji#iact2break_sp13 DdY#act2break_sp12i#iact2break_sp12LDY#act2break_sp11*i#iact2break_sp11D$Z#act2break_sp10i#iact2break_sp10 DZ(act2break_sp09i(iact2break_sp09lDZact2break_sp08Jiiact2break_sp08DD[act2break_sp07iiact2break_sp07,D[act2break_sp06 Ziiact2break_sp06D\act2break_sp05jZiiact2break_sp05Dd\act2break_sp04Ziiact2break_sp04LH\act2break_sp03Ziiact2break_sp03T(]$act2break_sp02  Ziiact2break_sp02 P]$act2break_sp01  Ziiact2break_sp01(j< act2break_h04 act2break_h04(Rj< act2break_h03 act2break_h03(j< act2break_h02 act2break_h02X(j< act2break_h01 act2break_h01(k< act2break_12 act2break_12(bk(x act2break_11 act2break_11$(k(x act2break_10 act2break_10h(k(x act2break_09 act2break_09(.l(x act2break_08 act2break_08(rlZ act2break_07 act2break_074(lZ act2break_06 act2break_06x(lZ act2break_05 act2break_05(>mZ act2break_04 act2break_04(mK act2break_03 act2break_03D(mK act2break_02 act2break_02( nK act2break_01 act2break_01lT<$ |dL4 act2break_h04 act2break_h03 act2break_h02 act2break_h01 act2break_12 act2break_11 act2break_10 act2break_09 act2break_08 act2break_07 act2break_06 act2break_05 act2break_04 act2break_03 act2break_02 act2break_01hD i&iii ii Ziiact2break_zone1  $  (lT0\ “就算是最狭小的空隙也可以被延展、撕裂,最后转变成让人绝望的空间。在走进黑暗之后,留意自己的每一个行动。” act2break_12 vecbv2_boss_3r4Pl“Misery”,静默之刃enemy_8016_misery_deco_2enemy_8016_misery_deco_1vecbv2_offense_boss_miseryenemy_8016_misery_3【弥散性裂变】攻击和【瞬时性伤痕】施加持续法术伤害,持续期间内退场的目标再部署时间大幅延长 act2break_12dp 4D$谁都会有想要独处的时候。 act2break_11vecbv2_normal_9 act2break_11* |o最为阴险的暗箭也会发出声波,只是绝大多数时候环境不允许目标注意到这种警示。 act2break_10vecbv2_normal_8 act2break_10lp  只了解通向出口的路线应对不了这场演习,看看身边成群涌向狭小通道的敌人,重新想想对策吧。 act2break_09vecbv2_normal_7 act2break_09 “记住,在部分感官失灵时,不能因为战场一时平静就放松警惕。巫术造成的错觉,对很多人来说足以致命。” act2break_08 vecbv2_boss_24Pl“Misery”,静默之刃enemy_8016_misery_deco_2enemy_8016_misery_deco_1vecbv2_offense_boss_miseryenemy_8016_misery_2首次被击倒后,返回战场并改变行动方式:处于我方视野时立即移动到黑夜笼罩的地块并停止移动(移动路线中无友方单位);施放【瞬时性伤痕】后或找不到目标时继续移动 act2break_08l  dtW本能是滋长,使命是传播,光线所及之处,渴求会吞噬一切理性。 act2break_07vecbv2_normal_6 act2break_07$! 夜幕映衬下,火光显得格外明亮,但火焰并不能撕开黑暗,更无法照见那些仍躲藏在暗处的危险。 act2break_06vecbv2_normal_5 act2break_06"| DT6无路可退,无处前行,敌亦然,我毅然。 act2break_05vecbv2_normal_4 act2break_05"X “太过集中注意力有时候并不明智,特别是在视野受限的时候,越是专注于视线所及之处,反而越容易暴露弱点。” act2break_04 vecbv2_boss_1  4Pl“Misery”,静默之刃enemy_8016_misery_deco_2enemy_8016_misery_deco_1vecbv2_offense_boss_miseryenemy_8016_misery_1处于黑夜笼罩的地块时,拥有100%物理和法术闪避\n【瞬时性伤痕】对全场生命上限最低的干员造成高额物理伤害,被击倒的目标再部署时间大幅延长;连续三次命中同一目标后使其失去视野\n【消解性空间】受到晕眩、寒冷、冻结、恐惧、诱导状态或失衡时,立即解除,回复一定生命值并免疫上述状态数秒 act2break_04&  在这条道路上,人们永远无法预测,转过下一个弯角之后,先前的盲区里会有什么样的东西现身。 act2break_03vecbv2_normal_3 act2break_03&  无论参战者在这场战斗中处于哪个阵营,伸手不见五指的黑夜会迫使神经作出反应,将紧张的感觉传递到身体各处。 act2break_02vecbv2_normal_2 act2break_02'  比起宝物被盗,盗匪们不顾藏品的价值与特质,粗暴损坏它们的行为,才是收藏家们真正害怕的事情。 act2break_01vecbv2_normal_1 act2break_01Al <PTX\X \  ` T X  \  ` dhlHLPTX~ Ai z 2003 mileStone_65 @i ʁ31074 mileStone_64 ?i '4001 mileStone_63n > >i j31083 mileStone_62 =i 3303 mileStone_61 <i 30014 mileStone_60^q ;i Z2004 mileStone_590 :i 30103 mileStone_58 9i '4001 mileStone_57N 8i J31083 mileStone_56m 7i  3302 mileStone_551 6i 31094 mileStone_54> 5i : 2003 mileStone_53 4i 30103 mileStone_52} 3i8څfurni_vector_S2_mechanist_01 mileStone_51A 2i4>furni_vector_S2_misery_01 mileStone_50 1i 3303 mileStone_49 0i 31083 mileStone_48F /i B2004 mileStone_47e .i 30103 mileStone_46. -i '4001 mileStone_456,i 231074 mileStone_44+i  3302 mileStone_43*i ҈31083 mileStone_42&f)i " 2003 mileStone_41v4(Zi r30115 mileStone_40'Zi ‰'4001 mileStone_39&Zi 30103 mileStone_38f%Zi b3303 mileStone_37D$Zi 31083 mileStone_36#Zi 2004 mileStone_35V"Zi R30103 mileStone_34!Zi '4001 mileStone_33T Zi 30014 mileStone_32FZi B 3302 mileStone_31Zi4char_253_greyy@epoque#515 mileStone_30Zi 31083 mileStone_29FnZi B 2003 mileStone_287Zi 30103 mileStone_27Zi '4001 mileStone_266Zi 231094 mileStone_25Zi 3303 mileStone_24[Zi Ҏ31083 mileStone_23&$Zi "2004 mileStone_22vZi r30103 mileStone_21Zi,mod_unlock_token mileStone_20Zi '4001 mileStone_19nHZi j31074 mileStone_18Zi  3302 mileStone_17Zi 31083 mileStone_16^Zi Z 2003 mileStone_15qZi 30103 mileStone_14? Zi '4001 mileStone_13N  Zi J31083 mileStone_12 Zi 3303 mileStone_11 Zi 30115 mileStone_10| Zi 62004 mileStone_9OZi ~30103 mileStone_8&"Zi Ɠ'4001 mileStone_7nZi 30014 mileStone_6Zi V 3302 mileStone_5Zi 31083 mileStone_4F xZi  2003 mileStone_3 PZi .30103 mileStone_2~ (Zi z'4001 mileStone_1act2break_zone2<X>, tf“目标达成值得庆祝,不过接下来的黑夜会更浓,你应想好该如何应对......” act2break_h04,H\“Misery”,静默之刃vecbv2_offense_boss_miseryenemy_8016_misery_3 deco_misery act2break_h04?T` 再完美的架构也会存在一个牵一发而动全身的节点,找出这个弱点可谓极其困难,但他欢迎你前来挑战。 act2break_h03 0L`“Mechanist”,机械之心vecbv2_offense_boss_mcnistenemy_8010_mcnist_3 deco_mcnist act2break_h03@这段路以高事故率而闻名——如果非要问的话,糟糕的道路照明、超出预期的通行流量,以及某些司机的驾驶技术都算是重要原因。 act2break_h02 act2break_h02A`T事先声明,先前提出的数学问题的解不止一个,切勿顾此失彼。 act2break_h01 act2break_h01act2break_sp01act2break_zone3xBXZ8act2break_sp16act2break_sp15 spGroup02 spGroup028CXʠ8act2break_sp09act2break_sp08 spGroup01 spGroup01tdTD4$Ch 0act2break_sp16act2break_rune16vec_act2break_defense_enemy_16act2break_sp16pDh 0act2break_sp15act2break_rune15vec_act2break_defense_enemy_15act2break_sp15Dh 0act2break_sp14act2break_rune14vec_act2break_defense_enemy_14act2break_sp14xEh 0act2break_sp13act2break_rune13vec_act2break_defense_enemy_13act2break_sp13Eh  0act2break_sp12act2break_rune12vec_act2break_defense_enemy_12act2break_sp12Fh 0act2break_sp11act2break_rune11vec_act2break_defense_enemy_11act2break_sp11Gh 0act2break_sp10act2break_rune10vec_act2break_defense_enemy_10act2break_sp10Gh 0act2break_sp09act2break_rune09vec_act2break_defense_enemy_9act2break_sp09 Hh 0act2break_sp08act2break_rune08vec_act2break_defense_enemy_8act2break_sp08Hh 0act2break_sp07act2break_rune07vec_act2break_defense_enemy_7act2break_sp07Ih$ 0act2break_sp06act2break_rune06vec_act2break_defense_enemy_6act2break_sp06Ih 0act2break_sp05act2break_rune05vec_act2break_defense_enemy_5act2break_sp05Jh, 0act2break_sp04act2break_rune04vec_act2break_defense_enemy_4act2break_sp04Jh 0act2break_sp03act2break_rune03vec_act2break_defense_enemy_3act2break_sp03$Kh4 0act2break_sp02act2break_rune02vec_act2break_defense_enemy_2act2break_sp02Kh 0act2break_sp01act2break_rune01vec_act2break_defense_enemy_1act2break_sp01@\HdhpLD,tiact2break_sp16 spGroup02act2break_sp16LDtiact2break_sp15 spGroup02act2break_sp150M,i act2break_sp14act2break_sp14xM,\i act2break_sp13act2break_sp13M,i act2break_sp12act2break_sp12N,i act2break_sp11act2break_sp11PN,4iact2break_sp10act2break_sp10NDTviact2break_sp09 spGroup01act2break_sp09NDvi act2break_sp08 spGroup01act2break_sp08XO,tL$(p4,8<@0XHDT\`Phld  >lt(DTpDTd,<L#7E34F0 巫术之夜通关当前关卡后解锁 act2break_01全力以赴区域已解锁6当前页面有未保存的设置,确认返回吗?milestone_expand突破里程碑act2break_milestone_point act2break_h01medal_activity_act2break_01act2break_sp01B撤离驻防后,对应补给将无法激活。确认撤离吗?N撤离驻防后,对应高级补给“{0}”也将失效。确认撤离吗?-是否使用新阵容替换原驻防阵容?补给已替换补给已关闭同时可以激活六个补给!请前往特别战线激活增益*补给启用数量已达上限,请调整补给已启用同组关卡驻防中特别战线驻防中驻防阵容已更新 {0}已启用 {0}已激活 考官强化t0T8d4|p 4 U`0^ |O 0tchar_attribute_mul LV̬?max_hpdVL?atk>P 4 global_placable_char_num_addV@@valueact2break_relic_16v可同时部署人数+3,所有我方单位的生命上限+35%,攻击力-20%(无法和普通补给同时携带) 聚合装备act2break_relic_16v可同时部署人数+3,所有我方单位的生命上限+35%,攻击力-20%(无法和普通补给同时携带)act2break_rune16act2break_rune16DX( pFR 4global_placable_char_num_addX?valueact2break_relic_15可同时部署人数+1 嵌合装备act2break_relic_15可同时部署人数+1act2break_rune15act2break_rune15Y^ 0Dp& S 88 env_gbuff_new_with_verify<Z?sp0Z@interval=modify_sp[trigger]keyact2break_relic_14)所有地面干员每4秒获得1点技力 接战装备act2break_relic_14)所有地面干员每4秒获得1点技力act2break_rune14act2break_rune14L[<  0RU 8 env_gbuff_new_with_verify$[>hp_ratio> deploy_damagekeyU 0 char_attribute_mulh\?atk|\?max_hpact2break_relic_13J所有干员生命上限+25%,攻击力+25%,部署时流失25%生命值 突变装备act2break_relic_13J所有干员生命上限+25%,攻击力+25%,部署时流失25%生命值act2break_rune13act2break_rune13]ztB W $x env_gbuff_new|\0(^damage_hitrate_magicalP^damage_hitrate_physicalx^@ attr_time^A act2break_night_hitratekeyact2break_relic_12N敌人首次从黑夜笼罩的地块进入视野后的6秒内,命中率-100% 致盲装备act2break_relic_12N敌人首次从黑夜笼罩的地块进入视野后的6秒内,命中率-100%act2break_rune12act2break_rune12_ z ,|Y 8env_gbuff_new_with_verify<t`>#hp_recovery_per_sec_by_max_hp_ratiorC4(hp_recovery_per_sec_by_max_hp_ratio[mul]keyZ 8\env_gbuff_new_with_verify,hp_recovery_per_sec*D$hp_recovery_per_sec[mul]keyZ[ 8env_gbuff_new_with_verify$aff? heal_scaleD heal_scalekeyact2break_relic_11:所有我方单位受到的治疗和生命回复效果+30% 活化装备act2break_relic_11:所有我方单位受到的治疗和生命回复效果+30%act2break_rune11act2break_rune11c#dt l"] 0level_hidden_group_disablejFlamp1key] 0Tlevel_hidden_group_enableFlamp2key] ,level_predefines_enable|T,xd?trap_328_newlamp#2d?trap_328_newlamp#1d?trap_328_newlamp2trap_048_neonlamp#2Rtrap_048_neonlamp#1rtrap_048_neonlampact2break_relic_10,<城市霓虹>开启后的视野范围变化 曳光程序act2break_relic_10,<城市霓虹>开启后的视野范围变化act2break_rune10act2break_rune10 f&d 4Hd*` 0char_blockcnt_addf@value` 00char_attribute_addgmagic_resistance` 0char_attribute_mullg?defact2break_relic_09i所有地面干员的防御力+60%,阻挡数+2,法术抗性-20(无法和普通补给同时携带) 岩化装备act2break_relic_09i所有地面干员的防御力+60%,阻挡数+2,法术抗性-20(无法和普通补给同时携带)act2break_rune09act2break_rune09h)0@Tn db 0char_blockcnt_addXi?value6c 0char_attribute_muliff?defact2break_relic_080所有地面干员的防御力+30%,阻挡数+1 硬化装备act2break_relic_080所有地面干员的防御力+30%,阻挡数+1act2break_rune08act2break_rune08j0~+F h|d ,X char_cost_add(kvalueact2break_relic_07所有干员的部署费用-2 轻捷装备act2break_relic_07所有干员的部署费用-2act2break_rune07act2break_rune07k,,<P df (бenemy_attribute_addxl@ attack_speed^f (,enemy_attribute_mullGa? move_speedact2break_relic_06.所有敌人移动速度-12%,攻击速度-12 扰动装备act2break_relic_06.所有敌人移动速度-12%,攻击速度-12act2break_rune06act2break_rune06m.f 0Dg0  enemy_attribute_mulQenemy_1099_nbkght|enemy_1099_nbkght_2|enemy_1101_plkght|enemy_1101_plkght_2|enemy_1101_plkght_3|enemy_1102_sdkght|enemy_1102_sdkght_2|enemy_1103_wdkght|enemy_1103_wdkght_2|enemy_1103_wdkght_3|enemy_1104_lfkght|enemy_1104_lfkght_2|enemy_1104_lfkght_3|enemy_1181_napkgt|enemy_1181_napkgt_2|enemy_1184_cadkgt|enemy_1184_cadkgt_2|enemy_1184_cadkgt_3|enemy_1513_dekght|enemy_1513_dekght_2|enemy_1524_bldkgt|enemy_2038_sydonqenemyp333?max_hpact2break_relic_05骑士敌人的生命值-30% 决斗装备act2break_relic_05骑士敌人的生命值-30%act2break_rune05act2break_rune05p1$4H~ j $ env_gbuff_mul<\q?!night_map_character_ctrl.intervalZT night_map_default_newkeyact2break_relic_04<所有干员从初始视野达到最终视野的时间缩短 探照装备act2break_relic_04<所有干员从初始视野达到最终视野的时间缩短act2break_rune04act2break_rune04r 3V h|l (enemy_attribute_add4s mass_levelact2break_relic_03所有敌人的重量-1 浮游装备act2break_relic_03所有敌人的重量-1act2break_rune03act2break_rune03s`40 xm 0#char_attribute_add|tHBhp_recovery_per_secact2break_relic_02,所有我方单位每秒回复50点生命值 疗愈装备act2break_relic_02,所有我方单位每秒回复50点生命值act2break_rune02act2break_rune02|uN6| (o 0,%char_skill_cd_mulHX,"trap_048_neonlamp|trap_328_newlampcharDv?scale"p 4%char_skill_blackb_mulv?costact2break_relic_010<城市霓虹>的技力消耗和开启费用-50% 速光程序act2break_relic_010<城市霓虹>的技力消耗和开启费用-50%act2break_rune01act2break_rune01 act2breakHw(d,PxQiPjPjPjPj(mnxPxP|\E`P @t4 p , d $ ` X  P  @t,\HD@x4`LHy( 医药企业 title_id_234y(V 土木术师 title_id_233y( 竞技骑士 title_id_232z我 title_id_231Lz( 金牌教练 title_id_230z(Z我的协作者 title_id_229z( 至纯源石 title_id_228{$ 合成玉 title_id_227X{$" 龙门币 title_id_226{ b理智 title_id_225{$ 协作者 title_id_224|$ 维护员 title_id_223T|$ 补给员 title_id_222| ^高手 title_id_221| 足球 title_id_220 } 胜利 title_id_219H}$ 守门员 title_id_218}$R 击球手 title_id_217}你 title_id_216~ 朋友 title_id_215<~$ 发言人 title_id_214|~$F 小帮手 title_id_213~$ 吉祥物 title_id_212~( 赛场安保 title_id_211@(  天灾信使 title_id_210(N 瘤奶面包 title_id_209 土豆 title_id_208(固海凿石者 title_id_207H 驮兽 title_id_206(N 保护目标 title_id_205Ȁ$ 热水壶 title_id_204$ 化毛膏 title_id_203H$ 源石虫 title_id_202(R 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(dh]堡垒守御项目中的设施如果被敌方破坏,会在下次休整时间开始时复原tip_17dy<设施建筑工>和<高级设施建筑工>可以提升设施的等级,但后者可以更有效率地提升设施等级tip_16*d@5部署在<守门位>的干员不会占用部署数量tip_15Kla敌方的球员生命值归0时不会被击倒,但会暂时停止行动并逐渐恢复生命值tip_14Kh\球门前的<阵地屏障>可以反弹足球,但每次挡住射门时都会损失生命值tip_13Kxm部署在<守门位>的干员可以成为<守门员>,挡住敌方射门后可以在我方半场重新开球tip_12K\P阵地足球项目中,更重的<足球>需要累计更多的伤害才能推动tip_11K\P阵地足球项目中,从不同方向攻击<足球>,可以改变运动方向tip_10KPG堡垒守御项目中,只有休整时间才能部署<设施建筑工>tip_09fKd[堡垒守御项目中的<原料箱>,需要部署<设施建筑工>进行建造才能生效tip_08K`T在第一阶段中关卡生命值归零的玩家,可以在休整时间重新上场tip_07ZKTK可以拖拽发送标记至指定位置,来向协作者发送标记信号tip_06KPF当双方都点击2倍速按键时,战斗将进入倍速状态运行tip_05.K@6费用不足时,可以试试向协作者请求费用tip_04d\P<共同敌手>进入目标点时,会同时扣除协作双方的关卡生命值tip_03Kpd协作双方的关卡生命值相互独立,只有双方关卡生命值均为0时才会挑战失败tip_02KLB第一阶段结束后,场上的干员会撤退进入待部署区tip_01DT(Pcchar_513_apionr#1char_513_apionrtPcchar_510_amedic#1char_510_amedicPcchar_509_acast#1char_509_acast Pcchar_511_asnipe#1char_511_asnipeXPcchar_508_aguard#1char_508_aguardK4T321T10/4/x.--h,+(+*))P('&@&p%$# #p"!!4 t(|<$|tldX $ d < hd `\4|Ƃ8L防守act1multiMissionActivity_deh1_3坚守7个波次防守更多波次act1multiMissionActivity_deh1_3ܕ|n8L防守act1multiMissionActivity_deh1_2坚守5个波次防守更多波次act1multiMissionActivity_deh1_2|8L防守act1multiMissionActivity_deh1_1坚守3个波次防守更多波次act1multiMissionActivity_deh1_1,|8L防守act1multiMissionActivity_de3_3坚守7个波次防守更多波次act1multiMissionActivity_de3_3ԗ|f8L防守act1multiMissionActivity_de3_2坚守5个波次防守更多波次act1multiMissionActivity_de3_2||8L防守act1multiMissionActivity_de3_1坚守3个波次防守更多波次act1multiMissionActivity_de3_1$|8L防守act1multiMissionActivity_de2_3坚守7个波次防守更多波次act1multiMissionActivity_de2_3̙|^8L防守act1multiMissionActivity_de2_2坚守5个波次防守更多波次act1multiMissionActivity_de2_2t|8L防守act1multiMissionActivity_de2_1坚守3个波次防守更多波次act1multiMissionActivity_de2_1|8L防守act1multiMissionActivity_de1_3坚守7个波次防守更多波次act1multiMissionActivity_de1_3ě|V8L防守act1multiMissionActivity_de1_2坚守5个波次防守更多波次act1multiMissionActivity_de1_2l|8L防守act1multiMissionActivity_de1_1坚守3个波次防守更多波次act1multiMissionActivity_de1_18L生存act1multiMissionActivity_nh3_3坚持存活180秒坚持存活尽量久的时间act1multiMissionActivity_nh3_3ȝZ8L生存act1multiMissionActivity_nh3_2坚持存活150秒坚持存活尽量久的时间act1multiMissionActivity_nh3_2|8L生存act1multiMissionActivity_nh3_1坚持存活120秒坚持存活尽量久的时间act1multiMissionActivity_nh3_10Œ8L生存act1multiMissionActivity_nh2_3坚持存活210秒坚持存活尽量久的时间act1multiMissionActivity_nh2_3v8L生存act1multiMissionActivity_nh2_2坚持存活180秒坚持存活尽量久的时间act1multiMissionActivity_nh2_2*8L生存act1multiMissionActivity_nh2_1坚持存活120秒坚持存活尽量久的时间act1multiMissionActivity_nh2_1Lގ8T突击act1multiMissionActivity_nh1_3击倒所有领袖敌人削减领袖敌人的生命值act1multiMissionActivity_nh1_38`突击act1multiMissionActivity_nh1_2'削减所有领袖敌人75%的生命值削减领袖敌人的生命值act1multiMissionActivity_nh1_2Тb8L生存act1multiMissionActivity_nh1_1坚持存活100秒坚持存活尽量久的时间act1multiMissionActivity_nh1_18L进球act1multiMissionActivity_ft_3争取4个净胜球争取更多净胜球act1multiMissionActivity_ft_30‘8L进球act1multiMissionActivity_ft_2争取2个净胜球争取更多净胜球act1multiMissionActivity_ft_2ܤn8L进球act1multiMissionActivity_ft_1争取1个净胜球争取更多净胜球act1multiMissionActivity_ft_1|8L防守act1multiMissionActivitytr_3_3坚守4个波次防守更多波次act1multiMissionActivitytr_3_30|“8L防守act1multiMissionActivitytr_3_2坚守2个波次防守更多波次act1multiMissionActivitytr_3_2ئ|j8L防守act1multiMissionActivitytr_3_1坚守1个波次防守更多波次act1multiMissionActivitytr_3_18L进球act1multiMissionActivitytr_2_3争取4个净胜球争取更多净胜球act1multiMissionActivitytr_2_3,8L进球act1multiMissionActivitytr_2_2争取2个净胜球争取更多净胜球act1multiMissionActivitytr_2_2بj8L进球act1multiMissionActivitytr_2_1争取1个净胜球争取更多净胜球act1multiMissionActivitytr_2_1x8L渗透act1multiMissionActivitytr_1_3击倒5个拾荒者击倒拾荒者act1multiMissionActivitytr_1_3(x8L渗透act1multiMissionActivitytr_1_2击倒3个拾荒者击倒拾荒者act1multiMissionActivitytr_1_2̪^8L生存act1multiMissionActivitytr_1_1坚持存活30秒坚持存活尽量久的时间act1multiMissionActivitytr_1_1x8L占垒act1multiMissionActivity14_3占领5座留声机占领留声机act1multiMissionActivity14_3$x8L占垒act1multiMissionActivity14_2占领4座留声机占领留声机act1multiMissionActivity14_2ȬxZ8L占垒act1multiMissionActivity14_1占领4座留声机占领留声机act1multiMissionActivity14_1l8L生存act1multiMissionActivity13_3坚持存活180秒坚持存活尽量久的时间act1multiMissionActivity13_3 8L生存act1multiMissionActivity13_2坚持存活150秒坚持存活尽量久的时间act1multiMissionActivity13_2Ԯf8L生存act1multiMissionActivity13_1坚持存活150秒坚持存活尽量久的时间act1multiMissionActivity13_18\渗透act1multiMissionActivity12_3 击倒40个富营养的猎食者击倒富营养的猎食者act1multiMissionActivity12_3Hڝ8\渗透act1multiMissionActivity12_2 击倒20个富营养的猎食者击倒富营养的猎食者act1multiMissionActivity12_2|8P渗透act1multiMissionActivity12_1击倒20个凶豕兽击倒凶豕兽act1multiMissionActivity12_1B8\护送act1multiMissionActivity11_3 在二阶段将炸弹推进25格推进反巫术变位炸弹act1multiMissionActivity11_3p8\护送act1multiMissionActivity11_2 在二阶段将炸弹推进15格推进反巫术变位炸弹act1multiMissionActivity11_20 8\护送act1multiMissionActivity11_1 在一阶段将炸弹推进15格推进反巫术变位炸弹act1multiMissionActivity11_18T突击act1multiMissionActivity10_3击倒所有领袖敌人削减领袖敌人的生命值act1multiMissionActivity10_3>8`突击act1multiMissionActivity10_2'削减所有领袖敌人50%的生命值削减领袖敌人的生命值act1multiMissionActivity10_2t8T突击act1multiMissionActivity10_1击倒所有领袖敌人削减领袖敌人的生命值act1multiMissionActivity10_10£4P渗透act1multiMissionActivity9_3击倒12个岗哨密探长击倒岗哨密探长act1multiMissionActivity9_3ܶn4P渗透act1multiMissionActivity9_2击倒6个岗哨密探长击倒岗哨密探长act1multiMissionActivity9_24P渗透act1multiMissionActivity9_1击倒6个岗哨密探长击倒岗哨密探长act1multiMissionActivity9_14ƥ4`营救act1multiMissionActivity8_3(保护5位乌萨斯平民进入目标点$保护乌萨斯平民进入目标点act1multiMissionActivity8_34`营救act1multiMissionActivity8_2(保护3位乌萨斯平民进入目标点$保护乌萨斯平民进入目标点act1multiMissionActivity8_2̹^4`营救act1multiMissionActivity8_1(保护4位乌萨斯平民进入目标点$保护乌萨斯平民进入目标点act1multiMissionActivity8_1*4H生存act1multiMissionActivity7_3坚持存活180秒坚持存活尽量久的时间act1multiMissionActivity7_3D֨4H生存act1multiMissionActivity7_2坚持存活150秒坚持存活尽量久的时间act1multiMissionActivity7_24H生存act1multiMissionActivity7_1坚持存活150秒坚持存活尽量久的时间act1multiMissionActivity7_1.4P突击act1multiMissionActivity6_3击倒所有领袖敌人$尽量削减领袖敌人的生命值act1multiMissionActivity6_3X4\突击act1multiMissionActivity6_2'削减所有领袖敌人75%的生命值$尽量削减领袖敌人的生命值act1multiMissionActivity6_2 4H清除act1multiMissionActivity6_1击倒30名敌人击倒指定数量的敌人act1multiMissionActivity6_1ȾtZ4H占垒act1multiMissionActivity5_3占领5座留声机占领留声机act1multiMissionActivity5_3dt4H占垒act1multiMissionActivity5_2占领3座留声机占领留声机act1multiMissionActivity5_2t4H占垒act1multiMissionActivity5_1占领1座留声机占领留声机act1multiMissionActivity5_1.4H生存act1multiMissionActivity4_3坚持存活180秒坚持存活尽量久的时间act1multiMissionActivity4_3Hڮ4H生存act1multiMissionActivity4_2坚持存活150秒坚持存活尽量久的时间act1multiMissionActivity4_24H生存act1multiMissionActivity4_1坚持存活150秒坚持存活尽量久的时间act1multiMissionActivity4_124X护送act1multiMissionActivity3_3 在二阶段将炸弹推进22格推进反巫术变位炸弹act1multiMissionActivity3_3X4X护送act1multiMissionActivity3_2 在二阶段将炸弹推进16格推进反巫术变位炸弹act1multiMissionActivity3_24X护送act1multiMissionActivity3_1 在一阶段将炸弹推进22格推进反巫术变位炸弹act1multiMissionActivity3_1|Z4L渗透act1multiMissionActivity2_3击倒10个食腐使徒击倒食腐使徒act1multiMissionActivity2_3l|4L渗透act1multiMissionActivity2_2击倒7个食腐使徒击倒食腐使徒act1multiMissionActivity2_2|4L渗透act1multiMissionActivity2_1击倒7个食腐使徒击倒食腐使徒act1multiMissionActivity2_1F4H生存act1multiMissionActivity1_3坚持存活180秒坚持存活尽量久的时间act1multiMissionActivity1_3`4H生存act1multiMissionActivity1_2坚持存活120秒坚持存活尽量久的时间act1multiMissionActivity1_2 4H生存act1multiMissionActivity1_1坚持存活120秒坚持存活尽量久的时间act1multiMissionActivity1_1l8@4 堡垒队team_3p4 足球队team_24 常规队team_10 ` 4<D\& 4喷射汽水机skill_icon_sktok_muulclu部署后一段时间内,不断喷出汽水瓶砸到随机双方干员,使其获得<@multiv3.teamBuff>+3技力#ACCE44D 0J ,y env_gbuff_new$33? heal_scale$heal_scale[advanced][out]key ,z env_gbuff_new(\fff? damage_scaleFdamage_scale[out]keyn 8{char_dynamic_ability_new<$?interval?sp0'dyn_attr_get_in_attack_range[modify_sp]key2 0{insert_token_cardtX@$? skill_level?countBskill?leveltrap_200_muulcl 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<dH|Lh$L(d将于{0}后解锁'收集并提交所有{0}照片后解锁1解锁了{0}的<@multiv3.unlockToast>【{1}】C匹配比赛中解锁了<@multiv3.unlockToast>【教练】资格4解锁了<@multiv3.unlockToast>【互选模式】E<@multiv3.unlockToast>【常规项目·训练赛】通关后解锁!低顺位干员人数已达上限!高顺位干员人数已达上限-锁定倒计时结束后,将会开放比赛'对应玩法模式的编队尚未开放:请为<@multiv3.teamBuff>{0}选择搭配的比赛风格$当前服务繁忙,请稍后再试'已更换模式,等待协作者确认'已更换项目,等待协作者确认-房间编号格式有误,请检查后再试0房间编号复制成功,去邀请协作者吧*模式有变更,请确认后重新准备0项目内容有变更,请确认后重新准备协作者已加入协作者已退出E<@multiv3.unlockToast>【常规项目·训练赛】通关后解锁未找到可加入的赛事尚未获得该类照片Q在【高级赛】中有<@tutor>4关达到<@tutor>3枚嘉奖印章可解锁房间已解散请选择至少一个项目匹配失败,请稍后再试$加入房间失败,请稍后再试5【高级赛】累计获得18枚嘉奖印章后解锁房间已满员C【常规项目·初级赛】累计获得18枚嘉奖印章后解锁$创建房间失败,请稍后再试$操作过于频繁,请稍后再试9无法保存修改,需要完成任务来获得此称号无法重复提交照片禁赛中,请稍后再试\  (8<840,($xHX d`\TXLP4t,<@DPH|$0@D Lhpo;d  @@333333?x>@< <( #<=d?>  p(0@L`D@H title_id_200 title_id_100 阿米娅nc_rhodes_defaultchar_002_amiya#1char_002_amiyabuff_1char_002_amiya#1将使用固定阵容直接开始作战,完成后可解锁匹配选项 确认开始<@multiv3.unlockToast>【{0}·训练赛】吗?act2multi_tr014 act2multi_03 act2multi_02 act2multi_01k房间编号[{0}],Dr.{1}#{2}邀请您加入赛事{3}:{4}{5}难度,【粘贴到输入框可自动识别】4*赛事热度等级达到<@milestone>{0}级领取char_349_chiave@race#24*赛事热度等级达到<@milestone>{0}级领取avatar_activity_MULTI2p房间编号[{0}],Dr.{1}#{2}邀请您加入赛事随机项目{3}难度,【粘贴到输入框可自动识别】t<h 当前延迟<@ping.high>{0}ms<"当前延迟<@ping.medium>{0}ms当前延迟<@ping.low>{0}msDefault act2multi_01[房间编号[{0}],Dr.{1}#{2}邀请您加入赛事,【粘贴到输入框可自动识别】跑出连库兰塔也不能及的速度?举起连丰蹄也不能举起的重量?你的心底肯定藏着什么狂野的小目标。机会难得,为什么不试试呢?act2multi_token_cap}在任意难度的常规项目中总计获得<@map.normal>9枚嘉奖印章即可解锁对应难度下全部项目自选权解锁全部项目自选权E防守波次记录突破<@map.defence>7波以解锁项目自选权?漂流记录突破<@map.raft>4000分以解锁项目自选权J对应项目获得<@map.normal>3枚嘉奖印章以解锁项目自选权解锁特定项目自选权Q在任意模式中取得一定成绩,即可在组队模式中自选项目参赛yO*互选模式下,将在游戏开始后与协作者交换编队及比赛风格act2multi_ex01每日通过游玩比赛项目累积获得【参赛认证】x<@dm.award>150后, 即可在结算时领取【参赛认证】x<@dm.award>200的额外奖励。 (每日04:00重置) <@dm.condition>项目范围:除了训练场以外的所有比赛项目act2multi_token_cap 每日活跃每日活跃当前累计进度 act1multi@A6hTDPHL840@X\<, `d $(6dxpPUUsuw`P4\ *++/6EXTH|< x 8 l ( \  P  L x4l$XDDt0h(\H|$ 理疗师 title_id_234}(特邀解说员 title_id_233D}( 赛事干事 title_id_232}R我 title_id_231}( 最佳导师 title_id_230~$ 守护者 title_id_229D~( 移动城市 title_id_228~ R小镇 title_id_227~ 村落 title_id_226 街道 title_id_225<$ 维修师 title_id_224|$F 安全员 title_id_223$ 建筑工 title_id_222( 水上传奇 title_id_221@ 船长 title_id_220|(F 赛艇大师 title_id_219$ 领航员 title_id_218 舵手 title_id_217<你 title_id_216t >朋友 title_id_215(z 颁奖嘉宾 title_id_214$ 救生员 title_id_2134$ 问询台 title_id_212t$> 售票员 title_id_211(~ 形象大使 title_id_210 海嗣 title_id_2094$ 岩壳蟹 title_id_208t(>甘蓝气泡水 title_id_207 雪球 title_id_206(薄荷冰激凌 title_id_2058 观众 title_id_204t$> 探照灯 title_id_203$~ 源石虫 title_id_202$ 运动员 title_id_201,  博士 title_id_200|$ 敬请笑纳 title_id_133  动人的 title_id_132$D 记忆中的 title_id_1318小心 title_id_130p$ 请勿触碰 title_id_129  简直是 title_id_128$8头脑明晰的 title_id_127,$x~四肢发达的 title_id_126l$}不知疲倦的 title_id_125$| 明白了! title_id_124$8{ 坚持住! title_id_123,$xz 看好了! title_id_122l$y岿然不动的 title_id_121$x呼风唤雨的 title_id_120$8w经验丰富的 title_id_119, xv 我就是 title_id_118h$u 诚邀见证 title_id_117 t 天选的 title_id_116 0s 好吃的 title_id_115  lr 真的是 title_id_114\$q卡西米尔式 title_id_113$p 想象中的 title_id_112܊$(o最新发明的 title_id_111$hn 龙门特供 title_id_110\$m 雪祀常备 title_id_109 l 炎国风 title_id_108؋$$k 可加热的 title_id_107$dj源石驱动的 title_id_106X i 金属的 title_id_105 h 木制的 title_id_104Ќ g 娇小的 title_id_103  Xf 高大的 title_id_102H e 可能是 title_id_101 d 平凡的 title_id_100d$8L`P(~dh]堡垒守御项目中的设施如果被敌方破坏,会在下次休整时间开始时复原tip_17dy<设施建筑工>和<高级设施建筑工>可以提升设施的等级,但后者可以更有效率地提升设施等级tip_16d障碍漂航项目中,<终点信标塔>会出现在最后的赛段,漂流艇一旦到达其位置会获得大量分数并立即结束比赛tip_15JKXL障碍漂航项目中,<火盆浮标>会对碰撞到的<浮板>造成伤害tip_14Kl`障碍漂航项目中,每次到达新的赛段都会获得大量的分数与额外比赛时间tip_13>Klb障碍漂航项目中,<全手动推进器>会因被敌人破坏而暂时无法工作一段时间tip_12KL@<基础浮板>与<引力浮板>只能被部署在漂流艇周围tip_11&Kh\障碍漂航项目中,可以通过攻击漂流艇上的<全手动推进器>来进行移动tip_10KPG堡垒守御项目中,只有休整时间才能部署<设施建筑工>tip_09Kd[堡垒守御项目中的<原料箱>,需要部署<设施建筑工>进行建造才能生效tip_08K`T在第一阶段中关卡生命值归零的玩家,可以在休整时间重新上场tip_07KTK可以拖拽发送标记至指定位置,来向协作者发送标记信号tip_06nKPF当双方都点击2倍速按键时,战斗将进入倍速状态运行tip_05K@6费用不足时,可以试试向协作者请求费用tip_04.d\P<共同敌手>进入目标点时,会同时扣除协作双方的关卡生命值tip_03Kpd协作双方的关卡生命值相互独立,只有双方关卡生命值均为0时才会挑战失败tip_02*KLB第一阶段结束后,场上的干员会撤退进入待部署区tip_01XTPcchar_513_apionr#1char_513_apionrPcchar_510_amedic#1char_510_amedichPcchar_509_acast#1char_509_acastPcchar_511_asnipe#1char_511_asnipe  Pcchar_508_aguard#1char_508_aguardQ8876$6h54 4l32 2t10/(/X.-,H,+**X)(','h&%$@$#"!!X PX4<<@HP $ d < hd `\|8L防守act2multiMissionActivity_deh1_3坚守7个波次防守更多波次act2multiMissionActivity_deh1_3|B8L防守act2multiMissionActivity_deh1_2坚守5个波次防守更多波次act2multiMissionActivity_deh1_2X|8L防守act2multiMissionActivity_deh1_1坚守3个波次防守更多波次act2multiMissionActivity_deh1_1|8L防守act2multiMissionActivity_de3_3坚守7个波次防守更多波次act2multiMissionActivity_de3_3|:8L防守act2multiMissionActivity_de3_2坚守5个波次防守更多波次act2multiMissionActivity_de3_2P|8L防守act2multiMissionActivity_de3_1坚守3个波次防守更多波次act2multiMissionActivity_de3_1|8L防守act2multiMissionActivity_de2_3坚守7个波次防守更多波次act2multiMissionActivity_de2_3|28L防守act2multiMissionActivity_de2_2坚守5个波次防守更多波次act2multiMissionActivity_de2_2H|ڋ8L防守act2multiMissionActivity_de2_1坚守3个波次防守更多波次act2multiMissionActivity_de2_1|8L防守act2multiMissionActivity_de1_3坚守7个波次防守更多波次act2multiMissionActivity_de1_3|*8L防守act2multiMissionActivity_de1_2坚守5个波次防守更多波次act2multiMissionActivity_de1_2@|ҍ8L防守act2multiMissionActivity_de1_1坚守3个波次防守更多波次act2multiMissionActivity_de1_1z8L生存act2multiMissionActivity_nh3_3坚持存活190秒坚持存活尽量久的时间act2multiMissionActivity_nh3_3.8L生存act2multiMissionActivity_nh3_2坚持存活160秒坚持存活尽量久的时间act2multiMissionActivity_nh3_2P8L生存act2multiMissionActivity_nh3_1坚持存活160秒坚持存活尽量久的时间act2multiMissionActivity_nh3_18L生存act2multiMissionActivity_nh2_3坚持存活210秒坚持存活尽量久的时间act2multiMissionActivity_nh2_3J8L生存act2multiMissionActivity_nh2_2坚持存活180秒坚持存活尽量久的时间act2multiMissionActivity_nh2_2l8L生存act2multiMissionActivity_nh2_1坚持存活150秒坚持存活尽量久的时间act2multiMissionActivity_nh2_1 8T突击act2multiMissionActivity_nh1_3击倒所有领袖敌人削减领袖敌人的生命值act2multiMissionActivity_nh1_3ܥn8`突击act2multiMissionActivity_nh1_2'削减所有领袖敌人70%的生命值削减领袖敌人的生命值act2multiMissionActivity_nh1_268T渗透act2multiMissionActivity_nh1_1击倒18个岗哨密探长击倒岗哨密探长act2multiMissionActivity_nh1_1Xx8H得分act2multiMissionActivity_rf_3_3获得13000分获得更多分数act2multiMissionActivity_rf_3_3x8H得分act2multiMissionActivity_rf_3_2 获得7000分获得更多分数act2multiMissionActivity_rf_3_2x28H得分act2multiMissionActivity_rf_3_1 获得4000分获得更多分数act2multiMissionActivity_rf_3_1Dx֖8H得分act2multiMissionActivity_rf_2_3获得12000分获得更多分数act2multiMissionActivity_rf_2_3xz8H得分act2multiMissionActivity_rf_2_2 获得6000分获得更多分数act2multiMissionActivity_rf_2_2x8H得分act2multiMissionActivity_rf_2_1 获得3000分获得更多分数act2multiMissionActivity_rf_2_10x˜8H得分act2multiMissionActivity_rf_1_3获得12000分获得更多分数act2multiMissionActivity_rf_1_3ԫxf8H得分act2multiMissionActivity_rf_1_2 获得6000分获得更多分数act2multiMissionActivity_rf_1_2xx 8H得分act2multiMissionActivity_rf_1_1 获得3000分获得更多分数act2multiMissionActivity_rf_1_1|8L防守act2multiMissionActivitytr_3_3坚守4个波次防守更多波次act2multiMissionActivitytr_3_3ĭ|V8L防守act2multiMissionActivitytr_3_2坚守2个波次防守更多波次act2multiMissionActivitytr_3_2l|8L防守act2multiMissionActivitytr_3_1坚守1个波次防守更多波次act2multiMissionActivitytr_3_1x8H得分act2multiMissionActivitytr_2_3 获得4000分获得更多分数act2multiMissionActivitytr_2_3xJ8H得分act2multiMissionActivitytr_2_2 获得2000分获得更多分数act2multiMissionActivitytr_2_2\x8H得分act2multiMissionActivitytr_2_1 获得1000分获得更多分数act2multiMissionActivitytr_2_1x8L渗透act2multiMissionActivitytr_1_3击倒5个拾荒者击倒拾荒者act2multiMissionActivitytr_1_3x68L渗透act2multiMissionActivitytr_1_2击倒3个拾荒者击倒拾荒者act2multiMissionActivitytr_1_2Hڟ8L生存act2multiMissionActivitytr_1_1坚持存活30秒坚持存活尽量久的时间act2multiMissionActivitytr_1_18\护送act2multiMissionActivity14_3 在二阶段将炸弹推进25格推进反巫术变位炸弹act2multiMissionActivity14_3N8\护送act2multiMissionActivity14_2 在二阶段将炸弹推进15格推进反巫术变位炸弹act2multiMissionActivity14_2|8\护送act2multiMissionActivity14_1 在一阶段将炸弹推进15格推进反巫术变位炸弹act2multiMissionActivity14_1<΢8T渗透act2multiMissionActivity13_3击倒12个岗哨密探长击倒岗哨密探长act2multiMissionActivity13_38T渗透act2multiMissionActivity13_2击倒6个岗哨密探长击倒岗哨密探长act2multiMissionActivity13_268T渗透act2multiMissionActivity13_1击倒6个岗哨密探长击倒岗哨密探长act2multiMissionActivity13_1Xx8L占垒act2multiMissionActivity12_3占领5座留声机占领留声机act2multiMissionActivity12_3x8L占垒act2multiMissionActivity12_2占领4座留声机占领留声机act2multiMissionActivity12_2x28L占垒act2multiMissionActivity12_1占领4座留声机占领留声机act2multiMissionActivity12_1D֦8d营救act2multiMissionActivity11_3(保护5位乌萨斯平民进入目标点$保护乌萨斯平民进入目标点act2multiMissionActivity11_38d营救act2multiMissionActivity11_2(保护3位乌萨斯平民进入目标点$保护乌萨斯平民进入目标点act2multiMissionActivity11_2~8d营救act2multiMissionActivity11_1(保护4位乌萨斯平民进入目标点$保护乌萨斯平民进入目标点act2multiMissionActivity11_1R8L生存act2multiMissionActivity10_3坚持存活180秒坚持存活尽量久的时间act2multiMissionActivity10_3t8L生存act2multiMissionActivity10_2坚持存活150秒坚持存活尽量久的时间act2multiMissionActivity10_2(8L生存act2multiMissionActivity10_1坚持存活150秒坚持存活尽量久的时间act2multiMissionActivity10_1ܽn4P突击act2multiMissionActivity9_3击倒所有领袖敌人削减领袖敌人的生命值act2multiMissionActivity9_3"4\突击act2multiMissionActivity9_2'削减所有领袖敌人50%的生命值削减领袖敌人的生命值act2multiMissionActivity9_2P4P突击act2multiMissionActivity9_1击倒所有领袖敌人削减领袖敌人的生命值act2multiMissionActivity9_14X护送act2multiMissionActivity8_3 在二阶段将炸弹推进10格推进反巫术变位炸弹act2multiMissionActivity8_3N4T护送act2multiMissionActivity8_2在二阶段将炸弹推进6格推进反巫术变位炸弹act2multiMissionActivity8_2p4X护送act2multiMissionActivity8_1 在一阶段将炸弹推进10格推进反巫术变位炸弹act2multiMissionActivity8_1(4X护送act2multiMissionActivity7_3 在二阶段将炸弹推进21格推进反巫术变位炸弹act2multiMissionActivity7_3r4X护送act2multiMissionActivity7_2 在二阶段将炸弹推进14格推进反巫术变位炸弹act2multiMissionActivity7_2*4X护送act2multiMissionActivity7_1 在一阶段将炸弹推进17格推进反巫术变位炸弹act2multiMissionActivity7_1P4H生存act2multiMissionActivity6_3坚持存活180秒坚持存活尽量久的时间act2multiMissionActivity6_34H生存act2multiMissionActivity6_2坚持存活150秒坚持存活尽量久的时间act2multiMissionActivity6_2:4H生存act2multiMissionActivity6_1坚持存活150秒坚持存活尽量久的时间act2multiMissionActivity6_1T4`营救act2multiMissionActivity5_3(保护9位乌萨斯平民进入目标点$保护乌萨斯平民进入目标点act2multiMissionActivity5_3 4`营救act2multiMissionActivity5_2(保护4位乌萨斯平民进入目标点$保护乌萨斯平民进入目标点act2multiMissionActivity5_2~4`营救act2multiMissionActivity5_1(保护3位乌萨斯平民进入目标点$保护乌萨斯平民进入目标点act2multiMissionActivity5_1J4H清除act2multiMissionActivity4_3击倒40名敌人击倒指定数量的敌人act2multiMissionActivity4_3`4H清除act2multiMissionActivity4_2击倒32名敌人击倒指定数量的敌人act2multiMissionActivity4_24H清除act2multiMissionActivity4_1击倒30名敌人击倒指定数量的敌人act2multiMissionActivity4_1tB4H占垒act2multiMissionActivity3_3占领8座留声机占领留声机act2multiMissionActivity3_3Lt޸4H占垒act2multiMissionActivity3_2占领4座留声机占领留声机act2multiMissionActivity3_2tz4H占垒act2multiMissionActivity3_1占领3座留声机占领留声机act2multiMissionActivity3_14X渗透act2multiMissionActivity2_3 击倒30个特别行动队队长击倒特别行动队队长act2multiMissionActivity2_3<κ4X渗透act2multiMissionActivity2_2 击倒20个特别行动队队长击倒特别行动队队长act2multiMissionActivity2_24X渗透act2multiMissionActivity2_1 击倒16个特别行动队队长击倒特别行动队队长act2multiMissionActivity2_1>4H清除act2multiMissionActivity1_3击倒55名敌人击倒指定数量的敌人act2multiMissionActivity1_3T4H清除act2multiMissionActivity1_2击倒45名敌人击倒指定数量的敌人act2multiMissionActivity1_24H清除act2multiMissionActivity1_1击倒46名敌人击倒指定数量的敌人act2multiMissionActivity1_1l8,< 堡垒队team_3\< 漂航队team_2< 常规队team_18P  088 4迷幻反射镜skill_icon_sktok_muulct部署后一段时间内,全场处于异常状态下的敌人受到的物理和法术伤害提升<@multiv3.teamBuff>40%,且每隔10秒使攻击范围内的所有敌人晕眩<@multiv3.teamBuff>5秒#FFBB02M Th ,8 env_gbuff_newHֵ0%act2multi_damage_scale[notInAbnormal]keyLY? damage_scale2 0܂insert_token_cardtX@$? skill_level?countB skill?leveltrap_257_muulct token_key 8char_dynamic_ability_new@j(act2multi_resistance_in_rangekey?one_minus_status_resistancemulti_rune_control控制专项特性:我方干员攻击范围内的敌人受到的一次性晕眩、寒冷、冻结等异常效果影响时间提高150%(不可叠加);对于不处于晕眩、寒冷、冻结等异常状态下的敌人造成伤害降低15%控制buff_6buff_icon_disablingm对于不处于晕眩、寒冷、冻结等异常状态下的敌人造成伤害降低<@multiv3.teamBuff>15%我方干员攻击范围内的敌人受到的一次性晕眩、寒冷、冻结等异常效果影响时间提高<@multiv3.teamBuff>150% 4<D\ 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token_keymulti_rune_offensives游侠专项特性:攻击速度+20,造成伤害时有10%概率获得1点SP;受到物理和法术伤害提升20%攻坚buff_4buff_icon_offensive7我方干员受到伤害增加<@multiv3.teamBuff>20%我方干员攻击速度<@multiv3.teamBuff>+20,且造成伤害有<@multiv3.teamBuff>10%概率回复<@multiv3.teamBuff>1技力 DLTh 4混乱烟花箱skill_icon_sktok_muulast部署后对所有敌人造成伤害,并减少再部署中双方干员的再部署时间至<@multiv3.teamBuff>0#37CDB2] |t @"global_deck_placeable_char_num_addvalue ,, env_gbuff_new,?sp_recovery_per_sec sp_recovery_reductionkey 0ēinsert_token_cardtX@$? skill_level?count*1skill?leveltrap_198_muulas token_key , env_gbuff_new| AspZmodify_sp[born]key~ 4(char_respawntime_mulL?scalemulti_rune_roamingZ刺客专项特性:干员的再部署时间减少20%,初始技力+10;可部署人数-1游走buff_3buff_icon_roaming8我方干员可部署人数减少<@multiv3.teamBuff>1g我方干员再部署时间减少<@multiv3.teamBuff>20%,初始技力提升<@multiv3.teamBuff>10( $  : 4护具分发员skill_icon_sktok_muulwrY部署后一段时间内,为在场的双方干员提供<@multiv3.teamBuff>6000屏障#3E64F6b Ld> , env_gbuff_new|dH$@intervalA max_stack_cnt<max_hp<atk(attr_up_on_trigger[atk][max_hp]key. 0ؘinsert_token_cardtX@$? 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<dH|Lh$L(d将于{0}后解锁'收集并提交所有{0}照片后解锁1解锁了{0}的<@multiv3.unlockToast>【{1}】C匹配比赛中解锁了<@multiv3.unlockToast>【教练】资格4解锁了<@multiv3.unlockToast>【互选模式】E<@multiv3.unlockToast>【常规项目·训练赛】通关后解锁!低顺位干员人数已达上限!高顺位干员人数已达上限-锁定倒计时结束后,将会开放比赛'对应玩法模式的编队尚未开放:请为<@multiv3.teamBuff>{0}选择搭配的比赛风格$当前服务繁忙,请稍后再试'已更换模式,等待协作者确认'已更换项目,等待协作者确认-房间编号格式有误,请检查后再试0房间编号复制成功,去邀请协作者吧*模式有变更,请确认后重新准备0项目内容有变更,请确认后重新准备协作者已加入协作者已退出E<@multiv3.unlockToast>【常规项目·训练赛】通关后解锁未找到可加入的赛事尚未获得该类照片Q在【高级赛】中有<@tutor>4关达到<@tutor>3枚嘉奖印章可解锁房间已解散请选择至少一个项目匹配失败,请稍后再试$加入房间失败,请稍后再试5【高级赛】累计获得18枚嘉奖印章后解锁房间已满员C【常规项目·初级赛】累计获得18枚嘉奖印章后解锁$创建房间失败,请稍后再试$操作过于频繁,请稍后再试9无法保存修改,需要完成任务来获得此称号无法重复提交照片禁赛中,请稍后再试`$  (8@<840,(|LXd`\X\P T4x,<@DPH$0DH Lhto;d  @@333333?x>@< <(D<=-d?L>  p(0@L`D@H title_id_200 title_id_100 阿米娅nc_rhodes_defaultchar_002_amiya#1char_002_amiyabuff_1char_002_amiya#1将使用固定阵容直接开始作战,完成后可解锁匹配选项 确认开始<@multiv3.unlockToast>【{0}·训练赛】吗?act2multi_tr014 act2multi_03 act2multi_02 act2multi_01k房间编号[{0}],Dr.{1}#{2}邀请您加入赛事{3}:{4}{5}难度,【粘贴到输入框可自动识别】4*赛事热度等级达到<@milestone>{0}级领取char_349_chiave@race#24*赛事热度等级达到<@milestone>{0}级领取avatar_activity_MULTI2p房间编号[{0}],Dr.{1}#{2}邀请您加入赛事随机项目{3}难度,【粘贴到输入框可自动识别】t<| 当前延迟<@ping.high>{0}ms<"当前延迟<@ping.medium>{0}ms当前延迟<@ping.low>{0}msDefault act2multi_01[房间编号[{0}],Dr.{1}#{2}邀请您加入赛事,【粘贴到输入框可自动识别】跑出连库兰塔也不能及的速度?举起连丰蹄也不能举起的重量?你的心底肯定藏着什么狂野的小目标。机会难得,为什么不试试呢?act2multi_token_cap}在任意难度的常规项目中总计获得<@map.normal>9枚嘉奖印章即可解锁对应难度下全部项目自选权解锁全部项目自选权E防守波次记录突破<@map.defence>7波以解锁项目自选权?漂流记录突破<@map.raft>4000分以解锁项目自选权J对应项目获得<@map.normal>3枚嘉奖印章以解锁项目自选权解锁特定项目自选权Q在任意模式中取得一定成绩,即可在组队模式中自选项目参赛O*互选模式下,将在游戏开始后与协作者交换编队及比赛风格act2multi_ex01每日通过游玩比赛项目累积获得【参赛认证】x<@dm.award>150后, 即可在结算时领取【参赛认证】x<@dm.award>200的额外奖励。 (每日04:00重置) <@dm.condition>项目范围:除了训练场以外的所有比赛项目act2multi_token_cap 每日活跃每日活跃当前累计进度 act2multiv 8D@5推进至3-8后可继续游玩5推进至3-8后可继续游玩act2mainss_zone1 act2mainssJ  @7推进至15-21后可继续游玩5推进至3-8后可继续游玩act3mainss_zone1 act3mainssоb'< (:@~hHp` P|<qd 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tag_singleenemy_1415_mmkabienemy_15014_dqmmkaenemy_15014_dqmmka , tag_singleenemy_1006_shieldenemy_5034_dqieldenemy_5034_dqield0T , tag_singleenemy_1044_zomstr_2enemy_5033_dqmstr_2enemy_5033_dqmstr_2T& , tag_singleenemy_1010_demonenemy_5032_dqmonenemy_5032_dqmonT , tag_singleenemy_1024_mortar_2enemy_5031_dqrtar_2enemy_5031_dqrtar_2T , tag_singleenemy_1000_gopro_3enemy_5030_dqpro_3enemy_5030_dqpro_3T , tag_singleenemy_1004_mslime_2enemy_5028_dqlime_2enemy_5028_dqlime_2emticon_duel_basic4Pl P`x赛事群组已开放!赛事对决已开放!!服务器繁忙,请稍后再试*房间码已复制,快去邀请房客吧!房间不存在或已无法加入匹配超时,请稍后再试匹配失败,请稍后再试-搜索失败,请检查网络环境后再试 尚未解锁未输入房间编号-创建失败,请检查网络环境后再试$操作过于频繁,请稍后再试已发送好友请求@@aEpA(>L> < ?,> ɚ;'??L>aD4BA@>BpA@@@? Xt$8Tt<Xxpic_default_act1enemyduel\0D<@ping.high>{0}msl<<@ping.medium>{0}ms<@ping.low>{0}ms soloOperation {0}后开放multiStandMatchmultiOperationMatch体验{0}模式后开放act1enemyduel_milestone_update 青草计划争锋大礼花V青草计划到达15级和40级后领取-争锋观赛椅和“专业观众”观赛台act1enemyduel_milestone_point预选赛青草城会场video/act1enemyduel/entry.mp4青草城对战中心#Duel Channel - 塞壬唱片-MSR/N2V pic_helloemticon_duel_basicact1enemyduel_token_duel 每日活跃累计获得争锋大礼花×150后,即可在结算时领取争锋大礼花×200的额外奖励;奖励每日一次,每日04:00重置|\(H^,<Pact1enemyduelCommentScoreLE149999保本就算成功Comment_Operation_6Comment_Operation_6L|0<Lact1enemyduelCommentNoChoice0天意如此!Comment_Operation_8Comment_Operation_8|0<Lact1enemyduelCommentMultiChoice0 功亏一篑Comment_Operation_7Comment_Operation_7|6,<Lact1enemyduelCommentScoreGT149999 礼物大亨Comment_Operation_5Comment_Operation_5 |0<Lact1enemyduelCommentNoChoice1绝地求生!Comment_Operation_4Comment_Operation_4tn00Dact1enemyduelCommentNewRecord礼物优胜新高Comment_Operation_3Comment_Operation_3Px,8Hact1enemyduelCommentRank2全场第二!Comment_Operation_2Comment_Operation_2x,8Hact1enemyduelCommentRank1全场第一!Comment_Operation_1Comment_Operation_1 OPERATIONX,tb,8Hact1enemyduelCommentScoreLE4猜得再准点Comment_STAND_5Comment_STAND_5@t,8Hact1enemyduelCommentScoreGT4 惊心动魄Comment_STAND_4Comment_STAND_4Дt,8Hact1enemyduelCommentPass5 竞猜达人Comment_STAND_3Comment_STAND_3`t,8Hact1enemyduelCommentRank1一站到底!Comment_STAND_1Comment_STAND_1STAND  "$&(*,.2` !h?$h4比赛已全部结束! 感谢参与本届赛事!h!h新选手已加入争锋!@hh*下一阶段将有新选手加入争锋! h?h赛事直播火热进行中! act1enemyduel, "@ $ 8<40,("< H*?l@ $L P|<Jd PB观众保护会在特定轮次后移除,届时请谨慎决策!multiStandRoommultiStandMatchtip_16(Kd Hx9首次猜错时,观众保护可以让您免遭淘汰!multiStandRoommultiStandMatchtip_15Kd l]担心在竞猜对决中押错宝被淘汰?我们为所有观众提供一次观众保护!multiStandRoommultiStandMatchtip_14tL2 @3若暂时拿不定主意,也可以先保持观望< multiOperationRoommultiOperationMatch soloOperationtip_13 Md 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,zone_4act1arcade_m4_02Ract1arcade_m4_02@,p<0uZ<障碍飞车>守护船车到达灰色目标点来获取关卡得分,最多携带干员11人 <两栖船坞>消耗一定部署费用,自动发射一辆船车 <自走车单行道>使经过的船车转向 <扭蛋机>可以获取随机支援道具,获取关卡得分时额外回复技力 <菜单电话机>增加一个部署位 <街边电话亭>召唤一批普通敌人 <超时空电话亭>召唤一批特殊敌人 <雪雉的安全起重机>立即撤退干员,并减少大量再部署时间act1arcade_m4_02̱l ,zone_4act1arcade_m4_01ޫact1arcade_m4_01@,q*8:P(J N<<障碍飞车>守护船车到达灰色目标点来获取关卡得分,最多携带干员11人 <两栖船坞>消耗一定部署费用,自动发射一辆船车 <自走车单行道>使经过的船车转向 <扭蛋机>可以获取随机支援道具,获取关卡得分时额外回复技力 <菜单电话机>增加一个部署位 <街边电话亭>召唤一批普通敌人 <超时空电话亭>召唤一批特殊敌人 <雪雉的安全起重机>立即撤退干员,并减少大量再部署时间act1arcade_m4_01X ,zone_3act1arcade_m3_03jact1arcade_m3_03@,IƯ_P֯@x<心连心>让敌人通过稳固锁链来获取关卡得分;击倒器伥的本体所需的伤害次数增加,最多可携带干员11人 <接驳地块>初始不可部署干员,需要周围存在其他干员进行协助 <扭蛋机>可以获取随机支援道具,获取关卡得分时额外回复技力 <菜单电话机>增加一个部署位 <街边电话亭>召唤一批普通敌人 <军营电话亭>召唤一批精英敌人 <超时空电话亭>召唤一批特殊敌人 <大力拳套>使我方单位推拉力度增大一级act1arcade_m3_03< ,zone_3act1arcade_m3_02act1arcade_m3_02@,Vfvp<0uZ<心连心>让敌人通过稳固锁链来获取关卡得分;敌方获得一定比例的物理与法术减伤,最多可携带干员11人 <接驳地块>初始不可部署干员,需要周围存在其他干员进行协助 <扭蛋机>可以获取随机支援道具,获取关卡得分时额外回复技力 <菜单电话机>增加一个部署位 <街边电话亭>召唤一批普通敌人 <军营电话亭>召唤一批精英敌人 <超时空电话亭>召唤一批特殊敌人 <大力拳套>使我方单位推拉力度增大一级act1arcade_m3_02 ,zone_3act1arcade_m3_01ʶact1arcade_m3_01@,q8&P(6 N<<心连心>让敌人通过稳固锁链来获取关卡得分;敌方获得一定比例的物理与法术减伤,最多可携带干员11人 <接驳地块>初始不可部署干员,需要周围存在其他干员进行协助 <扭蛋机>可以获取随机支援道具,获取关卡得分时额外回复技力 <菜单电话机>增加一个部署位 <街边电话亭>召唤一批普通敌人 <军营电话亭>召唤一批精英敌人 <超时空电话亭>召唤一批特殊敌人 <大力拳套>使我方单位推拉力度增大一级act1arcade_m3_01h ,zone_2act1arcade_m2_03zact1arcade_m2_03@,ƺIֺ_P@x;<喷泉大战>将纯白水汽铺在更多的地块,用大战记分站对其进行记分;敌方获得一定比例的物理与法术减伤,最多可携带干员11人 <景观喷泉>站在周围的单位不受蒸汽影响,攻击时可以产生纯白水汽 <大战记分站>可以对场上的纯白水汽进行计分;计分过程中,每个纯白水汽获得的分数递增 <扭蛋机>可以获取随机支援道具,获取关卡得分时额外回复技力 <口渴乐乐>被击破时在周围产生纯白水汽 <菜单电话机>增加一个部署位 <街边电话亭>召唤一批普通敌人 <超时空电话亭>召唤一批特殊敌人act1arcade_m2_03T ,zone_2act1arcade_m2_02act1arcade_m2_02@,־p<0uZ<喷泉大战>将纯白水汽铺在更多的地块,用大战记分站对其进行记分;敌方获得一定比例的物理与法术减伤,最多可携带干员11人 <景观喷泉>站在周围的单位不受蒸汽影响,攻击时可以产生纯白水汽 <大战记分站>可以对场上的纯白水汽进行计分;计分过程中,每个纯白水汽获得的分数递增 <扭蛋机>可以获取随机支援道具,获取关卡得分时额外回复技力 <口渴乐乐>被击破时在周围产生纯白水汽 <菜单电话机>增加一个部署位 <街边电话亭>召唤一批普通敌人 <超时空电话亭>召唤一批特殊敌人 <都市风壁障>可以阻止敌人前进路线使其绕路act1arcade_m2_02h0 ,zone_2act1arcade_m2_01act1arcade_m2_01@,JqZ8jP(z N<<喷泉大战>将纯白水汽铺在更多的地块,用大战记分站对其进行记分;敌方获得一定比例的物理与法术减伤,最多可携带干员11人 <景观喷泉>站在周围的单位不受蒸汽影响,攻击时可以产生纯白水汽 <大战记分站>可以对场上的纯白水汽进行计分;计分过程中,每个纯白水汽获得的分数递增 <扭蛋机>可以获取随机支援道具,获取关卡得分时额外回复技力 <口渴乐乐>被击破时在周围产生纯白水汽 <菜单电话机>增加一个部署位 <街边电话亭>召唤一批普通敌人 <超时空电话亭>召唤一批特殊敌人 <雪雉的安全起重机>立即撤退干员,并减少大量再部署时间 act1arcade_m2_01 ,zone_1act1arcade_m1_03act1arcade_m1_03@,I_P@x<超级钩爪>把敌人抓进坑里来获取关卡得分;敌方获得一定比例的物理与法术减伤,最多可携带干员11人 <钩爪>可以向当前方向发射一个钩子,将碰到的第一个敌人拉到面前 <扭蛋机>可以获取随机支援道具,获取关卡得分时额外回复技力 <菜单电话机>增加一个部署位 <街边电话亭>召唤一批普通敌人 <军营电话亭>召唤一批精英敌人 <超时空电话亭>召唤一批特殊敌人 <喷拒器>将前方一名敌人推开act1arcade_m1_03(\ ,zone_1act1arcade_m1_02:act1arcade_m1_02@,vp<0uZ<超级钩爪>把敌人抓进坑里来获取关卡得分;敌方获得一定比例的物理与法术减伤,最多可携带干员11人 <钩爪>可以向当前方向发射一个钩子,将碰到的第一个敌人拉到面前 <扭蛋机>可以获取随机支援道具,获取关卡得分时额外回复技力 <菜单电话机>增加一个部署位 <街边电话亭>召唤一批普通敌人 <军营电话亭>召唤一批精英敌人 <超时空电话亭>召唤一批特殊敌人 <喷拒器>将前方一名敌人推开act1arcade_m1_02  ,zone_1act1arcade_m1_01act1arcade_m1_01@,*q:8JP(Z N<<超级钩爪>把敌人抓进坑里来获取关卡得分;敌方获得一定比例的物理与法术减伤,最多可携带干员11人 <钩爪>可以向当前方向发射一个钩子,将碰到的第一个敌人拉到面前 <扭蛋机>可以获取随机支援道具,获取关卡得分时额外回复技力 <菜单电话机>增加一个部署位 <街边电话亭>召唤一批普通敌人 <军营电话亭>召唤一批精英敌人 <超时空电话亭>召唤一批特殊敌人 <喷拒器>将前方一名敌人推开act1arcade_m1_01-X  H  | 8 `  @hDl$Lt,T l$L- 031014 mileStone_45, 13303 mileStone_44,+ J131053 mileStone_43pr* 1 2003 mileStone_42@) 130013 mileStone_41(02-avatar_activity_ARC1 mileStone_40L' j230103 mileStone_39& 2'4001 mileStone_38ԍ% 231024 mileStone_37Z$ 63 3302 mileStone_36\-# z331053 mileStone_35" 32004 mileStone_34! 430013 mileStone_33(  F4'4001 mileStone_32ly 430064 mileStone_31Q 430115 mileStone_30) 530103 mileStone_298 V53401 mileStone_28| 531053 mileStone_27 53303 mileStone_26 "631014 mileStone_25H\ f6 2003 mileStone_244 630013 mileStone_23Б  6'4001 mileStone_22 2730103 mileStone_21X$v7M tm_arcade_1 mileStone_20 7 3302 mileStone_19l 831053 mileStone_18(D F82004 mileStone_17l 831024 mileStone_16 8'4001 mileStone_15 930013 mileStone_148  V93401 mileStone_13|  930103 mileStone_12h  93303 mileStone_11E  ":30115 mileStone_10H"  f: 2003 mileStone_9 :31053 mileStone_8ȕ :'4001 mileStone_7 &;30064 mileStone_6H f; 3302 mileStone_5x ;30013 mileStone_4ȖZ ;2004 mileStone_3< &<30103 mileStone_2H f<'4001 mileStone_1&H408 ($D@ ,<&ɚ;<Xhx04DXt项目当前暂未开放项目已关闭活动已结束< trap_190_arcsum3trap_189_arcsum2trap_188_arcsum1点数等级达到{0}级领取 tm_arcade_1点数等级达到{0}级领取avatar_activity_ARC1AReception Desk博物馆兑换台act1arcade_milestone_point enemy_5505_arctxienemy_5501_arcbank badge_ulti_1秘籍打印卡\h@( 通用增益通用荣誉珐琅COMMONHL项目专属增益单项荣誉珐琅ZONE,j全局荣誉珐琅ULTIMATE$\|X4lx `p 0HXh>战斗中累计部署超时空电话亭、菜单电话机20次 通用增益c d| (l char_cost_addvaluearcade_global_trap_costtrap部署费用-5!支援道具的部署费用降低arcade_global_trap_costshare_comn_3_1badge_comn_3_1badge_comn_3_1badge_comn_3_1!为所有游戏关卡提供增益修改的诀窍 badge_comn_3 badge_comn_3( Td $<L\1战斗中累计击败大富翁或宝藏神偷3次 通用增益e pZ 4(1global_placable_char_num_add?valuearcade_placable_num_add初始部署位+1初始部署位增加arcade_placable_num_addshare_comn_2_1badge_comn_2_1badge_comn_2_1badge_comn_2_1!为所有游戏关卡提供增益新手的诀窍 badge_comn_2 badge_comn_2 Hl|T  HX|&累计使用扭蛋机释放技能60次 通用增益>h  4env_gbuff_new_with_verifyP0Asptrap_187_arcgachachar>(game_city_trap_modify_sp[born]keyarcade_global_gacha_sp!扭蛋机初始获得一次充能'【扭蛋机】初始获得一次充能arcade_global_gacha_spshare_comn_1_1badge_comn_1_1badge_comn_1_1badge_comn_1_1!为所有游戏关卡提供增益扭蛋的诀窍 badge_comn_1 badge_comn_1HPx,<,$\ph5障碍飞车项目内所有关卡达到SS得分评级专项增益·III.k  0d6assign_other_rune_blackb$ Bintervalgamecity rune_aliasarcade_taxi_interval1场景中的特殊buff标记出现的更加频繁'【搁浅零件】出现的更加频繁arcade_taxi_intervalshare_zone_4_3badge_zone_4_3badge_zone_4_3effect_zone_4_3badge_zone_4_3`$\p(P`p4障碍飞车项目内所有关卡达到A得分评级专项增益·IIbm t 08level_hidden_group_enabletalent2keyarcade_taxi_grg'场上出现额外的自走车发射器'场上出现额外的【两栖码头】arcade_taxi_grgshare_zone_4_2badge_zone_4_2badge_zone_4_2effect_zone_4_2badge_zone_4_2L TdLx1障碍飞车项目内第一关达到A得分评级专项增益·IBo  (x:insert_token_card$?cnttrap_081_turngear token_keyarcade_taxi_turngear*初始额外获得一个自走车转向器*初始获得一个【自走车转向器】arcade_taxi_turngearshare_zone_4_1badge_zone_4_1badge_zone_4_1badge_zone_4_1zone_4$在障碍飞车战斗内提供增益飞车的奥秘 badge_zone_4 badge_zone_4 \$Xl 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act11d0_zone1act11d0_token_currencyt`<x 050511D0Activity_s511D0Activity_s5X< 040411D0Activity_s411D0Activity_s4<( 030311D0Activity_s311D0Activity_s3< 020211D0Activity_s211D0Activity_s2`< 010111D0Activity_s111D0Activity_s1(act11d04l\D_ act12d0_zone2$完成「大酋长之路」后解锁 act12d0_zone2DzD_ act12d0_zone1 尚未解锁 act12d0_zone1act12d0_token_componentspact12d0pPL:u_ act13d2_zone2完成「GT-3」后解锁 act13d2_zone2@u_ act13d2_zone1 尚未解锁 act13d2_zone1act1d0_token_gold_rep_1act13d2L`^ ĔĔĔxTr_ act13d5_zone2!完成「大竞技场」后解锁 act13d5_zone2@_ act13d5_zone1 尚未解锁 act13d5_zone1act13d5_token_securitiesH~u^? 0 newsTitlePic_15 8L 特别信件special_letter_mainLogospecial_letter_logospecial_letter act13d5_st03大骑士长的回信H尊敬的阿米娅女士: 我荣幸地通知您,卡西米尔监正会与骑士协会已于昨日通过了贵司提出的《参赛感染者医疗及医疗环境整治合作条款》,并将于近日派专人前往贵司接洽,电子版合同文件已和本信件一同发放至贵司邮箱,请查收。 我在此以代表卡西米尔监正会全体,向阿米娅女士及贵司医疗部门成员问好。参与该项目的其他医疗药品企业很高兴能得到贵司的帮助,我们都很庆幸帮助苦难者的美德仍旧没有在大地上消亡殆尽。 同时,请允许我以个人名义,向阿米娅女士、凯尔希女士及“博士”道谢。 感谢你们在耀骑士因不公正的阴谋而被迫远离家乡的时候,收留并庇护了她。以卡西米尔监正会大骑士长的名义向各位保证,临光一定会受到公正的对待。 愿荣耀仍在。 卡西米尔监正会 h} 卡西米尔监正会 Z 愿荣耀仍在。感谢你们在耀骑士因不公正的阴谋而被迫远离家乡的时候,收留并庇护了她。以卡西米尔监正会大骑士长的名义向各位保证,临光一定会受到公正的对待。`c同时,请允许我以个人名义,向阿米娅女士、凯尔希女士及“博士”道谢。Ё我在此以代表卡西米尔监正会全体,向阿米娅女士及贵司医疗部门成员问好。参与该项目的其他医疗药品企业很高兴能得到贵司的帮助,我们都很庆幸帮助苦难者的美德仍旧没有在大地上消亡殆尽。我荣幸地通知您,卡西米尔监正会与骑士协会已于昨日通过了贵司提出的《参赛感染者医疗及医疗环境整治合作条款》,并将于近日派专人前往贵司接洽,电子版合同文件已和本信件一同发放至贵司邮箱,请查收。 尊敬的阿米娅女士:news_15SPECIAL LETTERnews_15%j>PF 0newsTitlePic_14 <T中央新闻报central_journal_mainLogocentral_journal_logocentral_journal act13d5_08B实时播报:商业联合会部分常务董事向监正会抗议今日,梅什科集团、玫瑰报业联合公司等多家企业联合向卡西米尔监正会提出抗议。宣发部负责人称,监正会政府擅自调用了部分征战骑士,而此举并没有通过国民院的法定流程。监正会大骑士长参谋则认为,调用征战骑士是监正会紧急情况下的合法职能,此举并无不妥。 商业联合会依旧要求监正会政府给出合理答复,监正会则表示,国民院是卡西米尔监正会政府的最高审判机关,无论监正会与国民院之间出现什么问题,二者都没有向商业联合会负责的义务。 随后,梅什科集团负责人指责了骑士协会在耀骑士事件中的失职,并要求交替发言人制度与骑士协会的部分职能。此举引起了部分骑士贵族的不满,商业联合会也表示不排除撤回献金修改方案的可能。目前会议仍在进行。 newsTextPic_co_c_3p`,@newsTextPic_co_c_3#随后,梅什科集团负责人指责了骑士协会在耀骑士事件中的失职,并要求交替发言人制度与骑士协会的部分职能。此举引起了部分骑士贵族的不满,商业联合会也表示不排除撤回献金修改方案的可能。目前会议仍在进行。商业联合会依旧要求监正会政府给出合理答复,监正会则表示,国民院是卡西米尔监正会政府的最高审判机关,无论监正会与国民院之间出现什么问题,二者都没有向商业联合会负责的义务。h今日,梅什科集团、玫瑰报业联合公司等多家企业联合向卡西米尔监正会提出抗议。宣发部负责人称,监正会政府擅自调用了部分征战骑士,而此举并没有通过国民院的法定流程。监正会大骑士长参谋则认为,调用征战骑士是监正会紧急情况下的合法职能,此举并无不妥。news_14BY CENTRAL JOURNALnews_14.8 b >8' 0newsTitlePic_13ؙ @\四城竞技报kawalerielki_sports_mainLogokawalerielki_sports_logokawalerielki_sports act13d5_08*骑士协会与国民院公开征集民意今日下午,耀骑士回到卡瓦莱利亚基,并干预玛莉娅与雪踵骑士团的比赛一事,在各大媒体与观众之间沸沸扬扬。经骑士协会相关负责人与发言人代表商讨之后,耀骑士于赛事中途干预明显违背原则,但考虑到雪踵骑士团的两位骑士同样做出多项违规举动,本场比赛宣告作废。 同时,骑士协会向国民院提出申诉。国民院将就是否承认耀骑士的正统骑士地位举行临时会议。如果耀骑士得到承认,那么困扰临光家族的长骑空缺问题也将不复存在。 newsTextPic_13_1 目前,观众与游客们普遍希望耀骑士重回赛场。今日下午已在多个竞技场发生了请愿活动。同时各大媒体社交平台也出现了一边倒的支持声音。想必骑士协会和国民院很快就会给出答复。 newsTextPic_co_s_1 由大数据为您精心甄选 newsTextPic_ad_2\,\newsTextPic_ad_2由大数据为您精心甄选newsTextPic_co_s_1目前,观众与游客们普遍希望耀骑士重回赛场。今日下午已在多个竞技场发生了请愿活动。同时各大媒体社交平台也出现了一边倒的支持声音。想必骑士协会和国民院很快就会给出答复。ԘnewsTextPic_13_1同时,骑士协会向国民院提出申诉。国民院将就是否承认耀骑士的正统骑士地位举行临时会议。如果耀骑士得到承认,那么困扰临光家族的长骑空缺问题也将不复存在。n今日下午,耀骑士回到卡瓦莱利亚基,并干预玛莉娅与雪踵骑士团的比赛一事,在各大媒体与观众之间沸沸扬扬。经骑士协会相关负责人与发言人代表商讨之后,耀骑士于赛事中途干预明显违背原则,但考虑到雪踵骑士团的两位骑士同样做出多项违规举动,本场比赛宣告作废。news_13BY KAWALERIELKI SPORTSnews_13T7  33>@ @ 0 newsTitlePic_12$0@ 红酒报red_wine_mainLogo red_wine_logored_wine act13d5_08专题——耀骑士归来!四十分钟前,本应被流放的玛嘉烈·临光(以下简称为耀骑士)突然出现在炎刃竞技场,并打断了正在进行的比赛,数百万的观众都目睹了这一情形,这到底是怎么回事呢? 据悉,当日在炎刃竞技场举行的2V2特别决斗赛情况频出。先是远牙骑士由于事件原因无法参赛,玛莉娅·临光被迫以少对多对阵雪踵骑士团。而雪踵骑士团赛前临时接受了腐败骑士与凋零骑士两位萨卡兹骑士,并临时决定由此二人出场应战。激战正酣,耀骑士突然冲入竞技场,救下就要落败的妹妹,并反败为胜。 被流放者严禁进入卡西米尔的任何城邦——然而,感染者不被允许参赛已是过去,观众们对耀骑士的态度昭然若揭。国民院与骑士协会将会做出怎样的反应?我们是否能看见传奇再续,看见耀骑士这位“凑巧的奇迹”能否真正对抗强大的对手? 耀骑士是否会带来新的奇迹,还是这次公然反抗骑士协会的行为会遭到严惩?无数卡西米尔人翘首以盼,我们也将持续追踪报道! newsTextPic_co_r_1 由大数据为您精心甄选 newsTextPic_ad_3D@\,newsTextPic_ad_3Ĝ由大数据为您精心甄选СnewsTextPic_co_r_1耀骑士是否会带来新的奇迹,还是这次公然反抗骑士协会的行为会遭到严惩?无数卡西米尔人翘首以盼,我们也将持续追踪报道!̝A被流放者严禁进入卡西米尔的任何城邦——然而,感染者不被允许参赛已是过去,观众们对耀骑士的态度昭然若揭。国民院与骑士协会将会做出怎样的反应?我们是否能看见传奇再续,看见耀骑士这位“凑巧的奇迹”能否真正对抗强大的对手?据悉,当日在炎刃竞技场举行的2V2特别决斗赛情况频出。先是远牙骑士由于事件原因无法参赛,玛莉娅·临光被迫以少对多对阵雪踵骑士团。而雪踵骑士团赛前临时接受了腐败骑士与凋零骑士两位萨卡兹骑士,并临时决定由此二人出场应战。激战正酣,耀骑士突然冲入竞技场,救下就要落败的妹妹,并反败为胜。Ƞ四十分钟前,本应被流放的玛嘉烈·临光(以下简称为耀骑士)突然出现在炎刃竞技场,并打断了正在进行的比赛,数百万的观众都目睹了这一情形,这到底是怎么回事呢?news_12 BY RED WINEnews_12BD >I 0newsTitlePic_11P0@ 红酒报red_wine_mainLogo red_wine_logored_wine act13d5_st02H远牙骑士被卷入粉丝暴力事件?远牙骑士至今下落不明远牙骑士被卷入粉丝暴力事件是怎么回事呢?据悉,远牙骑士于7日晚前往某工匠铺取回维修的装备。在路途上遭遇了某骑士团的过激粉丝,双方发生口角,并演变成斗殴。身为获得封号的正式骑士,显然“远牙”查丝汀娜没能做出最正确的判断。当警务人员抵达现场时,只发现了数名遭到远牙骑士暴力袭击的公民,据称远牙骑士同样受伤不浅,但并没有在其住所找到其下落。 newsTextPic_11_1 国民院称将严肃调查此事。无论罪责如何审判,都不是远牙骑士消失的借口。 newsTextPic_co_r_1 由大数据为您精心甄选 newsTextPic_ad_1$\,newsTextPic_ad_1(由大数据为您精心甄选4newsTextPic_co_r_1xf国民院称将严肃调查此事。无论罪责如何审判,都不是远牙骑士消失的借口。̫newsTextPic_11_1远牙骑士被卷入粉丝暴力事件是怎么回事呢?据悉,远牙骑士于7日晚前往某工匠铺取回维修的装备。在路途上遭遇了某骑士团的过激粉丝,双方发生口角,并演变成斗殴。身为获得封号的正式骑士,显然“远牙”查丝汀娜没能做出最正确的判断。当警务人员抵达现场时,只发现了数名遭到远牙骑士暴力袭击的公民,据称远牙骑士同样受伤不浅,但并没有在其住所找到其下落。news_11 BY RED WINEnews_11I2" ?h 04<newsTitlePic_10 <T中央新闻报central_journal_mainLogocentral_journal_logocentral_journal act13d5_07Q午间特别新闻:“塑料”瑟奇亚克被确认转入骑士领第三医院今日晨间,呼啸骑士团先锋,高人气竞技骑士“塑料”瑟奇亚克在私人豪宅中为自己的儿子举办生日宴席。席间,瑟奇亚克多次感到身体不适,并最终暂时离席前往卧室休憩。随后,仆人发现了倒在走廊间的瑟奇亚克。 newsTextPic_10_1 事发后,瑟奇亚克的家人以为孩子着想为由谢绝了所有记者与宾客。同时,骑士领第三医院相关负责人也只给出了“瑟奇亚克先生确实在这里接受治疗”的信息。至于具体情况,相关负责人只表示是“瑟奇亚克先生所受旧伤引起的并发症”。粉丝们已自发举行祈愿活动,祝愿这位知名的竞技骑士安然无恙。 newsTextPic_co_c_2,lnewsTextPic_co_c_2事发后,瑟奇亚克的家人以为孩子着想为由谢绝了所有记者与宾客。同时,骑士领第三医院相关负责人也只给出了“瑟奇亚克先生确实在这里接受治疗”的信息。至于具体情况,相关负责人只表示是“瑟奇亚克先生所受旧伤引起的并发症”。粉丝们已自发举行祈愿活动,祝愿这位知名的竞技骑士安然无恙。4newsTextPic_10_1x 今日晨间,呼啸骑士团先锋,高人气竞技骑士“塑料”瑟奇亚克在私人豪宅中为自己的儿子举办生日宴席。席间,瑟奇亚克多次感到身体不适,并最终暂时离席前往卧室休憩。随后,仆人发现了倒在走廊间的瑟奇亚克。news_10BY CENTRAL JOURNALnews_10xQ ) >P@ 0 8 newsTitlePic_9H @\四城竞技报kawalerielki_sports_mainLogokawalerielki_sports_logokawalerielki_sports act13d5_06N新生代的叛逆与无知——七名新星骑士全部拒绝骑士团邀请)昨日下午,远牙骑士第三次拒绝了数家企业的邀请,并公开在媒体上发表了建立“独立骑士团”的计划。无独有偶,高人气独立骑士玛莉娅·临光同样拒绝了斯沃玛食品公司等多家公司的加盟邀请。而在各大比赛中逐渐取得亮眼表现的感染者骑士团“红松”,也表明了不愿与任何企业合作的立场。出现这种现象,不由令人反思:随着骑士竞技的高速发展,过分谋求“自由”,企图在和平年代复辟“骑士荣光”,是否是新生代骑士桀骜无知的体现? 骑士团与赞助商之间,荣辱与共、息息相关。自第一法令推行以来,骑士阶层在数百年间都备受世人尊崇。如今,随着卡西米尔的告诉发展,骑士也应当在新时代找到合适的存续之道。对于在年青骑士中出现的这种不和谐现象,发言人麦基将其称为:“令人痛心疾首的误会”。 newsTextPic_co_s_1 由大数据为您精心甄选 newsTextPic_ad_3\,@newsTextPic_ad_3由大数据为您精心甄选newsTextPic_co_s_1Զn骑士团与赞助商之间,荣辱与共、息息相关。自第一法令推行以来,骑士阶层在数百年间都备受世人尊崇。如今,随着卡西米尔的告诉发展,骑士也应当在新时代找到合适的存续之道。对于在年青骑士中出现的这种不和谐现象,发言人麦基将其称为:“令人痛心疾首的误会”。PQ昨日下午,远牙骑士第三次拒绝了数家企业的邀请,并公开在媒体上发表了建立“独立骑士团”的计划。无独有偶,高人气独立骑士玛莉娅·临光同样拒绝了斯沃玛食品公司等多家公司的加盟邀请。而在各大比赛中逐渐取得亮眼表现的感染者骑士团“红松”,也表明了不愿与任何企业合作的立场。出现这种现象,不由令人反思:随着骑士竞技的高速发展,过分谋求“自由”,企图在和平年代复辟“骑士荣光”,是否是新生代骑士桀骜无知的体现?news_9BY KAWALERIELKI SPORTSnews_9[3> 0x,4newsTitlePic_8T <T中央新闻报central_journal_mainLogocentral_journal_logocentral_journal act13d5_056商业联合会赞同监正会提高献金比例法案十八日晚,卡西米尔商业联合会全票赞成通过了监正会提出的企业献金法案改革。自明年起,卡西米尔监正会将在部分领域全面提高企业献金比例,并用以增加银枪天马骑士团在内的数十个征战骑士团的军费预算。可以认为,此法案是针对乌萨斯日益频繁的军事活动的举措。 同时,商业联合会部分常务董事代表向监正会提出,希望部分大型企业联合组建“安保部队”,以确保骑士竞技赛事及各城邦的地方治安。该提案遭到监正会驳回。 newsTextPic_8_1 newsTextPic_co_c_1<P,newsTextPic_co_c_1newsTextPic_8_1同时,商业联合会部分常务董事代表向监正会提出,希望部分大型企业联合组建“安保部队”,以确保骑士竞技赛事及各城邦的地方治安。该提案遭到监正会驳回。Կk十八日晚,卡西米尔商业联合会全票赞成通过了监正会提出的企业献金法案改革。自明年起,卡西米尔监正会将在部分领域全面提高企业献金比例,并用以增加银枪天马骑士团在内的数十个征战骑士团的军费预算。可以认为,此法案是针对乌萨斯日益频繁的军事活动的举措。news_8BY CENTRAL JOURNALnews_8b v:>I0u 0t | newsTitlePic_70@ 红酒报red_wine_mainLogo red_wine_logored_wine act13d5_04K临光的秘密基地?神秘酒吧地点曝光,竟有这些骑士出没位于金羽大道的尽头,有一处名声不显的酒吧,它有一个古怪的名字——恐怖马丁。这处卡西米尔随处可见的骑士竞技酒吧却有一个鲜为人知的特点,那就是来此饮酒的顾客基本都是退役骑士。 newsTextPic_7_1 而这都不是重点,重要的是耀骑士的妹妹玛莉娅·临光和鞭刃骑士佐菲娅经常在酒吧打烊后来到这里。一般酒吧很少这么早打烊,要理解为生意不好也非常牵强。但近日有人频繁在酒吧周边目击到玛莉娅和鞭刃。想必玛莉娅大家都很熟悉,作为热门独立骑士,她和鞭刃的关系也一度引发热议。在玛莉娅代表临光家族参赛之后,曾经被推上风口浪尖的玛恩纳·临光并没有发声,据玛恩纳的同事爆料,他依然过着普通工作的日子,安分地做着本职工作,好像这件事与他无关。 想必临光家的秘密就藏在这处酒吧之中。笔者尚没有发现更多消息,不过希望一睹临光风采的读者,也许可以去碰碰运气。 newsTextPic_co_r_1 由大数据为您精心甄选 newsTextPic_ad_28\,<newsTextPic_ad_2由大数据为您精心甄选newsTextPic_co_r_1想必临光家的秘密就藏在这处酒吧之中。笔者尚没有发现更多消息,不过希望一睹临光风采的读者,也许可以去碰碰运气。q而这都不是重点,重要的是耀骑士的妹妹玛莉娅·临光和鞭刃骑士佐菲娅经常在酒吧打烊后来到这里。一般酒吧很少这么早打烊,要理解为生意不好也非常牵强。但近日有人频繁在酒吧周边目击到玛莉娅和鞭刃。想必玛莉娅大家都很熟悉,作为热门独立骑士,她和鞭刃的关系也一度引发热议。在玛莉娅代表临光家族参赛之后,曾经被推上风口浪尖的玛恩纳·临光并没有发声,据玛恩纳的同事爆料,他依然过着普通工作的日子,安分地做着本职工作,好像这件事与他无关。newsTextPic_7_1 位于金羽大道的尽头,有一处名声不显的酒吧,它有一个古怪的名字——恐怖马丁。这处卡西米尔随处可见的骑士竞技酒吧却有一个鲜为人知的特点,那就是来此饮酒的顾客基本都是退役骑士。news_7 BY RED WINEnews_7l NE>: 0l@ H newsTitlePic_6 @\四城竞技报kawalerielki_sports_mainLogokawalerielki_sports_logokawalerielki_sports act13d5_03'“十年磨一刃”赛中特别报道经骑士协会审批、国民院一致通过,由艾伦精选科技公司赞助,曾连续入围多次百强骑士团的泰勒骑士团于今日晋升为泰勒大骑士团。目前,泰勒大骑士团旗下仅有由原成员组成,以队长之姓氏重新命名的瑞秋骑士团,以及负责训练年轻后备骑士的战鞭骑士团。虽然人数较少,但曾经的特锦赛季军寒颅骑士作为教官加入战鞭骑士团,引发了轩然大波。 newsTextPic_6_1 与此同时,经骑士协会审批,本赛季第一名脱颖而出,在选拔赛阶段就赢得骑士封号的骑士已在昨日傍晚的比赛结束后出现。独立骑士查丝汀娜以其卓越的能力,超高的得票数,极快攀升的积分排名赢得了多家企业的青睐,并于今日清晨获得了“远牙”的封号。 无论是“远牙”查丝汀娜还是泰勒大骑士团,这一切都象征着卡西米尔骑士竞技行业的卓越发展。这一届特锦赛会搅动起怎样的崭新潮流,令人深感期待。 newsTextPic_co_s_1 由大数据为您精心甄选 newsTextPic_ad_3d\,newsTextPic_ad_3<由大数据为您精心甄选HnewsTextPic_co_s_1无论是“远牙”查丝汀娜还是泰勒大骑士团,这一切都象征着卡西米尔骑士竞技行业的卓越发展。这一届特锦赛会搅动起怎样的崭新潮流,令人深感期待。hY与此同时,经骑士协会审批,本赛季第一名脱颖而出,在选拔赛阶段就赢得骑士封号的骑士已在昨日傍晚的比赛结束后出现。独立骑士查丝汀娜以其卓越的能力,超高的得票数,极快攀升的积分排名赢得了多家企业的青睐,并于今日清晨获得了“远牙”的封号。newsTextPic_6_1经骑士协会审批、国民院一致通过,由艾伦精选科技公司赞助,曾连续入围多次百强骑士团的泰勒骑士团于今日晋升为泰勒大骑士团。目前,泰勒大骑士团旗下仅有由原成员组成,以队长之姓氏重新命名的瑞秋骑士团,以及负责训练年轻后备骑士的战鞭骑士团。虽然人数较少,但曾经的特锦赛季军寒颅骑士作为教官加入战鞭骑士团,引发了轩然大波。news_6BY KAWALERIELKI SPORTSnews_6w O>@ ' 0t newsTitlePic_5t0@ 红酒报red_wine_mainLogo red_wine_logored_wine act13d5_02最新人气赛事TOP5盘点newsTextPic_5_1 TOP5 迷雾骑士VS断腕骑士 评语:较为纯粹的武器技巧对决,两位掌握了多种武器技艺的骑士进行的武器拼比,看似花哨的对决下是对传统技巧的无限精进! TOP4 独立骑士菲奥伦VS独立骑士奥斯丁 评语:二人同样没有封号,但其中一人来自古老的骑士家族,另一人则是实打实的草根出身。骑士之争的背后是无数观众心里梦想的跳动!岂能错过! TOP3 独立骑士玛莉娅·临光VS塑料骑士 评语:作为耀骑士之妹的玛莉娅仅仅因为她的姓氏就收获了无数人气。巧妙地利用源石技艺,切入漏洞,玛莉娅有着与耀骑士截然不同的作战风格,值得一看! TOP2 独立骑士查丝汀娜VS飞羽骑士 评语:同为弓弩使用者的较量,速度与技巧的迸发。原本巨大的竞技场在两位狙击手的生死拉锯中显得狭小无比,享受这份紧张感! TOP1 烛骑士VS溪流骑士 评语:不该出现在选拔赛期间的高实力对决,拥有特邀资格的烛骑士出于什么目的下场战斗引发热议,莱塔尼亚法术体系与传统骑士武艺的融合碰撞,比赛录像带已经脱销的必看对决! 以上录像均在各大竞技场有售,同时将于明晚八点于“骑士之刃”频道进行赛事重播。 newsTextPic_co_r_1 由大数据为您精心甄选 newsTextPic_ad_3((|l4t`H \,newsTextPic_ad_3<由大数据为您精心甄选HnewsTextPic_co_r_1r以上录像均在各大竞技场有售,同时将于明晚八点于“骑士之刃”频道进行赛事重播。 评语:不该出现在选拔赛期间的高实力对决,拥有特邀资格的烛骑士出于什么目的下场战斗引发热议,莱塔尼亚法术体系与传统骑士武艺的融合碰撞,比赛录像带已经脱销的必看对决!烛骑士VS溪流骑士@TOP1Td评语:同为弓弩使用者的较量,速度与技巧的迸发。原本巨大的竞技场在两位狙击手的生死拉锯中显得狭小无比,享受这份紧张感! &独立骑士查丝汀娜VS飞羽骑士TTOP2hx评语:作为耀骑士之妹的玛莉娅仅仅因为她的姓氏就收获了无数人气。巧妙地利用源石技艺,切入漏洞,玛莉娅有着与耀骑士截然不同的作战风格,值得一看!X+独立骑士玛莉娅·临光VS塑料骑士TOP3评语:二人同样没有封号,但其中一人来自古老的骑士家族,另一人则是实打实的草根出身。骑士之争的背后是无数观众心里梦想的跳动!岂能错过!,独立骑士菲奥伦VS独立骑士奥斯丁TOP4评语:较为纯粹的武器技巧对决,两位掌握了多种武器技艺的骑士进行的武器拼比,看似花哨的对决下是对传统技巧的无限精进!迷雾骑士VS断腕骑士TOP5newsTextPic_5_1news_5 BY RED WINEnews_5ą ^> X 0d l newsTitlePic_4 <T中央新闻报central_journal_mainLogocentral_journal_logocentral_journal act13d5_013感染者收购事件定性:仁慈不代表纵容#今年是感染者参赛制度推行的第三个年头,我们非常高兴地宣布,这一人道举措得到了显著的成果,各地感染者问题事件显著减少,而感染者为生存而战的身姿,也为他们赢得了独特的尊重,以及切实存活下去的财富。 newsTextPic_4_1 但是,随着感染者参赛人数的逐年增加,我们不可避免地遭遇到了各种问题。除了无法确保感染者骑士受到良好的治疗,也出现了我们不希望看到的现象——部分通过竞赛和斗技赚取高额财富的感染者开始利用财富大量收买感染者同胞,并擅自组织起了不被骑士协会认可的组织。这些组织往往以破坏社会安定、报复非感染者为目的,有非法集资、非法武装集会等多种嫌疑。 目前,骑士协会已通过法律手段向国民院提起诉讼,要求整改感染者骑士收留大批非法感染者的现象。卡西米尔绝不会让“四城大隔断”事件再次出现。 newsTextPic_co_c_2,,\newsTextPic_co_c_2目前,骑士协会已通过法律手段向国民院提起诉讼,要求整改感染者骑士收留大批非法感染者的现象。卡西米尔绝不会让“四城大隔断”事件再次出现。x但是,随着感染者参赛人数的逐年增加,我们不可避免地遭遇到了各种问题。除了无法确保感染者骑士受到良好的治疗,也出现了我们不希望看到的现象——部分通过竞赛和斗技赚取高额财富的感染者开始利用财富大量收买感染者同胞,并擅自组织起了不被骑士协会认可的组织。这些组织往往以破坏社会安定、报复非感染者为目的,有非法集资、非法武装集会等多种嫌疑。TnewsTextPic_4_1 今年是感染者参赛制度推行的第三个年头,我们非常高兴地宣布,这一人道举措得到了显著的成果,各地感染者问题事件显著减少,而感染者为生存而战的身姿,也为他们赢得了独特的尊重,以及切实存活下去的财富。news_4BY CENTRAL JOURNALnews_4 nI> N,newsTitlePic_3`0@ 红酒报red_wine_mainLogo red_wine_logored_wineB诺斯伍德大骑士团举办宴席,参宴骑士多达百位!但凡对骑士竞技有所关注的骑士,想必都曾听闻诺斯伍德的大名。作为卡西米尔的鼎盛大骑士团之一,其麾下不乏有锋盔骑士团、钉盾骑士团等成绩斐然的老牌竞技骑士团。在今年并无其他骑士团晋升为大骑士团的情况下,诺斯伍德仍然保持着他们在中央赛区的统治地位,但面对其他赛区大骑士团的虎视眈眈,情况依旧不容乐观。 newsTextPic_3_1 本次宴会的目的明面上是为庆祝几位全新骑士选手加入,而明眼人都看得出来,受邀赴宴的骑士中有超过一半的骑士是尚无所属,甚至是尚无封号的独立骑士。明显,为了继续保持“Order”而不至于因成绩问题跌落为“Club”,诺斯伍德打算在本赛季持续扩张。到底会有多少人被这块蛋糕吸引而去,让我们拭目以待。 newsTextPic_co_r_1 由大数据为您精心甄选 newsTextPic_ad_2\8\,newsTextPic_ad_2由大数据为您精心甄选(newsTextPic_co_r_1l本次宴会的目的明面上是为庆祝几位全新骑士选手加入,而明眼人都看得出来,受邀赴宴的骑士中有超过一半的骑士是尚无所属,甚至是尚无封号的独立骑士。明显,为了继续保持“Order”而不至于因成绩问题跌落为“Club”,诺斯伍德打算在本赛季持续扩张。到底会有多少人被这块蛋糕吸引而去,让我们拭目以待。newsTextPic_3_1<但凡对骑士竞技有所关注的骑士,想必都曾听闻诺斯伍德的大名。作为卡西米尔的鼎盛大骑士团之一,其麾下不乏有锋盔骑士团、钉盾骑士团等成绩斐然的老牌竞技骑士团。在今年并无其他骑士团晋升为大骑士团的情况下,诺斯伍德仍然保持着他们在中央赛区的统治地位,但面对其他赛区大骑士团的虎视眈眈,情况依旧不容乐观。news_3 BY RED WINEnews_3ȘH R>@|,  newsTitlePic_2 @\四城竞技报kawalerielki_sports_mainLogokawalerielki_sports_logokawalerielki_sports]耀骑士再度出现?临光家族新骑士首秀,是否能夺回属于贵族的荣耀?newsTextPic_2_1 本赛季骑士竞赛选拔赛事已进行数月有余。除了受邀直接参加特锦赛的七个骑士团、四个大骑士团外,其余的骑士们都争相在选拔阶段积累积分。 然而就在昨天,在位于西部赛区的呼啸竞技场内,出现了一位意料之外的骑士选手——玛莉娅·临光。这对于任何一位骑士爱好者而言,都无疑是一个巨大的话题。 newsTextPic_2_2 六年前,因夺冠而声名显赫的耀骑士因隐瞒感染者身份遭到驱逐,这个曾经风光无限的古老家族陷入了没有长骑主持的尴尬境地。而当时一度被推上风口浪尖的玛恩纳·临光则拒绝了骑士协会的邀请,并使得临光家族被迫面临失去贵族地位的危机。 最终国民院依法做出判决,若临光家族在近五年内没有出现新任长骑且拥有合法骑士封号,将剥夺临光家的贵族地位。玛莉娅·临光在本赛季的表现,将直接决定临光家族未来的命运。 让我们持续对这位年轻的骑士报以关注。 newsTextPic_co_s_1 由大数据为您精心甄选 newsTextPic_ad_1 4L(\,0newsTextPic_ad_1t由大数据为您精心甄选newsTextPic_co_s_16让我们持续对这位年轻的骑士报以关注。最终国民院依法做出判决,若临光家族在近五年内没有出现新任长骑且拥有合法骑士封号,将剥夺临光家的贵族地位。玛莉娅·临光在本赛季的表现,将直接决定临光家族未来的命运。F六年前,因夺冠而声名显赫的耀骑士因隐瞒感染者身份遭到驱逐,这个曾经风光无限的古老家族陷入了没有长骑主持的尴尬境地。而当时一度被推上风口浪尖的玛恩纳·临光则拒绝了骑士协会的邀请,并使得临光家族被迫面临失去贵族地位的危机。<newsTextPic_2_2|然而就在昨天,在位于西部赛区的呼啸竞技场内,出现了一位意料之外的骑士选手——玛莉娅·临光。这对于任何一位骑士爱好者而言,都无疑是一个巨大的话题。`本赛季骑士竞赛选拔赛事已进行数月有余。除了受邀直接参加特锦赛的七个骑士团、四个大骑士团外,其余的骑士们都争相在选拔阶段积累积分。newsTextPic_2_1news_2BY KAWALERIELKI SPORTSnews_2$ ]?,,newsTitlePic_1 <T中央新闻报central_journal_mainLogocentral_journal_logocentral_journalK卡瓦莱利亚基四城顺利对接,卡西米尔骑士竞技正式开幕六月十日,随着对接链检查完成,卡西米尔的宏伟之城“大骑士领”卡瓦莱利亚基再次展现在世人的面前。在特锦赛结束之前,由四座城邦组合而成的四城联合卡瓦莱利亚基,将是陆地上最宏大的移动城邦之一。四城的联合,也宣告了本次卡西米尔骑士竞技正式开始。 newsTextPic_1_1 昨日晚,骑士协会公布了本赛季各赛区的十二位发言人代表。他们将代表各大赞助商、骑士协会与国民院立场,负责赛事顺利进行。而在任命仪式上,十二位发言人第一次履行职能,联合宣布了国民院于五月末通过的议案:将对所有贡献卓越的违规骑士予以减刑。 让每一位骑士通过竞技赢得荣誉,磨炼技艺,这是骑士竞技亘古不变的初衷。希望在即将开始的各区的选拔赛上,能见到各位骑士勇武有力的身影。 newsTextPic_co_c_1p,l newsTextPic_co_c_1让每一位骑士通过竞技赢得荣誉,磨炼技艺,这是骑士竞技亘古不变的初衷。希望在即将开始的各区的选拔赛上,能见到各位骑士勇武有力的身影。 \昨日晚,骑士协会公布了本赛季各赛区的十二位发言人代表。他们将代表各大赞助商、骑士协会与国民院立场,负责赛事顺利进行。而在任命仪式上,十二位发言人第一次履行职能,联合宣布了国民院于五月末通过的议案:将对所有贡献卓越的违规骑士予以减刑。newsTextPic_1_1 b六月十日,随着对接链检查完成,卡西米尔的宏伟之城“大骑士领”卡瓦莱利亚基再次展现在世人的面前。在特锦赛结束之前,由四座城邦组合而成的四城联合卡瓦莱利亚基,将是陆地上最宏大的移动城邦之一。四城的联合,也宣告了本次卡西米尔骑士竞技正式开始。news_1BY CENTRAL JOURNALnews_1p4` {0}未读 NEWS_UNREAD阅读数 20万+NEWS_READ_LARGEĭ阅读数 {0}万NEWS_READ_MIDDLE 阅读数 {0}NEWS_READ_SMALLact13d5L$%xTjz_ act15d0_zone2!完成「越狱计划」后解锁 act15d0_zone2@z_ act15d0_zone1 尚未解锁 act15d0_zone1act15d0_token_ironSheetؗact15d0'pL{` act16d5_zone2完成「入画」后解锁 act16d5_zone2 D{` act16d5_zone1 尚未解锁 act16d5_zone1act16d5_token_inkeract16d5 L(xT|` act17d0_zone2!完成「行动记录」后解锁 act17d0_zone2X@B}` act17d0_zone1 尚未解锁 act17d0_zone1act17d0_token_form<act17d0)Tpppph D}b` act17d5_zone3 尚未解锁 act17d5_zone3Tj~b` act17d5_zone2!完成「阵中往事」后解锁 act17d5_zone2D}b` act17d5_zone1 尚未解锁 act17d5_zone1act9d0_token_dogTag_rep_1act17d5$$+xT@w` act18d0_zone2!完成「漫漫独行」后解锁 act18d0_zone20D*@w` act18d0_zone1 尚未解锁 act18d0_zone1act18d0_token_pageact18d0Ĵ(\,xTp` act18d3_zone2!完成「荒败盐风」后解锁 act18d3_zone2hDbp` act18d3_zone1 尚未解锁 act18d3_zone1act18d3_token_recordTact18d3 $  dPPPPxXTR` act5sre_zone3完成[议事高塔]后解锁 act5sre_zone3ȶT` act5sre_zone2完成[议事高塔]后解锁 act5sre_zone28@"` act5sre_zone1 尚未解锁 act5sre_zone1act11d0_token_currency_rep_1t`з<Hj 05055sreActivity_s55sreActivity_s5(<j 04045sreActivity_s45sreActivity_s4<j 03035sreActivity_s35sreActivity_s3ظ<Pk 02025sreActivity_s25sreActivity_s20<k 01015sreActivity_s15sreActivity_s1act5sre4<1ع\҄` act6sre_zone2$完成「大酋长之路」后解锁 act6sre_zone2P@:` act6sre_zone1 尚未解锁 act6sre_zone1act12d0_token_components_rep_1@act6sre l$   H,,,x@T*Va act7sre_zone2!完成「大竞技场」后解锁 act7sre_zone2DVa act7sre_zone1 尚未解锁 act7sre_zone1act13d5_token_securities_rep_1~Pu\k8]RG A6X/'|  (d 0(, $? 0 newsTitlePic_15`( 8L 特别信件special_letter_mainLogospecial_letter_logospecial_letter act13d5_st03大骑士长的回信H尊敬的阿米娅女士: 我荣幸地通知您,卡西米尔监正会与骑士协会已于昨日通过了贵司提出的《参赛感染者医疗及医疗环境整治合作条款》,并将于近日派专人前往贵司接洽,电子版合同文件已和本信件一同发放至贵司邮箱,请查收。 我在此以代表卡西米尔监正会全体,向阿米娅女士及贵司医疗部门成员问好。参与该项目的其他医疗药品企业很高兴能得到贵司的帮助,我们都很庆幸帮助苦难者的美德仍旧没有在大地上消亡殆尽。 同时,请允许我以个人名义,向阿米娅女士、凯尔希女士及“博士”道谢。 感谢你们在耀骑士因不公正的阴谋而被迫远离家乡的时候,收留并庇护了她。以卡西米尔监正会大骑士长的名义向各位保证,临光一定会受到公正的对待。 愿荣耀仍在。 卡西米尔监正会 h`!} 卡西米尔监正会!!Z 愿荣耀仍在。d"感谢你们在耀骑士因不公正的阴谋而被迫远离家乡的时候,收留并庇护了她。以卡西米尔监正会大骑士长的名义向各位保证,临光一定会受到公正的对待。@#c同时,请允许我以个人名义,向阿米娅女士、凯尔希女士及“博士”道谢。#我在此以代表卡西米尔监正会全体,向阿米娅女士及贵司医疗部门成员问好。参与该项目的其他医疗药品企业很高兴能得到贵司的帮助,我们都很庆幸帮助苦难者的美德仍旧没有在大地上消亡殆尽。$我荣幸地通知您,卡西米尔监正会与骑士协会已于昨日通过了贵司提出的《参赛感染者医疗及医疗环境整治合作条款》,并将于近日派专人前往贵司接洽,电子版合同文件已和本信件一同发放至贵司邮箱,请查收。%%尊敬的阿米娅女士:news_15SPECIAL LETTERnews_15J>PF 0newsTitlePic_142 <T中央新闻报central_journal_mainLogocentral_journal_logocentral_journal act13d5_08B实时播报:商业联合会部分常务董事向监正会抗议今日,梅什科集团、玫瑰报业联合公司等多家企业联合向卡西米尔监正会提出抗议。宣发部负责人称,监正会政府擅自调用了部分征战骑士,而此举并没有通过国民院的法定流程。监正会大骑士长参谋则认为,调用征战骑士是监正会紧急情况下的合法职能,此举并无不妥。 商业联合会依旧要求监正会政府给出合理答复,监正会则表示,国民院是卡西米尔监正会政府的最高审判机关,无论监正会与国民院之间出现什么问题,二者都没有向商业联合会负责的义务。 随后,梅什科集团负责人指责了骑士协会在耀骑士事件中的失职,并要求交替发言人制度与骑士协会的部分职能。此举引起了部分骑士贵族的不满,商业联合会也表示不排除撤回献金修改方案的可能。目前会议仍在进行。 newsTextPic_co_c_3p`, 0newsTextPic_co_c_3d+#随后,梅什科集团负责人指责了骑士协会在耀骑士事件中的失职,并要求交替发言人制度与骑士协会的部分职能。此举引起了部分骑士贵族的不满,商业联合会也表示不排除撤回献金修改方案的可能。目前会议仍在进行。,商业联合会依旧要求监正会政府给出合理答复,监正会则表示,国民院是卡西米尔监正会政府的最高审判机关,无论监正会与国民院之间出现什么问题,二者都没有向商业联合会负责的义务。-h今日,梅什科集团、玫瑰报业联合公司等多家企业联合向卡西米尔监正会提出抗议。宣发部负责人称,监正会政府擅自调用了部分征战骑士,而此举并没有通过国民院的法定流程。监正会大骑士长参谋则认为,调用征战骑士是监正会紧急情况下的合法职能,此举并无不妥。news_14BY CENTRAL JOURNALnews_148 B >8' 0newsTitlePic_13; @\四城竞技报kawalerielki_sports_mainLogokawalerielki_sports_logokawalerielki_sports act13d5_08*骑士协会与国民院公开征集民意今日下午,耀骑士回到卡瓦莱利亚基,并干预玛莉娅与雪踵骑士团的比赛一事,在各大媒体与观众之间沸沸扬扬。经骑士协会相关负责人与发言人代表商讨之后,耀骑士于赛事中途干预明显违背原则,但考虑到雪踵骑士团的两位骑士同样做出多项违规举动,本场比赛宣告作废。 同时,骑士协会向国民院提出申诉。国民院将就是否承认耀骑士的正统骑士地位举行临时会议。如果耀骑士得到承认,那么困扰临光家族的长骑空缺问题也将不复存在。 newsTextPic_13_1 目前,观众与游客们普遍希望耀骑士重回赛场。今日下午已在多个竞技场发生了请愿活动。同时各大媒体社交平台也出现了一边倒的支持声音。想必骑士协会和国民院很快就会给出答复。 newsTextPic_co_s_1 由大数据为您精心甄选 newsTextPic_ad_2\,<9newsTextPic_ad_24由大数据为您精心甄选9newsTextPic_co_s_14目前,观众与游客们普遍希望耀骑士重回赛场。今日下午已在多个竞技场发生了请愿活动。同时各大媒体社交平台也出现了一边倒的支持声音。想必骑士协会和国民院很快就会给出答复。:newsTextPic_13_15同时,骑士协会向国民院提出申诉。国民院将就是否承认耀骑士的正统骑士地位举行临时会议。如果耀骑士得到承认,那么困扰临光家族的长骑空缺问题也将不复存在。6n今日下午,耀骑士回到卡瓦莱利亚基,并干预玛莉娅与雪踵骑士团的比赛一事,在各大媒体与观众之间沸沸扬扬。经骑士协会相关负责人与发言人代表商讨之后,耀骑士于赛事中途干预明显违背原则,但考虑到雪踵骑士团的两位骑士同样做出多项违规举动,本场比赛宣告作废。news_13BY KAWALERIELKI SPORTSnews_134 33>@ @ 0 newsTitlePic_12E0@ 红酒报red_wine_mainLogo red_wine_logored_wine act13d5_08专题——耀骑士归来!四十分钟前,本应被流放的玛嘉烈·临光(以下简称为耀骑士)突然出现在炎刃竞技场,并打断了正在进行的比赛,数百万的观众都目睹了这一情形,这到底是怎么回事呢? 据悉,当日在炎刃竞技场举行的2V2特别决斗赛情况频出。先是远牙骑士由于事件原因无法参赛,玛莉娅·临光被迫以少对多对阵雪踵骑士团。而雪踵骑士团赛前临时接受了腐败骑士与凋零骑士两位萨卡兹骑士,并临时决定由此二人出场应战。激战正酣,耀骑士突然冲入竞技场,救下就要落败的妹妹,并反败为胜。 被流放者严禁进入卡西米尔的任何城邦——然而,感染者不被允许参赛已是过去,观众们对耀骑士的态度昭然若揭。国民院与骑士协会将会做出怎样的反应?我们是否能看见传奇再续,看见耀骑士这位“凑巧的奇迹”能否真正对抗强大的对手? 耀骑士是否会带来新的奇迹,还是这次公然反抗骑士协会的行为会遭到严惩?无数卡西米尔人翘首以盼,我们也将持续追踪报道! newsTextPic_co_r_1 由大数据为您精心甄选 newsTextPic_ad_3D@\,`CnewsTextPic_ad_3>由大数据为您精心甄选CnewsTextPic_co_r_1>耀骑士是否会带来新的奇迹,还是这次公然反抗骑士协会的行为会遭到严惩?无数卡西米尔人翘首以盼,我们也将持续追踪报道!?A被流放者严禁进入卡西米尔的任何城邦——然而,感染者不被允许参赛已是过去,观众们对耀骑士的态度昭然若揭。国民院与骑士协会将会做出怎样的反应?我们是否能看见传奇再续,看见耀骑士这位“凑巧的奇迹”能否真正对抗强大的对手?@据悉,当日在炎刃竞技场举行的2V2特别决斗赛情况频出。先是远牙骑士由于事件原因无法参赛,玛莉娅·临光被迫以少对多对阵雪踵骑士团。而雪踵骑士团赛前临时接受了腐败骑士与凋零骑士两位萨卡兹骑士,并临时决定由此二人出场应战。激战正酣,耀骑士突然冲入竞技场,救下就要落败的妹妹,并反败为胜。B四十分钟前,本应被流放的玛嘉烈·临光(以下简称为耀骑士)突然出现在炎刃竞技场,并打断了正在进行的比赛,数百万的观众都目睹了这一情形,这到底是怎么回事呢?news_12 BY RED WINEnews_12`D >I 0newsTitlePic_110P0@ 红酒报red_wine_mainLogo red_wine_logored_wine act13d5_st02H远牙骑士被卷入粉丝暴力事件?远牙骑士至今下落不明远牙骑士被卷入粉丝暴力事件是怎么回事呢?据悉,远牙骑士于7日晚前往某工匠铺取回维修的装备。在路途上遭遇了某骑士团的过激粉丝,双方发生口角,并演变成斗殴。身为获得封号的正式骑士,显然“远牙”查丝汀娜没能做出最正确的判断。当警务人员抵达现场时,只发现了数名遭到远牙骑士暴力袭击的公民,据称远牙骑士同样受伤不浅,但并没有在其住所找到其下落。 newsTextPic_11_1 国民院称将严肃调查此事。无论罪责如何审判,都不是远牙骑士消失的借口。 newsTextPic_co_r_1 由大数据为您精心甄选 newsTextPic_ad_1$\,LnewsTextPic_ad_1H由大数据为您精心甄选MnewsTextPic_co_r_1XHf国民院称将严肃调查此事。无论罪责如何审判,都不是远牙骑士消失的借口。MnewsTextPic_11_1H远牙骑士被卷入粉丝暴力事件是怎么回事呢?据悉,远牙骑士于7日晚前往某工匠铺取回维修的装备。在路途上遭遇了某骑士团的过激粉丝,双方发生口角,并演变成斗殴。身为获得封号的正式骑士,显然“远牙”查丝汀娜没能做出最正确的判断。当警务人员抵达现场时,只发现了数名遭到远牙骑士暴力袭击的公民,据称远牙骑士同样受伤不浅,但并没有在其住所找到其下落。news_11 BY RED WINEnews_11 ?h 04<newsTitlePic_10W <T中央新闻报central_journal_mainLogocentral_journal_logocentral_journal act13d5_07Q午间特别新闻:“塑料”瑟奇亚克被确认转入骑士领第三医院今日晨间,呼啸骑士团先锋,高人气竞技骑士“塑料”瑟奇亚克在私人豪宅中为自己的儿子举办生日宴席。席间,瑟奇亚克多次感到身体不适,并最终暂时离席前往卧室休憩。随后,仆人发现了倒在走廊间的瑟奇亚克。 newsTextPic_10_1 事发后,瑟奇亚克的家人以为孩子着想为由谢绝了所有记者与宾客。同时,骑士领第三医院相关负责人也只给出了“瑟奇亚克先生确实在这里接受治疗”的信息。至于具体情况,相关负责人只表示是“瑟奇亚克先生所受旧伤引起的并发症”。粉丝们已自发举行祈愿活动,祝愿这位知名的竞技骑士安然无恙。 newsTextPic_co_c_2,LTnewsTextPic_co_c_2O事发后,瑟奇亚克的家人以为孩子着想为由谢绝了所有记者与宾客。同时,骑士领第三医院相关负责人也只给出了“瑟奇亚克先生确实在这里接受治疗”的信息。至于具体情况,相关负责人只表示是“瑟奇亚克先生所受旧伤引起的并发症”。粉丝们已自发举行祈愿活动,祝愿这位知名的竞技骑士安然无恙。VnewsTextPic_10_1XQ 今日晨间,呼啸骑士团先锋,高人气竞技骑士“塑料”瑟奇亚克在私人豪宅中为自己的儿子举办生日宴席。席间,瑟奇亚克多次感到身体不适,并最终暂时离席前往卧室休憩。随后,仆人发现了倒在走廊间的瑟奇亚克。news_10BY CENTRAL JOURNALnews_10X >P@ 0 8 newsTitlePic_9(_ @\四城竞技报kawalerielki_sports_mainLogokawalerielki_sports_logokawalerielki_sports act13d5_06N新生代的叛逆与无知——七名新星骑士全部拒绝骑士团邀请)昨日下午,远牙骑士第三次拒绝了数家企业的邀请,并公开在媒体上发表了建立“独立骑士团”的计划。无独有偶,高人气独立骑士玛莉娅·临光同样拒绝了斯沃玛食品公司等多家公司的加盟邀请。而在各大比赛中逐渐取得亮眼表现的感染者骑士团“红松”,也表明了不愿与任何企业合作的立场。出现这种现象,不由令人反思:随着骑士竞技的高速发展,过分谋求“自由”,企图在和平年代复辟“骑士荣光”,是否是新生代骑士桀骜无知的体现? 骑士团与赞助商之间,荣辱与共、息息相关。自第一法令推行以来,骑士阶层在数百年间都备受世人尊崇。如今,随着卡西米尔的告诉发展,骑士也应当在新时代找到合适的存续之道。对于在年青骑士中出现的这种不和谐现象,发言人麦基将其称为:“令人痛心疾首的误会”。 newsTextPic_co_s_1 由大数据为您精心甄选 newsTextPic_ad_3\, ]newsTextPic_ad_3dX由大数据为您精心甄选p]newsTextPic_co_s_1Xn骑士团与赞助商之间,荣辱与共、息息相关。自第一法令推行以来,骑士阶层在数百年间都备受世人尊崇。如今,随着卡西米尔的告诉发展,骑士也应当在新时代找到合适的存续之道。对于在年青骑士中出现的这种不和谐现象,发言人麦基将其称为:“令人痛心疾首的误会”。0ZQ昨日下午,远牙骑士第三次拒绝了数家企业的邀请,并公开在媒体上发表了建立“独立骑士团”的计划。无独有偶,高人气独立骑士玛莉娅·临光同样拒绝了斯沃玛食品公司等多家公司的加盟邀请。而在各大比赛中逐渐取得亮眼表现的感染者骑士团“红松”,也表明了不愿与任何企业合作的立场。出现这种现象,不由令人反思:随着骑士竞技的高速发展,过分谋求“自由”,企图在和平年代复辟“骑士荣光”,是否是新生代骑士桀骜无知的体现?news_9BY KAWALERIELKI SPORTSnews_9d> 0x,4newsTitlePic_84i <T中央新闻报central_journal_mainLogocentral_journal_logocentral_journal act13d5_056商业联合会赞同监正会提高献金比例法案十八日晚,卡西米尔商业联合会全票赞成通过了监正会提出的企业献金法案改革。自明年起,卡西米尔监正会将在部分领域全面提高企业献金比例,并用以增加银枪天马骑士团在内的数十个征战骑士团的军费预算。可以认为,此法案是针对乌萨斯日益频繁的军事活动的举措。 同时,商业联合会部分常务董事代表向监正会提出,希望部分大型企业联合组建“安保部队”,以确保骑士竞技赛事及各城邦的地方治安。该提案遭到监正会驳回。 newsTextPic_8_1 newsTextPic_co_c_1<P,henewsTextPic_co_c_1enewsTextPic_8_1`同时,商业联合会部分常务董事代表向监正会提出,希望部分大型企业联合组建“安保部队”,以确保骑士竞技赛事及各城邦的地方治安。该提案遭到监正会驳回。ak十八日晚,卡西米尔商业联合会全票赞成通过了监正会提出的企业献金法案改革。自明年起,卡西米尔监正会将在部分领域全面提高企业献金比例,并用以增加银枪天马骑士团在内的数十个征战骑士团的军费预算。可以认为,此法案是针对乌萨斯日益频繁的军事活动的举措。news_8BY CENTRAL JOURNALnews_8 V>I0u 0t | newsTitlePic_7o0@ 红酒报red_wine_mainLogo red_wine_logored_wine act13d5_04K临光的秘密基地?神秘酒吧地点曝光,竟有这些骑士出没位于金羽大道的尽头,有一处名声不显的酒吧,它有一个古怪的名字——恐怖马丁。这处卡西米尔随处可见的骑士竞技酒吧却有一个鲜为人知的特点,那就是来此饮酒的顾客基本都是退役骑士。 newsTextPic_7_1 而这都不是重点,重要的是耀骑士的妹妹玛莉娅·临光和鞭刃骑士佐菲娅经常在酒吧打烊后来到这里。一般酒吧很少这么早打烊,要理解为生意不好也非常牵强。但近日有人频繁在酒吧周边目击到玛莉娅和鞭刃。想必玛莉娅大家都很熟悉,作为热门独立骑士,她和鞭刃的关系也一度引发热议。在玛莉娅代表临光家族参赛之后,曾经被推上风口浪尖的玛恩纳·临光并没有发声,据玛恩纳的同事爆料,他依然过着普通工作的日子,安分地做着本职工作,好像这件事与他无关。 想必临光家的秘密就藏在这处酒吧之中。笔者尚没有发现更多消息,不过希望一睹临光风采的读者,也许可以去碰碰运气。 newsTextPic_co_r_1 由大数据为您精心甄选 newsTextPic_ad_28\,nnewsTextPic_ad_2`i由大数据为您精心甄选lnnewsTextPic_co_r_1i想必临光家的秘密就藏在这处酒吧之中。笔者尚没有发现更多消息,不过希望一睹临光风采的读者,也许可以去碰碰运气。`jq而这都不是重点,重要的是耀骑士的妹妹玛莉娅·临光和鞭刃骑士佐菲娅经常在酒吧打烊后来到这里。一般酒吧很少这么早打烊,要理解为生意不好也非常牵强。但近日有人频繁在酒吧周边目击到玛莉娅和鞭刃。想必玛莉娅大家都很熟悉,作为热门独立骑士,她和鞭刃的关系也一度引发热议。在玛莉娅代表临光家族参赛之后,曾经被推上风口浪尖的玛恩纳·临光并没有发声,据玛恩纳的同事爆料,他依然过着普通工作的日子,安分地做着本职工作,好像这件事与他无关。qnewsTextPic_7_1m位于金羽大道的尽头,有一处名声不显的酒吧,它有一个古怪的名字——恐怖马丁。这处卡西米尔随处可见的骑士竞技酒吧却有一个鲜为人知的特点,那就是来此饮酒的顾客基本都是退役骑士。news_7 BY RED WINEnews_7 .>: 0l@ H newsTitlePic_6z @\四城竞技报kawalerielki_sports_mainLogokawalerielki_sports_logokawalerielki_sports act13d5_03'“十年磨一刃”赛中特别报道经骑士协会审批、国民院一致通过,由艾伦精选科技公司赞助,曾连续入围多次百强骑士团的泰勒骑士团于今日晋升为泰勒大骑士团。目前,泰勒大骑士团旗下仅有由原成员组成,以队长之姓氏重新命名的瑞秋骑士团,以及负责训练年轻后备骑士的战鞭骑士团。虽然人数较少,但曾经的特锦赛季军寒颅骑士作为教官加入战鞭骑士团,引发了轩然大波。 newsTextPic_6_1 与此同时,经骑士协会审批,本赛季第一名脱颖而出,在选拔赛阶段就赢得骑士封号的骑士已在昨日傍晚的比赛结束后出现。独立骑士查丝汀娜以其卓越的能力,超高的得票数,极快攀升的积分排名赢得了多家企业的青睐,并于今日清晨获得了“远牙”的封号。 无论是“远牙”查丝汀娜还是泰勒大骑士团,这一切都象征着卡西米尔骑士竞技行业的卓越发展。这一届特锦赛会搅动起怎样的崭新潮流,令人深感期待。 newsTextPic_co_s_1 由大数据为您精心甄选 newsTextPic_ad_3d\,xnewsTextPic_ad_3t由大数据为您精心甄选(ynewsTextPic_co_s_1lt无论是“远牙”查丝汀娜还是泰勒大骑士团,这一切都象征着卡西米尔骑士竞技行业的卓越发展。这一届特锦赛会搅动起怎样的崭新潮流,令人深感期待。HuY与此同时,经骑士协会审批,本赛季第一名脱颖而出,在选拔赛阶段就赢得骑士封号的骑士已在昨日傍晚的比赛结束后出现。独立骑士查丝汀娜以其卓越的能力,超高的得票数,极快攀升的积分排名赢得了多家企业的青睐,并于今日清晨获得了“远牙”的封号。{newsTextPic_6_1v经骑士协会审批、国民院一致通过,由艾伦精选科技公司赞助,曾连续入围多次百强骑士团的泰勒骑士团于今日晋升为泰勒大骑士团。目前,泰勒大骑士团旗下仅有由原成员组成,以队长之姓氏重新命名的瑞秋骑士团,以及负责训练年轻后备骑士的战鞭骑士团。虽然人数较少,但曾经的特锦赛季军寒颅骑士作为教官加入战鞭骑士团,引发了轩然大波。news_6BY KAWALERIELKI SPORTSnews_6 >@ ' 0t newsTitlePic_5T0@ 红酒报red_wine_mainLogo red_wine_logored_wine act13d5_02最新人气赛事TOP5盘点newsTextPic_5_1 TOP5 迷雾骑士VS断腕骑士 评语:较为纯粹的武器技巧对决,两位掌握了多种武器技艺的骑士进行的武器拼比,看似花哨的对决下是对传统技巧的无限精进! TOP4 独立骑士菲奥伦VS独立骑士奥斯丁 评语:二人同样没有封号,但其中一人来自古老的骑士家族,另一人则是实打实的草根出身。骑士之争的背后是无数观众心里梦想的跳动!岂能错过! TOP3 独立骑士玛莉娅·临光VS塑料骑士 评语:作为耀骑士之妹的玛莉娅仅仅因为她的姓氏就收获了无数人气。巧妙地利用源石技艺,切入漏洞,玛莉娅有着与耀骑士截然不同的作战风格,值得一看! TOP2 独立骑士查丝汀娜VS飞羽骑士 评语:同为弓弩使用者的较量,速度与技巧的迸发。原本巨大的竞技场在两位狙击手的生死拉锯中显得狭小无比,享受这份紧张感! TOP1 烛骑士VS溪流骑士 评语:不该出现在选拔赛期间的高实力对决,拥有特邀资格的烛骑士出于什么目的下场战斗引发热议,莱塔尼亚法术体系与传统骑士武艺的融合碰撞,比赛录像带已经脱销的必看对决! 以上录像均在各大竞技场有售,同时将于明晚八点于“骑士之刃”频道进行赛事重播。 newsTextPic_co_r_1 由大数据为您精心甄选 newsTextPic_ad_3((|l4t`H \,؄newsTextPic_ad_3由大数据为您精心甄选(newsTextPic_co_r_1lr以上录像均在各大竞技场有售,同时将于明晚八点于“骑士之刃”频道进行赛事重播。评语:不该出现在选拔赛期间的高实力对决,拥有特邀资格的烛骑士出于什么目的下场战斗引发热议,莱塔尼亚法术体系与传统骑士武艺的融合碰撞,比赛录像带已经脱销的必看对决!烛骑士VS溪流骑士 TOP14D评语:同为弓弩使用者的较量,速度与技巧的迸发。原本巨大的竞技场在两位狙击手的生死拉锯中显得狭小无比,享受这份紧张感!&独立骑士查丝汀娜VS飞羽骑士4TOP2HX评语:作为耀骑士之妹的玛莉娅仅仅因为她的姓氏就收获了无数人气。巧妙地利用源石技艺,切入漏洞,玛莉娅有着与耀骑士截然不同的作战风格,值得一看!8+独立骑士玛莉娅·临光VS塑料骑士pTOP3评语:二人同样没有封号,但其中一人来自古老的骑士家族,另一人则是实打实的草根出身。骑士之争的背后是无数观众心里梦想的跳动!岂能错过!h,独立骑士菲奥伦VS独立骑士奥斯丁TOP4ȅ评语:较为纯粹的武器技巧对决,两位掌握了多种武器技艺的骑士进行的武器拼比,看似花哨的对决下是对传统技巧的无限精进!迷雾骑士VS断腕骑士TOP5newsTextPic_5_1news_5 BY RED WINEnews_5L{( 80 $4( ,> X 0d l newsTitlePic_4 <T中央新闻报central_journal_mainLogocentral_journal_logocentral_journal act13d5_013感染者收购事件定性:仁慈不代表纵容#今年是感染者参赛制度推行的第三个年头,我们非常高兴地宣布,这一人道举措得到了显著的成果,各地感染者问题事件显著减少,而感染者为生存而战的身姿,也为他们赢得了独特的尊重,以及切实存活下去的财富。 newsTextPic_4_1 但是,随着感染者参赛人数的逐年增加,我们不可避免地遭遇到了各种问题。除了无法确保感染者骑士受到良好的治疗,也出现了我们不希望看到的现象——部分通过竞赛和斗技赚取高额财富的感染者开始利用财富大量收买感染者同胞,并擅自组织起了不被骑士协会认可的组织。这些组织往往以破坏社会安定、报复非感染者为目的,有非法集资、非法武装集会等多种嫌疑。 目前,骑士协会已通过法律手段向国民院提起诉讼,要求整改感染者骑士收留大批非法感染者的现象。卡西米尔绝不会让“四城大隔断”事件再次出现。 newsTextPic_co_c_2,,\newsTextPic_co_c_2目前,骑士协会已通过法律手段向国民院提起诉讼,要求整改感染者骑士收留大批非法感染者的现象。卡西米尔绝不会让“四城大隔断”事件再次出现。x但是,随着感染者参赛人数的逐年增加,我们不可避免地遭遇到了各种问题。除了无法确保感染者骑士受到良好的治疗,也出现了我们不希望看到的现象——部分通过竞赛和斗技赚取高额财富的感染者开始利用财富大量收买感染者同胞,并擅自组织起了不被骑士协会认可的组织。这些组织往往以破坏社会安定、报复非感染者为目的,有非法集资、非法武装集会等多种嫌疑。TnewsTextPic_4_1 今年是感染者参赛制度推行的第三个年头,我们非常高兴地宣布,这一人道举措得到了显著的成果,各地感染者问题事件显著减少,而感染者为生存而战的身姿,也为他们赢得了独特的尊重,以及切实存活下去的财富。news_4BY CENTRAL JOURNALnews_41 n> N,newsTitlePic_3`0@ 红酒报red_wine_mainLogo red_wine_logored_wineB诺斯伍德大骑士团举办宴席,参宴骑士多达百位!但凡对骑士竞技有所关注的骑士,想必都曾听闻诺斯伍德的大名。作为卡西米尔的鼎盛大骑士团之一,其麾下不乏有锋盔骑士团、钉盾骑士团等成绩斐然的老牌竞技骑士团。在今年并无其他骑士团晋升为大骑士团的情况下,诺斯伍德仍然保持着他们在中央赛区的统治地位,但面对其他赛区大骑士团的虎视眈眈,情况依旧不容乐观。 newsTextPic_3_1 本次宴会的目的明面上是为庆祝几位全新骑士选手加入,而明眼人都看得出来,受邀赴宴的骑士中有超过一半的骑士是尚无所属,甚至是尚无封号的独立骑士。明显,为了继续保持“Order”而不至于因成绩问题跌落为“Club”,诺斯伍德打算在本赛季持续扩张。到底会有多少人被这块蛋糕吸引而去,让我们拭目以待。 newsTextPic_co_r_1 由大数据为您精心甄选 newsTextPic_ad_2\8\,ؚnewsTextPic_ad_2由大数据为您精心甄选(newsTextPic_co_r_1l本次宴会的目的明面上是为庆祝几位全新骑士选手加入,而明眼人都看得出来,受邀赴宴的骑士中有超过一半的骑士是尚无所属,甚至是尚无封号的独立骑士。明显,为了继续保持“Order”而不至于因成绩问题跌落为“Club”,诺斯伍德打算在本赛季持续扩张。到底会有多少人被这块蛋糕吸引而去,让我们拭目以待。newsTextPic_3_1<但凡对骑士竞技有所关注的骑士,想必都曾听闻诺斯伍德的大名。作为卡西米尔的鼎盛大骑士团之一,其麾下不乏有锋盔骑士团、钉盾骑士团等成绩斐然的老牌竞技骑士团。在今年并无其他骑士团晋升为大骑士团的情况下,诺斯伍德仍然保持着他们在中央赛区的统治地位,但面对其他赛区大骑士团的虎视眈眈,情况依旧不容乐观。news_3 BY RED WINEnews_3:H >@|,  newsTitlePic_2 @\四城竞技报kawalerielki_sports_mainLogokawalerielki_sports_logokawalerielki_sports]耀骑士再度出现?临光家族新骑士首秀,是否能夺回属于贵族的荣耀?newsTextPic_2_1 本赛季骑士竞赛选拔赛事已进行数月有余。除了受邀直接参加特锦赛的七个骑士团、四个大骑士团外,其余的骑士们都争相在选拔阶段积累积分。 然而就在昨天,在位于西部赛区的呼啸竞技场内,出现了一位意料之外的骑士选手——玛莉娅·临光。这对于任何一位骑士爱好者而言,都无疑是一个巨大的话题。 newsTextPic_2_2 六年前,因夺冠而声名显赫的耀骑士因隐瞒感染者身份遭到驱逐,这个曾经风光无限的古老家族陷入了没有长骑主持的尴尬境地。而当时一度被推上风口浪尖的玛恩纳·临光则拒绝了骑士协会的邀请,并使得临光家族被迫面临失去贵族地位的危机。 最终国民院依法做出判决,若临光家族在近五年内没有出现新任长骑且拥有合法骑士封号,将剥夺临光家的贵族地位。玛莉娅·临光在本赛季的表现,将直接决定临光家族未来的命运。 让我们持续对这位年轻的骑士报以关注。 newsTextPic_co_s_1 由大数据为您精心甄选 newsTextPic_ad_1 4L(\,0newsTextPic_ad_1t由大数据为您精心甄选newsTextPic_co_s_1Ġ6让我们持续对这位年轻的骑士报以关注。最终国民院依法做出判决,若临光家族在近五年内没有出现新任长骑且拥有合法骑士封号,将剥夺临光家的贵族地位。玛莉娅·临光在本赛季的表现,将直接决定临光家族未来的命运。F六年前,因夺冠而声名显赫的耀骑士因隐瞒感染者身份遭到驱逐,这个曾经风光无限的古老家族陷入了没有长骑主持的尴尬境地。而当时一度被推上风口浪尖的玛恩纳·临光则拒绝了骑士协会的邀请,并使得临光家族被迫面临失去贵族地位的危机。<newsTextPic_2_2|然而就在昨天,在位于西部赛区的呼啸竞技场内,出现了一位意料之外的骑士选手——玛莉娅·临光。这对于任何一位骑士爱好者而言,都无疑是一个巨大的话题。`本赛季骑士竞赛选拔赛事已进行数月有余。除了受邀直接参加特锦赛的七个骑士团、四个大骑士团外,其余的骑士们都争相在选拔阶段积累积分。newsTextPic_2_1news_2BY KAWALERIELKI SPORTSnews_2̙(4 4, 0$ (?,,newsTitlePic_1 <T中央新闻报central_journal_mainLogocentral_journal_logocentral_journalK卡瓦莱利亚基四城顺利对接,卡西米尔骑士竞技正式开幕六月十日,随着对接链检查完成,卡西米尔的宏伟之城“大骑士领”卡瓦莱利亚基再次展现在世人的面前。在特锦赛结束之前,由四座城邦组合而成的四城联合卡瓦莱利亚基,将是陆地上最宏大的移动城邦之一。四城的联合,也宣告了本次卡西米尔骑士竞技正式开始。 newsTextPic_1_1 昨日晚,骑士协会公布了本赛季各赛区的十二位发言人代表。他们将代表各大赞助商、骑士协会与国民院立场,负责赛事顺利进行。而在任命仪式上,十二位发言人第一次履行职能,联合宣布了国民院于五月末通过的议案:将对所有贡献卓越的违规骑士予以减刑。 让每一位骑士通过竞技赢得荣誉,磨炼技艺,这是骑士竞技亘古不变的初衷。希望在即将开始的各区的选拔赛上,能见到各位骑士勇武有力的身影。 newsTextPic_co_c_1p,newsTextPic_co_c_1Ъ让每一位骑士通过竞技赢得荣誉,磨炼技艺,这是骑士竞技亘古不变的初衷。希望在即将开始的各区的选拔赛上,能见到各位骑士勇武有力的身影。\昨日晚,骑士协会公布了本赛季各赛区的十二位发言人代表。他们将代表各大赞助商、骑士协会与国民院立场,负责赛事顺利进行。而在任命仪式上,十二位发言人第一次履行职能,联合宣布了国民院于五月末通过的议案:将对所有贡献卓越的违规骑士予以减刑。newsTextPic_1_1,b六月十日,随着对接链检查完成,卡西米尔的宏伟之城“大骑士领”卡瓦莱利亚基再次展现在世人的面前。在特锦赛结束之前,由四座城邦组合而成的四城联合卡瓦莱利亚基,将是陆地上最宏大的移动城邦之一。四城的联合,也宣告了本次卡西米尔骑士竞技正式开始。news_1BY CENTRAL JOURNALnews_1p4O {0}未读 NEWS_UNREADO阅读数 20万+NEWS_READ_LARGEO阅读数 {0}万NEWS_READ_MIDDLE P 阅读数 {0}NEWS_READ_SMALL8act7srelP,    xPTa act8sre_zone2!完成「越狱计划」后解锁 act8sre_zone2Q@a act8sre_zone1 尚未解锁 act8sre_zone1act15d0_token_ironSheet_rep_1:act8sreQ(DxQT@Qaact14side_zone2!完成「雪山大典」后解锁act14side_zone2PRDJ@Qaact14side_zone1 尚未解锁act14side_zone1act14side_token_stone<; act14sideR$p SL a act9sre_zone2完成「入画」后解锁 act9sre_zone2SDa act9sre_zone1 尚未解锁 act9sre_zone1act16d5_token_inker_rep_1x<act9sre$T xXTTB uaact15side_zone2!完成「三山奇闻」后解锁act15side_zone2T@ uaact15side_zone1 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尚未解锁act15sre_zone1act15side_token_tea_rep_1Gact15sre\_(x_Tz+@cact23side_zone2!完成「城中调查」后解锁act23side_zone2`D*@cact23side_zone1 尚未解锁act23side_zone1act23side_token_spiritH act23side`(4x`T,zcact16sre_zone2!完成「万国峰会」后解锁act16sre_zone2@a@*-zcact16sre_zone1 尚未解锁act16sre_zone1act16side_token_bolt_rep_1,Jact16srea0txbT-\dact18sre_zone2!完成「夕照大厅」后解锁act18sre_zone2bDz-\dact18sre_zone1 尚未解锁act18sre_zone1act18side_token_pieces_rep_1tKact18sre$c0Xc\B/@Rdact26side_zone2*完成「安布罗修修道院」后解锁act26side_zone2c@/@Rdact26side_zone1 尚未解锁act26side_zone1act26side_token_fragmentaL act26sideld0xdT0Fdact19sre_zone2!完成「实验基地」后解锁act19sre_zone2eD 0Fdact19sre_zone1 尚未解锁act19sre_zone1act19side_token_reagents_rep_1Nact19sree LxeT1dact28side_zone2!完成「苍白平台」后解锁act28side_zone2Xf@B2dact28side_zone1 尚未解锁act28side_zone1act28side_token_boxyzfact26sre_zone2*完成「安布罗修修道院」后解锁act26sre_zone2rD=yzfact26sre_zone1 尚未解锁act26sre_zone1act26side_token_fragmenta_rep_1[act26sreds(xsT?fact28sre_zone2!完成「苍白平台」后解锁act28sre_zone2t@?fact28sre_zone1 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}tX}\RHhact33sre_zone3$完成「我赠予未来」后解锁act33sre_zone3}\Hhact33sre_zone2$完成「我赠予未来」后解锁act33sre_zone2H~DBIhact33sre_zone1 尚未解锁act33sre_zone1act33side_token_sugar_rep_1act33side_mo01act33sre(x8T"KShact34sre_zone2!完成「信标投放」后解锁act34sre_zone2@KShact34sre_zone1 尚未解锁act34sre_zone1act34side_token_chip_rep_1hact34sreD(xxTbL@Ahact43side_zone2!完成「演出开始」后解锁act43side_zone2DK@Ahact43side_zone1 尚未解锁act43side_zone1act43side_token_phantomi act43side(xTM hact37sre_zone2!完成「无名之勋」后解锁act37sre_zone2(@N hact37sre_zone1 尚未解锁act37sre_zone1act37side_token_nay_rep_1kact37sreĂ0\\Mp2iact47side_zone2'完成「天空生活展会」后解锁act47side_zone2pDjNp2iact47side_zone1 尚未解锁act47side_zone1act47side_token_bottle\l act47side (x@T*P@]Diact39sre_zone2!完成「盐漠开航」后解锁act39sre_zone2@P@]Diact39sre_zone1 尚未解锁act39sre_zone1act39side_token_garum_rep_1mact39sreL,    xTjQ6`iact48side_zone2!完成「神殿仪式」后解锁act48side_zone2DP6`iact48side_zone1 尚未解锁act48side_zone1act48side_token_ostraconn act48side(dxȆTQwiact40sre_zone3完成「识七味」后解锁act40sre_zone38T2Rwiact40sre_zone2完成「识七味」后解锁act40sre_zone2DRwiact40sre_zone1 尚未解锁act40sre_zone1act40side_token_yumyum_rep_1tact40side_mo01act40sreh  d|||xTTfiact49side_zone3!完成「霜秋实录」后解锁act49side_zone3(TUfiact49side_zone2!完成「霜秋实录」后解锁act49side_zone2DTfiact49side_zone1 尚未解锁act49side_zone1act49side_token_draft\act49side_mo01 act49side`pzhD act5d0_zone2通关下城区后通行 act5d0_zone2 J act5d0_zone1 act5d0_zone1 mileStone_264Px0X t(L($苹果派难题5D0Activity_20؋(*%苹果派难题5D0Activity_19(n%苹果派难题5D0Activity_18`,%空地上的天使5D0Activity_17,%空地上的天使5D0Activity_16,B&空地上的天使5D0Activity_158,&空地上的天使5D0Activity_14,& 空地上的天使5D0Activity_13ȍ('  定时炸弹5D0Activity_12 (^'  定时炸弹5D0Activity_11P('  定时炸弹5D0Activity_10('  定时炸弹 5D0Activity_9؎(*( 定时炸弹 5D0Activity_8(n( 定时炸弹 5D0Activity_7`(( 定时炸弹 5D0Activity_6,N拜松的重力实验 5D0Activity_5,JN拜松的重力实验 5D0Activity_44,N拜松的重力实验 5D0Activity_3|,N拜松的重力实验 5D0Activity_2Đ,"O拜松的重力实验 5D0Activity_1act5d0_point_medal#l $ L  \lx0|4LXp@P8## B2004 mileStone_35"" 0u4001 mileStone_34!! 32001 mileStone_33 ,p_char_325_bison mileStone_32d n30125 mileStone_31 x4006 mileStone_30. 30103 mileStone_29r,:p_char_325_bison mileStone_28  N4001 mileStone_270furni_penguin_table_01 mileStone_26Z " 2004 mileStone_25 f30063 mileStone_240furni_penguin_shelf_01 mileStone_236,p_char_325_bison mileStone_22 N 3302 mileStone_210furni_penguin_sofa_01 mileStone_20 30033 mileStone_19b * N4001 mileStone_188nfurni_penguin_oilDrumSink_01 mileStone_17,p_char_325_bison mileStone_16R 30103 mileStone_150^furni_penguin_boxes_01 mileStone_14  d4006 mileStone_13. ,p_char_325_bison mileStone_12~ 8Ffurni_penguin_bulletinboard_01 mileStone_11  30033 mileStone_10   3301 mileStone_09b8*furni_penguin_recordPlayer_01 mileStone_08 2004 mileStone_07 P4006 mileStone_06F  N4001 mileStone_05 R30103 mileStone_04 3301 mileStone_03 30033 mileStone_02V 2004 mileStone_01act5d0 h$Dp act14d7_zone2通关下城区后通行 act14d7_zone2  act14d7_zone1 act14d7_zone1 mileStone_264Px0X t(L((z6苹果派难题14D7Activity_20l(6苹果派难题14D7Activity_19(7苹果派难题14D7Activity_18,F7空地上的天使14D7Activity_17<,7空地上的天使14D7Activity_16,7空地上的天使14D7Activity_15̞,8空地上的天使14D7Activity_14,f8 空地上的天使14D7Activity_13\(8  定时炸弹14D7Activity_12(8  定时炸弹14D7Activity_11(69  定时炸弹14D7Activity_10((z9  定时炸弹14D7Activity_9l(9 定时炸弹14D7Activity_8(: 定时炸弹14D7Activity_7(F: 定时炸弹14D7Activity_68,_拜松的重力实验14D7Activity_5,_拜松的重力实验14D7Activity_4ȡ,&`拜松的重力实验14D7Activity_3,n`拜松的重力实验14D7Activity_2X,`拜松的重力实验14D7Activity_1act5d0_point_medal_rep_1# 4 \  l$|(@D\h ,PP## 2004 mileStone_35"" &0u4001 mileStone_34d!! n32001 mileStone_33 ,p_char_325_bison mileStone_32  30125 mileStone_31 ^x4006 mileStone_30 30103 mileStone_29,p_char_325_bison mileStone_28n 6 N4001 mileStone_270zfurni_penguin_table_01 mileStone_26  2004 mileStone_25J 30063 mileStone_240Vfurni_penguin_shelf_01 mileStone_23,p_char_325_bison mileStone_222  3302 mileStone_21v0>furni_penguin_sofa_01 mileStone_20 30033 mileStone_19  N4001 mileStone_18R8furni_penguin_oilDrumSink_01 mileStone_17,vp_char_325_bison mileStone_16 30103 mileStone_15B0 furni_penguin_boxes_01 mileStone_14  ^d4006 mileStone_13 ,p_char_325_bison mileStone_12* 8furni_penguin_bulletinboard_01 mileStone_11  N30033 mileStone_10   3301 mileStone_098furni_penguin_recordPlayer_01 mileStone_08j 22004 mileStone_07 vP4006 mileStone_06  N4001 mileStone_056 30103 mileStone_04z B3301 mileStone_03 30033 mileStone_02  2004 mileStone_01act14d7' t HH xact4d0_intelligencepointT4L$4DhSTORY 07 和光同尘act4d0_story07#activities/act4d0/level_act4d0_st07N罗德岛不是一天建成的,罗德岛的信念也不是凭空而来的。4解锁情报进程中\n《和光同尘》\n可查看$0@dSTORY 06 北极星act4d0_story06#activities/act4d0/level_act4d0_st06~极北之地,完成了勘察任务的麦哲伦被一场暴风雪阻挡了脚步。而风雪中,一位女性姗姗而来。1解锁情报进程中\n《北极星》\n可查看$4DhSTORY 05 课后作业act4d0_story05#activities/act4d0/level_act4d0_st05%全选C就对了,不对就算了。4解锁情报进程中\n《课后作业》\n可查看$4DhSTORY 04 存续公正act4d0_story04#activities/act4d0/level_act4d0_st04]荒野的少女正在迷惘中徘徊求生,而受命拯救她的人却素来不近人情。4解锁情报进程中\n《存续公正》\n可查看$4DhSTORY 03 射击训练act4d0_story03#activities/act4d0/level_act4d0_st03不断不断的训练练习,也掩盖不了内心的恐惧。不是因为惧怕未知的敌人,而是惧怕不成熟的自己。4解锁情报进程中\n《射击训练》\n可查看8$0@dSTORY 02 破局者act4d0_story02#activities/act4d0/level_act4d0_st02E相遇总是充满意外,战士的一生必然精彩,且残酷。1解锁情报进程中\n《破局者》\n可查看4$8HlSTORY 01无名氏的战争act4d0_story01#activities/act4d0/level_act4d0_st010他醒来,发现自己身在切尔诺伯格。:解锁情报进程中\n《无名氏的战争》\n可查看x,<Hmain_5 前往SW-EV-5act4d0_battle05 act4d0_05解锁第五章开启,<Hmain_4 前往SW-EV-4act4d0_battle04 act4d0_04解锁第四章开启,<Hmain_3 前往SW-EV-3act4d0_battle03 act4d0_03解锁第三章开启v,<Hmain_2 前往SW-EV-2act4d0_battle02 act4d0_02解锁第二章开启,<Hmain_1 前往SW-EV-1act4d0_battle01 act4d0_01通关主线1-10开启l8l~ ,act4d0_story07 mileStone_21解锁情报《和光同尘》V ,act4d0_story06 mileStone_18解锁情报《北极星》R ,act4d0_story05 mileStone_15解锁情报《课后作业》 ,act4d0_story04 mileStone_12解锁情报《存续公正》~ ,act4d0_story03 mileStone_09解锁情报《射击训练》h ,act4d0_story02 mileStone_06解锁情报《破局者》B ,act4d0_story01 mileStone_03$解锁情报《无名氏的战争》<d<Xt 0L@  mileStone_3230125 mileStone_316p_char_131_flameb@ mileStone_3032001 mileStone_2930033 mileStone_28p_char_131_flamebx mileStone_27^ap_supply_lt_100hP mileStone_263003( mileStone_25p_char_131_flameb mileStone_24B30103@ mileStone_232004 mileStone_22p_char_131_flamebL mileStone_20:4001 mileStone_19^3401\ mileStone_17p_char_131_flameb mileStone_163302  mileStone_146301034  mileStone_13z7001x  mileStone_11char_131_flamebX  mileStone_10 3003 mileStone_08N30033L mileStone_0723401, mileStone_052004 mileStone_047001x mileStone_02^3302\< mileStone_014001|hT@,weekly_9weekly_8weekly_7weekly_6weekly_5weekly_4weekly_3weekly_2weekly_1main_5main_4main_3main_2main_1main_0 mileStone_111]ap_supply_lt_100act4d0tx Hp0t act6d5_point_firecrackert$8HlpSTORY 03洪炉示岁·叁act6d5_story03#activities/act6d5/level_act6d5_st03无'酬礼中解锁对应轶事后可查看\$8HlpSTORY 02洪炉示岁·贰act6d5_story02#activities/act6d5/level_act6d5_st02无'酬礼中解锁对应轶事后可查看$8HlpSTORY 01洪炉示岁·壹act6d5_story01#activities/act6d5/level_act6d5_st01无'酬礼中解锁对应轶事后可查看L\l|(8Dmain_6 前往AF-8act6d5_battle08 act6d5_08解锁第六章开启&(8Dmain_5 前往AF-7act6d5_battle07 act6d5_07解锁第五章开启(8Dmain_5 前往AF-6act6d5_battle06 act6d5_06解锁第五章开启(8Dmain_5 前往AF-5act6d5_battle05 act6d5_05解锁第五章开启(8Dmain_4 前往AF-4act6d5_battle04 act6d5_04解锁第四章开启(8Dmain_4 前往AF-3act6d5_battle03 act6d5_03解锁第四章开启j(8Dmain_3 前往AF-2act6d5_battle02 act6d5_02解锁第三章开启(8Dmain_2 前往AF-1act6d5_battle01 act6d5_01解锁第二章开启p~ ,act6d5_story03 mileStone_21#解锁情报《洪炉示岁·叁》6R ,act6d5_story02 mileStone_15#解锁情报《洪炉示岁·贰》 ,act6d5_story01 mileStone_09#解锁情报《洪炉示岁·壹》4\<\0Xt 0L@  mileStone_32Z#30115X mileStone_31#p_char_383_snsant mileStone_30#32001 mileStone_292$300430 mileStone_28v$p_char_383_snsantx mileStone_27$ap_supply_lt_100P mileStone_26%3003( mileStone_25Z%p_char_383_snsantd mileStone_24%30053 mileStone_23%2004 mileStone_222&p_char_383_snsant<L mileStone_20&:4001 mileStone_19&3401 mileStone_18 '2004 mileStone_17N'p_char_383_snsantX mileStone_16'3302  mileStone_14'30053  mileStone_13&(7001$  mileStone_12j(@4001h  mileStone_11(char_383_snsantX  mileStone_10(3003 mileStone_08>)30043< mileStone_07)23401h mileStone_06)4001, mileStone_05 *2004 mileStone_04N*7001L mileStone_03*4006x mileStone_02*3302< mileStone_01+4001|hT@,weekly_9weekly_8weekly_7weekly_6weekly_5weekly_4weekly_3weekly_2weekly_1main_6main_5main_4main_3main_2main_1main_0 mileStone_11(^ap_supply_lt_100act6d58$   @L DTFact7d5_point_couponPH$0@dhSTORY 06 向前走act7d5_story06#activities/act7d5/level_act7d5_st06无1解锁收集进度中\n《向前走》\n可查看$4DhlSTORY 05 自讨苦吃act7d5_story05#activities/act7d5/level_act7d5_st05无4解锁收集进度中\n《自讨苦吃》\n可查看$8HlpSTORY 04流浪者的归宿act7d5_story04#activities/act7d5/level_act7d5_st04无:解锁收集进度中\n《流浪者的归宿》\n可查看$4DhlSTORY 03 今日厨房act7d5_story03#activities/act7d5/level_act7d5_st03无4解锁收集进度中\n《今日厨房》\n可查看H$0@dhSTORY 02 日记本act7d5_story02#activities/act7d5/level_act7d5_st02无1解锁收集进度中\n《日记本》\n可查看 $8HlpSTORY 01来办联欢会吧act7d5_story01#activities/act7d5/level_act7d5_st01无:解锁收集进度中\n《来办联欢会吧》\n可查看hl|(8Dmain_6 前往SA-6act7d5_battle06 act7d5_06解锁第六章开启2(8Dmain_5 前往SA-5act7d5_battle05 act7d5_05解锁第六章开启(8Dmain_4 前往SA-4act7d5_battle04 act7d5_04解锁第五章开启(8Dmain_3 前往SA-3act7d5_battle03 act7d5_03解锁第四章开启(8Dmain_2 前往SA-2act7d5_battle02 act7d5_02解锁第三章开启 (8Dmain_1 前往SA-1act7d5_battle01 act7d5_01解锁第二章开启@h ( ,act7d5_story06 mileStone_25解锁情报《向前走》j~ ,act7d5_story05 mileStone_21解锁情报《自讨苦吃》 ,act7d5_story04 mileStone_17$解锁情报《流浪者的归宿》: ,act7d5_story03 mileStone_13解锁情报《今日厨房》 ,act7d5_story02 mileStone_09解锁情报《日记本》 , ,act7d5_story01 mileStone_05$解锁情报《来办联欢会吧》H`t,H`x08L|&@  mileStone_32730125& mileStone_31832001' mileStone_30J830073H' mileStone_298char_128_plosis@epoque#3' mileStone_288ap_supply_lt_100'x mileStone_276930034(P mileStone_26z9furni_act7d5_wallSticker( mileStone_24931023( mileStone_23:2004) mileStone_22Z:furni_act7d5_bookshelfh)L mileStone_20::4001) mileStone_19:3401) mileStone_186;furni_act7d5_weaponRackD* mileStone_16;3302*R mileStone_15;31023*  mileStone_14<furni_act7d5_apron+  mileStone_12b<7001`+  mileStone_11<3003+X  mileStone_10<furni_act7d5_atomicClock+ mileStone_08B=30073@, mileStone_07=23401,h mileStone_06=furni_act7d5_petHouse, mileStone_04>2004- mileStone_03b>7001`-x mileStone_02>3302-< mileStone_01>4001|hT@,weekly_9weekly_8weekly_7weekly_6weekly_5weekly_4weekly_3weekly_2weekly_1main_6main_5main_4main_3main_2main_1main_0 mileStone_29w^ap_supply_lt_100act7d5 H}~@pXLMact46side_zone3!完成「圣巡之旅」后解锁act46side_zone3L Nact46side_zone2!完成「圣巡之旅」后解锁act46side_zone2(8tNact46side_zone1 尚未解锁act46side_zone1 ocWJ4>1T%t L D 嗯......博士,请问你的这份规划表可以借我复印一份吗?我想回去整理一下,优化我的实验日程安排。没问题?太好了。rebuild_halo_smile来吧,博士。我已经听到建筑队伍和村民呼唤你的声音了,想感谢你的人不计其数,在剪彩仪式开始之前......我想你需要留出一些时间来让大家和你握手。rebuild_slbell_smile{卓越的成果,你的能力一如既往值得信任。实际上,我很庆幸你是谢拉格的朋友,而非敌人。rebuild_svrash2_smile EXCELLENT\0点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosist点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosis\在收集资源之前,必须先完成一次前进活动。另外,在收集资源时连续使用点数连续的修缮规划,可以提升收集效率。rebuild_gnosis l`嗯,合理的成果。虽然欠缺惊喜或惊吓,但谁说折中不是最好的选择呢?rebuild_gnosis好久不见了,博士。感谢你的帮助。有空的话,请来一趟蔓珠院吧。各位修士都期待着与博士这样的博学者共进晚餐、交流思想呢。rebuild_slbell|欢迎你的到来,盟友......嗯?修缮进度?我们都知道,你会完成得很好,不是吗?所以,我们的时间应该用来聊些更有意义的事。rebuild_svrash2L啊!您就是圣女大人说的那个博、博......博什么来着?总而言之很厉害的那个人......哎呀,算了!这是附近老乡们托我带给您的奶酥糖,好好享用吧!感谢您为谢拉格做的一切! rebuild_juana\xo完成效率、信息数据还有人力调配......嗯,都很好,你果然做什么都很优秀,博士。 rebuild_haloGOOD 点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosis在收集资源之前,必须先完成一次前进活动。另外,在收集资源时连续使用点数连续的修缮规划,可以提升收集效率。rebuild_gnosisD9耶拉冈德在上......愿祂指引正确的前路......rebuild_yucatan,H<哎呀呀......别灰心,再试一次吧,我们一起。 rebuild_mlyssD9......估算错误?把修缮计划拿来给我看看。rebuild_gnosisFAILstation_rebuild_10L D 0L嗯......博士,请问你的这份规划表可以借我复印一份吗?我想回去整理一下,优化我的实验日程安排。没问题?太好了。rebuild_halo_smile来吧,博士。我已经听到建筑队伍和村民呼唤你的声音了,想感谢你的人不计其数,在剪彩仪式开始之前......我想你需要留出一些时间来让大家和你握手。rebuild_slbell_smile{卓越的成果,你的能力一如既往值得信任。实际上,我很庆幸你是谢拉格的朋友,而非敌人。rebuild_svrash2_smile EXCELLENT0点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosis点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosis在收集资源之前,必须先完成一次前进活动。另外,在收集资源时连续使用点数连续的修缮规划,可以提升收集效率。rebuild_gnosisl`嗯,合理的成果。虽然欠缺惊喜或惊吓,但谁说折中不是最好的选择呢?rebuild_gnosis好久不见了,博士。感谢你的帮助。有空的话,请来一趟蔓珠院吧。各位修士都期待着与博士这样的博学者共进晚餐、交流思想呢。rebuild_slbell欢迎你的到来,盟友......嗯?修缮进度?我们都知道,你会完成得很好,不是吗?所以,我们的时间应该用来聊些更有意义的事。rebuild_svrash2啊!您就是圣女大人说的那个博、博......博什么来着?总而言之很厉害的那个人......哎呀,算了!这是附近老乡们托我带给您的奶酥糖,好好享用吧!感谢您为谢拉格做的一切! rebuild_juanaxo完成效率、信息数据还有人力调配......嗯,都很好,你果然做什么都很优秀,博士。 rebuild_haloGOODh点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosist在收集资源之前,必须先完成一次前进活动。另外,在收集资源时连续使用点数连续的修缮规划,可以提升收集效率。rebuild_gnosis8D9耶拉冈德在上......愿祂指引正确的前路......rebuild_yucatanH<哎呀呀......别灰心,再试一次吧,我们一起。 rebuild_mlyssD9......估算错误?把修缮计划拿来给我看看。rebuild_gnosisFAILstation_rebuild_09L D 嗯......博士,请问你的这份规划表可以借我复印一份吗?我想回去整理一下,优化我的实验日程安排。没问题?太好了。rebuild_halo_smile来吧,博士。我已经听到建筑队伍和村民呼唤你的声音了,想感谢你的人不计其数,在剪彩仪式开始之前......我想你需要留出一些时间来让大家和你握手。rebuild_slbell_smile|{卓越的成果,你的能力一如既往值得信任。实际上,我很庆幸你是谢拉格的朋友,而非敌人。rebuild_svrash2_smile EXCELLENT40d点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosisL点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosis4在收集资源之前,必须先完成一次前进活动。另外,在收集资源时连续使用点数连续的修缮规划,可以提升收集效率。rebuild_gnosisl`嗯,合理的成果。虽然欠缺惊喜或惊吓,但谁说折中不是最好的选择呢?rebuild_gnosis 好久不见了,博士。感谢你的帮助。有空的话,请来一趟蔓珠院吧。各位修士都期待着与博士这样的博学者共进晚餐、交流思想呢。rebuild_slbellT 欢迎你的到来,盟友......嗯?修缮进度?我们都知道,你会完成得很好,不是吗?所以,我们的时间应该用来聊些更有意义的事。rebuild_svrash2$ 啊!您就是圣女大人说的那个博、博......博什么来着?总而言之很厉害的那个人......哎呀,算了!这是附近老乡们托我带给您的奶酥糖,好好享用吧!感谢您为谢拉格做的一切! rebuild_juana4 xo完成效率、信息数据还有人力调配......嗯,都很好,你果然做什么都很优秀,博士。 rebuild_haloGOOD  点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosis 在收集资源之前,必须先完成一次前进活动。另外,在收集资源时连续使用点数连续的修缮规划,可以提升收集效率。rebuild_gnosisD9耶拉冈德在上......愿祂指引正确的前路......rebuild_yucatanH<哎呀呀......别灰心,再试一次吧,我们一起。 rebuild_mlysshD9......估算错误?把修缮计划拿来给我看看。rebuild_gnosisFAILstation_rebuild_08L D $嗯......博士,请问你的这份规划表可以借我复印一份吗?我想回去整理一下,优化我的实验日程安排。没问题?太好了。rebuild_halo_smile来吧,博士。我已经听到建筑队伍和村民呼唤你的声音了,想感谢你的人不计其数,在剪彩仪式开始之前......我想你需要留出一些时间来让大家和你握手。rebuild_slbell_smile{卓越的成果,你的能力一如既往值得信任。实际上,我很庆幸你是谢拉格的朋友,而非敌人。rebuild_svrash2_smile EXCELLENT0点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosis点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosis在收集资源之前,必须先完成一次前进活动。另外,在收集资源时连续使用点数连续的修缮规划,可以提升收集效率。rebuild_gnosisdl`嗯,合理的成果。虽然欠缺惊喜或惊吓,但谁说折中不是最好的选择呢?rebuild_gnosis好久不见了,博士。感谢你的帮助。有空的话,请来一趟蔓珠院吧。各位修士都期待着与博士这样的博学者共进晚餐、交流思想呢。rebuild_slbell欢迎你的到来,盟友......嗯?修缮进度?我们都知道,你会完成得很好,不是吗?所以,我们的时间应该用来聊些更有意义的事。rebuild_svrash2啊!您就是圣女大人说的那个博、博......博什么来着?总而言之很厉害的那个人......哎呀,算了!这是附近老乡们托我带给您的奶酥糖,好好享用吧!感谢您为谢拉格做的一切! rebuild_juanaxo完成效率、信息数据还有人力调配......嗯,都很好,你果然做什么都很优秀,博士。 rebuild_haloGOOD@d点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosisL在收集资源之前,必须先完成一次前进活动。另外,在收集资源时连续使用点数连续的修缮规划,可以提升收集效率。rebuild_gnosisD9耶拉冈德在上......愿祂指引正确的前路......rebuild_yucatanpH<哎呀呀......别灰心,再试一次吧,我们一起。 rebuild_mlyssD9......估算错误?把修缮计划拿来给我看看。rebuild_gnosisFAILstation_rebuild_07XL D t嗯......博士,请问你的这份规划表可以借我复印一份吗?我想回去整理一下,优化我的实验日程安排。没问题?太好了。rebuild_halo_smileX来吧,博士。我已经听到建筑队伍和村民呼唤你的声音了,想感谢你的人不计其数,在剪彩仪式开始之前......我想你需要留出一些时间来让大家和你握手。rebuild_slbell_smileT{卓越的成果,你的能力一如既往值得信任。实际上,我很庆幸你是谢拉格的朋友,而非敌人。rebuild_svrash2_smile EXCELLENT 0<点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosis$ 点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosis !在收集资源之前,必须先完成一次前进活动。另外,在收集资源时连续使用点数连续的修缮规划,可以提升收集效率。rebuild_gnosis!l`嗯,合理的成果。虽然欠缺惊喜或惊吓,但谁说折中不是最好的选择呢?rebuild_gnosisX"好久不见了,博士。感谢你的帮助。有空的话,请来一趟蔓珠院吧。各位修士都期待着与博士这样的博学者共进晚餐、交流思想呢。rebuild_slbell,#欢迎你的到来,盟友......嗯?修缮进度?我们都知道,你会完成得很好,不是吗?所以,我们的时间应该用来聊些更有意义的事。rebuild_svrash2#啊!您就是圣女大人说的那个博、博......博什么来着?总而言之很厉害的那个人......哎呀,算了!这是附近老乡们托我带给您的奶酥糖,好好享用吧!感谢您为谢拉格做的一切! rebuild_juana %xo完成效率、信息数据还有人力调配......嗯,都很好,你果然做什么都很优秀,博士。 rebuild_haloGOOD%%点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosis&在收集资源之前,必须先完成一次前进活动。另外,在收集资源时连续使用点数连续的修缮规划,可以提升收集效率。rebuild_gnosis|'D9耶拉冈德在上......愿祂指引正确的前路......rebuild_yucatan'H<哎呀呀......别灰心,再试一次吧,我们一起。 rebuild_mlyss@(D9......估算错误?把修缮计划拿来给我看看。rebuild_gnosisFAILstation_rebuild_06(L D ((嗯......博士,请问你的这份规划表可以借我复印一份吗?我想回去整理一下,优化我的实验日程安排。没问题?太好了。rebuild_halo_smile)来吧,博士。我已经听到建筑队伍和村民呼唤你的声音了,想感谢你的人不计其数,在剪彩仪式开始之前......我想你需要留出一些时间来让大家和你握手。rebuild_slbell_smile*{卓越的成果,你的能力一如既往值得信任。实际上,我很庆幸你是谢拉格的朋友,而非敌人。rebuild_svrash2_smile EXCELLENTx+0+点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosis,点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosisx-在收集资源之前,必须先完成一次前进活动。另外,在收集资源时连续使用点数连续的修缮规划,可以提升收集效率。rebuild_gnosis<.l`嗯,合理的成果。虽然欠缺惊喜或惊吓,但谁说折中不是最好的选择呢?rebuild_gnosis.好久不见了,博士。感谢你的帮助。有空的话,请来一趟蔓珠院吧。各位修士都期待着与博士这样的博学者共进晚餐、交流思想呢。rebuild_slbell/欢迎你的到来,盟友......嗯?修缮进度?我们都知道,你会完成得很好,不是吗?所以,我们的时间应该用来聊些更有意义的事。rebuild_svrash2h0啊!您就是圣女大人说的那个博、博......博什么来着?总而言之很厉害的那个人......哎呀,算了!这是附近老乡们托我带给您的奶酥糖,好好享用吧!感谢您为谢拉格做的一切! rebuild_juanax1xo完成效率、信息数据还有人力调配......嗯,都很好,你果然做什么都很优秀,博士。 rebuild_haloGOOD2<2点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosis$3在收集资源之前,必须先完成一次前进活动。另外,在收集资源时连续使用点数连续的修缮规划,可以提升收集效率。rebuild_gnosis3D9耶拉冈德在上......愿祂指引正确的前路......rebuild_yucatanH4H<哎呀呀......别灰心,再试一次吧,我们一起。 rebuild_mlyss4D9......估算错误?把修缮计划拿来给我看看。rebuild_gnosisFAILstation_rebuild_0505L D L5h5嗯......博士,请问你的这份规划表可以借我复印一份吗?我想回去整理一下,优化我的实验日程安排。没问题?太好了。rebuild_halo_smile06来吧,博士。我已经听到建筑队伍和村民呼唤你的声音了,想感谢你的人不计其数,在剪彩仪式开始之前......我想你需要留出一些时间来让大家和你握手。rebuild_slbell_smile,7{卓越的成果,你的能力一如既往值得信任。实际上,我很庆幸你是谢拉格的朋友,而非敌人。rebuild_svrash2_smile EXCELLENT708点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosis8点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosis9在收集资源之前,必须先完成一次前进活动。另外,在收集资源时连续使用点数连续的修缮规划,可以提升收集效率。rebuild_gnosis:l`嗯,合理的成果。虽然欠缺惊喜或惊吓,但谁说折中不是最好的选择呢?rebuild_gnosis0;好久不见了,博士。感谢你的帮助。有空的话,请来一趟蔓珠院吧。各位修士都期待着与博士这样的博学者共进晚餐、交流思想呢。rebuild_slbell<欢迎你的到来,盟友......嗯?修缮进度?我们都知道,你会完成得很好,不是吗?所以,我们的时间应该用来聊些更有意义的事。rebuild_svrash2<啊!您就是圣女大人说的那个博、博......博什么来着?总而言之很厉害的那个人......哎呀,算了!这是附近老乡们托我带给您的奶酥糖,好好享用吧!感谢您为谢拉格做的一切! rebuild_juana=xo完成效率、信息数据还有人力调配......嗯,都很好,你果然做什么都很优秀,博士。 rebuild_haloGOOD>>点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosis?在收集资源之前,必须先完成一次前进活动。另外,在收集资源时连续使用点数连续的修缮规划,可以提升收集效率。rebuild_gnosisT@D9耶拉冈德在上......愿祂指引正确的前路......rebuild_yucatan@H<哎呀呀......别灰心,再试一次吧,我们一起。 rebuild_mlyssAD9......估算错误?把修缮计划拿来给我看看。rebuild_gnosisFAILstation_rebuild_04AL D AA嗯......博士,请问你的这份规划表可以借我复印一份吗?我想回去整理一下,优化我的实验日程安排。没问题?太好了。rebuild_halo_smileB来吧,博士。我已经听到建筑队伍和村民呼唤你的声音了,想感谢你的人不计其数,在剪彩仪式开始之前......我想你需要留出一些时间来让大家和你握手。rebuild_slbell_smileC{卓越的成果,你的能力一如既往值得信任。实际上,我很庆幸你是谢拉格的朋友,而非敌人。rebuild_svrash2_smile EXCELLENTPD0D点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosishE点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosisPF在收集资源之前,必须先完成一次前进活动。另外,在收集资源时连续使用点数连续的修缮规划,可以提升收集效率。rebuild_gnosisGl`嗯,合理的成果。虽然欠缺惊喜或惊吓,但谁说折中不是最好的选择呢?rebuild_gnosisG好久不见了,博士。感谢你的帮助。有空的话,请来一趟蔓珠院吧。各位修士都期待着与博士这样的博学者共进晚餐、交流思想呢。rebuild_slbellpH欢迎你的到来,盟友......嗯?修缮进度?我们都知道,你会完成得很好,不是吗?所以,我们的时间应该用来聊些更有意义的事。rebuild_svrash2@I啊!您就是圣女大人说的那个博、博......博什么来着?总而言之很厉害的那个人......哎呀,算了!这是附近老乡们托我带给您的奶酥糖,好好享用吧!感谢您为谢拉格做的一切! rebuild_juanaPJxo完成效率、信息数据还有人力调配......嗯,都很好,你果然做什么都很优秀,博士。 rebuild_haloGOODJK点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosisK在收集资源之前,必须先完成一次前进活动。另外,在收集资源时连续使用点数连续的修缮规划,可以提升收集效率。rebuild_gnosisLD9耶拉冈德在上......愿祂指引正确的前路......rebuild_yucatan MH<哎呀呀......别灰心,再试一次吧,我们一起。 rebuild_mlyssMD9......估算错误?把修缮计划拿来给我看看。rebuild_gnosisFAILstation_rebuild_03NL D $N@N嗯......博士,请问你的这份规划表可以借我复印一份吗?我想回去整理一下,优化我的实验日程安排。没问题?太好了。rebuild_halo_smileO来吧,博士。我已经听到建筑队伍和村民呼唤你的声音了,想感谢你的人不计其数,在剪彩仪式开始之前......我想你需要留出一些时间来让大家和你握手。rebuild_slbell_smileP{卓越的成果,你的能力一如既往值得信任。实际上,我很庆幸你是谢拉格的朋友,而非敌人。rebuild_svrash2_smile EXCELLENTP0P点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosisQ点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosisR在收集资源之前,必须先完成一次前进活动。另外,在收集资源时连续使用点数连续的修缮规划,可以提升收集效率。rebuild_gnosisSl`嗯,合理的成果。虽然欠缺惊喜或惊吓,但谁说折中不是最好的选择呢?rebuild_gnosisT好久不见了,博士。感谢你的帮助。有空的话,请来一趟蔓珠院吧。各位修士都期待着与博士这样的博学者共进晚餐、交流思想呢。rebuild_slbellT欢迎你的到来,盟友......嗯?修缮进度?我们都知道,你会完成得很好,不是吗?所以,我们的时间应该用来聊些更有意义的事。rebuild_svrash2U啊!您就是圣女大人说的那个博、博......博什么来着?总而言之很厉害的那个人......哎呀,算了!这是附近老乡们托我带给您的奶酥糖,好好享用吧!感谢您为谢拉格做的一切! rebuild_juanaVxo完成效率、信息数据还有人力调配......嗯,都很好,你果然做什么都很优秀,博士。 rebuild_haloGOOD\WW点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosishX在收集资源之前,必须先完成一次前进活动。另外,在收集资源时连续使用点数连续的修缮规划,可以提升收集效率。rebuild_gnosis,YD9耶拉冈德在上......愿祂指引正确的前路......rebuild_yucatanYH<哎呀呀......别灰心,再试一次吧,我们一起。 rebuild_mlyssYD9......估算错误?把修缮计划拿来给我看看。rebuild_gnosisFAILstation_rebuild_02tZL D ZZ嗯......博士,请问你的这份规划表可以借我复印一份吗?我想回去整理一下,优化我的实验日程安排。没问题?太好了。rebuild_halo_smilet[来吧,博士。我已经听到建筑队伍和村民呼唤你的声音了,想感谢你的人不计其数,在剪彩仪式开始之前......我想你需要留出一些时间来让大家和你握手。rebuild_slbell_smilep\{卓越的成果,你的能力一如既往值得信任。实际上,我很庆幸你是谢拉格的朋友,而非敌人。rebuild_svrash2_smile EXCELLENT(]0X]点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosis@^点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosis(_在收集资源之前,必须先完成一次前进活动。另外,在收集资源时连续使用点数连续的修缮规划,可以提升收集效率。rebuild_gnosis_l`嗯,合理的成果。虽然欠缺惊喜或惊吓,但谁说折中不是最好的选择呢?rebuild_gnosist`好久不见了,博士。感谢你的帮助。有空的话,请来一趟蔓珠院吧。各位修士都期待着与博士这样的博学者共进晚餐、交流思想呢。rebuild_slbellHa欢迎你的到来,盟友......嗯?修缮进度?我们都知道,你会完成得很好,不是吗?所以,我们的时间应该用来聊些更有意义的事。rebuild_svrash2b啊!您就是圣女大人说的那个博、博......博什么来着?总而言之很厉害的那个人......哎呀,算了!这是附近老乡们托我带给您的奶酥糖,好好享用吧!感谢您为谢拉格做的一切! rebuild_juana(cxo完成效率、信息数据还有人力调配......嗯,都很好,你果然做什么都很优秀,博士。 rebuild_haloGOODcc点数连续的修缮规划可在收集资源时连续使用,每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率,不妨一试。rebuild_gnosisd在收集资源之前,必须先完成一次前进活动。另外,在收集资源时连续使用点数连续的修缮规划,可以提升收集效率。rebuild_gnosiseD9耶拉冈德在上......愿祂指引正确的前路......rebuild_yucataneH<哎呀呀......别灰心,再试一次吧,我们一起。 rebuild_mlyss\fD9......估算错误?把修缮计划拿来给我看看。rebuild_gnosisFAILstation_rebuild_01d8fgmetalmetal(g4goiloilPg\ggeargearggwoodwoodggminemine Dx\ @ T h @i L\p H metaloilmine 重建家园station_rebuild_10;谢拉格的春日如约而至。 <场地效果>区域初始基础产出降低,每完成一圈,所有区域基础资源产出+2 每2回合在随机区域中出现宝箱,持续2回合,经过该区域可获得随机资源 <点数范围>在1-3内随机生成点数D$v0u400130145randomMaterial_act46side $station_rebuild_buff_8station_rebuild_buff_7station_rebuild_pic_3station_rebuild_10 k( @i L\pl metaloilmine 竣工检查station_rebuild_09最后一遍,确保没有螺丝不牢固,也没有工具遗漏。 <场地效果>初始修缮规划数量减少,每获得2重建值,修缮计划数量+1(最多可增加4张) 每2回合,随机锁定4个区域,被封锁的区域无法搜集资源,未封锁区域基础资源产出提升 <点数范围>在1-5内随机生成点数D$330330165randomMaterial_act46side $station_rebuild_buff_6station_rebuild_buff_10station_rebuild_pic_3station_rebuild_09Tn, @i L\p 4t metaloilmine 联合作业station_rebuild_08'加把劲!就剩最后一点儿了! <场地效果>初始修缮规划数量减少,每获得2重建值,修缮计划数量+1(最多可增加4张) 每2回合,所有区域的资源种类重新随机 <点数范围>在1-5内随机生成点数D$200430115randomMaterial_act46side $station_rebuild_buff_6station_rebuild_buff_9station_rebuild_pic_3station_rebuild_08<场地效果>初始修缮规划数量减少,每获得2重建值,修缮计划数量+1(最多可增加4张) <点数范围>在1-5内随机生成点数P$z:4001mod_unlock_tokenrandomMaterial_act46side station_rebuild_buff_6station_rebuild_pic_3station_rebuild_07s i L\p< metaloilmine 雪地奇珍station_rebuild_06我们低头面朝大地时收获食粮,抬头遥望时捕获星群。 <场地效果>每2回合在随机区域中出现宝箱,持续2回合,经过该区域可获得随机资源 <点数范围>在1-5内随机生成点数D$63302R31014nrandomMaterial_act46side station_rebuild_buff_5station_rebuild_pic_2station_rebuild_06vL i P`tl($gearwoodmine 熟能生巧station_rebuild_05祂说:“你们要记得来时的路,不可忘却。” <场地效果>区域初始基础产出降低,每完成一圈,所有区域基础资源产出+1 <点数范围>在1-3内随机生成点数D$200331034randomMaterial_act46side station_rebuild_buff_4station_rebuild_pic_2station_rebuild_05Ly i P`t|8$gearwoodmine 灵活配给station_rebuild_04有舍有得,事情总有轻重缓急。 <场地效果>每2回合,随机锁定4个区域,被封锁的区域无法搜集资源,未封锁区域基础资源产出提升 <点数范围>在1-5内随机生成点数D$:400132001randomMaterial_act46side station_rebuild_buff_3station_rebuild_pic_2station_rebuild_04{D p?i P`t0$gearwoodmine 额外收获station_rebuild_03瞧瞧我们发现了什么? <场地效果>每2回合,所有区域的资源种类重新随机 <点数范围>在1-5内随机生成点数D$330330104"randomMaterial_act46side station_rebuild_buff_2station_rebuild_pic_1station_rebuild_03`~$<$ (,480 p?i P`tx4$gearwoodmine 物资支援station_rebuild_02食物、木柴、毛毯与必要的药物,好邻居与“好邻居”的帮助一起到来。 <场地效果>每2回合,随机一片区域的基础资源产出x2倍 <点数范围>在1-5内随机生成点数D$ 200430044randomMaterial_act46side station_rebuild_buff_1station_rebuild_pic_1station_rebuild_02($8 $(04,p?i P`tX$gearwoodmine 地基重建station_rebuild_01如今,这里只剩下一片废墟。所幸我们还有机会。 <场地效果>每2回合,随机一片区域的基础资源产出x2倍 <点数范围>在1-5内随机生成点数D$V'4001r31013randomMaterial_act46side station_rebuild_buff_1station_rebuild_pic_1station_rebuild_01 (8@Pstation_rebuild_01map_node_startact46side_tr01;喀兰贸易技术研发部已解锁 h 4Ld 有得必有失·卓越的规划station_rebuild_buff_10station_rebuild_buff_3t每2回合,随机锁定4个区域,被封锁的区域无法搜集资源,未封锁区域基础资源产出提升station_rebuild_buff_10ȅ0H`随机采集·卓越的规划station_rebuild_buff_9station_rebuild_buff_24每2回合,所有区域的资源种类重新随机station_rebuild_buff_9 8P自然的馈赠station_rebuild_buff_8station_rebuild_buff_4S区域初始基础产出降低,每完成一圈,所有区域基础资源产出+2station_rebuild_buff_8|(@X识途·自然的馈赠station_rebuild_buff_7station_rebuild_buff_5_每2回合在随机区域中出现宝箱,持续2回合,经过该区域可获得随机资源station_rebuild_buff_7p 8P卓越的规划station_rebuild_buff_6station_rebuild_buff_6d初始修缮规划数量减少,每获得2重建值,修缮计划数量+1(最多可增加4张)station_rebuild_buff_6dt0H识途station_rebuild_buff_5station_rebuild_buff_5_每2回合在随机区域中出现宝箱,持续2回合,经过该区域可获得随机资源station_rebuild_buff_5HX 8P自然的馈赠station_rebuild_buff_4station_rebuild_buff_4S区域初始基础产出降低,每完成一圈,所有区域基础资源产出+1station_rebuild_buff_4(8 8P有得必有失station_rebuild_buff_3station_rebuild_buff_3t每2回合,随机锁定4个区域,被封锁的区域无法搜集资源,未封锁区域基础资源产出提升station_rebuild_buff_3,< 8P 随机采集station_rebuild_buff_2station_rebuild_buff_24每2回合,所有区域的资源种类重新随机station_rebuild_buff_2    8P优质收获区station_rebuild_buff_1station_rebuild_buff_19每2回合,随机一片区域的基础资源产出x2倍station_rebuild_buff_1 act46side܍xw pLTact45side_zone2!完成「万般皆梦」后解锁act45side_zone2p8act45side_zone1 尚未解锁act45side_zone1 p܎xt@h<<act45side_token_puzzlepiecesfurni_dreamCastle_table_03charId_morpheus梦城堡的录音letter_5唔......唔,爱丽丝让我来给你们道歉,所以我才......之前是我做得太过分了,给你们带来了不必要的麻烦,实在对不起。请收下这些,是我和卡尔顿们一起做的舞台布景......好了吧!这样就可以了吧爱丽丝!啊啊我不管了,就这样吧!!你们的舞会一定要成功啊,不然爱丽丝肯定又要念叨我了! 莫菲丝letter_5l,h<",act45side_token_puzzlepiecesVfurni_dreamCastle_candle_01 charId_iris梦城堡的来信letter_4@Ave Mujica的成员们还好吗?听说你们在罗德岛上的舞会正在努力筹 备中,请让我也出一份力吧。这些本是梦城堡的家具,为了能为舞会增添一些氛围,我就把它们送了过来。我们十分期待舞会的正式开始,孩子们也都迫不及待了,祝一切顺利。 爱丽丝letter_4t($ @Ah,<z,act45side_token_puzzlepieces!furni_dreamCastle_ceilingLight_01 charId_warmy工程部的订单letter_3l你好,这些是订单中的照明设备,已经按照要求调整了外观风格,确认无误后,我们会帮助大家安装到舞台上。 虽然我也不太懂,但是这个舞台看起来真的好厉害好帅气,如果可以的话,也能让我带上我的朋友们来参加吗?一定会是一场特别华丽特别令人难忘的化装舞会吧!温米letter_3<h<act45side_token_puzzlepieces*furni_dreamCastle_Column_01 charId_vigna干员的来信letter_2)这些是我和我乐队的朋友们准备的舞台装饰,能派上点用场就好了。同是罗德岛上的乐队成员,如果还有什么需要我帮忙的话,尽管开口。不过即使条件艰难,也要任性演奏,这不就是摇滚吗!什么时候,我们也合奏一场吧!红豆letter_2h8, ($h<6act45side_token_puzzlepiecesjfurni_dreamCastle_table_02charId_closure采购中心的来信letter_1*听说舞会的场景布置开始了?那作为粉丝的可露希尔我一定要来帮帮忙才行!别客气,这些都是罗德岛上闲置的旧桌台,我已经按照适合乐队的风格重新修缮了一下,一定能用得上!所以,请务必要来邀请我参加化装舞会哦! 可露希尔letter_1,$  ((@Ph演出大厅已解锁通关{0}解锁{0}出现在舞会上来信将在{0}后送达通关{0}解锁下封来信到达时间:{0}music_act45side_0music_act45side_1 act45side_01music_act45side_2T$@Th act45side_08<@char.mort>若叶睦char_4183_mortischar_4183_mortistarot_char_4183_mortischar_4183_mortisԜ$DXl act45side_06<@char.amor>祐天寺若麦char_4185_amorischar_4185_amoristarot_char_4185_amorischar_4185_amoris$@Th act45side_04<@char.dolr>三角初华char_4184_dolrischar_4184_dolristarot_char_4184_dolrischar_4184_dolrisX@$@Th act45side_02<@char.tmor>八幡海铃char_4186_tmorischar_4186_tmoristarot_char_4186_tmorischar_4186_tmoris $@Th act45side_01<@char.oblv>丰川祥子char_4182_oblvnschar_4182_oblvnstarot_char_4182_oblvnschar_4182_oblvns act45side , ( $(XX"=APԓp`Lact44side_zone3!完成「不夜街区」后解锁act44side_zone3ȠLact44side_zone2!完成「不夜街区」后解锁act44side_zone208|act44side_zone1 尚未解锁act44side_zone1\t    $ 特殊顾客special`不常见的贵客,相关信息较少,接待过后也许店内装饰会发生一些变化?specialh  冷静的calm这类顾客在交谈过程中始终保持冷静表现得游刃有余。不容易进入焦躁状态,但定金、初始兴味及信任较低。calmp  腼腆的shy这类客人不善言辞,应该是鼓足了勇气来店的。定金及初始信任较高,但较容易进入焦躁状态。shy`  忙碌的busy这类客人十分忙碌,但应该不介意多花一点点小钱。定金非常高,但容易进入焦躁状态。busyL  挑剔的picky这类客人慷慨却又对情报十分挑剔。定金较高且不容易进入焦躁状态,但初始兴味较低。pickyP $ 热情的 passionate\这类客人对人和事充满热情。初始兴味及定金较高。 passionatex  狡猾的sly这类客人对待情报兴趣十足但又十分谨慎。初始兴味非常高,但初始信任和定金较低。sly\ $ 友好的friendlyS这类客人待人友好。更不容易进入焦躁状态。friendly L PP4*HX`1商贸盛典拉开帷幕 精英名流齐聚一堂 newsSprite_10news_10k御机商贸会日前隆重开幕,首日参会人数破万,现场达成合作意向金额超20亿文。J本营业日内,商人客人出现概率提升。news_108r@PX+狂热骑手夜聚街头 狂飙噪音扰民 newsSprite_09news_09r御机几大机车社团昨晚再度街头集会,数百辆改装车辆彻夜轰鸣,附近居民苦不堪言。M本营业日内,飙车党客人出现概率提升。news_09HDDT\.暗巷纷争再起波澜 道上风云又一回 newsSprite_08news_08u御机非法帮派近日接连发生冲突,目前未见缓和趋势,警方提醒市民夜间出行注意安全。P本营业日内,危险分子客人出现概率提升。news_08<HX`1偶像风潮席卷御机 年轻一代为之疯狂 newsSprite_07news_07o超人气偶像羽生萌萌香新歌发布首日强势登顶!粉丝聚集引发交通堵塞长达三小时。M本营业日内,追星族客人出现概率提升。news_07<fDT\.年度模范商铺揭晓 谁家客似云来? newsSprite_06news_06v“仁田街模范商铺赏”评选结果公布,“相谈室·御影”脱颖而出,顾客满意率高达99.9%。J本营业日内,客人的信任值更易提升。news_06@<DT\.投资风潮再起 御机掀起全民理财热 newsSprite_05news_05x御机商会举办投资讲座,吸引上千名市民参加,签到即送一篮羽兽卵,全民理财热潮再起。G本营业日内,客人的兴味更易提升。news_05<HX`1坊间传言真假难辨 御机近日流言四起 newsSprite_04news_04u《周刊星川》近日曝出惊人内幕:黑帮头目街边贩卖鳞肉烧口感古怪,实为源石虫制品?D本营业日内,客人初始兴味提升。news_04<VL\d4经济增长强劲 御机商业街人气再攀新高 newsSprite_03news_03r消费热潮到来,据统计,商业街本季度营业额同比增长22%,多个品牌表示将新增门店。D本营业日内,客人初始信任提升。news_030DDT\.晴空万里好风光 御机市内绿意融融 newsSprite_02news_02l难得一见的绝好天气!微风不燥,全市公园人流量暴涨40%,排队市民亦状态良好。Y本营业日内,客人进入焦躁状态所需的回合增加。news_020L @PX+御机花火大会 万人仰望璀璨夜空 newsSprite_01news_01r昨夜花火大会盛大举行。据统计,观赏人数突破十万,现场市民热情非凡,座无虚席。P本营业日内,客人兴味及信任均更易提升。news_01- | 8 \  < d  |4Px0D`@Xl$L i@ - *30115 mileStone_45Pi, n31023 mileStone_44i0+ 2003 mileStone_43i* 30044 mileStone_42j ) : N4001 mileStone_41`j(4~furni_odenShop_banner_01 mileStone_40j' 31033 mileStone_39j& 30023 mileStone_38@kq% ^30014 mileStone_37kx]$  N4001 mileStone_36kI#0furni_odenShop_shelf_02 mileStone_35lh6" :31033 mileStone_34`l"! ~ 3303 mileStone_33lX  30043 mileStone_32l  N4001 mileStone_31,mH,Jmod_unlock_token mileStone_30|m 31023 mileStone_29m8 3302 mileStone_28n "31024 mileStone_27Hn( f2003 mileStone_26n4furni_odenShop_carpet_01 mileStone_25nw 30023 mileStone_24(o`g F30145 mileStone_23loW 30014 mileStone_22o H  N4001 mileStone_21o8, mod_update_token_1 mileStone_20Dp( b31023 mileStone_19p@  3303 mileStone_18p  30044 mileStone_17q .2003 mileStone_16Tq`0rfurni_odenShop_bar_01 mileStone_15q 30043 mileStone_14q  2003 mileStone_130r  N30014 mileStone_12tr   N4001 mileStone_11r@ , mod_update_token_1 mileStone_10s  &31033 mileStone_9Hs} f3302 mileStone_8s`m 31024 mileStone_7s] 2003 mileStone_6t N0&furni_odenShop_stool_02 mileStone_5Xt> v30043 mileStone_4t. 30135 mileStone_3t@ 30014 mileStone_2u 6 N4001 mileStone_18,\\\HXX P唉,做我们这行,买卖的可不是“真理”,而是“信赖”。看客人的眼神就知道了,我说得再真,在对方看来都是假话。shopkeeper_lowTrust_01怎么我说什么瞎话客人都相信?这单聊得这么轻松?怎么回事?这是在现实中吗?有没有人来打我一拳......shopkeeper_highTrust_01 我觉得我这套话挺妙的,下次换个人说试试......桌子上的花纹、牌匾的磨损痕迹,还是昨晚那期脱口秀的笑点?到底是哪个不该提呢......呃,可能在客人第一次看表的时候,我就应该换个话题了。shopkeeper_lowAttention_01 客人笑得比我还早,真是......明明是我在讲,客人看起来比我还要入戏。这位客人下次的预约我得挪到早上,不然那眼睛放光的样子,看久了我有点害怕......shopkeeper_highAttention_01 哎呀,我才不是为了更高的收益呢,客人跟我聊得来,我也不过是想跟人家多说几句话,毕竟客人看起来很愿意听我讲嘛。什么钱不钱的,谈钱俗气!shopkeeper_lowPatience_01看客人的表情,还挺意犹未尽的,不过嘛,我不乐意讲了,点到为止也不错。后面还有一堆预约呢,我看看啊......shopkeeper_highPatience_01 别急,这位客人,临走之前填一下满意度吧!本店评分采用十分制,非常满意请打10分,比较满意请打9分,一般满意和不满意请打8分......啊,对,您不满意也请打8分哦......哎,等等,您打完分再走呀!shopkeeper_normalDeal_03这、这,老板您少安毋躁,我马上就说到结尾了......哎哎,别走别走,拿点代金券,下、下次给您优惠哈。那结尾就等您下回光顾的时候再说吧,哈哈......shopkeeper_normalDeal_02糟糕,老毛病又犯了,一不小心又说得上头了。客人您别见怪,先消消气,茶水还需要吗?呃,茶都没喝完啊......shopkeeper_normalDeal_01 您信不信,这小店后面的收纳柜我从没打开过。对,就是电视后面那个小柜子,说是前一任店主留下的,打开它第一眼就能看到自己的死状。可我也纳闷,我明明签的是新铺合同啊,怎么会有前店主呢?shopkeeper_dialogueE_03前阵子有位客人光临,抱怨自己看心理医生三年了也没效果。我问他怎么不换个医生,他说怕那个医生伤心。我又问有什么能帮助到他的,他说我不像医生,倒像个骗子,他现在就想找个能骗自己的人。唉,这真是、真是太无礼了!我怎么可能骗客人呢......后来?后来我跟他说他点的那杯茶要八万八,是炎国进口的。shopkeeper_dialogueE_02前阵子店里人气特别旺,我本以为是大家发现了我其实也算是个帅哥,哈哈......后来跟客人们打听了一下,原来是小店被误传成了“求签圣地”,甚至还是求“姻缘复合”的好地方?我当时都愣了,我最多也就帮人捋清楚“谁绿了谁”而已。后来,来拍照打卡的人太多了,我干脆在门口贴了个“今日宜独处,忌旧情复燃”。shopkeeper_dialogueE_01等等等等,我还没说到重点——您不要急呀,总得先知道他为什么用左手开门,又为什么故意在六点前离场吧......这都是伏笔,等您听到后面,就能明白了。shopkeeper_dialogueD_03讲故事嘛,总要先铺垫点背景的——不然您以为我在进行结论汇报呢?慢慢听,等我讲到那个名字的时候,您就知道这桩事到底值不值得信了。shopkeeper_dialogueD_02您问起的这件事,要从八年前老城区的那次断电开始说——不对,还是晚了,应该从断电前的悬案讲起......据说那时,深夜常有舞女照镜子看到的不是自己的脸,而是空白的面具,她们逐渐失去自我意识,有人甚至因此发狂跳入河中自尽......那条河的名字我好像有点记不清了......欸,客人,那年您多少岁来着?shopkeeper_dialogueD_01h哎呀,说什么呢,这位客人?我可不相信“巧合”,我只相信“命定”。其实您刚进门的时候,我多少有些出神......因为这场景我曾经在梦里见过。同样的打扮,同样的神情,还有您刚刚所说的、同样的那番话,怎么会全都和我梦中所见如出一辙呢......难道、难道您就是我命中注定的客人......!shopkeeper_dialogueC_03 真巧啊,没想到客人您和在下如此地投缘。在下小时候听过一句话:好故事像酒,越酿越醇。可惜大多数人忙着赚钱,渐渐失去了品酒的心境。真是难得的缘分,让您此刻愿意停下来,听在下讲讲下酒的旧事。shopkeeper_dialogueC_02`要说八面玲珑我可学不来,顶多把知道的都讲给愿意听的人。您既然耐心听我讲了一会儿,那我就多吐一点苦水,顺便掀点旧事让您过过瘾咯。shopkeeper_dialogueC_01L欸——不要笑我啊,客人。呵,我知道这听起来真的很夸张......不过,如果这事被拍成剧,也许您还能在片尾看到我的名字,毕竟“本片改编自真实事件”需要原型参考。shopkeeper_dialogueB_03\呵呵,客人您也太爱开玩笑了。我这里不仅有原始证词,还有实物线索。上面茶渍、签名、日期一应俱全。如果只是随口乱说的,可不会有这样的证物哦。shopkeeper_dialogueB_02X这件事不是我编的哦!是那位先生——您知道的,那位姓三船的会长,我们一起喝酒的时候,他亲口告诉我的。那可是三船会长,剩下的不用我多说了吧。shopkeeper_dialogueB_01T冥冥之中感应到今天您会光临小店,所以我前几天特地从三个不同的口子打听来这些线索,连夜整理成完整的故事......shopkeeper_dialogueA_03 这条情报,说出去得让御机的八卦小报都跪着抄,我一直没舍得告诉他们。合适的情报要交给合适的人才可以哦。好不容易等到您来了,我终于能把这秘密讲出来了。shopkeeper_dialogueA_02(哎呀,客人,我怎么会骗您呢?这消息要是假的,警察肯定要来抓我的。值或不值,您先听了再说吧。shopkeeper_dialogueA_01`, PB客人听进去了,不错的发展,说不定可以放手一搏Q漂亮!客人看上去十分信任这份情报,怎么想都不会失败了!Q客人好像有些怀疑......现在结束对话不太妙啊,有失败的风险TRUST   XK目前应该能争取到不错的成交额,但还有再进一步的空间]不愧是我!客人对这份情报十分感兴趣,成交的收益已经相当可观了!9说点客人爱听的,争取一下更高的成交额吧 ATTENTION@   TE客人开始走神,尽快在对方转身离开前达成交易为好E客人情绪稳定,目前对进一步的交流没有表现出抗拒?坏了!客人耐心耗尽,已经没办法再继续交谈了PATIENCErDDpCBBlA@,@??|>=4=<;;x:9l98$876T650543D322t100h/.4.-,<,+$+*)@)((t'&H&% %t$# #x"!H! T pt,|0\DtDPX| @ h `  (,P8T |r我今天已经够累了,听你讲完,感觉连回家的力气都没了。以后我绕道走,不敢来了。citizen_beginner_normalDeal_02ti我还得辅导邻居小孩完成数学作业。唉,听你说话我就想到那些数学题,头疼。citizen_beginner_normalDeal_01hu我不爱催人,但你这节奏也太像我隔壁邻居了,讲一件事非得从天原大御神劈祸津说起。citizen_beginner_LowPatience_03u老板,你这里网速有点慢啊。唉,好无聊,你这店里还卖什么别的吗——除了跟你聊天?citizen_beginner_LowPatience_02TK不好意思,我等会儿还得去打工......能否快点进入正题?citizen_beginner_LowPatience_01@u哎呀,饮料还能再续杯吗?不好意思哈,我一坐下就忘了时间,这种感觉挺久没有过了。 citizen_beginner_highPatience_03xo老板,你有播客吗?你要是出播客,我绝对一期不落地追!你说话真是太有意思了。 citizen_beginner_highPatience_02x真事儿是吗?你放心,我嘴严。啊呀,老板,你介意我记笔记吗?那我就记在终端上了哦? citizen_beginner_highPatience_01L`W我溜出来偷个懒,老板,你这儿在营业的吧?有什么能放松的吗?citizen_beginner_entrance_02ti哇,这就是“传说中的店”吗?看起来......呃,好普通。最近有什么新鲜事呀?citizen_beginner_entrance_01xu我算是看出来了,这不是情报屋,是散文写作班。我回局里听同事编瞎话都比这有意思。policeman_normalDeal_01D9我听过的胡话比你听过的真话还多,别演。policeman_lowPatience_02`W别一口一个“有人说”,到底是谁说的你讲清楚,我不喜欢虚的。policeman_lowPatience_01`W继续说,我这笔记空着呢。你说得越多,我今晚写报告就越轻松。policeman_highPatience_02<0讲法倒是还挺老派,看不出来啊......policeman_highPatience_01ti别紧张,只是来找你了解一些情况。什么叫你不知道?聊聊嘛,聊聊就知道了。policeman_entrance_01......yakuzaheiress_normalDeal_01<3我们很熟吗?不要试图推断我的情绪。yakuzaheiress_lowPatience_024`W不要隐晦,我习惯听到关键词。你刚刚绕开的地方,我都记下了。yakuzaheiress_lowPatience_01H<然后呢?......不行?我又不赶时间。你很急?yakuzaheiress_highPatience_024PE......嗯,我本来是想来找人的。不要紧,你继续说。yakuzaheiress_highPatience_01,!怎么,我不能来这里吗?yakuzaheiress_entrance_01xl别再提事务所、档期、粉丝了!我现在只想当个没名字的人!我得走了!呜呜......haruka_normalDeal_01ti奇怪,澪小姐怎么还不给我打电话,不是说好了过五分钟就来把我接走的吗......haruka_lowPatience_028ti森内老板,你这里好阴森啊,别、别再讲恐怖故事了,我害怕得肚子都疼了......haruka_lowPatience_01xl嘿嘿,我今晚的行程取消了,等会儿去吃关东煮吗?欸欸?!这里也能煮吗......!haruka_highPatience_02lxl刚刚的话要是能写成歌词就好了,一定比那些“永远发光”之类的词更能打动人。haruka_highPatience_01LB森、森内老板,这里真的不会被记者拍到吗......?haruka_entrance_01t`T森内老板,我们不是第一天认识了,何必如此诓我呢?回见吧。hoshiguma_normalDeal_01x抱歉,我现在没空去回忆那些旧事。你也别不停地往我杯子里斟酒,我还有正事要和你谈。hoshiguma_lowPatience_02l`你开始兜圈子了。别把事件讲得像是怪谈,我听得出哪些话是在拖时间。hoshiguma_lowPatience_018u呼,有酒吗?前面那几家店都不愿意卖酒给我。我坐一会儿,应该不会打扰你做生意吧。hoshiguma_highPatience_02xo是啊,这世上很多东西能用刀解决、用拳头解决,但我还是希望能有些不同的办法。hoshiguma_highPatience_01dZ森内老板,有件事需要麻烦你一下。报酬还是老样子,你看怎么样?hoshiguma_entrance_01dZ真是遗憾。交易失败,希望你能意识到自己失去了多么重要的客户。businessmen_normalDeal_02|r我一秒钟几十万来去的,你耽误得起吗?!我要去告你,开这种骗人的店!必须取缔!businessmen_normalDeal_018lc小报上的垃圾信息就不要讲了嘛,这招糊弄糊弄小年轻还行,对我可没用。businessmen_LowPatience_03xl你说的话缺少一些可被建模的秩序感,我推荐你也去听听商学院的课,提升一下。businessmen_LowPatience_02lH?重复率有点高了,你别是在拿垃圾数据绕我吧?businessmen_LowPatience_01pf这年头,认真做内容的店不多了啊。老板,干得不错,有没有兴趣开些分店?businessmen_highPatience_03t|r果然名不虚传。你这里提不提供包月服务?给点“内部消息”就行,价格我们好商量。businessmen_highPatience_02dZ不错,很有逻辑。我追求高效率,也很欣赏你这种清楚行情的表达。businessmen_highPatience_01xl你这房间隔音不错,虽然视野一般,但是地段位置有潜力,人流量也大。不错......businessmen_entrance_02@x听说这里是御机最懂行情的地方?我们就别浪费时间了,这可都是实打实的钱,你懂的吧?businessmen_entrance_01x你怎么越说越离谱了?!你这是诽谤,诽谤懂吗?我要私信演艺事务所,等着收律师函吧!fansFemale_normalDeal_02|r我就知道他常来这家店是假新闻!白白浪费我半天时间,真是的,亏我刚刚这么期待。fansFemale_normalDeal_018ti老板,你不会是我对家吧?你的信源是哪里?不会是论坛里那些谣言吧?呃......fansFemale_LowPatience_03ti老板,我不是来听八卦的,行程,行程线索!人家洁身自好,哪有什么八卦呀。fansFemale_LowPatience_02px老板,这些都是多久之前的情报了,论坛里早就炒烂了,还有这些黑照,就别拿出来了吧?fansFemale_LowPatience_01u老板,你一定也是追星一族吧!你推哪一位?你是团粉还是唯粉啊?我们一定是同好吧!fansFemale_highPatience_03x真的吗?!他真的会去那家甜品店?每周的一三五?然后去社区公园偷偷吃甜品?谢谢您!fansFemale_highPatience_02ppf天哪,这下我可问对人了!《周刊星川》上也是这么预告的,和我猜的一样!fansFemale_highPatience_01pf请问......您这里有艺人们的非公开行程表吗?我不偷拍,我只想远远看一眼!fansFemale_entrance_02x老板老板,听说最近艺人都很喜欢来你们这里,真的吗真的吗?有没有拍他们当天的穿搭?fansFemale_entrance_01Dx你怎么越说越离谱了?!你这是诽谤,诽谤懂吗?我要私信演艺事务所,等着收律师函吧!fans_normalDeal_02|r我就知道他常来这家店是假新闻!白白浪费我半天时间,真是的,亏我刚刚这么期待。fans_normalDeal_01ti老板,你不会是我对家吧?你的信源是哪里?不会是论坛里那些谣言吧?呃......fans_LowPatience_03ti老板,我不是来听八卦的,行程,行程线索!人家洁身自好,哪有什么八卦呀。fans_LowPatience_02x老板,这些都是多久之前的情报了,论坛里早就炒烂了,还有这些黑照,就别拿出来了吧?fans_LowPatience_01Pu老板,你一定也是追星一族吧!你推哪一位?你是团粉还是唯粉啊?我们一定是同好吧!fans_highPatience_03x真的吗?!他真的会去那家甜品店?每周的一三五?然后去社区公园偷偷吃甜品?谢谢您!fans_highPatience_02pf天哪,这下我可问对人了!《周刊星川》上也是这么预告的,和我猜的一样!fans_highPatience_010pf请问......您这里有艺人们的非公开行程表吗?我不偷拍,我只想远远看一眼!fans_entrance_02x老板老板,听说最近艺人都很喜欢来你们这里,真的吗真的吗?有没有拍他们当天的穿搭?fans_entrance_01dh\一句人话都不说,找骂的是吧?听好了,*一长串新潮的东国粗口*......punk_normalDeal_02|r走了!别废话了,老子平时见了红灯都不停,怎么可能在你这满嘴胡话的人面前待着?punk_normalDeal_01 xl慢着,你说这些干嘛,看不起我?再不说点有用的,信不信我把店门都给你拆了?punk_LowPatience_03 lc你在试探我?我们老大说过,你这种人就爱绕弯子害人犯错。是不是找茬?punk_LowPatience_02 |r什么意思?你在这给我补课呢?听不懂,哥们儿我初中都没毕业,别拽莫名其妙的词。punk_LowPatience_01H x唉,那帮警察大叔要是也像你这样就好了!他们就是看我不顺眼,非要把我撵走,真是的。punk_highPatience_03 lc刚才你那说话方式,像我们大哥。仔细一看,你长得也有点像我们大哥......punk_highPatience_02 |r哈?这你都知道!老板,你不会也是混那边的吧?有空的话到公园找我啊,我罩着你!punk_highPatience_01 pf哟!老板,跟你打听点事儿呗?上个路口刚撞见警车,一堆人围着凑热闹呢。punk_entrance_02 `T哟!老板,今儿有啥刺激的料不?大家都是邻居,说来听听呗。punk_entrance_010|r我今天已经够累了,听你讲完,感觉连回家的力气都没了。以后我绕道走,不敢来了。citizenFemale_normalDeal_02ti我还得辅导邻居小孩完成数学作业。唉,听你说话我就想到那些数学题,头疼。citizenFemale_normalDeal_01pu我不爱催人,但你这节奏也太像我隔壁邻居了,讲一件事非得从天原大御神劈祸津说起。citizenFemale_LowPatience_03u老板,你这里网速有点慢啊。唉,好无聊,你这店里还卖什么别的吗——除了跟你聊天?citizenFemale_LowPatience_02TK不好意思,我等会儿还得去打工......能否快点进入正题?citizenFemale_LowPatience_01Hu哎呀,饮料还能再续杯吗?不好意思哈,我一坐下就忘了时间,这种感觉挺久没有过了。citizenFemale_highPatience_03xo老板,你有播客吗?你要是出播客,我绝对一期不落地追!你说话真是太有意思了。citizenFemale_highPatience_02x真事儿是吗?你放心,我嘴严。啊呀,老板,你介意我记笔记吗?那我就记在终端上了哦?citizenFemale_highPatience_01H`W我溜出来偷个懒,老板,你这儿在营业的吧?有什么能放松的吗?citizenFemale_entrance_02ti哇,这就是“传说中的店”吗?看起来......呃,好普通。最近有什么新鲜事呀?citizenFemale_entrance_01l|r我今天已经够累了,听你讲完,感觉连回家的力气都没了。以后我绕道走,不敢来了。citizen_normalDeal_02 ti我还得辅导邻居小孩完成数学作业。唉,听你说话我就想到那些数学题,头疼。citizen_normalDeal_01u我不爱催人,但你这节奏也太像我隔壁邻居了,讲一件事非得从天原大御神劈祸津说起。citizen_LowPatience_03Hu老板,你这里网速有点慢啊。唉,好无聊,你这店里还卖什么别的吗——除了跟你聊天?citizen_LowPatience_02TK不好意思,我等会儿还得去打工......能否快点进入正题?citizen_LowPatience_01du哎呀,饮料还能再续杯吗?不好意思哈,我一坐下就忘了时间,这种感觉挺久没有过了。citizen_highPatience_03xo老板,你有播客吗?你要是出播客,我绝对一期不落地追!你说话真是太有意思了。citizen_highPatience_02x真事儿是吗?你放心,我嘴严。啊呀,老板,你介意我记笔记吗?那我就记在终端上了哦?citizen_highPatience_01L`W我溜出来偷个懒,老板,你这儿在营业的吧?有什么能放松的吗?citizen_entrance_02ti哇,这就是“传说中的店”吗?看起来......呃,好普通。最近有什么新鲜事呀?citizen_entrance_01`x你是不是想当个独眼掌柜啊——已经有一只假眼了?不管了,就算是假的,我也要挖出来!yakuzaFemale_normalDeal_02 <0*难懂的弹舌**东国粗口**难懂的弹舌*yakuzaFemale_normalDeal_01pxl你是故意的?起来,别遮着电话。刚才你打给谁了?谁指使你在这里拖延时间的?yakuzaFemale_LowPatience_03xl你以为我是谁?哄我,你还嫩了点。你要是明天还想继续开店,就别耍什么花样。yakuzaFemale_LowPatience_02x我时间很多吗?给你面子坐下,是想要个开门见山,做不到就别把广告打到兄弟们那儿去。yakuzaFemale_LowPatience_01\x厉害呀,那个词怎么说的来着?哦对,“旁观者清”!我家那个内向弟弟也该来找你聊聊。yakuzaFemale_highPatience_03 x你这地方挺讲规矩的,像你这样有分寸的人,现在不多见,倒让我想跟你介绍介绍自己了。yakuzaFemale_highPatience_02u喔?你还真知道点内情呢。这些可都不像打听来的消息,得是亲眼见过的人才知道的吧?yakuzaFemale_highPatience_01hlc......你这地方,看着就不像是开给普通人逛的店。也好,我也不算普通人。yakuzaFemale_entrance_02th是这里吧?到底是卡拉OK还是漫画活动室?啧,兄弟给的纸上看不清画了啥......yakuzaFemale_entrance_01 x你是不是想当个独眼掌柜啊——已经有一只假眼了?不管了,就算是假的,我也要挖出来!yakuza_normalDeal_02@!<0*难懂的弹舌**东国粗口**难懂的弹舌*yakuza_normalDeal_01!xl你是故意的?起来,别遮着电话。刚才你打给谁了?谁指使你在这里拖延时间的?yakuza_LowPatience_03<"xl你以为我是谁?哄我,你还嫩了点。你要是明天还想继续开店,就别耍什么花样。yakuza_LowPatience_02"x我时间很多吗?给你面子坐下,是想要个开门见山,做不到就别把广告打到兄弟们那儿去。yakuza_LowPatience_01#x厉害呀,那个词怎么说的来着?哦对,“旁观者清”!我家那个内向弟弟也该来找你聊聊。yakuza_highPatience_03($x你这地方挺讲规矩的,像你这样有分寸的人,现在不多见,倒让我想跟你介绍介绍自己了。yakuza_highPatience_02$u喔?你还真知道点内情呢。这些可都不像打听来的消息,得是亲眼见过的人才知道的吧?yakuza_highPatience_01t%lc......你这地方,看着就不像是开给普通人逛的店。也好,我也不算普通人。yakuza_entrance_02&th是这里吧?到底是卡拉OK还是漫画活动室?啧,兄弟给的纸上看不清画了啥......yakuza_entrance_01  |X@&0$8L\ 一般路人avg_npc_1908_1#1$1citizen_beginner citizen_iconN摸鳞爱好者,十分谨慎地渴求着八卦。初始各项数值平均。citizen_beginner'$8DT 惟任警官avg_npc_1898_1#1$1 policemanpoliceman_icon<任何细枝末节都能让他眼睛一亮,除了账单。 policeman(,<P澪avg_npc_1901_1#1$1 yakuzaheiressyakuzaheiress_icon-取悦冰块是件难事,取悦她也是。 yakuzaheiress<)D 4<H 萌萌香avg_npc_1918_1#1$1haruka haruka_icon<她总是很乐意听你说话,记得替她挡挡记者。haruka) 4@P星熊avg_1044_hsgma2_1#1$1 hoshigumahoshiguma_icon<她能把一整个黄昏等成晨曦,别辜负这信任。 hoshiguma* 4 ,8L 体面人 avg_npc_223 businessmenbusinessmen_icon完美客人......如果不是非常忙的话。定金非常高,初始信任非常低,初始兴味较低。 businessmen,l 4@P 追星族avg_npc_1913_1#1$1 fansFemalefansFemale_icon友好且可爱,当你提到他们最喜欢的人时。初始兴味较高,不容易进入焦躁状态。 fansFemale(- 4<H 追星族avg_npc_1910_1#1$1fans fans_icon友好且可爱,当你提到他们最喜欢的人时。初始兴味较高,不容易进入焦躁状态。fans<.4 4<H 飙车党avg_npc_1916_1#1$1punk punk_icon很信你的话,包括你对他的调侃。不要调侃。初始信任非常高,初始兴味较高,非常容易进入焦躁状态。punk/$8H\ 一般路人avg_npc_1911_1#1$1 citizenFemalecitizenFemale_iconN摸鳞爱好者,十分谨慎地渴求着八卦。初始各项属性平均。 citizenFemaleh0$8@P 一般路人avg_npc_1908_1#1$1citizen citizen_iconN摸鳞爱好者,十分谨慎地渴求着八卦。初始各项属性平均。citizen81H$8H\ 危险分子avg_npc_1907_1#1$1 yakuzaFemaleyakuzaFemale_icon他们真的很危险,为了明天还能营业,少惹。定金及初始兴味较高,初始信任较低,容易进入焦躁状态。 yakuzaFemale2H $8@L 危险分子avg_npc_1906_1#1$1yakuza yakuza_icon他们真的很危险,为了明天还能营业,少惹。定金及初始兴味较高,初始信任较低,容易进入焦躁状态。yakuza$D8<4$  (0,@$dlXt<(haruka policeman hoshiguma yakuzaheiress1相谈室·御影已解锁tL(5屋前步履板$5 N 临席高凳D5传统招牌吊架h5` 泊汤小摊5I酒水置物架act44side_token_treasureact44side_tr01act44side_token_information<{0}>$d 6D dialogue_e dialogue_e dialogue_e|6D dialogue_d dialogue_d dialogue_d6DF dialogue_c dialogue_c dialogue_c47D dialogue_b dialogue_b dialogue_b8X   dialogue_a dialogue_a dialogue_a act44side_  LT0Z[H]ph8Lact42side_zone3!完成「瞻望圣堂」后解锁act42side_zone38Lact42side_zone2!完成「瞻望圣堂」后解锁act42side_zone2898act42side_zone1 尚未解锁act42side_zone19Z$0<H 伊蒂达 char_61n16 61n16_small 61n16_large, mission_4_3 mission_4_2 mission_4_1personItem_61n16 char_61n16t:.(8HX帕特里奇昂char_patrizionpatrizion_smallpatrizion_large, mission_3_3 mission_3_2 mission_3_1personItem_patrizionchar_patrizion`;4@LX莫斯提马和菲亚梅塔 char_pandm pandm_small pandm_large, mission_2_3 mission_2_2 mission_2_1personItem_pandm char_pandm $0<H 梵里妮 char_61n3 61n3_small 61n3_large, mission_1_3 mission_1_2 mission_1_1personItem_61n3 char_61n3 HA<;4L.x'  \=60<H`l 伊蒂达 char_61n16“甜蜜的代价” mission_4_3]以三星评价通关1次MT-9,且至少使1名入梦砖上的圣堂保育员扮演者苏醒【802号订单】 客户:潘格尼尼 十二盒无糖冰淇淋,混合口味,尽快送达。 客户留言:来的时候记得避开梵里妮,最近我体重没控制好,她盯得很紧。 act42side_09$ 2003Ζ30135 mission_4_2 tooth_blanktoothU深夜,你打开床底的小冰箱,发现自己的冰淇淋已经吃完,只剩一盒孤独的沙拉。你叹息着打开沙拉,一阵熟悉的敲门声又响起。 打开门,出乎你的意料,门口站着的是你的邻居,手里拿着一沓厚厚的传单,邀请你参加下周的社区会议。 你接过传单,看到会议的主题不再是堵截甜品流入社区,而是共同商议如何帮助伊蒂达将无糖冰淇淋推广至整个拉特兰。 你的邻居自豪地跟你聊起传单上的女孩。 “嘿,多亏我女儿发明了无糖冰淇淋,拉特兰终于有救了。 “不论是谁启发她发明了这玩意儿,含氟牙膏保佑他!” 而你尴尬地笑笑,表示如果有时间一定出席。 送走邻居,你回到桌边,准备吃自己的晚餐,但敲门声再次不合时宜地响起。 打开门,伊蒂达露出缺牙的笑容。 “作为启发我发明无糖冰淇淋的人,要不要来投资啊?” “我拒绝,小姑娘。” “那要尝尝我的无糖冰淇淋吗?” 你看看盒子里没有配酱的菜叶。 “......要。” mission_4_3 D0<HXd(4@H 伊蒂达 char_61n16 儿童牙刷 mission_4_2?以三星评价通关1次MT-8,且部署近卫干员至少1次0【208号订单】 客户:伊蒂达 需要薄荷色的外观,令人联想到强效牙膏。 客户留言:潘格尼尼先生,您已经多次缺席社区会议,希望您能按时出席,履行社区成员的职责,因为您拆除了自己的邮箱,我们只能用这种方式联系您了。 act42side_08$ 330231094 mission_4_1 razor_blankrazor直到午夜,你仍在毫无负担地享受着罪恶的冰淇淋,突然,重重的敲门声响起,你打开门。 你看到伊蒂达满脸泪水,因为哭嚎而张大了嘴巴,门牙处只剩下两个空。 “都怪你邪恶的冰淇淋,现在我受到惩罚了!我的牙掉了!” 叹了一口气,你递上纸巾,试图安慰她。 “不,你只是到了换牙的时候,伊蒂达。” “牙齿掉了就是惩罚!喜爱甜品就是萨科塔的原罪!” 无论你怎么劝说,她都不肯停止哭泣。她的眼泪怎么也止不住,就像坏掉的水龙头一样。很快,纸巾堆满纸篓。 “我要怎样才能让你停止哭泣呢?” “呜,我也不知道......现在只是掉牙齿,以后要是连光环都蛀掉呢?没什么能安慰我,放弃吧。” “我冰箱里有新口味的冰淇淋。” “......” “要吗?” “......要。” “吃完别哭了?” 女孩抽噎着打开冰淇淋盒,而你在内心暗哼,哪个萨科塔能够抵抗甜蜜冰淇淋的诱惑?没有。 “迟早你的牙齿都会掉光的。” “无所谓,我没有牙齿,我磨碎食物用的是胃石。” mission_4_230094 mission_3_1bracelet_blankbracelet晚上,你收到一串从哥伦比亚寄来的项链,觉得异常眼熟,不由得开始思考自己到底在哪里见过。 ......帕提,祖母将这串项链留给你。若有一天,你遇上了对的人,便让她戴上项链,同你一起来我墓前看看......七月正好,茉莉花会开。 ——摘自帕特里奇昂祖母的遗嘱 那天,你看到帕特里奇昂将项链戴在吉雅的脖子上,而她娇羞地垂下头。 婚期定在七月,你身为伴郎,早早便替那对只顾腻在一起的情侣打点好婚礼的一切。当吉雅与他向你坦白时,你起初也气恼他们的隐瞒,但很快,狂喜代替了愤怒。你很早就希望他成为你家庭的一员,毕竟,祖母去世后,他家中便只剩他一人。 与项链一同到来的,还有吉雅的死讯。你忍住悲痛,忘记那天你其实没那么快乐,因为吉雅偷偷告诉你,最近自己的膝盖总是隐隐作痛。 mission_3_2]>,<L\h帕特里奇昂char_patrizion 荣誉勋章 mission_3_1以三星评价通关1次MT-3【0号订单】 客户:帕特里奇昂 铳骑用的巨型铳械,老工匠们留下的东西还有很多可以改进。打起精神来,我可要让帕特里奇昂带着全拉特兰火力最强的巨铳上任铳骑。 客户留言:非常荣幸成为你的客户,朋友。 act42side_03$R 3302nrandomMaterial_act42side medal_blankmedal_傍晚,你收到一位老朋友的问候,回想起你们相识的点滴,你感到心烦意乱。 银制教宗铳骑勋章,于1029年2月14日由当时的教宗卢多维科四世创立,以表彰实习骑士中表现特别突出,跳过最终考核阶段提前录用为正式铳骑的成员......其中最为年轻的获得者帕特里奇昂,时年二十六岁...... 授勋仪式上,你就在人群中,看教宗亲自为帕特里奇昂佩戴勋章。身旁,表妹吉雅握紧你的手,将她的兴奋与紧张传递过来。 他向教宗致礼后,便焦急地在人群中寻找,你和吉雅赶紧高举手臂,不住呼喊。看到你们后,他的脸上立即出现了笑意。 你与他对望,心中满是骄傲。你们曾约定好,如果他能拿到这枚勋章,那你最近制作的那把巨铳就归他。你嘴上说不看好,但心里却想,除了眼前这个笑得一脸灿烂的家伙,还有谁配得上你亲手制造的“杰作”。 你没有回复短讯,烦躁地将通讯器关机丢在一旁,全然忘记当时与他对望的人并不是你,而是吉雅。 mission_3_1d0LXdp$莫斯提马和菲亚梅塔 char_pandm 旧怀表 mission_2_3H以三星评价通关1次MT-8,且在入梦砖上部署干员至少2次【172号订单】 客户:菲亚梅塔 无 客户留言:很抱歉,潘格尼尼先生,最近发生了一些事,我的朋友她......不再需要铳了,剩下的钱我还是会付给您,至于铳,可否暂且寄存在您那里。 act42side_08$.2004J30115 mission_2_2 watch_blankwatchV深夜,你从工作中抬头,看了看时间,临近十二点。你想起,菲亚梅塔小姐最后一次来到工坊,同样是在一个深夜。 她被阴郁笼罩,告知你那把“年度铳械”的主人已经远离拉特兰,临走前只丢给她一块怀表,要她保管。 她揉着额头抱怨道: “他们想通了的,我想不通......我永远都慢他们一拍,行了吧! “就像这块表......那家伙甚至丢给我一块走不准的表。” 你为她添上一杯酒,接过那块怀表,重新调好时间,时针与分针再次走动起来。那一刻,你突然理解了为什么莫斯提马要把自己的怀表留给她。 “我想......”你组织语言,尝试着安慰她。 “看这块表,菲亚梅塔小姐。秒针和分针的确走得很快,时针虽然落后于它们,但每到零点,三根指针总会相遇,新的一天仍会到来。 “毕竟,这些指针,它们共同组成了这块表。” 她叹了口气,扯出一个笑容,然后离开。 你继续手中的工作,忙碌让你忘记,那天菲亚梅塔并没有来。 mission_2_3kb0LXhthx莫斯提马和菲亚梅塔 char_pandm葡萄干蛋糕 mission_2_2以三星评价通关1次MT-6【172号订单】 客户:菲亚梅塔 客户的朋友看过构想后觉得很满意,剩下的制作细节可交由制铳师自行发挥。 客户留言:潘格尼尼先生,这真是天才的想法。 act42side_06$'400131024 mission_2_1 cake_blankcakej晚上,你在冰箱里找到一块蛋糕,饥饿得以缓解,你回想起初次品尝时的惊艳。 每次任务结束,那支小队都会来到工坊养护武器,还会带一块你爱吃的蛋糕。 萨科塔们总是对自己的守护铳充满感情,希望你清洁的动作无限轻柔,而那个黎博利孩子却常常面无表情地询问: “榴弹发射器的射击距离能更远吗? “膛线的性能还可以提升吗? “配件更换不够便利......有解决办法吗?” 直到你告诉她,都可以解决,但前提是她需要更换一把发射器,现在这坨破烂铁块已经修不好了。 而她依然面无表情地说道: “那就换一把呗。” 你叹了口气,感慨幸亏这不是守护铳,一般来说,损坏成这样主人肯定要疯了。 她回头看了看队友,其中一位正因为不得不更换瞄具而泣不成声。随后,她抽抽嘴角,赞同道: “幸亏我没有守护铳。” 你沉醉在美味中,忘记了这种葡萄干蛋糕其实并没有那么好吃,因为总有人喜欢恶作剧,在里面加入一些怪味道的糖果。 mission_2_2 r8r,HT\h (莫斯提马和菲亚梅塔 char_pandm靶子 mission_2_1?以三星评价通关1次MT-4,且部署狙击干员至少1次【172号订单】 客户:菲亚梅塔 小型铳械,方便外勤携带,需要一整套配件,利手为右手。 客户留言:潘格尼尼先生,这把铳是给朋友的生日礼物,花费不是问题,只是希望在十二月之前完成。 act42side_04$ 2003randomMaterial_act42side target_blanktarget傍晚,你在档案柜中找到一沓文件,封存多年,纸页早已泛黄。你回想起数年前,你初次受圣席奥多尔综合学校的邀请,为学生们制作守护铳。 ■■■年第一学期综合射击课排名 第一名 菲亚梅塔 第二名 蕾缪安 第三名 莫斯提马 第四名 希拉 ...... ■■■年第二学期综合射击课排名 第一名 蕾缪安 第二名 菲亚梅塔 第三名 莫斯提马 第四名 希拉 ...... ■■■年第一学期综合射击课排名 第一名 菲亚梅塔 第二名 蕾缪安 第三名 莫斯提马 第四名 希拉 ...... ■■■届毕业生守护铳制作名单 1.蕾缪安 2.莫斯提马 3.希拉 ...... 你翻过一页页档案,忍不住提醒老师那个叫菲亚梅塔的孩子不在制作名单上,但却被告知,那个孩子是黎博利。老师眼中浓浓的遗憾让你觉得有些不知所措。 你为此感到无奈,忽略了你当年看过档案后并未将名单带回工坊。 mission_2_1pxJ0<HP\ ,4 梵里妮 char_61n3披肩 mission_1_3Z以三星评价通关1次MT-7,且至少使5名入梦砖上的圣堂射手扮演者苏醒 【231号订单】 客户:梵里妮 铳械制作接近尾声,击发缓慢的问题已有改善,只差外部涂装。 客户留言:老师,这支铳的涂装我希望能由您来完成......从小到大,您每次送给我的礼物,我都觉得很美。 act42side_07$ 330232001 mission_1_2 cape_blankcape(深夜,你在沙发上发现了一件羽毛披肩,拎起它,找到标签,你回想起几年前的冬天...... 成分:100%潘格尼尼的羽毛 只可干洗 洗涤温度不超过30度 悬挂晾干 低温熨烫 不可漂白 ——洗护标签 梵里妮觉得冷的时候,她就会埋进你厚厚的羽毛里,直到呼吸不畅才把脸露出来。 于是每到换毛季,你都会收集满满一大袋羽毛,从中精挑细选那些色泽格外漂亮的,打算制成一件披肩。这陆陆续续花了你好几年,毕竟你的羽毛总是因为缺乏休息而显得黯淡。收到披肩时,梵里妮花了好半天才表达出自己的感激,那真的是很长的一段话,你觉得没有比这更好的回报了。 你忍住眼泪,长久地凝视着她,没有说话。她也没再说话,只是在那里紧张地搓着手指。 你重新体味到了当时的幸福与快乐,甚至忘记了你曾将自己满是油彩的工作服丢进那个名为“只可干洗”的脏衣篮。那件披肩早已沾满五颜六色的油彩。 mission_1_3(p8( 4,0 $0<H`l 梵里妮 char_61n3儿童心理学丛书 mission_1_2以三星评价通关1次MT-5【231号订单】 客户:梵里妮 经过讨论,我们决定参照梵里妮母亲的守护铳制造铳械。但该制式已被证实有巨大缺陷,需要进一步改造。 客户留言:老师,谢谢您为我保管母亲的守护铳。 act42side_05$200430044 mission_1_1 book_blankbook午夜,几本旧书被你从书架碰落,你捡起它们翻开,一张报告映入眼帘,你想起带着梵里妮四处求医的日子。 【检查报告】 法柏尔区中心医院,光环外科 患者存在语言障碍,说话费力,有严重的漏字现象,同时伴随轻度的阅读与书写困难。故而临床诊断为心因性失语症。 除药物治疗外,鉴于其家庭的特殊情况,建议每周来本院进行额外的共感接触...... 你无法依靠共感判断女孩的心理状况,于是在医生的建议下,购入了《小小光环,小小心思》——一套专门研究萨科塔孩童的心理学丛书。书中的每个段落你都熟记在心,但看到她在你面前结巴着,你才焦头烂额地意识到,这套破书中的每一句都基于一个共识写就——你和你的孩子都有一个璀璨迷人的大光环。 但你没有,很可惜,这套书对你来说毫无用处。 你重新体味到了当时的焦急与愤怒,忽略了那套书早已被你在怒火中撕得粉碎。 mission_1_2T(4 0(, $,8DXdl| 梵里妮 char_61n3铳械清洗溶剂 mission_1_1以三星评价通关1次MT-2【231号订单】 客户:梵里妮 为了应对明年将至的制铳师资质考试,需要指导她做一支属于自己的铳械。 客户留言:老师,希望我不会辜负这么多年来您花在我身上的心血。 act42side_02$'4001randomMaterial_act42side bottle_blankbottleH傍晚,你在桌子下摸到了一瓶铳械清洗溶剂,里面的液体早已干涸,但依稀还能闻到淡淡的香草甜味,你回想起从前...... 梵里妮那时还是个孩子,才来工坊不久。公证所将她母亲的守护铳寄来,她捧着那支脏兮兮的铳,上面还有血迹......你不愿细想那是从何而来。 于是你带她来到工作间,为她讲解如何清理铳械。你问她是否还需要帮助,她什么话也不说,你想留下陪陪她,却又看到她低下了头。 你手足无措,猜想她或许只想一个人待着。叹了一口气,你转身回到楼上。等到你因玻璃碎裂声匆匆赶到楼下,工作台的台面已经被溶剂覆盖,而梵里妮只是发着抖,呆呆地站在“事故”现场。 你想说些什么安慰她,但又很清楚,你所有的话她都只会以沉默作答。她失去亲人、被痛苦包围,你清楚这一点,并无数次尝试走进她的内心,却始终无法找到正确的路。 你重新体味到了当时的疲惫,于是忽略了瓶子早已碎裂的事实。 mission_1_1dXf(8L\p( 伊蒂达gun_61n16_whitepersonItem_61n16无糖冰激凌personItem_61n16伊蒂达制作的第一款无糖冰淇淋,固定客户只有铳械工坊的潘格尼尼,即便经人挨家挨户上门推广,大多数拉特兰居民仍将其视为异端。 gun_61n16personItem_61n16܍P,@Xh帕特里奇昂gun_patrizion_whitepersonItem_patrizion铳骑的巨铳personItem_patrizion铳械大师潘格尼尼的成名之作,亦是帕特里奇昂成为铳骑后的第一支巨型铳械,手工制作与军工制式相融合的杰作。 gun_patrizionpersonItem_patrizionPR8H\\莫斯提马和菲亚梅塔gun_pandm_whitepersonItem_pandm*无人来取的铳械订单(礼物盒)personItem_pandm莫斯提马的第二把铳,好友菲亚梅塔所赠的生日礼物,价格不菲,制作精良,获得了博尔戈街制铳师们的一致好评,荣膺当年的“年度铳械”。 gun_pandmpersonItem_pandmd  (8H\l  梵里妮gun_61n3_whitepersonItem_61n3第一支守护铳personItem_61n3学徒梵里妮的第一件铳械作品,在其老师潘格尼尼的指导下完成,铳械制作手法尚显稚嫩,但种种巧思足以证明她在制铳方面的天赋。gun_61n3personItem_61n34P(act42side_file_5act42side_file_5ܒ(act42side_file_4act42side_file_4$(0act42side_file_3act42side_file_3l(xact42side_file_2act42side_file_2(act42side_file_1act42side_file_1DDX randomMaterial_act42side randomMaterial_act42siderandomMaterial_act42side NrandomMaterial_act42sideHrandomMaterial_act42siderandomMaterial_act42side <480 ,($  0@Tp0DHX act42side_01关卡尚未解锁制铳师之夜已解锁:咖啡壶里一滴也不剩了 有什么工作明天再说好像漏了前面的订单“{0}”进度已更新订单尚未完成6铳械制作仍在进行中,暂未记录工坊日志完成MT-1后解锁<1 特浓咖啡来到工坊后,每日04:00咖啡壶可调制2杯特浓咖啡。接取订单需要饮用1杯特浓咖啡。 工坊解锁后可立即获得2杯特浓咖啡。 在所有订单都完成后,咖啡壶也会停止工作。 act42side k($  $P$"L4LYY\gee,e@!ee  @ (  @DؘrV h act42d0_12DR7 achievement_4 纷争再现F2 achievement_3 危境重构2< achievement_2 深度模拟2Z achievement_1 进阶仿真-x achievement_0 基础还原area_4 act42d0_12tX h act42d0_11D7 achievement_4 纷争再现2 achievement_3 危境重构"2< achievement_2 深度模拟b2Z achievement_1 进阶仿真-x achievement_0 基础还原area_4 act42d0_11Y h act42d0_10D7 achievement_4 纷争再现~2 achievement_3 危境重构2< achievement_2 深度模拟2Z achievement_1 进阶仿真>-x achievement_0 基础还原area_4 act42d0_10@F[ $ act42d0_09D"7 achievement_3 危境重构2 achievement_2 深度模拟V2< achievement_1 进阶仿真-Z achievement_0 基础还原area_3 act42d0_09@\ $ act42d0_08Dz7 achievement_3 危境重构n2 achievement_2 深度模拟2< achievement_1 进阶仿真-Z achievement_0 基础还原area_3 act42d0_08\@] $ act42d0_07D7 achievement_3 危境重构2 achievement_2 深度模拟2< achievement_1 进阶仿真F-Z achievement_0 基础还原area_3 act42d0_07N_  act42d0_06D&7 achievement_2 深度模拟2 achievement_1 进阶仿真Z-< achievement_0 基础还原area_2 act42d0_06Ȣb`  act42d0_05D:7 achievement_2 深度模拟.2 achievement_1 进阶仿真n-< achievement_0 基础还原area_2 act42d0_05ܣva  act42d0_04DN7 achievement_2 深度模拟B2 achievement_1 进阶仿真-< achievement_0 基础还原area_2 act42d0_04b  act42d0_03D^7 achievement_1 进阶仿真R- achievement_0 基础还原area_1 act42d0_03Zc  act42d0_02D.7 achievement_1 进阶仿真"- achievement_0 基础还原area_1 act42d0_02*d  act42d0_01` 7 achievement_1 进阶仿真 - achievement_0 基础还原area_1 act42d0_01 tH  |F ,lp act42d0_12~环境:<熔岩裂隙>造成的伤害大幅提升,部分地块无法部署,我方所有单位的再部署时间延长100%n敌人:基础属性大幅提升,出现额外的精英敌人,<再铸扈从>的生命和攻击额外提升5领袖:<熔戈者,护王余火>获得新的能力3火中的故乡 loading_DS#Activities/ACT42D0/level_act42d0_12S-3area_4 act42d0_12dF ,,0 act42d0_11\M环境:<熔岩裂隙>造成的伤害大幅提升,部分地块无法部署敌人:基础属性提升5领袖:<熔戈者,护王余火>获得新的能力2王朝的灰烬 loading_DS#Activities/ACT42D0/level_act42d0_11S-2area_4 act42d0_11,l ,48 act42d0_10dV<熔岩裂隙>:对周围我方造成法术伤害,干员置于此处会向前喷火敌人:基础属性提升5领袖:<熔戈者,护王余火>获得新的能力1谴罚的尽头 loading_DS#Activities/ACT42D0/level_act42d0_10S-1area_4 act42d0_10F ,04DPtx act42d0_09l_环境:战场上额外出现2处<熔岩裂隙>,<熔岩裂隙>造成的伤害进一步提升?敌人:基础属性大幅提升,出现额外的精英敌人K领袖:<熔戈者,护王余火>生命值降为0时将进入第二阶段3最后的炎魔 loading_DS#Activities/ACT42D0/level_act42d0_09A-3area_3 act42d0_09t  ,  ,PT act42d0_08l_环境:战场上额外出现2处<熔岩裂隙>,<熔岩裂隙>造成的伤害进一步提升敌人:基础属性提升K领袖:<熔戈者,护王余火>生命值降为0时将进入第二阶段2重燃的死灰 loading_DS#Activities/ACT42D0/level_act42d0_08A-2area_3 act42d0_08 ,$HL act42d0_07dV<熔岩裂隙>:对周围我方造成法术伤害,干员置于此处会向前喷火敌人:基础属性提升K领袖:<熔戈者,护王余火>生命值降为0时将进入第二阶段1 奉身觐火 loading_DS#Activities/ACT42D0/level_act42d0_07A-1area_3 act42d0_07B ,,8\` act42d0_06dV环境:战场上额外出现1处<熔岩裂隙>,<熔岩裂隙>造成的伤害提升J敌人:基础属性大幅提升,<缠身恶焰>的防御力大幅提升/领袖:<熔戈者,护王余火>进入战场3 余火之暮 loading_DS#Activities/ACT42D0/level_act42d0_06B-3area_2 act42d0_06Xd ,,0 act42d0_05dV环境:战场上额外出现1处<熔岩裂隙>,<熔岩裂隙>造成的伤害提升敌人:基础属性提升/领袖:<熔戈者,护王余火>进入战场2 叛火之罪 loading_DS#Activities/ACT42D0/level_act42d0_05B-2area_2 act42d0_05Դdj ,,0 act42d0_04dV<熔岩裂隙>:对周围我方造成法术伤害,干员置于此处会向前喷火敌人:基础属性提升/领袖:<熔戈者,护王余火>进入战场1 戍骨之地 loading_DS#Activities/ACT42D0/level_act42d0_04B-1area_2 act42d0_04P ,(4X\ act42d0_03环境:战场上出现1处<熔岩裂隙>和1个<源石祭坛> <熔岩裂隙>:对周围我方造成法术伤害,干员置于此处会向前喷火?敌人:基础属性大幅提升,出现额外的精英敌人3 熔兵铸路 loading_DS#Activities/ACT42D0/level_act42d0_03C-3area_1 act42d0_03X , $ act42d0_02环境:战场上出现1处<熔岩裂隙> <熔岩裂隙>:对周围我方造成法术伤害,干员置于此处会向前喷火敌人:基础属性提升2 困焰犹炽 loading_DS#Activities/ACT42D0/level_act42d0_02C-2area_1 act42d0_02 ($   ,PTdp act42d0_01敌人:基础属性提升1 归途末路 loading_DS#Activities/ACT42D0/level_act42d0_01C-1area_1 act42d0_01A|8l(T |( P  x 0 X  8 `  t,T |4\<dDl$L( A mileStone_65 4001 @ mileStone_64N4001L ? mileStone_634001 > mileStone_624001 = mileStone_614001` < mileStone_60^4001\8 ; mileStone_594001 : mileStone_5840019 mileStone_57*4001(8 mileStone_56n4001l7 mileStone_5531034p6 mileStone_5431023H5 mileStone_53:'40018 4 mileStone_52~3302|3 mileStone_51301352 mileStone_50'40011 mileStone_49J2003H0 mileStone_4830063X/ mileStone_47'40010. mileStone_4630104- mileStone_45Z3302X, mileStone_44'4001+ mileStone_4331023* mileStone_42&2003$h) mileStone_41j'4001h@( mileStone_4030135' mileStone_3930063& mileStone_386310344 % mileStone_37z'4001x $ mileStone_363302 x# mileStone_35char_209_ardign@epoque#26 P" mileStone_34Z'4001X (! mileStone_3331023   mileStone_322003  mileStone_31&'4001$  mileStone_30j3302h  mileStone_2930063 ` mileStone_28'4001 8 mileStone_276301044  mileStone_26z30063x  mileStone_25'4001  mileStone_242003  mileStone_23F31023D p mileStone_22'4001 H mileStone_2130135  mileStone_2030063 mileStone_19V'4001T mileStone_183302 mileStone_1731034 mileStone_16" '4001 X mileStone_15f mod_unlock_tokenp0 mileStone_14 31023  mileStone_13 '4001  mileStone_12>!2003<  mileStone_11!30063  mileStone_10!'4001h  mileStone_9"3302@ mileStone_8F"30104D mileStone_7"'4001 mileStone_6"30135 mileStone_5#31023 mileStone_4F#'4001Dx mileStone_3#2003P mileStone_2#30063( mileStone_1$'4001h#!` `lXX ( 4he ,8@@ " (map_tile_blackb_mul,@?extra_damage_ally_l@?buff_damage_ally_lact42d0_relic_08_28我方地面干员受到<熔岩裂隙>的伤害降低25%阻燃防护IIrune08_2rune08_2group_25我方地面干员受到<熔岩裂隙>伤害降低25%rune08_2e  ,8@?  (map_tile_blackb_mul,dY?extra_damage_ally_lY?buff_damage_ally_lact42d0_relic_08_18我方地面干员受到<熔岩裂隙>的伤害降低15% 阻燃防护Irune08_1rune08_1group_25我方地面干员受到<熔岩裂隙>伤害降低15%rune08_1xe ,8@@  (map_tile_blackb_mul,,@?extra_damage_ally_hP@?buff_damage_ally_hact42d0_relic_07_28我方高台干员受到<熔岩裂隙>的伤害降低25%高空制冷IIrune07_2rune07_2group_25我方高台干员受到<熔岩裂隙>伤害降低25%rune07_2X@e  ,8@J? z (Hmap_tile_blackb_mul,Y?extra_damage_ally_hY?buff_damage_ally_hact42d0_relic_07_18我方高台干员受到<熔岩裂隙>的伤害降低15% 高空制冷Irune07_1rune07_1group_25我方高台干员受到<熔岩裂隙>伤害降低15%rune07_1 e@ lB (map_tile_blackb_mul? damage_scaleact42d0_relic_06_2A<熔岩裂隙>使敌人受到的法术伤害提升效果提高20%固化侵蚀IIrune06_2rune06_2group_2A<熔岩裂隙>使敌人受到的法术伤害提升效果提高20%rune06_2e ¯? l (map_tile_blackb_mulȟ? damage_scaleact42d0_relic_06_1A<熔岩裂隙>使敌人受到的法术伤害提升效果提高10% 固化侵蚀Irune06_1rune06_1group_2A<熔岩裂隙>使敌人受到的法术伤害提升效果提高10%rune06_1pe n@ p (lmap_tile_blackb_mul @extra_damage_enemyact42d0_relic_05_2-敌人受到<熔岩裂隙>的伤害提高150%定向溅射IIrune05_2rune05_2group_2-敌人受到<熔岩裂隙>的伤害提高150%rune05_2pxe  ? p& (map_tile_blackb_mul@extra_damage_enemyact42d0_relic_05_1-敌人受到<熔岩裂隙>的伤害提高100% 定向溅射Irune05_1rune05_1group_2-敌人受到<熔岩裂隙>的伤害提高100%rune05_1x@!e @@ l (h env_gbuff_new<$modify_sp_recover[warrior]keydL>sp_recovery_per_secN4@P( ( env_gbuff_new<$modify_sp_recover[pioneer]key$L>sp_recovery_per_secact42d0_relic_04_38近卫和先锋干员的技力自然回复速度+0.2/秒技能迭代IIIrune04_3rune04_3group_18近卫和先锋干员的技力自然回复速度+0.2/秒rune04_30`e"@ DXV $$# env_gbuff_new<$modify_sp_recover[warrior]key>sp_recovery_per_sec , env_gbuff_new<2$modify_sp_recover[pioneer]key>sp_recovery_per_secact42d0_relic_04_29近卫和先锋干员的技力自然回复速度+0.15/秒技能迭代IIrune04_2rune04_2group_19近卫和先锋干员的技力自然回复速度+0.15/秒rune04_2he ? L` ,x env_gbuff_new<$modify_sp_recover[warrior]key=sp_recovery_per_secj , env_gbuff_new<$modify_sp_recover[pioneer]key=sp_recovery_per_secact42d0_relic_04_18近卫和先锋干员的技力自然回复速度+0.1/秒 技能迭代Irune04_1rune04_1group_18近卫和先锋干员的技力自然回复速度+0.1/秒rune04_1(@!eL\ht|@@ `J 0char_attribute_mul?def 0LDchar_attribute_mul ?max_hpact42d0_relic_03_3D重装和特种干员生命上限+20%,重装干员的防御力+25%体能储备IIIrune03_3rune03_3group_1D重装和特种干员生命上限+20%,重装干员的防御力+25%rune03_38eL\ht|&@ `Z 0char_attribute_mul33?def 0\Dchar_attribute_mul033?max_hpact42d0_relic_03_2G重装和特种干员的生命上限+15%,重装干员的防御力+15%体能储备IIrune03_2rune03_2group_1G重装和特种干员的生命上限+15%,重装干员的防御力+15%rune03_2Hh0e :@ lj 0Dchar_attribute_muľ?max_hpact42d0_relic_03_1(重装和特种干员的生命上限+10% 体能储备Irune03_1rune03_1group_1(重装和特种干员的生命上限+10%rune03_1@8@!e@@  ,  env_gbuff_new(ȟ? damage_scaleR damage_scale[caster]key~ 0(0char_attribute_mul?atkact42d0_relic_02_3L术师和辅助干员的攻击力+20%,术师干员造成的伤害提升10%适应改装IIIrune02_3rune02_3group_1L术师和辅助干员的攻击力+20%,术师干员造成的伤害提升10%rune02_3 Xe@ h|> 00char_attribute_mul33?atkact42d0_relic_02_2%术师和辅助干员的攻击力+15%适应改装IIrune02_2rune02_2group_1%术师和辅助干员的攻击力+15%rune02_2 p0 ( $,e ? h| 0p0char_attribute_mulĎ?atkact42d0_relic_02_1%术师和辅助干员的攻击力+10% 适应改装Irune02_1rune02_1group_1%术师和辅助干员的攻击力+10%rune02_1h@!e @@ t: 0 char_attribute_addA attack_speedact42d0_relic_01_3'狙击和医疗干员的攻击速度+25突击阵列IIIrune01_3rune01_3group_1'狙击和医疗干员的攻击速度+25rune01_3he@ t 0d char_attribute_add8pA attack_speedact42d0_relic_01_2'狙击和医疗干员的攻击速度+15突击阵列IIrune01_2rune01_2group_1'狙击和医疗干员的攻击速度+15rune01_2 4$, (0e "? tR 0 char_attribute_add A attack_speedact42d0_relic_01_1'狙击和医疗干员的攻击速度+10 突击阵列Irune01_1rune01_1group_1'狙击和医疗干员的攻击速度+10rune01_1P4NO 参量干扰group_2group_24O 并行优化group_1group_1$  Td 1*不启用增益完成作战以解锁下一区域 创伤干预接入作战系统中模拟出的冲突动荡环境,抵御敌人的进攻,掩护平民救援、设备抢修、物资供给等一系列罗德岛业务顺利进行。 拟构战场{在模拟生成的战场中进行作战演习,战场环境、敌人等要素均还原自泰拉历史上的真实事件。首次通过可取得试验数据集 通过区域内最高难度的模拟作战时,视为以最高拟真等级通过其他更低难度的模拟作战; 同一模拟作战以高拟真等级通过时,视为达成所有更低拟真等级。act42d0_token_evaluation 思维下潜tXle?%e, act42d0_sp05`点燃心灵,点燃蔓延的暴力。本关中,倒计时结束时本波次敌人会被清空火与锈的终点 loading_DS%Activities/ACT42D0/level_act42d0_sp05T-5d $ act42d0_sp05sp05_1完成第一波次坚守 act42d0_sp05$~@!e?%e, act42d0_sp04`点燃巢穴,点燃如潮的愤怒。本关中,倒计时结束时本波次敌人会被清空 虫巢喷发 loading_DS%Activities/ACT42D0/level_act42d0_sp04T-4`2 $ act42d0_sp04sp04_3完成第三波次坚守n $ act42d0_sp04sp04_2完成第二波次坚守ơ $ act42d0_sp04sp04_1完成第一波次坚守 act42d0_sp04 $,e?%e, act42d0_sp03`点燃荒野,点燃无序的盛宴。本关中,倒计时结束时本波次敌人会被清空 沉沦大地 loading_DS%Activities/ACT42D0/level_act42d0_sp03T-3`V2 $ act42d0_sp03sp03_3完成第三波次坚守 $ act42d0_sp03sp03_2完成第二波次坚守 $ act42d0_sp03sp03_1完成第一波次坚守 act42d0_sp03O <4 (, $0e?%e, act42d0_sp02`点燃赛场,点燃混沌的竞赛。本关中,倒计时结束时本波次敌人会被清空熔岩竞技场 loading_DS%Activities/ACT42D0/level_act42d0_sp02T-2`2 $ act42d0_sp02sp02_3完成第三波次坚守 $ act42d0_sp02sp02_2完成第二波次坚守^ $ act42d0_sp02sp02_1完成第一波次坚守 act42d0_sp02`Q 80 $( ,e?%e, act42d0_sp01`点燃雨林,点燃生存的渴望。本关中,倒计时结束时本波次敌人会被清空 焰雨荒林 loading_DS%Activities/ACT42D0/level_act42d0_sp01T-1`2 $ act42d0_sp01sp01_3完成第三波次坚守Z $ act42d0_sp01sp01_2完成第二波次坚守 $ act42d0_sp01sp01_1完成第一波次坚守 act42d0_sp01S ($ x,4DLenemy_8001_flmlod_3enemy_c 战场核心area_4E拟构战场的核心区域,步入终局,直面纷争的原点。Sarea_4 Z(<DT\ act42d0_09enemy_8001_flmlod_2enemy_b 战场腹地area_39拟构战场的深层区域,纷争已趋于白热化。Aarea_3 , ($ <(<DT\ act42d0_06enemy_8001_flmlodenemy_a 战场内部area_2H拟构战场的内部区域,纷争逐步发展,冲突已然加剧。Barea_2 ($ $0@H act42d0_03 enemy_empty 战场外围area_1E拟构战场的边缘地带,呈现出纷争早期的典型状态。Carea_1act42d0 W(0,($  , ܔܠDXh8h A003_zone3通关OF-8解锁 A003_zone38i A003_zone2通关OF-2解锁 A003_zone2bQ A003_zone1 A003_zone1token_Obsidian>,H\T\\Xh P P `  \ d  t$t$| pp lp l >,hD^)furni_obsidianFestival_portableSpeaker_01 camp_Emperor<f^!furni_obsidianFestival_DJBooth_01camp_DDD8@^%furni_obsidianFestival_soundSystem_01camp_AliveUntilSunset mileStone_62t 8 $`30125 mileStone_56\>p 7 $*a2004 mileStone_55> 6 $vax4006 mileStone_54> 5 8afurni_guitar_reception_01 mileStone_53T? 4 $"b3303 mileStone_52?0 3 $nb4001 mileStone_51? 2 4bfurni_guitar_guitar8_01 mileStone_50H@ 1 4cchar_212_ansel@summer#1 mileStone_49@@ 0 $rcx4006 mileStone_48@ / 0c,token_ObsidianCoin mileStone_47HA . $d 30083 mileStone_46AP - ,bddet_ObsidianPass mileStone_45A , $d30034 mileStone_444B + $e3303 mileStone_43B` * 4Nefurni_guitar_guitar7_01 mileStone_42B ) $e 30023 mileStone_41(C( $e(2003 mileStone_40tCp' $Bf0u4001 mileStone_39C & $f30044 mileStone_38 D% ,fdet_ObsidianPass mileStone_37`D$ $.g 30083 mileStone_36D0# $zg(2003 mileStone_35D" $g 30023 mileStone_34DE! ,hdet_ObsidianPass mileStone_33E@ 0fh,token_ObsidianCoin mileStone_32E $h30083 mileStone_31 ,流通J|30012 gachabox5_43"5 ,流通|3401 gachabox5_42 #4 ,流通}2002 gachabox5_41|#3 ,流通^}3302 gachabox5_40#, ,流通}3003 gachabox5_394$+ ,流通~3003 gachabox5_38$* ,流通r~3003 gachabox5_37$# ,流通~4001 gachabox5_36H%" ,流通*4001 gachabox5_35% ! ,流通 4001 gachabox5_34& ,珍稀30083 gachabox5_33\& ,珍稀>30023 gachabox5_32& ,珍稀30103 gachabox5_31' ,珍稀3303 gachabox5_30p' ,珍稀R2003 gachabox5_29' ,典藏2004 gachabox5_28(( ,典藏 30135 gachabox5_27( <典藏ffurni_guitar_guitar9_01 gachabox5_key.典藏gachabox5_clue0) 8典藏p_char_348_ceylon gachabox5_24)= ,流通z30052 gachabox5_23)< ,流通փ30042 gachabox5_22P*; ,流通230032 gachabox5_21*: ,流通30022 gachabox5_20+9 ,流通30012 gachabox5_19d+2 ,流通F3401 gachabox5_18+1 ,流通2002 gachabox5_17,0 ,流通3302 gachabox5_16x,) ,流通Z3003 gachabox5_15,( ,流通3003 gachabox5_140-' ,流通3003 gachabox5_13- ,流通n4001 gachabox5_12- ,流通ʇ4001 gachabox5_11D.  ,流通& 4001 gachabox5_10. ,珍稀30083 gachabox5_9. ,珍稀ڈ30023 gachabox5_8 ,珍稀.30103 gachabox5_7/ ,珍稀3303 gachabox5_6/ ,珍稀މ2003 gachabox5_5T0 ,典藏630054 gachabox5_40 ,典藏30044 gachabox5_31 ,典藏30034 gachabox5_2\1 ,典藏>2004 gachabox5_1 gachabox5 gachabox54 4CD0| dD$dDdD $ d  D $ d  D$dD$dD$d2C ,流通ތ30062 gachabox4_67X3B ,流通:30052 gachabox4_6638 ,流通3401 gachabox4_6547 ,流通2002 gachabox4_64l46 ,流通N3302 gachabox4_634/ ,流通3003 gachabox4_62$5. ,流通3003 gachabox4_615- ,流通b3003 gachabox4_605& ,流通4001 gachabox4_5986% ,流通4001 gachabox4_586 $ ,流通v 4001 gachabox4_576 ,珍稀Ґ30083 gachabox4_56L7 ,珍稀.30023 gachabox4_557 ,珍稀30103 gachabox4_548 ,珍稀3303 gachabox4_53`8 ,珍稀B2003 gachabox4_528 ,典藏30054 gachabox4_519 ,典藏30044 gachabox4_50t9 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material_sand中级落晶 II将1份<沙伊纳>刻印为5份<沙伊纳>"4Xh material_sand  material_sand初级落晶 II将1份<沙伊纳>刻印为3份<沙伊纳>icon_card_sandMiddle_bg card_sand_2icon_card_sand card_sand_2 4LX4Xht material_sand material_sand高级落晶 I将1份<沙伊纳>刻印为5份<沙伊纳>4Xh| material_sand material_sand中级落晶 I将1份<沙伊纳>刻印为3份<沙伊纳>4Xh material_sand material_sand初级落晶 I将1份<沙伊纳>刻印为2份<沙伊纳>icon_card_sandBasic_bg card_sand_1icon_card_sand card_sand_1Dp `lR4|material_clst_4(@material_fire_4`material_clst_3高级交糅 III将1份<天空伊纳 II>和1份<火焰伊纳 III>刻印为1份<天空伊纳 III> [本工艺生效前,将已有<天空伊纳 II>和<火焰伊纳 III>数量均分] [若刻印产出只有1种宝石,额外获得<天空伊纳 III>数量100倍的评价分数]4|xmaterial_clst_4(material_fire_4ľmaterial_clst_3中级交糅 IIID将1份<天空伊纳 II>和1份<火焰伊纳 III>刻印为1份<天空伊纳 III> [本工艺生效前,将已有<天空伊纳 II>和<火焰伊纳 III>数量均分]4|hmaterial_clst_4(material_fire_4material_clst_3初级交糅 III将1份<天空伊纳 II>和1份<火焰伊纳 III>刻印为1份<天空伊纳 III>icon_card_clst_bg card_clst_3icon_card_clst card_clst_3 @4|pmaterial_clst_3(material_leaf_2material_clst_2高级交糅 II将1份<天空伊纳 I>和1份<草叶伊纳 I>刻印为1份<天空伊纳 II> [<天空伊纳>系列宝石单个评价分数增加 15 分] [本工艺生效前,将已有<天空伊纳 I>和<草叶伊纳 I>数量均分]4|material_clst_3(material_leaf_2material_clst_2中级交糅 II)将1份<天空伊纳 I>和1份<草叶伊纳 I>刻印为1份<天空伊纳 II> [<天空伊纳>系列宝石单个评价分数增加 15 分]4|xmaterial_clst_3(material_leaf_2material_clst_2初级交糅 II将1份<天空伊纳 I>和1份<草叶伊纳 I>刻印为1份<天空伊纳 II>icon_card_clst_bg card_clst_2icon_card_clst card_clst_2 04|xmaterial_clst_2( material_sandmaterial_clst_1高级交糅 I将1份<天空伊纳>和1份<沙伊纳>刻印为1份<天空伊纳 I> [本工艺生效前,将已有<天空伊纳>和<沙伊纳>数量均分] [<天空伊纳>系列宝石单个评价分数增加 5 分]4|material_clst_2( material_sandmaterial_clst_1中级交糅 I.将1份<天空伊纳>和1份<沙伊纳>刻印为1份<天空伊纳 I> [本工艺生效前,将已有<天空伊纳>和<沙伊纳>数量均分]4|tmaterial_clst_2( material_sandmaterial_clst_1初级交糅 I将1份<天空伊纳>和1份<沙伊纳> 刻印为1份<天空伊纳 I>icon_card_clst_bg card_clst_1icon_card_clst card_clst_1H\hX|(p material_sandmaterial_leaf_4 material_leaf_3高级滤纯 III将<草叶伊纳 II>按 7:3比例 刻印 为<草叶伊纳 III>和 <沙伊纳> [额外产出<沙伊纳>].X|( material_sandmaterial_leaf_4< material_leaf_3中级滤纯 III将<草叶伊纳 II>按 1:1比例 刻印 为<草叶伊纳 III> 和 <沙伊纳>X|(H material_sandhmaterial_leaf_4 material_leaf_3初级滤纯 III将<草叶伊纳 II>按 3:7比例 刻印 为<草叶伊纳 III> 和 <沙伊纳>icon_card_leaf_bg card_leaf_3icon_card_leaf card_leaf_3x<P\ZX|(  material_sand@material_leaf_3h material_leaf_2高级滤纯 II将<草叶伊纳 I>按 4:1比例 刻印 为<草叶伊纳 II>和 <沙伊纳> [额外产出<沙伊纳>]X|( material_sandmaterial_leaf_3 material_leaf_2中级滤纯 II将<草叶伊纳 I>按 3:2比例 刻印 为<草叶伊纳 II> 和 <沙伊纳>*X|( material_sandmaterial_leaf_38 material_leaf_2初级滤纯 II将<草叶伊纳 I>按 2:3比例 刻印 为<草叶伊纳 II> 和 <沙伊纳>icon_card_leaf_bg card_leaf_2icon_card_leaf card_leaf_2h044Xhmaterial_leaf_2material_leaf_1高级滤纯 I将<草叶伊纳> 全部 刻印 为<草叶伊纳 I> [额外产出<沙伊纳>]*X|( material_sandmaterial_leaf_28 material_leaf_1中级滤纯 I将<草叶伊纳>按 4:1比例 刻印 为<草叶伊纳 I> 和 <沙伊纳>vX|(< material_sand\material_leaf_2 material_leaf_1初级滤纯 I将<草叶伊纳>按 1:1比例 刻印 为<草叶伊纳 I> 和 <沙伊纳>icon_card_leaf_bg card_leaf_1icon_card_leaf card_leaf_1LdlF4Xhmaterial_fire_50material_fire_4高级淬雕 IV将1份<火焰伊纳 III>刻印 为1份<火焰伊纳 IV> [每有1个空置操作台,获得 5000 评价分数]4Xhlmaterial_fire_5material_fire_4中级淬雕 IV将1份<火焰伊纳 III>刻印 为1份<火焰伊纳 IV> [每有1个空置操作台,获得 1500 评价分数]4Xhmaterial_fire_5material_fire_4初级淬雕 IV将1份<火焰伊纳 III>刻印 为1份<火焰伊纳 IV>icon_card_fire_bg card_fire_4icon_card_fire card_fire_4@T`4Xllmaterial_fire_4material_fire_3高级淬雕 III+将1份<火焰伊纳 II>刻印 为1份<火焰伊纳 III> [产出<火焰伊纳 III>变为2.4倍] [先于其他工艺,在工艺区生效,无需占用操作台]Z4Xlmaterial_fire_4Dmaterial_fire_3中级淬雕 III将1份<火焰伊纳 II>刻印 为1份<火焰伊纳 III> [产出<火焰伊纳 III>变为2.4倍]4Xltmaterial_fire_4material_fire_3初级淬雕 III将1份<火焰伊纳 II>刻印 为1份<火焰伊纳 III>icon_card_fire_bg card_fire_3icon_card_fire card_fire_3xp(<HR4Xhmaterial_fire_3<material_fire_2高级淬雕 II&将1份<火焰伊纳 I>刻印 为1份<火焰伊纳 II> [产出<火焰伊纳 II>变为2倍] [先于其他工艺,在工艺区生效,无需占用操作台]4Xhmaterial_fire_3material_fire_2中级淬雕 II将1份<火焰伊纳 I>刻印 为1份<火焰伊纳 II> [产出<火焰伊纳 II>变为2倍]J4Xh material_fire_34material_fire_2初级淬雕 II将1份<火焰伊纳 I>刻印 为1份<火焰伊纳 II>icon_card_fire_bg card_fire_2icon_card_fire card_fire_2L H\h(4Xhmaterial_fire_2material_fire_1高级淬雕 I"将1份<火焰伊纳>刻印 为1份<火焰伊纳 I> [先于其他工艺,在工艺区生效,无需占用操作台] [产出<火焰伊纳 I>变为2倍]4XhXmaterial_fire_2material_fire_1中级淬雕 I将1份<火焰伊纳 >刻印 为1份<火焰伊纳 I> [先于其他工艺,在工艺区生效,无需占用操作台] 4Xhmaterial_fire_2material_fire_1初级淬雕 I将1份<火焰伊纳>刻印 为1份<火焰伊纳 I>icon_card_fire_bg 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火山咖啡listed_drunk_3drunk_3drunk_3drunk_3@ (\饮品(myshop_1shop_3shop_1 _`abcdefghi*9汐斯塔冰茶listed_drunk_2drunk_2drunk_2drunk_2@ (\饮品(myshop_1shop_3shop_1 -./01234567&海盐黑加仑listed_drunk_1drunk_1drunk_1drunk_1Dact27side.nightact27side_entry_01 act27side.dayact27side_entry_02vact27side.nightact27side_entry_01<LT $0<act27side_st01SL-ST-1$激进稳健保守达到myshop_1汐斯塔消费券 打探对手5进货与售卖阶段皆可使用“打探”来提早了解对手的竞争策略,每日“打探”的总次数有限,当日未使用的次数不可累计至下一天; -第一次营业时,总共可获取6次的“打探”次数; 随着每个自然日04:00店铺营业机会的刷新,“打探”次数也将补充至上限;随着营业额的不断提升,每日“打探”次数的上限也将得到提升。???L???L?L?L?L?L?L??L?L?L?l8lfurni_coastCottage_armchair_01furni_coastCottage_surfboard_01"furni_coastCottage_outsidetable_01$ furni_coastCottage_stool_01 act27side`X!$   0Dxh @act27sre_zone3!完成「温泉假日」后解锁2024-08-22 16:00:00act27sre_zone38h @act27sre_zone2!完成「温泉假日」后解锁2024-08-22 16:00:00act27sre_zone2T ,act27sre_zone1 尚未解锁2024-08-22 16:00:00act27sre_zone1(h@Li ,shop_3九点半温泉旅店shop_3shop_3Hi (shop_2卷积云甜点屋shop_2shop_2HPj (shop_1冲击疗法酒吧shop_1shop_1XLj (myshop_1雪雉的小店myshop_1myshop_1- `  < p ( P  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HitEnemy.stunV ,$enemy_talent_blackb_add?HitEnemy.damage_scaleact25side_tech1_20行星碎屑对敌人伤害增加,附带晕眩 超重·βact25side_tech1_2act25side_tech1_2E“行星碎屑”对敌人伤害进一步增加,附带眩晕加长act25side_tech1_2ZDPdxN h ,enemy_talent_blackb_addp? HitEnemy.stunV ,$enemy_talent_blackb_addfff?HitEnemy.damage_scaleact25side_tech1_10行星碎屑对敌人伤害增加,附带晕眩 超重·αact25side_tech1_1act25side_tech1_16“行星碎屑”对敌人伤害增加,附带眩晕act25side_tech1_1pp`0, t Tx0Xwd 0P\htact25side_ex06.30155 progress_5 mission_4_4 mission_4_5B以三星评价通关1次CW-EX-6,且重力方向改变最多3次act25side_area_4< act25side_tech4_2act25side_file_12act25side_pic_24 mission_4_5dxP 0\htact25side_ex04r/mod_unlock_token progress_4 mission_4_3 mission_4_4B以三星评价通关1次CW-EX-4,且重力方向改变至少5次act25side_area_4< act25side_pic_20act25side_pic_19act25side_pic_18 mission_4_4@pz< 0P\htact25side_ex02031063 progress_3 mission_4_2 mission_4_3G以三星评价通关1次CW-EX-2,且成功阻止弧光突击队起飞act25side_area_4 act25side_tech4_1act25side_pic_17 mission_4_3t{( 0 act25side_104J2act25side_token_key02v2 2003 progress_2 mission_4_1 mission_4_2[以三星评价通关1次CW-10,且克丽斯腾夺取的“行星碎屑”数量最多5个act25side_area_4$act25side_token_key2_02act25side_file_11 mission_4_2|,LXd act25side_103'4001 progress_1 mission_4_1以三星评价通关1次CW-10act25side_area_4 act25side_file_10act25side_pic_13 mission_4_10X~d 0P\htact25side_ex05530145 progress_5 mission_3_4 mission_3_5B以三星评价通关1次CW-EX-5,且重力方向改变最多3次act25side_area_3< act25side_tech3_2act25side_file_9act25side_pic_23 mission_3_5xP 0\htact25side_ex03r6mod_update_token_2 progress_4 mission_3_3 mission_3_4V以三星评价通关1次CW-EX-3,且没有我方单位被“行星碎屑”击败过act25side_area_3< act25side_pic_16act25side_pic_15act25side_pic_14 mission_3_408< 0P\ht act25side_09831043 progress_3 mission_3_2 mission_3_3?以三星评价通关1次CW-9,且重力方向改变最多2次act25side_area_3 act25side_tech3_1act25side_pic_12 mission_3_3|Ԃ( 0 act25side_084V9act25side_token_key019 2003 progress_2 mission_3_1 mission_3_2O以三星评价通关1次CW-8,且“行星碎屑”至少撞击过20次敌人act25side_area_3$act25side_token_key1_02act25side_file_8 mission_3_2,LXd act25side_08:'4001 progress_1 mission_3_1以三星评价通关1次CW-8act25side_area_3 act25side_file_7act25side_pic_11 mission_3_10hd 0P\htact25side_ex01<30115 progress_5 mission_2_4 mission_2_5R以三星评价通关1次CW-EX-1,且“行星碎屑”至少撞击过20次敌人act25side_area_2< act25side_tech2_2act25side_file_6act25side_pic_22 mission_2_5dP 0\ht act25side_06=mod_update_token_2 progress_4 mission_2_3 mission_2_4F通关活动关卡5次(不含教学关、剧情关与秘密区块)act25side_area_28 act25side_pic_10act25side_pic_9act25side_pic_8 mission_2_4,< 0P\ht act25side_06>30073 progress_3 mission_2_2 mission_2_3以三星评价通关1次CW-6act25side_area_2 act25side_tech2_1act25side_pic_4 mission_2_3Xt( 0 act25side_044.@act25side_token_key02Z@ 2003 progress_2 mission_2_1 mission_2_2D以三星评价通关1次CW-4,且成功阻止弧光突击队起飞act25side_area_2$act25side_token_key2_01act25side_file_5 mission_2_2,LXd act25side_04A'4001 progress_1 mission_2_1以三星评价通关1次CW-4act25side_area_2act25side_file_4 mission_2_1`$d 0P\ht act25side_07B30135 progress_5 mission_1_4 mission_1_5F通关活动关卡5次(不含教学关、剧情关与秘密区块)act25side_area_1< act25side_tech1_2act25side_file_3act25side_pic_21 mission_1_5\LP 0\ht act25side_07.D mod_update_token_1 progress_4 mission_1_3 mission_1_4O以三星评价通关1次CW-7,且“行星碎屑”至少撞击过15次敌人act25side_area_1act25side_pic_7act25side_pic_6 mission_1_4< 0P\ht act25side_07E30053 progress_3 mission_1_2 mission_1_3以三星评价通关1次CW-7act25side_area_1 act25side_tech1_1act25side_pic_5 mission_1_3L@( 0 act25side_054Fact25side_token_key01F 2003 progress_2 mission_1_1 mission_1_2以三星评价通关1次CW-5act25side_area_1$act25side_token_key1_01act25side_file_2 mission_1_2PX,LXd act25side_03H'4001 progress_1 mission_1_1以三星评价通关1次CW-3act25side_area_1 act25side_file_1act25side_pic_3 mission_1_14|(8`p|` 未知区域FIrandomMaterial_rhine2 act25side_09 mission_4_5 静滞所U方形堆砌的群山,冰冷色彩的墓园。 无法理解这里发生了什么。act25side_area_4area_4`我们终有一天会探明这座墓园的秘密,但或许到了那时,它已不再重要。ON_ACT25SIDE_BROADCAST5act25side_area_4L(8`p|@T\ 未知区域KrandomMaterial_rhine2 act25side_07 mission_3_5 万星园克丽斯腾·莱特出于个人喜好设计的观星间。 中央的星象仪采用了最先端的技术,精度极高。只是,那似乎并非泰拉人熟知的群星轨迹。act25side_area_3area_3N我们向往星星已有千万年,现在,是时候向它们伸出手了。ON_ACT25SIDE_BROADCAST4act25side_area_3h(8`p|Thp 未知区域2MrandomMaterial_rhine2act25side_st02 mission_2_5聚焦发生器“弧光一号”计划的一环,通称——聚焦发生器。 作用为吸收地面发射而来的能量,在锁定目标后发射。它的打击范围广得超越多数泰拉人的想象。act25side_area_2area_2T迈向群星的第一步,是征服天空,我们已经走在了这条道路上。ON_ACT25SIDE_BROADCAST3act25side_area_2$<4$(  ,0 (8`p|p 未知区域OrandomMaterial_rhine2act25side_tr01 mission_1_5 能量井“弧光一号”计划的一环,通称——能量井。 作用为聚集能量,并将之发射至位于上方的聚焦发生器。它能够储存足够维持一个国家所有移动城市相当一段时间消耗的能源。act25side_area_1area_1B克丽斯腾用它对准天空,而我们应该用它对准谁?ON_ACT25SIDE_BROADCAST2act25side_area_1.<8Hdhpl| $ , 4 0 <LPX`\hx|T0| w $act25side_pic_2412act25side_area_4act25side_pic_24,X{  $act25side_file_1211act25side_area_4act25side_file_12\{  $act25side_tech4_210act25side_area_4act25side_tech4_2 T}  $act25side_pic_2009act25side_area_4act25side_pic_20T ~ $act25side_pic_1908act25side_area_4act25side_pic_19X  $act25side_pic_1807act25side_area_4act25side_pic_18T~ $act25side_pic_1706act25side_area_4act25side_pic_17\}.  $act25side_tech4_105act25side_area_4act25side_tech4_1p\~_ $(act25side_token_key2_0204act25side_area_4act25side_token_key2_02\~p $act25side_file_1103act25side_area_4act25side_file_11lT $act25side_pic_1302act25side_area_4act25side_pic_13\: $act25side_file_1001act25side_area_4act25side_file_10\Tԁ G $act25side_pic_2312act25side_area_3act25side_pic_23XP  $act25side_file_911act25side_area_3act25side_file_9H\>  $act25side_tech3_210act25side_area_3act25side_tech3_2T<  $act25side_pic_1609act25side_area_3act25side_pic_168T $act25side_pic_1508act25side_area_3act25side_pic_15XD  $act25side_pic_1407act25side_area_3act25side_pic_14$Tu $act25side_pic_1206act25side_area_3act25side_pic_12\ $act25side_tech3_105act25side_area_3act25side_tech3_1\ $(act25side_token_key1_0204act25side_area_3act25side_token_key1_02\| $act25side_file_803act25side_area_3act25side_file_8T $act25side_pic_1102act25side_area_3act25side_pic_11\z $act25side_file_701act25side_area_3act25side_file_7Tx  $act25side_pic_2211act25side_area_2act25side_pic_22tX S $act25side_file_610act25side_area_2act25side_file_6\  $act25side_tech2_209act25side_area_2act25side_tech2_2hT $act25side_pic_1008act25side_area_2act25side_pic_10PT.  act25side_pic_907act25side_area_2act25side_pic_9HT>   act25side_pic_806act25side_area_2act25side_pic_8P0  act25side_pic_405act25side_area_2act25side_pic_4$ \  $act25side_tech2_104act25side_area_2act25side_tech2_1 \ : $(act25side_token_key2_0103act25side_area_2act25side_token_key2_01 \K $act25side_file_502act25side_area_2act25side_file_5 \ $act25side_file_401act25side_area_2act25side_file_4 T  $act25side_pic_2111act25side_area_1act25side_pic_21 X  G $act25side_file_310act25side_area_1act25side_file_3 \  $act25side_tech1_209act25side_area_1act25side_tech1_2 P  act25side_pic_708act25side_area_1act25side_pic_7 T   act25side_pic_607act25side_area_1act25side_pic_6\ PԎ  act25side_pic_506act25side_area_1act25side_pic_5 \ $act25side_tech1_105act25side_area_1act25side_tech1_1D\ĎI $(act25side_token_key1_0104act25side_area_1act25side_token_key1_01\ $act25side_file_203act25side_area_1act25side_file_2@P?  act25side_pic_302act25side_area_1act25side_pic_3\P $act25side_file_101act25side_area_1act25side_file_10#"!@! <(l L T `4lL  P  LxP&~DPh.获得了秘密区块的特殊作战许可·β mission_4_2特殊作战许可·βact25side_token_key2_02act25side_token_key02act25side_token_key2_02DPh.获得了秘密区块的特殊作战许可·β mission_2_2特殊作战许可·βact25side_token_key2_01act25side_token_key02act25side_token_key2_01DPh.获得了秘密区块的特殊作战许可·α mission_3_2特殊作战许可·αact25side_token_key1_02act25side_token_key01act25side_token_key1_02DPh.获得了秘密区块的特殊作战许可·α mission_1_2特殊作战许可·αact25side_token_key1_01act25side_token_key01act25side_token_key1_01\DP`t-特别行动指令:<初速度·β>已升级 mission_4_5 初速度·βact25side_tech4_2act25side_tech4_2act25side_tech4_2$^DP`t-特别行动指令:<初速度·α>已启用 mission_4_3 初速度·αact25side_tech4_1act25side_tech4_1act25side_tech4_1&@LXl*特别行动指令:<失重·β>已升级 mission_3_5 失重·βact25side_tech3_2act25side_tech3_2act25side_tech3_2@LXl*特别行动指令:<失重·α>已启用 mission_3_3 失重·αact25side_tech3_1act25side_tech3_1act25side_tech3_1lHTh|0特别行动指令:<重力认知·β>已升级 mission_2_5重力认知·βact25side_tech2_2act25side_tech2_2act25side_tech2_2<vHTh|0特别行动指令:<重力认知·α>已启用 mission_2_3重力认知·αact25side_tech2_1act25side_tech2_1act25side_tech2_1 F@LXl*特别行动指令:<超重·β>已升级 mission_1_5 超重·βact25side_tech1_2act25side_tech1_2act25side_tech1_2@LXl*特别行动指令:<超重·α>已启用 mission_1_3 超重·αact25side_tech1_1act25side_tech1_1act25side_tech1_1Ƈ<HXl&收到新的调查报告<真理孑然> mission_4_5 真理孑然act25side_file_12act25side_file_1act25side_file_12L8DL` 收到新的调查报告<邮件> mission_4_2邮件act25side_file_11act25side_file_1act25side_file_11:@L\p)收到新的调查报告<唯一的线索> mission_4_1唯一的线索act25side_file_10act25side_file_1act25side_file_10<HXl&收到新的调查报告<亘古不变> mission_3_5 亘古不变act25side_file_9act25side_file_1act25side_file_98DL` 收到新的调查报告<蒙昧> mission_3_2蒙昧act25side_file_8act25side_file_1act25side_file_88r8DL` 收到新的调查报告<指引> mission_3_1指引act25side_file_7act25side_file_1act25side_file_7&<HXl&收到新的调查报告<一场对话> mission_2_5 一场对话act25side_file_6act25side_file_1act25side_file_6<HXl&收到新的调查报告<一次会议> mission_2_2 一次会议act25side_file_5act25side_file_1act25side_file_5l <HXl&收到新的调查报告<一页日记> mission_2_1 一页日记act25side_file_4act25side_file_1act25side_file_4,!fDPh|.收到新的调查报告<康拉德·杰克逊> mission_1_5康拉德·杰克逊act25side_file_3act25side_file_1act25side_file_3!6@L\p)收到新的调查报告<往日的采访> mission_1_2往日的采访act25side_file_2act25side_file_1act25side_file_2"<HXl&收到新的调查报告<任务简报> mission_1_1 任务简报act25side_file_1act25side_file_1act25side_file_1#J8DPd#收到新的图像资料<静滞所> mission_4_5 静滞所act25side_pic_24act25side_pic_1act25side_pic_240$8DPd#收到新的图像资料<万星园> mission_3_5 万星园act25side_pic_23act25side_pic_1act25side_pic_23$@L\p)收到新的图像资料<聚焦发生器> mission_2_5聚焦发生器act25side_pic_22act25side_pic_1act25side_pic_22%f8DPd#收到新的图像资料<能量井> mission_1_5 能量井act25side_pic_21act25side_pic_1act25side_pic_21L&@L\p)收到新的图像资料<再见,泰拉> mission_4_4再见,泰拉act25side_pic_20act25side_pic_1act25side_pic_20'҄@L\p)收到新的图像资料<孤独的精灵> mission_4_4孤独的精灵act25side_pic_19act25side_pic_1act25side_pic_19'DPh|/收到新的图像资料<哥伦比亚的秘密> mission_4_4哥伦比亚的秘密act25side_pic_18act25side_pic_1act25side_pic_18(V8DL` 收到新的图像资料<抬头> mission_4_3抬头act25side_pic_17act25side_pic_1act25side_pic_178)@L\p)收到新的图像资料<真实的天空> mission_3_4真实的天空act25side_pic_16act25side_pic_1act25side_pic_16)<HXl&收到新的图像资料<破天之柱> mission_3_4 破天之柱act25side_pic_15act25side_pic_1act25side_pic_15*v@L\p)收到新的图像资料<错误的星图> mission_3_4错误的星图act25side_pic_14act25side_pic_1act25side_pic_14h+28DL` 收到新的图像资料<命运> mission_4_1命运act25side_pic_13act25side_pic_1act25side_pic_13,މ8DL` 收到新的图像资料<呵斥> mission_3_3呵斥act25side_pic_12act25side_pic_1act25side_pic_12,<HXl&收到新的图像资料<时间有限> mission_3_1 时间有限act25side_pic_11act25side_pic_1act25side_pic_11x-B<HXl&收到新的图像资料<穿云之光> mission_2_4 穿云之光act25side_pic_10act25side_pic_1act25side_pic_100.8DP`#收到新的图像资料<导火索> mission_2_4 导火索act25side_pic_9act25side_pic_1act25side_pic_9.8DP`#收到新的图像资料<同行者> mission_2_4 同行者act25side_pic_8act25side_pic_1act25side_pic_8/J8DL\ 收到新的图像资料<前兆> mission_1_4前兆act25side_pic_7act25side_pic_1act25side_pic_7$0<HXh&收到新的图像资料<擦肩而过> mission_1_4 擦肩而过act25side_pic_6act25side_pic_1act25side_pic_608DL\ 收到新的图像资料<忏悔> mission_1_3忏悔act25side_pic_5act25side_pic_1act25side_pic_5x1B8DL\ 收到新的图像资料<嘲笑> mission_2_3嘲笑act25side_pic_4act25side_pic_1act25side_pic_428DP`#收到新的图像资料<见面礼> mission_1_1 见面礼act25side_pic_3act25side_pic_1act25side_pic_32Tb ,act25side_st04 交错螺旋act25side_pic_2act25side_pic_243Lҏ $act25side_st04孤星act25side_pic_1act25side_pic_1 act25sideT$(p0,($  ,@Hx -(6L`   IPfact25sre_zone3!完成「未来将至」后解锁act25sre_zone34XIPfact25sre_zone2!完成「未来将至」后解锁act25sre_zone2P  IPfact25sre_zone1 尚未解锁act25sre_zone1act25side_token_fdrchips_rep_15lXpE进入秘密区块的许可证,里面的机关似乎有些不同?特殊作战许可·βact25side_token_key2_02act25side_token_key02act25side_token_key2_026HXpE进入秘密区块的许可证,里面的机关似乎有些不同?特殊作战许可·βact25side_token_key2_01act25side_token_key02act25side_token_key2_01`7$XpE进入秘密区块的许可证,里面的机关似乎有些不同?特殊作战许可·αact25side_token_key1_02act25side_token_key01act25side_token_key1_02<8   XpE进入秘密区块的许可证,里面的机关似乎有些不同?特殊作战许可·αact25side_token_key1_01act25side_token_key01act25side_token_key1_0109d $4act25side_token_key02act25sre_lock02act25side_token_key02_lockact25sre_lock029d $4act25side_token_key01act25sre_lock01act25side_token_key01_lockact25sre_lock01|hT@,xC0*,C-C 0C3C@8C,=CCCK}C`TdDT`KDp2(D 0(,  $ d,T\p完成CW-TR-1后开启2randomMaterial_rhine2当前技术转化率将影响单个技术转化完成所需要的时间; 技术转化率可通过解锁专项调查系统与提升调查进度来增加,转化率增加生效时间为次日04:00; 通过技术转化所获得的【技术调查补给】最多可同时持有16个,达到上限后将暂停当前技术转化; 解锁任一区域可获得2个【技术调查补给】(解锁区域所获得的补给不占持有上限限制)。授权调查许可T解锁专项调查后,每个自然日的04:00可获得6授权调查许可; 最多可同时持有12授权调查许可,超出上限的授权调查许可将无法获得; 在专项调查中,每次启动调查需要消耗1授权调查许可。$ H`?8. t9 ,henemy_talent_blackb_add@?HitCounter.anti_duration: (ԅenemy_weight_add8J#enemy_1334_ristarenemy@valueact25side_tech4_2E石块被直接推动所需推力减轻,逆重力移动距离增加 初速度·βact25side_tech4_2act25side_tech4_2T推动“行星碎屑”所需推力进一步减轻,逆重力移动进一步增加act25side_tech4_2A,r t; ,enemy_talent_blackb_addlB?HitCounter.anti_duration^< (,enemy_weight_add8%enemy_1334_ristarenemyCvalueact25side_tech4_1E石块被直接推动所需推力减轻,逆重力移动距离增加 初速度·αact25side_tech4_1act25side_tech4_1H推动“行星碎屑”所需推力减轻,逆重力移动距离增加act25side_tech4_10DtҾ |:> ,enemy_talent_blackb_addDHitCounter.max_hit_countact25side_tech3_2-使行星碎屑移动所需攻击次数减少 失重·βact25side_tech3_2act25side_tech3_29“行星碎屑”移动所需攻击次数进一步减少act25side_tech3_2ElRf |? ,enemy_talent_blackb_addHFHitCounter.max_hit_countact25side_tech3_1-使行星碎屑移动所需攻击次数减少 失重·αact25side_tech3_1act25side_tech3_10“行星碎屑”移动所需攻击次数减少act25side_tech3_1PGL`t h^A ,,enemy_talent_blackb_addG?HitEnemy.forceA ,enemy_talent_blackb_add8HHitAlly.damage_scaleact25side_tech2_29行星碎屑对敌人推力增加,对我方伤害降低重力认知·βact25side_tech2_2act25side_tech2_2Q“行星碎屑”对敌人推力进一步增加,对我方伤害进一步降低act25side_tech2_2  L`t& hC ,`enemy_talent_blackb_add J?HitEnemy.forceC ,enemy_talent_blackb_addlJHitAlly.damage_scaleact25side_tech2_19行星碎屑对敌人推力增加,对我方伤害降低重力认知·αact25side_tech2_1act25side_tech2_1?“行星碎屑”对敌人推力增加,对我方伤害降低act25side_tech2_1KDPdx. hE ,henemy_talent_blackb_addL? HitEnemy.stunE ,ȑenemy_talent_blackb_addtL?HitEnemy.damage_scaleact25side_tech1_20行星碎屑对敌人伤害增加,附带晕眩 超重·βact25side_tech1_2act25side_tech1_2E“行星碎屑”对敌人伤害进一步增加,附带眩晕加长act25side_tech1_28 DPdxB hG ,|enemy_talent_blackb_add(N? HitEnemy.stunH ,ܓenemy_talent_blackb_addNfff?HitEnemy.damage_scaleact25side_tech1_10行星碎屑对敌人伤害增加,附带晕眩 超重·αact25side_tech1_1act25side_tech1_16“行星碎屑”对敌人伤害增加,附带眩晕act25side_tech1_1 `   O`d 0P\ht act25side_0631063 progress_5 mission_8_2 mission_8_3F通关活动关卡5次(不含教学关、剧情关与秘密区块)act25side_area_4< act25side_file_12act25side_pic_24act25side_pic_20 mission_8_3@QpB 0P\ht act25side_10 2003 progress_3 mission_8_1 mission_8_2[以三星评价通关1次CW-10,且克丽斯腾夺取的“行星碎屑”数量最多6个act25side_area_4< act25side_pic_19act25side_pic_18act25side_pic_17 mission_8_2Rp!,| act25side_104act25side_token_key02ƪ'4001 progress_2 mission_8_1以三星评价通关1次CW-10act25side_area_4\@$act25side_token_key2_02act25side_file_11act25side_file_10act25side_pic_13 mission_8_1PTTd 0P\ht act25side_09"31043 progress_5 mission_7_2 mission_7_3?以三星评价通关1次CW-9,且重力方向改变最多3次act25side_area_3< act25side_file_9act25side_pic_23act25side_pic_16 mission_7_3UdB 0P\ht act25side_08 2003 progress_3 mission_7_1 mission_7_2O以三星评价通关1次CW-8,且“行星碎屑”至少撞击过16次敌人act25side_area_3< act25side_pic_15act25side_pic_14act25side_pic_12 mission_7_28Wp@!,| act25side_084 act25side_token_key016'4001 progress_2 mission_7_1以三星评价通关1次CW-8act25side_area_3\@$act25side_token_key1_02act25side_file_8act25side_file_7act25side_pic_11 mission_7_1X,$8(0$  ,4$d 0P\ht act25side_0630073 progress_5 mission_6_2 mission_6_3F通关活动关卡5次(不含教学关、剧情关与秘密区块)act25side_area_2< act25side_file_6act25side_pic_22act25side_pic_10 mission_6_3\Z(B 0P\ht act25side_06. 2003 progress_3 mission_6_1 mission_6_2以三星评价通关1次CW-6act25side_area_24act25side_pic_9act25side_pic_8act25side_pic_4 mission_6_2[!,| act25side_044nact25side_token_key02'4001 progress_2 mission_6_1H以三星评价通关1次CW-4,且起飞的弧光突击队不超过6人act25side_area_2@$act25side_token_key2_01act25side_file_5act25side_file_4 mission_6_14]`d 0P\ht act25side_0730053 progress_5 mission_5_2 mission_5_3O以三星评价通关1次CW-7,且“行星碎屑”至少撞击过10次敌人act25side_area_1< act25side_file_3act25side_pic_21act25side_pic_7 mission_5_3^,4$4$, (0$B 0P\ht act25side_05 2003 progress_3 mission_5_1 mission_5_2以三星评价通关1次CW-5act25side_area_1act25side_pic_6act25side_pic_5 mission_5_2_,$0 ( $,$!,| act25side_034act25side_token_key01'4001 progress_2 mission_5_1以三星评价通关1次CW-3act25side_area_1\@$act25side_token_key1_01act25side_file_2act25side_file_1act25side_pic_3 mission_5_1(a(8`p|` 未知区域zrandomMaterial_rhine2 act25side_09 mission_8_3 静滞所U方形堆砌的群山,冰冷色彩的墓园。 无法理解这里发生了什么。act25side_area_4area_4`我们终有一天会探明这座墓园的秘密,但或许到了那时,它已不再重要。ON_ACT25SIDE_BROADCAST5act25side_area_4c(8`p|@T\ 未知区域FrandomMaterial_rhine2 act25side_07 mission_7_3 万星园克丽斯腾·莱特出于个人喜好设计的观星间。 中央的星象仪采用了最先端的技术,精度极高。只是,那似乎并非泰拉人熟知的群星轨迹。act25side_area_3area_3N我们向往星星已有千万年,现在,是时候向它们伸出手了。ON_ACT25SIDE_BROADCAST4act25side_area_3e(8`p|Thp 未知区域^randomMaterial_rhine2act25side_st02 mission_6_3聚焦发生器“弧光一号”计划的一环,通称——聚焦发生器。 作用为吸收地面发射而来的能量,在锁定目标后发射。它的打击范围广得超越多数泰拉人的想象。act25side_area_2area_2T迈向群星的第一步,是征服天空,我们已经走在了这条道路上。ON_ACT25SIDE_BROADCAST3act25side_area_2t$80 $(, (8`p|p 未知区域randomMaterial_rhine2act25side_st01 mission_5_3 能量井“弧光一号”计划的一环,通称——能量井。 作用为聚集能量,并将之发射至位于上方的聚焦发生器。它能够储存足够维持一个国家所有移动城市相当一段时间消耗的能源。act25side_area_1area_1B克丽斯腾用它对准天空,而我们应该用它对准谁?ON_ACT25SIDE_BROADCAST2act25side_area_1.TTPXhptp  $ , 0 8 8HPX\ddt|jTX w $act25side_pic_2412act25side_area_4act25side_pic_24TkX  $act25side_file_1211act25side_area_4act25side_file_12kX  $act25side_pic_2010act25side_area_4act25side_pic_20DlT  $act25side_pic_1909act25side_area_4act25side_pic_19lT0 $act25side_pic_1808act25side_area_4act25side_pic_18,mX"  $act25side_pic_1707act25side_area_4act25side_pic_17m\$ $(act25side_token_key2_0206act25side_area_4act25side_token_key2_02$n\.  $act25side_file_1105act25side_area_4act25side_file_11nT_ $act25side_pic_1304act25side_area_4act25side_pic_13o\ p $act25side_file_1003act25side_area_4act25side_file_10oX $act25side_tech4_202act25side_area_4act25side_tech4_2p\: $act25side_tech4_101act25side_area_4act25side_tech4_1pT G $act25side_pic_2312act25side_area_3act25side_pic_23pXx  $act25side_file_911act25side_area_3act25side_file_9pqXf  $act25side_pic_1610act25side_area_3act25side_pic_16qT`  $act25side_pic_1509act25side_area_3act25side_pic_15\rT $act25side_pic_1408act25side_area_3act25side_pic_14rXD  $act25side_pic_1207act25side_area_3act25side_pic_12Hs\u $(act25side_token_key1_0206act25side_area_3act25side_token_key1_02s\ $act25side_file_805act25side_area_3act25side_file_8DtT $act25side_pic_1104act25side_area_3act25side_pic_11t\| $act25side_file_703act25side_area_3act25side_file_74uX $act25side_tech3_202act25side_area_3act25side_tech3_2u\ $act25side_tech3_101act25side_area_3act25side_tech3_1(vT  $act25side_pic_2211act25side_area_2act25side_pic_22vX S $act25side_file_610act25side_area_2act25side_file_6wX  $act25side_pic_1009act25side_area_2act25side_pic_10wP  act25side_pic_908act25side_area_2act25side_pic_9wPp.  act25side_pic_807act25side_area_2act25side_pic_8dxTZ   act25side_pic_406act25side_area_2act25side_pic_4x\T $(act25side_token_key2_0105act25side_area_2act25side_token_key2_01Ty\J  $act25side_file_504act25side_area_2act25side_file_5yXP: $act25side_file_403act25side_area_2act25side_file_4Hz\>K $act25side_tech2_202act25side_area_2act25side_tech2_2z\ $act25side_tech2_101act25side_area_2act25side_tech2_1@{T  $act25side_pic_2111act25side_area_1act25side_pic_21{X4 G $act25side_file_310act25side_area_1act25side_file_3,|T"   act25side_pic_709act25side_area_1act25side_pic_7|P  act25side_pic_608act25side_area_1act25side_pic_6h   act25side_pic_507act25side_area_1act25side_pic_5}\  $(act25side_token_key1_0106act25side_area_1act25side_token_key1_01 ~\ $act25side_file_205act25side_area_1act25side_file_2~` I  act25side_pic_304act25side_area_1act25side_pic_3\ $act25side_file_103act25side_area_1act25side_file_1h ? $act25side_tech1_202act25side_area_1act25side_tech1_2p  P $act25side_tech1_101act25side_area_1act25side_tech1_10"P"! @ 8d8x<|T,h ( p , h (d@\DPh.获得了秘密区块的特殊作战许可·β mission_8_1特殊作战许可·βact25side_token_key2_02act25side_token_key02act25side_token_key2_028rDPh.获得了秘密区块的特殊作战许可·β mission_6_1特殊作战许可·βact25side_token_key2_01act25side_token_key02act25side_token_key2_01NDPh.获得了秘密区块的特殊作战许可·α mission_7_1特殊作战许可·αact25side_token_key1_02act25side_token_key01act25side_token_key1_02*DPh.获得了秘密区块的特殊作战许可·α mission_5_1特殊作战许可·αact25side_token_key1_01act25side_token_key01act25side_token_key1_01̄@Pd-特别行动指令:<初速度·β>已升级 初速度·βact25side_tech4_2act25side_tech4_2act25side_tech4_2@Pd-特别行动指令:<初速度·α>已启用 初速度·αact25side_tech4_1act25side_tech4_1act25side_tech4_1<n<H\*特别行动指令:<失重·β>已升级 失重·βact25side_tech3_2act25side_tech3_2act25side_tech3_2<H\*特别行动指令:<失重·α>已启用 失重·αact25side_tech3_1act25side_tech3_1act25side_tech3_1DXl0特别行动指令:<重力认知·β>已升级重力认知·βact25side_tech2_2act25side_tech2_2act25side_tech2_2\DXl0特别行动指令:<重力认知·α>已启用重力认知·αact25side_tech2_1act25side_tech2_1act25side_tech2_1N<H\*特别行动指令:<超重·β>已升级 超重·βact25side_tech1_2act25side_tech1_2act25side_tech1_2t <H\*特别行动指令:<超重·α>已启用 超重·αact25side_tech1_1act25side_tech1_1act25side_tech1_1<HXl&收到新的调查报告<真理孑然> mission_8_3 真理孑然act25side_file_12act25side_file_1act25side_file_12P8DL` 收到新的调查报告<邮件> mission_8_1邮件act25side_file_11act25side_file_1act25side_file_11>@L\p)收到新的调查报告<唯一的线索> mission_8_1唯一的线索act25side_file_10act25side_file_1act25side_file_10Ȍ<HXl&收到新的调查报告<亘古不变> mission_7_3 亘古不变act25side_file_9act25side_file_1act25side_file_98DL` 收到新的调查报告<蒙昧> mission_7_1蒙昧act25side_file_8act25side_file_1act25side_file_8<v8DL` 收到新的调查报告<指引> mission_7_1指引act25side_file_7act25side_file_1act25side_file_7*<HXl&收到新的调查报告<一场对话> mission_6_3 一场对话act25side_file_6act25side_file_1act25side_file_6<HXl&收到新的调查报告<一次会议> mission_6_1 一次会议act25side_file_5act25side_file_1act25side_file_5p<HXl&收到新的调查报告<一页日记> mission_6_1 一页日记act25side_file_4act25side_file_1act25side_file_40jDPh|.收到新的调查报告<康拉德·杰克逊> mission_5_3康拉德·杰克逊act25side_file_3act25side_file_1act25side_file_3:@L\p)收到新的调查报告<往日的采访> mission_5_1往日的采访act25side_file_2act25side_file_1act25side_file_2l <HXl&收到新的调查报告<任务简报> mission_5_1 任务简报act25side_file_1act25side_file_1act25side_file_1b8DPd#收到新的图像资料<静滞所> mission_8_3 静滞所act25side_pic_24act25side_pic_1act25side_pic_24H8DPd#收到新的图像资料<万星园> mission_7_3 万星园act25side_pic_23act25side_pic_1act25side_pic_23@L\p)收到新的图像资料<聚焦发生器> mission_6_3聚焦发生器act25side_pic_22act25side_pic_1act25side_pic_22~8DPd#收到新的图像资料<能量井> mission_5_3 能量井act25side_pic_21act25side_pic_1act25side_pic_21d.@L\p)收到新的图像资料<再见,泰拉> mission_8_3再见,泰拉act25side_pic_20act25side_pic_1act25side_pic_20 @L\p)收到新的图像资料<孤独的精灵> mission_8_2孤独的精灵act25side_pic_19act25side_pic_1act25side_pic_19ܗDPh|/收到新的图像资料<哥伦比亚的秘密> mission_8_2哥伦比亚的秘密act25side_pic_18act25side_pic_1act25side_pic_18n8DL` 收到新的图像资料<抬头> mission_8_2抬头act25side_pic_17act25side_pic_1act25side_pic_17P@L\p)收到新的图像资料<真实的天空> mission_7_3真实的天空act25side_pic_16act25side_pic_1act25side_pic_16 <HXl&收到新的图像资料<破天之柱> mission_7_2 破天之柱act25side_pic_15act25side_pic_1act25side_pic_15Ě@L\p)收到新的图像资料<错误的星图> mission_7_2错误的星图act25side_pic_14act25side_pic_1act25side_pic_14J8DL` 收到新的图像资料<命运> mission_8_1命运act25side_pic_13act25side_pic_1act25side_pic_13,8DL` 收到新的图像资料<呵斥> mission_7_2呵斥act25side_pic_12act25side_pic_1act25side_pic_12؜<HXl&收到新的图像资料<时间有限> mission_7_1 时间有限act25side_pic_11act25side_pic_1act25side_pic_11Z<HXl&收到新的图像资料<穿云之光> mission_6_3 穿云之光act25side_pic_10act25side_pic_1act25side_pic_10H8DP`#收到新的图像资料<导火索> mission_6_2 导火索act25side_pic_9act25side_pic_1act25side_pic_98DP`#收到新的图像资料<同行者> mission_6_2 同行者act25side_pic_8act25side_pic_1act25side_pic_8b8DL\ 收到新的图像资料<前兆> mission_5_3前兆act25side_pic_7act25side_pic_1act25side_pic_7<<HXh&收到新的图像资料<擦肩而过> mission_5_2 擦肩而过act25side_pic_6act25side_pic_1act25side_pic_68DL\ 收到新的图像资料<忏悔> mission_5_2忏悔act25side_pic_5act25side_pic_1act25side_pic_5Z8DL\ 收到新的图像资料<嘲笑> mission_6_2嘲笑act25side_pic_4act25side_pic_1act25side_pic_4 8DP`#收到新的图像资料<见面礼> mission_5_1 见面礼act25side_pic_3act25side_pic_1act25side_pic_3T ,act25side_st04 交错螺旋act25side_pic_2act25side_pic_2`  $act25side_st04孤星act25side_pic_1act25side_pic_1act25sre($a 80( ,$ 4 4X   *98;RpUV`d|8 ,Pact24side_zone2 act24side_2!完成「苍暮山地」后解锁2023-03-07 12:00:00act24side_zone2hМ ,<act24side_zone1 act24side_1 尚未解锁2023-03-07 12:00:00act24side_zone1@ 4HTdt通关CF-7解锁高能源石爆桶 tool_bombtool_bomb_icon2tool_bomb_icon1Y部署后可手动开启,对周围造成法术伤害并引爆其他<高能源石爆桶>rune_act24side_mhlbmb^?  <8Vlevel_predefines_cards_enable?trap_100_mhlbmb#1rune_act24side_mhlbmb!解锁关卡的高能源石爆桶 tool_bomb 4DTl通关CF-5解锁 眩光手雷tool_flashbombtool_flashbomb_icon2tool_flashbomb_icon1]向前投掷后爆炸,使未背对爆炸中心的敌方晕眩,并击落部分空中单位rune_act24side_mhflsbn?  <HXlevel_predefines_cards_enable(?trap_099_mhflsb#1rune_act24side_mhflsb解锁关卡的眩光手雷tool_flashbomb  4L\p 通关CF-3解锁滞空牵引无人机 tool_wirebugtool_wirebug_icon2tool_wirebug_icon1l可部署至我方干员所在位置,之后可再次指定另一位置,使该干员快速移动至此处rune_act24side_mhwrbg?  <dZlevel_predefines_cards_enableD?trap_102_mhwrbg#1rune_act24side_mhwrbg$解锁关卡的滞空牵引无人机 tool_wirebugl (  $ 4HTdt通关CF-2解锁高压脉冲诡雷 tool_traptool_trap_icon2tool_trap_icon1K部署后需要一定时间展开,被敌人踩到时对附近造成晕眩rune_act24side_mhshok? Ʀ <p\level_predefines_cards_enableP?trap_101_mhshok#1rune_act24side_mhshok!解锁关卡的高压脉冲诡雷 tool_trap \ܭ8act24side_s01_2act24side_s01_1 act24side_s010@ act24side_ex08_2act24side_ex08_1act24side_ex08#f#@ act24side_ex08_2act24side_ex08_1act24side_ex088act24side_09_2act24side_09_1 act24side_09|P(pDl0 act24side_s01act24side_ex08#f#act24side_ex08 act24side_ex07#f# act24side_ex07  act24side_ex06#f# act24side_ex066 act24side_ex05#f#^ act24side_ex05act24side_ex04#f#  act24side_ex04act24side_ex03#f#act24side_ex03*act24side_ex02#f#Ract24side_ex02vact24side_ex01#f#act24side_ex01d@|4p L ` d,$4D 开拓委托explorationTask 授课请求猎人的战斗技巧实在太难了...... 可要成为猎人,我还不能在这里放弃! 可以再为我展现一次真正猎人的战斗吗?和也24sideActivity_24ij$0@ 狩猎委托 huntingTask军事仿生学箭棘兽的刺结构独特,杀伤力极强。 若能以此设计武器,一定能收到很多订单。 帮我找点来,我会付你报酬的。沉默的武器设计师24sideActivity_23 $4D 开拓委托explorationTask何为强者?我承认,你的确有点本事。 但要想成为强者,必须战胜更艰难的挑战。 去完成这份委托吧,你将得到我的认可。重操旧业的猎人 24sideActivity_22,@$0D 狩猎委托 huntingTask比比谁更硬!喂,你一定听说过我,天下第一硬脑袋。 可有人说坚岩冠兽的脑袋更硬,我绝不承认! 你有办法让我和它一决高下吗?脑袋很硬的村民24sideActivity_21h |$4@ 开拓委托explorationTask 恐高症你看看,那些迅猛锋羽兽飞那么高...... 我生怕它们掉下来,或许这就是恐高症吧。 你要有同情心的话,就不要让它们飞了。担惊受怕的妇人24sideActivity_20$4D 开拓委托explorationTask 受击测试 您好,这是指名给您的委托。 希望您穿戴我司的最新装备,在碰撞中存活。 请放心,我们为您身上的装备购买了保险。科技公司的代表24sideActivity_19 $0@ 狩猎委托 huntingTask火热交响曲四面八方跃动的音符,美妙又火热的乐章啊。 这是......独属于炽焰源石虫的旋律。 再一次地,让我侧耳聆听吧。热情的指挥家24sideActivity_18$$4D 开拓委托explorationTask 数据扰动 森林里的震颤又干扰了地震数据监测。 再这样下去,论文绝对完不成了...... 帮帮我!我真的想要毕业啊!沮丧的地质学学生24sideActivity_17@$T$0@ 狩猎委托 huntingTask 弱点研究我所做的,正是有关野兽弱点的研究。 给我足够的数据,我会在论文中向你致谢的。 可恶,我一定要比那个搞地质的先毕业!细致的生物学学生24sideActivity_16$0@ 狩猎委托 huntingTask 极限高度我刻苦练习才能达到的极限高度...... 竟然被那些会飞的野兽轻易地超过了! 这是对我赤裸裸的嘲讽!你必须要帮我复仇!业余跳高爱好者24sideActivity_15$4H 采集委托collectionTask泪水铭记生命请收集这么多“兽之泪”吧。 只有我明白,这些素材中所蕴藏的生命意义。 当然,我也会让你知晓。匿名收藏家24sideActivity_14$4H 采集委托collectionTask皮毛适应环境请收集这么多凶豕兽的厚实皮吧。 只有我明白,这些素材中所蕴藏的生命意义。 当然,我也会让你知晓。匿名收藏家24sideActivity_13$4H 采集委托collectionTask利齿用于捕食请收集这么多鬣犄兽的尖锐齿吧。 只有我明白,这些素材中所蕴藏的生命意义。 当然,我也会让你知晓。匿名收藏家24sideActivity_120D$4H 采集委托collectionTask甲壳捍卫生机请收集这么多源石虫的硬壳吧。 只有我明白,这些素材中所蕴藏的生命意义。 当然,我也会让你知晓。匿名收藏家24sideActivity_11Th$4H 采集委托collectionTask骨骼诉说成长 请收集这么多破碎的骨片吧。 只有我明白,这些素材中所蕴藏的生命意义。 当然,我也会让你知晓。匿名收藏家 24sideActivity_10x$4D 开拓委托explorationTask蹈火的勇者明知前路炙热,却依旧挺身而出。 拥有这份勇气的你,定能战胜一切强敌。 我们等待着你的凯旋。村长泷居应24sideActivity_9$$0@ 狩猎委托 huntingTask 战场狡计 狡兽总能挡下激烈的攻势,它是怎么做到的? 学会的话,定能大大提升我的塔防游戏技术。 你好好观摩一下,回来教给我。热爱电玩的年轻人 24sideActivity_8$$4D 开拓委托explorationTask 衣衫褴褛你听我说!我就是在那里试新衣服。 忽然闯出来的棘兽,把我的衣服全刺破了! 把这些讨厌的野兽通通赶走,你做得到吧?气愤的时装模特24sideActivity_7 ,$0@ 狩猎委托 huntingTask不眨眼挑战作为我的粉丝,你一定知道我的最新系列—— 不眨眼挑战!挑战对象是——锋羽兽! 直视那耀眼的光芒,我会是最后的赢家!兴奋的直播达人24sideActivity_6Xl$0D 狩猎委托 huntingTask生命在于冲撞噢,强健的肌肉彼此碰撞,生命无法停下。 听说凶豕兽是森林中最会冲撞的家伙。 快,替我领教一下它热烈的撞击吧!强壮的力士24sideActivity_5$4H 开拓委托explorationTask气球的梦想 z气球又被锋羽兽扎破了...... 气球带我飞上天的梦想绝不能被毁掉! 你!明白该做什么了吗?焦急的手工爱好者24sideActivity_4$0L 狩猎委托 huntingTask热乎乎的炸角兽排啊,好想吃。 热乎乎,外酥里嫩,香浓多汁的炸角兽排。 拜托你了!让我再次尝到那个味道吧!下班的矿工24sideActivity_3$4D 开拓委托explorationTask 噪音治理实在是太吵啦! 我家周围的岩冠兽,每天半夜都在撞树。 为了我能及时交稿,快把它们打发走吧!有黑眼圈的作家24sideActivity_2  $4H 开拓委托explorationTask森林大扫除 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act24side_melding_1act24side_melding_1_bgact24side_melding_1\@6咱们这里的餐点,都是超!大!份!喵!text_4$4*品尝美食的时光,十分惬意喵!text_3lH<努力工作了这么久,快来吃一顿犒劳自己喵!text_2$多吃点,长身体喵!text_1<t<X`hRact24side_melding_5幸运招来奇怪套餐meal_5meal_5用餐后首次通关活动关卡可额外获得3个“兽之泪”特大份的烤蜜饼弥漫着焦糊味,深棕色饮品咕嘟冒泡,搭配的小食是炭烤沙虫腿。这份食谱的作者没有留下姓名。meal_5<X`hTact24side_melding_4超精致的惊人套餐meal_4meal_4用餐后首次通关活动关卡可额外获得6个凶豕兽的厚实皮清汤烩鳞肚、干炒兽肉河粉、盐焗羽兽、水晶壳饺......精选上乘食材,以五星级品质演绎龙门家常菜式,敬请品尝。meal_4v<X`hbV act24side_melding_3好味道的强健套餐meal_3meal_3用餐后首次通关活动关卡可额外获得12个鬣犄兽的尖锐齿香煎羽兽大胸软嫩多汁,杂粮饭配沙拉正是营养均衡。大口饮下甘蓝果蔬汁吧,健康餐当然越吃越健康。meal_3|:<X`h&Xact24side_melding_2噼里啪啦炙烤套餐meal_2meal_2用餐后首次通关活动关卡可额外获得20个源石虫的硬壳热烘烘的香肠土豆饼、秘制蔬菜冻汤、红香肠与燕麦面包通通管够。食物的份量同样具有乌萨斯的特色。meal_2U ( $ <X`hZact24side_melding_1暖乎乎村庄菜套餐meal_1meal_1用餐后首次通关活动关卡可额外获得30个破碎的骨片招牌赤鳞中腹手卷鮨,配上大碗蘑菇豆腐汤,刺身、炸物和烧物也必不可少。如此丰盛的东国料理,在高级餐厅中可见不到。meal_1 0$,(  $4LPt 解锁道具act24side_tr01 ({0}/{1})龙门币需求数量不足NONE act24side$<i`d8 4dact21side_zone3关卡暂未开放.完成 IS-ST-4后解锁entry_level_hardact21side_zone3 4dact21side_zone2关卡暂未开放.完成 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plot_lhcampbtrap_1532_lhcampbdC,BB plot_lhcampatrap_1531_lhcampaC(B plot_lhcamptrap_1530_lhcampC,B plot_lhshttrap_1529_lhsht@D,NB plot_lhruintrap_1528_lhruinD,B plot_lhtwertrap_1527_lhtwerD(B plot_lharentrap_1526_lharen E(B plot_lhswertrap_1525_lhswerhE(FB plot_lhporttrap_1524_lhportE(B plot_lhtowntrap_1523_lhtownE(B plot_lhvlgtrap_1522_lhvlgB plot_lhcoltrap_1517_lhcolG,B plot_lhnattrap_1516_lhnatG(B plot_lhfacptrap_1515_lhfacp4H(B plot_lhpadtrap_1514_lhpadxH(VB plot_lhshoptrap_1513_lhshopH(B plot_lhfarmtrap_1512_lhfarmI(B plot_lhfactrap_1511_lhfacLI(*B plot_lhplttrap_1510_lhpltI(nB plot_lhbottrap_1509_lhbotI,B plot_lhminetrap_1508_lhmineȝ8 B plot_lhhetrap_1506_lhhetJ,B plot_lhfrsttrap_1505_lhfrstJ,B plot_lhtreetrap_1504_lhtree K,B plot_lhshantrap_1503_lhshanXK,fB plot_lhrocktrap_1502_lhrockK,B plot_lhparktrap_1501_lhpark< B plot_lhgrastrap_1500_lhgras@XL$trap_1535_lhupgdlhutokL trap_1534_lheqplhetok!M@LJHFDB<><6X510.*&%#\<T L$48LM@ (4DPnode_4_5node_4_6 紧急调派icon_4_6R ( 物资投放 icon_itemf<@strategy.text><特约邀请函>x200:在特约任命中使用时,可指定任命1名6星干员node_4_6|Nhp <HXdnode_4_4node_4_3node_4_5 扩充人手icon_4_5 ( 技术支持 icon_effectC助战列表限制解除,<@strategy.text>不再要求已任命 ( 技术支持 icon_effect#可助战数<@strategy.number>+1node_4_5O (4LXnode_4_2node_4_4核心机动密令·βicon_4_4 ( 物资投放 icon_itemd<@strategy.text><核心机动密令·β>:使用后可直接任命凯尔希、妮芙、刻俄柏node_4_44Q ((4LXnode_4_2node_4_3核心机动密令·αicon_4_3B ( 物资投放 icon_itemd<@strategy.text><核心机动密令·α>:使用后可直接任命史尔特尔、泥岩、温蒂node_4_3lR`(4DPnode_4_1node_4_2团队互联IIicon_4_2r ( 技术支持 icon_effect#可助战数<@strategy.number>+1node_4_2XS8}(4DPnode_1_5node_4_1 团队互联Iicon_4_1b ( 技术支持 icon_effect#可助战数<@strategy.number>+1node_4_1HT< (4DP node_3_16 node_3_17 紧急调派 icon_3_17N ( 物资投放 icon_itemf<@strategy.text><特约邀请函>x200:在特约任命中使用时,可指定任命1名6星干员 node_3_17xUl(4DP node_3_15 node_3_16 信号网络 icon_3_16Ht  技术支持  P , char_cost_add Vvaluej9 HalfIdleTrap filter_tag roadside_cost所有trap部署费用-2 icon_effect 所有生产模块部署费用-2´ ( 解锁模块 icon_trap解锁<@strategy.text><信号基站>:开启技能时,技能范围内除自身外每有1个生产模块,使范围内的干员攻击力+2%,生命值+2%,持续30秒(不可叠加)。 node_3_16HX<(4DP node_3_14 node_3_15 采矿方案 icon_3_15D @L 技术支持r R , env_gbuff_newP(&<lhplttag|Y̾sp_recovery_per_secj<,#halfidle_lhplt_sp_recovery_decreasekey lhplt_cd_mul!源石污染源蔓延时间延长 icon_effect <源石晶簇>蔓延时间延长ַ ( 解锁模块 icon_trap解锁<@strategy.text><晶簇稳定器>:仅可部署在<源石晶簇>上,攻击范围内每个<源石晶簇>可使自身每秒获得1点技力;开启技能时,将摧毁自身及攻击范围内的所有<源石晶簇>,并使所在格变为<源石矿场>。 <@strategy.text2>*可衍生为:<@strategy.text><源石矿场> <@strategy.text2>*可参与生成:<@strategy.text><被污染的回收炉> <@strategy.text2>*关联掉落:<@strategy.text>封装矿核 node_3_15x\l,(4DPnode_3_9 node_3_14 场地改造I icon_3_14p 技术支持 pW 4Ԣglobal_placable_char_num_add]?value placable_char可部署人数+1 icon_effect5关卡内可部署数量上限<@strategy.number>+1 node_3_14(^ (4DP node_3_12 node_3_13 紧急调派 icon_3_13. ( 物资投放 icon_itemf<@strategy.text><特约邀请函>x200:在特约任命中使用时,可指定任命1名6星干员 node_3_13X_|L(4DP node_3_11 node_3_12 岗哨图纸 icon_3_12T  技术支持 Y <level_global_blackboard_assign0|`L>buff_unlock_lhsht.probnC$tech_equip_gain_resource#buff_unlock_lhsht.resource_pool_key`?buff_unlock_lhshtequip_gain_resource9获得战术插件时,有概率获得一些随机资源 icon_effectN获得战术插件时,有概率随机获得精英进阶信物与技巧手册^ ( 解锁模块 icon_trap解锁<@strategy.text><岗哨>:自身所在格可以部署高台单位。 <@strategy.text2>*可衍生为:<@strategy.text><术法岗哨><@strategy.text2>、<@strategy.text><警戒岗哨> node_3_12bl(4DP node_3_10 node_3_11 供能网络 icon_3_11  技术支持 ~] ,( env_gbuff_newpTF$tech_skill_gain_resourcepool_key_trap_skill_triggerLd=prob.G8.halfIdle_trap_gain_resource_when_trigger_skillkeyskill_gain_resourceE任意生产模块技能释放时,有概率获得一些随机资源 icon_effectZ任意生产模块开启技能时,有概率随机获得精英进阶信物与技巧手册 ( 解锁模块 icon_trap解锁<@strategy.text><供能基站>:每5秒使攻击范围内的生产模块回复技力,并使所有干员技能变为自动开启。(效果不可叠加) node_3_11pfd,(4DPnode_3_9 node_3_10 加固营地I icon_3_10h 技术支持 ht` ,̬global_lifepoint_addxg@value lifepoint_1目标生命值+2 icon_effect)关卡生命上限<@strategy.number>+2 node_3_10h^<HXdnode_3_8node_3_4node_3_9 先遣部队icon_3_9x ( 技术支持F b ,X env_gbuff_new ,i@scaleL(halfIdle_modify_exp_gain_scalekey enemy_exp_mul0敌人被击倒提供的作战经验大幅提升 icon_effect3敌人被击倒后提供的作战经验大幅增加 ( 解锁模块 icon_trap解锁<@strategy.text><先遣侦测器>:开启技能时,在周围4格生成一个<先遣侦测器>;并在技能范围内使一个随机敌人攻击力与最大生命值+50%,将其击败后可获得1件低级战术插件。经由4次生成所产生的<先遣侦测器>开启技能时将无法再生产新的<先遣侦测器>。 <@strategy.text2>*可衍生为:<@strategy.text><侦测中心> <@strategy.text2>*可参与生成:<@strategy.text><警戒岗哨><@strategy.text2>、<@strategy.text><水产村落> <@strategy.text2>*关联掉落:<@strategy.text>狙击进阶信物<@strategy.text2>、<@strategy.text>特种进阶信物node_3_9l,(4DPnode_3_7node_3_8 祭坛改造icon_3_8 \h 技术支持 g 4Plevel_global_blackboard_assign\P$tech_battlestart_special buff_unlock_lhdoor.trap_pool_key\n?buff_unlock_lhdoorbattlestart_door_special6战斗开始时,随机获得一个特殊生产模块 icon_effect=战斗开始时,立即随机获得1个特殊类生产模块 ( 解锁模块 icon_trapk解锁<@strategy.text><改良巫术祭坛>:自然回复技力;开启技能时,将自身所在格的1名敌人传送至最近的可达干员位置。 <@strategy.text2>*可参与生成:<@strategy.text><大图书馆><@strategy.text2>、<@strategy.text><巫术村落> <@strategy.text2>*关联掉落:<@strategy.text>各种类精英进阶信物node_3_8p$(4LXnode_3_6node_3_7精锐机动密令·βicon_3_7 ( 物资投放 icon_itemj<@strategy.text><精锐机动密令·β>:使用后可直接任命鸿雪、炎狱炎熔、濯尘芙蓉node_3_7 r}(4DPnode_3_5node_3_6 场地改造Iicon_3_6 技术支持F pl 4|global_placable_char_num_add0s?value placable_char可部署人数+1 icon_effect5关卡内可部署数量上限<@strategy.number>+1node_3_6sK(4DPnode_1_5node_3_5 图书印刷icon_3_5 Xd 技术支持 fn 44level_global_blackboard_assignXW$tech_battlestart_roadsidebuff_unlock_lhcol.trap_pool_key<藏书馆>:获得生产模块时回复技力。 <@strategy.text2>*可衍生为:<@strategy.text><大图书馆> <@strategy.text2>*可参与生成:<@strategy.text><术法岗哨> <@strategy.text2>*关联掉落:<@strategy.text>术师进阶信物<@strategy.text2>、<@strategy.text>辅助进阶信物<@strategy.text2>、<@strategy.text>技巧手册node_3_5w,(4DPnode_3_3node_3_4 车载工坊icon_3_4 \h 技术支持 zr <$(level_global_blackboard_assignX[ tech_battlestart_equip!buff_unlock_lhshop.equip_pool_keyXy?buff_unlock_lhshopbattlestart_shop_equip7战斗开始时,随机获得3种战术插件各一件 icon_effect:战斗开始时,每种战术插件立即随机获得1件 ( 解锁模块 icon_trap\解锁<@strategy.text><冶铸车>:每当获得新战术插件时回复技力;开启技能时,获得1件中级战术插件或高级战术插件,每开启技能2次,可额外获得1个<插件强化点>。 <插件强化点>开启技能后,生成流眼泪侦探或粉碎攻坚手,击败后将随机升级一件已穿戴的战术插件。node_3_4{ (4LXnode_3_2node_3_3精锐机动密令·αicon_3_3 ( 物资投放 icon_itemd<@strategy.text><精锐机动密令·α>:使用后可直接任命隐德来希、晓歌、奥达node_3_3}}(4DPnode_3_1node_3_2 环境丰容Iicon_3_2 技术支持* xw 0`level_config_balckboard_add~@max_enemy_capacityenemynum敌人数量上限+2 icon_effect)敌人数量上限<@strategy.number>+2node_3_2~|K(4DPnode_1_5node_3_1 血裔改造icon_3_1 P\ 技术支持 Fy 4level_global_blackboard_assignTb tech_battlestart_roadbuff_unlock_lhbat.trap_pool_key?buff_unlock_lhbatbattlestart_bat_road6战斗开始时,随机获得一个建筑生产模块 icon_effect=战斗开始时,立即随机获得1个建筑类生产模块n ( 解锁模块 icon_trap解锁<@strategy.text><噬血诅地>:周围8格有敌人死亡时回复技力;开启技能时,概率获得1件低级战术插件。 <@strategy.text2>*可衍生为:<@strategy.text><冲突围栏> <@strategy.text2>*关联掉落:<@strategy.text>培训手册node_3_1D8(4DPnode_2_4node_2_5 紧急调派icon_2_5J ( 物资投放 icon_itemf<@strategy.text><特约邀请函>x100:在特约任命中使用时,可指定任命1名6星干员node_2_5th^(4DPnode_2_3node_2_4 水系勘测icon_2_4lp  技术支持 4H ~ 83char_dynamic_ability_newZg0$halfIdle_select_enemy_with_lowest_HPkey~ ,@4 env_gbuff_newCatkg,!halfIdle_trap_apply_dmg_when_bornkeylandscape_damageW放置地形生产模块时,对场上一名血量最少的敌人造成500法术伤害 icon_effecto放置地形类生产模块时,对场上一名血量最少的敌人造成<@strategy.number>500法术伤害 ( 解锁模块 icon_trap解锁<@strategy.text><河流>:仅可部署在地图边缘格或<河流>周围4格。周围其他<地形>的效果+50%。周围4格有地面时,向其灌溉使其变为<沃土>。 <沃土>:使其上的干员攻击力与生命值+50%,<田地>/<温室拱棚>产量提高。 <@strategy.text2>*可衍生为:<@strategy.text><被污染的河流><@strategy.text2>、<@strategy.text><装卸机> <@strategy.text2>*关联掉落:<@strategy.text>近卫进阶信物<@strategy.text2>、<@strategy.text>先锋进阶信物<@strategy.text2>、<@strategy.text>狙击进阶信物<@strategy.text2>、<@strategy.text>特种进阶信物<@strategy.text2>、<@strategy.text>技巧手册node_2_4pd}(4DPnode_2_2node_2_3 环境丰容Iicon_2_3h 技术支持 x 0level_config_balckboard_add|@max_enemy_capacityenemynum敌人数量上限+2 icon_effect)敌人数量上限<@strategy.number>+2node_2_3K(4DPnode_2_1node_2_2 木材砍伐icon_2_2 \h 技术支持F  4|level_global_blackboard_assign\n$tech_battlestart_landscape buff_unlock_lhtree.trap_pool_key?buff_unlock_lhtreebattlestart_tree_landscape6战斗开始时,随机获得一个地形生产模块 icon_effect=战斗开始时,立即随机获得1个地形类生产模块 ( 解锁模块 icon_trap{解锁<@strategy.text><林地>:所有干员攻击力+5。 <@strategy.text2>*可衍生为:<@strategy.text><密林> <@strategy.text2>*可参与生成:<@strategy.text><猎户村落> <@strategy.text2>*关联掉落:<@strategy.text>近卫进阶信物<@strategy.text2>、<@strategy.text>先锋进阶信物<@strategy.text2>、<@strategy.text>技巧手册node_2_2 @$  K(4DPnode_1_5node_2_1 石材开采icon_2_14 \h 技术支持b ʉ 4level_global_blackboard_assign\s$tech_battlestart_landscape buff_unlock_lhrock.trap_pool_key?buff_unlock_lhrockbattlestart_rock_landscape6战斗开始时,随机获得一个地形生产模块 icon_effect=战斗开始时,立即随机获得1个地形类生产模块 ( 解锁模块 icon_trap解锁<@strategy.text><岩石>:所有干员最大生命值+25,周围8格每有一个<岩石>,最大生命值+5。 <@strategy.text2>*可衍生为:<@strategy.text><山脉> <@strategy.text2>*可参与生成:<@strategy.text><山地村落> <@strategy.text2>*关联掉落:<@strategy.text>术师进阶信物<@strategy.text2>、<@strategy.text>辅助进阶信物<@strategy.text2>、<@strategy.text>技巧手册node_2_1x l2(4DPnode_1_4node_1_5 加固营地Iicon_1_5 ( 物资投放 icon_itemS<@strategy.text><精炼矿核>x1:可从特定范围内进行一次专项任命    技术支持: ht ,pglobal_lifepoint_add@value lifepoint_1目标生命值+2 icon_effect/关卡目标生命上限<@strategy.number>+2node_1_52<HXdnode_1_3node_1_2node_1_4 矿脉勘探icon_1_4 ( 解锁模块 icon_trap9解锁<@strategy.text><勘探器>:部署后技能持续期间可以攻击造成法术伤害;若部署在<富集矿区>上,可在技能结束后使其变为<源石矿场>。 <@strategy.text2>*可衍生为:<@strategy.text><源石矿场> <@strategy.text2>*关联掉落:<@strategy.text>封装矿核node_1_4ȗ,2(4LXnode_1_1node_1_3标准机动密令·βicon_1_3 ( 物资投放 icon_itemp<@strategy.text><标准机动密令·β>:使用后可直接任命夏栎、寒芒克洛丝、天火、明椒node_1_3 0  2(4HTnode_1_1node_1_2标准机动组·αicon_1_2* ( 物资投放 icon_itemg<@strategy.text><标准机动密令·α>:使用后可直接任命极境、临光、绮良、星极node_1_2T@ 2,8node_1_1 地形改造icon_1_1R ( 解锁模块 icon_trap解锁<@strategy.text><废墟>:被击破后,有概率获得1件低级战术插件。 <@strategy.text2>*可衍生为:<@strategy.text><岗哨>node_1_1TT`lx Y act1halfidle_h08@, T level_exp level_expd0dact1vhalfidle_token_pointact1vhalfidle_token_pointact1halfidle_h08؜rZ act1halfidle_h07@ @ level_exp level_expP0xdact1vhalfidle_token_pointact1vhalfidle_token_pointact1halfidle_h07ĝ^[ act1halfidle_h06@ , level_exp level_exp<0ddact1vhalfidle_token_pointact1vhalfidle_token_pointact1halfidle_h06J\ act1halfidle_h05@  level_exp level_exp(0Pdact1vhalfidle_token_pointact1vhalfidle_token_pointact1halfidle_h056] act1halfidle_h04@ܟ  level_exp level_exp0B\@$ skill_expasc_pio0asc_grdH level_expmelee_2pp>A< asc_pioasc_grdx level_exp0?B<  asc_pio$asc_grd初始默认阵容,所有<@gacha.text>专项任命与机动密令所包含的干员,以及<@gacha.text>未持有的联动干员。X 机动密令消耗对应机动密令可从对应范围内获取指定干员 *所有在机动密令中成功任命的干员,不论是否为已持有干员,均可直接在次生预案中使用,且始终享有培训资源消耗减免。hy 专项任命^消耗1个精炼矿核后,可从特定范围内进行一次专项任命 **所有在专项任命中成功任命的干员,不论是否为已持有干员,均可直接在次生预案中使用,且始终享有培训资源消耗减免。 *范围说明:可任命干员范围包括<@gacha.text>银灰、<@gacha.text>能天使、<@gacha.text>安洁莉娜、<@gacha.text>异客、<@gacha.text>棘刺、<@gacha.text>山、<@gacha.text>煌、<@gacha.text>塞雷娅、<@gacha.text>菲亚梅塔、<@gacha.text>艾雅法拉、<@gacha.text>伊芙利特、<@gacha.text>傀影。{ 随机任命消耗指定数量的封装矿核后,可进行1次随机任命 *如果连续50次没有任命6星干员,则后续每一次获得6星干员的概率将提升2%,直至获得后概率恢复 *范围说明:可任命干员范围不包括<@gacha.text>1星干员,<@gacha.text>2星干员,所有<@gacha.text>专项任命与机动密令所包含的干员,以及<@gacha.text>未持有的联动干员。 h4@^特殊d4p<l8act1halfidle_h08act1halfidle_h07act1halfidle_h068act1halfidle_h05hact1halfidle_h04act1halfidle_h03act1halfidle_h02act1halfidle_h01(act1halfidle_06Tact1halfidle_05act1halfidle_04act1halfidle_03act1halfidle_02act1halfidle_010act1halfidle_tr01SPECIALlFa设备d4p<l8act1halfidle_h08act1halfidle_h074act1halfidle_h06dact1halfidle_h05act1halfidle_h04act1halfidle_h03act1halfidle_h02$act1halfidle_h01Tact1halfidle_06act1halfidle_05act1halfidle_04act1halfidle_03act1halfidle_020act1halfidle_01\act1halfidle_tr01ROADSIDEvd建筑d4p<l8act1halfidle_h084act1halfidle_h07dact1halfidle_h06act1halfidle_h05act1halfidle_h04act1halfidle_h03$act1halfidle_h02Tact1halfidle_h01act1halfidle_06act1halfidle_05act1halfidle_04act1halfidle_034act1halfidle_02`act1halfidle_01act1halfidle_tr01ROADg地形d4p<l80act1halfidle_h08`act1halfidle_h07act1halfidle_h06act1halfidle_h05act1halfidle_h04 act1halfidle_h03Pact1halfidle_h02act1halfidle_h01act1halfidle_06act1halfidle_05act1halfidle_044act1halfidle_03`act1halfidle_02act1halfidle_01act1halfidle_tr01 LANDSCAPE@H(|0t<@ plot_lhcamp plot_lhparkt plot_lhcamp plot_lhgras plot_lhcamp plot_lhshan plot_lhcamp plot_lhfrst |hT@, plot_lhdoor plot_lhpark plot_lhgras plot_lhshan plot_lhrock plot_lhfrst plot_lhtree plot_lhtown plot_lhvlg plot_lhcampX@, plot_lhtown plot_lhvlg plot_lhcolb plot_lhcol plot_lhsht2T0 plot_lhsht2 plot_lhsht plot_lhcolbX@, plot_lhtown plot_lhvlg plot_lhcolb plot_lhcol plot_lhsht  plot_lhtown plot_lhbat@X@, plot_lhcamp plot_lhsht2 plot_lhsht plot_lhvlg plot_lhvlg0 plot_lhcamp plot_lhcol plot_lhdoorD, plot_lhsht2 plot_lhsht plot_lhdoor plot_lhcolT plot_lhpad plot_lhpadlT@, plot_lhcamp plot_lhsht2 plot_lhsht plot_lhbat plot_lhhe plot_lhtown  plot_lhtown plot_lhhe@0 plot_lhcamp plot_lhtree plot_lhtree0 plot_lhcamp plot_lhrock plot_lhrock.șl܏4|{xu\sojgTcX_ ](ZW(TQhM4JDA;9752<0d-*H'"0Tp <ژ.,@P\d<0htrap_1539_lhflwr精怪实验室 plot_lhflwrasc_tnktpb skill_expH击败<@trap.monster>树盾时,获得<@trap.drop>技巧手册。basc_medN击败<@trap.monster>树盾时,获得<@trap.drop>医疗进阶信物。Hcasc_tnkN击败<@trap.monster>树盾时,获得<@trap.drop>重装进阶信物。 plot_lhflwr{仅攻击生命值小于自身攻击力的非领袖敌人,击杀敌人时获得技力;开启技能时,销毁自身。用来收容并研究荒地变异物种的实验室。部分感染生物外形上发生了畸变,十分接近传说中的“精怪”。研究这类变异生物,或许能提升我们对于矿石病的认识。enemy_10069_ftlsj7开启技能时,生成1个<@trap.monster>树盾。 plot_lhflwrPT-,@P\h4@trap_1538_lhblod 血裔胞体 plot_lhblod skill_expt4f level_expH击败<@trap.monster>血珀时,获得<@trap.drop>培训手册。f skill_exp6开启技能时,获得<@trap.drop>技巧手册。 plot_lhblodz对攻击范围内的我方单位<@trap.debuff>持续造成伤害,并回复技力。开启技能时,销毁自身。孕育血裔的祭坛,弥漫着血腥味与巫术气息。伦蒂尼姆的战事结束后,有人在荒地上发现了不祥的祭坛,它们贪婪地收割着路过之人的血液,一旦餍足,血裔便会破开祭坛,一涌而出。enemy_1367_dseed@开启技能时,在周围8格生成<@trap.monster>血珀。 plot_lhblod@Ư,$8HTT`trap_1537_lhside 信号基站 plot_lhside plot_lhside开启技能时,技能范围内除自身外每有1个生产模块,使范围内的干员攻击力<@trap.number>+2%,生命值<@trap.number>+2%,持续30秒(不可叠加)。即时通讯是开展荒地生产建设的一大难题,而建立完备高效的通讯网络,离不开这些起到节点枢纽作用的信号基站。在充分有效的沟通下,干员们的工作效率得到了显著提升。 plot_lhside*+(<LXXddtrap_1535_lhupgd插件强化点 plot_lhupgd plot_lhupgd开启技能后,生成<@trap.monster>流眼泪侦探或<@trap.monster>粉碎攻坚手,击败后将随机升级一件已穿戴的战术插件。 衍生方式:<冶铸车>开启次技能时,将获得<@trap.number>1个<插件强化点>。x用来接收物资的站点,由罗德岛总部运来的强化增益设备将按照部署安排精准投放到此处。 enemy_1045_hammerenemy_6002_trswlfd开启技能时,生成1个<@trap.monster>流眼泪侦探或<@trap.monster>粉碎攻坚手。 plot_lhupgd]0&8  $(,04&*(8HTT`\dtrap_1534_lheqp插件补给点 plot_lheqp plot_lheqp击败开启技能所生成的敌人后,获得1件<@trap.drop>高级战术插件。 衍生方式:击败<侦测中心>开启技能所生成的<@trap.monster>赞助无人机时,可获得<@trap.number>1个<@trap.drop>插件补给点。l用来接收物资的站点,由罗德岛总部运来的设备将按照部署安排精准投放到此处。 enemy_1285_sgwlfenemy_7019_thief^开启技能时,生成1个<@trap.monster>旷野流贼或<@trap.monster>与我无关。 plot_lheqp  )0DHtrap_1519_lhriftlq$D  plot_lhdoor`  plot_lhcamp 巫术村落 plot_lhriftrandom_asc_model|r level_expQ击败<@trap.monster>吸气乱动机时,获得<@trap.drop>培训手册。xrrandom_asc_modeli击败<@trap.monster>吸气乱动机时,获得以下组合中的1种<@trap.drop>先锋进阶信物、<@trap.drop>近卫进阶信物或<@trap.drop>重装进阶信物、<@trap.drop>医疗进阶信物或<@trap.drop>狙击进阶信物、<@trap.drop>特种进阶信物或<@trap.drop>辅助进阶信物、<@trap.drop>术师进阶信物。 plot_lhrift敌人经过时回复技力。 衍生方式:<荒野村落>攻击范围内存在<改良巫术祭坛>时,将变为<巫术村落>。若场上已存在<巫术村落>,则新部署的<荒野村落>若无其他衍生,也将立即变为<巫术村落>。 由一群曾失去居所的人建立的简陋村落。那里的人发现了附近建起来的改良巫术祭坛,他们准备自学巫术,好从祭坛中变点赤金出来。但一段连蒙带猜的咒语念完,最终出现的却是一个择人而噬的机器。enemy_18003_lhkarb@开启技能时,生成1个<@trap.monster>吸气乱动机。 plot_lhriftlt(0D0@0trap_1533_lhcampcwD$ plot_lhpark plot_lhgras$ plot_lhcamp 牧场村落 plot_lhcampcasc_grdtw skill_expK击败<@trap.monster>苔生兽时,获得<@trap.drop>技巧手册。0xasc_pioQ击败<@trap.monster>苔生兽时,获得<@trap.drop>先锋进阶信物。xasc_grdQ击败<@trap.monster>苔生兽时,获得<@trap.drop>近卫进阶信物。 plot_lhcampc敌人经过时回复技力。 衍生方式:<荒野村落>攻击范围内存在<草丛>/<花丛>时,将变为<牧场村落>。由一群曾失去居所的人建立的简陋村落。那里的人发现了附近长出来的青草,他们准备经营牧场卖瘤奶,买来的兽群却挤不出奶。被当成瘤兽的苔生兽们因人类的无礼行为而怒不可遏,撞断栅栏跑出了村子。enemy_7005_xbbull:开启技能时,生成1个<@trap.monster>苔生兽。 plot_lhcampc>'0D@P<trap_1532_lhcampb{D$| plot_lhshan plot_lhrock plot_lhcamp 山地村落 plot_lhcampbasc_tnk|T| skill_expQ击败<@trap.monster>重装防御者时,获得<@trap.drop>技巧手册。|asc_medW击败<@trap.monster>重装防御者时,获得<@trap.drop>医疗进阶信物。<}asc_tnkW击败<@trap.monster>重装防御者时,获得<@trap.drop>重装进阶信物。 plot_lhcampb敌人经过时回复技力。 衍生方式:<荒野村落>攻击范围内存在<岩石>/<山脉>时,将变为<山地村落>。由一群曾失去居所的人建立的简陋村落。那里的人发现了附近多出来的山脉,他们想炸山开矿,为此重金采购了防具,却忘记留出买炸药的钱。他们必须把这些九成新的盾牌推销出去,哪怕是强卖。enemy_1006_shield@开启技能时,生成1个<@trap.monster>重装防御者。 plot_lhcampbxڎ&0D<L4trap_1531_lhcampa<D$ plot_lhfrst4 plot_lhtreeP plot_lhcamp 猎户村落 plot_lhcampaasc_snpx skill_expN击败<@trap.monster>狙击步兵时,获得<@trap.drop>技巧手册。`asc_spcT击败<@trap.monster>狙击步兵时,获得<@trap.drop>特种进阶信物。ԁasc_snpT击败<@trap.monster>狙击步兵时,获得<@trap.drop>狙击进阶信物。 plot_lhcampa敌人经过时回复技力。 衍生方式:<荒野村落>攻击范围内存在<林地>/<密林>时,将变为<猎户村落>。由一群曾失去居所的人建立的简陋村落。那里的人发现了附近冒出来的树林,他们买来弓弩尝试在树林中打猎,却在林中的雾气里迷失了方向,他们饿得头晕眼花,把眼前的一切活物都当成了猎物。enemy_1047_sagent=开启技能时,生成1个<@trap.monster>狙击步兵。 plot_lhcampa, dn%0D$0 trap_1525_lhswerЄD$  plot_lhtown  plot_lhvlg  plot_lhcamp 水产村落 plot_lhswerasc_tnkt skill_expH击败<@trap.monster>磐蟹时,获得<@trap.drop>技巧手册。asc_spcN击败<@trap.monster>磐蟹时,获得<@trap.drop>特种进阶信物。Xasc_tnkN击败<@trap.monster>磐蟹时,获得<@trap.drop>重装进阶信物。 plot_lhswer敌人经过时回复技力。 衍生方式:<荒野村落>攻击范围内存在<先遣侦测器>/<侦测中心>时,将变为<水产村落>。由一群曾失去居所的人建立的简陋村落。那里的人发现了罗德岛的侦测装置,想把自己养的水产卖给建造这些装置的外来者。可惜他们等来的只是些无人机,于是他们决定带上所有的磐蟹外出兜售。enemy_1016_diaman7开启技能时,生成1个<@trap.monster>磐蟹。 plot_lhswer$ $,@P\pT0ltrap_1530_lhcamp 荒野村落 plot_lhcamprandom_asc_model level_expK击败<@trap.monster>拾荒者时,获得<@trap.drop>培训手册。 plot_lhcampf敌人经过时回复技力,攻击范围内存在部分生产模块时将变为新的生产模块。由一群曾失去居所的人建立的简陋村落,物资匮乏,交通闭塞。他们格外珍惜这狭小的安身之所,也正因此,他们对附近的变化既好奇又警惕。enemy_1030_wteeth:开启技能时,生成1个<@trap.monster>拾荒者。`H0 plot_lhrift plot_lhcampc plot_lhcampb plot_lhcampa plot_lhswer plot_lhcamp'#(<trap_1527_lhtwer|D$X( plot_lhtownt( plot_lhvlg( plot_lhsht2 警戒岗哨 plot_lhtwer2 plot_lhtwer@自身所在格可以部署高台单位。部署于其上的干员,自身<@trap.debuff>不再自然回复技力;但每次造成伤害使自身攻击速度<@trap.number>+5(上限300)。 衍生方式:<岗哨>周围<@trap.number>4格存在<先遣侦测器>/<侦测中心>时,将变为<警戒岗哨>。k接入了ZOOT侦测系统的岗哨,ZOOT按照计算出的作战策略对其火控系统进行了优化。 plot_lhtwer2*"(<trap_1527_lhtwerXD$4+ plot_lhtownP+ plot_lhvlgl+ plot_lhsht 警戒岗哨 plot_lhtwer plot_lhtwer@自身所在格可以部署高台单位。部署于其上的干员,自身<@trap.debuff>不再自然回复技力;但每次造成伤害使自身攻击速度<@trap.number>+5(上限300)。 衍生方式:<岗哨>周围<@trap.number>4格存在<先遣侦测器>/<侦测中心>时,将变为<警戒岗哨>。k接入了ZOOT侦测系统的岗哨,ZOOT按照计算出的作战策略对其火控系统进行了优化。 plot_lhtwer-j!(<ddtrap_1521_lhmagd,D$. plot_lhcolb$. plot_lhcol@. plot_lhsht2 术法岗哨 plot_lhmagd2 plot_lhmagd(自身所在格可以部署高台单位。部署于其上的干员,技能期间攻击力<@trap.number>+100%,此后每次开启技能此效果-50%(开启2次后失效)。 衍生方式:<岗哨>周围<@trap.number>4格存在<藏书馆>/<大图书馆>时,将变为<术法岗哨>。c进行了术法适应性改造的岗哨,改造所用的法术均来自于图书馆中的收藏。 plot_lhmagd2L0& (<``trap_1521_lhmagdD$0 plot_lhcolb0 plot_lhcol0 plot_lhsht 术法岗哨 plot_lhmagd plot_lhmagd(自身所在格可以部署高台单位。部署于其上的干员,技能期间攻击力<@trap.number>+100%,此后每次开启技能此效果-50%(开启2次后失效)。 衍生方式:<岗哨>周围<@trap.number>4格存在<藏书馆>/<大图书馆>时,将变为<术法岗哨>。c进行了术法适应性改造的岗哨,改造所用的法术均来自于图书馆中的收藏。 plot_lhmagd3ڴ(8dlxxtrap_1529_lhshtl3 plot_lhruin岗哨 plot_lhsht2 plot_lhshtf自身所在格可以部署高台单位。 衍生方式:<废墟>被击破后,将变为<岗哨>。由建筑物废墟改造成的岗哨,方便干员更有效地侦察敌情,进行远程打击。尽管缺少挡风的墙壁与遮阳的屋顶,但起码算是一块可立足之地。 plot_lhtwer2 plot_lhmagd2 plot_lhsht2,56$4<HHT<<trap_1529_lhsht岗哨 plot_lhsht plot_lhsht*自身所在格可以部署高台单位。由建筑物废墟改造成的岗哨,方便干员更有效地侦察敌情,进行远程打击。尽管缺少挡风的墙壁与遮阳的屋顶,但起码算是一块可立足之地。 plot_lhtwer plot_lhmagd plot_lhsht6$8@LLXtrap_1528_lhruin废墟 plot_lhruin plot_lhruinF被击破后,有概率获得1件<@trap.drop>低级战术插件。荒地中常见的建筑物废墟。显而易见,无论是野心征服者的石柱宫殿,还是苟且偷生之人的枯木棚屋,都难以经受住漫长岁月的侵蚀。但后人会捡起残留的石料与木材,建起新的房屋。4 plot_lhtwer2 plot_lhmagd2 plot_lhsht2 plot_lhruin9R0DDtrap_1526_lharen$9 plot_lhtown9 plot_lhbat 冲突围栏 plot_lharenrandom_asc_modelhP level_exp?击败卡西米尔骑士,获得<@trap.drop>培训手册。 skill_expT根据击败卡西米尔骑士的类别,可能获得<@trap.drop>技巧手册。(random_asc_model根据击败卡西米尔骑士的类别,获得以下组合中的1种<@trap.drop>先锋进阶信物、<@trap.drop>近卫进阶信物或<@trap.drop>重装进阶信物、<@trap.drop>医疗进阶信物或<@trap.drop>狙击进阶信物、<@trap.drop>特种进阶信物。 plot_lharen自然回复技力;部署在其上的干员每秒恢复自身<@trap.number>3%的最大生命值。 衍生方式:<噬血诅地>周围<@trap.number>4格存在<侦测中心>时,将变为<冲突围栏>。荒地居民用来决斗的场所。人类争强斗狠的历史悠久,为了分出胜负,有人甚至不惜以生命为代价。但近年来受到竞技体育与商业化浪潮的影响,荒地决斗开始追求点到为止,伤亡情况有所缓解。X< enemy_1103_wdkghtenemy_1102_sdkghtenemy_1101_plkghtenemy_1099_nbkghtI开启技能时,随机生成1名<@trap.monster>卡西米尔敌人。 plot_lharen>,<LXlp<Xtrap_1536_lhbat 噬血诅地 plot_lhbatrandom_asc_model level_expN击败<@trap.monster>大君之触时,获得<@trap.drop>培训手册。 plot_lhbat周围8格有敌人死亡时回复技力;开启技能时,概率获得<@trap.number>1件<@trap.drop>低级战术插件。伦蒂尼姆的战事仍以各种形式影响着维多利亚。清扫战场残骸的人并不知道,自己挖出的会是一件可堪一用的器物,还是一只从沉眠中苏醒的血之造物。enemy_1220_dzoms?开启技能时,概率生成<@trap.monster>大君之触。 plot_lharen plot_lhbatBLF0Dpxtrap_1523_lhtown|B  plot_lhvlg 侦测中心 plot_lhtownrandom_asc_model asc_spcr击败<@trap.monster>护障和<@trap.monster>赞助无人机时,获得<@trap.drop>特种进阶信物。asc_snpr击败<@trap.monster>护障和<@trap.monster>赞助无人机时,获得<@trap.drop>狙击进阶信物。 plot_lhtown场上每个<先遣侦测器>或其他<侦测中心>每<@trap.number>5秒使自身回复技力;击败开启技能所生成的<@trap.monster>赞助无人机时,可获得<@trap.number>1个<@trap.drop>插件补给点。 <插件补给点>击败开启技能所生成的敌人后,获得1件<@trap.drop>高级战术插件。 衍生方式:场上同时部署的<@trap.number>3×3格<先遣侦测器>,将变为<侦测中心>。可露希尔为荒地生产建设专门设计的侦测中枢,由多台先遣侦测器组合拼装而成。集合众多算力硬件后,ZOOT可以在前哨支点设置更多自动化巡逻侦测程序,保障据点安全。 enemy_1355_mrflyenemy_1105_tyokaiW开启技能时,生成<@trap.monster>赞助无人机或<@trap.monster>护障。 plot_lhtownhGv(8HThhttrap_1522_lhvlg先遣侦测器 plot_lhvlgrandom_asc_model plot_lhvlgf开启技能时,在周围<@trap.number>4格生成一个<先遣侦测器>;并在技能范围内使一个随机敌人攻击力与最大生命值<@trap.debuff>+50%,将其击败后可获得<@trap.number>1件<@trap.drop>低级战术插件。经由4次生成所产生的<先遣侦测器>开启技能时将无法再生成新的<先遣侦测器>。可露希尔为荒地生产建设专门设计的侦测装置,由ZOOT通过加密信道调配,可实现远程代管作业。先遣侦测器收集到的综合环境数据将由ZOOT进行分析,并计算出最优作战策略。  plot_lhtown plot_lhvlgJxڽ0D ,4trap_1520_lhcolb<$K plot_lhdoor0K plot_lhcol 大图书馆 plot_lhcolbasc_csth̯ skill_exp<开启技能时,获得更多<@trap.drop>技巧手册。,asc_sup`击败<@trap.monster>护盾高阶术师时,获得更多<@trap.drop>辅助进阶信物。asc_cst`击败<@trap.monster>护盾高阶术师时,获得更多<@trap.drop>术师进阶信物。 plot_lhcolb获得生产模块时回复技力;开启技能时,概率掉落一个<@trap.drop>生产模块。 衍生方式:<藏书馆>周围<@trap.number>4格存在<改良巫术祭坛>时,将变为<大图书馆>。图书馆作为知识信息的保存者与传播中枢,有着无可替代的作用。图书馆的围墙绝非知识的边界,但书架的尺寸多少会影响获取知识的深度。enemy_1036_amraoeU开启技能时,在周围4格生成休眠的<@trap.monster>护盾高阶术师。 plot_lhcolb(O2$8LXXdtrap_1518_lhdoor改良巫术祭坛 plot_lhdoor plot_lhdoor~自然回复技力;开启技能时,将自身所在格的<@trap.number>1名敌人传送至最近的可达干员位置。曾经萨卡兹在战场上用来远距离传输人手和物资的巫术令人印象深刻,也为关注战场的各方势力提供了灵感。罗德岛工程部依托现代源石工业技术,对古老的巫术祭坛进行了改良。 plot_lhdoorPQR,<HT\4trap_1517_lhcol 藏书馆 plot_lhcolasc_cst`, skill_exp6开启技能时,获得<@trap.drop>技巧手册。asc_supT击败<@trap.monster>高阶术师时,获得<@trap.drop>辅助进阶信物。asc_cstT击败<@trap.monster>高阶术师时,获得<@trap.drop>术师进阶信物。 plot_lhcol$获得生产模块时回复技力。图书馆作为知识信息的保存者与传播中枢,有着无可替代的作用。即使罗德岛拥有高度电子化的知识储存系统,依然需要这样坚实可靠的载体来分享技巧,或是记录宝贵的经验。enemy_1018_aoemagO开启技能时,在周围4格生成休眠的<@trap.monster>高阶术师。 plot_lhcolb plot_lhcol0<&8 $(,0 4&$4DPP\trap_1516_lhnat 供能基站 plot_lhnat plot_lhnat|每5秒使攻击范围内的生产模块回复技力,并使所有干员技能变为自动开启(效果不可叠加)。能源传输是开展荒地生产建设的一大难题,而建立完备高效的能源网络,离不开这些起到节点枢纽作用的供能基站。在罗德岛总部远程计算和智能调配策略的帮助下,能源损耗率显著降低。 plot_lhnatHW,@l|trap_1540_lhpad2W plot_lhpad 温室拱棚 plot_lhpad2 level_expT level_exp<开启技能时,获得更多<@trap.drop>培训手册。 plot_lhpad2自然回复技力,敌人经过时<@trap.debuff>扣除技力。 衍生方式:场上同时部署<@trap.number>1×3格<田地>,将变为<温室拱棚>。用于规模化农业生产的拱棚。拱棚内的光照和温湿度条件可根据种植物的需要进行分区调节。提高生产效率的同时,有效降低了自然条件波动对农业生产活动的影响。 plot_lhpad2(Z0(8@LXtrap_1514_lhpad田地 plot_lhpad level_exp level_exp6开启技能时,获得<@trap.drop>培训手册。 plot_lhpadD自然回复技力,敌人经过时<@trap.debuff>扣除技力。人工围筑营建、可用于种植农作物的土地。土壤中的营养成分比例可根据种植物的需要进行调配。为了防止土壤板结,工程师还在田埂附近配备了微型翻土机。 plot_lhpad2 plot_lhpad0&< $(,04 8&(<HTT`xtrap_1513_lhshop 冶铸车 plot_lhshop plot_lhshop每当获得新战术插件时回复技力;开启技能时,获得<@trap.number>1件<@trap.drop>中级战术插件或<@trap.drop>高级战术插件;每开启技能<@trap.number>2次,可额外获得<@trap.number>1个<插件强化点>。 <插件强化点>开启技能时,生成1个<@trap.monster>流眼泪侦探或<@trap.monster>粉碎攻坚手,击败后将随机升级1件已穿戴的战术插件。挂载了金属冶炼套组的移动工业平台,可以跨越复杂地形抵达矿料原产地,对矿产进行加工冶炼,最大限度地缩短工业铸造的前置耗时。 enemy_1045_hammerenemy_6002_trswlfu<插件强化点>开启技能时,生成1个<@trap.monster>流眼泪侦探或<@trap.monster>粉碎攻坚手。 plot_lhshoph`00D|trap_1515_lhfacp $` plot_lhplta plot_lhfarm被污染的回收炉 plot_lhfacp gacha_normald gacha_normal6开启技能时,获得<@trap.drop>封装矿核。 level_expf击败<@trap.monster>高能源石虫或开启技能时,获得更多<@trap.drop>培训手册。 plot_lhfacp场上有感染生物倒下时回复技力;若感染生物位于自身攻击范围内时,技力回复加倍。 衍生方式:<源石回收炉>周围有<源石晶簇>时,将变为<被污染的回收炉>。活性源石微粒捕获量超过临界值后,源石回收炉将改变其工作模式,以浓缩固存活性源石微粒为主要目标,经过它处理产生的源石燃料可在前哨支点生产基地中得到有效利用。enemy_1021_bslimeR开启技能时,在周围4格生成休眠的<@trap.monster>高能源石虫。 plot_lhfacpX0@&@ (,048 $<&,@P\lP\Tptrap_1512_lhfarm源石回收炉 plot_lhfarmstrategy_pointdstrategy_point6开启技能时,获得<@trap.drop>策略信标。 level_exp^击败<@trap.monster>源石虫·β或开启技能时,获得<@trap.drop>培训手册。 plot_lhfarmr场上有感染生物倒下时回复技力;若感染生物位于自身攻击范围内时,技力回复加倍。能够有效收集利用活性源石微粒的催化反应炉,经过它处理产生的清洁能源可以为前哨支点供能。enemy_1007_slime_3M开启技能时,在周围4格生成数个<@trap.monster>源石虫·β。 plot_lhfacp plot_lhfarmh ,<LXh0trap_1511_lhfac晶簇稳定器 plot_lhfac gacha_normalx skill_expN击败<@trap.monster>矿脉守卫时,获得<@trap.drop>技巧手册。`asc_pioT击败<@trap.monster>矿脉守卫时,获得<@trap.drop>先锋进阶信物。asc_grdT击败<@trap.monster>矿脉守卫时,获得<@trap.drop>近卫进阶信物。 plot_lhfac仅可部署在<源石晶簇>上,攻击范围内每个<源石晶簇>可使自身每秒获得<@trap.number>1点技力; 开启技能时,将摧毁自身及攻击范围内的所有<源石晶簇>,并使所在格变为<源石矿场>。适用于极端情况的应急污染处理装置,可直接汲取空气中的活性源石微粒作为驱动能源,能够有效降低一定范围内源石爆发的风险。但想要彻底解决污染问题,还得从源头上着手。enemy_7002_veingdU开启技能时,在周围4格生成数个休眠的<@trap.monster>矿脉守卫。 plot_lhmine3 plot_lhfacT0&< $(,04 8&,<LXd4trap_1510_lhplt 源石晶簇 plot_lhplt level_exp level_expQ击败<@trap.monster>辐能源石虫时,获得<@trap.drop>培训手册。 plot_lhplt开启技能时,使周围<@trap.number>4格未部署的地形模块变为<源石晶簇>。后续生成的<源石晶簇>将不再生成新的<源石晶簇> 衍生方式:<源石矿场>被击破<@trap.number>3次后,将变为<源石晶簇>。处于不稳定状态的源石晶簇,呈现出明显的扩张倾向。活性化的源石微粒随着风和水流向远处播散,如果不加以控制,它造成的影响将难以估量,甚至可能成为天灾的诱因。enemy_1352_eslimeF生成时,会在周围4格生成<@trap.monster>辐能源石虫。 plot_lhplt`p<n (8DP``ltrap_1509_lhbot 勘探器 plot_lhbot gacha_normal plot_lhbot部署后技能持续期间可以攻击造成法术伤害;若部署在<富集矿区>上,可在技能结束后使其变为<源石矿场>。为野外勘探任务特别设计的便携式探矿设备,尽管操作界面已经足够简洁明了,罗德岛还是要求干员们必须严格按照说明手册进行操作,以免误触启动机器内置的火控系统。 plot_lhmine2 plot_lhbotrn ,@$4trap_1507_lhukmiT$,s plot_lhpltHs plot_lhfac 源石矿场 plot_lhmine3 gacha_normal gacha_normal>击破<源石矿场>时,获得<@trap.drop>封装矿核。 plot_lhmine2击破后获得少量<@trap.drop>封装矿核。 衍生方式:<晶簇稳定器>开启技能时,将摧毁自身以及攻击范围内的所有<源石晶簇>,并使所在格变为<源石矿场>。已经完成勘探的源石矿脉,经过罗德岛谨慎评估后决定开采。源石矿产是发展源石工业的根基,但矿石开采与精炼中造成的污染物泄漏已成为源石污染的一大源头。 plot_lhmine3u ,@$4trap_1507_lhukmi$dv plot_lhminev plot_lhbot 源石矿场 plot_lhmine2 gacha_normal  gacha_normal>击破<源石矿场>时,获得<@trap.drop>封装矿核。 plot_lhmine2击破后获得少量<@trap.drop>封装矿核。 衍生方式:在<富集矿区>上部署<勘探器>后,将变为<源石矿场>。已经完成勘探的源石矿脉,经过罗德岛谨慎评估后决定开采。源石矿产是发展源石工业的根基,但矿石开采与精炼中造成的污染物泄漏已成为源石污染的一大源头。 plot_lhmine20&0  $(,&  4DPP\trap_1508_lhmine 富集矿区 plot_lhmine plot_lhmine7在其上部署<勘探器>将变为成<源石矿场>。 plot_lhminey  ,@\htrap_1524_lhport$dz plot_lhtownz plot_lhhe 装卸机 plot_lhportrandom_asc_modelrandom_asc_modelu开启技能所生成的运输汽艇抵达目的地时,可获得所有类型的<@trap.drop>精英进阶信物。 plot_lhportt开启技能时,若场上有其他通过<河流>联通的<装卸机>,将生成运输汽艇延<河流>前往对应<装卸机>,抵达后可获得资源,目的地距离越远可获取资源数量越多。 衍生方式:<河流>周围<@trap.number>4格存在<侦测中心>时,<河流>变为<装卸机>。(每个<侦测中心>仅能生成一个<装卸机>)为人工河道准备的轻型装卸机,经由侦测系统进行智能化调度,能够便捷地为罗德岛运输艇分配物资,协助完成货运任务。越是身处艰险的境地,越要维持同伴之间的联系,团结才能共克难关。 plot_lhport0&8 $(,0 4&(8\\trap_1506_lhhe$~ plot_lhplt~ plot_lhhe被污染的河流 plot_lhphe plot_lhphe 周围<@trap.number>4格干员每秒<@trap.debuff>遭受伤害,同时攻击力<@trap.number>+50%。 衍生方式:<河流>周围存在<源石晶簇>时,场上所有与之相连的<河流>/<沃土>,将变为<被污染的河流>/<被污染的沃土>。被活性源石污染的河流。在天灾爆发的区域常能观察到布满晶簇的河滩,受污染的河水会呈现出与平常完全不同的颜色。 plot_lhphe0|&@ (,048 $<&,<DPdHT<ttrap_1506_lhhe河流 plot_lhherandom_asc_model@ level_expr击败<@trap.monster>码头水手或<@trap.monster>潜水员时,立即获得<@trap.drop>培训手册。random_asc_modelu击败<@trap.monster>潜水员时,获得<@trap.drop>狙击进阶信物、<@trap.drop>特种进阶信物。<random_asc_modelx击败<@trap.monster>码头水手时,获得<@trap.drop>近卫进阶信物、<@trap.drop>先锋进阶信物。 plot_lhhe+仅可部署在地图边缘格或<河流>周围<@trap.number>4格。周围其他<地形>的效果提高。周围<@trap.number>4格有地面时,向其灌溉使其变为<沃土>。 <沃土>:使其上的干员攻击力与生命值<@trap.number>+50%,<田地>/<温室拱棚>产量提高。人工修建的河道,就近引来了水源。河流消解了荒地的渴意,解决了沿岸农业与工业建设的用水问题,维持着前哨支点来之不易的稳定生态。 enemy_1158_divmanenemy_1160_hvyslrp联通地面后,每次开启技能时生成1只<@trap.monster>码头水手或<@trap.monster>潜水员。 plot_lhport plot_lhphe plot_lhhe00Dpx trap_1505_lhfrst4 plot_lhtree密林 plot_lhfrstasc_grd skill_expT击败<@trap.monster>提亚卡乌勇士时,获得<@trap.drop>技巧手册。asc_pioZ击败<@trap.monster>提亚卡乌勇士时,获得<@trap.drop>先锋进阶信物。asc_grdZ击败<@trap.monster>提亚卡乌勇士时,获得<@trap.drop>近卫进阶信物。 plot_lhfrst所有干员攻击力<@trap.number>+20。 衍生方式:场上同时部署<@trap.number>1×3格<林地>,将变为<密林>。枝繁叶茂的密林,树木竞相争高,反而给树下的生物留出了更多生存空间。那些倒下的树木上长出了菌类,吃下菌类的动物被更高大的生物捕杀,捕食者死前倒在了新生的树苗旁。enemy_1098_cchmpnH形成<密林>时,会生成1只<@trap.monster>提亚卡乌勇士。 plot_lhfrst؊(<DPXXdxxtrap_1504_lhtree林地 plot_lhtreeasc_grd plot_lhtree+所有干员攻击力<@trap.number>+5。生长着多种树木的土地,不甚茂密的树冠投下了一片阴凉。生长在荒地的林木往往扎根极深,松散的砂土也因此被紧固。树叶凋零腐烂,这片土地成为孕育更多生命的温床。 plot_lhfrst plot_lhtreed0&@ (,048 $<&0DpxPltrap_1503_lhshan\  plot_lhrock山脉 plot_lhshanasc_cstx skill_expN击败<@trap.monster>守墓石像时,获得<@trap.drop>技巧手册。`asc_supT击败<@trap.monster>守墓石像时,获得<@trap.drop>辅助进阶信物。asc_cstT击败<@trap.monster>守墓石像时,获得<@trap.drop>术师进阶信物。 plot_lhshan所有干员最大生命值<@trap.number>+500。 衍生方式:场上同时部署的<@trap.number>3×3格<岩石>,将变为<山脉>。地形复杂的山岭,山势起伏不定。因气候条件不同形成了多种多样的生态环境,成为诸多动植物赖以生存的家园,其中还蕴藏着丰富的金属矿产。enemy_1172_dugagoB形成<山脉>时,会生成1只<@trap.monster>守墓石像。 plot_lhshan0<&< (,04 $8&(<DPXXdtrap_1502_lhrock岩石 plot_lhrockasc_cst plot_lhrock所有干员最大生命值<@trap.number>+25,周围<@trap.number>8格每有一个<岩石>,最大生命值<@trap.number>+5。由成分复杂的沉积物固结形成的石块。岩石富含多种矿物质,是重要的建筑材料与工业原料。开采石料并从中提炼金属,是在荒地开展生产建设的必要步骤。 plot_lhshan plot_lhrock0@&< (,04 $8&,@lttrap_1501_lhpark  plot_lhgras花丛 plot_lhpark level_expp level_exp9部署后立即获得更多<@trap.drop>培训手册。 plot_lhpark部署后立即获得更多<@trap.number>培训手册,场上每个<花丛>使所有干员每秒回复<@trap.number>1点生命值。 衍生方式:场上同时部署<@trap.number>5个<草丛>时,所有已部署和后续部署的<草丛>将变为<花丛>。缀满花苞的连片草丛。趋于稳定的水土环境引来了更多小型生物,它们带来了开花植物的种子。花丛里的物种数量不断增长,其中不乏富有药用价值的草木。 plot_lhparkD0<&< (,04 $8&(<DP\trap_1500_lhgras草丛 plot_lhgras level_exp level_exp9部署后立即获得一些<@trap.drop>培训手册。 plot_lhgras9部署后立即获得一些<@trap.drop>培训手册。生长着杂草的土地。草类以其根系保持水土,并为小型生物提供遮蔽和保护。让干裂沙化的土地长出草丛,是在荒地进行地形改造的第一步。 plot_lhpark plot_lhgras<Pl <HLP L P T X  \  PTX\` dhTX~|<1h z31054 mileStone_60|@_;1h '4001 mileStone_59}':1h 30115 mileStone_58n}91h j3401 mileStone_57}81h 30094 mileStone_56~@~71h8 furni_act1vhalfidle_bonsai_01 mileStone_55v~`O61h r3303 mileStone_54~ 51h 31043 mileStone_5341h 2004 mileStone_52f31h b30063 mileStone_5121h '4001 mileStone_50i11h 30125 mileStone_49V?01h R 3302 mileStone_48P/1h 30115 mileStone_47 .1h 2003 mileStone_46F-1h B31043 mileStone_45p,1h '4001 mileStone_44u+1h 30155 mileStone_436pP*1h 23401 mileStone_42*)1h 30063 mileStone_41ւp(1h 3303 mileStone_40&'1h "30115 mileStone_39v&1h r2004 mileStone_38ƃ%1h 31054 mileStone_370$1h '4001 mileStone_36`a#h4^char_4017_puzzle@shining#3 mileStone_35Ƅ@E"h 31043 mileStone_34 )!h  3302 mileStone_33f  h b30063 mileStone_32h 2003 mileStone_31h 30094 mileStone_30VPh R'4001 mileStone_29h 30115 mileStone_28ph 3401 mileStone_27Fwh B31043 mileStone_26_h 3303 mileStone_25 Hh 30125 mileStone_2460h 22004 mileStone_23@h 30063 mileStone_22ֈh '4001 mileStone_21~`h,mod_unlock_token mileStone_20~h z 3302 mileStone_19Ήh 31054 mileStone_18 h 2003 mileStone_17n`h j30115 mileStone_16h '4001 mileStone_15~h 31043 mileStone_14^p h Z3401 mileStone_13pb h 30155 mileStone_12`T h 3303 mileStone_11NPF h J30063 mileStone_10< h 2004 mileStone_9>3h 30115 mileStone_80*h &'4001 mileStone_7΍ h n30094 mileStone_6ph  3302 mileStone_5^h 31043 mileStone_4h F2003 mileStone_3` h 30063 mileStone_2ގh '4001 mileStone_1 (4<\ x  : (8HdirectionGachaPool 特约任命 gacha_direct4$xdc p X @ $ t\D,hL4hP4|`H,x`D(x`H0dH0|dL4tX< char_4204_mantrachar_4182_oblvnschar_1044_hsgma2char_4195_radianchar_4202_harukachar_1043_leizi2char_1042_phatm2char_4064_mlynarchar_1032_excu2char_4011_lessngchar_1014_nearl2char_485_pallaschar_4121_zuolechar_188_helagechar_1019_siege2char_4098_vvanachar_1026_gvial2char_4116_blkkgtchar_4009_irene char_010_chenchar_4058_pepechar_4145_ulpiachar_4088_hodrerchar_4082_qiubaichar_2024_chyuechar_263_skadi char_2026_yuchar_4194_rmixerchar_1034_jesca2char_4039_hornchar_416_zumamachar_4065_judgechar_2014_nian char_2025_shuchar_423_blemshchar_136_hsgumachar_4179_monstrchar_1020_reed2char_1016_agoat2char_4042_lumenchar_179_cgbirdchar_147_shiningchar_1039_thorn2 char_4123_elachar_4048_dorothchar_4132_asclnchar_437_mizukichar_1023_ghost2char_474_gladychar_1041_angel2 char_225_haakchar_1033_swire2char_322_lmleechar_1502_croslychar_1029_yato2char_1028_texas2char_245_cellochar_4072_ironmnchar_2023_lingchar_1031_slent2char_4134_cetsyrchar_1012_skadi2char_248_mgllan char_358_lisachar_206_gnosischar_450_necraschar_1040_blaze2char_4046_ebnhlzchar_1038_whitw2char_377_gdglow char_4080_linchar_426_billrochar_4141_marcilchar_2015_duskchar_4133_logoschar_4027_heyakchar_213_mostmachar_4087_ineschar_249_mlysschar_427_vigilchar_4026_vulpischar_420_flamtl char_362_sagachar_479_sleachchar_222_bpipechar_112_siegechar_4138_narant char_4117_raychar_1013_chen2char_1035_wisdelchar_391_rosmonchar_2012_typhon char_197_poca char_113_cqbwchar_4193_lemuenchar_430_fartthchar_340_shwaz char_456_ashchar_332_archetdirectionGachaPooll 8DT gachaPac6核心机动密令·β gacha_pac64char_003_kaltschar_4146_nymphchar_2013_cerber gachaPac6H 8DT gachaPac5核心机动密令·α gacha_pac54char_350_surtrchar_311_mudrokchar_400_weedy gachaPac5  8DT gachaPac4精锐机动密令·β gacha_pac4< char_4055_bgsnowchar_1024_hbisc2char_1011_lava2 gachaPac4 8DT gachaPac3精锐机动密令·α gacha_pac38 char_4010_etlchichar_4131_oddachar_497_ctable gachaPac3ܺ^ 8DT gachaPac2标准机动密令·β gacha_pac2L4char_492_quercuchar_4071_peperchar_166_skfirechar_1021_kroos2 gachaPac2лR 8DT gachaPac1标准机动密令·α gacha_pac1 L4char_478_kirarachar_148_nearlchar_274_astesichar_401_elysm gachaPac1B(8HXnewPlayerGachaPool 专项任命gacha_newplayert! |dL4char_017_huangchar_293_thornschar_172_svrashchar_264_f12yinchar_202_demknichar_250_phatomchar_291_aglinachar_472_pasngrchar_180_amgoatchar_134_ifritchar_300_phenxichar_103_angelnewPlayerGachaPool$ $4DTnormalGachaPool 随机任命 gacha_normal@#normalGachaPool|d|><>==|=<=<<|<<<;;|;<;::t:4:99t94988l8,877d7$766d6$655\5544L4 433D322x28211x18100p0,0//l/$/..\..--T- -,,D,,+|+4+**d*$*))\))((\((''L' '&&@&&%p%0%$$p$($##\##""H""!!D! t 4 l,d\TTL @x0h(h P@t,d$\@8p0 p 0 p ( ` `  P  H8x0`Hx0X t(L<$char_4208_wintimchar_4208_wintim$char_4207_branchchar_4207_branch$char_4204_mantrachar_4204_mantra(tchar_4186_tmorischar_4186_tmorisP(char_4185_amorischar_4185_amoris(char_4184_dolrischar_4184_dolris(Lchar_4183_mortischar_4183_mortis((char_4182_oblvnschar_4182_oblvnsp$char_1044_hsgma2char_1044_hsgma2$char_4199_makirichar_4199_makiri$Rchar_4195_radianchar_4195_radian<$char_4198_christchar_4198_christ char_4203_kichichar_4203_kichi$char_4202_harukachar_4202_haruka$Zchar_4196_reckprchar_4196_reckprD$char_1043_leizi2char_1043_leizi2 char_4191_tippichar_4191_tippi$char_1042_phatm2char_1042_phatm2$bchar_4064_mlynarchar_4064_mlynarL$char_4010_etlchichar_4010_etlchi char_1032_excu2char_1032_excu2$&char_4011_lessngchar_4011_lessng$jchar_1014_nearl2char_1014_nearl2T char_485_pallaschar_485_pallas char_4121_zuolechar_4121_zuole &char_188_helagechar_188_helage$bchar_1019_siege2char_1019_siege2L char_4098_vvanachar_4098_vvana char_350_surtrchar_350_surtr$char_1026_gvial2char_1026_gvial2 bchar_017_huangchar_017_huangD$char_4116_blkkgtchar_4116_blkkgt char_4009_irenechar_4009_irene  char_010_chen char_010_chen Zchar_4058_pepechar_4058_pepe< char_4145_ulpiachar_4145_ulpiax$char_4088_hodrerchar_4088_hodrer$char_4082_qiubaichar_4082_qiubai Zchar_293_thornschar_293_thorns< char_172_svrashchar_172_svrashx char_2024_chyuechar_2024_chyue char_264_f12yinchar_264_f12yin Jchar_263_skadichar_263_skadi,  char_2026_yu char_2026_yuh$char_4194_rmixerchar_4194_rmixer$char_1034_jesca2char_1034_jesca2 Jchar_4039_hornchar_4039_horn, char_416_zumamachar_416_zumamah char_4065_judgechar_4065_judge char_311_mudrokchar_311_mudrok :char_2014_nianchar_2014_nian v char_2025_shu char_2025_shuX char_423_blemshchar_423_blemsh char_202_demknichar_202_demkni *char_136_hsgumachar_136_hsguma $fchar_4179_monstrchar_4179_monstrP char_1020_reed2char_1020_reed2$char_1016_agoat2char_1016_agoat2 * char_4042_lumenchar_4042_lumen  f char_003_kaltschar_003_kaltsH char_179_cgbirdchar_179_cgbird$ char_147_shiningchar_147_shining$"!char_1039_thorn2char_1039_thorn2 $x char_4123_ela char_4123_elaL$!char_4048_dorothchar_4048_doroth !char_4132_asclnchar_4132_ascln &"char_437_mizukichar_437_mizuki$b"char_1023_ghost2char_1023_ghost2L "char_474_gladychar_474_glady$"char_1041_angel2char_1041_angel2 &# char_225_haak char_225_haak b#char_400_weedychar_400_weedyD$#char_1033_swire2char_1033_swire2 #char_322_lmleechar_322_lmlee$$char_1502_croslychar_1502_crosly$tchar_1029_yato2char_1029_yato2H$$char_1028_texas2char_1028_texas2 $char_250_phatomchar_250_phatom "%char_245_cellochar_245_cello$^%char_4072_ironmnchar_4072_ironmnH %char_2023_lingchar_2023_ling$%char_1031_slent2char_1031_slent2$"&char_4134_cetsyrchar_4134_cetsyr $f&char_1012_skadi2char_1012_skadi2P &char_248_mgllanchar_248_mgllan & char_358_lisa char_358_lisa "'char_291_aglinachar_291_aglina ^'char_206_gnosischar_206_gnosis@ 'char_450_necraschar_450_necras|$'char_1040_blaze2char_1040_blaze2 (char_4146_nymphchar_4146_nymph$V(char_4046_ebnhlzchar_4046_ebnhlz@$(char_1038_whitw2char_1038_whitw2 (char_377_gdglowchar_377_gdglow ) char_4080_lin char_4080_lin V)char_426_billrochar_426_billro8 )char_472_pasngrchar_472_pasngrt(char_4141_marcilchar_4141_marcil *char_2015_duskchar_2015_dusk R*char_4133_logoschar_4133_logos4 *char_4027_heyakchar_4027_heyakp$*char_2013_cerberchar_2013_cerber +char_180_amgoatchar_180_amgoat J+char_213_mostmachar_213_mostma, +char_134_ifritchar_134_ifrith +char_4087_ineschar_4087_ines +char_249_mlysschar_249_mlyss :,char_427_vigilchar_427_vigil$v,char_4026_vulpischar_4026_vulpis` ,char_420_flamtlchar_420_flamtl , char_362_saga char_362_saga 2-char_479_sleachchar_479_sleach n-char_222_bpipechar_222_bpipeP -char_112_siegechar_112_siege$-char_4138_narantchar_4138_narant *. char_4117_ray char_4117_ray  f.char_1013_chen2char_1013_chen2H$.char_1035_wisdelchar_1035_wisdel .char_391_rosmonchar_391_rosmon$"/char_2012_typhonchar_2012_typhon  f/ char_197_poca 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j>char_163_hpstschar_163_hpstsL >char_304_zebrachar_304_zebra$char_457_blitzchar_457_blitz "?char_325_bisonchar_325_bison ^?char_201_moeshdchar_201_moeshd@$?char_4137_udflowchar_4137_udflow ?char_107_liskamchar_107_liskam @char_4155_talrchar_4155_talr V@char_455_nothinchar_455_nothin8 @char_214_kafkachar_214_kafkat @char_243_waaifuchar_243_waaifu A char_144_red char_144_red$Xchar_4143_sensichar_4143_sensi,$Achar_4109_baslinchar_4109_baslinp A char_226_hmau char_226_hmau Bchar_148_nearlchar_148_nearl$BBchar_4139_papyrschar_4139_papyrs, Bchar_4071_peperchar_4071_peperh Bchar_494_vendlachar_494_vendla$Bchar_1024_hbisc2char_1024_hbisc2$BCchar_4114_haroldchar_4114_harold, Cchar_449_gliderchar_449_gliderh Cchar_473_mberrychar_473_mberry$Cchar_4173_nowellchar_4173_nowell BDchar_436_whisprchar_436_whispr$ ~Dchar_348_ceylonchar_348_ceylon` D char_402_tuye char_402_tuye Dchar_345_folnicchar_345_folnic 2Echar_171_bldskchar_171_bldsk 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L char_379_sesa char_379_sesa Mchar_219_meteochar_219_meteo JMchar_498_insidechar_498_inside,$Mchar_1021_kroos2char_1021_kroos2p M char_365_aprl char_365_aprl Nchar_367_swllowchar_367_swllow BNchar_204_platnmchar_204_platnm$ ~Nchar_129_bluepchar_129_bluep`$Nchar_4187_gracebchar_4187_graceb Nchar_4131_oddachar_4131_odda$:Ochar_4083_chimeschar_4083_chimes$ ~Ochar_486_takilachar_486_takila`$Ochar_4066_highmochar_4066_highmo O char_421_crow char_421_crow(Lchar_1030_noirc2char_1030_noirc2( Pchar_475_akafyuchar_475_akafyud Pchar_333_siderochar_333_sidero Pchar_274_astesichar_274_astesi$Hchar_4126_fuzechar_4126_fuze vQchar_230_savagechar_230_savageX Qchar_356_brocachar_356_broca Qchar_143_ghostchar_143_ghost$<char_459_tachakchar_459_tachak jRchar_252_bibeakchar_252_bibeakL R char_194_leto char_194_leto R char_294_ayer char_294_ayer Schar_140_whitewchar_140_whitew ZSchar_157_dagdachar_157_dagda< Schar_415_flintchar_415_flintx Schar_155_tigerchar_155_tiger$ char_4142_laioschar_4142_laios 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?equip_accessory_16equip_accessory_16_a_3T?equip_accessory_15equip_accessory_15_a_3?equip_accessory_14equip_accessory_14_a_3?equip_accessory_13equip_accessory_13_a_3,?equip_accessory_12equip_accessory_12_a_3t?equip_accessory_11equip_accessory_11_a_3?equip_accessory_10equip_accessory_10_a_3?equip_accessory_1equip_accessory_1_d_3L?equip_accessory_1equip_accessory_1_c_3?equip_accessory_1equip_accessory_1_b_3?equip_accessory_1equip_accessory_1_a_3$? equip_armor_9equip_armor_9_a_3d? equip_armor_8equip_armor_8_b_3? equip_armor_8equip_armor_8_a_3? equip_armor_7equip_armor_7_a_3$? equip_armor_6equip_armor_6_a_3d? equip_armor_5equip_armor_5_f_3? equip_armor_5equip_armor_5_e_3? equip_armor_5equip_armor_5_d_3$? equip_armor_5equip_armor_5_c_3d? equip_armor_5equip_armor_5_b_3? equip_armor_5equip_armor_5_a_3? equip_armor_4equip_armor_4_b_3$? equip_armor_4equip_armor_4_a_3d? equip_armor_3equip_armor_3_c_3? equip_armor_3equip_armor_3_b_3? equip_armor_3equip_armor_3_a_3$? 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equip_armor_1equip_armor_1_a_3?equip_weapon_9equip_weapon_9_a_3?equip_weapon_8equip_weapon_8_b_3$?equip_weapon_8equip_weapon_8_a_3d?equip_weapon_7equip_weapon_7_d_3?equip_weapon_7equip_weapon_7_c_3?equip_weapon_7equip_weapon_7_b_3$?equip_weapon_7equip_weapon_7_a_3d?equip_weapon_6equip_weapon_6_c_3?equip_weapon_6equip_weapon_6_b_3?equip_weapon_6equip_weapon_6_a_3$?equip_weapon_5equip_weapon_5_g_3d?equip_weapon_5equip_weapon_5_f_3?equip_weapon_5equip_weapon_5_e_3?equip_weapon_5equip_weapon_5_d_3$?equip_weapon_5equip_weapon_5_c_3d?equip_weapon_5equip_weapon_5_b_3?equip_weapon_5equip_weapon_5_a_3?equip_weapon_4equip_weapon_4_c_3$?equip_weapon_4equip_weapon_4_b_3d?equip_weapon_4equip_weapon_4_a_3?equip_weapon_3equip_weapon_3_c_3?equip_weapon_3equip_weapon_3_b_3$?equip_weapon_3equip_weapon_3_a_3d?equip_weapon_2equip_weapon_2_c_3?equip_weapon_2equip_weapon_2_b_3?equip_weapon_2equip_weapon_2_a_3$?equip_weapon_10equip_weapon_10_a_3d?equip_weapon_1equip_weapon_1_c_3?equip_weapon_1equip_weapon_1_b_3?equip_weapon_1equip_weapon_1_a_3 equip_lv3LT,[\L<p,`P @t0d TD x 4 h $ X  H  | 8 Tp$@\x,Hd4P?equip_accessory_9equip_accessory_9_a_2?equip_accessory_8equip_accessory_8_c_2@?equip_accessory_8equip_accessory_8_b_2?equip_accessory_8equip_accessory_8_a_2?equip_accessory_7equip_accessory_7_c_2?equip_accessory_7equip_accessory_7_b_2`?equip_accessory_7equip_accessory_7_a_2?equip_accessory_6equip_accessory_6_d_2?equip_accessory_6equip_accessory_6_c_28?equip_accessory_6equip_accessory_6_a_2?equip_accessory_5equip_accessory_5_b_2?equip_accessory_5equip_accessory_5_a_2?equip_accessory_4equip_accessory_4_b_2X?equip_accessory_4equip_accessory_4_a_2?equip_accessory_3equip_accessory_3_b_2?equip_accessory_3equip_accessory_3_a_20?equip_accessory_2equip_accessory_2_b_2x?equip_accessory_2equip_accessory_2_a_2?equip_accessory_18equip_accessory_18_a_2?equip_accessory_17equip_accessory_17_a_2P?equip_accessory_16equip_accessory_16_a_2?equip_accessory_15equip_accessory_15_a_2?equip_accessory_14equip_accessory_14_a_2(?equip_accessory_13equip_accessory_13_a_2p?equip_accessory_12equip_accessory_12_a_2?equip_accessory_11equip_accessory_11_a_2?equip_accessory_10equip_accessory_10_a_2H?equip_accessory_1equip_accessory_1_d_2?equip_accessory_1equip_accessory_1_c_2?equip_accessory_1equip_accessory_1_b_2 ?equip_accessory_1equip_accessory_1_a_2h? equip_armor_9equip_armor_9_a_2? equip_armor_8equip_armor_8_b_2? equip_armor_8equip_armor_8_a_2(? equip_armor_7equip_armor_7_a_2h? equip_armor_6equip_armor_6_a_2? equip_armor_5equip_armor_5_f_2? equip_armor_5equip_armor_5_e_2(? equip_armor_5equip_armor_5_d_2h? equip_armor_5equip_armor_5_c_2? equip_armor_5equip_armor_5_b_2? equip_armor_5equip_armor_5_a_2(? equip_armor_4equip_armor_4_b_2h? equip_armor_4equip_armor_4_a_2? equip_armor_3equip_armor_3_c_2? equip_armor_3equip_armor_3_b_2(? equip_armor_3equip_armor_3_a_2h? equip_armor_2equip_armor_2_d_2? equip_armor_2equip_armor_2_c_2? equip_armor_2equip_armor_2_b_2(? equip_armor_2equip_armor_2_a_2h?equip_armor_14equip_armor_14_b_2?equip_armor_14equip_armor_14_a_2?equip_armor_13equip_armor_13_a_2(?equip_armor_12equip_armor_12_a_2h?equip_armor_11equip_armor_11_a_2?equip_armor_10equip_armor_10_a_2? equip_armor_1equip_armor_1_d_2(? equip_armor_1equip_armor_1_c_2h? equip_armor_1equip_armor_1_b_2? equip_armor_1equip_armor_1_a_2?equip_weapon_9equip_weapon_9_a_2(?equip_weapon_8equip_weapon_8_b_2h?equip_weapon_8equip_weapon_8_a_2?equip_weapon_7equip_weapon_7_d_2?equip_weapon_7equip_weapon_7_c_2(?equip_weapon_7equip_weapon_7_b_2h?equip_weapon_7equip_weapon_7_a_2?equip_weapon_6equip_weapon_6_c_2?equip_weapon_6equip_weapon_6_b_2(?equip_weapon_6equip_weapon_6_a_2h?equip_weapon_5equip_weapon_5_g_2?equip_weapon_5equip_weapon_5_f_2?equip_weapon_5equip_weapon_5_e_2(?equip_weapon_5equip_weapon_5_d_2h?equip_weapon_5equip_weapon_5_c_2?equip_weapon_5equip_weapon_5_b_2?equip_weapon_5equip_weapon_5_a_2(?equip_weapon_4equip_weapon_4_c_2h?equip_weapon_4equip_weapon_4_b_2?equip_weapon_4equip_weapon_4_a_2?equip_weapon_3equip_weapon_3_c_2(?equip_weapon_3equip_weapon_3_b_2h?equip_weapon_3equip_weapon_3_a_2?equip_weapon_2equip_weapon_2_c_2?equip_weapon_2equip_weapon_2_b_2(?equip_weapon_2equip_weapon_2_a_2h?equip_weapon_10equip_weapon_10_a_2?equip_weapon_1equip_weapon_1_c_2?equip_weapon_1equip_weapon_1_b_2(?equip_weapon_1equip_weapon_1_a_2 equip_lv2m * 4 h $ X  H|8l(\x,Hd4P0?equip_accessory_9equip_accessory_9_a_1x?equip_accessory_8equip_accessory_8_a_1?equip_accessory_7equip_accessory_7_a_1?equip_accessory_6equip_accessory_6_a_1P?equip_accessory_5equip_accessory_5_a_1?equip_accessory_4equip_accessory_4_a_1?equip_accessory_3equip_accessory_3_a_1(?equip_accessory_2equip_accessory_2_a_1p?equip_accessory_18equip_accessory_18_a_1?equip_accessory_17equip_accessory_17_a_1?equip_accessory_16equip_accessory_16_a_1H?equip_accessory_15equip_accessory_15_a_1?equip_accessory_14equip_accessory_14_a_1?equip_accessory_13equip_accessory_13_a_1 ?equip_accessory_12equip_accessory_12_a_1h?equip_accessory_11equip_accessory_11_a_1?equip_accessory_10equip_accessory_10_a_1?equip_accessory_1equip_accessory_1_a_1@? equip_armor_9equip_armor_9_a_1? equip_armor_8equip_armor_8_a_1? equip_armor_7equip_armor_7_a_1? equip_armor_6equip_armor_6_a_1@? equip_armor_5equip_armor_5_a_1? equip_armor_4equip_armor_4_a_1? equip_armor_3equip_armor_3_a_1? equip_armor_2equip_armor_2_a_1@?equip_armor_14equip_armor_14_a_1?equip_armor_13equip_armor_13_a_1?equip_armor_12equip_armor_12_a_1?equip_armor_11equip_armor_11_a_1@?equip_armor_10equip_armor_10_a_1? equip_armor_1equip_armor_1_a_1?equip_weapon_9equip_weapon_9_a_1?equip_weapon_8equip_weapon_8_a_1@?equip_weapon_7equip_weapon_7_a_1?equip_weapon_6equip_weapon_6_a_1?equip_weapon_5equip_weapon_5_a_1?equip_weapon_4equip_weapon_4_a_1@?equip_weapon_3equip_weapon_3_a_1?equip_weapon_2equip_weapon_2_a_1?equip_weapon_10equip_weapon_10_a_1   ?equip_weapon_1equip_weapon_1_a_1 equip_lv1*4X|H̀xtc[(TKC444\ddwphD^S4I>`- z~4*halfIdle_enemy_unmovable_when_path_throughkey~ 8(Kenv_gbuff_new_with_verifyP, HCmax_respawn_time0333? respawn_time0'halfidle_card_buff[on_finish][is_ratio]keyaccessory_7_b_3Q干员再部署时间-30%,敌人穿过干员时被束缚{unmovable_duration}秒唤起协议Ⅲequip_accessory_7equip_accessory_7equip_accessory_7_b_34DXl Z 8Menv_gbuff_new_with_verifyP,HCmax_respawn_time ? respawn_time0'halfidle_card_buff[on_finish][is_ratio]keyaccessory_7_a_3干员再部署时间-40%唤起协议Ⅲequip_accessory_7equip_accessory_7equip_accessory_7_a_3\r  8Nenv_gbuff_new_with_verify@sp$halfidle_modify_sp[born]key 8`Oenv_gbuff_new_with_verifyP,DHCmax_respawn_timeh@? respawn_timeR0'halfidle_card_buff[on_finish][is_ratio]keyaccessory_7_c_2-干员再部署时间-25%,初始技力+{sp}唤起协议Ⅱequip_accessory_7equip_accessory_7equip_accessory_7_c_2ư,@T r ,Q env_gbuff_new,?unmovable_durationބ4*halfIdle_enemy_unmovable_when_path_throughkey 8Qenv_gbuff_new_with_verifyP,HCmax_respawn_timeТ@? respawn_time0'halfidle_card_buff[on_finish][is_ratio]keyaccessory_7_b_2Q干员再部署时间-25%,敌人穿过干员时被束缚{unmovable_duration}秒唤起协议Ⅱequip_accessory_7equip_accessory_7equip_accessory_7_b_2R4DXl  8Senv_gbuff_new_with_verifyP,HCmax_respawn_time333? respawn_time0'halfidle_card_buff[on_finish][is_ratio]keyaccessory_7_a_2干员再部署时间-30%唤起协议Ⅱequip_accessory_7equip_accessory_7equip_accessory_7_a_2 4DXlJ  8\Uenv_gbuff_new_with_verifyP,@HCmax_respawn_timedL? respawn_timeN0'halfidle_card_buff[on_finish][is_ratio]keyaccessory_7_a_1干员再部署时间-20%唤起协议Ⅰequip_accessory_7equip_accessory_7equip_accessory_7_a_1equip_accessory_7p(l,@T:"  8LWenv_gbuff_new_with_verify<0?spD@@interval*modify_sp[trigger]keyaccessory_6_a_4)干员每{interval}秒回复{sp}点技力充能协议Ⅳequip_accessory_6equip_accessory_6equip_accessory_6_a_4084DXl# N 8Xenv_gbuff_new_with_verify$ة@@duration0'halfIdle_attack_to_apply_silence[skill]key 8Yenv_gbuff_new_with_verifyP?spf0|7|9variance@intervalmodify_sp[trigger]keyaccessory_6_d_3~干员每{interval}秒回复{sp}点技力,且干员技能期间对敌人造成伤害时使其失去特殊能力{duration}秒充能协议Ⅲequip_accessory_6equip_accessory_6equip_accessory_6_d_3F(<P&  ,[ env_gbuff_new,p@@unmovable_duration^4*halfIdle_enemy_unmovable_when_path_throughkey 8H\env_gbuff_new_with_verifyP,?sp 0|7|9variance@interval:modify_sp[trigger]keyaccessory_6_c_3a干员每{interval}秒回复{sp}点技力,敌人穿过干员时被束缚{unmovable_duration}秒充能协议Ⅲequip_accessory_6equip_accessory_6equip_accessory_6_c_3ν,@T) v 8 ^env_gbuff_new_with_verify<?sp@intervalmodify_sp[trigger]keyaccessory_6_a_3)干员每{interval}秒回复{sp}点技力充能协议Ⅲequip_accessory_6equip_accessory_6equip_accessory_6_a_38v4DXl* " 8_env_gbuff_new_with_verify$?duration0'halfIdle_attack_to_apply_silence[skill]keyΪ 8x`env_gbuff_new_with_verifyP\?sp:0|10|13variance@intervaljmodify_sp[trigger]keyaccessory_6_d_2~干员每{interval}秒回复{sp}点技力,且干员技能期间对敌人造成伤害时使其失去特殊能力{duration}秒充能协议Ⅱequip_accessory_6equip_accessory_6equip_accessory_6_d_2(<PZ- Ƭ ,pb env_gbuff_new,D?unmovable_duration24*halfIdle_enemy_unmovable_when_path_throughkeyr 8cenv_gbuff_new_with_verifyP?spޖ0|10|13variance@intervalmodify_sp[trigger]keyaccessory_6_c_2a干员每{interval}秒回复{sp}点技力,敌人穿过干员时被束缚{unmovable_duration}秒充能协议Ⅱequip_accessory_6equip_accessory_6equip_accessory_6_c_20@Th/ J 8denv_gbuff_new_with_verifyPص?sp0|9|11variance@intervalmodify_sp[trigger]keyaccessory_6_a_2)干员每{interval}秒回复{sp}点技力充能协议Ⅱequip_accessory_6equip_accessory_6equip_accessory_6_a_2V0@Th1  8fenv_gbuff_new_with_verifyP?spj0|14|16variance@intervalmodify_sp[trigger]keyaccessory_6_a_1)干员每{interval}秒回复{sp}点技力充能协议Ⅰequip_accessory_6equip_accessory_6equip_accessory_6_a_1equip_accessory_6d DԸB(<P3  8h`env_gbuff_new_with_verify x@hi1@spZ0%halfIdle_charge_sp_after_skill_finishkey 8@i`env_gbuff_new_with_verifyP$?sp0|5|7variance@interval2modify_sp[trigger]keyaccessory_5_b_3g术师与特种干员每{interval}秒回复{sp}点技力,且在技能结束后回复{hi1@sp}点技力破阵协议Ⅲequip_accessory_5equip_accessory_5equip_accessory_5_b_3,<Pd 6 r 8kenv_gbuff_new_with_verify<?sp@@intervalmodify_sp[trigger]keyaccessory_5_a_38术师与特种干员每{interval}秒回复{sp}点技力破阵协议Ⅲequip_accessory_5equip_accessory_5equip_accessory_5_a_3~(<P7 * 8l`env_gbuff_new_with_verify @@hi1@sp0%halfIdle_charge_sp_after_skill_finishkeyҷ 8|m`env_gbuff_new_with_verifyP`?sp>0|8|10variance@intervalnmodify_sp[trigger]keyaccessory_5_b_2g术师与特种干员每{interval}秒回复{sp}点技力,且在技能结束后回复{hi1@sp}点技力破阵协议Ⅱequip_accessory_5equip_accessory_5equip_accessory_5_b_2@PdxF:  8Xo`env_gbuff_new_with_verifyP<?sp0|6|8variance@intervalJmodify_sp[trigger]keyaccessory_5_a_28术师与特种干员每{interval}秒回复{sp}点技力破阵协议Ⅱequip_accessory_5equip_accessory_5equip_accessory_5_a_2`@Pdx < r 8q`env_gbuff_new_with_verifyP?spޤ0|9|11variance@intervalmodify_sp[trigger]keyaccessory_5_a_18术师与特种干员每{interval}秒回复{sp}点技力破阵协议Ⅰequip_accessory_5equip_accessory_5equip_accessory_5_a_1equip_accessory_5<d DX(<P> r 8s env_gbuff_new_with_verify @hi1@spަ0%halfIdle_charge_sp_after_skill_finishkey 8s env_gbuff_new_with_verifyP?sp0|5|7variance@intervalmodify_sp[trigger]keyaccessory_4_b_3g重装与医疗干员每{interval}秒回复{sp}点技力,且在技能结束后回复{hi1@sp}点技力防护协议Ⅲequip_accessory_4equip_accessory_4equip_accessory_4_b_3N,<Pd@  8u env_gbuff_new_with_verify<?sp@@interval~modify_sp[trigger]keyaccessory_4_a_38重装与医疗干员每{interval}秒回复{sp}点技力防护协议Ⅲequip_accessory_4equip_accessory_4equip_accessory_4_a_3(<PBB  8Xw env_gbuff_new_with_verify 8@@hi1@sp0%halfIdle_charge_sp_after_skill_finishkeyV 8x env_gbuff_new_with_verifyP?sp«0|8|10variance@intervalmodify_sp[trigger]keyaccessory_4_b_2g重装与医疗干员每{interval}秒回复{sp}点技力,且在技能结束后回复{hi1@sp}点技力防护协议Ⅱequip_accessory_4equip_accessory_4equip_accessory_4_b_2@PdxD 2 8y env_gbuff_new_with_verifyP?sp0|6|8variance@intervalέmodify_sp[trigger]keyaccessory_4_a_28重装与医疗干员每{interval}秒回复{sp}点技力防护协议Ⅱequip_accessory_4equip_accessory_4equip_accessory_4_a_2N@PdxF  8{ env_gbuff_new_with_verifyP?spb0|9|11variance@intervalmodify_sp[trigger]keyaccessory_4_a_18重装与医疗干员每{interval}秒回复{sp}点技力防护协议Ⅰequip_accessory_4equip_accessory_4equip_accessory_4_a_1equip_accessory_4d DJ(<PH  8}env_gbuff_new_with_verify @hi1@spb0%halfIdle_charge_sp_after_skill_finishkey 8H~env_gbuff_new_with_verifyP,?sp 0|5|7variance@interval:modify_sp[trigger]keyaccessory_3_b_3g近卫与辅助干员每{interval}秒回复{sp}点技力,且在技能结束后回复{hi1@sp}点技力攻坚协议Ⅲequip_accessory_3equip_accessory_3equip_accessory_3_b_3,<PdK z 8$env_gbuff_new_with_verify<?sp@@intervalmodify_sp[trigger]keyaccessory_3_a_38近卫与辅助干员每{interval}秒回复{sp}点技力攻坚协议Ⅲequip_accessory_3equip_accessory_3equip_accessory_3_a_3(<PL 2 8܁env_gbuff_new_with_verify @@hi1@sp0%halfIdle_charge_sp_after_skill_finishkey 8env_gbuff_new_with_verifyPh?spF0|8|10variance@intervalvmodify_sp[trigger]keyaccessory_3_b_2g近卫与辅助干员每{interval}秒回复{sp}点技力,且在技能结束后回复{hi1@sp}点技力攻坚协议Ⅱequip_accessory_3equip_accessory_3equip_accessory_3_b_2@PdxNO  8`env_gbuff_new_with_verifyPD?sp"0|6|8variance@intervalRmodify_sp[trigger]keyaccessory_3_a_28近卫与辅助干员每{interval}秒回复{sp}点技力攻坚协议Ⅱequip_accessory_3equip_accessory_3equip_accessory_3_a_2h@PdxQ z 8$env_gbuff_new_with_verifyP?sp0|9|11variance@intervalmodify_sp[trigger]keyaccessory_3_a_18近卫与辅助干员每{interval}秒回复{sp}点技力攻坚协议Ⅰequip_accessory_3equip_accessory_3equip_accessory_3_a_1equip_accessory_3Dd D`(<PS z 8$env_gbuff_new_with_verify @hi1@sp0%halfIdle_charge_sp_after_skill_finishkey" 8̈env_gbuff_new_with_verifyP?sp0|5|7variance@intervalmodify_sp[trigger]keyaccessory_2_b_3g先锋与狙击干员每{interval}秒回复{sp}点技力,且在技能结束后回复{hi1@sp}点技力锐击协议Ⅲequip_accessory_2equip_accessory_2equip_accessory_2_b_3V,<PdU  8env_gbuff_new_with_verify<?sp@@intervalmodify_sp[trigger]keyaccessory_2_a_38先锋与狙击干员每{interval}秒回复{sp}点技力锐击协议Ⅲequip_accessory_2equip_accessory_2equip_accessory_2_a_3 (<PJW  8`env_gbuff_new_with_verify @@@hi1@sp"0%halfIdle_charge_sp_after_skill_finishkey^ 8env_gbuff_new_with_verifyP?sp0|8|10variance@intervalmodify_sp[trigger]keyaccessory_2_b_2g先锋与狙击干员每{interval}秒回复{sp}点技力,且在技能结束后回复{hi1@sp}点技力锐击协议Ⅱequip_accessory_2equip_accessory_2equip_accessory_2_b_2@PdxY : 8env_gbuff_new_with_verifyP?sp0|6|8variance@intervalmodify_sp[trigger]keyaccessory_2_a_28先锋与狙击干员每{interval}秒回复{sp}点技力锐击协议Ⅱequip_accessory_2equip_accessory_2equip_accessory_2_a_2V@Pdx[  8env_gbuff_new_with_verifyP?spj0|9|11variance@intervalmodify_sp[trigger]keyaccessory_2_a_18先锋与狙击干员每{interval}秒回复{sp}点技力锐击协议Ⅰequip_accessory_2equip_accessory_2equip_accessory_2_a_1equip_accessory_2 dR] Th $( env_gbuff_new:8-halfidle_level_capacity_invalid[enemy][block]key~ 8(env_gbuff_new_with_verify@  Cvalue$?interval (halfidle_periodic_damage[block]keyaccessory_18_a_4O敌人被阻挡时每秒流失{value}点生命,且不计入关卡敌人计数陷阵协议Ⅳequip_accessory_18equip_accessory_18equip_accessory_18_a_4D4DXl_ V 8env_gbuff_new_with_verify@ Cvalue?interval(halfidle_periodic_damage[block]keyaccessory_18_a_3.敌人被阻挡时每秒流失{value}点生命陷阵协议Ⅲequip_accessory_18equip_accessory_18equip_accessory_18_a_3f4DXla  8env_gbuff_new_with_verify@ HCvalue?interval(halfidle_periodic_damage[block]keyaccessory_18_a_2.敌人被阻挡时每秒流失{value}点生命陷阵协议Ⅱequip_accessory_18equip_accessory_18equip_accessory_18_a_24DXl^c  8penv_gbuff_new_with_verify@ TBvaluel?intervalR(halfidle_periodic_damage[block]keyaccessory_18_a_1.敌人被阻挡时每秒流失{value}点生命陷阵协议Ⅰequip_accessory_18equip_accessory_18equip_accessory_18_a_1equip_accessory_18P<L`tNe  8`env_gbuff_new_with_verify(@ ף? damage_scale*8,halfIdle_enemy_modify_dmg_scale_when_blockedkeyaccessory_17_a_4>敌人未被阻挡时受到的伤害提升至{damage_scale:0%}诱敌协议Ⅳequip_accessory_17equip_accessory_17equip_accessory_17_a_4d<L`tg v 8 env_gbuff_new_with_verify(= ? damage_scale8,halfIdle_enemy_modify_dmg_scale_when_blockedkeyaccessory_17_a_3>敌人未被阻挡时受到的伤害提升至{damage_scale:0%}诱敌协议Ⅲequip_accessory_17equip_accessory_17equip_accessory_17_a_3$<L`th 6 8env_gbuff_new_with_verify(̌? damage_scale8,halfIdle_enemy_modify_dmg_scale_when_blockedkeyaccessory_17_a_2>敌人未被阻挡时受到的伤害提升至{damage_scale:0%}诱敌协议Ⅱequip_accessory_17equip_accessory_17equip_accessory_17_a_2N<L`tj  8env_gbuff_new_with_verify(ff? damage_scalej8,halfIdle_enemy_modify_dmg_scale_when_blockedkeyaccessory_17_a_1>敌人未被阻挡时受到的伤害提升至{damage_scale:0%}诱敌协议Ⅰequip_accessory_17equip_accessory_17equip_accessory_17_a_1equip_accessory_17xFTdxl  8env_gbuff_new_with_verifyD |?blocked? damage_scale~8,halfIdle_enemy_modify_dmg_scale_when_blockedkeyaccessory_16_a_4;敌人被阻挡时受到的伤害提升至{damage_scale:0%}阻击协议Ⅳequip_accessory_16equip_accessory_16equip_accessory_16_a_4Tdx^n  8penv_gbuff_new_with_verifyD T?blockedl ף? damage_scaleV8,halfIdle_enemy_modify_dmg_scale_when_blockedkeyaccessory_16_a_3;敌人被阻挡时受到的伤害提升至{damage_scale:0%}阻击协议Ⅲequip_accessory_16equip_accessory_16equip_accessory_16_a_3Tdx6p  8Henv_gbuff_new_with_verifyD ,?blockedD33? damage_scale.8,halfIdle_enemy_modify_dmg_scale_when_blockedkeyaccessory_16_a_2;敌人被阻挡时受到的伤害提升至{damage_scale:0%}阻击协议Ⅱequip_accessory_16equip_accessory_16equip_accessory_16_a_2dTdxr v 8 env_gbuff_new_with_verifyD ?blockeď? damage_scale8,halfIdle_enemy_modify_dmg_scale_when_blockedkeyaccessory_16_a_1;敌人被阻挡时受到的伤害提升至{damage_scale:0%}阻击协议Ⅰequip_accessory_16equip_accessory_16equip_accessory_16_a_1equip_accessory_16TDt0H\pt  80env_gbuff_new_with_verify(33? damage_scale4(halfidle_damage_scale[input][mag][enemy]keyaccessory_15_a_45敌人受到的法术伤害提升至{damage_scale:0%}法术克敌协议Ⅳequip_accessory_15equip_accessory_15equip_accessory_15_a_40 0H\pu B 8env_gbuff_new_with_verify(? damage_scale4(halfidle_damage_scale[input][mag][enemy]keyaccessory_15_a_35敌人受到的法术伤害提升至{damage_scale:0%}法术克敌协议Ⅲequip_accessory_15equip_accessory_15equip_accessory_15_a_3V 0H\pw  8env_gbuff_new_with_verify()\? damage_scaler4(halfidle_damage_scale[input][mag][enemy]keyaccessory_15_a_25敌人受到的法术伤害提升至{damage_scale:0%}法术克敌协议Ⅱequip_accessory_15equip_accessory_15equip_accessory_15_a_20H\pRy  8denv_gbuff_new_with_verify(Dq=? damage_scale.4(halfidle_damage_scale[input][mag][enemy]keyaccessory_15_a_15敌人受到的法术伤害提升至{damage_scale:0%}法术克敌协议Ⅰequip_accessory_15equip_accessory_15equip_accessory_15_a_1equip_accessory_15|D0H\pF{  8Xenv_gbuff_new_with_verify(833? damage_scale"4(halfidle_damage_scale[input][phy][enemy]keyaccessory_14_a_45敌人受到的物理伤害提升至{damage_scale:0%}物理克敌协议Ⅳequip_accessory_14equip_accessory_14equip_accessory_14_a_4X0H\p} j 8env_gbuff_new_with_verify(? damage_scale4(halfidle_damage_scale[input][phy][enemy]keyaccessory_14_a_35敌人受到的物理伤害提升至{damage_scale:0%}物理克敌协议Ⅲequip_accessory_14equip_accessory_14equip_accessory_14_a_3~0H\p~ & 8гenv_gbuff_new_with_verify()\? damage_scale4(halfidle_damage_scale[input][phy][enemy]keyaccessory_14_a_25敌人受到的物理伤害提升至{damage_scale:0%}物理克敌协议Ⅱequip_accessory_14equip_accessory_14equip_accessory_14_a_2:0H\pz  8env_gbuff_new_with_verify(lq=? damage_scaleV4(halfidle_damage_scale[input][phy][enemy]keyaccessory_14_a_15敌人受到的物理伤害提升至{damage_scale:0%}物理克敌协议Ⅰequip_accessory_14equip_accessory_14equip_accessory_14_a_1equip_accessory_148h.<Th|n  8env_gbuff_new_with_verify8 d>prob|@spZ(halfidle_modify_sp[output_dmg]keyaccessory_13_a_4=干员造成伤害时,有{prob:0%}概率回复{sp}点技力勤勉激励协议Ⅳequip_accessory_13equip_accessory_13equip_accessory_13_a_4 <Th|6  8Henv_gbuff_new_with_verify8 , L>probD ?sp"(halfidle_modify_sp[output_dmg]keyaccessory_13_a_3=干员造成伤害时,有{prob:0%}概率回复{sp}点技力勤勉激励协议Ⅲequip_accessory_13equip_accessory_13equip_accessory_13_a_3T <Th| f 8env_gbuff_new_with_verify8  >prob ?sp(halfidle_modify_sp[output_dmg]keyaccessory_13_a_2=干员造成伤害时,有{prob:0%}概率回复{sp}点技力勤勉激励协议Ⅱequip_accessory_13equip_accessory_13equip_accessory_13_a_2 <Th|Ƈ . 8ؼenv_gbuff_new_with_verify8  =prob ?sp(halfidle_modify_sp[output_dmg]keyaccessory_13_a_1=干员造成伤害时,有{prob:0%}概率回复{sp}点技力勤勉激励协议Ⅰequip_accessory_13equip_accessory_13equip_accessory_13_a_1equip_accessory_13(\8PdxƉ . 8ؾenv_gbuff_new_with_verify8 ?prob@sp$halfidle_modify_sp[heal]keyaccessory_12_a_4=干员受到治疗时,有{prob:0%}概率回复{sp}点技力阵地激励协议Ⅳequip_accessory_12equip_accessory_12equip_accessory_12_a_4J 8Pdx  8env_gbuff_new_with_verify8 >prob?spv$halfidle_modify_sp[heal]keyaccessory_12_a_3=干员受到治疗时,有{prob:0%}概率回复{sp}点技力阵地激励协议Ⅲequip_accessory_12equip_accessory_12equip_accessory_12_a_3"8PdxN  8`env_gbuff_new_with_verify8 D>prob\?sp:$halfidle_modify_sp[heal]keyaccessory_12_a_2=干员受到治疗时,有{prob:0%}概率回复{sp}点技力阵地激励协议Ⅱequip_accessory_12equip_accessory_12equip_accessory_12_a_2h#8Pdx z 8$env_gbuff_new_with_verify8 L>prob ?sp$halfidle_modify_sp[heal]keyaccessory_12_a_1=干员受到治疗时,有{prob:0%}概率回复{sp}点技力阵地激励协议Ⅰequip_accessory_12equip_accessory_12equip_accessory_12_a_1equip_accessory_12Dh4d% 4H v 8 env_gbuff_new_with_verify@sp$halfIdle_charge_sp[evade]keyaccessory_11_a_4+干员成功闪避后,回复{sp}点技力灵巧激励协议Ⅳequip_accessory_11equip_accessory_11equip_accessory_11_a_4b' 4H   8env_gbuff_new_with_verify@@spr$halfIdle_charge_sp[evade]keyaccessory_11_a_3+干员成功闪避后,回复{sp}点技力灵巧激励协议Ⅲequip_accessory_11equip_accessory_11equip_accessory_11_a_3( 4H6  8Henv_gbuff_new_with_verify(@sp$halfIdle_charge_sp[evade]keyaccessory_11_a_2+干员成功闪避后,回复{sp}点技力灵巧激励协议Ⅱequip_accessory_11equip_accessory_11equip_accessory_11_a_2 * 4Hʕ 2 8env_gbuff_new_with_verify?sp$halfIdle_charge_sp[evade]keyaccessory_11_a_1+干员成功闪避后,回复{sp}点技力灵巧激励协议Ⅰequip_accessory_11equip_accessory_11equip_accessory_11_a_1equip_accessory_11TR,0DX  8env_gbuff_new_with_verify@spb0%halfIdle_charge_sp_after_skill_finishkeyaccessory_10_a_3.干员在技能结束后,回复{sp}点技力效能激励协议Ⅲequip_accessory_10equip_accessory_10equip_accessory_10_a_3-0DX6  8Henv_gbuff_new_with_verify(@sp0%halfIdle_charge_sp_after_skill_finishkeyaccessory_10_a_2.干员在技能结束后,回复{sp}点技力效能激励协议Ⅱequip_accessory_10equip_accessory_10equip_accessory_10_a_20 /0DXښ B 8env_gbuff_new_with_verify @sp0%halfIdle_charge_sp_after_skill_finishkeyaccessory_10_a_1.干员在技能结束后,回复{sp}点技力效能激励协议Ⅰequip_accessory_10equip_accessory_10equip_accessory_10_a_1equip_accessory_10! t  ",z1 4D& 8env_gbuff_new_with_verifyv$halfidle_camouflage[char]key 8Penv_gbuff_new_with_verify$0#33? heal_scale$halfidle_heal_scale[char]keyaccessory_1_c_4N干员受到的治疗效果提升至{heal_scale:0%},医疗干员获得迷彩守护协议Ⅳequip_accessory_1equip_accessory_1equip_accessory_1_c_43$8Lޞ F 8env_gbuff_new_with_verify$$ff? heal_scale$halfidle_heal_scale[char]keyaccessory_1_a_43干员受到的治疗效果提升至{heal_scale:0%}守护协议Ⅳequip_accessory_1equip_accessory_1equip_accessory_1_a_4%B5 0D p 8env_gbuff_new_with_verify,x&333?damage_resistancef  damage_resistance[env]key 8<env_gbuff_new_with_verify<  2|1.3|1.4variance@heal_scale $halfidle_heal_scale[char]keyaccessory_1_d_3j干员受到的治疗效果提升至{heal_scale:0%},受到自然环境伤害减少{damage_resistance:0%}守护协议Ⅲequip_accessory_1equip_accessory_1equip_accessory_1_d_37 L\j" 8env_gbuff_new_with_verify $halfidle_camouflage[char]key" 8env_gbuff_new_with_verify<>  2|1.3|1.4variance@heal_scaler $halfidle_heal_scale[char]keyaccessory_1_c_3N干员受到的治疗效果提升至{heal_scale:0%},医疗干员获得迷彩守护协议Ⅲequip_accessory_1equip_accessory_1equip_accessory_1_c_39:  8$ 8Penv_gbuff_new_with_verifyL$<+ AdurationX+hp_recovery_per_sec|+#hp_recovery_per_sec_by_max_hp_ratio+>hi1@heal_scale0$halfIdle_heal_scale_decrease[attack]key% 8env_gbuff_new_with_verify<* 2|1.25|1.35variance@heal_scale^$halfidle_heal_scale[char]keyaccessory_1_b_3干员受到的治疗效果提升至{heal_scale:0%},造成伤害时使敌人受到的治疗与回复效果降低至{hi1@heal_scale:0%},持续10秒守护协议Ⅲequip_accessory_1equip_accessory_1equip_accessory_1_b_3.=,<Pdn ' 8env_gbuff_new_with_verify<* 2|1.35|1.45variance@heal_scale^$halfidle_heal_scale[char]keyaccessory_1_a_33干员受到的治疗效果提升至{heal_scale:0%}守护协议Ⅲequip_accessory_1equip_accessory_1equip_accessory_1_a_3t/> 0D* p) 8@env_gbuff_new_with_verify, 0>damage_resistance damage_resistance[env]key:* 8env_gbuff_new_with_verify< 2|1.12|1.22variance@heal_scale$halfidle_heal_scale[char]keyaccessory_1_d_2j干员受到的治疗效果提升至{heal_scale:0%},受到自然环境伤害减少{damage_resistance:0%}守护协议Ⅱequip_accessory_1equip_accessory_1equip_accessory_1_d_2fA L\, 8env_gbuff_new_with_verifyb$halfidle_camouflage[char]key, 8<env_gbuff_new_with_verify< 2|1.15|1.25variance@heal_scale$halfidle_heal_scale[char]keyaccessory_1_c_2N干员受到的治疗效果提升至{heal_scale:0%},医疗干员获得迷彩守护协议Ⅱequip_accessory_1equip_accessory_1equip_accessory_1_c_2C  8N. 8env_gbuff_new_with_verifyL$4 Aduration5hp_recovery_per_sec$5#hp_recovery_per_sec_by_max_hp_ratioX5?hi1@heal_scaleB0$halfIdle_heal_scale_decrease[attack]key~/ 8(env_gbuff_new_with_verify< 2|1.15|1.25variance@heal_scale$halfidle_heal_scale[char]keyaccessory_1_b_2干员受到的治疗效果提升至{heal_scale:0%},造成伤害时使敌人受到的治疗与回复效果降低至{hi1@heal_scale:0%},持续10秒守护协议Ⅱequip_accessory_1equip_accessory_1equip_accessory_1_b_2F,<Pd ~1 8(env_gbuff_new_with_verify< 2|1.15|1.25variance@heal_scale$halfidle_heal_scale[char]keyaccessory_1_a_23干员受到的治疗效果提升至{heal_scale:0%}守护协议Ⅱequip_accessory_1equip_accessory_1equip_accessory_1_a_29H,<PdƳ .3 8env_gbuff_new_with_verify< 2|1.06|1.14variance@heal_scale$halfidle_heal_scale[char]keyaccessory_1_a_13干员受到的治疗效果提升至{heal_scale:0%}守护协议Ⅰequip_accessory_1equip_accessory_1equip_accessory_1_a_1equip_accessory_1:;nJ0HXh 5 8env_gbuff_new_with_verify4j Landscape filter_tag8-halfidle_camouflage_in_range[char][landscape]key armor_9_a_4-“地形”周围八格的干员获得迷彩地形分析端子Ⅳ equip_armor_9 equip_armor_9equip_armor_9_a_4<L^ 6 8penv_gbuff_new_with_verifyt4  Landscape filter_tagJ  2|0.3|0.4variance@damage_resistance 4*halfidle_damage_resistance[all][landscape]key armor_9_a_3L“地形”周围八格的干员受到的伤害减少{damage_resistance:0%}地形分析端子Ⅲ equip_armor_9 equip_armor_9equip_armor_9_a_3>*Nj 8 8|env_gbuff_new_with_verifyt4*" Landscape filter_tagV" 2|0.17|0.23variance@damage_resistance"4*halfidle_damage_resistance[all][landscape]key armor_9_a_2L“地形”周围八格的干员受到的伤害减少{damage_resistance:0%}地形分析端子Ⅱ equip_armor_9 equip_armor_9equip_armor_9_a_2@6Pv : 8env_gbuff_new_with_verifyt46$ Landscape filter_tagb$ 2|0.08|0.12variance@damage_resistance$4*halfidle_damage_resistance[all][landscape]key armor_9_a_1L“地形”周围八格的干员受到的伤害减少{damage_resistance:0%}地形分析端子Ⅰ equip_armor_9 equip_armor_9equip_armor_9_a_1 equip_armor_9BH   CLzR HT&= 8env_gbuff_new_with_verify$C?hi1@prob&(halfIdle_charge_shield[skill]key= 8tenv_gbuff_new_with_verify TD>prob6'evade[non_pure]key armor_8_b_4k干员获得{prob:0%}概率物理与法术闪避,开启技能时,有{hi1@prob:0%}概率获得1层护盾闪避端子Ⅳ equip_armor_8 equip_armor_8equip_armor_8_b_4T 0 f? 8env_gbuff_new_with_verify E ?prob(evade[non_pure]key armor_8_a_40干员获得{prob:0%}概率物理与法术闪避闪避端子Ⅳ equip_armor_8 equip_armor_8equip_armor_8_a_4Fd:V(z `l@ 8env_gbuff_new_with_verify$pG>hi1@probV*(halfIdle_charge_shield[skill]keyA 84env_gbuff_new_with_verify8* 2|0.16|0.24 variance@prob+evade[non_pure]key armor_8_b_3k干员获得{prob:0%}概率物理与法术闪避,开启技能时,有{hi1@prob:0%}概率获得1层护盾闪避端子Ⅲ equip_armor_8 equip_armor_8equip_armor_8_b_3X(8H >C 8env_gbuff_new_with_verify8, 2|0.36|0.44 variance@prob,evade[non_pure]key armor_8_a_30干员获得{prob:0%}概率物理与法术闪避闪避端子Ⅲ equip_armor_8 equip_armor_8equip_armor_8_a_3Jd*Z(j `lD 8env_gbuff_new_with_verify$`K>hi1@probF.(halfIdle_charge_shield[skill]keyzE 8$env_gbuff_new_with_verify8. 2|0.12|0.16 variance@prob.evade[non_pure]key armor_8_b_2k干员获得{prob:0%}概率物理与法术闪避,开启技能时,有{hi1@prob:0%}概率获得1层护盾闪避端子Ⅱ equip_armor_8 equip_armor_8equip_armor_8_b_2\(8H .G 8env_gbuff_new_with_verify80 2|0.22|0.28 variance@prob0evade[non_pure]key armor_8_a_20干员获得{prob:0%}概率物理与法术闪避闪避端子Ⅱ equip_armor_8 equip_armor_8equip_armor_8_a_2N^(8HV H 8henv_gbuff_new_with_verify82 2|0.12|0.18 variance@probB2evade[non_pure]key armor_8_a_10干员获得{prob:0%}概率物理与法术闪避闪避端子Ⅰ equip_armor_8 equip_armor_8equip_armor_8_a_1 equip_armor_8PP$lP_ $4D ~J 8(env_gbuff_new_with_verify83 2|0.62|0.68 variance@prob4evade[magical]key armor_7_a_3'干员获得{prob:0%}概率法术闪避法术闪避端子Ⅲ equip_armor_7 equip_armor_7equip_armor_7_a_3Qba $4D  L 8env_gbuff_new_with_verify8^5 2|0.37|0.43 variance@prob5evade[magical]key armor_7_a_2'干员获得{prob:0%}概率法术闪避法术闪避端子Ⅱ equip_armor_7 equip_armor_7equip_armor_7_a_2Sb $4D. M 8@env_gbuff_new_with_verify86 2|0.25|0.31 variance@prob7evade[magical]key armor_7_a_1'干员获得{prob:0%}概率法术闪避法术闪避端子Ⅰ equip_armor_7 equip_armor_7equip_armor_7_a_1 equip_armor_7$U$@Ud $4D RO 8env_gbuff_new_with_verify88 2|0.62|0.68 variance@prob8evade[physical]key armor_6_a_3'干员获得{prob:0%}概率物理闪避物理闪避端子Ⅲ equip_armor_6 equip_armor_6equip_armor_6_a_3V6f $4Dv P 8env_gbuff_new_with_verify82: 2|0.37|0.43 variance@probb:evade[physical]key armor_6_a_2'干员获得{prob:0%}概率物理闪避物理闪避端子Ⅱ equip_armor_6 equip_armor_6equip_armor_6_a_2XXg $4D jR 8env_gbuff_new_with_verify8; 2|0.25|0.31 variance@prob;evade[physical]key armor_6_a_1'干员获得{prob:0%}概率物理闪避物理闪避端子Ⅰ equip_armor_6 equip_armor_6equip_armor_6_a_1 equip_armor_6Y#!d\ZX$i <HxBT 8 env_gbuff_new_with_verify=damage_block[stack]keyT 8d env_gbuff_new_with_verify >damage_block[stack]key2U 8 env_gbuff_new_with_verify>damage_block[stack]keyU 8T env_gbuff_new_with_verify8> 2|0.65|0.75variance@max_hp.?(halfidle_attribute_mul[ally]key armor_5_d_4L干员生命值+{max_hp:0%},部署友方单位时,立即获得3层护盾坚固端子Ⅳ equip_armor_5 equip_armor_5equip_armor_5_d_4l `lVW 8 env_gbuff_new_with_verify,] Bmagic_resistance@(halfidle_attribute_add[ally]keyX 8 env_gbuff_new_with_verify ^333?max_hpnA(halfidle_attribute_mul[ally]key armor_5_c_4=干员生命值+{max_hp:0%},法术抗性+{magic_resistance}坚固端子Ⅳ equip_armor_5 equip_armor_5equip_armor_5_c_4n(8HX Y 8,env_gbuff_new_with_verify8`333?def$`333?max_hpC(halfidle_attribute_mul[ally]key armor_5_b_40干员生命值+{max_hp:0%},防御力+{def:0%}坚固端子Ⅳ equip_armor_5 equip_armor_5equip_armor_5_b_4fp( [ 8env_gbuff_new_with_verify a?max_hpzD(halfidle_attribute_mul[ally]key armor_5_a_4干员生命值+{max_hp:0%}坚固端子Ⅳ equip_armor_5 equip_armor_5equip_armor_5_a_4lb p<q* ht\ 8@env_gbuff_new_with_verify  cBvalueF$halfidle_block_fixed_damagekey2] 8env_gbuff_new_with_verify8F 2|0.35|0.45variance@max_hpF(halfidle_attribute_mul[ally]key armor_5_f_3;干员生命值+{max_hp:0%},每次受到的伤害-{value}坚固端子Ⅲ equip_armor_5 equip_armor_5equip_armor_5_f_3t(8HX^ ^ ,t env_gbuff_newT,Le>damage_resistance:H infectiontag^H,#damage_resistance[filter_tag][char]key_ 8@env_gbuff_new_with_verify8H 2|0.35|0.45variance@max_hpI(halfidle_attribute_mul[ally]key armor_5_e_3a干员生命值+{max_hp:0%},受到来自感染生物敌人的伤害减少{damage_resistance:0%}坚固端子Ⅲ equip_armor_5 equip_armor_5equip_armor_5_e_3v<L\l Za 8env_gbuff_new_with_verifyJdamage_block[stack]keya 8|env_gbuff_new_with_verify"Kdamage_block[stack]keyJb 8env_gbuff_new_with_verify8K 2|0.35|0.45variance@max_hpK(halfidle_attribute_mul[ally]key armor_5_d_3L干员生命值+{max_hp:0%},部署友方单位时,立即获得2层护盾坚固端子Ⅲ equip_armor_5 equip_armor_5equip_armor_5_d_3Jy xc 8env_gbuff_new_with_verify,j Amagic_resistancenM(halfidle_attribute_add[ally]keyd 8Lenv_gbuff_new_with_verify8M 2|0.35|0.45variance@max_hp&N(halfidle_attribute_mul[ally]key armor_5_c_3=干员生命值+{max_hp:0%},法术抗性+{magic_resistance}坚固端子Ⅲ equip_armor_5 equip_armor_5equip_armor_5_c_3{\l| :f 8env_gbuff_new_with_verifyl8O 2|0.35|0.45 variance@defO 2|0.35|0.45variance@max_hpO(halfidle_attribute_mul[ally]key armor_5_b_30干员生命值+{max_hp:0%},防御力+{def:0%}坚固端子Ⅲ equip_armor_5 equip_armor_5equip_armor_5_b_3R} 0@ g 8env_gbuff_new_with_verify8NQ 2|0.55|0.65variance@max_hp~Q(halfidle_attribute_mul[ally]key armor_5_a_3干员生命值+{max_hp:0%}坚固端子Ⅲ equip_armor_5 equip_armor_5equip_armor_5_a_3po @ <~. hti 8Denv_gbuff_new_with_verify $pHBvalueS$halfidle_block_fixed_damagekey6j 8env_gbuff_new_with_verify8S 2|0.15|0.25variance@max_hpS(halfidle_attribute_mul[ally]key armor_5_f_2;干员生命值+{max_hp:0%},每次受到的伤害-{value}坚固端子Ⅱ equip_armor_5 equip_armor_5equip_armor_5_f_2"(8HXb k ,x! env_gbuff_newT,Pr>damage_resistance>U infectiontagbU,#damage_resistance[filter_tag][char]keyl 8D"env_gbuff_new_with_verify8U 2|0.15|0.25variance@max_hpV(halfidle_attribute_mul[ally]key armor_5_e_2a干员生命值+{max_hp:0%},受到来自感染生物敌人的伤害减少{damage_resistance:0%}坚固端子Ⅱ equip_armor_5 equip_armor_5equip_armor_5_e_2 DPZn 8$env_gbuff_new_with_verifyWdamage_block[stack]keyn 8|$env_gbuff_new_with_verify8&X 2|0.15|0.25variance@max_hpVX(halfidle_attribute_mul[ally]key armor_5_d_2L干员生命值+{max_hp:0%},部署友方单位时,立即获得1层护盾坚固端子Ⅱ equip_armor_5 equip_armor_5equip_armor_5_d_2҅ x~p 8(&env_gbuff_new_with_verify,w@magic_resistanceY(halfidle_attribute_add[ally]key*q 8&env_gbuff_new_with_verify8~Z 2|0.15|0.25variance@max_hpZ(halfidle_attribute_mul[ally]key armor_5_c_2=干员生命值+{max_hp:0%},法术抗性+{magic_resistance}坚固端子Ⅱ equip_armor_5 equip_armor_5equip_armor_5_c_2\l|Z r 8l(env_gbuff_new_with_verifyl8\ 2|0.15|0.25 variance@defJ\ 2|0.15|0.25variance@max_hpz\(halfidle_attribute_mul[ally]key armor_5_b_20干员生命值+{max_hp:0%},防御力+{def:0%}坚固端子Ⅱ equip_armor_5 equip_armor_5equip_armor_5_b_2ډ 0@ t 8,*env_gbuff_new_with_verify8] 2|0.25|0.35variance@max_hp^(halfidle_attribute_mul[ally]key armor_5_a_2干员生命值+{max_hp:0%}坚固端子Ⅱ equip_armor_5 equip_armor_5equip_armor_5_a_2{b 0@  v 8+env_gbuff_new_with_verify8^_ 2|0.1|0.2variance@max_hp_(halfidle_attribute_mul[ally]key armor_5_a_1干员生命值+{max_hp:0%}坚固端子Ⅰ equip_armor_5 equip_armor_5equip_armor_5_a_1 equip_armor_5} 8t}$^ w 8p-env_gbuff_new_with_verifyP~?def.a(halfidle_attribute_mul[ally]key armor_4_a_4干员防御力+{def:0%}防御端子Ⅳ equip_armor_4 equip_armor_4equip_armor_4_a_4 < ht:y 8.env_gbuff_new_with_verify Bvalueb$halfidle_block_fixed_damagekeyy 8/env_gbuff_new_with_verify8*c 2|0.45|0.55 variance@defZc(halfidle_attribute_mul[ally]key armor_4_b_38干员防御力+{def:0%},每次受到的伤害-{value}防御端子Ⅲ equip_armor_4 equip_armor_4equip_armor_4_b_3 0@ j{ 81env_gbuff_new_with_verify8d 2|0.65|0.75 variance@defd(halfidle_attribute_mul[ally]key armor_4_a_3干员防御力+{def:0%}防御端子Ⅲ equip_armor_4 equip_armor_4equip_armor_4_a_3<N ht| 82env_gbuff_new_with_verify HBvalueff$halfidle_block_fixed_damagekey} 8@3env_gbuff_new_with_verify8f 2|0.25|0.35 variance@defg(halfidle_attribute_mul[ally]key armor_4_b_28干员防御力+{def:0%},每次受到的伤害-{value}防御端子Ⅱ equip_armor_4 equip_armor_4equip_armor_4_b_2 0@ * 84env_gbuff_new_with_verify8~h 2|0.40|0.50 variance@defh(halfidle_attribute_mul[ally]key armor_4_a_2干员防御力+{def:0%}防御端子Ⅱ equip_armor_4 equip_armor_4equip_armor_4_a_2  0@J  8\6env_gbuff_new_with_verify8j 2|0.15|0.25 variance@def6j(halfidle_attribute_mul[ally]key armor_4_a_1干员防御力+{def:0%}防御端子Ⅰ equip_armor_4 equip_armor_4equip_armor_4_a_1 equip_armor_4<T X|ʗ 0@  \hv , 8 env_gbuff_new$L? split_scalek halfIdle_split_damagekey 88env_gbuff_new_with_verify8Zl 2|0.65|0.75variance@max_hpl(halfidle_attribute_mul[ally]key armor_3_c_3高台干员生命值+{max_hp:0%},高台干员受到的伤害的{split_scale:0%},被其周围四格地面单位代为承受高台坚固端子Ⅲ equip_armor_3 equip_armor_3equip_armor_3_c_3>$<L\~  8:env_gbuff_new_with_verify<>n 2|0.4|0.5variance@hi1@max_hprn0$halfidle_attribute_mul[range][melee]key 8X;env_gbuff_new_with_verify8o 2|0.65|0.75variance@max_hp2o(halfidle_attribute_mul[ally]key armor_3_b_3g高台干员生命值+{max_hp:0%},高台干员攻击范围内的地面单位生命值+{hi1@max_hp:0%}高台坚固端子Ⅲ equip_armor_3 equip_armor_3equip_armor_3_b_3Μ0@P v 8 =env_gbuff_new_with_verify8p 2|0.95|1.05variance@max_hpp(halfidle_attribute_mul[ally]key armor_3_a_3!高台干员生命值+{max_hp:0%}高台坚固端子Ⅲ equip_armor_3 equip_armor_3equip_armor_3_a_3|n 0@ \h ,> env_gbuff_new$? split_scale~r halfIdle_split_damagekey 8T?env_gbuff_new_with_verify8r 2|0.35|0.45variance@max_hp.s(halfidle_attribute_mul[ally]key armor_3_c_2高台干员生命值+{max_hp:0%},高台干员受到的伤害的{split_scale:0%},被其周围四格地面单位代为承受高台坚固端子Ⅱ equip_armor_3 equip_armor_3equip_armor_3_c_2$<L\"  88Aenv_gbuff_new_with_verify<t 2|0.25|0.35variance@hi1@max_hpu0$halfidle_attribute_mul[range][melee]keyR 8Aenv_gbuff_new_with_verify8u 2|0.35|0.45variance@max_hpu(halfidle_attribute_mul[ally]key armor_3_b_2g高台干员生命值+{max_hp:0%},高台干员攻击范围内的地面单位生命值+{hi1@max_hp:0%}高台坚固端子Ⅱ equip_armor_3 equip_armor_3equip_armor_3_b_2r0@P  8Cenv_gbuff_new_with_verify8nw 2|0.55|0.65variance@max_hpw(halfidle_attribute_mul[ally]key armor_3_a_2!高台干员生命值+{max_hp:0%}高台坚固端子Ⅱ equip_armor_3 equip_armor_3equip_armor_3_a_2 0@PJ  8\Eenv_gbuff_new_with_verify8y 2|0.25|0.35variance@max_hp6y(halfidle_attribute_mul[ally]key armor_3_a_1!高台干员生命值+{max_hp:0%}高台坚固端子Ⅰ equip_armor_3 equip_armor_3equip_armor_3_a_1 equip_armor_3L hl֦ x 8,Genv_gbuff_new_with_verify$ @@ block_cntz(halfidle_attribute_add[ally]key& 8Genv_gbuff_new_with_verify@$@@ block_cntИfff?max_hp{(halfidle_attribute_mul[ally]key armor_2_b_49地面干员生命值+{max_hp:0%},阻挡数+{block_cnt}低地坚固端子Ⅳ equip_armor_2 equip_armor_2equip_armor_2_b_4̙\Bp  8Ienv_gbuff_new_with_verifyt4F} Landscape filter_tagr} 2|0.17|0.23variance@damage_resistance}4*halfidle_damage_resistance[all][landscape]key 8Jenv_gbuff_new_with_verify8B~ 2|0.55|0.65variance@max_hpr~(halfidle_attribute_mul[ally]key armor_2_d_3v地面干员生命值+{max_hp:0%},“地形”周围八格的友方干员受到的伤害减少{damage_resistance:0%}低地坚固端子Ⅲ equip_armor_2 equip_armor_2equip_armor_2_d_3 0@^ \hʖ ,tL env_gbuff_new$HL? split_scale. halfIdle_split_damagekeyZ 8Menv_gbuff_new_with_verify8 2|0.55|0.65variance@max_hpހ(halfidle_attribute_mul[ally]key armor_2_c_3地面干员生命值+{max_hp:0%},高台干员受到的伤害的{split_scale:0%},被其周围四格地面单位代为承受低地坚固端子Ⅲ equip_armor_2 equip_armor_2equip_armor_2_c_3 p|> 8Nenv_gbuff_new_with_verify$ȟ@ block_cnt(halfidle_attribute_add[ally]key 8Oenv_gbuff_new_with_verify86 2|0.55|0.65variance@max_hpf(halfidle_attribute_mul[ally]key armor_2_b_39地面干员生命值+{max_hp:0%},阻挡数+{block_cnt}低地坚固端子Ⅲ equip_armor_2 equip_armor_2equip_armor_2_b_3ְ0@P ~ 8(Qenv_gbuff_new_with_verify8҄ 2|0.65|0.75variance@max_hp(halfidle_attribute_mul[ally]key armor_2_a_3!地面干员生命值+{max_hp:0%}低地坚固端子Ⅲ equip_armor_2 equip_armor_2equip_armor_2_a_3\zp & 8Renv_gbuff_new_with_verifyt4~ Landscape filter_tag 2|0.07|0.12variance@damage_resistance4*halfidle_damage_resistance[all][landscape]key& 8Senv_gbuff_new_with_verify8z 2|0.3|0.4variance@max_hp(halfidle_attribute_mul[ally]key armor_2_d_2v地面干员生命值+{max_hp:0%},“地形”周围八格的友方干员受到的伤害减少{damage_resistance:0%}低地坚固端子Ⅱ equip_armor_2 equip_armor_2equip_armor_2_d_2V 0@ \h ,U env_gbuff_new$? split_scalef halfIdle_split_damagekey 8/  8Pdenv_gbuff_new_with_verifyl8 2|0.65|0.75 variance@def. 2|0.65|0.75variance@max_hp^(halfidle_attribute_mul[ally]key armor_14_a_36重装干员生命值+{max_hp:0%},防御力+{def:0%}固盾端子Ⅲequip_armor_14equip_armor_14equip_armor_14_a_3p$4DT1  84fenv_gbuff_new_with_verify$@@ block_cnt(halfidle_attribute_add[ally]key. 8fenv_gbuff_new_with_verifyl8 2|0.25|0.35 variance@def 2|0.25|0.35variance@max_hp(halfidle_attribute_mul[ally]key armor_14_b_2N重装干员生命值+{max_hp:0%},防御力+{def:0%},阻挡数+{block_cnt}固盾端子Ⅱequip_armor_14equip_armor_14equip_armor_14_b_2fdt3  8henv_gbuff_new_with_verifyl8f 2|0.45|0.55 variance@def 2|0.45|0.55variance@max_hpƜ(halfidle_attribute_mul[ally]key armor_14_a_26重装干员生命值+{max_hp:0%},防御力+{def:0%}固盾端子Ⅱequip_armor_14equip_armor_14equip_armor_14_a_2غBdt5  8jenv_gbuff_new_with_verifyl8B 2|0.2|0.3 variance@defr 2|0.2|0.3variance@max_hp(halfidle_attribute_mul[ally]key armor_14_a_16重装干员生命值+{max_hp:0%},防御力+{def:0%}固盾端子Ⅰequip_armor_14equip_armor_14equip_armor_14_a_1equip_armor_14ȼpL(R7  8lenv_gbuff_new_with_verifyX<$?durationfff?deffff?max_hp4(halfIdle_def_and_max_hp_up[except_skill]key armor_13_a_4|干员生命值、防御力+{max_hp:0%},干员开启技能{duration}秒后,该效果消失,直到技能结束后恢复冷启动端子Ⅳequip_armor_13equip_armor_13equip_armor_13_a_4r9  8nenv_gbuff_new_with_verifyX<$?durationȿ?defܿ?max_hp4(halfIdle_def_and_max_hp_up[except_skill]key armor_13_a_3|干员生命值、防御力+{max_hp:0%},干员开启技能{duration}秒后,该效果消失,直到技能结束后恢复冷启动端子Ⅲequip_armor_13equip_armor_13equip_armor_13_a_3(; : 8penv_gbuff_new_with_verifyX<$?durationff>defff>max_hpޤ4(halfIdle_def_and_max_hp_up[except_skill]key armor_13_a_2|干员生命值、防御力+{max_hp:0%},干员开启技能{duration}秒后,该效果消失,直到技能结束后恢复冷启动端子Ⅱequip_armor_13equip_armor_13equip_armor_13_a_2H= Z 8senv_gbuff_new_with_verifyX<$?duration>def>max_hp4(halfIdle_def_and_max_hp_up[except_skill]key armor_13_a_1|干员生命值、防御力+{max_hp:0%},干员开启技能{duration}秒后,该效果消失,直到技能结束后恢复冷启动端子Ⅰequip_armor_13equip_armor_13equip_armor_13_a_1equip_armor_13|8(F@  8Xuenv_gbuff_new_with_verify\@(@B max_stack_cnt` #<deft #<max_hpV,!halfIdle_hit_to_add_attr[hp][def]key armor_12_a_4n干员每次造成伤害时,生命值、防御力+{max_hp:0%}(最多+100%,直到战术插件被替换)累进端子Ⅳequip_armor_12equip_armor_12equip_armor_12_a_4NB  8`wenv_gbuff_new_with_verify\@(HpB max_stack_cnth #<def| #<max_hp^,!halfIdle_hit_to_add_attr[hp][def]key armor_12_a_3m干员每次造成伤害时,生命值、防御力+{max_hp:0%}(最多+60%,直到战术插件被替换)累进端子Ⅲequip_armor_12equip_armor_12equip_armor_12_a_3VD  8hyenv_gbuff_new_with_verify\@(PA max_stack_cntp #<def #<max_hpf,!halfIdle_hit_to_add_attr[hp][def]key armor_12_a_2m干员每次造成伤害时,生命值、防御力+{max_hp:0%}(最多+30%,直到战术插件被替换)累进端子Ⅱequip_armor_12equip_armor_12equip_armor_12_a_2^F  8p{env_gbuff_new_with_verify\@(XpA max_stack_cntx #<def #<max_hpn,!halfIdle_hit_to_add_attr[hp][def]key armor_12_a_1m干员每次造成伤害时,生命值、防御力+{max_hp:0%}(最多+15%,直到战术插件被替换)累进端子Ⅰequip_armor_12equip_armor_12equip_armor_12_a_1equip_armor_12@hZ<P`pH  8}env_gbuff_new_with_verify,ff>damage_resistancez0%halfIdle_dmg_resistance[during_skill]key armor_11_a_4F干员在技能持续期间受到的伤害减少{damage_resistance:0%}热启动端子Ⅳequip_armor_11equip_armor_11equip_armor_11_a_4ThxRJ  8denv_gbuff_new_with_verifyD 2|0.3|0.4variance@damage_resistanceJ0%halfIdle_dmg_resistance[during_skill]key armor_11_a_3F干员在技能持续期间受到的伤害减少{damage_resistance:0%}热启动端子Ⅲequip_armor_11equip_armor_11equip_armor_11_a_3xThx"L  84env_gbuff_new_with_verifyD޴ 2|0.15|0.24variance@damage_resistance0%halfIdle_dmg_resistance[during_skill]key armor_11_a_2F干员在技能持续期间受到的伤害减少{damage_resistance:0%}热启动端子Ⅱequip_armor_11equip_armor_11equip_armor_11_a_2HThxM Z 8env_gbuff_new_with_verifyD 2|0.08|0.13variance@damage_resistance0%halfIdle_dmg_resistance[during_skill]key armor_11_a_1F干员在技能持续期间受到的伤害减少{damage_resistance:0%}热启动端子Ⅰequip_armor_11equip_armor_11equip_armor_11_a_1equip_armor_11,L4L\lO ^ 8env_gbuff_new_with_verify4 Landscape filter_tag޸8-halfidle_camouflage_in_range[char][landscape]key armor_10_a_4-“地形”周围八格的干员获得迷彩地形演算端子Ⅳequip_armor_10equip_armor_10equip_armor_10_a_4jQ  8env_gbuff_new_with_verifyh4j Landscape filter_tag 2|0.48|0.52 variance@probƺ4(halfidle_evade_in_range[char][landscape]key armor_10_a_3K“地形”周围八格的干员获得{prob:0%}概率物理与法术闪避地形演算端子Ⅲequip_armor_10equip_armor_10equip_armor_10_a_3jS  8env_gbuff_new_with_verifyh4j Landscape filter_tag 2|0.28|0.32 variance@probƼ4(halfidle_evade_in_range[char][landscape]key armor_10_a_2K“地形”周围八格的干员获得{prob:0%}概率物理与法术闪避地形演算端子Ⅱequip_armor_10equip_armor_10equip_armor_10_a_2jU  8env_gbuff_new_with_verifyh4j Landscape filter_tag 2|0.15|0.21 variance@probƾ4(halfidle_evade_in_range[char][landscape]key armor_10_a_1K“地形”周围八格的干员获得{prob:0%}概率物理与法术闪避地形演算端子Ⅰequip_armor_10equip_armor_10equip_armor_10_a_1equip_armor_10 p @4W T`J 8env_gbuff_new_with_verify$@@ block_cnt(halfidle_attribute_add[ally]key 8env_gbuff_new_with_verifyx?defV(halfidle_attribute_mul[ally]key armor_1_b_46地面干员防御力+{def:0%},阻挡数+{block_cnt}低地防御端子Ⅳ equip_armor_1 equip_armor_1equip_armor_1_b_4l\ "Z x 88env_gbuff_new_with_verify,pAmagic_resistance(halfidle_attribute_add[ally]key: 8env_gbuff_new_with_verify8 2|0.55|0.65 variance@def(halfidle_attribute_mul[ally]key armor_1_d_3@地面干员防御力+{def:0%},法术抗性+{magic_resistance}低地防御端子Ⅲ equip_armor_1 equip_armor_1equip_armor_1_d_36 ,v\  8env_gbuff_new_with_verify lBvalueN$halfidle_block_fixed_damagekey~ 8(env_gbuff_new_with_verifyX$ ? block_cnt 2|0.55|0.65 variance@def"(halfidle_attribute_mul[ally]key armor_1_c_3>地面干员防御力+{def:0%},每次受到的伤害-{value}低地防御端子Ⅲ equip_armor_1 equip_armor_1equip_armor_1_c_3 ^ p|B 8env_gbuff_new_with_verify$@ block_cnt(halfidle_attribute_add[ally]key 8env_gbuff_new_with_verify8: 2|0.55|0.65 variance@defj(halfidle_attribute_mul[ally]key armor_1_b_36地面干员防御力+{def:0%},阻挡数+{block_cnt}低地防御端子Ⅲ equip_armor_1 equip_armor_1equip_armor_1_b_3,<La ~ 8(env_gbuff_new_with_verify8 2|0.85|0.95 variance@def(halfidle_attribute_mul[ally]key armor_1_a_3地面干员防御力+{def:0%}低地防御端子Ⅲ equip_armor_1 equip_armor_1equip_armor_1_a_3\v b x" 8̗env_gbuff_new_with_verify, Amagic_resistance(halfidle_attribute_add[ally]key 8xenv_gbuff_new_with_verify8" 2|0.35|0.45 variance@defR(halfidle_attribute_mul[ally]key armor_1_d_2@地面干员防御力+{def:0%},法术抗性+{magic_resistance}低地防御端子Ⅱ equip_armor_1 equip_armor_1equip_armor_1_d_2 , e v 8 env_gbuff_new_with_verify HBvalue$halfidle_block_fixed_damagekey 8env_gbuff_new_with_verifyX$? block_cnt 2|0.35|0.45 variance@def(halfidle_attribute_mul[ally]key armor_1_c_2>地面干员防御力+{def:0%},每次受到的伤害-{value}低地防御端子Ⅱ equip_armor_1 equip_armor_1equip_armor_1_c_2* jg p| 8env_gbuff_new_with_verify$`? block_cntF(halfidle_attribute_add[ally]keyz 8$env_gbuff_new_with_verify8 2|0.35|0.45 variance@def(halfidle_attribute_mul[ally]key armor_1_b_26地面干员防御力+{def:0%},阻挡数+{block_cnt}低地防御端子Ⅱ equip_armor_1 equip_armor_1equip_armor_1_b_2j,<Li  8env_gbuff_new_with_verify8f 2|0.55|0.65 variance@def(halfidle_attribute_mul[ally]key armor_1_a_2地面干员防御力+{def:0%}低地防御端子Ⅱ equip_armor_1 equip_armor_1equip_armor_1_a_2  ,<LRk  8denv_gbuff_new_with_verify8 2|0.25|0.35 variance@def>(halfidle_attribute_mul[ally]key armor_1_a_1地面干员防御力+{def:0%}低地防御端子Ⅰ equip_armor_1 equip_armor_1equip_armor_1_a_1 equip_armor_1PpSlm ~ 8(env_gbuff_new_with_verify<$ ?duration(@atk(halfIdle_atk_up[except_skill]key weapon_9_a_4m干员攻击力+{atk:0%},干员开启技能{duration}秒后,该效果消失,直到技能结束后恢复冷启动核心Ⅳequip_weapon_9equip_weapon_9equip_weapon_9_a_4TUn b 8 env_gbuff_new_with_verifyT$?duration2|1|1.1 variance@atk(halfIdle_atk_up[except_skill]key weapon_9_a_3m干员攻击力+{atk:0%},干员开启技能{duration}秒后,该效果消失,直到技能结束后恢复冷启动核心Ⅲequip_weapon_9equip_weapon_9equip_weapon_9_a_3PWp ^ 8env_gbuff_new_with_verifyX$?duration 2|0.6|0.8 variance@atk(halfIdle_atk_up[except_skill]key weapon_9_a_2m干员攻击力+{atk:0%},干员开启技能{duration}秒后,该效果消失,直到技能结束后恢复冷启动核心Ⅱequip_weapon_9equip_weapon_9equip_weapon_9_a_2PYr ^ 8env_gbuff_new_with_verifyX$?duration 2|0.25|0.35 variance@atk(halfIdle_atk_up[except_skill]key weapon_9_a_1m干员攻击力+{atk:0%},干员开启技能{duration}秒后,该效果消失,直到技能结束后恢复冷启动核心Ⅰequip_weapon_9equip_weapon_9equip_weapon_9_a_1equip_weapon_9d\ d[ 4DT.u Xh 8Denv_gbuff_new_with_verify$$> atk_scale ,"halfIdle_dot_during_skill[magical]keyB 8env_gbuff_new_with_verify333?atk(halfIdle_atk_up[during_skill]key weapon_8_b_4干员在技能持续期间,攻击力+{atk:0%},且对攻击范围内所有敌人每秒造成相当于自身攻击力{atk_scale:0%}的法术伤害热启动核心Ⅳequip_weapon_8equip_weapon_8equip_weapon_8_b_4b^$4Dw  8Ĭenv_gbuff_new_with_verifyfff?atk(halfIdle_atk_up[during_skill]key weapon_8_a_40干员在技能持续期间,攻击力+{atk:0%}热启动核心Ⅳequip_weapon_8equip_weapon_8equip_weapon_8_a_4_<P`p>y t 8Tenv_gbuff_new_with_verify$4= atk_scale,"halfIdle_dot_during_skill[magical]keyR 8env_gbuff_new_with_verify8 2|0.35|0.45 variance@atk(halfIdle_atk_up[during_skill]key weapon_8_b_3干员在技能持续期间,攻击力+{atk:0%},且对攻击范围内所有敌人每秒造成相当于自身攻击力{atk_scale:0%}的法术伤害热启动核心Ⅲequip_weapon_8equip_weapon_8equip_weapon_8_b_3b,@P`{ F 8env_gbuff_new_with_verify8 2|0.5|0.6 variance@atk(halfIdle_atk_up[during_skill]key weapon_8_a_30干员在技能持续期间,攻击力+{atk:0%}热启动核心Ⅲequip_weapon_8equip_weapon_8equip_weapon_8_a_36d<P`p} t 8env_gbuff_new_with_verify$|L= atk_scaleb,"halfIdle_dot_during_skill[magical]key 8Denv_gbuff_new_with_verify8 2|0.25|0.35 variance@atk(halfIdle_atk_up[during_skill]key weapon_8_b_2干员在技能持续期间,攻击力+{atk:0%},且对攻击范围内所有敌人每秒造成相当于自身攻击力{atk_scale:0%}的法术伤害热启动核心Ⅱequip_weapon_8equip_weapon_8equip_weapon_8_b_2f,@P`&  88env_gbuff_new_with_verify8 2|0.35|0.45 variance@atk(halfIdle_atk_up[during_skill]key weapon_8_a_20干员在技能持续期间,攻击力+{atk:0%}热启动核心Ⅱequip_weapon_8equip_weapon_8equip_weapon_8_a_2$zh,@P`ʁ 2 8ܶenv_gbuff_new_with_verify8 2|0.15|0.25 variance@atk(halfIdle_atk_up[during_skill]key weapon_8_a_10干员在技能持续期间,攻击力+{atk:0%}热启动核心Ⅰequip_weapon_8equip_weapon_8equip_weapon_8_a_1equip_weapon_8H RjH`p   8env_gbuff_new_with_verifyL4b Landscape filter_tag ?atk4)halfidle_atk_up_in_range[char][landscape]key weapon_7_a_4/"地形"周围八格的干员攻击力+{atk:0%}地形分析核心Ⅳequip_weapon_7equip_weapon_7equip_weapon_7_a_4 "l|r  , env_gbuff_new<& 2|1.16|1.24variance@atk_scaleZH<halfidle_modify_dmg_scale_in_range[char][landscape][blocked]key 8Xenv_gbuff_new_with_verifyh4 Landscape filter_tag2 2|0.45|0.52 variance@atkb4)halfidle_atk_up_in_range[char][landscape]key weapon_7_d_3p"地形"周围八格的干员攻击力+{atk:0%},且对被阻挡的敌人造成的伤害提升至{atk_scale:0%}地形分析核心Ⅲequip_weapon_7equip_weapon_7equip_weapon_7_d_3oxV  ,l env_gbuff_newL 0|22|28%variance@magic_resist_penetrate_fixedN<2halfidle_magic_penetrate_in_range[char][landscape]key 8@env_gbuff_new_with_verifyh4 Landscape filter_tag 2|0.45|0.52 variance@atkJ4)halfidle_atk_up_in_range[char][landscape]key weapon_7_c_3k"地形"周围八格的干员攻击力+{atk:0%},且无视敌人{magic_resist_penetrate_fixed}法术抗性地形分析核心Ⅲequip_weapon_7equip_weapon_7equip_weapon_7_c_3q`x6  ,L env_gbuff_new@ 2|0.25|0.35variance@def_penetrate"<0halfidle_def_penetrate_in_range[char][landscape]keyj 8env_gbuff_new_with_verifyh4 Landscape filter_tag 2|0.45|0.52 variance@atk4)halfidle_atk_up_in_range[char][landscape]key weapon_7_b_3\"地形"周围八格的干员攻击力+{atk:0%},且无视敌人{def_penetrate:0%}防御力地形分析核心Ⅲequip_weapon_7equip_weapon_7equip_weapon_7_b_3td| f 8env_gbuff_new_with_verifyh4 Landscape filter_tag 2|0.6|0.7 variance@atk4)halfidle_atk_up_in_range[char][landscape]key weapon_7_a_3/"地形"周围八格的干员攻击力+{atk:0%}地形分析核心Ⅲequip_weapon_7equip_weapon_7equip_weapon_7_a_38vx V , env_gbuff_new< 2|1.08|1.12variance@atk_scaleH<halfidle_modify_dmg_scale_in_range[char][landscape][blocked]key& 8env_gbuff_new_with_verifyh4~ Landscape filter_tag 2|0.25|0.35 variance@atk4)halfidle_atk_up_in_range[char][landscape]key weapon_7_d_2m"地形"周围八格的干员攻击力+{atk:0%},且对被阻挡的敌人造成的伤害增加{atk_scale:0%}地形分析核心Ⅱequip_weapon_7equip_weapon_7equip_weapon_7_d_2zyxʒ 6 , env_gbuff_newL~0|12|18%variance@magic_resist_penetrate_fixed<2halfidle_magic_penetrate_in_range[char][landscape]key  8env_gbuff_new_with_verifyh4b Landscape filter_tag 2|0.25|0.35 variance@atk4)halfidle_atk_up_in_range[char][landscape]key weapon_7_c_2k"地形"周围八格的干员攻击力+{atk:0%},且无视敌人{magic_resist_penetrate_fixed}法术抗性地形分析核心Ⅱequip_weapon_7equip_weapon_7equip_weapon_7_c_2Z|`x  , env_gbuff_new@^ 2|0.10|0.20variance@def_penetrate<0halfidle_def_penetrate_in_range[char][landscape]key 8env_gbuff_new_with_verifyh46 Landscape filter_tagb 2|0.25|0.35 variance@atk4)halfidle_atk_up_in_range[char][landscape]key weapon_7_b_2\"地形"周围八格的干员攻击力+{atk:0%},且无视敌人{def_penetrate:0%}防御力地形分析核心Ⅱequip_weapon_7equip_weapon_7equip_weapon_7_b_2"d|r  8env_gbuff_new_with_verifyh42 Landscape filter_tag^ 2|0.4|0.5 variance@atk4)halfidle_atk_up_in_range[char][landscape]key weapon_7_a_2/"地形"周围八格的干员攻击力+{atk:0%}地形分析核心Ⅱequip_weapon_7equip_weapon_7equip_weapon_7_a_2d|R  8denv_gbuff_new_with_verifyh4 Landscape filter_tag> 2|0.15|0.25 variance@atkn4)halfidle_atk_up_in_range[char][landscape]key weapon_7_a_1/"地形"周围八格的干员攻击力+{atk:0%}地形分析核心Ⅰequip_weapon_7equip_weapon_7equip_weapon_7_a_1equip_weapon_7!L! ,<f  8xenv_gbuff_new_with_verify(X"B attack_speedB(halfidle_attribute_add[ally]key weapon_6_a_4!干员攻击速度+{attack_speed}增速核心Ⅳequip_weapon_6equip_weapon_6equip_weapon_6_a_4@#8HXh Z 8env_gbuff_new_with_verifyH(#@ max_stack_cnt$ ף= add_scale(halfidle_damage_scale[stack]key" 8env_gbuff_new_with_verify<v0|35|45variance@attack_speed(halfidle_attribute_add[ally]key weapon_6_c_3n干员攻击速度+{attack_speed},攻击同一个敌人时造成的伤害逐渐提升(每次8%最高48%)增速核心Ⅲequip_weapon_6equip_weapon_6equip_weapon_6_c_36 , t 8env_gbuff_new_with_verify |&zCvalue^ ,#halfidle_damage_after_attack[magic]key 8@env_gbuff_new_with_verify< 0|35|45variance@attack_speed (halfidle_attribute_add[ally]key weapon_6_b_3U干员攻击速度+{attack_speed},造成伤害时额外附带{value}点法术伤害增速核心Ⅲequip_weapon_6equip_weapon_6equip_weapon_6_b_3 0@P J" 8env_gbuff_new_with_verify< 0|45|55variance@attack_speed (halfidle_attribute_add[ally]key weapon_6_a_3!干员攻击速度+{attack_speed}增速核心Ⅲequip_weapon_6equip_weapon_6equip_weapon_6_a_3).8HXh~ # 8env_gbuff_new_with_verifyH(x*@ max_stack_cnt*L= add_scale~ (halfidle_damage_scale[stack]key$ 8\env_gbuff_new_with_verify<0|10|20variance@attack_speed:(halfidle_attribute_add[ally]key weapon_6_c_2n干员攻击速度+{attack_speed},攻击同一个敌人时造成的伤害逐渐提升(每次5%最高20%)增速核心Ⅱequip_weapon_6equip_weapon_6equip_weapon_6_c_2ƍ , t& 8,env_gbuff_new_with_verify  -Bvalue,#halfidle_damage_after_attack[magic]key&' 8env_gbuff_new_with_verify<z0|10|20variance@attack_speed(halfidle_attribute_add[ally]key weapon_6_b_2U干员攻击速度+{attack_speed},造成伤害时额外附带{value}点法术伤害增速核心Ⅱequip_weapon_6equip_weapon_6equip_weapon_6_b_2" 0@Pr ( 8env_gbuff_new_with_verify<.0|25|35variance@attack_speedb(halfidle_attribute_add[ally]key weapon_6_a_2!干员攻击速度+{attack_speed}增速核心Ⅱequip_weapon_6equip_weapon_6equip_weapon_6_a_2`0 0@P n* 8env_gbuff_new_with_verify<0|5|15variance@attack_speed(halfidle_attribute_add[ally]key weapon_6_a_1!干员攻击速度+{attack_speed}增速核心Ⅰequip_weapon_6equip_weapon_6equip_weapon_6_a_1equip_weapon_62d+)\(2\$ڬ XhF, 8env_gbuff_new_with_verify$2? atk_scale, halfIdle_dot_to_blockee[magical]key, 8env_gbuff_new_with_verifyx3ff&?atkV(halfidle_attribute_mul[ally]key weapon_5_d_4h干员攻击力+{atk:0%},且对自身阻挡的敌人每秒造成{atk_scale:0%}攻击力的法术伤害巨力核心Ⅳequip_weapon_5equip_weapon_5equip_weapon_5_d_4ޕ(. l|. 8Denv_gbuff_new_with_verify8$5HBmagic_resist_penetrate_fixed,!halfIdle_magic_resist_penetrationkeyV/ 8env_gbuff_new_with_verify5ff&?atk(halfidle_attribute_mul[ally]key weapon_5_c_4Z干员攻击力+{atk:0%},攻击时无视敌人{magic_resist_penetrate_fixed}法术抗性巨力核心Ⅳequip_weapon_5equip_weapon_5equip_weapon_5_c_46 Td0 8env_gbuff_new_with_verify(|7? def_penetratef$halfIdle_def_penetrationkey1 8@env_gbuff_new_with_verify 8ff&?atk(halfidle_attribute_mul[ally]key weapon_5_b_4K干员攻击力+{atk:0%},攻击时无视敌人{def_penetrate:0%}防御力巨力核心Ⅳequip_weapon_5equip_weapon_5equip_weapon_5_b_4f( 3 8env_gbuff_new_with_verify9L?atk(halfidle_attribute_mul[ally]key weapon_5_a_4干员攻击力+{atk:0%}巨力核心Ⅳequip_weapon_5equip_weapon_5equip_weapon_5_a_4|:4 X h8HXh: 4 8Penv_gbuff_new_with_verify@$4;@ max_targetP;aDdmg_atk2(halfIdle_random_dmg[magical]keyf5 8env_gbuff_new_with_verify8 2|0.35|0.45 variance@atk(halfidle_attribute_mul[ally]key weapon_5_g_3x干员攻击力+{atk:0%},且部署时立即对攻击范围内{max_target}名随机敌人造成{dmg_atk}点法术伤害巨力核心Ⅲequip_weapon_5equip_weapon_5equip_weapon_5_g_3dtҷ >7 8env_gbuff_new_with_verifyD$=@@ max_target=? atk_scale 4+halfIdle_apply_dmg_after_block_dmg[magical]key8 8env_gbuff_new_with_verify8b! 2|0.35|0.45 variance@atk!(halfidle_attribute_mul[ally]key weapon_5_f_3干员攻击力+{atk:0%},且成功抵挡伤害后,立即对攻击范围内{max_target}名随机敌人造成{atk_scale:0%}攻击力的法术伤害巨力核心Ⅲequip_weapon_5equip_weapon_5equip_weapon_5_f_3F(8H : , env_gbuff_newP,N# infectiontag@? damage_scale# damage_scale[tag][char]key: 8henv_gbuff_new_with_verify8$ 2|0.35|0.45 variance@atkB$(halfidle_attribute_mul[ally]key weapon_5_e_3\干员攻击力+{atk:0%},对感染生物类敌人造成的伤害提升至{damage_scale:0%}巨力核心Ⅲequip_weapon_5equip_weapon_5equip_weapon_5_e_3 0@ tz< 8$env_gbuff_new_with_verify$C? atk_scale%, halfIdle_dot_to_blockee[magical]key"= 8env_gbuff_new_with_verify8v& 2|0.35|0.45 variance@atk&(halfidle_attribute_mul[ally]key weapon_5_d_3h干员攻击力+{atk:0%},且对自身阻挡的敌人每秒造成{atk_scale:0%}攻击力的法术伤害巨力核心Ⅲequip_weapon_5equip_weapon_5equip_weapon_5_d_3.(8HX~ > 8env_gbuff_new_with_verifyL>(0|15|23%variance@magic_resist_penetrate_fixed(,!halfIdle_magic_resist_penetrationkey? 8denv_gbuff_new_with_verify8) 2|0.35|0.45 variance@atk>)(halfidle_attribute_mul[ally]key weapon_5_c_3Z干员攻击力+{atk:0%},攻击时无视敌人{magic_resist_penetrate_fixed}法术抗性巨力核心Ⅲequip_weapon_5equip_weapon_5equip_weapon_5_c_3  prA 8env_gbuff_new_with_verify(G> def_penetrate*$halfIdle_def_penetrationkeyB 8env_gbuff_new_with_verify8j+ 2|0.18|0.25 variance@atk+(halfidle_attribute_mul[ally]key weapon_5_b_3K干员攻击力+{atk:0%},攻击时无视敌人{def_penetrate:0%}防御力巨力核心Ⅲequip_weapon_5equip_weapon_5equip_weapon_5_b_3$4DR C 8denv_gbuff_new_with_verify8- 2|0.45|0.55 variance@atk>-(halfidle_attribute_mul[ally]key weapon_5_a_3干员攻击力+{atk:0%}巨力核心Ⅲequip_weapon_5equip_weapon_5equip_weapon_5_a_34K4 X h8HXh ^E 8env_gbuff_new_with_verify@$K@ max_targetL Ddmg_atk.(halfIdle_random_dmg[magical]keyF 8env_gbuff_new_with_verify8r/ 2|0.15|0.25 variance@atk/(halfidle_attribute_mul[ally]key weapon_5_g_2x干员攻击力+{atk:0%},且部署时立即对攻击范围内{max_target}名随机敌人造成{dmg_atk}点法术伤害巨力核心Ⅱequip_weapon_5equip_weapon_5equip_weapon_5_g_2:dt G 8env_gbuff_new_with_verifyD$N@@ max_targetNL? atk_scale14+halfIdle_apply_dmg_after_block_dmg[magical]keyH 8penv_gbuff_new_with_verify82 2|0.15|0.25 variance@atkJ2(halfidle_attribute_mul[ally]key weapon_5_f_2干员攻击力+{atk:0%},且成功抵挡伤害后,立即对攻击范围内{max_target}名随机敌人造成{atk_scale:0%}攻击力的法术伤害巨力核心Ⅱequip_weapon_5equip_weapon_5equip_weapon_5_f_2(8HN J ,d env_gbuff_newP,4 infectiontag`Q33? damage_scaleJ4 damage_scale[tag][char]keyvK 8 env_gbuff_new_with_verify84 2|0.15|0.25 variance@atk4(halfidle_attribute_mul[ally]key weapon_5_e_2\干员攻击力+{atk:0%},对感染生物类敌人造成的伤害提升至{damage_scale:0%}巨力核心Ⅱequip_weapon_5equip_weapon_5equip_weapon_5_e_2v 0@ t2M 8env_gbuff_new_with_verify$S> atk_scale6, halfIdle_dot_to_blockee[magical]keyM 8env_gbuff_new_with_verify8.7 2|0.15|0.25 variance@atk^7(halfidle_attribute_mul[ally]key weapon_5_d_2h干员攻击力+{atk:0%},且对自身阻挡的敌人每秒造成{atk_scale:0%}攻击力的法术伤害巨力核心Ⅱequip_weapon_5equip_weapon_5equip_weapon_5_d_2(8HX6 O 8Lenv_gbuff_new_with_verifyL80|7|12%variance@magic_resist_penetrate_fixed:9,!halfIdle_magic_resist_penetrationkeyrP 8env_gbuff_new_with_verify89 2|0.15|0.25 variance@atk9(halfidle_attribute_mul[ally]key weapon_5_c_2Z干员攻击力+{atk:0%},攻击时无视敌人{magic_resist_penetrate_fixed}法术抗性巨力核心Ⅱequip_weapon_5equip_weapon_5equip_weapon_5_c_2n  p*R 8env_gbuff_new_with_verify(XL> def_penetrate;$halfIdle_def_penetrationkeyR 8xenv_gbuff_new_with_verify8"< 2|0.08|0.15 variance@atkR<(halfidle_attribute_mul[ally]key weapon_5_b_2K干员攻击力+{atk:0%},攻击时无视敌人{def_penetrate:0%}防御力巨力核心Ⅱequip_weapon_5equip_weapon_5equip_weapon_5_b_2$4D rT 8 env_gbuff_new_with_verify8= 2|0.25|0.35 variance@atk=(halfidle_attribute_mul[ally]key weapon_5_a_2干员攻击力+{atk:0%}巨力核心Ⅱequip_weapon_5equip_weapon_5equip_weapon_5_a_2[B$4D U 8 env_gbuff_new_with_verify8N? 2|0.05|0.15 variance@atk~?(halfidle_attribute_mul[ally]key weapon_5_a_1干员攻击力+{atk:0%}巨力核心Ⅰequip_weapon_5equip_weapon_5equip_weapon_5_a_1equip_weapon_5]h ]P@P`pR tW 8h `env_gbuff_new_with_verify$H^> atk_scale.A,"halfIdle_dot_during_skill[magical]keyfX 8`env_gbuff_new_with_verify8A 2|0.55|0.65 variance@atkA(halfidle_attribute_mul[ally]key weapon_4_c_3术师与特种干员攻击力+{atk:0%},且技能持续期间,对攻击范围内所有敌人每秒造成相当于攻击力{atk_scale:0%}的法术伤害破阵核心Ⅲequip_weapon_4equip_weapon_4equip_weapon_4_c_3DTdt ^Z 8`env_gbuff_new_with_verify@$`@ max_targetaDdmg_atkC(halfIdle_random_dmg[magical]key[ 8`env_gbuff_new_with_verify8rD 2|0.55|0.65 variance@atkD(halfidle_attribute_mul[ally]key weapon_4_b_3术师与特种干员攻击力+{atk:0%},且部署时立即对攻击范围内{max_target}名随机敌人造成{dmg_atk}点法术伤害破阵核心Ⅲequip_weapon_4equip_weapon_4equip_weapon_4_b_3F 0@P \ 8`env_gbuff_new_with_verify8RF 2|0.75|0.85 variance@atkF(halfidle_attribute_mul[ally]key weapon_4_a_3'术师与特种干员攻击力+{atk:0%}破阵核心Ⅲequip_weapon_4equip_weapon_4equip_weapon_4_a_3dP@P`p2 t^ 8H`env_gbuff_new_with_verify$(eL> atk_scaleH,"halfIdle_dot_during_skill[magical]keyF_ 8`env_gbuff_new_with_verify8H 2|0.3|0.4 variance@atkH(halfidle_attribute_mul[ally]key weapon_4_c_2术师与特种干员攻击力+{atk:0%},且技能持续期间,对攻击范围内所有敌人每秒造成相当于攻击力{atk_scale:0%}的法术伤害破阵核心Ⅱequip_weapon_4equip_weapon_4equip_weapon_4_c_2DTdt >a 8`env_gbuff_new_with_verify@$g@ max_targetg/Ddmg_atkJ(halfIdle_random_dmg[magical]keya 8`env_gbuff_new_with_verify8RK 2|0.3|0.4 variance@atkK(halfidle_attribute_mul[ally]key weapon_4_b_2术师与特种干员攻击力+{atk:0%},且部署时立即对攻击范围内{max_target}名随机敌人造成{dmg_atk}点法术伤害破阵核心Ⅱequip_weapon_4equip_weapon_4equip_weapon_4_b_2& 0@Pv c 8`env_gbuff_new_with_verify82M 2|0.45|0.55 variance@atkbM(halfidle_attribute_mul[ally]key weapon_4_a_2'术师与特种干员攻击力+{atk:0%}破阵核心Ⅱequip_weapon_4equip_weapon_4equip_weapon_4_a_2dk 0@P re 8`env_gbuff_new_with_verify8N 2|0.2|0.3 variance@atkN(halfidle_attribute_mul[ally]key weapon_4_a_1'术师与特种干员攻击力+{atk:0%}破阵核心Ⅰequip_weapon_4equip_weapon_4equip_weapon_4_a_1equip_weapon_4 m (mtt Bg 8 env_gbuff_new_with_verifyD$m@ max_targetm@@ atk_scaleP4+halfIdle_apply_dmg_after_block_dmg[magical]keyh 8 env_gbuff_new_with_verify8fQ 2|0.75|0.85 variance@atkQ(halfidle_attribute_mul[ally]key weapon_3_c_3重装与医疗干员攻击力+{atk:0%},且成功抵挡伤害后,立即对攻击范围内{max_target}名随机敌人造成{atk_scale:0%}攻击力的法术伤害防护核心Ⅲequip_weapon_3equip_weapon_3equip_weapon_3_c_3Z4DTd j 8 env_gbuff_new_with_verify<jS 2|1.25|1.35variance@atk_scaleS, halfIdle_dot_to_blockee[magical]keyj 8  env_gbuff_new_with_verify8*T 2|0.75|0.85 variance@atkZT(halfidle_attribute_mul[ally]key weapon_3_b_3t重装与医疗干员攻击力+{atk:0%},对自身阻挡的敌人每秒造成{atk_scale:0%}攻击力的法术伤害防护核心Ⅲequip_weapon_3equip_weapon_3equip_weapon_3_b_3 0@P> l 8P" env_gbuff_new_with_verify8U 2|0.95|1.05 variance@atk*V(halfidle_attribute_mul[ally]key weapon_3_a_3'重装与医疗干员攻击力+{atk:0%}防护核心Ⅲequip_weapon_3equip_weapon_3equip_weapon_3_a_3,ttt Fn 8# env_gbuff_new_with_verifyD$t@@ max_targett? atk_scaleW4+halfIdle_apply_dmg_after_block_dmg[magical]keyo 8$ env_gbuff_new_with_verify8jX 2|0.4|0.5 variance@atkX(halfidle_attribute_mul[ally]key weapon_3_c_2重装与医疗干员攻击力+{atk:0%},且成功抵挡伤害后,立即对攻击范围内{max_target}名随机敌人造成{atk_scale:0%}攻击力的法术伤害防护核心Ⅱequip_weapon_3equip_weapon_3equip_weapon_3_c_2^4DTd q 8& env_gbuff_new_with_verify<nZ 2|0.65|0.75variance@atk_scaleZ, halfIdle_dot_to_blockee[magical]keyq 8' env_gbuff_new_with_verify8.[ 2|0.4|0.5 variance@atk^[(halfidle_attribute_mul[ally]key weapon_3_b_2t重装与医疗干员攻击力+{atk:0%},对自身阻挡的敌人每秒造成{atk_scale:0%}攻击力的法术伤害防护核心Ⅱequip_weapon_3equip_weapon_3equip_weapon_3_b_2 0@PB s 8T) env_gbuff_new_with_verify8\ 2|0.6|0.7 variance@atk.](halfidle_attribute_mul[ally]key weapon_3_a_2'重装与医疗干员攻击力+{atk:0%}防护核心Ⅱequip_weapon_3equip_weapon_3equip_weapon_3_a_20{ 0@P >u 8* env_gbuff_new_with_verify8^ 2|0.3|0.4 variance@atk^(halfidle_attribute_mul[ally]key weapon_3_a_1'重装与医疗干员攻击力+{atk:0%}防护核心Ⅰequip_weapon_3equip_weapon_3equip_weapon_3_a_1equip_weapon_3|H |@R@P`p w 8,env_gbuff_new_with_verify<b` 2|1.10|1.18variance@atk_scale`D9halfIdle_character_modify_dmg_scale[attack_blocked_enemy]keyw 8-env_gbuff_new_with_verify8:a 2|0.45|0.55 variance@atkja(halfidle_attribute_mul[ally]key weapon_2_c_3h近卫与辅助干员攻击力+{atk:0%},且对被阻挡的敌人造成的伤害提升至{atk_scale:0%}攻坚核心Ⅲequip_weapon_2equip_weapon_2equip_weapon_2_c_34DTdB y 8X/env_gbuff_new_with_verifyH$<= add_scaleX@ max_stack_cntBc(halfidle_damage_scale[stack]keyvz 8 0env_gbuff_new_with_verify8c 2|0.55|0.65 variance@atkc(halfidle_attribute_mul[ally]key weapon_2_b_3o近卫与辅助干员攻击力+{atk:0%},且攻击同一个敌人时造成的伤害逐渐提升(最高70%)攻坚核心Ⅲequip_weapon_2equip_weapon_2equip_weapon_2_b_3 0@P >| 81env_gbuff_new_with_verify8e 2|0.7|0.9 variance@atke(halfidle_attribute_mul[ally]key weapon_2_a_3'近卫与辅助干员攻击力+{atk:0%}攻坚核心Ⅲequip_weapon_2equip_weapon_2equip_weapon_2_a_3ă@"@P`pr } 83env_gbuff_new_with_verify<2g 2|1.10|1.18variance@atk_scalefgD9halfIdle_character_modify_dmg_scale[attack_blocked_enemy]key~ 8`4env_gbuff_new_with_verify8 h 2|0.3|0.4 variance@atk:h(halfidle_attribute_mul[ally]key weapon_2_c_2h近卫与辅助干员攻击力+{atk:0%},且对被阻挡的敌人造成的伤害提升至{atk_scale:0%}攻坚核心Ⅱequip_weapon_2equip_weapon_2equip_weapon_2_c_24DTd ~ 8(6env_gbuff_new_with_verifyH$ ף= add_scale(@ max_stack_cntj(halfidle_damage_scale[stack]keyF 86env_gbuff_new_with_verify8j 2|0.3|0.4 variance@atkj(halfidle_attribute_mul[ally]key weapon_2_b_2o近卫与辅助干员攻击力+{atk:0%},且攻击同一个敌人时造成的伤害逐渐提升(最高40%)攻坚核心Ⅱequip_weapon_2equip_weapon_2equip_weapon_2_b_2V 0@P  88env_gbuff_new_with_verify8bl 2|0.45|0.55 variance@atkl(halfidle_attribute_mul[ally]key weapon_2_a_2'近卫与辅助干员攻击力+{atk:0%}攻坚核心Ⅱequip_weapon_2equip_weapon_2equip_weapon_2_a_2 0@P:  8L:env_gbuff_new_with_verify8m 2|0.2|0.3 variance@atk&n(halfidle_attribute_mul[ally]key weapon_2_a_1'近卫与辅助干员攻击力+{atk:0%}攻坚核心Ⅰequip_weapon_2equip_weapon_2equip_weapon_2_a_1equip_weapon_2<TXL\l| f ,< env_gbuff_new@(A max_stack_cnt=atko0$halfidle_attribute_mul[evade][stack]key weapon_10_a_3O干员闪避后攻击力+{atk:0%}(最多+80%,直到战术插件被替换)反击核心Ⅲequip_weapon_10equip_weapon_10equip_weapon_10_a_3nL\l| & ,= env_gbuff_new@(A max_stack_cntȎ ף=atkq0$halfidle_attribute_mul[evade][stack]key weapon_10_a_2O干员闪避后攻击力+{atk:0%}(最多+72%,直到战术插件被替换)反击核心Ⅱequip_weapon_10equip_weapon_10equip_weapon_10_a_2؏.L\l|~  ,? env_gbuff_new@(h A max_stack_cntL=atkfs0$halfidle_attribute_mul[evade][stack]key weapon_10_a_1O干员闪避后攻击力+{atk:0%}(最多+50%,直到战术插件被替换)反击核心Ⅰequip_weapon_10equip_weapon_10equip_weapon_10_a_1equip_weapon_10 xȑx& 0@v  8Aenv_gbuff_new_with_verify@6u 2|0.25|0.35variance@def_penetratenu$halfIdle_def_penetrationkey 8HBenv_gbuff_new_with_verify8u 2|0.55|0.65 variance@atk"v(halfidle_attribute_mul[ally]key weapon_1_c_3T先锋与狙击干员攻击力+{atk:0%},且无视敌人{def_penetrate:0%}防御力锐击核心Ⅲequip_weapon_1equip_weapon_1equip_weapon_1_c_3$4 pR 8Cenv_gbuff_new_with_verify ܔCvaluew,#halfidle_damage_after_attack[magic]key 8Denv_gbuff_new_with_verify8Jx 2|0.55|0.65 variance@atkzx(halfidle_attribute_mul[ally]key 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support_2s敌人死亡时掉落的培训手册+10%,每个在场的辅助干员使其他友方干员获得的作战经验+5% buff_sup_2p敌人死亡时掉落的培训手册+10%,每个在场的辅助干员使其他友方干员获得作战经验+5%   a 8env_gbuff_new_with_verify thL=scaleVK,#halfIdle_modify_exp_book_gain_scalekey support_1'敌人死亡时掉落的培训手册+5% buff_sup_1'敌人死亡时掉落的培训手册+5% DP Zc 8env_gbuff_new_with_verify ipCdynamicL(halfIdle_trap_heal_when_bornkeyc 8env_gbuff_new_with_verifyhH,jAmax_buff_stack_cntj #<max_hpj@ stack_peelM$halfIdle_stack_buff[max_hp]keymedic_4每有5名敌人被击倒,友方干员最大生命值+1%(最多30%),每次部署生产模块时,场上干员回复240点生命值 buff_med_4每有3名敌人被击倒,友方干员最大生命值+1%(最多30%),每次部署生产模块时,场上干员回复240点生命值 DP Nf 8env_gbuff_new_with_verify l CdynamicO(halfIdle_trap_heal_when_bornkeyf 8env_gbuff_new_with_verifyhH,mAmax_buff_stack_cntm #<max_hpm@ stack_peelP$halfIdle_stack_buff[max_hp]keymedic_3每有5名敌人被击倒,友方干员最大生命值+1%(最多25%),每次部署生产模块时,场上干员回复160点生命值 buff_med_3每有3名敌人被击倒,友方干员最大生命值+1%(最多25%),每次部署生产模块时,场上干员回复160点生命值 DP Bi 8env_gbuff_new_with_verify oBdynamicR(halfIdle_trap_heal_when_bornkeyi 8env_gbuff_new_with_verifyhH,tpAmax_buff_stack_cntp #<max_hpp@ 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damage_scale[4(halfidle_damage_scale[input][mag][enemy]keycaster_4c敌人受到的法术伤害+8%,干员位于生产模块周围四格时,每11秒获得1点技力 buff_cas_4b敌人受到的法术伤害+8%,干员位于生产模块周围八格时,每8秒获得1点技力 lx ,t 8)env_gbuff_new_with_verifyt@zPA$halfIdle_near_trap_buff[sp].intervalz?halfIdle_near_trap_buff[sp].sp] x-4range_id]0'halfIdle_character_check_near_traps[sp]key:u 0env_gbuff_new_with_verify({? damage_scale^4(halfidle_damage_scale[input][mag][enemy]keycaster_3c敌人受到的法术伤害+6%,干员位于生产模块周围四格时,每13秒获得1点技力 buff_cas_3c敌人受到的法术伤害+6%,干员位于生产模块周围八格时,每10秒获得1点技力 lx , w 8,env_gbuff_new_with_verifyt@}pA$halfIdle_near_trap_buff[sp].interval}?halfIdle_near_trap_buff[sp].sp` x-4range_id`0'halfIdle_character_check_near_traps[sp]key.x 0env_gbuff_new_with_verify(~? damage_scalea4(halfidle_damage_scale[input][mag][enemy]keycaster_2c敌人受到的法术伤害+4%,干员位于生产模块周围四格时,每15秒获得1点技力 buff_cas_2c敌人受到的法术伤害+4%,干员位于生产模块周围八格时,每12秒获得1点技力   y 0env_gbuff_new_with_verify(|\? damage_scalefc4(halfidle_damage_scale[input][mag][enemy]keycaster_1敌人受到的法术伤害+2% buff_cas_1敌人受到的法术伤害+2%` p L(# x j{ 81env_gbuff_new_with_verifyD,d x-4range_idL=atkd<0halfIdle_character_check_near_traps[atk][ranged]keyB| 81env_gbuff_new_with_verifydD,ԂAmax_buff_stack_cnt #<atk @ stack_peele, halfIdle_stack_buff[ranged][atk]keysniper_6|每有5名敌人被击倒,高台干员攻击力+1%(最多30%),高台干员周围有生产模块时攻击力额外+5% buff_sni_6每有3名敌人被击倒,高台干员攻击力+1%(最多30%),高台干员周围八格有生产模块时攻击力额外+5%6 x ~ 844env_gbuff_new_with_verifyD,g x-4range_id< #=atkh<0halfIdle_character_check_near_traps[atk][ranged]keyb 8 5env_gbuff_new_with_verifydD,Amax_buff_stack_cnt #<atk,@ stack_peeli, halfIdle_stack_buff[ranged][atk]keysniper_5|每有5名敌人被击倒,高台干员攻击力+1%(最多25%),高台干员周围有生产模块时攻击力额外+4% buff_sni_5每有3名敌人被击倒,高台干员攻击力+1%(最多25%),高台干员周围八格有生产模块时攻击力额外+4%V x>  8T7env_gbuff_new_with_verifyD,k x-4range_id\<atk:k<0halfIdle_character_check_near_traps[atk][ranged]key 8,8env_gbuff_new_with_verifydD,Amax_buff_stack_cnt8 #<atkL@ stack_peel2l, halfIdle_stack_buff[ranged][atk]keysniper_4|每有5名敌人被击倒,高台干员攻击力+1%(最多20%),高台干员周围有生产模块时攻击力额外+3% buff_sni_4每有3名敌人被击倒,高台干员攻击力+1%(最多20%),高台干员周围八格有生产模块时攻击力额外+3%v x^ ʄ 8t:env_gbuff_new_with_verifyD,"n x-4range_id| ף<atkZn<0halfIdle_character_check_near_traps[atk][ranged]key 8L;env_gbuff_new_with_verifydD,4pAmax_buff_stack_cntX #<atkl@ stack_peelRo, halfIdle_stack_buff[ranged][atk]keysniper_3|每有5名敌人被击倒,高台干员攻击力+1%(最多15%),高台干员周围有生产模块时攻击力额外+2% buff_sni_3每有5名敌人被击倒,高台干员攻击力+1%(最多15%),高台干员周围八格有生产模块时攻击力额外+2% `l~  8=env_gbuff_new_with_verifydD,x Amax_buff_stack_cnt #<atk@ stack_peelq, halfIdle_stack_buff[ranged][atk]keysniper_2C每有5名敌人被击倒,高台干员攻击力+1%(最多10%) buff_sni_2C每有5名敌人被击倒,高台干员攻击力+1%(最多10%)^ `lF  8X?env_gbuff_new_with_verifydD,@@max_buff_stack_cntd #<atkx@ stack_peel^s, halfIdle_stack_buff[ranged][atk]keysniper_1B每有5名敌人被击倒,高台干员攻击力+1%(最多5%) buff_sni_1B每有5名敌人被击倒,高台干员攻击力+1%(最多5%)F .  8DAenv_gbuff_new_with_verifydD,,yDmax_buff_stack_cntP #<defd@ stack_peelJu,#halfIdle_stack_buff[def][trap_born]key 8,Benv_gbuff_new_with_verify >defu(halfidle_attribute_mul[ally]keytank_4S地面干员防御力+30%,战斗中每部署6个生产模块,防御力额外+1% buff_tan_4S地面干员防御力+30%,战斗中每部署6个生产模块,防御力额外+1%   8Cenv_gbuff_new_with_verifydD,yDmax_buff_stack_cntԔ #<def@ stack_peelw,#halfIdle_stack_buff[def][trap_born]key 8Denv_gbuff_new_with_verify>defnx(halfidle_attribute_mul[ally]keytank_3S地面干员防御力+25%,战斗中每部署7个生产模块,防御力额外+1% buff_tan_3S地面干员防御力+25%,战斗中每部署7个生产模块,防御力额外+1%N 6  8LFenv_gbuff_new_with_verifydD,4yDmax_buff_stack_cntX #<deflA stack_peelRz,#halfIdle_stack_buff[def][trap_born]key 84Genv_gbuff_new_with_verifyL>defz(halfidle_attribute_mul[ally]keytank_2S地面干员防御力+20%,战斗中每部署8个生产模块,防御力额外+1% buff_tan_2S地面干员防御力+20%,战斗中每部署8个生产模块,防御力额外+1%  " 8Henv_gbuff_new_with_verify>def|(halfidle_attribute_mul[ally]keytank_1地面干员防御力+15% buff_tan_1地面干员防御力+15%,d L 4"2 lx  v 8 Jenv_gbuff_new_with_verifyD,} x-4range_id(L=atk~8/halfIdle_character_check_near_traps[atk][melee]keyJ 8Jenv_gbuff_new_with_verifydD,ܛAmax_buff_stack_cnt #<atk@ stack_peel~(halfIdle_stack_buff[melee][atk]key warrior_6y每有5名敌人被击倒,地面干员攻击力+1%(最多30%),且地面干员周围有生产模块时攻击力+5% buff_war_6每有3名敌人被击倒,地面干员攻击力+1%(最多30%),地面干员周围八格有生产模块时攻击力额外+5%6# lx  84Menv_gbuff_new_with_verifyD, x-4range_id< #=atk8/halfIdle_character_check_near_traps[atk][melee]key^ 8Nenv_gbuff_new_with_verifydD,Amax_buff_stack_cnt #<atk(@ stack_peel(halfIdle_stack_buff[melee][atk]key warrior_5y每有5名敌人被击倒,地面单位攻击力+1%(最多25%),且地面单位周围有生产模块时攻击力+4% buff_war_5每有3名敌人被击倒,地面干员攻击力+1%(最多25%),地面干员周围八格有生产模块时攻击力额外+4%J lx2  8HPenv_gbuff_new_with_verifyD, x-4range_idP<atk.8/halfIdle_character_check_near_traps[atk][melee]keyr 8Qenv_gbuff_new_with_verifydD,Amax_buff_stack_cnt( #<atk<@ stack_peel"(halfIdle_stack_buff[melee][atk]key warrior_4y每有5名敌人被击倒,地面干员攻击力+1%(最多20%),且地面干员周围有生产模块时攻击力+3% buff_war_4每有3名敌人被击倒,地面干员攻击力+1%(最多20%),地面干员周围八格有生产模块时攻击力额外+3%^ lxF  8\Senv_gbuff_new_with_verifyD,  x-4range_idd ף<atkB8/halfIdle_character_check_near_traps[atk][melee]key 80Tenv_gbuff_new_with_verifydD,pAmax_buff_stack_cnt< #<atkP@ stack_peel6(halfIdle_stack_buff[melee][atk]key warrior_3y每有5名敌人被击倒,地面干员攻击力+1%(最多15%),且地面干员周围有生产模块时攻击力+2% buff_war_3每有5名敌人被击倒,地面干员攻击力+1%(最多15%),地面干员周围八格有生产模块时攻击力额外+2%r \hZ!   8lVenv_gbuff_new_with_verifydD,T Amax_buff_stack_cntx #<atk@ stack_peelr(halfIdle_stack_buff[melee][atk]key warrior_2C每有5名敌人被击倒,地面干员攻击力+1%(最多10%) buff_war_2C每有5名敌人被击倒,地面干员攻击力+1%(最多10%)6 \h#  80Xenv_gbuff_new_with_verifydD,@max_buff_stack_cnt< #<atkP@ stack_peel6(halfIdle_stack_buff[melee][atk]key warrior_1B每有5名敌人被击倒,地面干员攻击力+1%(最多5%) buff_war_1B每有5名敌人被击倒,地面干员攻击力+1%(最多5%)P P\% n ,Z char_cost_add8 HalfIdleTrap filter_tagvalue ,global_initial_cost_addt@Avalue pioneer_41初始费用增加12,生产模块部署费用-2 buff_pio_4,初始费用+12,生产模块部署费用-2 P\&  ,[ char_cost_add8Z HalfIdleTrap filter_tagvalue ,lglobal_initial_cost_addAvalue pioneer_30初始费用增加9,生产模块部署费用-1 buff_pio_3+初始费用+9,生产模块部署费用-1^ P\F(  ,\] char_cost_add8 HalfIdleTrap filter_tag`value> , global_initial_cost_add@value pioneer_20初始费用增加6,生产模块部署费用-1 buff_pio_2+初始费用+6,生产模块部署费用-1  ) ht^ ,,global_initial_cost_addد@@value pioneer_1初始费用增加3 buff_pio_1初始费用+3L $ h,<d(h@\<?B?lhutok trap_lhshopHT??equip_techbuff_accessory?2?equip_techbuff_armor? ? landscape tutorial_bossر<Lr ? landscapetutorial_normal_34@?&?equip_tutorialtutorial_normal_2@?2 ? landscapetutorial_normal_1@H= ? landscapetutorial_normal_0TH?N?equip_techbuff_accessory??equip_techbuff_armor,?ʖ?equip_techbuff_weapontech_battlestart_equipD<? ?specialtech_battlestart_special@?F ?roadsidetech_battlestart_roadside<d? ?roadtech_battlestart_roadp@? ? landscapetech_battlestart_landscapeص<,?v ?lhetok reward_drone0\?$&? equip_lv4B? equip_lv3enemy_equip_lv2|?D$= equip_lv4333? equip_lv3ڙL> equip_lv2enemy_equip_lv1@<?2? equip_lv4equip_4\?$L> equip_lv4L? equip_lv3equip_3\T?$L> equip_lv3L? equip_lv2equip_2p<?b? equip_lv1equip_1<>? equip_lv1equip_0 Xp?$? equip_lv2.? equip_lv2? ?special?:? landscape$?$r?road?roadsidelv_5Dl8?B? equip_lv2??special?N? landscape8?$?road?roadsidelv_4Xl8>V? equip_lv1?2?special ?b? landscapeL ?$?road?roadsidelv_3l8 =f= equip_lv1 >$F?specialb? landscapeL!33>H$>road>roadside> landscapelv_2!>hD$:=specialVL>roadr>roadside> landscapelv_1H"=H$=road =roadside*L? landscapelv_0 act1vhalfidlep P DChFZcq$H`EQ`Z(qXXЙt`| @act17side_zone5!完成「无名之海」后解锁p3_15R} @act17side_zone4!完成「无名之海」后解锁p3_15} @act17side_zone3!完成「失落旗舰」后解锁p2_25~ @act17side_zone2!完成「格兰法洛」后解锁p1_31ract17side_zone1 尚未解锁$$?<:6841/.0,)'%8$"!t|X4$l \ L<, 4@<不重要的真相 treasure5_5一个传言在渗水的庇护所中流传:那个招来静谧的男人布雷奥甘死了,死在一处小巷中,这是他惹怒大海的报应。这消息并没有引起太大的波澜,人们更关心明天能否寻得果腹的食物。4nact17side_token_compass30125node_treasure5_517sideActivity_36treasure5_5_end最终的报偿node_treasure5_5d 0@ 4幻梦的奖赏 treasure5_4_bW就算仅仅是幻梦中的虚妄奖赏,所获得的鼓舞与欢愉亦是真实的。4act17side_token_compass" 2004node_treasure5_4_b17sideActivity_35treasure5_4_b_end领取node_treasure5_4_b<d@ 0@ 4幻梦的奖赏 treasure5_4_aW就算仅仅是幻梦中的虚妄奖赏,所获得的鼓舞与欢愉亦是真实的。4zact17side_token_compass N4001node_treasure5_4_a17sideActivity_34treasure5_4_a_end领取node_treasure5_4_adĻ 0@ 4幻梦的奖赏 treasure5_3_bW就算仅仅是幻梦中的虚妄奖赏,所获得的鼓舞与欢愉亦是真实的。4act17side_token_compass* 2004node_treasure5_3_b17sideActivity_33treasure5_3_b_end领取node_treasure5_3_bDdH 0@ 4幻梦的奖赏 treasure5_3_aW就算仅仅是幻梦中的虚妄奖赏,所获得的鼓舞与欢愉亦是真实的。4 act17side_token_compass  N4001node_treasure5_3_a17sideActivity_32treasure5_3_a_end领取node_treasure5_3_ad̾ 0@ 4幻梦的奖赏 treasure5_2_bW就算仅仅是幻梦中的虚妄奖赏,所获得的鼓舞与欢愉亦是真实的。4"act17side_token_compass2" 2004node_treasure5_2_b17sideActivity_31treasure5_2_b_end领取node_treasure5_2_bLdP 0@ 4幻梦的奖赏 treasure5_2_aW就算仅仅是幻梦中的虚妄奖赏,所获得的鼓舞与欢愉亦是真实的。4#act17side_token_compass# N4001node_treasure5_2_a17sideActivity_30treasure5_2_a_end领取node_treasure5_2_ad 0@ 4幻梦的奖赏 treasure5_1_bW就算仅仅是幻梦中的虚妄奖赏,所获得的鼓舞与欢愉亦是真实的。4%act17side_token_compass:% 2004node_treasure5_1_b17sideActivity_29treasure5_1_b_end领取node_treasure5_1_bTdX 0@ 4幻梦的奖赏 treasure5_1_aW就算仅仅是幻梦中的虚妄奖赏,所获得的鼓舞与欢愉亦是真实的。4&act17side_token_compass& N4001node_treasure5_1_a17sideActivity_28treasure5_1_a_end领取node_treasure5_1_at 0@0D 湮没的城 treasure4_s_8f“......海神......阿戈尔......失......深海猎......这个计划是我们最后的希望。”4&(<act17side_token_compassR(31014node_treasure4_s_817sideActivity_27treasure4_s_8_end拿取node_treasure4_s_8lp 0@0L`衰老的工匠 treasure4_s_7“朋友,我们都开始老了,昨天布雷奥甘抱怨了半天他新长的皱纹,我看就是他眉头皱太多了。”4)<act17side_token_compass*31024node_treasure4_s_717sideActivity_26treasure4_s_7_end拿取node_treasure4_s_7H 0@ 沉抑的浪 treasure4_s_69“你听到潮声了吗?简直像有人在呜咽。”4>+<act17side_token_compassj+30084node_treasure4_s_617sideActivity_25treasure4_s_6_end拿取node_treasure4_s_6d 0@ 4 蓬勃野心 treasure4_s_5T“野心一旦萌芽,只会不断滋长,就算你知道它会招致毁灭。”4,<act17side_token_compass,30074node_treasure4_s_517sideActivity_24treasure4_s_5_end拿取node_treasure4_s_5d 0@ 4国王的傲慢 treasure4_s_4T“掌权者往往会错估自己所拥有的力量,权力偌大越是如此。”4F.<act17side_token_compassr.30064node_treasure4_s_417sideActivity_23treasure4_s_4_end拿取node_treasure4_s_4l 0@ (< 跃动的心 treasure4_s_3]“我能感受到,我们每个人都无比激动,我们正在直面真相的一角。”4/<act17side_token_compass/30054node_treasure4_s_317sideActivity_22treasure4_s_3_end拿取node_treasure4_s_3p 0@,@ 褐色的土 treasure4_s_2`“土壤中蕴含着生机,他们说,每当春风拂过,这里会发出绿色的芽。”4b1<act17side_token_compass131034node_treasure4_s_217sideActivity_21treasure4_s_2_end拿取node_treasure4_s_2X 0<( 无声的潮 treasure4_8B这张纸被水浸泡得太久,已经看不清上面的字样。42<act17side_token_compass2furni_dropS026_wrath_01node_treasure4_817sideActivity_20treasure4_8_end拿取node_treasure4_8 $ 0<(DT骄傲的舰长 treasure4_7~“作为一个朋友,阿方索绝对够格。可作为一名舰长......好吧,反正也没有可供比较的对象。”44<act17side_token_compass4 N4001node_treasure4_717sideActivity_19treasure4_7_end拿取node_treasure4_7H 0< 不灭的光 treasure4_6B“有光的地方就有影子,光芒愈盛,黑暗愈浓。”452act17side_token_compass6 2004node_treasure4_617sideActivity_18treasure4_6_end拿取node_treasure4_6,h0 0< (8 炽热欲望 treasure4_5W“没人能抗衡自己的欲望,特别是当你明知道它是欲望的时候。”4f72act17side_token_compass7mod_unlock_tokennode_treasure4_517sideActivity_17treasure4_5_end拿取node_treasure4_5 0<$@P海洋的警告 treasure4_4{“布雷奥甘带来的不止有黄金色的梦想,还有来自海洋的警告,显然大部分人忽略了后者。”492act17side_token_compass>931013node_treasure4_417sideActivity_16treasure4_4_end拿取node_treasure4_4TX 0<$@P 灼人的火 treasure4_3x“这里的火比我感受过的任何一次都要炽热灼人,或许是因为这次谈话的对象非同凡响。”4:2act17side_token_compass: 2004node_treasure4_317sideActivity_15treasure4_3_end拿取node_treasure4_3X 0<( 苍白的雪 treasure4_2Q“我从没触摸过这种形态的水,松软、冷冽、美丽、致命。”4*<act17side_token_compassV< N4001node_treasure4_217sideActivity_14treasure4_2_end拿取node_treasure4_2l\p 0<, 潮湿的梦 treasure4_1W“这些天,我偶尔会做梦,梦里有辉煌的穹顶,和潮湿的故乡。”4=act17side_token_compass= 2004node_treasure4_117sideActivity_13treasure4_1_end拿取node_treasure4_1 4@|惩戒军补给站 treasure3_2惩戒军不会示弱,惩戒军不会屈服。惩戒军就是伊比利亚的长垣,巨浪只会清洗掉那些不纯洁的污垢,补给站里,士兵依然在凝视着海面之下伊比利亚的国土。4?2act17side_token_compass?char_285_medic2@boc#4node_treasure3_217sideActivity_10treasure3_2_end拿取node_treasure3_2 0<8废弃的木桶 treasure3_1天知道这些废弃的木桶曾经被用来做什么,或许六十多年前,这里装满了船员们欢庆时痛饮的烈酒。如今桶里这些破烂的遗物,又是哪个绝望的水手啜饮完最后一丝残酒留下的交换品?4A2act17side_token_compassAfurni_goldBoat_table_01node_treasure3_117sideActivity_9treasure3_1_end拿取node_treasure3_1 $ ,88 制图室 treasure2_3制图室是曾经用来汇集勘探结论,绘制海图的房间。灾难之后,整片海洋的洋流、季风、标定岛屿等都发生了巨变,数代人所总结出的规律就此沦为泡影。这里有些多余的物资可以拿取。4C2act17side_token_compass"D furni_goldBoat_ceilingLight_L_01node_treasure2_317sideActivity_8treasure2_3_end拿取node_treasure2_3TX ,8DXt 锚链舱 treasure2_2船锚系统已经在大静谧中尽数损毁,这个舱室已经空置多年,但似乎曾有人把这里当作自己的秘密仓库,存下了不少闪闪发光的东西。4E(act17side_token_compassF30103node_treasure2_217sideActivity_7treasure2_2_end拿取node_treasure2_2(, ,<Xl 储藏室 treasure2_s_1储藏室里堆满了备用的船帆,若是将其展开,就会发现这一面面缀有金丝的巨帆,都精心刺绣着伊比利亚国旗的图案。或许能在这里找到些补给。4G<act17side_token_compassG30044node_treasure2_s_117sideActivity_12treasure2_s_1_end拿取node_treasure2_s_1 ,8l 盥洗室 treasure2_1盥洗室中,一切整洁如新,出水口依然有水流汩汩流下,唯一奇怪的是所有镜子皆被打碎,其上只能反射出破碎的倒影。洗手台下的储物箱中,有尚未用完的物资。4I(act17side_token_compassI 3303node_treasure2_117sideActivity_6treasure2_1_end拿取node_treasure2_1 4@H半开的保险箱 treasure1_5半开的保险箱里,有一幅已经过时的海图,这是曾经的伊比利亚大舰队征服海洋的倚靠、探索迷雾的结晶,可惜的是,如今不过是一张废纸。保险箱下层还存有些小件物资,已无人使用它们。4Kact17side_token_compass"Lfurni_goldBoat_stairs_01node_treasure1_517sideActivity_5treasure1_5_end拿取node_treasure1_5LP 0@0D`t尘封的库房 treasure1_s_1库房中,依然存储着为下次远航筹措的物资,唯一的问题是:没有人知道下次远航在什么时候,甚至是否会发生。4M<act17side_token_compassM31054node_treasure1_s_117sideActivity_11treasure1_s_1_end拿取node_treasure1_s_1 8D,HX控制室外侧走廊 treasure1_4{乔迪为他那不切实际的梦想站在这里,他的心底或许有紧张,或许有胆怯,但唯独没有迷惘。u乔迪决定不去考虑这些,他必须得完成他的任务,这与他的身份、价值、立场一律无关。或许他们的骨殖仍长眠于这座灯塔的某处,想到这里,乔迪一阵颤栗。如今,他也站在了这里,他的手也覆上了控制面板,那么,他的命运会通向何方?乔迪试图从它们之中感受到一丝熟悉的气息,他曾无数次在脑海中勾勒自己父母的长相,他们穿梭于灯塔之间的样子,那些笔记中的只言片语,正与现实一一对应。这里就是那座灯塔,老人们口中的、乔迪梦中的那座“伊比利亚之眼”。这些走廊、阶梯、面板,或许乔迪的父母也曾踏足、也曾触摸。4rRact17side_token_compassRchar_4042_lumennode_treasure1_417sideActivity_4treasure1_4_end获得node_treasure1_4 0< 倒塌的民居 treasure1_3这片区域或许曾是阿戈尔岛民的聚居区,招牌上还依稀可见不属于伊比利亚风格的纹样。现在这里已经荒无人烟,曾经的居民们离开时,甚至连物资都没来得及带走。4zTact17side_token_compassTfurni_goldBoat_stool_01node_treasure1_317sideActivity_3treasure1_3_end拿取node_treasure1_3< 0<d 荒废的工棚 treasure1_2礁岸边依然排布着一间间工棚,可以想见这里曾经的繁忙与热闹。人们从各处来到小镇,为了在灾难后重新夺回那一线复苏的希望。但如今,这里已被荒废,铁皮倾颓,曾经用以重建的宝贵资源散落一地,无人问津。4Vact17side_token_compassVfurni_goldBoat_ceilingDeco_L_01node_treasure1_217sideActivity_2treasure1_2_end拿取node_treasure1_2(t$@P\0@act17side_treasure_1_pic昏暗的地窖 treasure1_1|4$“这些东西就留给你了!”?“我亲眼见过,审判之火会把人的灵魂烤干!”“那是什么......?为什么格兰法洛变成了这个样子,先是阿戈尔人,然后是邪教徒,还有*伊比利亚俚语*那些怪物!我得离开这里!否则的话......否则的话!”4zYact17side_token_compassY N4001node_treasure1_117sideActivity_1treasure1_1_end收下node_treasure1_1<$|f$,P外置强力升级tech_5!探索【蒙尘图册】以获取tree_branch_5_1tech_5dt$,H迷你去污套组tech_4进一步探索以获取tree_branch_4_1tech_4t~$,H运动增量固件tech_3进一步探索以获取tree_branch_3_1tech_3tt$,H家政辅助模块tech_2进一步探索以获取tree_branch_2_1tech_2t$,H野外维生单元tech_1进一步探索以获取tree_branch_1_1tech_1  D `  8HXtech_5攻击指令·远程tree_branch_5_2tree_branch_5_2B首次部署时,术师/狙击/医疗/辅助干员攻击速度+35"? |R ,: env_gbuff_new tX4?pass_profession_mask_flagfSbase_attack_timeS block_cntSmagic_resistanceSdefSatkSmax_hp B attack_speed$attr_up_after_first_deploykeytree_branch_5_2E首次部署时,狙击/医疗/辅助/术士干员的攻击速度+35tree_branch_5_2l 8HXtech_5攻击指令·近战tree_branch_5_1tree_branch_5_1@首次部署时,先锋/近卫/重装/特种干员攻击力+40%? | ,E env_gbuff_new xX4 ?pass_profession_mask_flag"Vbase_attack_timeBV attack_speed^V block_cntvVmagic_resistanceVdefVmax_hpl >atkJ$attr_up_after_first_deploykeytree_branch_5_1H首次部署时,先锋/近卫/重装/特种干员的攻击力提升40%tree_branch_5_1,  8HXtech_4溟痕·毒性中和tree_branch_4_2tree_branch_4_2N溟痕对我方干员造成的法术伤害降低80%,不再造成神经损伤?  4level_predefines_enableP(Xtrap_061_creep#3 ?trap_061_creep#2Xtrap_061_creep#1tree_branch_4_2Q溟痕对我方干员造成的法术伤害大幅降低,不再造成神经损伤tree_branch_4_2H  8HXttech_4溟痕·增殖抑制tree_branch_4_1tree_branch_4_1溟痕的蔓延速度减半?  4llevel_predefines_enableP,L?trap_061_creep#3Ztrap_061_creep#2Ztrap_061_creep#1tree_branch_4_1溟痕的蔓延速度降低50%tree_branch_4_1` 8HXtech_3拦截指令·技战tree_branch_3_2tree_branch_3_2?干员造成的晕眩,冻结,寒冷的持续时间提升80%j?  ,D env_gbuff_new4ff?one_minus_status_resistance,!enemy_status_resistance_reductionkeytree_branch_3_2/敌方受到的晕眩/寒冷/冻结时间延长tree_branch_3_24@ 8HXltech_3拦截指令·固守tree_branch_3_1tree_branch_3_1干员阻挡数+1? l|N 0char_blockcnt_add?valuetree_branch_3_1我方单位的阻挡数+1tree_branch_3_1,  <L\tech_2圣徒之手·巡回模式tree_branch_2_2tree_branch_2_2K“圣徒之手”能够在墙壁间反弹,并重复造成晕眩和伤害?  <level_predefines_skill_replace h@skillJtrap_060_bouncy#1keytree_branch_2_2z解锁圣徒之手·清理模式:圣徒之手碰撞到高台时会反弹,被重复命中的敌人会延长晕眩时间tree_branch_2_2T <L\tech_2圣徒之手·清理模式tree_branch_2_1tree_branch_2_19“圣徒之手”能够清除移动路径沿途的溟痕?  <level_predefines_skill_replace ?skillbtrap_060_bouncy#1keytree_branch_2_1G解锁圣徒之手·清理模式:圣徒之手会清洗沿路的溟痕tree_branch_2_18 8HXtech_1生存指令·远程tree_branch_1_2tree_branch_1_27远程干员的最大生命值提升80%,防御力+250? ` 0|zchar_attribute_addPzCdef* 0:char_attribute_mulff?max_hptree_branch_1_2/远程干员最大生命值+80%,防御力+250tree_branch_1_2 8HXtech_1生存指令·近战tree_branch_1_1tree_branch_1_1%近战干员受到的治疗效果+40%r?  ,LE env_gbuff_newT4$?pass_profession_mask_flagP33? heal_scale6 heal_scale[advanced]keytree_branch_1_1%近战干员受到的治疗效果+40%tree_branch_1_1B (0LHTT`间章tech_5act17side_data_tech_5_pic“布雷奥甘什么时候把他那台小帮手也带到陆地上来了?早知道我把我那台也给带上,它总能帮我调出想要的颜色。他甚至还给他的小帮手买了外置强力升级组件!那玩意贵得要死!” node_tech_5 tech_5_end拿取 node_tech_5 08T水文工作站tech_4act17side_data_tech_4_pic这里放着件精致的仪器,一行小字“迷你去污套组”以阿戈尔语印在底部。它似乎能适配“小帮手”的其中一个插槽。斯图提斐拉号不仅是一艘战舰,更搭载了大量的研究设施。水文工作站里不知名的设备发出规律的声响,可惜能够解读的人已经不在。 node_tech_417sideActivity_39 tech_4_end拿取 node_tech_4 08TDPlx 检修通道tech_3act17side_data_tech_3_pic检修通道中,倚墙放着一件特殊的仪器,上面用阿戈尔语标注着“运动增量固件”的字样。它似乎能适配“小帮手”的其中一个插槽。无法想象这东西怎么能帮助人锻炼身体。 node_tech_317sideActivity_38 tech_3_end拿取 node_tech_3 08T\h破烂的立柜tech_2act17side_data_tech_2_pic打开立柜摇晃的门,一件复杂的仪器斜靠其中,侧面以阿戈尔语标示着一行小字:“家政辅助模块”。它似乎能适配“小帮手”的其中一个插槽。这东西看起来曾经被小心收藏,它来自哪里? node_tech_217sideActivity_37 tech_2_end拿取 node_tech_2|! 08TDPP\变形的邮箱tech_1act17side_data_tech_1_pic变形的邮箱里塞着件奇怪的仪器,其侧面铭刻着阿戈尔语的“野外维生单元”字样,它似乎适配于“小帮手”的其中一个插槽。是谁把它存放在这里,又在向谁传达什么信息? node_tech_1 tech_1_end拿取 node_tech_1 tppP0T#4D\act17side_story_8_pic 格兰法洛level_act17side_st12)activities/act17side/level_act17side_st12E回到起点,整理行囊。接下来还有更漫长的路要走。 node_s_st12观看 node_s_st12|$4@Xact17side_story_7_pic 主桅杆level_act17side_st11)activities/act17side/level_act17side_st11?与仇敌久别重逢时如何整理心情?跳一支舞吧。 node_s_st11观看 node_s_st11%v$<h 甲板室level_act17side_st10)activities/act17side/level_act17side_st10]不堪回首的往事在身后穷追不舍,不愿展望的未来的在前方静默等待。 node_s_st10观看 node_s_st10&$<h 主舰桥level_act17side_st09)activities/act17side/level_act17side_st09<海嗣从不与同类为敌,这是人类的特有行为。 node_s_st09观看 node_s_st09'64D\act17side_story_6_pic 指挥大厅level_act17side_st08)activities/act17side/level_act17side_st08极目远眺,不见前路。 node_s_st08观看 node_s_st08(64@Xact17side_story_5_pic 宴会厅level_act17side_st07)activities/act17side/level_act17side_st07<乘兴而来,兴尽而去。觥筹交错,尸横遍地。 node_s_st07观看 node_s_st07)(@l 下层大厅level_act17side_st06)activities/act17side/level_act17side_st060他怒目圆睁,掌舵几十年不曾放手。 node_s_st06观看 node_s_st06*$<h 登陆点level_act17side_st05)activities/act17side/level_act17side_st053它闭着眼睛,酣梦十几年不曾被打扰。 node_s_st05观看 node_s_st05+64D\act17side_story_4_pic 临海长街level_act17side_st04)activities/act17side/level_act17side_st04<长街依傍海洋,两个文明的代言人于此交谈。 node_s_st04观看 node_s_st04,V4D\act17side_story_3_pic空旷的大街level_act17side_st03)activities/act17side/level_act17side_st039空无一人的街道上,他乡的旅人于此歌唱。 node_s_st03观看 node_s_st03-r4D\act17side_story_2_pic 海滨小道level_act17side_st02)activities/act17side/level_act17side_st026他生长在海岸边,他渴望着看海的自由。 node_s_st02观看 node_s_st02/4<Tact17side_story_1_pic古井level_act17side_st01)activities/act17side/level_act17side_st01N他向深不见底的古井里投下了一个问题,随后得到了答复。 node_s_st01观看 node_s_st01|/l/ /.8.-t--,@,+l+ +*D*)p) )(8('x''&D&%p%%$L$##0#"t""!\!  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node_s_st023 mainline_9调查邪教徒的计划 node_battle_2 mainline_9(8<Hdact17side_zone1 node_event1_33 mainline_8调查邪教徒的计划 node_s_st02 mainline_8(8<Hdact17side_zone1 node_event1_43 mainline_7调查邪教徒的计划 node_event1_3 mainline_7lR(8<Hdact17side_zone1 node_battle_12 mainline_6探听外来者的消息 node_event1_4 mainline_6(8<Hdact17side_zone1 node_event1_22 mainline_5探听外来者的消息 node_battle_1 mainline_5(8<Hdact17side_zone1 node_event1_12 mainline_4探听外来者的消息 node_event1_2 mainline_4|b(48D`act17side_zone1 node_s_st012 mainline_3探听外来者的消息 node_event1_1 mainline_3((<@Lxact17side_zone1node_landmark1_11 mainline_2)进入格兰法洛 node_s_st01 mainline_2$(4`act17side_zone11 mainline_1)进入格兰法洛node_landmark1_1 mainline_1 D `@ t\L,x48D!继续探索以解锁更多信息22 chapter_h寻找记忆的尽头 chapter_hxB48D!继续探索以解锁更多信息21 chapter_ex拼凑散落的图册 chapter_exp48D!继续探索以解锁更多信息20 chapter_20回到格兰法洛 chapter_20x48D!继续探索以解锁更多信息19 chapter_19逃离斯图提斐拉号 chapter_19(d48D!继续探索以解锁更多信息18 chapter_18终战 chapter_18t48D!继续探索以解锁更多信息17 chapter_17追猎受伤的海嗣 chapter_170l48D!继续探索以解锁更多信息16 chapter_16 击败海嗣 chapter_16t*48D!继续探索以解锁更多信息15 chapter_15向船长证明实力 chapter_15@ t48D!继续探索以解锁更多信息14 chapter_14寻找逃脱的海嗣 chapter_14 pB48D!继续探索以解锁更多信息13 chapter_13在狩猎中存活 chapter_13T t48D!继续探索以解锁更多信息12 chapter_12直面船长阿方索 chapter_12 pV48D!继续探索以解锁更多信息11 chapter_11探索船内舱室 chapter_11h x48D!继续探索以解锁更多信息10 chapter_10进入斯图提斐拉号 chapter_10 tn48D!继续探索以解锁更多信息09 chapter_9找到失落的旗舰 chapter_9 t48D!继续探索以解锁更多信息08 chapter_8前往灯塔控制室 chapter_8 x48D!继续探索以解锁更多信息07 chapter_7登陆伊比利亚之眼 chapter_7 t48D!继续探索以解锁更多信息06 chapter_6找到渡海的办法 chapter_6,48D!继续探索以解锁更多信息05 chapter_5!寻找清除“溟痕”的方法 chapter_5t:48D!继续探索以解锁更多信息04 chapter_4阻止恐鱼的蔓延 chapter_4Px48D!继续探索以解锁更多信息03 chapter_3调查邪教徒的计划 chapter_3xV48D!继续探索以解锁更多信息02 chapter_2探听外来者的消息 chapter_2pp48D!继续探索以解锁更多信息01 chapter_1进入格兰法洛 chapter_1pt0(@P\node_landmark3_2act17side_data_3_2_pic 无名之海 landmark3_2这片海或许曾经有一个名字,但已经不再重要。称呼诞生的前提是它需要被指代,而如今,海就是海。node_landmark3_2< (@LXnode_landmark3_1act17side_data_3_1_pic 主甲板 landmark3_1主甲板上,溟痕正在蔓延,它们正无情地覆盖一切,无可挽回。这就是它们的存在方式,甚至连时间留下的创伤都能抚平。node_landmark3_1|hX(@P\node_landmark2_2act17side_data_2_2_pic 穹顶电梯 landmark2_2位于斯图提斐拉号中部的巨大穹顶电梯连接着这艘伟大战舰的各层甲板,乘坐电梯的过程中,亦能目睹描绘在墙壁上的美丽伊比利亚风光。站在这里,仿佛站在世界的中心。node_landmark2_2L(@T`node_landmark2_1act17side_data_2_1_pic斯图提斐拉号 landmark2_1斯图提斐拉号,“愚人号”,在灾难发生之时,这艘伟大的旗舰和它所属的伊比利亚大舰队正航行于海上。巨浪吞噬一切,唯有过去的幽灵依旧徘徊。node_landmark2_1plL(@T`node_landmark1_2act17side_data_1_5_pic伊比利亚之眼 landmark1_2无人知道这座灯塔为何能在灾难之中幸存,或许只是因为,再恐怖的风浪都无法阻挡人们投向海洋的视线。伊比利亚的眼睛不会闭合,伊比利亚的眼睛只是暂时被阴翳遮挡。node_landmark1_2(@P\node_landmark1_1act17side_data_1_1_pic潮朽的路牌 landmark1_1这条道路已经鲜有人踏足。那里发生的故事不被关心,无人记述,沉默平等地降临在所有人身上,带来相同的寂静。只有路牌成了记忆的标点,粗砺地铭刻着一个小镇的名字——“格兰法洛”。node_landmark1_16`Dl(Px 4\  @ h $ L t0X<d HpxLR (node_event5_17 event5_17 event5_17_endnode_event5_17L (node_event5_16 event5_16 event5_16_endnode_event5_16HL" (node_event5_15 event5_15 event5_15_endnode_event5_15L (node_event5_14 event5_14 event5_14_endnode_event5_14L (node_event5_13 event5_13 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event5_17E如今前路已经注定,但不妨寻求一种虚假的可能...... event5_17(@ $4湮灭的命运碎片 event5_10_endE如今前路已经注定,但不妨寻求一种虚假的可能...... event5_10_end@F $0湮灭的命运碎片 event5_10E如今前路已经注定,但不妨寻求一种虚假的可能...... event5_10Ah $0湮灭的命运碎片 event5_10_b他决定喘一口气。 event5_10_bBhr $0湮灭的命运碎片 event5_10_a他决定闭一会眼。 event5_10_aB ,虚假的可能 event5_9_end6继续探寻内心吧,前方还有更浓的迷雾。 event5_9_end$C| (虚假的可能event5_96继续探寻内心吧,前方还有更浓的迷雾。event5_9C`" (虚假的可能 event5_9_a他决定再度扪心。 event5_9_a0D ,虚假的可能 event5_8_end6继续探寻内心吧,前方还有更浓的迷雾。 event5_8_endD|6! (虚假的可能event5_86继续探寻内心吧,前方还有更浓的迷雾。event5_8`E`! (虚假的可能 event5_8_a他决定反复追问。 event5_8_aEB" $4残损的历史碎片 event5_16_endE如今前路已经注定,但不妨寻求一种虚假的可能...... event5_16_endF" $0残损的历史碎片 event5_16E如今前路已经注定,但不妨寻求一种虚假的可能...... event5_168G# $4残损的历史碎片 event5_7_endE如今前路已经注定,但不妨寻求一种虚假的可能...... event5_7_endGV$ $0残损的历史碎片event5_7E如今前路已经注定,但不妨寻求一种虚假的可能......event5_7Hh% $0残损的历史碎片 event5_7_b他决定再度扪心。 event5_7_bIh% $0残损的历史碎片 event5_7_a他决定反复追问。 event5_7_aI& ,虚假的可能 event5_6_end6继续探寻内心吧,前方还有更浓的迷雾。 event5_6_end4J|& (虚假的可能event5_66继续探寻内心吧,前方还有更浓的迷雾。event5_6J`2' (虚假的可能 event5_6_a他决定尝试探究。 event5_6_a@K' ,虚假的可能 event5_5_end6继续探寻内心吧,前方还有更浓的迷雾。 event5_5_endK|F( (虚假的可能event5_56继续探寻内心吧,前方还有更浓的迷雾。event5_5pL`( (虚假的可能 event5_5_a他决定尝试回忆。 event5_5_aLR) $4纷飞的思绪碎片 event5_15_endE如今前路已经注定,但不妨寻求一种虚假的可能...... event5_15_endM* $0纷飞的思绪碎片 event5_15E如今前路已经注定,但不妨寻求一种虚假的可能...... event5_15HN* $4纷飞的思绪碎片 event5_4_endE如今前路已经注定,但不妨寻求一种虚假的可能...... event5_4_endNf+ $0纷飞的思绪碎片event5_4E如今前路已经注定,但不妨寻求一种虚假的可能......event5_4Oh, $0纷飞的思绪碎片 event5_4_b他决定尝试探究。 event5_4_b(Ph, $0纷飞的思绪碎片 event5_4_a他决定尝试回忆。 event5_4_aP- ,虚假的可能 event5_3_end6继续探寻内心吧,前方还有更浓的迷雾。 event5_3_endDQ|- (虚假的可能event5_36继续探寻内心吧,前方还有更浓的迷雾。event5_3Q`B. (虚假的可能 event5_3_a他决定向前摸索。 event5_3_aPR. ,虚假的可能 event5_2_end6继续探寻内心吧,前方还有更浓的迷雾。 event5_2_endR|V/ (虚假的可能event5_26继续探寻内心吧,前方还有更浓的迷雾。event5_2S`/ (虚假的可能 event5_2_a他决定向深探寻。 event5_2_aSb0 $4遗落的记忆碎片 event5_14_endE如今前路已经注定,但不妨寻求一种虚假的可能...... event5_14_endT1 $0遗落的记忆碎片 event5_14E如今前路已经注定,但不妨寻求一种虚假的可能...... event5_14XU1 $4遗落的记忆碎片 event5_1_endE如今前路已经注定,但不妨寻求一种虚假的可能...... event5_1_end Vv2 $0遗落的记忆碎片event5_1E如今前路已经注定,但不妨寻求一种虚假的可能......event5_1Vh"3 $0遗落的记忆碎片 event5_1_b他决定向前摸索。 event5_1_b8Wh3 $0遗落的记忆碎片 event5_1_a他决定向深探寻。 event5_1_aW<4@间章act17side_data_tech_5_pic tech_5_end9这一小节已经被装订到了它应在的位置上。 tech_5_endlX4 0 湮没的城treasure4_s_8_end9这一小节已经被装订到了它应在的位置上。treasure4_s_8_endY~5 0衰老的工匠treasure4_s_7_end9这一小节已经被装订到了它应在的位置上。treasure4_s_7_endY&6 0 沉抑的浪treasure4_s_6_end9这一小节已经被装订到了它应在的位置上。treasure4_s_6_enddZ6 0 蓬勃野心treasure4_s_5_end9这一小节已经被装订到了它应在的位置上。treasure4_s_5_end [v7 0国王的傲慢treasure4_s_4_end9这一小节已经被装订到了它应在的位置上。treasure4_s_4_end[8 0 跃动的心treasure4_s_3_end9这一小节已经被装订到了它应在的位置上。treasure4_s_3_end\\8 0 褐色的土treasure4_s_2_end9这一小节已经被装订到了它应在的位置上。treasure4_s_2_end]n9 , 无声的潮treasure4_8_end9这一小节已经被装订到了它应在的位置上。treasure4_8_end]: ,骄傲的舰长treasure4_7_end9这一小节已经被装订到了它应在的位置上。treasure4_7_endD^: , 不灭的光treasure4_6_end9这一小节已经被装订到了它应在的位置上。treasure4_6_end^N; , 炽热欲望treasure4_5_end9这一小节已经被装订到了它应在的位置上。treasure4_5_end_; ,海洋的警告treasure4_4_end9这一小节已经被装订到了它应在的位置上。treasure4_4_end$`< , 灼人的火treasure4_3_end9这一小节已经被装订到了它应在的位置上。treasure4_3_end`.= , 苍白的雪treasure4_2_end9这一小节已经被装订到了它应在的位置上。treasure4_2_endda= , 潮湿的梦treasure4_1_end9这一小节已经被装订到了它应在的位置上。treasure4_1_endbn> , 几行脚注 event4_8_endN灾难重塑了一切,几行潦草的脚注只能勾勒出时代的一角。 event4_8_endbG0@灾厄act17side_data_ex_6_pic event4_7_endB这一张浸湿的纸已经被装订到了它应在的位置上。 event4_7_endxcH4D 第五章act17side_data_ex_5_pic event4_6_end9图册的第五章被装订到了它应在的位置上。 event4_6_end4dvI4D 第四章act17side_data_ex_4_pic event4_5_end9图册的第四章被装订到了它应在的位置上。 event4_5_endd2J4D 第三章act17side_data_ex_3_pic event4_4_end9图册的第三章被装订到了它应在的位置上。 event4_4_endeJ4D 第二章act17side_data_ex_2_pic event4_3_end9图册的第二章被装订到了它应在的位置上。 event4_3_endhfK4D 第一章act17side_data_ex_1_pic event4_2_end9图册的第一章被装订到了它应在的位置上。 event4_2_end$ghC $序言 event4_1_end'翻过序章,故事在慢慢展开。 event4_1_endgD ( 几行脚注event4_8pc“该死的,我得再找一遍布雷奥甘,不管阿戈尔情况如何,我们得回去。”“我刚才亲眼见到一个阿戈尔青年被打倒在了墙角,动手的人正是平常与他相处和睦的伊比利亚邻居。” “是啊,他早就预见到了,但他准备的种种措施反而成了他招来灾难的证据。所有人都说他是邪恶的巫师,他让伊比利亚被潮水吞没。就连阿戈尔人的身份都成了原罪,陆上人说灾厄是追随我们而来。”“所有的地方我都找过了,布雷奥甘躲到哪里去了?他一定没死在大静谧里,但对他而言现在的情况恐怕比那时更危险。”event4_8j(O0<灾厄act17side_data_ex_6_picevent4_7PB“阿戈尔一定发生了什么,我得找到布雷奥甘。”9“如此巨大的浪。它会吞没我们所有人。”9“所有的声音都消失了。浪潮正在推进。”event4_7kd>Q4@ 第五章act17side_data_ex_5_picevent4_6 “他最近可是备受伊比利亚媒体界推崇,每家报社都在不吝言辞地赞美他,但我知道,他正在看着更远的地方。他的判断一向准确,但愿这次也一样。”“我猜,他们两个虽然顶住压力一致坚持这个命名,但两人的诠释恐怕完全不同。最近布雷奥甘总是眉头紧锁,他似乎感觉到有什么事情将要发生,也可能是他太累了,国王还委派给了他修建灯塔和港都的任务。”“我去看过那艘正在建造中的旗舰,若是以阿戈尔的视角来看,只能算勉勉强强,但对于陆地上的国家,那一定是一艘前所未有的船。布雷奥甘和阿方索把那艘船定名为斯图提斐拉,‘愚人号’。”“布雷奥甘要为伊比利亚建造一支大舰队。傻子都看得出来那位国王有多大的野心,不过,好吧,也许布雷奥甘说得对,我们终究只是陆地上的过客,我们最终的目的是为了帮助阿戈尔。”event4_6xpU4@ 第四章act17side_data_ex_4_picevent4_5DpPB“比如,受封成为伊比利亚的首席船舶设计师。”“他还是那么擅长和人打交道,也许只是我太孤僻了,我更愿意和我的画笔待在一起。布雷奥甘告诉我,他的猜想正愈发完善,他也找到了阿戈尔科技和源石科技融合的方式,他需要一个能放手去干的机会。”“布雷奥甘在伊比利亚认识了几个新朋友,一个叫卡门的圣职者和一个叫阿方索的军官,他们几乎天天凑在一起,商讨着一些,哈,‘伟大的计划’。”“我们又回到了伊比利亚,十多年过去了,这个国家竟然几乎没怎么变,不过岛民越来越多了,看来阿戈尔的战况不容乐观。我开始有点想家了,不知道我的城市是否还安好。”event4_5tL^Y4@ 第三章act17side_data_ex_3_picevent4_4(\H9“但愿他的假说只是为了被证伪而存在。”“‘巨兽’,这种陆上的奇伟生物拥有无与伦比的力量,布雷奥甘正试图提出一个假说,但老实说,我持观望态度。我们在海中面对的可怖敌人的确与巨兽有某些共性,但另外一部分却又大相径庭。”“昨天,布雷奥甘正式拜访了其中一位,祂有个极难发音的名字,而且只愿意我们用名字称呼祂,但愿我没念错。布雷奥甘真的和祂聊了很久。”“布雷奥甘说的没错,我们的确正在接近那个真相。旅途中,我们曾与几位特殊的存在短暂接触过,祂们有时被视作先知、神使或祭司。”“我们已经离开那里多久了,五年?六年?我们穿行在维多利亚的城市间,在卡西米尔的平原上驻足眺望,拜访过拉特兰的大教堂,也差点死在乌萨斯的雪原里。如今,面前是萨尔贡的万里黄沙。”event4_4x]4@ 第二章act17side_data_ex_2_picevent4_3t|dT“好吧,我还是决定加入他的队伍,但愿我们不会死在路上。”“真是受不了他那股得意劲,他管这叫‘与人相处的科学’。前两天他从一位老人嘴里听说了一些让他感兴趣的东西,立马决定来一场旅行,对此我不抱希望。我们对这片陆地了解得太少了,不能冒进。”“但陆上的一切还是让我们感到新奇,尤其是布雷奥甘,他在科学院里被人叫天才的时候都没这么兴奋。他每天都在忙个不停,问东问西,甚至很快和这里的本地人打成了一片。” “我们所登陆的地方名叫伊比利亚,是个十足落后却又狂妄的国家,看来傲慢是人类的通病,不管在陆上还是在海里都一样。我们在这里落了脚,和那些因灾难而离开阿戈尔的难民们待在一起,陆上人称我们为岛民。”event4_3|Ta4@ 第一章act17side_data_ex_1_picevent4_2“布雷奥甘从不曾承诺那里有阿戈尔所需的答案,但至少是一条新的路途。我仍记得我们踏足陆地的那一刻,脚下的沙滩和阿戈尔没有不同,但我第一次真正感觉到了,被风吹拂是什么样的滋味。”“我们不能忘记,海洋虽然广阔,但远非这个世界的全部。陆上的人们羸弱又短视,但或许也有变革的力量蕴藏在他们之中。他们被名为源石的灾厄所侵袭,却也学会了使用源石的力量。”“布雷奥甘说服了我们,如今的阿戈尔深陷骄傲的泥沼,我们的城市正在陷落,我们的家园泯于深渊,而执政官们仍坚信他们必将胜利。不,我们需要寻找新的可能。”event4_2b\  序言event4_1dW不知为何,如今图册中的书页凌乱散落,这个故事需要慢慢拼凑。出乎意料的是,这本图册似乎颇受孩子们欢迎,在书页的边边角角总能看到孩子们的涂鸦。或许,这些成长于陆地上的孩子们,也正孜孜不倦地从手边的所有东西里,寻找着那个模糊的、名为“阿戈尔”的故乡。翻开这本已经蒙上厚厚尘埃的图册,能看到一段简短的序言。作者声称自己的名字无足轻重,他不过是个远离故乡的可怜人,为了记述朋友们和自己所经历的生活,为了不让记忆湮没于海波,他拿起了画笔。event4_1J_  灾厄 p4_18_locko拼凑完“愚人之船”、“远望灯塔”、“伏波巨港”三个小节后才能继续推进故事。 p4_18_lockx` 0惩戒军补给站treasure3_2_end*补给定额发放,不得重复领取。treasure3_2_end8` (水文工作站 tech_4_end?这里唯有无人能解读的研究设备还在嘀嘀作响。 tech_4_endԄd>a ,废弃的木桶treasure3_1_end这里已经空无一物。treasure3_1_endTha , 船首甲板event3_3_5_end海嗣已经离开了这里。event3_3_5_end؅Bb ( 船首甲板 event3_3_5$快了,很快了。o它徘徊着,沉思着,它感受到那个答案甚至已经被它握在手中,只是还无法描述它。这只生物看向海洋,它从那里诞生,它也最终会归于那里。它不理解这个飘荡在海上的盒子里发生的一切,它不理解那些试图伤害它的异类与同族。 event3_3_5\c , 船首甲板 event3_3_5_a必须阻止它。 event3_3_5_a|rd , 甲板右舷event3_2_3_end3海嗣已经逃离了这里,只剩一地狼藉。event3_2_3_end e ( 甲板右舷 event3_2_3它的族群感受到了进化的迫近,它们一拥而上,以肉身填满道路,以死亡阻塞敌人。海嗣遁入族群之中,它在逃离这里,它仍需要时间。 event3_2_3\f , 甲板右舷 event3_2_3_a必须阻止它。 event3_2_3_a,pf , 船首甲板event3_3_4_end$这里没有值得注意的东西。event3_3_4_end"g ( 船首甲板 event3_3_4毫无疑问,延伸向甲板右舷的血迹正是那只受伤的海嗣留下的,前往“甲板右舷”,继续追踪海嗣的下落,必须在它变得足够强大之前解决它。 event3_3_4ԋx>h , 船首甲板 event3_3_4_a-声音的源头毫无疑问就在不远处。 event3_3_4_ahph , 甲板左舷event3_4_4_end'这里一地狼藉,什么都没有。event3_4_4_end^i ( 甲板左舷 event3_4_4那潜伏在阴影之中的大家伙只是一只体型庞大的恐鱼罢了,这是无意识的巧合,还是一种高明的掩护?没有时间深究了,必须找到那只受伤的海嗣。 event3_4_4\~j , 甲板左舷 event3_4_4_a必须阻止它。 event3_4_4_ahj , 甲板左舷event3_4_3_end海嗣已经离开了这里。event3_4_3_endzk ( 甲板左舷 event3_4_3$快了,很快了。o它徘徊着,沉思着,它感受到那个答案甚至已经被它握在手中,只是还无法描述它。这只生物看向海洋,它从那里诞生,它也最终会归于那里。它不理解这个飘荡在海上的盒子里发生的一切,它不理解那些试图伤害它的异类与同族。 event3_4_3Ȑ\2m , 甲板左舷 event3_4_3_a必须阻止它。 event3_4_3_a@|m , 船首甲板event3_3_3_end3海嗣已经逃离了这里,只剩一地狼藉。event3_3_3_endؑBn ( 船首甲板 event3_3_3它的族群感受到了未来的希望,它们一拥而上,以鲜血浇筑堡垒,以死亡砌成高墙。海嗣遁入族群之中,它在逃离这里,它仍需要时间。 event3_3_3\Vo , 船首甲板 event3_3_3_a必须阻止它。 event3_3_3_ad|o , 甲板右舷event3_2_2_end3海嗣已经逃离了这里,只剩一地狼藉。event3_2_2_endfp ( 甲板右舷 event3_2_2它的族群感受到了进化的迫近,它们一拥而上,以肉身填满道路,以死亡阻塞敌人。海嗣遁入族群之中,它在逃离这里,它仍需要时间。 event3_2_2\zq , 甲板右舷 event3_2_2_a必须阻止它。 event3_2_2_apq , 船首甲板event3_3_2_end$这里没有值得注意的东西。event3_3_2_end~r ( 船首甲板 event3_3_2毫无疑问,延伸向甲板右舷的血迹正是那只受伤的海嗣留下的,前往“甲板右舷”,继续追踪海嗣的下落,必须在它变得足够强大之前解决它。 event3_3_20xs , 船首甲板 event3_3_2_a-声音的源头毫无疑问就在不远处。 event3_3_2_aėp.t , 甲板左舷event3_4_2_end'这里一地狼藉,什么都没有。event3_4_2_endPt ( 甲板左舷 event3_4_2那匍匐在族群之中的大家伙只是一只体型庞大的恐鱼罢了,这是无意识的巧合,还是一种高明的掩护?没有时间深究了,必须找到那只受伤的海嗣。 event3_4_2p\u , 甲板左舷 event3_4_2_a必须阻止它。 event3_4_2_ahRv , 甲板左舷event3_4_1_end海嗣已经离开了这里。event3_4_1_endlv ( 甲板左舷 event3_4_1$快了,很快了。o它徘徊着,沉思着,它感受到那个答案甚至已经被它握在手中,只是还无法描述它。这只生物看向海洋,它从那里诞生,它也最终会归于那里。它不理解这个飘荡在海上的盒子里发生的一切,它不理解那些试图伤害它的异类与同族。 event3_4_1$\x , 甲板左舷 event3_4_1_a必须阻止它。 event3_4_1_a|y , 船首甲板event3_3_1_end3海嗣已经逃离了这里,只剩一地狼藉。event3_3_1_end4y ( 船首甲板 event3_3_1它的族群感受到了未来的希望,它们一拥而上,以鲜血浇筑堡垒,以死亡砌成高墙。海嗣遁入族群之中,它在逃离这里,它仍需要时间。 event3_3_1H\z , 船首甲板 event3_3_1_a必须阻止它。 event3_3_1_a|*{ , 甲板右舷event3_2_1_end3海嗣已经逃离了这里,只剩一地狼藉。event3_2_1_endX{ ( 甲板右舷 event3_2_1它的族群感受到了进化的迫近,它们一拥而上,以肉身填满道路,以死亡阻塞敌人。海嗣遁入族群之中,它在逃离这里,它仍需要时间。 event3_2_1l\| , 甲板右舷 event3_2_1_a必须阻止它。 event3_2_1_aN} (水文工作站 p3_11_lock?这里唯有无人能解读的研究设备还在嘀嘀作响。 p3_11_lock} ( 礼仪广场 p3_10_lock?礼仪广场上空空如也,还不是前来作战的时机。 p3_10_lock~ $ 主桅杆 p3_9_lockE“信号灯组”被大量的恐鱼占领,必须先清理那里。 p3_9_lock& (废弃的木桶 p3_8_lockE“信号灯组”被大量的恐鱼占领,必须先清理那里。 p3_8_lock`| ( 甲板左舷 p3_7_lock6甲板左舷上空空如也,寻找海嗣的下落。 p3_7_lock|^ ( 船首甲板 p3_6_lock6船首甲板上空空如也,寻找海嗣的下落。 p3_6_lock| ( 甲板右舷 p3_5_lock6甲板右舷上空空如也,寻找海嗣的下落。 p3_5_lockp ( 信号灯组 p3_4_lock*需要赶紧找到受伤海嗣的下落。 p3_4_lock $ 甲板室 p3_3_lockH“绞缆机”传来了诡异的窸窣声,最好先去确认情况。 p3_3_lockHl ( 绞缆机 event3_1_end'绞缆机附近已经被清理干净。 event3_1_endЦ8: $ 绞缆机event3_1D6正因如此,人类才必须与它们对抗到底。它们只有一个目标,它们所有的行为都只为了那个目标,没有地位的高低,没有个体的利益,它们只为了达到进化的终点。 然而这些生物,它们对于族群的理解完全超乎我们的想象。人类赞美奉献,因为它象征道德、它如此罕见。而恐鱼们恐怕从来不以这个角度来看待问题,它们的所有选择并不会被赋予卑劣或高贵的意义。社会学家会怎么分析恐鱼和海嗣们的社会形态?不,这些学者们大概只能束手无策。因为人类的社会建构于我们的自私、高尚、懦弱、勇敢之上。我们的丑恶造就了那些闪光的伟大时刻。event3_1 t $ 绞缆机 event3_1_a3它们必须被清理,这种演化骇人听闻。 event3_1_ap , 舰桥通道 event2_14_end'舰桥通道边,已经空无一人。 event2_14_end8 ( 舰桥通道 event2_14可不知为何,在眼下这个时刻,船长突然觉得,这片无名之海,他远未看够。船长决定,等这场荒唐的闹剧落幕,他要和自己的大副,如许多许多年前一样,静静再看一场日出。没有,什么都没有,只有水,无止尽的、无边无际的水。这让他厌烦、让他焦躁、让他愤怒、让他终于决定移开目光,那里什么都不会发生,自己的命运已经与那里没有关联。须发皆白的船长凝视着舷窗外,这片洋面甚至已经无法被称作风景。头十几年,他将大把时间花在瞭望台上,希望看到那片曾被称之为故乡的陆地,哪怕是一座小岛也好。六十多年,两万多个日日夜夜,这艘航船经历过太多场惊涛骇浪,也曾遭遇无数次致命危机。它永不会沉没,就如同伊比利亚永不会沉沦一样,这甚至毋须多余解释,它必须如此,它只能如此。 event2_14dp΋ $ 观测所 p2_23_lock-需要先前往“主舰桥”面对船长。 p2_23_lockxV $ 主舰桥 p2_22_lock6需要先通过“指挥大厅”再能来到这里。 p2_22_lock|t ( 制图室treasure2_3_end-这里已经没有值得拿取的东西了。treasure2_3_end v $ 制图室 p2_21_lock<需要前往“主舰桥”解锁制图室的安保系统。 p2_21_lockp ( 禁闭室 event2_13_end*这里已经没有值得关注的东西。 event2_13_end0r4@ 禁闭室act17side_data_2_5_pic event2_138|PB信纸上最后一行的字迹无比工整:“我们一起。”r再之后信上的内容几乎全被黏液覆盖住了,只能依稀看到“海洋”“回归”等几个词。随着滴落的黏液渐渐增多,信上的字迹也愈发潦草了起来,写信者表示很快就会回家看望孩子们了,会给他们带去许多礼物。信纸的上半部分还算干净,看来这封信是执笔者写给家人们的,写信的人反复表达着自己对他们的想念和不能陪伴在他们身边的愧疚。{这封信上星星点点滴落着可疑的黏液,质感和溟痕十分类似,不过看来时日已久,已经干透。 event2_13X‘ $ 禁闭室 event2_13_aZ出乎意料的是,禁闭室中有一张书桌,书桌上摆着一封未写完的信。 event2_13_a v $ 禁闭室 p2_20_lock`耳边传来诡异的摩擦声,尽快退到“黄金回廊”准备与未知的敌人作战。 p2_20_lockȶ2 ( 指挥大厅 p2_19_locku大厅里暂时没发现值得在意的东西,反而是那个名为“禁闭室”的房间更吸引人的注意。 p2_19_lockt ( 检修通道 tech_3_end-这里已经没有值得拿取的东西了。 tech_3_end( ( 检修通道 p2_18_lock`耳边传来诡异的摩擦声,尽快退到“黄金回廊”准备与未知的敌人作战。 p2_18_lockxR ( 锚链舱treasure2_2_end3锚链舱中已经没有值得拿取的东西了。treasure2_2_end| $ 锚链舱 p2_17_lock`耳边传来诡异的摩擦声,尽快退到“黄金回廊”准备与未知的敌人作战。 p2_17_lock8 ( 黄金回廊 p2_16_lockx这条回廊的墙壁上有几条可怖的痕迹,也许可以去“档案室”里探寻这里到底发生了什么。 p2_16_locklz ( 管线井 event2_12_end'这里已经没有值得查探的了。 event2_12_endڠ4@ 管线井act17side_data_2_4_pic event2_12T绕过骸骨,角落里有半卷密码本残页。残页上写满了各种格式的暗文,其中有一串字符和档案室密码格式吻合。可惜,它现在还不完整。为什么会有这样的死亡?他们是什么关系?他们死前的想法到底是什么?恐怕已经没有人能知道了。一柄长剑刺穿了两人曾经是胸膛的地方,而剑柄,正握在他们自己手中。看来把这柄长剑送入体内的,正是他们自己。不,若是仔细辨认,那是两具纠缠在一起的白骨。其中一具白骨是如此的......扭曲折叠,简直和某些种类的恐鱼留下的骸骨相似。 event2_12 $ 管线井 event2_12_aH这里昏暗又杂乱,无光的角落里,一具白骨躺在那里。 event2_12_aX› $ 档案室 event2_11XH灾难发生后二十年,船上还有十六人保持理智地活着。`接下来的记录中,充斥着骇人听闻的词汇:背叛、疯狂、咀嚼、异变......然后,怪物们就出现了,在灾难发生后的半个月内,本舰减员超过百分之五十,每一寸甲板上几乎都遍洒了鲜血。一年之后,船上补给耗尽,仅剩的百余船员开始了漫长的挣扎。静谧袭来之时,大舰队几乎是迎头撞上了巨浪,损失惨重,等到巨浪平息,斯图提斐拉号也一度试图在海面上寻找幸存船只和人员,但因为自身动力系统受损,收效甚微。厚重的保险柜门慢慢打开,保险柜里显得空空荡荡,只放了一册本舰的人事档案。翻阅之下,斯图提斐拉号在灾难之时遭受的一切,竟可通过这本名册窥见一角。 event2_11( $ 档案室 event2_10这里绝大部分保险柜都没有上锁,里面的文件在现在看来都毫无意义。只有一个大保险柜的门仍然被牢牢锁死,需要找到密码才能打开。房间里,除了排列到天花板的大小保险柜和屋中间的一张桌子、几把椅子、一盏台灯,几乎没有别的杂物,曾负责管理这里的家伙一定是个颇有条理的人。 event2_10tz ,随船小教堂 event2_9_end*这里已经没有值得注意的东西了 event2_9_endD 8D随船小教堂act17side_data_2_3_picevent2_9其中一顶帽子下压着半卷密码本残页。残页上写满了各种格式的暗文,其中有一串字符和档案室密码格式吻合。可惜,它现在还不完整。教堂的角落中,整齐摆放着一排海员们的制式军帽,它们的主人大概皆已消逝不见,隐于海渊。但这点小小的纪念,就足以证明还有人不愿忘却他们。Z如今这一切已经灰飞烟灭,唯有审判庭将引领伊比利亚前进的方向。这座随船小教堂就是典型的分离时期的产物,圣像已经不再持铳,而是拿起了剑和灯,国教会编写了自己的经典,甚至在国王的支持下,打算拥立一位自己的教宗。灾厄之前,伊比利亚国教会就已经与拉特兰教廷渐行渐远,国教会不愿再困守于拉特兰的律法,而拉特兰的教宗阁下也似乎对这种疏远毫无察觉。最终,伊比利亚人发现:救赎自己的,只能是自己。event2_9tf (随船小教堂 event2_9_a-圣像俯瞰着每位到访至此的宾客。 event2_9_ah ( 作训场 event2_8_end!作训场已经被清剿干净。 event2_8_end v $ 作训场event2_8 TE可从族群需要的角度来看,恐鱼会进化出收集癖吗?一只颇为硕大的恐鱼在同族的拱卫之下死去,这只恐鱼的腕足上挂着一只破碎的怀表,根据怀表上的雕纹判断,它曾属于斯图提斐拉号的航海长。恐鱼毕竟只是恐鱼,战斗很快落下帷幕,恐鱼们骚动着重新蛰伏进黑暗之中,等待下一次机会。狩猎就是这样,若非猎手,就是猎物。event2_84t $ 作训场 event2_8_a0拔剑出鞘吧,这是关乎生存的战斗。 event2_8_a* ( 穹顶电梯 p2_11_lock?远处传来奇怪的响声,看来宴会还未“结束”。 p2_11_lock\ƪ $ 宴会厅 p2_10_lock“宴会厅”曾招待过各种类型的客人,去“第一厨房”看看吧,也许那里还有未端上餐桌的美食。 p2_10_lock8D ( 第一厨房event2_7(L<看来,这艘船也迎接过一些不会说话的访客。还有另一些被吊起的骨架,形态多种多样,可称怪异,简直是进化路径里不同方向探索的集合。从骨骼的变色程度来看,新旧不一,应该横跨了数十年的时光。冰柜里整整齐齐排列着数十具恐鱼尸体,种类繁多,有的已经不甚完整,创面平滑,应该是锐器割裂所致。B冰柜打开,雾气四散,这一处冰柜居然还在制冷。event2_7 ( 第一厨房event2_6L<他们最终的命运,只有在大海中央脱水而死。安装在厨房中的海水淡化装置看上去已经报废了好些年头,再强悍的种族也无法通过喝海水生存。然而,灾难和随之而来的饥饿会毫不留情地剥掉人们那层良善的外衣,但愿厨房角落里那些发黑的血迹是厨师在切瘤兽肉排时不小心溅上的。顾名思义,“第一厨房”只是厨房之一,除此之外,还有切配厨房、甜点厨房等等。这里为船员们提供配得上他们荣誉身份的美味菜肴,起码曾经如此。event2_6T ( 下层大厅 p2_8_locko“军官休息室”中仍有房间未打开,在继续前进之前,需要确认那里没有潜在威胁。 p2_8_lock | , 储藏室treasure2_s_1_end3储藏室中已经没有值得拿取的东西了。treasure2_s_1_endP& $ 工具间event2_5`其中有一段文字被记号笔重点标注了出来:“一个时代中,能被人铭记的名字总是有限的,残酷的历史丝毫不怜悯平庸者。祝贺你,我们最光荣的船员,你必将留下浓墨重彩的一笔!”而有幸被遴选出来,成为这艘斯图提斐拉号船员的军官与研究者们,更是伊比利亚黄金时代最杰出的人。这张纸似乎是从军官手册上被裁剪下来的,其中丝毫不吝华丽的辞藻,夸耀着这艘“堪称伊比利亚海上的行宫,尊贵国王移动的王座”的宏伟巨舰。抽屉的底部贴着一张早已泛黄的纸,旁边用醒目的红色油漆写着“别去甲板上,别跳海,别就此沉沦!读它,记住它,记住你是谁!”event2_5$ $ 工具间event2_48*它们利用源石的方式完全不同。就像人类无法想象没有腿怎么走路、没有手怎么持握一样,这些器械没有任何合理的驱动设备或供能结构,天知道它们为什么还能使用。这些工具大抵都是很容易上手的,只要拨动几个开关,按下几个按钮它们就能启动,极有效率地完成工作,唯一的问题是,没人知道它们凭什么就能运行。在当今诸国中,恐怕请来任何一位工匠大师,他都会对眼前的这些设备束手无策,并不是因为其构造是多么复杂,或其中施术单元的操纵要求是多么高。event2_4~ , 船员宿舍 event2_3_endE这里已经空空荡荡,唯余再不会有人酣眠于上的床。 event2_3_end`* ( 船员宿舍event2_3,xH9总之,拔出钥匙,终结它的悲惨的生命吧。$甚至,还有一种可能性......或许是伤口恰好切断了这只恐鱼的某个神经节点,又或许是别的什么原因,这只恐鱼逃窜到了船员宿舍中,决定与一堵墙搏斗。它的躯体中被深深刺入了一串钥匙,大概是曾经搏斗留下的痕迹,与它战斗的人一定是在兵刃折断之后,摸出身上最后可称锋利的东西,坚持到了最后一刻。若恐鱼也有被称为“迷惑”的心理的话,那眼前这只恐鱼一定正十分迷惑。它看起来和墙壁较劲已经有些时日了,身侧撞击的部位长出了厚厚的角质。若再无法离开,恐怕它就会放弃努力,把自己变为同族的养料。event2_38 ( 船员宿舍 event2_3_aQ不出所料,是一只恐鱼。它跌跌撞撞地停下脚步,转过身体。 event2_3_axR ( 盥洗室treasure2_1_end3盥洗室中已经没有值得拿取的东西了。treasure2_1_end| (军官休息室event2_2@3连同伊比利亚曾经的骄傲与野心一起。`一支全泰拉历史上最伟大的舰队,就这么悄无声息地溶解在这片蔚蓝里。会议室悬挂着巨幅海图,它标记着整个大舰队各舰只的位置,如今曾代表它们存在的图标皆已熄灭,海图上空空荡荡,蔚蓝色的背景象征着无垠的海,只有这艘孤零零的旗舰漂泊于上。上锁的门被打开,休息室的里间本是一间小会议室,看来在这里的最后一场会议最终不欢而散,地上散落着文件和报告,上面遍布慌乱的脚印。event2_2<p (军官休息室event2_1Dp`跨越了漫长的时间,虽然见证者早已渺然无迹,这些字迹依然优雅端庄。l“下次打架的时候收敛点,船上这些能证明我们从何而来的东西,已经不多了。”Q“别动它们,这些都是我的宝贝,少了哪个我就找你算账!”不知为何,这张便签条上岁月的痕迹清晰可见,它不曾被取下、更换、除尘,它只是一直待在它原来的位置上,忠实地传递着签写者想要以它传达的信息,日复一日,年复一年。event2_1d. (破烂的立柜 tech_2_end立柜里已经没有东西。 tech_2_end@ 0半开的保险箱treasure1_5_end0保险箱中已经没有值得拿取的东西。treasure1_5_endpF 0尘封的库房treasure1_s_1_end!库房中的物资已经清空。treasure1_s_1_endl,DP灯塔看守人的小屋act17side_data_1_6_pic event1_12<L<还有几根风化的肉干,不知道由什么肉制成。N有一架小小的通讯站终端,调节频段的旋钮被摩擦到反光。还有几个散了架的施术单元,有尽力维修过的痕迹。有一张照片,在时光的腐蚀下已经无法辨认任何东西。打开抽屉,里面整齐存放着看守人们的物件,看来这儿曾有人精心打理。抽屉内有一柄断裂的匕首,无疑经历过残酷的搏杀。有小半包烟草,但没有火柴,想必这些烟草的主人常为此惋惜。 event1_12(j,DP灯塔看守人的小屋act17side_data_1_6_pic event1_11“我们所行之事,哪怕罪恶,哪怕亵渎,都不是为了最终的胜利。我们只是希望失败能晚一点到来。”K日记的最后一页,文字被几滴水洇开,仍勉强可供辨识。若是放弃尊严,放弃文明,放弃人本需仰赖的一切,活下去也并没有那么难。每当有同伴履职结束,他就会成为其他人继续守望的养料。这本日记上记载着灯塔看守人们在这里度过的岁月。某日,寂静的巨浪席卷了一切,他们发现自己被困在了大海中央,一开始是恐惧与慌乱,随即是出逃的尝试,最终,他们只得接受命运。 event1_11P ,伊比利亚之眼 p1_23_lockT远航是一件十分危险的事,需要前往“寒礁码头”做好充足准备 p1_23_lockxr ( 临海长街 p1_20_lock3“废弃工厂”中,或许有渡海的线索。 p1_20_lockl $4控制室外侧走廊treasure1_4_end这里已经空无一人。treasure1_4_end x , 寒礁码头 event1_10_end-船只已经出港,愿他们如期归来。 event1_10_end ( 寒礁码头 event1_104xi码头工人想着,他余下的并不很长的生命中,可能再没有目送一艘船的机会了。惩戒军提前准备好了航船,年老的码头工人干着他并不熟悉的活计,为这批远航者装好物资。小船缓缓离港,消失在人们的视野之中。今天,这座落寞已久的港口终于要再次为航船送行,乘员们将出发找寻那座仍在眺望远洋的伊比利亚之眼。!这几次探索都无人归航。建设格兰法洛的计划停滞之后,寒礁码头几乎从未被起用,仅有的几次出航记录都是审判庭和惩戒军组织的小型探索任务。 event1_10 ( 寒礁码头 event1_10_au几艘惩戒军提前准备的小船已经停泊在港口,它们第一次出海就将面对完全未知的风浪。 event1_10_a|x , 废弃工厂 event1_9_end-工厂里已经没有值得调查的东西。 event1_9_endR 8D 废弃工厂act17side_data_1_4_picevent1_9TE好笑,就连这对黄金时代的拙劣模仿,也只剩尸骸。这里的工程师仍把那再无可能复现的图纸带在身边,其目的到底是寻求些许技术的参考,还是收藏一个美好的梦?可格兰法洛和这座工厂都诞生于灾难之后,这里本计划试造的船只,就算只与当年大舰队中最小的航船相比,都可笑得像个玩具。数张蓝图和一本记事本被藏在了角落里的工具箱中。蓝图上描绘着巨大的战舰,那是灾难之前,伊比利亚黄金时代的宏伟计划,落款签署者为首席船舶设计师布雷奥甘。event1_9z ( 废弃工厂 event1_9_ar绝大部分有价值的东西都已经被带走,但当年的收缴者们似乎错过了角落里的工具箱。 event1_9_aJ 0焚毁的研究所 event1_8_end0样品已被取走,标本库中空空如也。 event1_8_end| 0焚毁的研究所 event1_7_end0文件已被取走,档案柜中空空如也。 event1_7_endD ,焚毁的研究所event1_8p@3抑或,人类的好奇心终归会盖过信仰?教徒们对于他们所崇拜生物的态度究竟如何?当解剖刀割开恐鱼皮肤的时候,教徒们是否也感受到了切肤的疼痛?那份有关进化终点的许诺如此诱人,如此实在,足以驱策最杰出的头脑们为其日夜工作,奉献自身。标本库中存储着数目惊人的样品,包含了照片、解剖图和组织切片,数种品类从未见诸任何进化记录之中。event1_8t, ,焚毁的研究所event1_7`dW“成为进化的一环意味着什么?意味着从此真正摆脱所有苦难。”`档案中的页眉有几行潦草的字迹,或许是记录这份档案的教徒有感而发。那份有关进化终点的许诺如此诱人,如此实在,足以驱策最杰出的头脑们为其日夜工作,奉献自身。档案柜中存储着深海教徒长久研究得来的资料,从标号和日期来看,这项研究从多年前就已经开始。event1_7$<H焚毁的研究所act17side_data_1_3_pic event1_8_a9标本库中的样品摆脱了被余火焚尽的命运。 event1_8_at$<H焚毁的研究所act17side_data_1_3_pic event1_7_a9档案柜中的文件摆脱了被余火焚尽的命运。 event1_7_a0| ,倒塌的民居treasure1_3_end0倒塌的房屋里,只剩下无用的杂物。treasure1_3_end2 (安静的步道 p1_16_lockT在前线基地找到解决溟痕的方法之前,最好不要贸然通过这里。 p1_16_lock|d (变形的邮箱 tech_1_end邮箱里已经空无一物。 tech_1_endpb ,荒废的工棚treasure1_2_end'工棚中已经没有有用的东西。treasure1_2_endh ,无人的店铺 event1_6_end柜台后已经空无一物。 event1_6_endr (无人的店铺event1_68 \N恐鱼在她面前徘徊着,只是徘徊着。好在,她足够有耐心。如今,审判庭已经来到这里,她的心血必须被焚毁,这些学说或许再无法重见天日。她决定把它们奉献给伟大进化的一环,奉献给一只恐鱼。W更何况,她在教会中可以继续她醉心的、有关季风与水文的研究。经历过痛苦、挣扎与幻灭之后,她将自己投入了一场更伟大的事业,这超脱于地域与国家——她试图寻求生物所能到达的完美彼岸。一堆图纸摊在老妇与恐鱼之间。兜帽的阴影遮住了老妇的半张脸,但她无疑在凝视着眼前的恐鱼。很多年前,她曾把所有的才学奉献给了伊比利亚最伟大的远征,那次开拓却以一场可怖的静谧告终。event1_6 (无人的店铺 event1_6_aE一只恐鱼蜷缩在柜台之后,一名老妇与它相对而坐。 event1_6_aD (无人的店铺 p1_11_lock<邪教徒入侵了小镇,他们的仪式封锁了道路。 p1_11_lockJ ,狭窄的街巷 event1_5_end9窗帘已经被拉上,藏住了人们警惕的眼睛。 event1_5_end 8D狭窄的街巷act17side_data_1_2_picevent1_5h\8*怪物和人,到底哪一方更可怕?一场梦就此破灭。N老人凝视着床头被反扣的照片,曾经耀目的夕阳已经褪色。那些被视若兄弟的朋友消失在阴影中,那些投入无数心血的计划就此搁置,提着灯的大人物声称:邪教徒已经混入了你们之中。窗帘的缝隙中露出老人警惕的眼睛,十数年前,他们曾经历过,他们并不陌生。重建的希望被践踏,被碾碎,而始作俑者竟是他们所笃信之人。event1_5  (狭窄的街巷 p1_10_lockT邪教徒入侵了小镇,怪物的嘶鸣从阴影中传来,这里不能通过。 p1_10_lock $@P凌乱的杂物堆act17side_data_tech_0_pic event1_4_end!这里只剩下无用的垃圾。 event1_4_end $@L凌乱的杂物堆act17side_data_tech_0_picevent1_4它的底盘上用阿戈尔语写着“小帮手”的字样,要是能找到缺失的组件,或许这东西真的能在战场上提供意想不到的助力。一个带轮子的奇怪器械从杂物堆上滚落下来,它虽已残缺不全,覆满尘埃,但仍折射着奇异的光芒。不知是触发了什么开关,它发出了运转的嗡鸣。event1_4x ( 小礼拜堂 p1_4_lockW外人的到访惊扰了平静的小镇,不如先去“苦鳞酒馆”打听打听。 p1_4_lock,h ,昏暗的地窖treasure1_1_end地窖里已经空无一人。treasure1_1_end , 小礼拜堂 event1_3_endr人们如同雕像般一动不动,抽搐的老人已不见踪影,至于他的去向,没有人愿意透露。 event1_3_end ( 小礼拜堂event1_3pc“有火!有光!他带来了光!”一个老人捂住眼睛,一边抽搐,一边尖叫。虔诚的人们聚集在小礼拜堂周边,他们颤抖地闭上眼睛,转过身去,把额头紧紧贴在冰冷的墙壁上,仿佛礼拜堂这堵饱经风霜的石墙,竟成了他们现在唯一的依靠。event1_3, , 小礼拜堂 event1_2_endW乞丐深深地低下了头,泪水从他的眼中滚落:“我不配被拔擢。” event1_2_endR ( 小礼拜堂event1_2dW乞丐深深地低下了头,泪水从他的眼中滚落:“我不配被拔擢。”Z日夜晨昏、生老病死与他无关,没有人在乎他,他也不在乎任何人。衣衫褴褛的乞丐倚靠在小礼拜堂的墙边,紧紧交握着双手,与其说他在祈祷,不如说他只是存在于那里,和一粒石子没有分别。event1_2| , 苦鳞酒馆 event1_1_end3酒馆里只有斑驳的酒渍和歪倒的椅子。 event1_1_endLp ( 苦鳞酒馆event1_1`男人拎起酒瓶,摇晃着走出酒馆。他的声音仍依稀可闻:“这里已经被他们毁了,我们曾经的......”“日落即逝?摇滚乐队?哈!”男人发出尖利的笑声,“让她们滚回自己该待的地方,这里不欢迎她们,谁知道这会不会又是审判庭耍的花招!”这个明显长期摄入过量劣质酒精的男人嘟囔着一些意味不明的语句,抱怨着生活的乏善可陈。听闻小镇里有外乡人来访,他终于抬起眼皮,露出浑浊的眼睛。event1_1"devent1_4(,@l><:865310l.,8+)X('%\$"!D 8,D$h  tPHXh(ֱ event5_13_a 走入终点node_choice5_13注定的终局XK“祝你们好运,我的同胞们。陆上的、海底的同胞们。”他付出了努力,失败了,他终究无法与海洋博弈。但或许没有输得太惨,这些置他于死地的人们依然愿意愤怒,这就是希望。不过,也不算太糟。他甚至决定原谅那些正在快速散去,躲回阴影里的人。若立场对调,他恐怕也会有相同的愤怒。好吧,结局就在眼前。他突然发现,自己对于接受这个结果并不抗拒。当然,作为人生的终点,这里太冷、太硬,不如垫着靠枕在炉火边闭眼那么体面,何况此时肚子上还被捅了几个窟窿,正往外淌着血。放弃node_choice5_13tZHXhLB event5_12_a 喘一口气node_choice5_12虚假的可能那座伟大的灯塔如今是否矗立?可叹,他的视野里只有暗沉沉的天空。他安慰自己,就快结束了,至于那些梦想......人力总有穷尽时,再等等,再给他们一点时间。放弃node_choice5_12tHXhLҶ event5_11_a 闭一会眼node_choice5_11虚假的可能那艘辉煌的旗舰如今会在哪里?可叹,他的视野里只有暗沉沉的天空。他安慰自己,就快结束了,至于那些愿望......人力总有穷尽时,再等等,再给他们一点时间。放弃node_choice5_11z|8f event5_10_b 喘一口气 event5_10_a 闭一会眼node_choice5_10湮灭的命运碎片多少英杰以命运为自己辩解,多少愚人用命运为自己开脱。他再一次试图支撑起身体,再一次失败。人们在他身前散去,这一幕为何似曾相识?他想起来了,人们也曾以相同的身姿向他涌来。放弃node_choice5_10 !hjHXh@R event5_9_a 再度扪心node_choice5_9虚假的可能他察觉僵硬的身体中正流淌下什么东西,暗红、潮湿,让他想起正在崩塌的故乡。肩头责任仍在鞭策,他决定不再试图履行,就此歇息,反而更轻松一点。放弃node_choice5_9"hHXh@ֻ event5_8_a 反复追问node_choice5_8虚假的可能他察觉干涩的眼睛中正流淌下什么东西,咸、苦涩,让他想起已经回不去的故乡。心中恨事仍在盘桓,他决定不再试图放下,就此接受,反而更轻松一些。放弃node_choice5_8$r|8^ event5_7_b 再度扪心 event5_7_a 反复追问node_choice5_7残损的历史碎片耗费全部心力所做的这一切,真的有意义吗?他试图寻求答案。如何在历史中寻定自己的坐标,这是每个人都必须面对的处境。他感到有些困倦,或许这问题没有想象中的重要,事已至此,终究事已至此。放弃node_choice5_7&rHXh|Z event5_6_a 尝试探究node_choice5_6虚假的可能情感在奔涌,最终的落点却都是不甘。不甘与后悔的不同之处在于,后悔中假定了当初选择的错误,而不甘,却只是在陈述一种不满足。本还想再度漫游、探索跋涉的道路,看来再也没有机会选择了。放弃node_choice5_6'2HXht event5_5_a 尝试回忆node_choice5_5虚假的可能情感在奔涌,最终的落点却都是遗憾。遗憾与后悔的不同之处在于,后悔中蕴含着深重的痛苦和愤懑,而遗憾,却只有淡淡的哀愁。本还想再度相遇、举杯共饮的人们,看来再也没有机会相见了。放弃node_choice5_5)|8 event5_4_b 尝试探究 event5_4_a 尝试回忆node_choice5_4纷飞的思绪碎片思绪纷飞之下,他曾经历的种种在脑海里交错浮现,却又难以触碰、无法捕捉。他感觉到冰冷,但并不伴随着疼痛。不如继续沉湎在这里吧,继续这些选择与推演,或许仍有出路,或许就在眼前。放弃node_choice5_4+tHXhL event5_3_a 向前摸索node_choice5_3虚假的可能如果换一种方式,如果再多一些权衡、筹算、把握,如果凝集自己的勇气与智谋,是不是有另一种可能?未破的局面啊,就算在虚假的可能之中,他也想再挑战一次。放弃node_choice5_3-tnHXhLV event5_2_a 向深探寻node_choice5_2虚假的可能如果换一种方式,如果再多一些妥协、让步、退缩,如果放下自己的执念与坚守,是不是有另一种可能?未酬的壮志啊,就算在虚假的可能之中,他也想再把握一次。放弃node_choice5_2.|8 event5_1_b 向前摸索 event5_1_a 向深探寻node_choice5_1遗落的记忆碎片朦胧中,他知道自己必须做出选择,或许他曾经选择过,但事到如今,其结果,乃至选择本身都早已被自己忘记。那么,再来一次吧,自己到底会走向何处,还是,其实早已落入终局?放弃node_choice5_104DXh  event3_3_5_a阻拦node_choice3_3_5 船首甲板这只受伤的海嗣停了下来,它在思考,它在体悟,它能感受到,自己仍有问题无法得到解答,它要寻找解决的方法。离开node_choice3_3_51(6DXh event3_2_3_a阻拦node_choice3_2_3 甲板右舷甲板右舷,受伤的海嗣依然在这里徘徊,它仍在捕食同类,它仍在积累自己,它仍在寻找那扇大门的位置。离开node_choice3_2_3 3D~DXhf event3_3_4_a追踪node_choice3_3_4 船首甲板有什么地方传来了响声,那是不属于人类的呢喃,如同婴孩的牙牙学语。那是海嗣的声音。找到它,结束这场持续太久的闹剧。离开node_choice3_3_44@DXh event3_4_4_a清理node_choice3_4_4 甲板左舷阴影中传来了粗重的呼吸声,有什么正藏匿其中,那只受伤的海嗣就潜伏在这里吗?找到它,杀死它,这是有关生存的对决。离开node_choice3_4_450BDXh* event3_4_3_a阻拦node_choice3_4_3 甲板左舷这只受伤的海嗣停了下来,它在思考,它在体悟,它能感受到,自己仍有问题无法得到解答,它要寻找解决的方法离开node_choice3_4_3470DXhz event3_3_3_a阻拦node_choice3_3_3 船首甲板这只受伤的海嗣在寻找出路,它需要营养,它需要方向,它能感受到,自己离那个苦苦追索的答案只剩一步之遥。离开node_choice3_3_38$DXh event3_2_2_a阻拦node_choice3_2_2 甲板右舷甲板右舷,再度发现了受伤海嗣的踪影,它仍在捕食同类,它仍在积累自己,它仍在突破的大门前徘徊。离开node_choice3_2_29D&DXh event3_3_2_a追踪node_choice3_3_2 船首甲板有什么地方传来了响声,那是不属于人类的呢喃,如同婴孩的牙牙学语。那是海嗣的声音。找到它,结束这场持续太久的闹剧。离开node_choice3_3_2,;DDXhr event3_4_2_a清理node_choice3_4_2 甲板左舷密集的恐鱼填满了这里,它们缓慢地移动着、挤压着、繁殖着。有什么藏在它们之中,那只受伤的海嗣或许正在这里养精蓄锐。离开node_choice3_4_2<4DXh  event3_4_1_a阻拦node_choice3_4_1 甲板左舷这只受伤的海嗣停了下来,它在思考,它在体悟,它能感受到,自己仍有问题无法得到解答,它要寻找解决的方法。离开node_choice3_4_1=0BDXh* event3_3_1_a阻拦node_choice3_3_1 船首甲板这只受伤的海嗣在寻找出路,它需要营养,它需要方向,它能感受到,自己离那个苦苦追索的答案只剩一步之遥。离开node_choice3_3_14?,DXhz event3_2_1_a阻拦node_choice3_2_1 甲板右舷这只受伤的海嗣想要逃生,它在捕食同类,它在积累自己,它能感受到,自己已经来到了一扇突破的大门前。离开node_choice3_2_1@,@P\ event3_1_a清理node_choice3_1 绞缆机绞缆机旁聚集着大量的恐鱼,它们正在蜷缩、退化,把自己转变成一团营养丰富的肌肉纤维,它们正在为族群奉献自己。离开node_choice3_1At&HXdL event2_13_a 仔细查探node_choice2_9 禁闭室这是一间被铁栅栏围绕的房间,根据标牌上的文字,这里曾是禁闭室。不过现在它显然无法再次履行职能,禁闭室从内部被突破 ,栅栏被扯开,断裂的铁条散落一地。离开node_choice2_9XC(HXd event2_12_a 小心查探node_choice2_8 管线井管线井中一片狼藉,曾有人在这里经历了残酷的搏杀,而从留下的刀剑劈砍的痕迹来看,他的对手亦是人类。离开node_choice2_8DT ((需要密码) event2_11 尝试开锁~ event2_10 探查房间node_choice2_7 档案室这间档案室里大概曾保存着伊比利亚大舰队的全部机密档案,有关人事资料、部署规划、战术安排的各式档案都被封存在一个个保险柜中,如今,它们不过是成堆的废纸。离开node_choice2_7Fx@P`P event2_9_a探查node_choice2_6随船小教堂随船的小教堂内,圣像俯瞰着每位到访至此的宾客。很多年前,船员们来到这里,忏悔自己的罪过、涤荡自己的灵魂。而如今,这华丽的小教堂恐怕只有迷途的恐鱼会踏足。离开node_choice2_6HvHXd|^ event2_8_a 清剿恐鱼node_choice2_5 作训场作训场中挤满了恐鱼,它们似乎因狩猎的钟声而惊醒。原先供人类切磋训练的地方,如今已经是它们的孵化场。黑暗中,一双双眼睛闪烁着诡异的光芒,爬行的窸窣声响成一片,它们的敌意几乎凝成实质。离开node_choice2_5I6t\ $0(被坚冰封死了)event2_7 检查冰柜event2_6 开门查探node_choice2_4 第一厨房这间房间的门口悬挂着“第一厨房”的标识牌,仅从厨房的规模来看,就足以想见当年一盘盘丰盛菜肴从这里送出的盛况了。离开node_choice2_4KTx ((需要钥匙)event2_5 翻找抽屉revent2_4 搜索立柜node_choice2_3 工具间这里曾是旗舰上的工具间,用于存放维修斯图提斐拉号所需要的器械、工具以及耗材。但对于一艘经历过恐怖灾厄、动力系统完全损毁的船来说,想靠这些工具来修复它也许还是太勉强了。离开node_choice2_3MHXh event2_3_a 开门查探node_choice2_2 船员宿舍{房间中传来了奇怪的响声,似乎是什么东西正在反复撞击着墙壁,规律且空洞,持久而单调。离开node_choice2_2NX ((需要钥匙)event2_2打开里间的门event2_1搜索休息室node_choice2_1军官休息室军官休息室中,堆积了不少残损的艺术品:被割裂的巨幅油画、破碎的纯白石像、凹陷的铸铜浮雕......也有些更加奇怪的东西,比如一张镶银的台球桌,还有几张图案繁复的扑克,似乎是手绘的。离开node_choice2_1P<j event1_12 翻找抽屉 event1_11 查看日记node_choice1_5灯塔看守人的小屋这座小屋仍保留着生活的痕迹。灾厄发生得毫无预兆,当时驻扎其中的几名看守人从此音讯全无,如今六十余年过去,仍有一位看守人凝视窗外的洋面。他的身躯早已腐朽,眼眶中空无一物,但职责就是职责。离开node_choice1_5RFHXh. event1_10_a 整备上船node_choice1_4 寒礁码头灾难彻底重塑了伊比利亚的海岸线,那座七十多年前修建的伟大港都早已沉入海渊,无影无踪。这座寒礁码头当然不可与之同日而语,它只是一个小小港湾,却仍为巨舰预留了泊位。事实上,那些巨舰再无可能归航。离开node_choice1_4THXh` event1_9_a 调查工厂node_choice1_3 废弃工厂工厂已经废弃多年,未完工舰船的骨架横陈于机械巨构之间,如同荒野上血肉被啃食殆尽的尸骸。这座工厂同格兰法洛一起诞生,当年雄心勃勃的建设者们不会料到它是如此结局。离开node_choice1_3`V|t8 event1_8_a抢救标本库 event1_7_a抢救档案柜node_choice1_2焚毁的研究所从尚存余烬的设备来看,这间刚被焚毁的房屋应该不久前还是一座秘密的研究所。深海教徒们在这里试图揭示进化的秘密,他们不仅有盲信,亦有探寻。离开node_choice1_2Xz@P`b event1_6_a查探node_choice1_1无人的店铺Q无人的店铺中传来了窸窣声,这源自受难者的挣扎,还是......离开node_choice1_1 |  ld \<|\<|\Y8Y act17side_s05node_battle_s05node_battle_s05Y<Yact17side_s04_bnode_battle_s04_bnode_battle_s04_b@Z<LZact17side_s04_anode_battle_s04_anode_battle_s04_aZ<Zact17side_s03_bnode_battle_s03_bnode_battle_s03_bZ<[act17side_s03_anode_battle_s03_anode_battle_s03_aT[<`[act17side_s02_bnode_battle_s02_bnode_battle_s02_b[<[act17side_s02_anode_battle_s02_anode_battle_s02_a \<\act17side_s01_bnode_battle_s01_bnode_battle_s01_bh\<t\act17side_s01_anode_battle_s01_anode_battle_s01_a\<\act17side_ex08node_battle_ex08node_battle_ex08 ]<,]act17side_ex07node_battle_ex07node_battle_ex07|]<]act17side_ex06node_battle_ex06node_battle_ex06]<]act17side_ex05node_battle_ex05node_battle_ex054^<@^act17side_ex04node_battle_ex04node_battle_ex04^<^act17side_ex03node_battle_ex03node_battle_ex03^<^act17side_ex02node_battle_ex02node_battle_ex02H_<T_act17side_ex01node_battle_ex01node_battle_ex01_8_ 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0D,@幻梦的奖赏treasure5_3_a_repW就算仅仅是幻梦中的虚妄奖赏,所获得的鼓舞与欢愉亦是真实的。<N,act17side_token_compass_rep_1, N4001node_treasure5_3_a17sreActivity_32treasure5_3_a_end领取node_treasure5_3_ap 0D,@幻梦的奖赏treasure5_2_b_repW就算仅仅是幻梦中的虚妄奖赏,所获得的鼓舞与欢愉亦是真实的。<-act17side_token_compass_rep_1. 2004node_treasure5_2_b17sreActivity_31treasure5_2_b_end领取node_treasure5_2_b,p0 0D,@幻梦的奖赏treasure5_2_a_repW就算仅仅是幻梦中的虚妄奖赏,所获得的鼓舞与欢愉亦是真实的。<n/act17side_token_compass_rep_1/ N4001node_treasure5_2_a17sreActivity_30treasure5_2_a_end领取node_treasure5_2_ap 0D,@幻梦的奖赏treasure5_1_b_repW就算仅仅是幻梦中的虚妄奖赏,所获得的鼓舞与欢愉亦是真实的。<0act17side_token_compass_rep_121 2004node_treasure5_1_b17sreActivity_29treasure5_1_b_end领取node_treasure5_1_bLpP 0D,@幻梦的奖赏treasure5_1_a_repW就算仅仅是幻梦中的虚妄奖赏,所获得的鼓舞与欢愉亦是真实的。<2act17side_token_compass_rep_12 N4001node_treasure5_1_a17sreActivity_28treasure5_1_a_end领取node_treasure5_1_a 0D  <P 湮没的城treasure4_s_8_repf“......海神......阿戈尔......失......深海猎......这个计划是我们最后的希望。”<.4<act17side_token_compass_rep_1b431014node_treasure4_s_817sreActivity_27treasure4_s_8_end拿取node_treasure4_s_8| 0D(<Xl衰老的工匠treasure4_s_7_rep“朋友,我们都开始老了,昨天布雷奥甘抱怨了半天他新长的皱纹,我看就是他眉头皱太多了。”<5<act17side_token_compass_rep_1631024node_treasure4_s_717sreActivity_26treasure4_s_7_end拿取node_treasure4_s_78T< 0D$ 沉抑的浪treasure4_s_6_rep9“你听到潮声了吗?简直像有人在呜咽。”<^7<act17side_token_compass_rep_1730084node_treasure4_s_617sreActivity_25treasure4_s_6_end拿取node_treasure4_s_6p 0D,@ 蓬勃野心treasure4_s_5_repT“野心一旦萌芽,只会不断滋长,就算你知道它会招致毁灭。”<8<act17side_token_compass_rep_1"930074node_treasure4_s_517sreActivity_24treasure4_s_5_end拿取node_treasure4_s_5<p@ 0D,@国王的傲慢treasure4_s_4_repT“掌权者往往会错估自己所拥有的力量,权力偌大越是如此。”<~:<act17side_token_compass_rep_1:30064node_treasure4_s_417sreActivity_23treasure4_s_4_end拿取node_treasure4_s_4x 0D4H 跃动的心treasure4_s_3_rep]“我能感受到,我们每个人都无比激动,我们正在直面真相的一角。”<<<act17side_token_compass_rep_1J<30054node_treasure4_s_317sreActivity_22treasure4_s_3_end拿取node_treasure4_s_3d|h 0D8L 褐色的土treasure4_s_2_rep`“土壤中蕴含着生机,他们说,每当春风拂过,这里会发出绿色的芽。”<=<act17side_token_compass_rep_1=31034node_treasure4_s_217sreActivity_21treasure4_s_2_end拿取node_treasure4_s_2d 0@$4 无声的潮treasure4_8_repB这张纸被水浸泡得太久,已经看不清上面的字样。<*?<act17side_token_compass_rep_1^?furni_dropS026_wrath_01node_treasure4_817sreActivity_20treasure4_8_end拿取node_treasure4_8 0@ 4P`骄傲的舰长treasure4_7_rep~“作为一个朋友,阿方索绝对够格。可作为一名舰长......好吧,反正也没有可供比较的对象。”<@<act17side_token_compass_rep_1A N4001node_treasure4_717sreActivity_19treasure4_7_end拿取node_treasure4_74T8 0@$ 不灭的光treasure4_6_repB“有光的地方就有影子,光芒愈盛,黑暗愈浓。”<^B2act17side_token_compass_rep_1B 2004node_treasure4_617sreActivity_18treasure4_6_end拿取node_treasure4_6t 0@4D 炽热欲望treasure4_5_repW“没人能抗衡自己的欲望,特别是当你明知道它是欲望的时候。”<C2act17side_token_compass_rep_1Dmod_unlock_tokennode_treasure4_517sreActivity_17treasure4_5_end拿取node_treasure4_5<@ 0@0L\海洋的警告treasure4_4_rep{“布雷奥甘带来的不止有黄金色的梦想,还有来自海洋的警告,显然大部分人忽略了后者。”<E2act17side_token_compass_rep_1E31013node_treasure4_417sreActivity_16treasure4_4_end拿取node_treasure4_4 0@0L\ 灼人的火treasure4_3_repx“这里的火比我感受过的任何一次都要炽热灼人,或许是因为这次谈话的对象非同凡响。”<JG2act17side_token_compass_rep_1~G 2004node_treasure4_317sreActivity_15treasure4_3_end拿取node_treasure4_3d 0@$4 苍白的雪treasure4_2_repQ“我从没触摸过这种形态的水,松软、冷冽、美丽、致命。”<Hact17side_token_compass_rep_1I N4001node_treasure4_217sreActivity_14treasure4_2_end拿取node_treasure4_2h 0@ (8 潮湿的梦treasure4_1_repW“这些天,我偶尔会做梦,梦里有辉煌的穹顶,和潮湿的故乡。”<VJact17side_token_compass_rep_1J 2004node_treasure4_117sreActivity_13treasure4_1_end拿取node_treasure4_1 4D 惩戒军补给站treasure3_2_rep惩戒军不会示弱,惩戒军不会屈服。惩戒军就是伊比利亚的长垣,巨浪只会清洗掉那些不纯洁的污垢,补给站里,士兵依然在凝视着海面之下伊比利亚的国土。<bL2act17side_token_compass_rep_1Lchar_285_medic2@boc#4node_treasure3_217sreActivity_10treasure3_2_end拿取node_treasure3_2 0@<废弃的木桶treasure3_1_rep天知道这些废弃的木桶曾经被用来做什么,或许六十多年前,这里装满了船员们欢庆时痛饮的烈酒。如今桶里这些破烂的遗物,又是哪个绝望的水手啜饮完最后一丝残酒留下的交换品?<N2act17side_token_compass_rep_1Nfurni_goldBoat_table_01node_treasure3_117sreActivity_9treasure3_1_end拿取node_treasure3_1 ,<< 制图室treasure2_3_rep制图室是曾经用来汇集勘探结论,绘制海图的房间。灾难之后,整片海洋的洋流、季风、标定岛屿等都发生了巨变,数代人所总结出的规律就此沦为泡影。这里有些多余的物资可以拿取。<P2act17side_token_compass_rep_1P furni_goldBoat_ceilingLight_L_01node_treasure2_317sreActivity_8treasure2_3_end拿取node_treasure2_3(, ,<Pd| 锚链舱treasure2_2_rep船锚系统已经在大静谧中尽数损毁,这个舱室已经空置多年,但似乎曾有人把这里当作自己的秘密仓库,存下了不少闪闪发光的东西。<R(act17side_token_compass_rep_1R30103node_treasure2_217sreActivity_7treasure2_2_end拿取node_treasure2_2 ,@ dx 储藏室treasure2_s_1_rep储藏室里堆满了备用的船帆,若是将其展开,就会发现这一面面缀有金丝的巨帆,都精心刺绣着伊比利亚国旗的图案。或许能在这里找到些补给。<T<act17side_token_compass_rep_1T30044node_treasure2_s_117sreActivity_12treasure2_s_1_end拿取node_treasure2_s_1 ,< x 盥洗室treasure2_1_rep盥洗室中,一切整洁如新,出水口依然有水流汩汩流下,唯一奇怪的是所有镜子皆被打碎,其上只能反射出破碎的倒影。洗手台下的储物箱中,有尚未用完的物资。<V(act17side_token_compass_rep_1V 3303node_treasure2_117sreActivity_6treasure2_1_end拿取node_treasure2_1$ 4DL半开的保险箱treasure1_5_rep半开的保险箱里,有一幅已经过时的海图,这是曾经的伊比利亚大舰队征服海洋的倚靠、探索迷雾的结晶,可惜的是,如今不过是一张废纸。保险箱下层还存有些小件物资,已无人使用它们。<Xact17side_token_compass_rep_1Yfurni_goldBoat_stairs_01node_treasure1_517sreActivity_5treasure1_5_end拿取node_treasure1_5DH 0D<Pl尘封的库房treasure1_s_1_rep库房中,依然存储着为下次远航筹措的物资,唯一的问题是:没有人知道下次远航在什么时候,甚至是否会发生。<Z<act17side_token_compass_rep_1Z31054node_treasure1_s_117sreActivity_11treasure1_s_1_end拿取node_treasure1_s_1W$(  $ 8H$8P`控制室外侧走廊treasure1_4_rep{乔迪为他那不切实际的梦想站在这里,他的心底或许有紧张,或许有胆怯,但唯独没有迷惘。u乔迪决定不去考虑这些,他必须得完成他的任务,这与他的身份、价值、立场一律无关。或许他们的骨殖仍长眠于这座灯塔的某处,想到这里,乔迪一阵颤栗。如今,他也站在了这里,他的手也覆上了控制面板,那么,他的命运会通向何方?乔迪试图从它们之中感受到一丝熟悉的气息,他曾无数次在脑海中勾勒自己父母的长相,他们穿梭于灯塔之间的样子,那些笔记中的只言片语,正与现实一一对应。这里就是那座灯塔,老人们口中的、乔迪梦中的那座“伊比利亚之眼”。这些走廊、阶梯、面板,或许乔迪的父母也曾踏足、也曾触摸。<_act17side_token_compass_rep_1_char_4042_lumennode_treasure1_417sreActivity_4treasure1_4_end获得node_treasure1_4 0@$倒塌的民居treasure1_3_rep这片区域或许曾是阿戈尔岛民的聚居区,招牌上还依稀可见不属于伊比利亚风格的纹样。现在这里已经荒无人烟,曾经的居民们离开时,甚至连物资都没来得及带走。<aact17side_token_compass_rep_1afurni_goldBoat_stool_01node_treasure1_317sreActivity_3treasure1_3_end拿取node_treasure1_3 \$  0@h荒废的工棚treasure1_2_rep礁岸边依然排布着一间间工棚,可以想见这里曾经的繁忙与热闹。人们从各处来到小镇,为了在灾难后重新夺回那一线复苏的希望。但如今,这里已被荒废,铁皮倾颓,曾经用以重建的宝贵资源散落一地,无人问津。<dact17side_token_compass_rep_1Ndfurni_goldBoat_ceilingDeco_L_01node_treasure1_217sreActivity_2treasure1_2_end拿取node_treasure1_2x (  $$@P`  8Hact17side_treasure_1_pic昏暗的地窖treasure1_1_rep|4$“这些东西就留给你了!”?“我亲眼见过,审判之火会把人的灵魂烤干!”“那是什么......?为什么格兰法洛变成了这个样子,先是阿戈尔人,然后是邪教徒,还有*伊比利亚俚语*那些怪物!我得离开这里!否则的话......否则的话!”<fact17side_token_compass_rep_1g N4001node_treasure1_117sreActivity_1treasure1_1_end收下node_treasure1_1<$D|$,P外置强力升级tech_5!探索【蒙尘图册】以获取tree_branch_5_1tech_5tf$,H迷你去污套组tech_4进一步探索以获取tree_branch_4_1tech_4\t$,H运动增量固件tech_3进一步探索以获取tree_branch_3_1tech_3tv$,H家政辅助模块tech_2进一步探索以获取tree_branch_2_1tech_2f $,H野外维生单元tech_1进一步探索以获取tree_branch_1_1tech_1  D ` 0 8HXtech_5攻击指令·远程tree_branch_5_2tree_branch_5_2B首次部署时,术师/狙击/医疗/辅助干员攻击速度+35? | ,|: env_gbuff_new tX4l?pass_profession_mask_flag`base_attack_timea block_cntamagic_resistance>adefNaatk^amax_hp$ B attack_speed$attr_up_after_first_deploykeytree_branch_5_2E首次部署时,狙击/医疗/辅助/术士干员的攻击速度+35tree_branch_5_2P 8HXtech_5攻击指令·近战tree_branch_5_1tree_branch_5_1@首次部署时,先锋/近卫/重装/特种干员攻击力+40%^? | ,8E env_gbuff_new xX4(?pass_profession_mask_flagcbase_attack_timec attack_speedc block_cntcmagic_resistanceddef&dmax_hp>atk$attr_up_after_first_deploykeytree_branch_5_1H首次部署时,先锋/近卫/重装/特种干员的攻击力提升40%tree_branch_5_1 8HXtech_4溟痕·毒性中和tree_branch_4_2tree_branch_4_2N溟痕对我方干员造成的法术伤害降低80%,不再造成神经损伤*? Z 4level_predefines_enableP(2ftrap_061_creep#3?trap_061_creep#2vftrap_061_creep#1tree_branch_4_2Q溟痕对我方干员造成的法术伤害大幅降低,不再造成神经损伤tree_branch_4_2, 8HXttech_4溟痕·增殖抑制tree_branch_4_1tree_branch_4_1溟痕的蔓延速度减半? B 4level_predefines_enableP,?trap_061_creep#3>htrap_061_creep#2^htrap_061_creep#1tree_branch_4_1溟痕的蔓延速度降低50%tree_branch_4_1| 8HXtech_3拦截指令·技战tree_branch_3_2tree_branch_3_2?干员造成的晕眩,冻结,寒冷的持续时间提升80%?  , env_gbuff_new4ff?one_minus_status_resistance,!enemy_status_resistance_reductionkeytree_branch_3_2/敌方受到的晕眩/寒冷/冻结时间延长tree_branch_3_2\4 8HXltech_3拦截指令·固守tree_branch_3_1tree_branch_3_1干员阻挡数+1? l| 0xchar_blockcnt_addL?valuetree_branch_3_1我方单位的阻挡数+1tree_branch_3_1  <L\tech_2圣徒之手·巡回模式tree_branch_2_2tree_branch_2_2K“圣徒之手”能够在墙壁间反弹,并重复造成晕眩和伤害*? Z <level_predefines_skill_replace  @skilltrap_060_bouncy#1keytree_branch_2_2z解锁圣徒之手·清理模式:圣徒之手碰撞到高台时会反弹,被重复命中的敌人会延长晕眩时间tree_branch_2_2!8 <L\tech_2圣徒之手·清理模式tree_branch_2_1tree_branch_2_19“圣徒之手”能够清除移动路径沿途的溟痕B? r <level_predefines_skill_replace #?skilltrap_060_bouncy#1keytree_branch_2_1G解锁圣徒之手·清理模式:圣徒之手会清洗沿路的溟痕tree_branch_2_1# 8HXtech_1生存指令·远程tree_branch_1_2tree_branch_1_27远程干员的最大生命值提升80%,防御力+250? `R 0zchar_attribute_add$zCdef 0T:char_attribute_mul(%ff?max_hptree_branch_1_2/远程干员最大生命值+80%,防御力+250tree_branch_1_2%  8HXtech_1生存指令·近战tree_branch_1_1tree_branch_1_1%近战干员受到的治疗效果+40% ? > ,E env_gbuff_newT4&?pass_profession_mask_flag&33? heal_scale  heal_scale[advanced]keytree_branch_1_1%近战干员受到的治疗效果+40%tree_branch_1_14t' (0LHTT`间章tech_5act17side_data_tech_5_pic“布雷奥甘什么时候把他那台小帮手也带到陆地上来了?早知道我把我那台也给带上,它总能帮我调出想要的颜色。他甚至还给他的小帮手买了外置强力升级组件!那玩意贵得要死!” node_tech_5 tech_5_end拿取 node_tech_5L) 08T水文工作站tech_4act17side_data_tech_4_pic这里放着件精致的仪器,一行小字“迷你去污套组”以阿戈尔语印在底部。它似乎能适配“小帮手”的其中一个插槽。斯图提斐拉号不仅是一艘战舰,更搭载了大量的研究设施。水文工作站里不知名的设备发出规律的声响,可惜能够解读的人已经不在。 node_tech_4 tech_4_end拿取 node_tech_4d+ 08TDPP\ 检修通道tech_3act17side_data_tech_3_pic检修通道中,倚墙放着一件特殊的仪器,上面用阿戈尔语标注着“运动增量固件”的字样。它似乎能适配“小帮手”的其中一个插槽。无法想象这东西怎么能帮助人锻炼身体。 node_tech_3 tech_3_end拿取 node_tech_3-B 08T\hht破烂的立柜tech_2act17side_data_tech_2_pic打开立柜摇晃的门,一件复杂的仪器斜靠其中,侧面以阿戈尔语标示着一行小字:“家政辅助模块”。它似乎能适配“小帮手”的其中一个插槽。这东西看起来曾经被小心收藏,它来自哪里? node_tech_2 tech_2_end拿取 node_tech_2l $   08TDPP\变形的邮箱tech_1act17side_data_tech_1_pic变形的邮箱里塞着件奇怪的仪器,其侧面铭刻着阿戈尔语的“野外维生单元”字样,它似乎适配于“小帮手”的其中一个插槽。是谁把它存放在这里,又在向谁传达什么信息? node_tech_1 tech_1_end拿取 node_tech_1 tppP00:4D\act17side_story_8_pic 格兰法洛level_act17side_st12)activities/act17side/level_act17side_st12E回到起点,整理行囊。接下来还有更漫长的路要走。 node_s_st12观看 node_s_st121b4@Xact17side_story_7_pic 主桅杆level_act17side_st11)activities/act17side/level_act17side_st11?与仇敌久别重逢时如何整理心情?跳一支舞吧。 node_s_st11观看 node_s_st112$<h 甲板室level_act17side_st10)activities/act17side/level_act17side_st10]不堪回首的往事在身后穷追不舍,不愿展望的未来的在前方静默等待。 node_s_st10观看 node_s_st104$<h 主舰桥level_act17side_st09)activities/act17side/level_act17side_st09<海嗣从不与同类为敌,这是人类的特有行为。 node_s_st09观看 node_s_st0954D\act17side_story_6_pic 指挥大厅level_act17side_st08)activities/act17side/level_act17side_st08极目远眺,不见前路。 node_s_st08观看 node_s_st0864@Xact17side_story_5_pic 宴会厅level_act17side_st07)activities/act17side/level_act17side_st07<乘兴而来,兴尽而去。觥筹交错,尸横遍地。 node_s_st07观看 node_s_st07,7 (@l 下层大厅level_act17side_st06)activities/act17side/level_act17side_st060他怒目圆睁,掌舵几十年不曾放手。 node_s_st06观看 node_s_st06ȋ $<h 登陆点level_act17side_st05)activities/act17side/level_act17side_st053它闭着眼睛,酣梦十几年不曾被打扰。 node_s_st05观看 node_s_st05$94D\act17side_story_4_pic 临海长街level_act17side_st04)activities/act17side/level_act17side_st04<长街依傍海洋,两个文明的代言人于此交谈。 node_s_st04观看 node_s_st04D:4D\act17side_story_3_pic空旷的大街level_act17side_st03)activities/act17side/level_act17side_st039空无一人的街道上,他乡的旅人于此歌唱。 node_s_st03观看 node_s_st03`;4D\act17side_story_2_pic 海滨小道level_act17side_st02)activities/act17side/level_act17side_st026他生长在海岸边,他渴望着看海的自由。 node_s_st02观看 node_s_st02 $  4<Tact17side_story_1_pic古井level_act17side_st01)activities/act17side/level_act17side_st01N他向深不见底的古井里投下了一个问题,随后得到了答复。 node_s_st01观看 node_s_st01|/x//.8.-t--,@,+l+ +*D*)p) )(8('x''&D&%p%%$L$##0#"t""!\!  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node_ending_110 mainline_32 自由探索 mainline_32(8<Hxact17sre_zone1 node_battle_59 mainline_31,找到失落的旗舰 node_ending_1 mainline_31r(8<Hxact17sre_zone1node_choice1_58 mainline_30,前往灯塔控制室 node_battle_5 mainline_30P6(8<Hxact17sre_zone1 node_battle_48 mainline_29,前往灯塔控制室node_choice1_5 mainline_29(48Dtact17sre_zone1 node_s_st058 mainline_28,前往灯塔控制室 node_battle_4 mainline_28(<@L|act17sre_zone1node_landmark1_28 mainline_27,前往灯塔控制室 node_s_st05 mainline_27~(8<Hxact17sre_zone1node_event1_107 mainline_26/登陆伊比利亚之眼node_landmark1_2 mainline_26`F(8<Hxact17sre_zone1node_choice1_47 mainline_25/登陆伊比利亚之眼node_event1_10 mainline_25$ (48Dtact17sre_zone1 node_s_st047 mainline_24/登陆伊比利亚之眼node_choice1_4 mainline_24(8<Hxact17sre_zone1 node_event1_96 mainline_23,找到渡海的办法 node_s_st04 mainline_23(8<Hxact17sre_zone1node_choice1_36 mainline_22,找到渡海的办法 node_event1_9 mainline_22hN(8<Hxact17sre_zone1 node_event1_86 mainline_21,找到渡海的办法node_choice1_3 mainline_21,(8<Hxact17sre_zone1 node_event1_76 mainline_20,找到渡海的办法node_choice1_3 mainline_20(8<Hxact17sre_zone1node_choice1_26 mainline_19,找到渡海的办法 node_event1_8 mainline_19(8<Hxact17sre_zone1node_choice1_26 mainline_18,找到渡海的办法 node_event1_7 mainline_18x^(8<Hxact17sre_zone1 node_battle_36 mainline_17,找到渡海的办法node_choice1_2 mainline_17<"(<@Lact17sre_zone1node_battle_tr015 mainline_168寻找清除“溟痕”的方法 node_battle_3 mainline_16(48Dact17sre_zone1 node_tech_15 mainline_158寻找清除“溟痕”的方法node_battle_tr01 mainline_15(48Dact17sre_zone1 node_s_st035 mainline_148寻找清除“溟痕”的方法 node_tech_1 mainline_14  (8<H`act17sre_zone1 node_event1_64 mainline_13阻止恐鱼的蔓延 node_s_st03 mainline_13P 6 (8<H`act17sre_zone1node_choice1_14 mainline_12阻止恐鱼的蔓延 node_event1_6 mainline_12  (8<H`act17sre_zone1 node_event1_54 mainline_11阻止恐鱼的蔓延node_choice1_1 mainline_11  (8<H`act17sre_zone1 node_battle_24 mainline_10阻止恐鱼的蔓延 node_event1_5 mainline_10T : (48D`act17sre_zone1 node_s_st023 mainline_9调查邪教徒的计划 node_battle_2 mainline_9 (8<Hdact17sre_zone1 node_event1_33 mainline_8调查邪教徒的计划 node_s_st02 mainline_8 (8<Hdact17sre_zone1 node_event1_43 mainline_7调查邪教徒的计划 node_event1_3 mainline_7\B(8<Hdact17sre_zone1 node_battle_12 mainline_6探听外来者的消息 node_event1_4 mainline_6 (8<Hdact17sre_zone1 node_event1_22 mainline_5探听外来者的消息 node_battle_1 mainline_5(8<Hdact17sre_zone1 node_event1_12 mainline_4探听外来者的消息 node_event1_2 mainline_4lR(48D`act17sre_zone1 node_s_st012 mainline_3探听外来者的消息 node_event1_1 mainline_3d  (<@Lxact17sre_zone1node_landmark1_11 mainline_2)进入格兰法洛 node_s_st01 mainline_2e $(4`act17sre_zone11 mainline_1)进入格兰法洛node_landmark1_1 mainline_1 D `@ t\L,x#48D!继续探索以解锁更多信息22 chapter_h寻找记忆的尽头 chapter_hxZ$48D!继续探索以解锁更多信息21 chapter_ex拼凑散落的图册 chapter_ex(p48D!继续探索以解锁更多信息20 chapter_20回到格兰法洛 chapter_20x&48D!继续探索以解锁更多信息19 chapter_19逃离斯图提斐拉号 chapter_19@d48D!继续探索以解锁更多信息18 chapter_18终战 chapter_18t248D!继续探索以解锁更多信息17 chapter_17追猎受伤的海嗣 chapter_17Hl48D!继续探索以解锁更多信息16 chapter_16 击败海嗣 chapter_16tB48D!继续探索以解锁更多信息15 chapter_15向船长证明实力 chapter_15Xt48D!继续探索以解锁更多信息14 chapter_14寻找逃脱的海嗣 chapter_14pZ48D!继续探索以解锁更多信息13 chapter_13在狩猎中存活 chapter_13lt48D!继续探索以解锁更多信息12 chapter_12直面船长阿方索 chapter_12pn48D!继续探索以解锁更多信息11 chapter_11探索船内舱室 chapter_11x48D!继续探索以解锁更多信息10 chapter_10进入斯图提斐拉号 chapter_10t48D!继续探索以解锁更多信息09 chapter_9找到失落的旗舰 chapter_9t48D!继续探索以解锁更多信息08 chapter_8前往灯塔控制室 chapter_8(x48D!继续探索以解锁更多信息07 chapter_7登陆伊比利亚之眼 chapter_7t.48D!继续探索以解锁更多信息06 chapter_6找到渡海的办法 chapter_6D48D!继续探索以解锁更多信息05 chapter_5!寻找清除“溟痕”的方法 chapter_5tR48D!继续探索以解锁更多信息04 chapter_4阻止恐鱼的蔓延 chapter_4hx48D!继续探索以解锁更多信息03 chapter_3调查邪教徒的计划 chapter_3xn48D!继续探索以解锁更多信息02 chapter_2探听外来者的消息 chapter_20r 48D!继续探索以解锁更多信息01 chapter_1进入格兰法洛 chapter_1pt0<(@P\node_landmark3_2act17side_data_3_2_pic 无名之海 landmark3_2这片海或许曾经有一个名字,但已经不再重要。称呼诞生的前提是它需要被指代,而如今,海就是海。node_landmark3_2d  @(@LXnode_landmark3_1act17side_data_3_1_pic 主甲板 landmark3_1主甲板上,溟痕正在蔓延,它们正无情地覆盖一切,无可挽回。这就是它们的存在方式,甚至连时间留下的创伤都能抚平。node_landmark3_1!h(@P\node_landmark2_2act17side_data_2_2_pic 穹顶电梯 landmark2_2位于斯图提斐拉号中部的巨大穹顶电梯连接着这艘伟大战舰的各层甲板,乘坐电梯的过程中,亦能目睹描绘在墙壁上的美丽伊比利亚风光。站在这里,仿佛站在世界的中心。node_landmark2_2,#L(@T`node_landmark2_1act17side_data_2_1_pic斯图提斐拉号 landmark2_1斯图提斐拉号,“愚人号”,在灾难发生之时,这艘伟大的旗舰和它所属的伊比利亚大舰队正航行于海上。巨浪吞噬一切,唯有过去的幽灵依旧徘徊。node_landmark2_1$lt(@T`node_landmark1_2act17side_data_1_5_pic伊比利亚之眼 landmark1_2无人知道这座灯塔为何能在灾难之中幸存,或许只是因为,再恐怖的风浪都无法阻挡人们投向海洋的视线。伊比利亚的眼睛不会闭合,伊比利亚的眼睛只是暂时被阴翳遮挡。node_landmark1_2$& (@P\node_landmark1_1act17side_data_1_1_pic潮朽的路牌 landmark1_1这条道路已经鲜有人踏足。那里发生的故事不被关心,无人记述,沉默平等地降临在所有人身上,带来相同的寂静。只有路牌成了记忆的标点,粗砺地铭刻着一个小镇的名字——“格兰法洛”。node_landmark1_16`Dl(Px 4\  @ h $ L t0X<d Hp(L (node_event5_17 event5_17 event5_17_endnode_event5_17)L (node_event5_16 event5_16 event5_16_endnode_event5_16)LZ (node_event5_15 event5_15 event5_15_endnode_event5_15)L (node_event5_14 event5_14 event5_14_endnode_event5_14P*L* (node_event5_13 event5_13 event5_13_endnode_event5_13*L (node_event5_12 event5_12 event5_12_endnode_event5_12 +L (node_event5_11 event5_11 event5_11_endnode_event5_11+Lb (node_event5_10 event5_10 event5_10_endnode_event5_10+Lʟ ( node_event5_9event5_9 event5_9_end node_event5_9X,L2 ( node_event5_8event5_8 event5_8_end node_event5_8,L ( node_event5_7event5_7 event5_7_end node_event5_7(-L ( node_event5_6event5_6 event5_6_end node_event5_6-Lj ( node_event5_5event5_5 event5_5_end node_event5_5-Lҡ ( node_event5_4event5_4 event5_4_end node_event5_4`.L: ( node_event5_3event5_3 event5_3_end node_event5_3.L ( node_event5_2event5_2 event5_2_end node_event5_20/L ( node_event5_1event5_1 event5_1_end node_event5_1/Lr ( node_event4_8event4_8 event4_8_end node_event4_80Lڣ ( node_event4_7event4_7 event4_7_end node_event4_7h0LB ( node_event4_6event4_6 event4_6_end node_event4_60L ( node_event4_5event4_5 event4_5_end node_event4_581L ( node_event4_4event4_4 event4_4_end node_event4_41Lz ( node_event4_3event4_3 event4_3_end node_event4_32L ( node_event4_2event4_2 event4_2_end node_event4_2p2LJ ( node_event4_1event4_1 event4_1_end node_event4_12L (node_event3_3_5 event3_3_5event3_3_5_endnode_event3_3_5@3L (node_event3_2_3 event3_2_3event3_2_3_endnode_event3_2_33L (node_event3_4_4 event3_4_4event3_4_4_endnode_event3_4_44L (node_event3_3_4 event3_3_4event3_3_4_endnode_event3_3_4x4LR (node_event3_4_3 event3_4_3event3_4_3_endnode_event3_4_34L (node_event3_3_3 event3_3_3event3_3_3_endnode_event3_3_3H5L" (node_event3_2_2 event3_2_2event3_2_2_endnode_event3_2_25L (node_event3_3_2 event3_3_2event3_3_2_endnode_event3_3_26L (node_event3_4_2 event3_4_2event3_4_2_endnode_event3_4_26LZ (node_event3_4_1 event3_4_1event3_4_1_endnode_event3_4_16Lª (node_event3_3_1 event3_3_1event3_3_1_endnode_event3_3_1P7L* (node_event3_2_1 event3_2_1event3_2_1_endnode_event3_2_17L ( node_event3_1event3_1 event3_1_end node_event3_1 8L (node_event2_14 event2_14 event2_14_endnode_event2_148Lb (node_event2_13 event2_13 event2_13_endnode_event2_138Lʬ (node_event2_12 event2_12 event2_12_endnode_event2_12X9L2 ( node_event2_9event2_9 event2_9_end node_event2_99L ( node_event2_8event2_8 event2_8_end node_event2_8(:L ( node_event2_3event2_3 event2_3_end node_event2_3:Lj (node_event1_10 event1_10 event1_10_endnode_event1_10:LҮ ( node_event1_9event1_9 event1_9_end node_event1_9`;L: ( node_event1_8event1_8 event1_8_end node_event1_8;L ( node_event1_7event1_7 event1_7_end node_event1_70<L ( node_event1_6event1_6 event1_6_end node_event1_6<Lr ( node_event1_5event1_5 event1_5_end node_event1_5=Lڰ ( node_event1_4event1_4 event1_4_end node_event1_4h=LB ( node_event1_3event1_3 event1_3_end node_event1_3=L ( node_event1_2event1_2 event1_2_end node_event1_28>L ( node_event1_1event1_1 event1_1_end node_event1_1T@DD`HtL 84̿4X,lض8,hЯ \|8HȑL,Ĉl@ȃ p~H~}yxlxutsXsr(rqpDpoonpmlXl@kj(jlhghgDfeeclcba8 $0纷飞的思绪碎片 event5_15E如今前路已经注定,但不妨寻求一种虚假的可能...... event5_15\8 $4纷飞的思绪碎片 event5_4_endE如今前路已经注定,但不妨寻求一种虚假的可能...... event5_4_end4]9 $0纷飞的思绪碎片event5_4E如今前路已经注定,但不妨寻求一种虚假的可能......event5_4]hJ: $0纷飞的思绪碎片 event5_4_b他决定尝试探究。 event5_4_b`^h: $0纷飞的思绪碎片 event5_4_a他决定尝试回忆。 event5_4_a^J; ,虚假的可能 event5_3_end6继续探寻内心吧,前方还有更浓的迷雾。 event5_3_end|_|; (虚假的可能event5_36继续探寻内心吧,前方还有更浓的迷雾。event5_3``z< (虚假的可能 event5_3_a他决定向前摸索。 event5_3_a`< ,虚假的可能 event5_2_end6继续探寻内心吧,前方还有更浓的迷雾。 event5_2_end$a|= (虚假的可能event5_26继续探寻内心吧,前方还有更浓的迷雾。event5_2a`"> (虚假的可能 event5_2_a他决定向深探寻。 event5_2_a0b> $4遗落的记忆碎片 event5_14_endE如今前路已经注定,但不妨寻求一种虚假的可能...... event5_14_endbN? $0遗落的记忆碎片 event5_14E如今前路已经注定,但不妨寻求一种虚假的可能...... event5_14c? $4遗落的记忆碎片 event5_1_endE如今前路已经注定,但不妨寻求一种虚假的可能...... event5_1_endDd@ $0遗落的记忆碎片event5_1E如今前路已经注定,但不妨寻求一种虚假的可能......event5_1dhZA $0遗落的记忆碎片 event5_1_b他决定向前摸索。 event5_1_bpehA $0遗落的记忆碎片 event5_1_a他决定向深探寻。 event5_1_ae2K4@间章act17side_data_tech_5_pic tech_5_end9这一小节已经被装订到了它应在的位置上。 tech_5_endfC 0 湮没的城treasure4_s_8_end9这一小节已经被装订到了它应在的位置上。treasure4_s_8_endLgC 0衰老的工匠treasure4_s_7_end9这一小节已经被装订到了它应在的位置上。treasure4_s_7_endg^D 0 沉抑的浪treasure4_s_6_end9这一小节已经被装订到了它应在的位置上。treasure4_s_6_endhE 0 蓬勃野心treasure4_s_5_end9这一小节已经被装订到了它应在的位置上。treasure4_s_5_endDiE 0国王的傲慢treasure4_s_4_end9这一小节已经被装订到了它应在的位置上。treasure4_s_4_endiVF 0 跃动的心treasure4_s_3_end9这一小节已经被装订到了它应在的位置上。treasure4_s_3_endjF 0 褐色的土treasure4_s_2_end9这一小节已经被装订到了它应在的位置上。treasure4_s_2_end , 船首甲板event3_3_1_end3海嗣已经逃离了这里,只剩一地狼藉。event3_3_1_endlև ( 船首甲板 event3_3_1它的族群感受到了未来的希望,它们一拥而上,以鲜血浇筑堡垒,以死亡砌成高墙。海嗣遁入族群之中,它在逃离这里,它仍需要时间。 event3_3_1\ , 船首甲板 event3_3_1_a必须阻止它。 event3_3_1_a|b , 甲板右舷event3_2_1_end3海嗣已经逃离了这里,只剩一地狼藉。event3_2_1_end ( 甲板右舷 event3_2_1它的族群感受到了进化的迫近,它们一拥而上,以肉身填满道路,以死亡阻塞敌人。海嗣遁入族群之中,它在逃离这里,它仍需要时间。 event3_2_1\ , 甲板右舷 event3_2_1_a必须阻止它。 event3_2_1_a (水文工作站 p3_11_lock?这里唯有无人能解读的研究设备还在嘀嘀作响。 p3_11_lock" ( 礼仪广场 p3_10_lock?礼仪广场上空空如也,还不是前来作战的时机。 p3_10_lockT $ 主桅杆 p3_9_lockE“信号灯组”被大量的恐鱼占领,必须先清理那里。 p3_9_lock^ (废弃的木桶 p3_8_lockE“信号灯组”被大量的恐鱼占领,必须先清理那里。 p3_8_lock| ( 甲板左舷 p3_7_lock6甲板左舷上空空如也,寻找海嗣的下落。 p3_7_lock,| ( 船首甲板 p3_6_lock6船首甲板上空空如也,寻找海嗣的下落。 p3_6_lock|* ( 甲板右舷 p3_5_lock6甲板右舷上空空如也,寻找海嗣的下落。 p3_5_lockTp ( 信号灯组 p3_4_lock*需要赶紧找到受伤海嗣的下落。 p3_4_lockܳF $ 甲板室 p3_3_lockH“绞缆机”传来了诡异的窸窣声,最好先去确认情况。 p3_3_lockl ( 绞缆机 event3_1_end'绞缆机附近已经被清理干净。 event3_1_end8r $ 绞缆机event3_1D6正因如此,人类才必须与它们对抗到底。它们只有一个目标,它们所有的行为都只为了那个目标,没有地位的高低,没有个体的利益,它们只为了达到进化的终点。 然而这些生物,它们对于族群的理解完全超乎我们的想象。人类赞美奉献,因为它象征道德、它如此罕见。而恐鱼们恐怕从来不以这个角度来看待问题,它们的所有选择并不会被赋予卑劣或高贵的意义。社会学家会怎么分析恐鱼和海嗣们的社会形态?不,这些学者们大概只能束手无策。因为人类的社会建构于我们的自私、高尚、懦弱、勇敢之上。我们的丑恶造就了那些闪光的伟大时刻。event3_1Xt” $ 绞缆机 event3_1_a3它们必须被清理,这种演化骇人听闻。 event3_1_apN , 舰桥通道 event2_14_end'舰桥通道边,已经空无一人。 event2_14_endpڕ ( 舰桥通道 event2_14可不知为何,在眼下这个时刻,船长突然觉得,这片无名之海,他远未看够。船长决定,等这场荒唐的闹剧落幕,他要和自己的大副,如许多许多年前一样,静静再看一场日出。没有,什么都没有,只有水,无止尽的、无边无际的水。这让他厌烦、让他焦躁、让他愤怒、让他终于决定移开目光,那里什么都不会发生,自己的命运已经与那里没有关联。须发皆白的船长凝视着舷窗外,这片洋面甚至已经无法被称作风景。头十几年,他将大把时间花在瞭望台上,希望看到那片曾被称之为故乡的陆地,哪怕是一座小岛也好。六十多年,两万多个日日夜夜,这艘航船经历过太多场惊涛骇浪,也曾遭遇无数次致命危机。它永不会沉没,就如同伊比利亚永不会沉沦一样,这甚至毋须多余解释,它必须如此,它只能如此。 event2_14p $ 观测所 p2_23_lock-需要先前往“主舰桥”面对船长。 p2_23_lock$x $ 主舰桥 p2_22_lock6需要先通过“指挥大厅”再能来到这里。 p2_22_lockt ( 制图室treasure2_3_end-这里已经没有值得拿取的东西了。treasure2_3_endD $ 制图室 p2_21_lock<需要前往“主舰桥”解锁制图室的安保系统。 p2_21_lockܿpF ( 禁闭室 event2_13_end*这里已经没有值得关注的东西。 event2_13_endh4@ 禁闭室act17side_data_2_5_pic event2_138|PB信纸上最后一行的字迹无比工整:“我们一起。”r再之后信上的内容几乎全被黏液覆盖住了,只能依稀看到“海洋”“回归”等几个词。随着滴落的黏液渐渐增多,信上的字迹也愈发潦草了起来,写信者表示很快就会回家看望孩子们了,会给他们带去许多礼物。信纸的上半部分还算干净,看来这封信是执笔者写给家人们的,写信的人反复表达着自己对他们的想念和不能陪伴在他们身边的愧疚。{这封信上星星点点滴落着可疑的黏液,质感和溟痕十分类似,不过看来时日已久,已经干透。 event2_13 $ 禁闭室 event2_13_aZ出乎意料的是,禁闭室中有一张书桌,书桌上摆着一封未写完的信。 event2_13_aD $ 禁闭室 p2_20_lock`耳边传来诡异的摩擦声,尽快退到“黄金回廊”准备与未知的敌人作战。 p2_20_lockj ( 指挥大厅 p2_19_locku大厅里暂时没发现值得在意的东西,反而是那个名为“禁闭室”的房间更吸引人的注意。 p2_19_lockt> ( 检修通道 tech_3_end-这里已经没有值得拿取的东西了。 tech_3_end`ʢ ( 检修通道 p2_18_lock`耳边传来诡异的摩擦声,尽快退到“黄金回廊”准备与未知的敌人作战。 p2_18_lock x ( 锚链舱treasure2_2_end3锚链舱中已经没有值得拿取的东西了。treasure2_2_end $ 锚链舱 p2_17_lock`耳边传来诡异的摩擦声,尽快退到“黄金回廊”准备与未知的敌人作战。 p2_17_lockpڤ ( 黄金回廊 p2_16_lockx这条回廊的墙壁上有几条可怖的痕迹,也许可以去“档案室”里探寻这里到底发生了什么。 p2_16_lockHl ( 管线井 event2_12_end'这里已经没有值得查探的了。 event2_12_end4@ 管线井act17side_data_2_4_pic event2_12T绕过骸骨,角落里有半卷密码本残页。残页上写满了各种格式的暗文,其中有一串字符和档案室密码格式吻合。可惜,它现在还不完整。为什么会有这样的死亡?他们是什么关系?他们死前的想法到底是什么?恐怕已经没有人能知道了。一柄长剑刺穿了两人曾经是胸膛的地方,而剑柄,正握在他们自己手中。看来把这柄长剑送入体内的,正是他们自己。不,若是仔细辨认,那是两具纠缠在一起的白骨。其中一具白骨是如此的......扭曲折叠,简直和某些种类的恐鱼留下的骸骨相似。 event2_12V $ 管线井 event2_12_aH这里昏暗又杂乱,无光的角落里,一具白骨躺在那里。 event2_12_a $ 档案室 event2_11XH灾难发生后二十年,船上还有十六人保持理智地活着。`接下来的记录中,充斥着骇人听闻的词汇:背叛、疯狂、咀嚼、异变......然后,怪物们就出现了,在灾难发生后的半个月内,本舰减员超过百分之五十,每一寸甲板上几乎都遍洒了鲜血。一年之后,船上补给耗尽,仅剩的百余船员开始了漫长的挣扎。静谧袭来之时,大舰队几乎是迎头撞上了巨浪,损失惨重,等到巨浪平息,斯图提斐拉号也一度试图在海面上寻找幸存船只和人员,但因为自身动力系统受损,收效甚微。厚重的保险柜门慢慢打开,保险柜里显得空空荡荡,只放了一册本舰的人事档案。翻阅之下,斯图提斐拉号在灾难之时遭受的一切,竟可通过这本名册窥见一角。 event2_11`ʭ $ 档案室 event2_10这里绝大部分保险柜都没有上锁,里面的文件在现在看来都毫无意义。只有一个大保险柜的门仍然被牢牢锁死,需要找到密码才能打开。房间里,除了排列到天花板的大小保险柜和屋中间的一张桌子、几把椅子、一盏台灯,几乎没有别的杂物,曾负责管理这里的家伙一定是个颇有条理的人。 event2_10Ht ,随船小教堂 event2_9_end*这里已经没有值得注意的东西了 event2_9_endD 8D随船小教堂act17side_data_2_3_picevent2_9其中一顶帽子下压着半卷密码本残页。残页上写满了各种格式的暗文,其中有一串字符和档案室密码格式吻合。可惜,它现在还不完整。教堂的角落中,整齐摆放着一排海员们的制式军帽,它们的主人大概皆已消逝不见,隐于海渊。但这点小小的纪念,就足以证明还有人不愿忘却他们。Z如今这一切已经灰飞烟灭,唯有审判庭将引领伊比利亚前进的方向。这座随船小教堂就是典型的分离时期的产物,圣像已经不再持铳,而是拿起了剑和灯,国教会编写了自己的经典,甚至在国王的支持下,打算拥立一位自己的教宗。灾厄之前,伊比利亚国教会就已经与拉特兰教廷渐行渐远,国教会不愿再困守于拉特兰的律法,而拉特兰的教宗阁下也似乎对这种疏远毫无察觉。最终,伊比利亚人发现:救赎自己的,只能是自己。event2_94t (随船小教堂 event2_9_a-圣像俯瞰着每位到访至此的宾客。 event2_9_ah* ( 作训场 event2_8_end!作训场已经被清剿干净。 event2_8_endD $ 作训场event2_8 TE可从族群需要的角度来看,恐鱼会进化出收集癖吗?一只颇为硕大的恐鱼在同族的拱卫之下死去,这只恐鱼的腕足上挂着一只破碎的怀表,根据怀表上的雕纹判断,它曾属于斯图提斐拉号的航海长。恐鱼毕竟只是恐鱼,战斗很快落下帷幕,恐鱼们骚动着重新蛰伏进黑暗之中,等待下一次机会。狩猎就是这样,若非猎手,就是猎物。event2_8ltַ $ 作训场 event2_8_a0拔剑出鞘吧,这是关乎生存的战斗。 event2_8_ab ( 穹顶电梯 p2_11_lock?远处传来奇怪的响声,看来宴会还未“结束”。 p2_11_lock $ 宴会厅 p2_10_lock“宴会厅”曾招待过各种类型的客人,去“第一厨房”看看吧,也许那里还有未端上餐桌的美食。 p2_10_lockpDڹ ( 第一厨房event2_7(L<看来,这艘船也迎接过一些不会说话的访客。还有另一些被吊起的骨架,形态多种多样,可称怪异,简直是进化路径里不同方向探索的集合。从骨骼的变色程度来看,新旧不一,应该横跨了数十年的时光。冰柜里整整齐齐排列着数十具恐鱼尸体,种类繁多,有的已经不甚完整,创面平滑,应该是锐器割裂所致。B冰柜打开,雾气四散,这一处冰柜居然还在制冷。event2_76 ( 第一厨房event2_6L<他们最终的命运,只有在大海中央脱水而死。安装在厨房中的海水淡化装置看上去已经报废了好些年头,再强悍的种族也无法通过喝海水生存。然而,灾难和随之而来的饥饿会毫不留情地剥掉人们那层良善的外衣,但愿厨房角落里那些发黑的血迹是厨师在切瘤兽肉排时不小心溅上的。顾名思义,“第一厨房”只是厨房之一,除此之外,还有切配厨房、甜点厨房等等。这里为船员们提供配得上他们荣誉身份的美味菜肴,起码曾经如此。event2_6 ( 下层大厅 p2_8_locko“军官休息室”中仍有房间未打开,在继续前进之前,需要确认那里没有潜在威胁。 p2_8_lockX|¿ , 储藏室treasure2_s_1_end3储藏室中已经没有值得拿取的东西了。treasure2_s_1_endP^ $ 工具间event2_5`其中有一段文字被记号笔重点标注了出来:“一个时代中,能被人铭记的名字总是有限的,残酷的历史丝毫不怜悯平庸者。祝贺你,我们最光荣的船员,你必将留下浓墨重彩的一笔!”而有幸被遴选出来,成为这艘斯图提斐拉号船员的军官与研究者们,更是伊比利亚黄金时代最杰出的人。这张纸似乎是从军官手册上被裁剪下来的,其中丝毫不吝华丽的辞藻,夸耀着这艘“堪称伊比利亚海上的行宫,尊贵国王移动的王座”的宏伟巨舰。抽屉的底部贴着一张早已泛黄的纸,旁边用醒目的红色油漆写着“别去甲板上,别跳海,别就此沉沦!读它,记住它,记住你是谁!”event2_5\ $ 工具间event2_48*它们利用源石的方式完全不同。就像人类无法想象没有腿怎么走路、没有手怎么持握一样,这些器械没有任何合理的驱动设备或供能结构,天知道它们为什么还能使用。这些工具大抵都是很容易上手的,只要拨动几个开关,按下几个按钮它们就能启动,极有效率地完成工作,唯一的问题是,没人知道它们凭什么就能运行。在当今诸国中,恐怕请来任何一位工匠大师,他都会对眼前的这些设备束手无策,并不是因为其构造是多么复杂,或其中施术单元的操纵要求是多么高。event2_4L , 船员宿舍 event2_3_endE这里已经空空荡荡,唯余再不会有人酣眠于上的床。 event2_3_end`b ( 船员宿舍event2_3,xH9总之,拔出钥匙,终结它的悲惨的生命吧。$甚至,还有一种可能性......或许是伤口恰好切断了这只恐鱼的某个神经节点,又或许是别的什么原因,这只恐鱼逃窜到了船员宿舍中,决定与一堵墙搏斗。它的躯体中被深深刺入了一串钥匙,大概是曾经搏斗留下的痕迹,与它战斗的人一定是在兵刃折断之后,摸出身上最后可称锋利的东西,坚持到了最后一刻。若恐鱼也有被称为“迷惑”的心理的话,那眼前这只恐鱼一定正十分迷惑。它看起来和墙壁较劲已经有些时日了,身侧撞击的部位长出了厚厚的角质。若再无法离开,恐怕它就会放弃努力,把自己变为同族的养料。event2_3p ( 船员宿舍 event2_3_aQ不出所料,是一只恐鱼。它跌跌撞撞地停下脚步,转过身体。 event2_3_a x ( 盥洗室treasure2_1_end3盥洗室中已经没有值得拿取的东西了。treasure2_1_end (军官休息室event2_2@3连同伊比利亚曾经的骄傲与野心一起。`一支全泰拉历史上最伟大的舰队,就这么悄无声息地溶解在这片蔚蓝里。会议室悬挂着巨幅海图,它标记着整个大舰队各舰只的位置,如今曾代表它们存在的图标皆已熄灭,海图上空空荡荡,蔚蓝色的背景象征着无垠的海,只有这艘孤零零的旗舰漂泊于上。上锁的门被打开,休息室的里间本是一间小会议室,看来在这里的最后一场会议最终不欢而散,地上散落着文件和报告,上面遍布慌乱的脚印。event2_2tp (军官休息室event2_1Dp`跨越了漫长的时间,虽然见证者早已渺然无迹,这些字迹依然优雅端庄。l“下次打架的时候收敛点,船上这些能证明我们从何而来的东西,已经不多了。”Q“别动它们,这些都是我的宝贝,少了哪个我就找你算账!”不知为何,这张便签条上岁月的痕迹清晰可见,它不曾被取下、更换、除尘,它只是一直待在它原来的位置上,忠实地传递着签写者想要以它传达的信息,日复一日,年复一年。event2_1df (破烂的立柜 tech_2_end立柜里已经没有东西。 tech_2_endx 0半开的保险箱treasure1_5_end0保险箱中已经没有值得拿取的东西。treasure1_5_endp~ 0尘封的库房treasure1_s_1_end!库房中的物资已经清空。treasure1_s_1_end,DP灯塔看守人的小屋act17side_data_1_6_pic event1_12<L<还有几根风化的肉干,不知道由什么肉制成。N有一架小小的通讯站终端,调节频段的旋钮被摩擦到反光。还有几个散了架的施术单元,有尽力维修过的痕迹。有一张照片,在时光的腐蚀下已经无法辨认任何东西。打开抽屉,里面整齐存放着看守人们的物件,看来这儿曾有人精心打理。抽屉内有一柄断裂的匕首,无疑经历过残酷的搏杀。有小半包烟草,但没有火柴,想必这些烟草的主人常为此惋惜。 event1_12`,DP灯塔看守人的小屋act17side_data_1_6_pic event1_11“我们所行之事,哪怕罪恶,哪怕亵渎,都不是为了最终的胜利。我们只是希望失败能晚一点到来。”K日记的最后一页,文字被几滴水洇开,仍勉强可供辨识。若是放弃尊严,放弃文明,放弃人本需仰赖的一切,活下去也并没有那么难。每当有同伴履职结束,他就会成为其他人继续守望的养料。这本日记上记载着灯塔看守人们在这里度过的岁月。某日,寂静的巨浪席卷了一切,他们发现自己被困在了大海中央,一开始是恐惧与慌乱,随即是出逃的尝试,最终,他们只得接受命运。 event1_11 ,伊比利亚之眼 p1_23_lockT远航是一件十分危险的事,需要前往“寒礁码头”做好充足准备 p1_23_lock@x ( 临海长街 p1_20_lock3“废弃工厂”中,或许有渡海的线索。 p1_20_lockl: $4控制室外侧走廊treasure1_4_end这里已经空无一人。treasure1_4_endXx , 寒礁码头 event1_10_end-船只已经出港,愿他们如期归来。 event1_10_endV ( 寒礁码头 event1_104xi码头工人想着,他余下的并不很长的生命中,可能再没有目送一艘船的机会了。惩戒军提前准备好了航船,年老的码头工人干着他并不熟悉的活计,为这批远航者装好物资。小船缓缓离港,消失在人们的视野之中。今天,这座落寞已久的港口终于要再次为航船送行,乘员们将出发找寻那座仍在眺望远洋的伊比利亚之眼。!这几次探索都无人归航。建设格兰法洛的计划停滞之后,寒礁码头几乎从未被起用,仅有的几次出航记录都是审判庭和惩戒军组织的小型探索任务。 event1_10J ( 寒礁码头 event1_10_au几艘惩戒军提前准备的小船已经停泊在港口,它们第一次出海就将面对完全未知的风浪。 event1_10_ax , 废弃工厂 event1_9_end-工厂里已经没有值得调查的东西。 event1_9_endH 8D 废弃工厂act17side_data_1_4_picevent1_9TE好笑,就连这对黄金时代的拙劣模仿,也只剩尸骸。这里的工程师仍把那再无可能复现的图纸带在身边,其目的到底是寻求些许技术的参考,还是收藏一个美好的梦?可格兰法洛和这座工厂都诞生于灾难之后,这里本计划试造的船只,就算只与当年大舰队中最小的航船相比,都可笑得像个玩具。数张蓝图和一本记事本被藏在了角落里的工具箱中。蓝图上描绘着巨大的战舰,那是灾难之前,伊比利亚黄金时代的宏伟计划,落款签署者为首席船舶设计师布雷奥甘。event1_9H ( 废弃工厂 event1_9_ar绝大部分有价值的东西都已经被带走,但当年的收缴者们似乎错过了角落里的工具箱。 event1_9_a 0焚毁的研究所 event1_8_end0样品已被取走,标本库中空空如也。 event1_8_end 0焚毁的研究所 event1_7_end0文件已被取走,档案柜中空空如也。 event1_7_endPD ,焚毁的研究所event1_8p@3抑或,人类的好奇心终归会盖过信仰?教徒们对于他们所崇拜生物的态度究竟如何?当解剖刀割开恐鱼皮肤的时候,教徒们是否也感受到了切肤的疼痛?那份有关进化终点的许诺如此诱人,如此实在,足以驱策最杰出的头脑们为其日夜工作,奉献自身。标本库中存储着数目惊人的样品,包含了照片、解剖图和组织切片,数种品类从未见诸任何进化记录之中。event1_8 , ,焚毁的研究所event1_7`dW“成为进化的一环意味着什么?意味着从此真正摆脱所有苦难。”`档案中的页眉有几行潦草的字迹,或许是记录这份档案的教徒有感而发。那份有关进化终点的许诺如此诱人,如此实在,足以驱策最杰出的头脑们为其日夜工作,奉献自身。档案柜中存储着深海教徒长久研究得来的资料,从标号和日期来看,这项研究从多年前就已经开始。event1_7 2$<H焚毁的研究所act17side_data_1_3_pic event1_8_a9标本库中的样品摆脱了被余火焚尽的命运。 event1_8_a $<H焚毁的研究所act17side_data_1_3_pic event1_7_a9档案柜中的文件摆脱了被余火焚尽的命运。 event1_7_ah| ,倒塌的民居treasure1_3_end0倒塌的房屋里,只剩下无用的杂物。treasure1_3_endj (安静的步道 p1_16_lockT在前线基地找到解决溟痕的方法之前,最好不要贸然通过这里。 p1_16_lockd (变形的邮箱 tech_1_end邮箱里已经空无一物。 tech_1_end0p ,荒废的工棚treasure1_2_end'工棚中已经没有有用的东西。treasure1_2_endh& ,无人的店铺 event1_6_end柜台后已经空无一物。 event1_6_end@ (无人的店铺event1_68 \N恐鱼在她面前徘徊着,只是徘徊着。好在,她足够有耐心。如今,审判庭已经来到这里,她的心血必须被焚毁,这些学说或许再无法重见天日。她决定把它们奉献给伟大进化的一环,奉献给一只恐鱼。W更何况,她在教会中可以继续她醉心的、有关季风与水文的研究。经历过痛苦、挣扎与幻灭之后,她将自己投入了一场更伟大的事业,这超脱于地域与国家——她试图寻求生物所能到达的完美彼岸。一堆图纸摊在老妇与恐鱼之间。兜帽的阴影遮住了老妇的半张脸,但她无疑在凝视着眼前的恐鱼。很多年前,她曾把所有的才学奉献给了伊比利亚最伟大的远征,那次开拓却以一场可怖的静谧告终。event1_6B (无人的店铺 event1_6_aE一只恐鱼蜷缩在柜台之后,一名老妇与它相对而坐。 event1_6_a| (无人的店铺 p1_11_lock<邪教徒入侵了小镇,他们的仪式封锁了道路。 p1_11_lock ,狭窄的街巷 event1_5_end9窗帘已经被拉上,藏住了人们警惕的眼睛。 event1_5_end 8D狭窄的街巷act17side_data_1_2_picevent1_5h\8*怪物和人,到底哪一方更可怕?一场梦就此破灭。N老人凝视着床头被反扣的照片,曾经耀目的夕阳已经褪色。那些被视若兄弟的朋友消失在阴影中,那些投入无数心血的计划就此搁置,提着灯的大人物声称:邪教徒已经混入了你们之中。窗帘的缝隙中露出老人警惕的眼睛,十数年前,他们曾经历过,他们并不陌生。重建的希望被践踏,被碾碎,而始作俑者竟是他们所笃信之人。event1_5X (狭窄的街巷 p1_10_lockT邪教徒入侵了小镇,怪物的嘶鸣从阴影中传来,这里不能通过。 p1_10_lock N$@P凌乱的杂物堆act17side_data_tech_0_pic event1_4_end!这里只剩下无用的垃圾。 event1_4_enddn $@L凌乱的杂物堆act17side_data_tech_0_picevent1_4它的底盘上用阿戈尔语写着“小帮手”的字样,要是能找到缺失的组件,或许这东西真的能在战场上提供意想不到的助力。一个带轮子的奇怪器械从杂物堆上滚落下来,它虽已残缺不全,覆满尘埃,但仍折射着奇异的光芒。不知是触发了什么开关,它发出了运转的嗡鸣。event1_4* ( 小礼拜堂 p1_4_lockW外人的到访惊扰了平静的小镇,不如先去“苦鳞酒馆”打听打听。 p1_4_lockth ,昏暗的地窖treasure1_1_end地窖里已经空无一人。treasure1_1_endb , 小礼拜堂 event1_3_endr人们如同雕像般一动不动,抽搐的老人已不见踪影,至于他的去向,没有人愿意透露。 event1_3_end: ( 小礼拜堂event1_3pc“有火!有光!他带来了光!”一个老人捂住眼睛,一边抽搐,一边尖叫。虔诚的人们聚集在小礼拜堂周边,他们颤抖地闭上眼睛,转过身去,把额头紧紧贴在冰冷的墙壁上,仿佛礼拜堂这堵饱经风霜的石墙,竟成了他们现在唯一的依靠。event1_3t  , 小礼拜堂 event1_2_endW乞丐深深地低下了头,泪水从他的眼中滚落:“我不配被拔擢。” event1_2_end0! ( 小礼拜堂event1_2dW乞丐深深地低下了头,泪水从他的眼中滚落:“我不配被拔擢。”Z日夜晨昏、生老病死与他无关,没有人在乎他,他也不在乎任何人。衣衫褴褛的乞丐倚靠在小礼拜堂的墙边,紧紧交握着双手,与其说他在祈祷,不如说他只是存在于那里,和一粒石子没有分别。event1_2"|f , 苦鳞酒馆 event1_1_end3酒馆里只有斑驳的酒渍和歪倒的椅子。 event1_1_end<;865310l.,8+)X('%\$"!D 8,D$h  t&PFHXh(. event5_13_a 走入终点node_choice5_13注定的终局XK“祝你们好运,我的同胞们。陆上的、海底的同胞们。”他付出了努力,失败了,他终究无法与海洋博弈。但或许没有输得太惨,这些置他于死地的人们依然愿意愤怒,这就是希望。不过,也不算太糟。他甚至决定原谅那些正在快速散去,躲回阴影里的人。若立场对调,他恐怕也会有相同的愤怒。好吧,结局就在眼前。他突然发现,自己对于接受这个结果并不抗拒。当然,作为人生的终点,这里太冷、太硬,不如垫着靠枕在炉火边闭眼那么体面,何况此时肚子上还被捅了几个窟窿,正往外淌着血。放弃node_choice5_13T*tHXhL event5_12_a 喘一口气node_choice5_12虚假的可能那座伟大的灯塔如今是否矗立?可叹,他的视野里只有暗沉沉的天空。他安慰自己,就快结束了,至于那些梦想......人力总有穷尽时,再等等,再给他们一点时间。放弃node_choice5_12+tBHXhL* event5_11_a 闭一会眼node_choice5_11虚假的可能那艘辉煌的旗舰如今会在哪里?可叹,他的视野里只有暗沉沉的天空。他安慰自己,就快结束了,至于那些愿望......人力总有穷尽时,再等等,再给他们一点时间。放弃node_choice5_11t-|8 event5_10_b 喘一口气 event5_10_a 闭一会眼node_choice5_10湮灭的命运碎片多少英杰以命运为自己辩解,多少愚人用命运为自己开脱。他再一次试图支撑起身体,再一次失败。人们在他身前散去,这一幕为何似曾相识?他想起来了,人们也曾以相同的身姿向他涌来。放弃node_choice5_10d/hHXh@ event5_9_a 再度扪心node_choice5_9虚假的可能他察觉僵硬的身体中正流淌下什么东西,暗红、潮湿,让他想起正在崩塌的故乡。肩头责任仍在鞭策,他决定不再试图履行,就此歇息,反而更轻松一点。放弃node_choice5_90hFHXh@. event5_8_a 反复追问node_choice5_8虚假的可能他察觉干涩的眼睛中正流淌下什么东西,咸、苦涩,让他想起已经回不去的故乡。心中恨事仍在盘桓,他决定不再试图放下,就此接受,反而更轻松一些。放弃node_choice5_8l2|8 event5_7_b 再度扪心 event5_7_a 反复追问node_choice5_7残损的历史碎片耗费全部心力所做的这一切,真的有意义吗?他试图寻求答案。如何在历史中寻定自己的坐标,这是每个人都必须面对的处境。他感到有些困倦,或许这问题没有想象中的重要,事已至此,终究事已至此。放弃node_choice5_7l4HXh| event5_6_a 尝试探究node_choice5_6虚假的可能情感在奔涌,最终的落点却都是不甘。不甘与后悔的不同之处在于,后悔中假定了当初选择的错误,而不甘,却只是在陈述一种不满足。本还想再度漫游、探索跋涉的道路,看来再也没有机会选择了。放弃node_choice5_6,6HXhtr event5_5_a 尝试回忆node_choice5_5虚假的可能情感在奔涌,最终的落点却都是遗憾。遗憾与后悔的不同之处在于,后悔中蕴含着深重的痛苦和愤懑,而遗憾,却只有淡淡的哀愁。本还想再度相遇、举杯共饮的人们,看来再也没有机会相见了。放弃node_choice5_57B|8. event5_4_b 尝试探究^ event5_4_a 尝试回忆node_choice5_4纷飞的思绪碎片思绪纷飞之下,他曾经历的种种在脑海里交错浮现,却又难以触碰、无法捕捉。他感觉到冰冷,但并不伴随着疼痛。不如继续沉湎在这里吧,继续这些选择与推演,或许仍有出路,或许就在眼前。放弃node_choice5_49t6HXhL event5_3_a 向前摸索node_choice5_3虚假的可能如果换一种方式,如果再多一些权衡、筹算、把握,如果凝集自己的勇气与智谋,是不是有另一种可能?未破的局面啊,就算在虚假的可能之中,他也想再挑战一次。放弃node_choice5_3h;tHXhL event5_2_a 向深探寻node_choice5_2虚假的可能如果换一种方式,如果再多一些妥协、让步、退缩,如果放下自己的执念与坚守,是不是有另一种可能?未酬的壮志啊,就算在虚假的可能之中,他也想再把握一次。放弃node_choice5_2<V|8B event5_1_b 向前摸索r event5_1_a 向深探寻node_choice5_1遗落的记忆碎片朦胧中,他知道自己必须做出选择,或许他曾经选择过,但事到如今,其结果,乃至选择本身都早已被自己忘记。那么,再来一次吧,自己到底会走向何处,还是,其实早已落入终局?放弃node_choice5_1>4:DXh " event3_3_5_a阻拦node_choice3_3_5 船首甲板这只受伤的海嗣停了下来,它在思考,它在体悟,它能感受到,自己仍有问题无法得到解答,它要寻找解决的方法。离开node_choice3_3_50@(DXhv event3_2_3_a阻拦node_choice3_2_3 甲板右舷甲板右舷,受伤的海嗣依然在这里徘徊,它仍在捕食同类,它仍在积累自己,它仍在寻找那扇大门的位置。离开node_choice3_2_3xADDXh event3_3_4_a追踪node_choice3_3_4 船首甲板有什么地方传来了响声,那是不属于人类的呢喃,如同婴孩的牙牙学语。那是海嗣的声音。找到它,结束这场持续太久的闹剧。离开node_choice3_3_4B@:DXh" event3_4_4_a清理node_choice3_4_4 甲板左舷阴影中传来了粗重的呼吸声,有什么正藏匿其中,那只受伤的海嗣就潜伏在这里吗?找到它,杀死它,这是有关生存的对决。离开node_choice3_4_4P>=\=<`<;h;:p:9x98|8877665 54(43,32821<10@0/D/.H.-L-,P,+T+*X*)\)(`('d'&h&%l%$|$$##" "!!  $$$$$,,,008888<DHH L T X X \ dhhltxx|duXD 0 node_ending_5act17side_log_h_36 chapter_hact17side_log_h_36u\ 4node_treasure5_5act17side_log_h_35 chapter_hact17side_log_h_35XvX8 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node_s_st08act17side_pic_7act17side_pic_7<0 node_s_st06act17side_pic_6act17side_pic_6*T  act17side_06act17side_pic_5act17side_pic_5< node_s_st05act17side_pic_4act17side_pic_4<P node_s_st02act17side_pic_3act17side_pic_30< node_s_st01act17side_pic_2act17side_pic_2< node_s_st01act17side_pic_1act17side_pic_1$act17side_pic_0act17side_pic_0act17sre<VU$&3SHTc\ԖH$ 尚未解锁act13side_zone34完成[大骑士领]后解锁act13side_zone2$ 尚未解锁act13side_zone1 !,$ x3$,托兰tolandTolandxL玛恩纳?嘿这个人我可太熟了,看在我们合作愉快的份上,关于他的情报,我可以打个友情价给你。赏金猎人混口饭吃,到处走不一定会用真名的哦,如果老板您一定想要个名字的话,哼,我想想,哦对了,您可以叫我托兰·卡什。我只是个没名气的赏金猎人,靠做些粗事过活,现在招呼了一些兄弟准备一起做些事情。怎么样,我们能达成合作吗,博士?r为了生存下去,处理下外表还是有必要的吧。不得不说,少了一对角,少了很多麻烦。f您付了钱,就暂时是我老板啦,希望我们能合作愉快。说吧,我要做些什么?相逢就是缘啊,看在这份缘分上,不如把报酬加个零如何?嗯......哈哈,想不到您也会开玩笑。不是加在前面......“火肺”和“黄烟”可是我的好兄弟啊,他们死得不明不白的,真是令人伤心呐。说起来,这件事和你们可能有点关系,听说他俩是被一个阿戈尔女人一剑砍翻的,你认识她吗? avg_npc_213_1toland\8 (0 玛恩纳mannarMłynarl@0托兰?不,我和他并没有太多交集。Y玛恩纳·临光,代表我司与罗德岛接洽,这是我的名片,请您过目。i上班、工作、下班、回家,我的生活和千千万万普通的卡西米尔人没什么区别。K请恕我拒绝回答任何与家族有关的问题,这与工作无关。'你们对感染者......不,没事。]没有其他话题的话,请容我先行告退了,公司里还有会议需要我出席。W请您过目我司与罗德岛的合作事项,有问题的话,我会尽快上报。 avg_npc_108#1mannar,LZ;$0白金platnmPlatinumPd~要是哪一天你们罗德岛的人不给我添麻烦就好了......没事,我也就想想,毕竟我们立场不一样。]工作是为了糊口啊,还能有其他什么原因呢......休息时间到了,再见。f最近不能吃甜食......喝果汁熬上一阵吧......身材要是走样了形象上说不过去。不该问的就别问,不然你能不能活着离开大骑士领都不好说。唉......我为什么要费力和你讲这些......Q没什么,我只是想看看,你能做到什么程度,罗德岛的博士。9哈......我还在放假呢......一起走走?行吧。Q唉......提不起劲......真麻烦啊......实在不行就请无薪假吧......char_204_platnm_1#1platnmt>$0<H 马克维茨 malkiewicz MalkiewiczP(您可以信任我,就如信任您的干员那样。遇到困难就请给我打个电话吧,写信也可以,收到您的信息,我会尽快回复。特锦赛结束后,发言人会得到一笔不菲的奖金,然后失去这一身份,返回先前的企业和岗位。至于我在之后会去哪里任职......抱歉,博士,我自己也不清楚。就在几个月前,我还只是个破产后进入公司上班的小职员,而现在,我是商业联合会的发言人,这或许和我的能力有关,但机遇......机遇才是更重要的那环。在卡西米尔,一切皆有可能。我们不是第一次见面了,尊敬的博士。重新自我介绍一下,我是商业联合会的发言人马克维茨,叫我马克维茨就好。即使临光夺冠,卡西米尔也不会发生什么翻天覆地的变化。她还在使用规则,而不是去破坏它,这就是最好的证明。x总会有一部分事项无法通过正规流程实现,所以,商业联合会需要无胄盟来处理那些问题。在合法合规且商业联合会允诺的范围内,我会尽可能为感染者争取权益,所以在感染者骑士收容方案的细节条目更新上,我需要您的建议。 avg_npc_211_1 malkiewicz`FD$,4麦基mcgeeMcKee||l商业联合会将配合监正会,保证特锦赛能够公平公正地举行......您这是什么表情?我只会向各位传达商业联合会的决议,如果有具体事项想要讨论,还请去找马克维茨,他主要负责与你们的对接。~如果各位要申请在大骑士领的自由行动,还请向监正会方面传达,商业联合会并没有相关职权。在罗德岛驻留在大骑士领期间,商业联合会可能会为罗德岛发布医药以外的合作邀请,您可以选择是否完成,而我们也会根据贵公司的活跃程度做出评价。c德罗斯特女士有她自己的生活准则,即使是负责与她对接的我也无权评价。我是麦基,商业联合会的发言人之一,和马克维茨一起负责传达特锦赛期间商业联合会提出的相关事项,希望我们合作愉快。i合同上规定的事项,您履行得很好。但联合会希望,您不要做多余的事,博士。 avg_npc_212_1mcgeeH (0 朱维尔jewellJewellH等特锦赛相关事项结束,贵公司是要启程前往其他国家了吧。啊,是的,很感谢您近期的栽培,博士阁下,我会永远牢记您的教导,预祝您和您的公司也一路顺风。我睡着了?!不,不好......很抱歉,博士阁下......刚刚电话有没有......好的,好的,劳烦您费心了......我......我去洗把脸,马上回来继续工作。这份报告还有改进的空间,不,呃,我明白......只是,您能否在时间上宽限......是,是的,我明白了,明天会准时提交的......抱歉,博士阁下,您有什么吩咐?我的梦想是在工作二十年后获得优秀员工奖章,听说得到奖章的员工在购买公司产品时可以获得九九折永久优惠,这实在是太丰厚了。博士阁下,您有什么吩咐吗?产品介绍、旅游路线规划、材料修订,我都能帮上些忙......您是说只要倒杯水?好,好的,请稍等,我这就为您服务。是,是的!我曾经有幸能与马克维茨阁下共事,所以才有了如今的机会......为了报答马克维茨阁下的恩情,我会加倍努力工作。我是发言人马克维茨阁,呃......马克维茨先生的助理,朱维尔,您可以叫我小朱......这是我的名片,请博士阁下过目...... avg_npc_223jewelldN$,4 伊奥莱塔IoletaIoleta(\砾是个值得栽培的好苗子,我希望罗德岛,特别是博士你,能给她应有的待遇......我看她的确是想留在罗德岛上的,难道我记错了?像索娜那样的成熟孩子这年头也不多见了,但看着她的眼睛,想到她所受的痛苦......我并没有资格去劝慰她什么。A伊奥莱塔·罗素,监正会主席,很高兴与你合作。u只有征战骑士会称呼我为“大宗师”,这是我们内部的礼节,也算是一种有益的传承吧。W我们并非是在公开场合交谈,博士,请随意一些,不用那么紧张。B临光家的人从来不会让人失望,太阳总会升起的。特锦赛很快就会结束,但卡西米尔的硝烟却不会散去,罗德岛的博士。后面的日子,还长得很啊...... avg_npc_210_1Ioleta8fR$0D银枪的天马 silverlanceSilverlance Pegasus(TL?我们是征战骑士,大骑士领并不是我们的居所。您是在问征战骑士的职责与义务吗?这个问题......请容我请示一下大宗师,由她来判断是否能够回答。l只要有我们在,您在大骑士领的安全就能得以保障,商业联合会也不能动您分毫。!请不要触碰武器,多谢。B抱歉,私下向他人透露姓名同样也是不被准许的。Q没有大宗师的首肯,我们不会脱下头盔。征战骑士铁律在此。$向您致意,罗德岛的博士。 avg_npc_224 silverlance$>U (砾gravel Gravel0(“找机会领那个戴兜帽的客人去换身衣服。”——我们家老爷是这,哦,其实是我想这么说来着,嘻嘻。c白金毕竟是无胄盟,是商业联合会的爪牙,下次见到她还是请更小心一些。~这枚烙在肉体上的印记也算是给自己一个警示,毕竟,烙在心灵上的印记,可要比这可怕多了。您对所有人都是这么温柔吗,嗯?哼——想要完全理解您,并不是一件容易的事呢。不过没关系,我喜欢挑战。沉默着守护别人对守护者来说也是一种幸福呢,啊,很抱歉,我不该自诩为博士的守护者,哼哼,我会注意的~a您有什么需要吗?请向我提出来吧,您的一切愿望,我都会尽力去满足的~一直使用代号打招呼,不会觉得有疏远感吗?我可是很希望博士哪一天能用塞诺蜜来称呼我呢,多亲切呀,嘻嘻~char_237_gravel#1gravel8XLa P $tolandmannarplatnmT@,L2U(UxL Xact13side_prestige_armorless" 个人事项K armorlesstX< 13sideActivity_3613sideActivity_3513sideActivity_3413sideActivity_3313sideActivity_3213sideActivity_31 个人事项 armorless_1 无胄盟 armorlessArmorless UnionH:Zact13side_prestige_armorlesszZact13side_prestige_armorless8Zact13side_prestige_armorless armorlessU T( malkiewiczmcgeejewellx`O2T([act13side_token_cardTO \act13side_prestige_commerce非公开邀约Opcommerce< 13sideActivity_2713sideActivity_2613sideActivity_25非公开邀约 commerce_2V联合会委托Ol|commerce 8tX< 13sideActivity_2213sideActivity_2113sideActivity_1913sideActivity_1713sideActivity_1513sideActivity_1213sideActivity_1113sideActivity_813sideActivity_713sideActivity_513sideActivity_313sideActivity_1联合会委托 commerce_1商业联合会commerceGeneral chamber of commerceD&_act13side_prestige_commerceb_act13side_prestige_commerce_act13side_prestige_commercecommercehY T(Ioleta silverlancegravellXT2E(`act13side_token_keyTT `act13side_prestige_kazimierzj 保密协定Sp kazimierz< 13sideActivity_3013sideActivity_2913sideActivity_28 保密协定 kazimierz_2.监正会委托Tl| kazimierz 8tX< 13sideActivity_2413sideActivity_2313sideActivity_2013sideActivity_1813sideActivity_1613sideActivity_1413sideActivity_1313sideActivity_1013sideActivity_913sideActivity_613sideActivity_413sideActivity_2监正会委托 kazimierz_1 监正会 kazimierzAdeptus Sprawiedliwi KazimierzH| cact13side_prestige_kazimierz >dact13side_prestige_kazimierz ~dact13side_prestige_kazimierz kazimierz$$8P`x0H\ $ Hx4DXx 6$8Dplatnm巧合act13side_s05#f# armorless_16机缘巧合下,博士和白金喝了杯下午茶。13sideActivity_36Z7$4@platnm偶遇 act13side_s05 armorless_1$博士在闲逛时遇见了白金。13sideActivity_35L8,@Lmannar 合作愉快act13side_s04#f# armorless_1K博士和玛恩纳最终达成共识,代表双方公司签署了协议。13sideActivity_34(8,<Hmannar 公务汇报 act13side_s04 armorless_1Z博士在代表罗德岛与新公司接洽时,发现对方公司的代表是玛恩纳。13sideActivity_3390DPtoland赏金目标抓捕act13side_s03#f# armorless_1T在完成赏金单前,托兰没想到博士会有指挥这方面作战的经验。13sideActivity_32:0@Ltoland赏金猎人接洽 act13side_s03 armorless_13博士和卡西米尔赏金猎人达成了合作。13sideActivity_31P4@Ioleta商业联合会动向预研 kazimierz_2W根据博士提供的消息,大骑士长得以精准研判联合会今后的方针。13sideActivity_30rQ8D silverlance征战骑士伪装测试 kazimierz_2Q经过反复测试,征战骑士们的伪装流程已得到了进一步优化。13sideActivity_29hFR4@gravel追缉国民院副审官 kazimierz_2K在罗德岛完成追缉后,监正会将对国民院发出整顿要求。13sideActivity_280S,8 malkiewicz调查无胄盟 commerce_2T无胄盟调查内容已交付,马克维茨将和麦基商议后续处理事项。13sideActivity_27S4@mcgee列席董事会闭门会议 commerce_2Z闭门会议结束后,联合会整体确认将罗德岛定义为可信赖外部企业。13sideActivity_26T4@jewell签订感染者治疗协议 commerce_2T在罗德岛接手感染者治疗这一事项后,联合会节省了很多资金。13sideActivity_25b@ ,@LIoleta 保护冠军act13side_ex08#f# kazimierz_1<多亏了罗德岛,几位冠军耳边能够清净几天。13sideActivity_24x2A ,<HIoleta 报业审查act13side_ex08 kazimierz_1Q鉴于个别报社行为过于出格,监正会借助罗德岛发起了审查。13sideActivity_23XB  0DP malkiewicz粉丝团整顿act13side_ex07#f# commerce_1Z联合会从来不是铁板一块,在某些事件上,它们倾向于委托罗德岛。13sideActivity_22HC  0@L malkiewicz 突击检查act13side_ex07 commerce_1K因为有董事的子女参与其中,联合会只能寻求外部援助。13sideActivity_21$C ,<HIoleta 安抚人群act13side_ex06 kazimierz_1B在阿米娅充满感情的劝说下,事端很快就被消弭。13sideActivity_20D 0@Lmcgee处理扰民问题act13side_ex05 commerce_1T联合会很满意罗德岛干员对逐魇骑士狂热粉丝扰民行为的处理。13sideActivity_19E  4DP silverlance维持商场秩序act13side_ex04 kazimierz_1N任务结束后,每位罗德岛干员都获得了限量商品作为谢礼。13sideActivity_18zF 0@Lmcgee拍摄公益广告act13side_ex03 commerce_1B罗德岛干员拍摄的广告为联合会带来了丰厚回报。13sideActivity_17NG 4DP silverlance收容醉酒骑士act13side_ex02 kazimierz_1W既然普通治安人员难以应付醉酒骑士,那就请罗德岛外勤干员来。13sideActivity_16:H,<Hmcgee 捕捉钳兽act13side_ex01 commerce_1W根除钳兽泛滥需要大量资金,而罗德岛的出价比清扫公司低很多。13sideActivity_15d I8HTIoleta特锦赛闭幕式收尾 act13side_10 kazimierz_1Z出于双方的友好合作,大骑士长希望罗德岛能参加闭幕式收尾工作。13sideActivity_14X!J4DPIoleta布置冠军墙展厅 act13side_10 kazimierz_1K监正会将一些稀缺装饰的制作任务委托给了罗德岛工坊。13sideActivity_138"J 0@L malkiewicz非正式谈话 act13side_09 commerce_1'“我需要你的建议,博士。”13sideActivity_12"K 4DP malkiewicz商业效益预估 act13side_09 commerce_1N联合会希望借助博士的商业嗅觉预估特锦赛后的重点项目。13sideActivity_11#L 4DP silverlance通讯频段检测 act13side_08 kazimierz_1W为了处理窃听问题,罗德岛协助监正会重新调整了加密通讯方式。13sideActivity_10$zM 4DP silverlance逐魇骑士调查 act13side_08 kazimierz_1N交付调查材料后,大骑士长以私人身份向博士表达了感谢。13sideActivity_9%^N0@Lmcgee维持赛场秩序 act13side_07 commerce_1W罗德岛对于处理应急事项颇有心得,而这正是联合会欠缺的部分。13sideActivity_8&FO8HTmcgee零号地块物资押运 act13side_07 commerce_1N在罗德岛的押运下,物资已安全到达零号地块的指定区域。13sideActivity_7t'.P0@Lgravel紧急秩序维护 act13side_06 kazimierz_1]停电加大了监正会的治安压力,罗德岛在力所能及的范围给予了援助。13sideActivity_6d(Q4DPjewell与企业高层会晤 act13side_05 commerce_1W在取得初步信任后,联合会开始安排一些骨干企业与罗德岛对接。13sideActivity_5P) R$4@gravel赴宴 act13side_04 kazimierz_1Z联合会主办的宴席上也有监正会成员出席,他们与博士达成了共识。13sideActivity_40*R0@Ljewell参加电话会议 act13side_03 commerce_1Z在前期的电话会议中,博士的敏锐思维令联合会与会人员印象深刻。13sideActivity_3+S4DPgravel感染者遗体善后 act13side_02 kazimierz_1T博士指导了对死亡感染者骑士的遗体善后工作。无人遭受感染。13sideActivity_2,T,<Hjewell观赏开幕式 act13side_01 commerce_1Z在特锦赛开幕式上,博士给初次见面的联合会人员留下了个好印象。13sideActivity_1,Ta Tl(,- act13side_s02L- act13side_s01无胄盟特殊区块无act13side_hidden01-$t l  d \  T L D<4,|$tld \`.@l.(31053r_3_15r_3_15.@.(J31043r_3_14r_3_14/@/(31033r_3_13r_3_13\/@h/(31023r_3_12r_3_12/@/(F31013r_3_11r_3_110@0(30103r_3_10r_3_10X0@d0(30093r_3_9r_3_90@0(B30083r_3_8r_3_81@ 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$<l9CompleteStageConditionact13side_token_modelh\D(0 neonlamp_usetrap_048_neonlamp act13side_s0339隐秘行动训练 act13side_s0313sideDailyActivity_28.3星通关NL-S-3,并且不使用城市霓虹 G $<l(9CompleteStageConditionfact13side_token_model|pX(0 nmekgt_skill'enemy_1185_nmekgt_2^enemy_1185_nmekgt_3 act13side_s0239 抗压测试 act13side_s0213sideDailyActivity_27F3星通关NL-S-2,并且梦魇追随者及拓拉不释放恐惧凝集H $<l 8CompleteStageCondition act13side_token_model`T< 3killedenemy_1106_byokai act13side_s0138设立禁飞区 act13side_s0113sideDailyActivity_26>3星通关NL-S-1,并且击败至少3架斗志昂扬无人机 J $<l9CompleteStageConditionz act13side_token_modelh\D(0 bldkgt_devourenemy_1186_bldbldact13side_ex0839 挑战冠军act13side_ex0813sideDailyActivity_25>3星通关NL-EX-8,并且血骑士不吸收任何凝血之刃K $<l8CompleteStageCondition act13side_token_modelh\D(2 neonlamp_usetrap_048_neonlampact13side_ex0738 宣传浪潮act13side_ex0713sideDailyActivity_2463星通关NL-EX-7,并且使用城市霓虹至少2次M $<l9CompleteStageConditionr act13side_token_modelh\D(0 nmekgt_skillenemy_1185_nmekgt_2act13side_ex0639 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act13side_1013sideDailyActivity_17<3星通关NL-10,并且血骑士不吸收任何凝血之刃|A 88CompleteStageCondition`T< 1killedenemy_1524_bldkgt act13side_1028与血骑士切磋 act13side_1013sideDailyActivity_16B2星或以上通关NL-10,并且击败血骑士狄开俄波利斯B 88CompleteStageCondition`T< 3killedenemy_1185_nmekgt act13side_0928遏制狂热粉丝 act13side_0913sideDailyActivity_15?2星或以上通关NL-9,并且击败至少3名梦魇效仿者D 88CompleteStageCondition`T< 1killedenemy_1185_nmekgt_3 act13side_0828控制逐魇骑士 act13side_0813sideDailyActivity_14A2星或以上通关NL-8,并且击败“最后的怯薛”拓拉PE  88CompleteStageCondition`T< 3killedenemy_1181_napkgt act13side_0728退役骑士关系维护 act13side_0713sideDailyActivity_13?2星或以上通关NL-7,并且至少击败3名骑士游荡者F  89CompleteStageCondition\P8 0borntrap_049_candle act13side_0639夜视能力训练 act13side_0613sideDailyActivity_12*3星通关NL-6,并且不使用骑士之徽G  812CompleteStageConditionPD,char_496_wildmn^char_420_flamtl act13side_06312关键人物护卫 act13side_0613sideDailyActivity_1103星通关NL-6,并且野鬃和索娜不被击败H  88CompleteStageConditionthP 2killed'enemy_1182_flasrt_3^enemy_1183_mlasrt_3 act13side_0528无胄盟能力评估 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act13side_0113sideDailyActivity_3-3星通关NL-1,并且使用城市霓虹1次S 88CompleteStageCondition`T< 3killedenemy_1178_dscorp act13side_0128 钳兽训练 act13side_0113sideDailyActivity_2<2星或以上通关NL-1,并且至少击败3只暗潮钳兽DT 88CompleteStageCondition`T< 1killedenemy_1179_aruarw act13side_0128 弩手培训 act13side_0113sideDailyActivity_1?2星或以上通关NL-1,并且至少击败1名无胄盟弩手0( ,$ a l act13side_01D4$尊敬欣赏友好中立冷漠dD$dD$31053.31043J31033f31023310133010330093300833007330063*30053F30043b30033~3002330013-HXp @`  0 P p L l<Tdt,TtpL B A armorlessact13side_file_4act13side_file_4dqLvB B armorlessact13side_file_3act13side_file_3qLB 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act13side_s04313 身份伪装 act13side_s0413sreDailyActivity_3473星通关NL-S-4,并且部署非助战的野鬃上阵! $<p8CompleteStageConditionact13side_token_model_rep_1`T< 1killedenemy_1184_cadkgt_3 act13side_s0328追查烛骑士 act13side_s0313sreDailyActivity_33=2星或以上通关NL-S-3,并且击败烛骑士薇薇安娜  $<p8CompleteStageConditionnact13side_token_model_rep_1`T< 1killedenemy_1185_nmekgt_3 act13side_s0228追查逐魇骑士 act13side_s0213sreDailyActivity_32C2星或以上通关NL-S-2,并且击败“最后的怯薛”拓拉 $<p9CompleteStageConditionact13side_token_model_rep_1`T< 0killedenemy_1106_byokai act13side_s0139确保航道通畅 act13side_s0113sreDailyActivity_31=3星通关NL-S-1,并且不击败任何斗志昂扬无人机 $<p 9CompleteStageConditionract13side_token_model_rep_1\P8 1killedtrap_001_crate act13side_s0539 基地维护 act13side_s0513sreDailyActivity_3053星通关NL-S-5,并且至多被击破1个障碍物 $<p9CompleteStageConditionact13side_token_model_rep_1h\D(0 bldkgt_devourenemy_1186_bldbld act13side_s0439追查血骑士 act13side_s0413sreDailyActivity_29=3星通关NL-S-4,并且血骑士不吸收任何凝血之刃  $<p9CompleteStageConditionfact13side_token_model_rep_1h\D(0 neonlamp_usetrap_048_neonlamp act13side_s0339隐秘行动训练 act13side_s0313sreDailyActivity_28.3星通关NL-S-3,并且不使用城市霓虹 $<p,9CompleteStageCondition޲act13side_token_model_rep_1|pX(0 nmekgt_skill'enemy_1185_nmekgt_2^enemy_1185_nmekgt_3 act13side_s0239 抗压测试 act13side_s0213sreDailyActivity_27F3星通关NL-S-2,并且梦魇追随者及拓拉不释放恐惧凝集$ $<p8CompleteStageCondition~act13side_token_model_rep_1`T< 3killedenemy_1106_byokai act13side_s0138设立禁飞区 act13side_s0113sreDailyActivity_26>3星通关NL-S-1,并且击败至少3架斗志昂扬无人机 $<p9CompleteStageConditionact13side_token_model_rep_1h\D(0 bldkgt_devourenemy_1186_bldbldact13side_ex0839 挑战冠军act13side_ex0813sreDailyActivity_25>3星通关NL-EX-8,并且血骑士不吸收任何凝血之刃$ $<p8CompleteStageCondition~act13side_token_model_rep_1h\D(2 neonlamp_usetrap_048_neonlampact13side_ex0738 宣传浪潮act13side_ex0713sreDailyActivity_2463星通关NL-EX-7,并且使用城市霓虹至少2次 $<p9CompleteStageConditionact13side_token_model_rep_1h\D(0 nmekgt_skillenemy_1185_nmekgt_2act13side_ex0639 自我约束act13side_ex0613sreDailyActivity_23>3星通关NL-EX-6,并且梦魇追随者不释放恐惧凝集$ $<p9CompleteStageCondition~act13side_token_model_rep_1h\D(0 nmekgt_skillenemy_1185_nmekgt_2act13side_ex0539安神饮料推广act13side_ex0513sreDailyActivity_22>3星通关NL-EX-5,并且梦魇追随者不释放恐惧凝集 $<p 9CompleteStageConditionact13side_token_model_rep_1\P8 1borntrap_049_candleact13side_ex0439 自我检讨act13side_ex0413sreDailyActivity_2163星通关NL-EX-4,并且至多使用1次骑士之徽 $<p 9CompleteStageConditionvact13side_token_model_rep_1\P8 1borntrap_049_candleact13side_ex0339 受限荣耀act13side_ex0313sreDailyActivity_2063星通关NL-EX-3,并且至多使用1次骑士之徽 $<p9CompleteStageCondition act13side_token_model_rep_1h\D(0 neonlamp_usetrap_048_neonlampact13side_ex0239 节电倡议act13side_ex0213sreDailyActivity_19/3星通关NL-EX-2,并且不使用城市霓虹,$(   $<p8CompleteStageConditionv act13side_token_model_rep_1h\D(6 neonlamp_usetrap_048_neonlampact13side_ex0138不夜城计划act13side_ex0113sreDailyActivity_1863星通关NL-EX-1,并且至少使用城市霓虹6次 89CompleteStageConditionh\D(0 bldkgt_devourenemy_1186_bldbld act13side_1039血骑士技艺研究 act13side_1013sreDailyActivity_17<3星通关NL-10,并且血骑士不吸收任何凝血之刃8 88CompleteStageCondition`T< 1killedenemy_1524_bldkgt act13side_1028与血骑士切磋 act13side_1013sreDailyActivity_16B2星或以上通关NL-10,并且击败血骑士狄开俄波利斯 88CompleteStageCondition`T< 3killedenemy_1185_nmekgt act13side_0928遏制狂热粉丝 act13side_0913sreDailyActivity_15?2星或以上通关NL-9,并且击败至少3名梦魇效仿者 88CompleteStageCondition`T< 1killedenemy_1185_nmekgt_3 act13side_0828控制逐魇骑士 act13side_0813sreDailyActivity_14A2星或以上通关NL-8,并且击败“最后的怯薛”拓拉  88CompleteStageCondition`T< 3killedenemy_1181_napkgt act13side_0728退役骑士关系维护 act13side_0713sreDailyActivity_13?2星或以上通关NL-7,并且至少击败3名骑士游荡者X  89CompleteStageCondition\P8 0borntrap_049_candle act13side_0639夜视能力训练 act13side_0613sreDailyActivity_12*3星通关NL-6,并且不使用骑士之徽  812CompleteStageConditionPD,char_496_wildmn^char_420_flamtl act13side_06312关键人物护卫 act13side_0613sreDailyActivity_1103星通关NL-6,并且野鬃和索娜不被击败  88CompleteStageConditionthP 2killed'enemy_1182_flasrt_3^enemy_1183_mlasrt_3 act13side_0528无胄盟能力评估 act13side_0513sreDailyActivity_10J2星或以上通关NL-5,并且击败青金,莫尼克及青金,罗伊  88CompleteStageCondition`T< 1killedenemy_1184_cadkgt_3 act13side_0428与烛骑士切磋 act13side_0413sreDailyActivity_9;2星或以上通关NL-4,并且击败烛骑士薇薇安娜T 88CompleteStageConditionh\D(3 neonlamp_usetrap_048_neonlamp act13side_0438 定期维护 act13side_0413sreDailyActivity_833星通关NL-4,并且至少使用城市霓虹3次 88CompleteStageConditionh\D(1 neonlamp_usetrap_048_neonlamp act13side_0338 广告更换 act13side_0313sreDailyActivity_733星通关NL-3,并且至少使用城市霓虹1次 88CompleteStageConditionh\D(1 neonlamp_usetrap_048_neonlamp act13side_0238 灯光修缮 act13side_0213sreDailyActivity_633星通关NL-2,并且至少使用城市霓虹1次 88CompleteStageCondition`T< 6killedenemy_1178_dscorp act13side_0228下水道清扫 act13side_0213sreDailyActivity_5<2星或以上通关NL-2,并且至少击败6只暗潮钳兽H 88CompleteStageCondition`T< 5killedenemy_1180_aruass act13side_0228 巡视街道 act13side_0213sreDailyActivity_4?2星或以上通关NL-2,并且至少击败5名无胄盟刺客 88CompleteStageConditionh\D(1 neonlamp_usetrap_048_neonlamp act13side_0138 点亮夜空 act13side_0113sreDailyActivity_3-3星通关NL-1,并且使用城市霓虹1次 88CompleteStageCondition`T< 3killedenemy_1178_dscorp act13side_0128 钳兽训练 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0不知不觉,两位都已经收集了这么多了。我准备了一点小小的礼物,希望能为两位的收集之旅提供一些帮助。1J两位,说真的,你们真该合伙开一家收藏品店。要是哪天真有这个想法了请务必告诉我,我把我的店都卖了来入股。饶了我吧,林小姐,我已经把我另一家店的仓库腾出来存放你们的战利品了......好吧,我还有三家店的仓库可以用,两位高兴就好。陈小姐,要是让一些收藏家看到你们现在的收藏,他们可能会疯掉。哦,不过更有可能的是,这些东西从明天起就不再有收藏价值了。3\林小姐,你已经自己建立了处理这些的渠道对吧?不愧是那位鼠王之女......嗯?你父亲在这边可有不少粉丝。J收获颇丰啊,陈小姐。嗯?为什么有这么多莱塔尼亚和哥伦比亚背景的企业?因为坎黛拉女士并不在乎这些。i两位,难道说你们是那种只要是自己的东西,即使没用也不愿意扔掉的类型吗?5Dr不得不说,两位分工合作的成果还不错......啊,当我没说,这只是凑巧,没错,凑巧。不愧是林小姐,这就弄到了不少。看起来林小姐对酒比较感兴趣?看起来,林小姐你比我想象的还要适合这座城市。进展不错啊,陈小姐。如果你对酒不感兴趣,那咖啡也是个不错的方向。多索雷斯的酒和咖啡是最有名的。7(l理论上我应该完全无偿为两位提供所有服务......但愿坎黛拉女士不会因此怪罪我。 回收后的标志物去向?放心,这座城市里有许多它们的收集者,这些人十分乐意为这些东西付钱。两位,不要小看我给你们准备的约翰老妈代金券,在约翰老妈,你能买到几乎所有你需要的东西。Lp9Tj,4(摄于海滨大道边pic_05星熊硬把陈拉到镜头前合影。 在这次搜查行动后,陈在多索雷斯的调查以及她的假期也告一段落。她一直在思考这座城市的事,她还没得出答案,但她似乎有了一个方向。 mileStone_32 act12side_s04pic_050;w8@$摄于罗德岛办事处剪彩仪式pic_06陈的行动让坎黛拉市长对罗德岛也高看一眼,办事处的建立被许可,并且将会得到市政府的支持。 陈对于这件事始终有些哭笑不得。 mileStone_29pic_06\<@08摄于黄金海岸大道上pic_04本次度假诗怀雅最满意的一张照片。 在四人汇合后,星熊和诗怀雅也加入了陈在多索雷斯的办案行动中。至于林雨霞为什么也在,看她的表情就知道了。 mileStone_23 act12side_s03pic_04=<R,4摄于A.H.C.酒吧前pic_02当日多索雷斯日报娱乐版块头条。 陈顺着线索查到了A.H.C.酒吧,却正好撞上林雨霞也在场。她承认林雨霞的方法更加直接有效,但她依然不认为她正确。 mileStone_17 act12side_s02pic_02?8{4<!摄于多索雷斯防卫精品前pic_03从龙舌兰的行李中偶然掉落。 似乎是他的朋友在协助他关停自己的武器店时拍下。大奖赛已经结束,他失去了工作、地位乃至居所,但他脸上反而轻松了一些。 mileStone_11pic_03L@408摄于约翰老妈商场前pic_01由一名恰好路过的记者拍下。 陈一直以为抢先她解决这桩案子是多索雷斯本地的同道中人,直到比赛结束两天后在报纸上偶然看到了这张照片。 mileStone_05 act12side_s01pic_01,x$|(48<T \  \ T  |@h(X,HBp Dact12side_mo01&尝试解锁[暗流涌动]中\nDH-MO-1 一网打尽12sideActivity_44Bp Dact12side_mo01&尝试解锁[暗流涌动]中\nDH-MO-1包围安全屋12sideActivity_43hCp Dact12side_mo01&尝试解锁[暗流涌动]中\nDH-MO-1 各个击破12sideActivity_42Ct2 Dact12side_mo01&尝试解锁[暗流涌动]中\nDH-MO-1截断对方增援12sideActivity_41D Dact12side_mo01&尝试解锁[暗流涌动]中\nDH-MO-1捣毁对方窝藏武器地点12sideActivity_40,Etf Dact12side_mo01&尝试解锁[暗流涌动]中\nDH-MO-1锁定对方位置12sideActivity_39Ep Dact12side_mo01&尝试解锁[暗流涌动]中\nDH-MO-1 按兵不动12sideActivity_38PFx Dact12side_mo01&尝试解锁[暗流涌动]中\nDH-MO-1找到对方安全屋12sideActivity_37F" Dact12side_mo01&尝试解锁[暗流涌动]中\nDH-MO-1查到对方窝藏武器地点12sideActivity_36G| 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4Lfurni_act42d0_books_01furni_act42d0_books_01流石滩立体书堆act2switch_reward_50Wact2switch_reward_50WHxD$2004P4001furni_act42d0_window_01act2switch_reward_200WxD$v20033401furni_act42d0_books_01act2switch_reward_50W4+活动时间:9月5日16:00-9月12日03:59全平台PV播放量达到特定值即可解锁对应奖励 全平台PV播放量达到500,000次可解锁家具-流石滩立体书堆 全平台PV播放量达到2,000,000次可解锁家具-胡杨覆沙窗台 act2switchhD0أact2switch_reward_200WNact2switch_reward_50Wx0Lr200T,2004 P4001e2furni_sanrio_cinnamoroll_01Z 8Tzfurni_sanrio_cinnamoroll_01furni_sanrio_cinnamoroll_01飞天肉桂卷act2switch_reward_200Wact2switch_reward_200W@s50T,&V2003Jz3401ffurni_sanrio_melody_01 4Lfurni_sanrio_melody_01furni_sanrio_melody_01田园小沙发act2switch_reward_50Wact2switch_reward_50W|D$2004P4001furni_sanrio_cinnamoroll_01act2switch_reward_200WxD$B2003^3401zfurni_sanrio_melody_01act2switch_reward_50W 4+活动时间:6月20日16:00-7月4日03:59全平台PV播放量达到特定值即可解锁对应奖励 全平台PV播放量达到500,000次可解锁家具-田园小沙发 全平台PV播放量达到2,000,000次可解锁家具-飞天肉桂卷 act3switchhhT0act4switch_reward_200Wact4switch_reward_50WtHw200T,v2004P4001jfurni_act57d4_amyViolin_01 8T:furni_act57d4_amyViolin_01furni_act57d4_amyViolin_01星云-1act4switch_reward_200Wact4switch_reward_200W\ThT0Dact7switch_reward_200Wact7switch_reward_50W\|,200T,"R 2004Fv P4001|v furni_act68d4_woodenHorse_01 <T furni_act68d4_woodenHorse_01act7switch_reward_200W“星光车轮”蛋糕act7switch_reward_200Wact7switch_reward_200W@50T,20033401wrandomMaterial_amiyaB 4LbrandomMaterial_amiyaact7switch_reward_50W兔兔礼品盒act7switch_reward_50Wact7switch_reward_50WD$2004:P4001Vfurni_act68d4_woodenHorse_01act7switch_reward_200W0xD$20033401randomMaterial_amiyaact7switch_reward_50W D:活动时间:2025年12月23日20:30-2026年1月2日03:59全平台PV播放量达到特定值即可解锁对应奖励 达到500,000次可解锁兔兔礼品盒*2 达到2,000,000次可解锁家具-“星光车轮”蛋糕 act7switch| hP0act8switch_reward_200Wact8switch_reward_50WtlHL200T,"2004FP4001L|nfurni_rilakkuma_fourChar_01 8Pfurni_rilakkuma_fourChar_01act8switch_reward_200W柔软玩偶堆act8switch_reward_200Wact8switch_reward_200WؼP 50T,^ 2003 3401}furni_rilakkuma_sofa_01  4L.furni_rilakkuma_sofa_01act8switch_reward_50W懒懒的沙发act8switch_reward_50Wact8switch_reward_50WX|D$2004P4001"furni_rilakkuma_fourChar_01act8switch_reward_200WxD$20033401furni_rilakkuma_sofa_01act8switch_reward_50W#D9活动时间:2026年1月16日16:00-2026年2月6日03:59全平台PV播放量达到特定值即可解锁对应奖励 达到500,000次可解锁家具-懒懒的沙发 达到2,000,000次可解锁家具-柔软玩偶堆 act8switch$@h?i(,X act1recruit_1*可获得5★干员<活动期间必定出现资深干员标签(仅限一次)$   0@DH11月1日版本更新后 act1recruit_2B活动期间必定出现高级资深干员标签(仅限一次) act1recruith<, (084 i?1i(,X act2recruit_1*可获得6★干员B活动期间必定出现高级资深干员标签(仅限一次) act2recruit(DT0$ ,( C.d?H@d\  $,通关12-1自动生效+50%st_12-01v(04通关10-1自动生效+30%st_10-01main_12act1mainbuff_main_12_step_2act1mainbuff_step_2act1mainbuff_char_banner_2>当期干员信赖获取额外提升50%,  ($@^dC.d X EP12开启后解锁额外效率 (04通关10-1自动生效+30%st_10-01act1mainbuff_main_12_step_1act1mainbuff_step_1act1mainbuff_char_banner_1>当期干员信赖获取额外提升50% main_11dL4act1mainbuff_10act1mainbuff_9act1mainbuff_8act1mainbuff_7act1mainbuff_6act1mainbuff_group_2act1mainbuff_bind_banner_2act1mainbuff_group_2main_10dL4act1mainbuff_5act1mainbuff_4act1mainbuff_3act1mainbuff_2act1mainbuff_1act1mainbuff_group_1act1mainbuff_bind_banner_1act1mainbuff_group_1>K活动期间可生效,生效范围:主题曲关卡、资源收集关卡0иNdap_supply_lt_80Ndap_supply_lt_120 act1mainbuff  F\Bp|L4({.?4<)\3PHz2dz?1 STRATEGY M. 妙想天开Mp|L4L>4G>3Hz2 {>1 STRATEGY T. 寸步不让Tp|L4x=4)\3\B?2z1 STRATEGY S. 步步为营S:p|L4 ף44 ף=3Hz?2\z1 STRATEGY C. 降心相从C |@( 8HLPlegend$ l4003 惊喜签约46 行业增值4hhD4DHepic% 4003 完美签约363h4DHrare% |4003 成功签约262Xd 8HLPnormal& @4003 保底签约16 行业增值16(h4DHlegend& D4003 惊喜签约454 8HLPepic2' 4003 完美签约35 行业增值3$ 8HLPrare' 4003 成功签约25 行业增值2h4DHnormalN( 4003 保底签约1515(xHh$4DHlegend( X4003 惊喜签约444h4DHepicf) 4003 完美签约3438h4DHrare) 4003 成功签约242h4DHnormalV* ,4003 保底签约14140(P\ 8HLPlegend* l4003 惊喜签约43 行业增值4h4DHepic+ 4003 完美签约333Xd 8HLPrare, 4003 成功签约23 行业增值2h4DHnormal, 4003 保底签约1313h@, 8HLPlegend2- l4003 惊喜签约42 行业增值4$ 8HLPepic- 4003 完美签约32 行业增值3h4DHrareN. T4003 成功签约222 , 8HLPnormal. @4003 保底签约12 行业增值12xh4DHlegend~/ X4003 惊喜签约414Ph,4DHepic/ 4003 完美签约313h4DHraren0 4003 成功签约212@h4DHnormal0 ,4003 保底签约1111DT<  技能培训66(<   源石制品55t<(   仓储物流44<t 安全顾问33 < 军事工业22X<  生物医药11Ldx& ,<TXkt 喀兰贸易 Karlan Trade3 4003614 0TXnta纽莱堡教师协会"Nulaiteburgh Teachers' Association613 8Ldhrbm雷姆必拓矿业公司RIM Billiton Mining4 4003512 (8<fbm 火源精炼Fireborne Metal511 ,D\`mdl 峯驰物流MountainDash Logistics5 4003410(<@te 陆龟特快Tortoise Express409,D\`bsw 黑钢国际Blacksteel Worldwiden6 4003308(<@dfs 德丰安全Dakfung Security307,@X\ri 雷神工业Raythean IndustriesN7 4003206(DHgsi辉煌盾工业Glorious Shield Industries205((48rg 呼啸守卫 Roar Guards204 ,8PTrl 莱茵生命 Rhine Lab8 4003103,<@tm塔山生物科技Tower Mountains102(@Dkp康尼锡制药Koenig Pharmaceuticals101 #<0DH签约结果概率变量预测备受关注的国际产业合作洽谈会,即将在哥伦比亚纽莱堡市盛大开幕! 届时,来自生物医药、军事工业、安全顾问、仓储物流、源石制品、技能培训六大行业的多家企业将共聚于此,商谈未来合作事宜。目前已有14家企业向罗德岛发出邀请,期待在会上洽谈合作的可能。 博士,为了罗德岛今后的发展,展现您在谈判桌上的实力吧! 签订合作协议的结果分别为:惊喜签约、完美签约、成功签约、保底签约。其中: 惊喜签约的基础价值为600合成玉,完美签约的基础价值为500合成玉,成功签约的基础价值为400合成玉,保底签约的基础价值为300合成玉。 部分签约价值会根据行业当前形势发生改变。 此外,若能与同一行业内的所有企业达成合作协议,即可获得企业赠与的、价值500合成玉的“特别发展赞助”,为行业认定的优质合作伙伴提供长期发展的资金支持! 采用不同的谈判策略可有效影响最终签约的结果,具体如下: 妙想天开:惊喜签约与保底签约的概率提升,完美签约与成功签约的概率下降。 寸步不让:惊喜签约、完美签约与保底签约的概率提升,成功签约的概率下降。 步步为营:惊喜签约与成功签约的概率提升,完美签约与保底签约的概率下降。 降心相从:完美签约与成功签约的概率提升,惊喜签约与保底签约的概率下降。 需要注意的是,即便是采用谈判策略影响概率,也无法保证稳定签订指定类别的合约。机遇往往与风险并存,请博士一定要仔细斟酌哦! 每日仅可洽谈一次,洽谈的每日开放时间为凌晨04:00,敬请注意。NIC 纽莱堡市 act1float$>! \ p|L4{.?4)\3Hz2,z?1 STRATEGY M. 妙想天开Mp|L4L>4G>3Hz2{>1 STRATEGY T. 寸步不让TZp|L4@=4T)\3h\B?2|z1 STRATEGY S. 步步为营S p|L4 ף4 ף=3z?20z1 STRATEGY C. 降心相从C( |@( 8HLPlegendVE l4003 惊喜签约46 行业增值4<h4DHepicE 4003 完美签约363h4DHrareZF |4003 成功签约262,8 8HLPnormalF @4003 保底签约16 行业增值16(h4DHlegendG D4003 惊喜签约454\h 8HLPepicH 4003 完美签约35 行业增值3 8HLPrareH 4003 成功签约25 行业增值2|hX4DHnormal"I 4003 保底签约1515xh4DHlegendI X4003 惊喜签约444hp4DHepic:J 4003 完美签约343 h4DHrareJ 4003 成功签约242h`4DHnormal*K ,4003 保底签约1414($0 8HLPlegendK l4003 惊喜签约43 行业增值4h4DHepicZL 4003 完美签约333,8 8HLPrareL 4003 成功签约23 行业增值2h4DHnormalbM 4003 保底签约1313<P,\h 8HLPlegendN l4003 惊喜签约42 行业增值4 8HLPepicN 4003 完美签约32 行业增值3|hX4DHrare"O T4003 成功签约222  8HLPnormalO @4003 保底签约12 行业增值12xh4DHlegendbP X4003 惊喜签约4144h4DHepicP 4003 完美签约313h4DHrareRQ 4003 成功签约212$x 4DHnormalQ ,4003 保底签约1111DT<  餐饮服务66<   矿产开发55h<   仓储物流44<h 安全顾问33< 军事工业22LL  生物医药11@Th|* 4H`dsft斯沃玛食品公司Słoma Food CompanyT 4003614( (48bc博斯罐头厂 Bos Cannery613 8Ldhrbm雷姆必拓矿业公司RIM Billiton MiningU 4003512 ,@Drti罗斯托夫实业Rostov Industries511 ,@X\pl 企鹅物流Penguin Logistics~V 4003410(<@te 陆龟特快Tortoise Express409,D\`bsw 黑钢国际Blacksteel WorldwidebW 4003308(@Dips铁南瓜安保Iron Pumpkin Security307,@X\ri 雷神工业Raythean IndustriesFX 4003206(48rg 呼啸守卫 Roar Guards205(@Dtti塔克屯工业Tucker Town Industries204  ,8PTrl 莱茵生命 Rhine LabY 4003103 ,<@tm塔山生物科技Tower Mountains102 (<@wt威尔逊制药Wilson Therapeutics101  #<0@D签约结果概率变量预测 备受关注的国际产业合作洽谈会,即将在雷姆必拓铁腕城盛大开幕! 届时,来自生物医药、军事工业、安全顾问、仓储物流、矿产开发、餐饮服务六大行业的多家企业将共聚于此,商谈未来合作事宜。目前已有14家企业向罗德岛发出邀请,期待在会上洽谈合作的可能。 博士,为了罗德岛今后的发展,展现您在谈判桌上的实力吧! 签订合作协议的结果分别为:惊喜签约、完美签约、成功签约、保底签约。其中: 惊喜签约的基础价值为600合成玉,完美签约的基础价值为500合成玉,成功签约的基础价值为400合成玉,保底签约的基础价值为300合成玉。 部分签约价值会根据行业当前形势发生改变。 此外,若能与同一行业内的所有企业达成合作协议,即可获得企业赠与的、价值500合成玉的“特别发展赞助”,为行业认定的优质合作伙伴提供长期发展的资金支持! 采用不同的谈判策略可有效影响最终签约的结果,具体如下: 妙想天开:惊喜签约与保底签约的概率提升,完美签约与成功签约的概率下降。 寸步不让:惊喜签约、完美签约与保底签约的概率提升,成功签约的概率下降。 步步为营:惊喜签约与成功签约的概率提升,完美签约与保底签约的概率下降。 降心相从:完美签约与成功签约的概率提升,惊喜签约与保底签约的概率下降。 需要注意的是,即便是采用谈判策略影响概率,也无法保证稳定签订指定类别的合约。机遇往往与风险并存,请博士一定要仔细斟酌哦! 每日仅可洽谈一次,洽谈的每日开放时间为凌晨04:00,敬请注意。IWC 铁腕城 act2float$L"(0( t T4 Hx Hhp act10d5_zone1完成主线关卡1-10解锁 act10d5_zone1act10d5_token_biscuit@0 lXD0 act10d5_zone1weekly_9weekly_8weekly_7weekly_6weekly_5weekly_4weekly_3weekly_2weekly_1main_7main_6main_5main_4main_3main_2main_1main_0act10d5 Px$Hpr act13d0_zone1完成主线关卡1-10解锁 act13d0_zone1act13d0_token_dial@0 lXD0 act13d0_zone1weekly_9weekly_8weekly_7weekly_6weekly_5weekly_4weekly_3weekly_2weekly_1main_7main_6main_5main_4main_3main_2main_1main_0act13d0Tx(Htt act15d5_zone1完成主线关卡1-10解锁 act15d5_zone1act15d5_token_postcardP@0 lXD0 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env_gbuff_new(act1bossrush_relic4_extralogkey (Yenemy_attribute_mul?one_minus_status_resistance 00char_attribute_add?base_force_levelact1bossrush_relic_04_2]干员推动与拉动的力度增大1级,造成的寒冷/冰冻/晕眩效果延长至1.5倍]干员推动与拉动的力度增大1级,造成的寒冷/冰冻/晕眩效果延长至1.5倍 L   , env_gbuff_newN(act1bossrush_relic4_extralogkey 0,char_attribute_add?base_force_levelact1bossrush_relic_04_1(干员推动与拉动的力度增大1级(干员推动与拉动的力度增大1级act1bossrush_relic_04| act1bossrush_relic_038h(l D  , env_gbuff_newN(act1bossrush_relic3_extralogkey 0,char_skill_cd_mulL?scale (^enemy_attribute_addTpmagic_resistance> , env_gbuff_new,>sp_recovery_per_sec$modify_sp_recover[normal]keyact1bossrush_relic_03_3R干员每秒技力回复+0.4/s,技能技力消耗降低20%,敌人法术抗性-15R干员每秒技力回复+0.4/s,技能技力消耗降低20%,敌人法术抗性-15dkv  , env_gbuff_new*(act1bossrush_relic3_extralogkey^ 0char_skill_cd_mulfff?scale ,d env_gbuff_new,8L>sp_recovery_per_sec&$modify_sp_recover[normal]keyact1bossrush_relic_03_2:干员每秒技力回复+0.2/s,技能技力消耗降低10%:干员每秒技力回复+0.2/s,技能技力消耗降低10%,t (@* , env_gbuff_newn(act1bossrush_relic3_extralogkey ,L env_gbuff_new, =sp_recovery_per_sec$modify_sp_recover[normal]keyact1bossrush_relic_03_1干员每秒技力回复+0.1/s干员每秒技力回复+0.1/sact1bossrush_relic_03D act1bossrush_relic_02h<o(ҙ $<`B 0char_attribute_muľ?atk (heenemy_attribute_add Hdef 0char_attribute_addh A attack_speedact1bossrush_relic_02_3>干员的攻击速度+30,攻击力+10%,敌人防御力-200>干员的攻击速度+30,攻击力+10%,敌人防御力-200,!q$› `. 0char_attribute_mul!ff?atk 00char_attribute_add"A attack_speedact1bossrush_relic_02_2'干员的攻击速度+20,攻击力+5%'干员的攻击速度+20,攻击力+5%"2* t 0<char_attribute_add# A attack_speedact1bossrush_relic_02_1干员的攻击速度+10干员的攻击速度+10act1bossrush_relic_02# act1bossrush_relic_01(#pt( Ldd 0char_attribute_addp$costN $j env_gbuff_new$Aspmodify_sp[born]key 4pchar_respawntime_mulH%333?scaleact1bossrush_relic_01_3C干员的再部署时间减少30%,初始技力+8,部署费用-5C干员的再部署时间减少30%,初始技力+8,部署费用-5 &vL  $k env_gbuff_new&@spb modify_sp[born]key 40char_respawntime_mul'L?scaleact1bossrush_relic_01_22干员的再部署时间减少20%,初始技力+52干员的再部署时间减少20%,初始技力+5'F> p! 4Pchar_respawntime_mul((fff?scaleact1bossrush_relic_01_1!干员的再部署时间减少10%!干员的再部署时间减少10%act1bossrush_relic_01Pp$DT)(^u1bossrushActivity_141bossrushActivity_14P)(u1bossrushActivity_131bossrushActivity_13)(u1bossrushActivity_121bossrushActivity_12)(Bv1bossrushActivity_111bossrushActivity_114*(v1bossrushActivity_101bossrushActivity_10*$v1bossrushActivity_91bossrushActivity_9*$w1bossrushActivity_81bossrushActivity_8+(t1bossrushActivity_71bossrushActivity_7P+(1bossrushActivity_61bossrushActivity_6+(1bossrushActivity_51bossrushActivity_5+$:x1bossrushActivity_41bossrushActivity_4$,$~x1bossrushActivity_31bossrushActivity_3h,$x1bossrushActivity_21bossrushActivity_2,$y1bossrushActivity_11bossrushActivity_1- < d D `  @Px08T |4Pl$L)- 2'4001 mileStone_45X , v31013 mileStone_44a + 31054 mileStone_43 * 31023 mileStone_42$ ) B31013 mileStone_41h5 (,mod_update_token_2 mileStone_40 ' ֆ3303 mileStone_39m & 3302 mileStone_38@ % ^31023 mileStone_37 $ 30094 mileStone_36A #,mod_unlock_token mileStone_35 " 62004 mileStone_34\y ! z'4001 mileStone_33  d3401 mileStone_32 30145 mileStone_31(M,Fmod_update_token_2 mileStone_30x 2004 mileStone_29 ډ3303 mileStone_28! '4001 mileStone_27D,bmod_unlock_token mileStone_26Y4char_484_robrta@summer#10 mileStone_25 30044 mileStone_240 N31023 mileStone_23tx 31013 mileStone_22- ֋2003 mileStone_21,mod_update_token_2 mileStone_20L j30135 mileStone_19L, mod_update_token_1 mileStone_18 3302 mileStone_17$ B31023 mileStone_16hk 7003 mileStone_15  ʍ31013 mileStone_14 ,mod_unlock_token mileStone_13@  ^3302 mileStone_12?  d3401 mileStone_11 ,mod_update_token_2 mileStone_10  62003 mileStone_9X v'4001 mileStone_8^ 3302 mileStone_7, 31023 mileStone_6,6mod_unlock_token mileStone_5d 31013 mileStone_4, mod_update_token_1 mileStone_3d 2003 mileStone_202 N'4001 mileStone_1$Lh4试炼等级达到25级获得char_484_robrta@summer#10act1bossrush_token_relicact1bossrush_milestone_pointact1bossrush_relic_02h4 <|level_predefines_skill_replace `;?skillBtrap_090_recodr#4keyact1bossrush_recodr_4R5 <Dlevel_predefines_skill_replace (<?skill trap_090_recodr#3keyact1bossrush_recodr_3b6 < level_predefines_skill_replace <?skilltrap_090_recodr#2keyact1bossrush_recodr_2*7 <level_predefines_skill_replace =?skill trap_090_recodr#1keyact1bossrush_recodr_1 act1bossrush,>|gZ,xL P,68S4W ddp>(Gc 尚未解锁act2bossrush_zone1 8>\S ,@Pd 街头角色act2bossrush_team03帮派的庇护act2bossrush_team03d维多利亚干员阻挡敌人时每秒额外回复2点技力,生命高于70%时获得40%的庇护6 9 8Pchar_dynamic_ability_newtT,#victoriatag\@>damage_resistance@333?hp_ratiof#,!DamageResistanceViaHpRatioCheckerkey: 8Hchar_dynamic_ability_newT,#victoriatagPA@sp_recovery_per_sec>$ RecoverSpWhenBlockedkeyj; 8env_gbuff_new_with_verify4$victoria|glasgowtag$ act2bossrush_team3_logkeyact2bossrush_team03v维多利亚和格拉斯哥帮干员阻挡敌人时每秒额外回复2点技力,生命大于70%时获得40%的庇护4char_157_dagdachar_155_tigerchar_112_siegeact2bossrush_team03HCDX 0DTh 少数派萨科塔act2bossrush_team02 各自行事act2bossrush_team02K拉特兰干员造成的伤害提升50%,并无视空中单位60%防御力 > 8env_gbuff_new_with_verifytL(D? def_penetrateD? damage_scale'lateranotag'$act2bossrush_laterano_buffkeyact2bossrush_team02K拉特兰干员造成的伤害提升50%,并无视空中单位60%防御力4char_271_spikeschar_302_glaze char_279_excuact2bossrush_team02E(Z 0DTh户外作业小组act2bossrush_team01 高效工作act2bossrush_team015所有干员技能主动触发后1秒内攻击力+80%6 @ ,H env_gbuff_new<$ G?durationTN-1/TN-2/TN-3初始试炼解锁|T,Iact2bossrush_fin04 Jact2bossrush_ex040Jact2bossrush_tm04TJact2bossrush_04 骄阳之影act2bossrush_group04act2bossrush_group04JPV\0Fenemy_1533_stmkgtnenemy_1528_manfrienemy_1511_mdrockT,Kact2bossrush_ex03Kact2bossrush_tm03Kact2bossrush_03 裂地重击act2bossrush_group03act2bossrush_group034LTDXX0enemy_1532_minimaenemy_1504_cqbwenemy_1501_demonkT,Lact2bossrush_ex02Mact2bossrush_tm028Mact2bossrush_02大块头和小不点act2bossrush_group02act2bossrush_group02M$Yh0.enemy_1522_captanVenemy_1516_jakillT,@Nact2bossrush_ex01dNact2bossrush_tm01Nact2bossrush_01 困顿囚徒act2bossrush_group01act2bossrush_group01 T< p T,OxLO4? @*?@act2bossrush_milestone_point>act2bossrush_milestone_pointO? J?act2bossrush_milestone_pointPP8@ ?act2bossrush_milestone_point@  @act2bossrush_milestone_pointact2bossrush_fin04(QHQ0A @&Aact2bossrush_milestone_point^Adact2bossrush_milestone_pointQA AAact2bossrush_milestone_pointTRTN-4定向试炼,并且通关TN-1/TN-2/TN-3恢宏试炼解锁L0freeact2bossrush_team03act2bossrush_team02act2bossrush_team01act2bossrush_ex04act2bossrush_group04act2bossrush_ex040mHt5通关TN-3定向试炼解锁freeact2bossrush_team03act2bossrush_ex03act2bossrush_group03act2bossrush_ex03 nHt5通关TN-2定向试炼解锁freeact2bossrush_team02act2bossrush_ex02act2bossrush_group02act2bossrush_ex02nHt5通关TN-1定向试炼解锁freeact2bossrush_team01act2bossrush_ex01act2bossrush_group01act2bossrush_ex01o~H5通关TN-4初始试炼解锁< act2bossrush_team03act2bossrush_team02act2bossrush_team01act2bossrush_tm04act2bossrush_group04act2bossrush_tm04pHdx5通关TN-3初始试炼解锁act2bossrush_team03act2bossrush_tm03act2bossrush_group03act2bossrush_tm03qNHdx5通关TN-2初始试炼解锁act2bossrush_team02act2bossrush_tm02act2bossrush_group02act2bossrush_tm02`rHdx5通关TN-1初始试炼解锁act2bossrush_team01act2bossrush_tm01act2bossrush_group01act2bossrush_tm01,sq通关TN-1/TN-2/TN-3初始试炼解锁act2bossrush_04act2bossrush_group04act2bossrush_04tLX act2bossrush_03act2bossrush_group03act2bossrush_03xtL Y act2bossrush_02act2bossrush_group02act2bossrush_02tLtY act2bossrush_01act2bossrush_group01act2bossrush_01W$<L2bossrushActivity_7act2bossrush_relic_04 调优重载act2bossrush_relic_04rX$<L2bossrushActivity_6act2bossrush_relic_03 减退模块act2bossrush_relic_03X$<L2bossrushActivity_5act2bossrush_relic_02 维续补丁act2bossrush_relic_02jY$<L2bossrushActivity_5act2bossrush_relic_01 修复套件act2bossrush_relic_01 `w act2bossrush_relic_04\0w((: ,Dq ,P' env_gbuff_new$xatk[$act2bossrush_relic4_debuffkey2r ,' env_gbuff_newx>atk[$act2bossrush_relic4_buffkeyact2bossrush_relic_04_3V第一波次内干员攻击力-15%,之后每经过一次波次,干员攻击力+30%V第一波次内干员攻击力-15%,之后每经过一次波次,干员攻击力+30%yPb ,Ds ,x) env_gbuff_newLzatk*]$act2bossrush_relic4_debuffkeyZt ,* env_gbuff_newzL>atk]$act2bossrush_relic4_buffkeyact2bossrush_relic_04_2V第一波次内干员攻击力-15%,之后每经过一次波次,干员攻击力+20%V第一波次内干员攻击力-15%,之后每经过一次波次,干员攻击力+20%{9 ,Du ,+ env_gbuff_newp|atkN_$act2bossrush_relic4_debuffkey~v ,(, env_gbuff_new|>atk_$act2bossrush_relic4_buffkeyact2bossrush_relic_04_1V第一波次内干员攻击力-15%,之后每经过一次波次,干员攻击力+15%V第一波次内干员攻击力-15%,之后每经过一次波次,干员攻击力+15%act2bossrush_relic_044~ act2bossrush_relic_03x~(h zx 0$.enemy_attribute_add,~pmagic_resistance  defx 0.char_attribute_addxpA attack_speedact2bossrush_relic_03_3C所有干员攻击速度+15,敌人防御力-160,法术抗性-15C所有干员攻击速度+20,敌人防御力-160,法术抗性-15D` Fz (enemy_attribute_add, magic_resistancedefz 0h0char_attribute_add<pA attack_speedact2bossrush_relic_03_2C所有干员攻击速度+15,敌人防御力-120,法术抗性-10C所有干员攻击速度+15,敌人防御力-120,法术抗性-10?h | 01enemy_attribute_adddefmagic_resistance| 002char_attribute_add A attack_speedact2bossrush_relic_03_1A所有干员攻击速度+10,敌人防御力-80,法术抗性-5A所有干员攻击速度+10,敌人防御力-80,法术抗性-5act2bossrush_relic_03D8 act2bossrush_relic_02`0( $.~ ,3 env_gbuff_newt\$?intervalԄ #=#hp_recovery_per_sec_by_max_hp_ratio?sp33>atkg$act2bossrush_relic2_buffkeyact2bossrush_relic_02_3v波次结束时,所有未撤退的干员在下一波次攻击力提升+35%,每秒恢复4%最大生命值和1技力波次结束时,所有未撤退的干员在下一波次攻击力提升+35%,每秒恢复4%最大生命值,每秒恢复1点技力  $ ,06 env_gbuff_newt\$@interval, ף<#hp_recovery_per_sec_by_max_hp_ratio`?sptL>atkRj$act2bossrush_relic2_buffkeyact2bossrush_relic_02_2w波次结束时,所有未撤退的干员在下一波次攻击力提升+20%,每秒恢复2%最大生命值和0.5点sp波次结束时,所有未撤退的干员在下一波次攻击力提升+20%,每秒恢复2%最大生命值,每2秒恢复1点技力zFr $ڂ ,8 env_gbuff_newt\$d@@interval #<#hp_recovery_per_sec_by_max_hp_ratio?spȉ>atkl$act2bossrush_relic2_buffkeyact2bossrush_relic_02_1x波次结束时,所有未撤退的干员在下一波次攻击力提升+15%,每秒恢复1%最大生命值和0.3技力波次结束时,所有未撤退的干员在下一波次攻击力提升+15%,每秒恢复1%最大生命值,每3秒恢复1点技力act2bossrush_relic_02T act2bossrush_relic_01(. $ ,D; env_gbuff_new$ff? heal_scalen heal_scalekey 0;char_attribute_mul?defff?max_hpact2bossrush_relic_01_3G所有干员生命值+30%,防御力+20%,受到治疗效果提高30%G所有干员生命值+30%,防御力+20%,受到治疗效果提高30% $ ,,= env_gbuff_new$? heal_scalep heal_scalekey 0=char_attribute_mul33?def?max_hpact2bossrush_relic_01_2G所有干员生命值+25%,防御力+15%,受到治疗效果提高25%G所有干员生命值+25%,防御力+15%,受到治疗效果提高25%hM $f ,? env_gbuff_new$? heal_scaler heal_scalekey 0?char_attribute_mulľ?def?max_hpact2bossrush_relic_01_1G所有干员生命值+20%,防御力+10%,受到治疗效果提高20%G所有干员生命值+20%,防御力+10%,受到治疗效果提高20%act2bossrush_relic_01Pp$DT(2bossrushActivity_142bossrushActivity_14(J2bossrushActivity_132bossrushActivity_13<(2bossrushActivity_122bossrushActivity_12(2bossrushActivity_112bossrushActivity_11Ԓ(.2bossrushActivity_102bossrushActivity_10 $z2bossrushActivity_92bossrushActivity_9d$2bossrushActivity_82bossrushActivity_8(T2bossrushActivity_72bossrushActivity_7(\T2bossrushActivity_62bossrushActivity_68(T2bossrushActivity_52bossrushActivity_5$2bossrushActivity_42bossrushActivity_4Ĕ$2bossrushActivity_32bossrushActivity_3$b2bossrushActivity_22bossrushActivity_2L$2bossrushActivity_12bossrushActivity_1- T  | 8 l  @ \0Xp(Dl$Dl$LH)- '4001 mileStone_45H , 2004 mileStone_4425级获得char_476_blkngt@nian#8act2bossrush_token_relicact2bossrush_milestone_pointact2bossrush_relic_01R2 <Rlevel_predefines_skill_replace ?skilltrap_090_recodr#3keyact2bossrush_recodr_3S <Slevel_predefines_skill_replace ?skilljtrap_090_recodr#2keyact2bossrush_recodr_2zTž <lTlevel_predefines_skill_replace P?skill2trap_090_recodr#1keyact2bossrush_recodr_1 act2bossrushĥTj*,|4 8-79UZfg,%d 尚未解锁act3bossrush_zone1h Phd ,@PdX研究者联盟act3bossrush_team03 共享实绩act3bossrush_team03:场上干员每次释放技能时,莱茵生命干员SP+2! H\ 8Venv_gbuff_new_with_verify(frhinetag act3bossrush_team3_logkey 8\Wchar_dynamic_ability_new<@sp act3bossrush_team3_buffkeyact3bossrush_team03L场上干员每次释放技能时,所有莱茵生命干员回复2点技力4char_202_demkni char_135_halochar_108_silentact3bossrush_team03P<L ,@Pd 众岁同心act3bossrush_team02 生生不息act3bossrush_team02场上每存在一名炎国干员及其召唤物,所有干员及召唤物生命值+8%且获得+0.8%每秒最大生命值恢复$ 8L4xJ ,Y env_gbuff_new act3bossrush_team2_logkey 8dZchar_dynamic_ability_new8Ho<key\ ף=max_hp>(act3bossrush_team2_aura[token]keyr 8[char_dynamic_ability_newd,Ύ yan|lungmentag(o<#hp_recovery_per_sec_by_max_hp_ratio\ ף=max_hp> act3bossrush_team2_aurakeyact3bossrush_team02场上每存在一名炎国干员及其召唤物,所有干员及召唤物生命值+8%且获得+0.8%每秒最大生命值恢复4char_2023_lingchar_2015_duskchar_2014_nianact3bossrush_team02 4HXl不辞辛苦举旗人act3bossrush_team01 多劳多得act3bossrush_team01i部署非先锋干员时消耗所有费用。每消耗1点费用,使该次部署的干员攻击力+1%") 0x ,8^ env_gbuff_newґ act3bossrush_team1_logkey 8^env_gbuff_new_with_verify  #<valuej act3bossrush_team1_buffkeyact3bossrush_team01l部署非先锋干员时会消耗所有费用,每消耗1点费用,使该次部署的干员攻击力+1%4char_479_sleachchar_401_elysmchar_151_myrtleact3bossrush_team01<z $ 自由编队freefree($h \0enemy_1535_wlfmsterenemy_1527_martyrenemy_1284_sgprstq通关TN-1/TN-2/TN-3初始试炼解锁|T,hact3bossrush_fin04act3bossrush_ex04act3bossrush_tm04Բact3bossrush_04虔信者的前路act3bossrush_group04act3bossrush_group04DPT\0enemy_1529_dsdevrenemy_1154_dsmantenemy_1521_dslilyT,act3bossrush_ex03(act3bossrush_tm03Lact3bossrush_03 不测之渊act3bossrush_group03act3bossrush_group03P\0>enemy_1542_wdslmfenemy_1524_bldkgtenemy_1185_nmekgt_3T,xact3bossrush_ex02act3bossrush_tm02act3bossrush_02惊惧与血色act3bossrush_group02act3bossrush_group02,$<h0enemy_1512_mcmstrenemy_1522_captanT,act3bossrush_ex01act3bossrush_tm01act3bossrush_01 适者生存act3bossrush_group01act3bossrush_group01 T< p Tx̷ @@act3bossrush_milestone_pointfact3bossrush_milestone_pointlT ʧact3bossrush_milestone_pointи .act3bossrush_milestone_point act3bossrush_milestone_pointact3bossrush_fin04ȹ @act3bossrush_milestone_pointީdact3bossrush_milestone_pointlT FAact3bossrush_milestone_pointԺ act3bossrush_milestone_point act3bossrush_milestone_pointact3bossrush_ex04 Pл x<act3bossrush_token_relicact3bossrush_milestone_pointFact3bossrush_milestone_point -act3bossrush_milestone_point act3bossrush_milestone_point Ҭact3bossrush_milestone_pointact3bossrush_ex03 P x<act3bossrush_token_relic&act3bossrush_milestone_point^Fact3bossrush_milestone_pointԮ Ʈ-act3bossrush_milestone_pointT< .act3bossrush_milestone_point act3bossrush_milestone_pointact3bossrush_ex020PL4 x<.act3bossrush_token_relicbact3bossrush_milestone_point-act3bossrush_milestone_point( act3bossrush_milestone_point  act3bossrush_milestone_pointact3bossrush_ex01 P$  x<act3bossrush_token_relic:act3bossrush_milestone_pointr7act3bossrush_milestone_point ڲ#act3bossrush_milestone_pointhP Bact3bossrush_milestone_point0#4 &act3bossrush_milestone_pointact3bossrush_tm04D PdL x<Fact3bossrush_token_reliczdact3bossrush_milestone_point(act3bossrush_milestone_point@( act3bossrush_milestone_point  act3bossrush_milestone_pointp%t fact3bossrush_milestone_pointact3bossrush_tm03 P x<act3bossrush_token_relicdact3bossrush_milestone_point(act3bossrush_milestone_pointh Zact3bossrush_milestone_pointз · act3bossrush_milestone_point' act3bossrush_milestone_pointact3bossrush_tm02Pȸ x<¸act3bossrush_token_relicdact3bossrush_milestone_point.act3bossrush_milestone_point  act3bossrush_milestone_point) zact3bossrush_milestone_pointact3bossrush_tm01 P x<act3bossrush_token_relicκact3bossrush_milestone_point7act3bossrush_milestone_point| n#act3bossrush_milestone_point ֻact3bossrush_milestone_point+Ȼ act3bossrush_milestone_pointact3bossrush_04 Pܼ x<ּact3bossrush_token_relic dact3bossrush_milestone_pointB(act3bossrush_milestone_point act3bossrush_milestone_point8   act3bossrush_milestone_point. act3bossrush_milestone_pointact3bossrush_03 P0 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env_gbuff_newhL4?pass_profession_mask_flag?sp?probڰ$act5bossrush_relic_1_buffkeyact5bossrush_relic_01_1U术师和特种干员每对一个单位造成伤害就有50%概率回复1点技力值U术师和特种干员每对一个单位造成伤害就有50%概率回复1点技力值act5bossrush_relic_01Pp$DTp(5bossrushActivity_145bossrushActivity_14(5bossrushActivity_135bossrushActivity_13(b5bossrushActivity_125bossrushActivity_12T(5bossrushActivity_115bossrushActivity_11(5bossrushActivity_105bossrushActivity_10$F5bossrushActivity_95bossrushActivity_90$5bossrushActivity_85bossrushActivity_8t(5bossrushActivity_75bossrushActivity_7((5bossrushActivity_65bossrushActivity_6(p5bossrushActivity_55bossrushActivity_5L$5bossrushActivity_45bossrushActivity_4$5bossrushActivity_35bossrushActivity_3$.5bossrushActivity_25bossrushActivity_2$r5bossrushActivity_15bossrushActivity_1- X  < p  D `4\p(Dl$Dl$L)- +'4001 mileStone_45Ć , +2004 mileStone_44a + &,31073 mileStone_43L * j,3303 mileStone_42 ) ,d3401 mileStone_41ԇ5 ( ,2003 mileStone_40 ' 6-30093 mileStone_39\m & z-'4001 mileStone_38 % -3302 mileStone_37 $ .31044 mileStone_36(A #(F.?itempack_mod_4 mileStone_35t " .2004 mileStone_34y ! .'4001 mileStone_33  /30135 mileStone_32@ ^/d3401 mileStone_31M,/mod_update_token_2 mileStone_30Ԋ /2004 mileStone_29 603303 mileStone_28\! z0'4001 mileStone_27 031073 mileStone_26Y41char_154_morgan@epoque#47 mileStone_25< Z130054 mileStone_24 130093 mileStone_23Čx 131073 mileStone_22- &22003 mileStone_21L,j2mod_update_token_2 mileStone_20 230115 mileStone_19L 230093 mileStone_18$ B33302 mileStone_17h,3mod_update_token_1 mileStone_16k 3 7003 mileStone_15  431073 mileStone_14@  ^430093 mileStone_13  43302 mileStone_12ȏ?  4d3401 mileStone_11  ,*5mod_unlock_token mileStone_10\  z52003 mileStone_9 5'4001 mileStone_8ܐ^ 53302 mileStone_7, :631073 mileStone_6\,z6mod_update_token_2 mileStone_5 630093 mileStone_4 730094 mileStone_3(d F72003 mileStone_2h2 7'4001 mileStone_1\Lh4试炼等级达到25级获得char_154_morgan@epoque#47act5bossrush_token_relicact5bossrush_milestone_pointact5bossrush_relic_01 <level_predefines_skill_replace ?skillvtrap_090_recodr#3keyact5bossrush_recodr_3 <xlevel_predefines_skill_replace \?skill>trap_090_recodr#2keyact5bossrush_recodr_2N <@level_predefines_skill_replace $?skilltrap_090_recodr#1keyact5bossrush_recodr_1 act5bossrush@7$m0  $,(,x xT-8:X]jj(Mi 尚未解锁act6bossrush_zone1 TP 0DThL阴影中的利刃act6bossrush_team03 保持静默act6bossrush_team03J所有干员费用-3,再部署时间下降70%,最大生命值下降50%_ ,@d 0char_attribute_mul?max_hpr , char_cost_add@value 4tchar_respawntime_mulL>scaleact6bossrush_team03J所有干员费用-3,再部署时间下降70%,最大生命值下降50%8 char_1502_croslychar_214_kafkachar_1028_texas2act6bossrush_team0384 ,@Pd04 智能方阵act6bossrush_team02 一键扩展act6bossrush_team02部署Friston-3,正义骑士号或Castle-3后,尽可能的将其他可部署的地面干员部署至其周围4格地面可部署位置(优先费用最高),并使其攻击力+50%,持续30秒c (<n 8env_gbuff_new_with_verify@(A attr_duration ?atk<0char_4093_frston|char_286_cast3|char_4000_jnightcharN, act6bossrush_build_char_in_rangekeyact6bossrush_team02部署Friston-3,正义骑士号或Castle-3后,尽可能的将可部署的地面干员部署至其周围4格地面可部署位置,并使这些地面干员攻击力+50%,持续30秒 8char_286_cast3char_4000_jnightchar_4093_frstonact6bossrush_team02 $   ,@Pd 俊敏之人act6bossrush_team01 闪现迷踪act6bossrush_team01所有近卫干员获得50%的物理闪避,成功闪避之后攻击力增加100%,持续3秒并立即回复20%的最大生命值f   8env_gbuff_new_with_verifydL$L>hp_ratio@@evade_attr_duration?atk?prob$act6bossrush_evade_checkerkeyact6bossrush_team01所有近卫干员获得50%的物理闪避,成功闪避之后攻击力增加100%,持续3秒,并立即回复20%的最大生命值4char_347_jakselchar_137_brownbchar_264_f12yinact6bossrush_team01AP  $ 自由编队freefreeD8 $  \0^;enemy_2080_skzlwy;enemy_1548_ltniak;enemy_1511_mdrockq通关TN-1/TN-2/TN-3初始试炼解锁|T,act6bossrush_fin048act6bossrush_ex04\act6bossrush_tm04act6bossrush_04 凋零奏鸣act6bossrush_group04act6bossrush_group04l$4x0r=enemy_1561_crzjdg= enemy_7028_xbscpenemy_7027_xbbtl=enemy_6005_llstoneT,act6bossrush_ex03act6bossrush_tm03act6bossrush_03 荒沙剑影act6bossrush_group03act6bossrush_group03|P\0?enemy_2001_duckmi*?enemy_2002_bearmiR?enemy_2034_sythefT,<act6bossrush_ex02`act6bossrush_tm02act6bossrush_02 深度产业act6bossrush_group02act6bossrush_group024 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'4001 mileStone_278 V30033 mileStone_26|Y4char_381_bubble@marthe#11 mileStone_25 31064 mileStone_24 630053 mileStone_23\x z30033 mileStone_22- 2003 mileStone_21,mod_update_token_2 mileStone_204 R30155 mileStone_19xL 30053 mileStone_18 ڠ3302 mileStone_17,mod_update_token_1 mileStone_16Pk n 7003 mileStone_15  30033 mileStone_14  30053 mileStone_13  :3302 mileStone_12`?  ~d3401 mileStone_11 ,¢mod_unlock_token mileStone_10  2003 mileStone_94 R'4001 mileStone_8t^ 3302 mileStone_7, ң30033 mileStone_6,mod_update_token_2 mileStone_5@ ^30053 mileStone_4 30044 mileStone_3d ޤ2003 mileStone_2  2 *'4001 mileStone_1 Lh4试炼等级达到25级获得char_381_bubble@marthe#11act6bossrush_token_relicact6bossrush_milestone_pointact6bossrush_relic_01rH <dlevel_predefines_skill_replace HO?skill*2trap_090_recodr#3keyact6bossrush_recodr_3:I <,level_predefines_skill_replace P?skill2trap_090_recodr#2keyact6bossrush_recodr_2 VJ4Dd( (level_predefines_skill_replace  Q?skill3trap_090_recodr#1keyact6bossrush_recodr_1 act6bossrush0HP>x0pt`XL \lh8@HDd< 4,P($T>t|XYZ_``Ē<l0yyIJ\@|j(FHrv.lT<$ hP8 | d L 4  x`LLL4ShL  4trap_1074_acarm074chess_item_6_10_e_achess_item_6_10_e_bchess_item_6_10_e_aSh  4trap_1073_acarm073chess_item_6_09_e_achess_item_6_09_e_bchess_item_6_09_e_aTh\ 4trap_1072_acarm072chess_item_6_08_e_achess_item_6_08_e_bchess_item_6_08_e_aTh 4trap_1070_acarm070chess_item_6_07_e_achess_item_6_07_e_bchess_item_6_07_e_a(Uhl 4trap_1103_acarm103chess_item_6_06_e_achess_item_6_06_e_bchess_item_6_06_e_aUh 4trap_1102_acarm102chess_item_6_05_e_achess_item_6_05_e_bchess_item_6_05_e_a8Vh| 4trap_1079_acarm079chess_item_6_04_e_achess_item_6_04_e_bchess_item_6_04_e_aVPtrap_1111_acchalchess_item_6_03_mchess_item_6_03_m0Wht 4trap_1078_acarm078chess_item_6_03_e_achess_item_6_03_e_bchess_item_6_03_e_aWPtrap_1110_accopychess_item_6_02_mchess_item_6_02_m(Xhl 4trap_1077_acarm077chess_item_6_02_e_achess_item_6_02_e_bchess_item_6_02_e_aXd trap_1108_acdisneychess_item_6_01_mchess_item_6_01_m4Yhx 4trap_1076_acarm076chess_item_6_01_e_achess_item_6_01_e_bchess_item_6_01_e_aYh 4trap_1109_acarm109chess_item_5_04_e_achess_item_5_04_e_bchess_item_5_04_e_aDZh 4trap_1075_acarm075chess_item_5_03_e_achess_item_5_03_e_bchess_item_5_03_e_aZh 4trap_1071_acarm071chess_item_5_02_e_achess_item_5_02_e_bchess_item_5_02_e_aT[h 4trap_1069_acarm069chess_item_5_01_e_achess_item_5_01_e_bchess_item_5_01_e_a[h  4trap_1068_acarm068chess_item_4_08_e_achess_item_4_08_e_bchess_item_4_08_e_ad\h 4trap_1067_acarm067chess_item_4_07_e_achess_item_4_07_e_bchess_item_4_07_e_a\h0 4trap_1061_acarm061chess_item_4_06_e_achess_item_4_06_e_bchess_item_4_06_e_at]h 4trap_1059_acarm059chess_item_4_05_e_achess_item_4_05_e_bchess_item_4_05_e_a]h@ 4trap_1066_acarm066chess_item_4_04_e_achess_item_4_04_e_bchess_item_4_04_e_a^h 4trap_1065_acarm065chess_item_4_03_e_achess_item_4_03_e_bchess_item_4_03_e_a _hP 4trap_1062_acarm062chess_item_4_02_e_achess_item_4_02_e_bchess_item_4_02_e_a_h 4trap_1058_acarm058chess_item_4_01_e_achess_item_4_01_e_bchess_item_4_01_e_a`h` 4trap_1060_acarm060chess_item_3_06_e_achess_item_3_06_e_bchess_item_3_06_e_a`h 4trap_1055_acarm055chess_item_3_05_e_achess_item_3_05_e_bchess_item_3_05_e_a,ahp 4trap_1050_acarm050chess_item_3_04_e_achess_item_3_04_e_bchess_item_3_04_e_aah 4trap_1064_acarm064chess_item_3_03_e_achess_item_3_03_e_bchess_item_3_03_e_a>@=l<;:9$9H876505t432,2X10/$/h.-,+<+l*)(8(|'&&$%h$#"4"x! 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#615B74F #445760r#626654 #434343mode_single_funnyPP |8xc#5d341eP7  #6C5E41z #615B74#445760@#6266548 #434343mode_training_14DX<char_elite_gold_2@char_elite_base_2`D<char_elite_gold_2char_elite_base_2Dh<char_elite_gold_2Pchar_elite_base_2pD<char_elite_gold_2char_elite_base_2Dx7char_elite_gold_2`<char_elite_base_1t$ 2char_elite_gold_2 7char_elite_base_1 <lTL? , 挥金如土comment_icon_6 comment_6 comment_6L:@ , 万事俱备comment_icon_5 comment_5 comment_5L@ , 精英云集comment_icon_4 comment_4 comment_4LA , 坚若磐石comment_icon_3 comment_3 comment_3LfA , 不朽盟约comment_icon_2 comment_2 comment_2HLA , 卫戍之星comment_icon_1 comment_1 comment_1 ?MULTI?SINGLEt t@i8l8@P1通关3次同盟模拟【险境模拟】后解锁mode_multi_normal 绝境模拟mode_multi_hardmode_hard_icone32525loading_AC_hard,·出现更加危险的敌人·作战环境困难'敌方攻击强度极高的模拟训练AC-3background_harddP8$ lXD0 emptyShip skillfulShip deputShip swiftShip indomShipmiraShipraidShip steadShip preciShipvisiShipmaniShipegirShip investShip lateranoShip kjeragShip victoriaShip 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mileStone_21 i,.omod_unlock_token mileStone_20 i o31074 mileStone_19 i o 3302 mileStone_18.T i *p31073 mileStone_17~ i zp2003 mileStone_16 i p31033 mileStone_15i q'4001 mileStone_14n4 i jq31054 mileStone_13l i q3303 mileStone_12 i r30013 mileStone_11^ i Zr30115 mileStone_10 i r2004 mileStone_9NLi r31073 mileStone_8i 6s'4001 mileStone_7 i ~s30044 mileStone_6&i s 3302 mileStone_5ni t31033 mileStone_4^i Vt2003 mileStone_3 i t30013 mileStone_2  di u'4001 mileStone_1H |@D04$؂Ā~0}(zxurnm8l jgd0b_^8]ZXYVU4RPMKHtF\CAP?H=:h9642<0-d*0(X&$x" |d X4  tdx |@tHXTXPHtth`P0 pt`dT44h`$ԡ8̜TX\`$؍h̄|X{x vsdqnllji使下个休整期额外获得<@ba.vup>2资金(若已激活【炎】/【投资人】此特质在整备区也有效) s_icon_gold icon_gold 整备能力SERVER_PREP_FIN$SERVER_ONCE_GOLD_WITH_BOND_CONDITION<休整期结束时>使下个休整期额外获得<@ba.vup>2资金(若已激活【炎】/【投资人】此特质在整备区也有效) ($@count yanShip,investShipbond garrison_98_b$g$<li<战斗中>开启技能时,使自身已激活的盟约层数<@ba.vup>+4(每场作战至多20层) s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDi<战斗中>开启技能时,使自身已激活的盟约层数<@ba.vup>+4(每场作战至多20层)l< garrison_97_a garrison_key<&Amax_add_count_per_battleh&@bond_add_countR by_count bond_add_type  bond_self bond_type , act1autochess_gar_event_useskillkeyenv_gbuff_new_with_verify garrison_97_bT'j$t`L<战斗中>开启技能时,使已激活的【精准】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDL<战斗中>开启技能时,使已激活的【精准】层数<@ba.vup>+2 l<n  garrison_96_b garrison_key(Amax_add_count_per_battle)@bond_add_count by_count bond_add_type  preciShipbond_idF  bond_by_id bond_typer , act1autochess_gar_event_useskillkeyenv_gbuff_new_with_verify garrison_96_b*|tm$t4L<战斗中>开启技能时,使自身已激活的盟约层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDL<战斗中>开启技能时,使自身已激活的盟约层数<@ba.vup>+2l<. garrison_95_b garrison_key+Amax_add_count_per_battle+@bond_add_countby_count bond_add_type bond_self bond_type , act1autochess_gar_event_useskillkeyenv_gbuff_new_with_verify garrison_95_b,s @g<进入休整期时>获得1件幸运硬币或萨尔贡浓茶,重复2次,有概率发现黄沙罗盘 s_icon_gold icon_gold 整备能力SERVER_PREP_STARTSERVER_POOL_EQUIPg<进入休整期时>获得1件幸运硬币或萨尔贡浓茶,重复2次,有概率发现黄沙罗盘dH$character_target_inboard conditionkeyl.@countNpool_equip_pepepool garrison_94_b.u P`l|.只需2个相同的本干员即可合成精锐 s_icon_battle icon_battle 作战能力 IN_BATTLENONE.只需2个相同的本干员即可合成精锐 garrison_93_b/@v P\hx-<获得时>获得2件“谢拉格不融冰” s_icon_gold icon_gold 整备能力 SERVER_GAINSERVER_GAIN_EQUIP-<获得时>获得2件“谢拉格不融冰” 0@countchess_item_4_02_e_achess garrison_92_b$1@4x P\hx-<获得时>随机制造2件洛洛的定制品 s_icon_gold icon_gold 整备能力 SERVER_GAINSERVER_POOL_EQUIP-<获得时>随机制造2件洛洛的定制品 $2@countpool_equip_rockrpool garrison_91_b2u$T<t<战斗中>开启技能时,同一行每有1名干员,当前已激活且层数最多的盟约层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDt<战斗中>开启技能时,同一行每有1名干员,当前已激活且层数最多的盟约层数<@ba.vup>+2p04@bond_add_count_multi by_charcount_samerow bond_add_typeB bond_actived_maxstack bond_typez, act1autochess_gar_event_useskillkeyenv_gbuff_new_with_verify garrison_90_b 5|x$Tu<战斗中>每击倒3名敌人时,若同一行有至少4名干员,使已激活的【精准】层数<@ba.vup>+8 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDu<战斗中>每击倒3名敌人时,若同一行有至少4名干员,使已激活的【精准】层数<@ba.vup>+84`$6@ check_countcharacter_same_col conditionkey7Abond_add_countby_count bond_add_type2 preciShipbond_idZ bond_by_id bond_type7@@ check_cnt0%act1autochess_gar_event_selfkillenemykeyenv_gbuff_new_with_verify garrison_89_bL8\ htE<休整期结束时>使下个休整期额外获得<@ba.vup>2资金 s_icon_gold icon_gold 整备能力SERVER_PREP_FINSERVER_ONCE_GOLDE<休整期结束时>使下个休整期额外获得<@ba.vup>2资金HJ$character_target_inboard conditionkey9@count garrison_88_b9( lxH<获得时>获得1名当前人数最多盟约的干员(自身除外) s_icon_gold icon_gold 整备能力 SERVER_GAINSERVER_MOST_BONDH<获得时>获得1名当前人数最多盟约的干员(自身除外) garrison_87_b0;\@ x4W身前一格干员若为“进入休整期时”特质,本干员的特质与其相同s_icon_support icon_support 特异化SERVER_PREP_START#SERVER_FRONT_SAME_EFFECT_PREP_STARTW身前一格干员若为“进入休整期时”特质,本干员的特质与其相同 garrison_86_b<p$x (S<战斗中>每击倒3名敌人时,使已激活的【灵巧】层数<@ba.vup>+4 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDS<战斗中>每击倒3名敌人时,使已激活的【灵巧】层数<@ba.vup>+4\(=@bond_add_count by_count bond_add_type! skillfulShipbond_idB! bond_by_id bond_type>@@ check_cnt!0%act1autochess_gar_event_selfkillenemykeyenv_gbuff_new_with_verify garrison_85_b4?T$0 a【阿戈尔】每叠加10层,本干员每秒回复100生命,自然技力回复速度+0.3/秒 s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFFa【阿戈尔】每叠加10层,本干员每秒回复100生命,自然技力回复速度+0.3/秒T,@>sp_recovery_per_sec@Bhp_recovery_per_sec#egirShipbond_idA A divide_num#, act1autochess_gar_eff_attrByBondkeyenv_gbuff_new_with_verify garrison_84_bA Hd<休整期结束时>自身正前方的所有干员所属已激活盟约分别各层数<@ba.vup>+4 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_FRONT_ALL_LAYERd<休整期结束时>自身正前方的所有干员所属已激活盟约分别各层数<@ba.vup>+4H%$character_target_inboard conditionkeydC@count garrison_83_bC  <售出时>触发场上一名拥有“休整期结束时”的干员的特质(优先触发部署位置更靠上的和更靠右的)s_icon_support icon_support 特异化SERVER_CHESS_SOLDSERVER_TRIGGER_ANOTHER<售出时>触发场上一名拥有“休整期结束时”的干员的特质(优先触发部署位置更靠上的和更靠右的)4(SERVER_PREP_FINeventF(farrightscope garrison_82_bEȌ hp<休整期结束时>当前激活且层数最多的盟约层数<@ba.vup>+4,此干员在整备区时也有效 s_icon_bond icon_bond 持续叠加SERVER_PREP_FIN$SERVER_ADD_BOND_ACTIVATED_MOST_LAYERp<休整期结束时>当前激活且层数最多的盟约层数<@ba.vup>+4,此干员在整备区时也有效TG@count garrison_81_bG dp|C<进入休整期时>使自身已激活的盟约层数<@ba.vup>+4 s_icon_bond icon_bond 持续叠加SERVER_PREP_STARTSERVER_ADD_BOND_CHESS_ALLC<进入休整期时>使自身已激活的盟约层数<@ba.vup>+4H+$character_target_inboard conditionkeyH@count garrison_80_b$I4 <a<休整期结束时>使自身及身前一格干员的已激活盟约分别各层数<@ba.vup>+8 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_POSITIONa<休整期结束时>使自身及身前一格干员的已激活盟约分别各层数<@ba.vup>+8dHf-$character_target_inboard conditionkeyJAcount-frontdir garrison_79_b(Kl$x $S<战斗中>每击倒2名敌人时,使已激活的【不屈】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDS<战斗中>每击倒2名敌人时,使已激活的【不屈】层数<@ba.vup>+2\(|L@bond_add_countf/by_count bond_add_type/ indomShipbond_id/ bond_by_id bond_type M@ check_cnt00%act1autochess_gar_event_selfkillenemykeyenv_gbuff_new_with_verify garrison_78_bM $<Y<战斗中>每击倒2名敌人,使已激活的【炎】【突袭】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDY<战斗中>每击倒2名敌人,使已激活的【炎】【突袭】层数<@ba.vup>+2\(O@bond_add_count1by_count bond_add_type.2yanShip,raidShipbond_id^2 bond_by_id bond_typeO@ check_cnt20%act1autochess_gar_event_selfkillenemykeyenv_gbuff_new_with_verify garrison_77_bPP8` LXdt*<获得时>获得2个“变形同构体” s_icon_gold icon_gold 整备能力 SERVER_GAINSERVER_GAIN_EQUIP*<获得时>获得2个“变形同构体” HQ@count*4chess_item_6_09_e_achess garrison_76_bQ@$tO<战斗中>自身被击倒时,使已激活的【不屈】层数<@ba.vup>+6 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDO<战斗中>自身被击倒时,使已激活的【不屈】层数<@ba.vup>+6\(R@bond_add_count5by_count bond_add_type6 indomShipbond_id.6 bond_by_id bond_typeZ6, act1autochess_gar_event_selfdeadkeyenv_gbuff_new_with_verify garrison_75_bTl\$x $S<战斗中>每击倒1名敌人时,使已激活的【突袭】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDS<战斗中>每击倒1名敌人时,使已激活的【突袭】层数<@ba.vup>+2\(TU@bond_add_count>8by_count bond_add_typen8raidShipbond_id8 bond_by_id bond_typeU? check_cnt80%act1autochess_gar_event_selfkillenemykeyenv_gbuff_new_with_verify garrison_74_bV$t<战斗中>身前一格干员获得特质“开启技能时使已激活【精准】层数<@ba.vup>+2”(每场战斗至多20层) s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BOND<战斗中>身前一格干员获得特质“开启技能时使已激活【精准】层数<@ba.vup>+2”(每场战斗至多20层): garrison_96_bgive_garrion_idgive_garrion_to_front garrison_73_bX$<战斗中>身前一格干员获得特质“开启技能时使自身所属已激活盟约层数<@ba.vup>+2”(每场战斗至多20层) s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BOND<战斗中>身前一格干员获得特质“开启技能时使自身所属已激活盟约层数<@ba.vup>+2”(每场战斗至多20层)= garrison_95_bgive_garrion_idgive_garrion_to_front garrison_72_bZL lxJ<获得时>自身所属盟约层数<@ba.vup>+12(无需激活盟约) s_icon_bond icon_bond 单次叠加 SERVER_GAINSERVER_ADD_BOND_CHESS_ALLJ<获得时>自身所属盟约层数<@ba.vup>+12(无需激活盟约)[@Acount garrison_71_b\( 0_<休整期结束时>同一行每有1名干员,使已激活的【坚守】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_METHOD_<休整期结束时>同一行每有1名干员,使已激活的【坚守】层数<@ba.vup>+2dHR@$character_target_inboard conditionkey]@multi@ steadShipbond@same_row add_method garrison_70_bH^X 8e<休整期结束时>若同一行有至少3名干员,使已激活的【坚守】层数<@ba.vup>+6 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BONDe<休整期结束时>若同一行有至少3名干员,使已激活的【坚守】层数<@ba.vup>+6|`$_@@ check_countBcharacter_same_row conditionkey`@countB steadShipbond garrison_69_bh`lģ$x $S<战斗中>每击倒3名敌人时,使已激活的【精准】层数<@ba.vup>+8 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDS<战斗中>每击倒3名敌人时,使已激活的【精准】层数<@ba.vup>+8\(aAbond_add_countDby_count bond_add_typeD preciShipbond_idD bond_by_id bond_type`b@@ check_cntFE0%act1autochess_gar_event_selfkillenemykeyenv_gbuff_new_with_verify garrison_68_bb T`l|3<售出时>进入下个休整期额外获得2资金 s_icon_gold icon_gold 整备能力SERVER_CHESS_SOLDSERVER_ONCE_GOLD3<售出时>进入下个休整期额外获得2资金c@count garrison_67_b(d$8 Pk<休整期结束时>本回合每花费<@ba.vup>1资金,使已激活的【灵巧】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_ROUND_COIN_COSTk<休整期结束时>本回合每花费<@ba.vup>1资金,使已激活的【灵巧】层数<@ba.vup>+2dHH$character_target_inboard conditionkeye@layerH skillfulShipbond自身所属盟约层数<@ba.vup>+16(无需激活盟约) s_icon_bond icon_bond 单次叠加 SERVER_GAINSERVER_ADD_BOND_CHESS_ALLJ<获得时>自身所属盟约层数<@ba.vup>+16(无需激活盟约)gAcount garrison_65_bg,$$D_<战斗中>每击倒2名敌人时,使已激活的【突袭】【远见】层数<@ba.vup>+4 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BOND_<战斗中>每击倒2名敌人时,使已激活的【突袭】【远见】层数<@ba.vup>+4\(开启技能时,使已激活的【远见】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDL<战斗中>开启技能时,使已激活的【远见】层数<@ba.vup>+2\(k@bond_add_countNby_count bond_add_typeNvisiShipbond_idO bond_by_id bond_type.O, act1autochess_gar_event_useskillkeyenv_gbuff_new_with_verify garrison_63_bl |4Y<进入休整期时>触发身前两格的其他干员的“休整期结束时”类效果s_icon_support icon_support 特异化SERVER_PREP_STARTSERVER_TRIGGER_FRONT_COUNTY<进入休整期时>触发身前两格的其他干员的“休整期结束时”类效果 @n@count"QSERVER_PREP_FINevent garrison_62_bn hq<休整期结束时>当前已激活且层数最多的盟约每有1名不同阶干员在场,层数<@ba.vup>+4 s_icon_bond icon_bond 持续叠加SERVER_PREP_FIN&SERVER_ADD_ACT_BOND_DIFF_LV_MOST_LAYERq<休整期结束时>当前已激活且层数最多的盟约每有1名不同阶干员在场,层数<@ba.vup>+4HS$character_target_inboard conditionkeyxp@multi garrison_61_bp t$P<进入休整期时>触发身前两格的其他干员的“获得时”类效果s_icon_support icon_support 特异化SERVER_PREP_STARTSERVER_TRIGGER_FRONT_COUNTP<进入休整期时>触发身前两格的其他干员的“获得时”类效果 r@countT SERVER_GAINevent garrison_60_bTr$$Ps<战斗中>战斗中当本干员身前一格的干员因特质使层数提升时,使其额外层数<@ba.vup>+2 s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFFs<战斗中>战斗中当本干员身前一格的干员因特质使层数提升时,使其额外层数<@ba.vup>+2L$s@ extra_cntV 1-1range_idV0$act1autochess_gar_event_addition_cntkeychar_dynamic_ability_new garrison_59_bt| p|M<获得时>使随机一个已激活的盟约层数<@ba.vup>+4,重复2次 s_icon_bond icon_bond 单次叠加 SERVER_GAIN SERVER_ADD_BOND_ACTIVATED_RANDOMM<获得时>使随机一个已激活的盟约层数<@ba.vup>+4,重复2次 u@countu@ rand_count garrison_58_b,v< 0^<休整期结束时>整备区中每名干员所在的已激活盟约分别层数<@ba.vup>+4 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_IN_HAND^<休整期结束时>整备区中每名干员所在的已激活盟约分别层数<@ba.vup>+4H^Z$character_target_inboard conditionkeyw@count garrison_57_bx 0_<休整期结束时>整备区每有1个干员,使已激活的【迅捷】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_METHOD_<休整期结束时>整备区每有1个干员,使已激活的【迅捷】层数<@ba.vup>+2dH:\$character_target_inboard conditionkeyy@multi\ swiftShipbond\ hand_count add_method garrison_56_b0z $d}<战斗中>自身每消耗7发子弹,使已激活的【拉特兰】层数<@ba.vup>+12、【远见】层数<@ba.vup>+6 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BOND}<战斗中>自身每消耗7发子弹,使已激活的【拉特兰】层数<@ba.vup>+12、【远见】层数<@ba.vup>+6H\({@bond_add_count^by_count bond_add_type^ bond_by_id bond_type*_visiShipbond_id|@ consume_countr_ 0-1range_id_0$act1autochess_gar_event_consume_ammokey }?at_rootchar_dynamic_ability_new garrison_55_bX}h <休整期结束时>场上每有1名不同阶的【维多利亚】/【奇迹】干员使已激活的【维多利亚】/【奇迹】层数<@ba.vup>+4 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_METHOD<休整期结束时>场上每有1名不同阶的【维多利亚】/【奇迹】干员使已激活的【维多利亚】/【奇迹】层数<@ba.vup>+4dHb$character_target_inboard conditionkeyx@multiZbmiraShipbondbsame_bond_diff_lv add_method garrison_54_b <休整期结束时>场上每有1名不同阶的【维多利亚】/【奇迹】干员使已激活的【维多利亚】/【奇迹】层数<@ba.vup>+4 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_METHOD<休整期结束时>场上每有1名不同阶的【维多利亚】/【奇迹】干员使已激活的【维多利亚】/【奇迹】层数<@ba.vup>+4dHd$character_target_inboard conditionkey @multie victoriaShipbond.esame_bond_diff_lv add_method garrison_53_b p}<售出时>变为2个烛煌(或对应的原型干员)\n<@ba.rem>烛煌同时为【炎】【维多利亚】盟约形态 s_icon_gold icon_gold 整备能力SERVER_CHESS_SOLDSERVER_GAIN_CHAR}<售出时>变为2个烛煌(或对应的原型干员)\n<@ba.rem>烛煌同时为【炎】【维多利亚】盟约形态 T@count6gchess_char_5_03_achess garrison_52_b dp|C<休整期结束时>使自身已激活的盟约层数<@ba.vup>+8 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_CHESS_ALLC<休整期结束时>使自身已激活的盟约层数<@ba.vup>+8Hh$character_target_inboard conditionkey$Acount garrison_51_bP$Dpn<战斗中>每击倒2名敌人,使已激活的【维多利亚】【远见】【不屈】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDn<战斗中>每击倒2名敌人,使已激活的【维多利亚】【远见】【不屈】层数<@ba.vup>+2\(܇@bond_add_countjby_count bond_add_typej(victoriaShip,visiShip,indomShipbond_id2k bond_by_id bond_type@ check_cntzk0%act1autochess_gar_event_selfkillenemykeyenv_gbuff_new_with_verify garrison_50_b$84 LXdt*<获得时>获得2件“迅捷作战粮” s_icon_gold icon_gold 整备能力 SERVER_GAINSERVER_GAIN_EQUIP*<获得时>获得2件“迅捷作战粮” @countlchess_item_2_07_e_achess garrison_49_bxh x<休整期结束时>场上每有1名不同阶的【维多利亚】干员,使已激活的【维多利亚】层数<@ba.vup>+4 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_METHOD<休整期结束时>场上每有1名不同阶的【维多利亚】干员,使已激活的【维多利亚】层数<@ba.vup>+4dHn$character_target_inboard conditionkeyp@multiRo victoriaShipbond~osame_bond_diff_lv add_method garrison_48_b <a<休整期结束时>使自身及身后一格干员的已激活盟约分别各层数<@ba.vup>+6 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_POSITIONa<休整期结束时>使自身及身后一格干员的已激活盟约分别各层数<@ba.vup>+6dH>q$character_target_inboard conditionkey@countqbehinddir garrison_47_bH\$x R<战斗中>自身被击倒时,使已激活的【阿戈尔】层数<@ba.vup>+4 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDR<战斗中>自身被击倒时,使已激活的【阿戈尔】层数<@ba.vup>+4\(P@bond_add_count:sby_count bond_add_typejsegirShipbond_ids bond_by_id bond_types, act1autochess_gar_event_selfdeadkeyenv_gbuff_new_with_verify garrison_46_bdt LXdt*<进入休整期时>获得2件随机装备 s_icon_gold icon_gold 整备能力SERVER_PREP_STARTSERVER_POOL_EQUIP*<进入休整期时>获得2件随机装备dH2u$character_target_inboard conditionkey@countupool_equip_normalpool garrison_45_b`$Tw<战斗中>开启技能时,若同一行有3名干员,使已激活的【萨尔贡】【精准】层数<@ba.vup>+4 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDw<战斗中>开启技能时,若同一行有3名干员,使已激活的【萨尔贡】【精准】层数<@ba.vup>+4 `$@@ check_countwcharacter_same_row conditionkey@bond_add_countwby_count bond_add_typex sargonShip,preciShipbond_idFx bond_by_id bond_typerx, act1autochess_gar_event_useskillkeyenv_gbuff_new_with_verify garrison_44_b@t$tO<战斗中>开启技能时,使已激活的【萨尔贡】层数<@ba.vup>+8 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDO<战斗中>开启技能时,使已激活的【萨尔贡】层数<@ba.vup>+8\(`Abond_add_countJzby_count bond_add_typezz sargonShipbond_idz bond_by_id bond_typez, act1autochess_gar_event_useskillkeyenv_gbuff_new_with_verify garrison_43_bt$|pU<战斗中>首次开启技能时,使已激活的【萨尔贡】层数<@ba.vup>+8 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDU<战斗中>首次开启技能时,使已激活的【萨尔贡】层数<@ba.vup>+8 l<| garrison_42_b garrison_keyAmax_add_count_per_battle4Abond_add_count}by_count bond_add_typeN} sargonShipbond_idv} bond_by_id bond_type}, act1autochess_gar_event_useskillkeyenv_gbuff_new_with_verify garrison_42_bHLX lxI<获得时>自身所属盟约层数<@ba.vup>+6(无需激活盟约) s_icon_bond icon_bond 单次叠加 SERVER_GAINSERVER_ADD_BOND_CHESS_ALLI<获得时>自身所属盟约层数<@ba.vup>+6(无需激活盟约)@count garrison_41_b $<战斗中>自身被击倒或替身与本体进行切换时,使已激活的【阿戈尔】层数<@ba.vup>+8、【不屈】层数<@ba.vup>+8 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BOND<战斗中>自身被击倒或替身与本体进行切换时,使已激活的【阿戈尔】层数<@ba.vup>+8、【不屈】层数<@ba.vup>+8\(Abond_add_countjby_count bond_add_typeegirShip,indomShipbond_idʁ bond_by_id bond_type, act1autochess_gar_event_selfdeadkeyenv_gbuff_new_with_verify garrison_40_b$ Pn<进入休整期时>若同一行有3名干员,随机获得1个斯卡蒂、幽灵鲨或安哲拉,重复2次 s_icon_gold icon_gold 整备能力SERVER_PREP_STARTSERVER_POOL_CHARn<进入休整期时>若同一行有3名干员,随机获得1个斯卡蒂、幽灵鲨或安哲拉,重复2次|`$,@@ check_countcharacter_same_row conditionkey@countbpool_chess_gladypool garrison_39_bܡ8$Dln<战斗中>每击倒3名敌人时,使已激活的【阿戈尔】【坚守】【突袭】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDn<战斗中>每击倒3名敌人时,使已激活的【阿戈尔】【坚守】【突袭】层数<@ba.vup>+2\(h@bond_add_countRby_count bond_add_type$egirShip,steadShip,raidShipbond_id bond_by_id bond_type@@ check_cnt0%act1autochess_gar_event_selfkillenemykeyenv_gbuff_new_with_verify garrison_38_b( htE<进入休整期时>随机获得1名当前人数最多盟约的干员 s_icon_gold icon_gold 整备能力SERVER_PREP_STARTSERVER_MOST_BONDE<进入休整期时>随机获得1名当前人数最多盟约的干员 garrison_37_bT `v<休整期结束时>当前休整期每获得过一名干员,使已激活的【炎】【灵巧】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_METHODv<休整期结束时>当前休整期每获得过一名干员,使已激活的【炎】【灵巧】层数<@ba.vup>+2dHZ$character_target_inboard conditionkeyЧ@multi yanShip,skillfulShipbondround_gain_char add_method garrison_36_b`pp htF<获得时>【炎】【维多利亚】层数+6(无需激活盟约) s_icon_bond icon_bond 单次叠加 SERVER_GAINSERVER_ADD_BONDF<获得时>【炎】【维多利亚】层数+6(无需激活盟约) @countn yanShip,victoriaShipbond garrison_35_b0 Hh<休整期结束时>本回合每获得过1名干员,使已激活的【投资人】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_METHODh<休整期结束时>本回合每获得过1名干员,使已激活的【投资人】层数<@ba.vup>+2dH>$character_target_inboard conditionkey@multi investShipbondround_gain_char add_method garrison_34_b8PH ht F<获得时>当前已激活且层数最多的盟约层数<@ba.vup>+6 s_icon_bond icon_bond 单次叠加 SERVER_GAIN$SERVER_ADD_BOND_ACTIVATED_MOST_LAYERF<获得时>当前已激活且层数最多的盟约层数<@ba.vup>+6x@count garrison_33_b, `lx<<获得时>使下个休整期额外获得<@ba.vup>4资金 s_icon_gold icon_gold 整备能力 SERVER_GAINSERVER_ONCE_GOLD<<获得时>使下个休整期额外获得<@ba.vup>4资金@count garrison_32_b 8b<休整期结束时>本回合每获得过1名干员,使已激活的【炎】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_METHODb<休整期结束时>本回合每获得过1名干员,使已激活的【炎】层数<@ba.vup>+2dH.$character_target_inboard conditionkey@multiyanShipbondround_gain_char add_method garrison_31_b$4 Dh<获得时>获得等于两倍的“当前调度中心等级”的【炎】层数(无需激活盟约) s_icon_bond icon_bond 单次叠加 SERVER_GAINSERVER_ADD_BOND_METHODh<获得时>获得等于两倍的“当前调度中心等级”的【炎】层数(无需激活盟约)H @multiyanShipbondshoplv add_method garrison_30_bx$Tt<战斗中>每当范围内1名敌人进入冻结时,有50%概率使已激活的【谢拉格】层数<@ba.vup>+1 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDt<战斗中>每当范围内1名敌人进入冻结时,有50%概率使已激活的【谢拉格】层数<@ba.vup>+1T ?probby_count bond_add_typeΗ kjeragShipbond_id bond_by_id bond_typeX?bond_add_countxA check_ab_flagb8,act1autochess_gar_event_enemy_abflag_inrangekeychar_dynamic_ability_new garrison_29_bp$Tt<战斗中>每当范围内1名敌人进入冻结时,有40%概率使已激活的【谢拉格】层数<@ba.vup>+1 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDt<战斗中>每当范围内1名敌人进入冻结时,有40%概率使已激活的【谢拉格】层数<@ba.vup>+1T >probby_count bond_add_typeƚ kjeragShipbond_id bond_by_id bond_typeP?bond_add_countpA check_ab_flagZ8,act1autochess_gar_event_enemy_abflag_inrangekeychar_dynamic_ability_new garrison_28_b  h$,a<战斗中>每当范围内1名敌人进入冻结时,回复数次<@ba.vup>2.5%最大生命值 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDa<战斗中>每当范围内1名敌人进入冻结时,回复数次<@ba.vup>2.5%最大生命值H$t<hp_ratioA check_ab_flagz@6act1autochess_gar_event_recoverhp_enemy_abflag_inrangekeychar_dynamic_ability_new garrison_27_b4,D `lx<<获得时>使下个休整期额外获得<@ba.vup>2资金 s_icon_gold icon_gold 整备能力 SERVER_GAINSERVER_ONCE_GOLD<<获得时>使下个休整期额外获得<@ba.vup>2资金P@count garrison_26_b|L lxI<获得时>自身所属盟约层数<@ba.vup>+4(无需激活盟约) s_icon_bond icon_bond 单次叠加 SERVER_GAINSERVER_ADD_BOND_CHESS_ALLI<获得时>自身所属盟约层数<@ba.vup>+4(无需激活盟约)@count garrison_25_b|@$l4<战斗中>自身每消耗10发子弹,若同一行有3名干员,使已激活的【拉特兰】【精准】层数<@ba.vup>+4 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BOND<战斗中>自身每消耗10发子弹,若同一行有3名干员,使已激活的【拉特兰】【精准】层数<@ba.vup>+4 lD `$@@ check_countcharacter_same_row conditionkey@bond_add_countby_count bond_add_type bond_by_id bond_typeB lateranoShip,preciShipbond_id A consume_count 0-1range_id0$act1autochess_gar_event_consume_ammokey0?at_rootchar_dynamic_ability_new garrison_24_b|$d}<战斗中>自身每消耗7发子弹,使已激活的【拉特兰】层数<@ba.vup>+12、【远见】层数<@ba.vup>+6 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BOND}<战斗中>自身每消耗7发子弹,使已激活的【拉特兰】层数<@ba.vup>+12、【远见】层数<@ba.vup>+6L\(0@Abond_add_countby_count bond_add_typeJ bond_by_id bond_typev lateranoShipbond_id@ consume_count¦ 0-1range_id0$act1autochess_gar_event_consume_ammokey\?at_rootchar_dynamic_ability_new garrison_23_b$Tu<战斗中><@ba.vup>身前六格的干员每消耗10发弹药,使已激活的【拉特兰】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDu<战斗中><@ba.vup>身前六格的干员每消耗10发弹药,使已激活的【拉特兰】层数<@ba.vup>+2LP, 6-1range_idp@bond_add_countZby_count bond_add_type bond_by_id bond_type lateranoShipbond_id A consume_count0$act1autochess_gar_event_consume_ammokeyx?at_rootchar_dynamic_ability_new garrison_22_b T`l|3<售出时>进入下个休整期额外获得4资金 s_icon_gold icon_gold 整备能力SERVER_CHESS_SOLDSERVER_ONCE_GOLD3<售出时>进入下个休整期额外获得4资金@count garrison_21_bX $<h<战斗中>身前一格的干员每消耗7发弹药,使已激活的【拉特兰】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDh<战斗中>身前一格的干员每消耗7发弹药,使已激活的【拉特兰】层数<@ba.vup>+2L\(@bond_add_countrby_count bond_add_type bond_by_id bond_typeέ lateranoShipbond_id0@ consume_count 1-1range_id>0$act1autochess_gar_event_consume_ammokey?at_rootchar_dynamic_ability_new garrison_20_b\$`p|d:攻击无人机敌人时攻击力提升至<@ba.vup>200% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFF:攻击无人机敌人时攻击力提升至<@ba.vup>200%H@atkdrone check_tag","act1autochess_gar_eff_attack_enemykeyenv_gbuff_new_with_verify garrison_19_b$$\lx`7攻击海怪敌人时攻击力提升至<@ba.vup>200% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFF7攻击海怪敌人时攻击力提升至<@ba.vup>200%L@atk seamonster check_tag,"act1autochess_gar_eff_attack_enemykeyenv_gbuff_new_with_verify garrison_18_b$hxC【突袭】每叠加3层,本干员再部署时间<@ba.vup>-3% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFFC【突袭】每叠加3层,本干员再部署时间<@ba.vup>-3%tT( respawn_timeraidShipbond_id@@ divide_num0'act1autochess_gar_eff_respawnTimeByBondkeyenv_gbuff_new_with_verify garrison_17_b$hxB【拉特兰】每叠加5层,本干员攻击速度<@ba.vup>+2 s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFFB【拉特兰】每叠加5层,本干员攻击速度<@ba.vup>+2xX(@ attack_speed lateranoShipbond_id@ divide_num, act1autochess_gar_eff_attrByBondkeyenv_gbuff_new_with_verify garrison_16_b$tO【萨尔贡】和【坚守】每叠加3层,本干员防御力<@ba.vup>+2% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFFO【萨尔贡】和【坚守】每叠加3层,本干员防御力<@ba.vup>+2%tT ף<def· sargonShip,steadShipbond_id,@@ divide_num, act1autochess_gar_eff_attrByBondkeyenv_gbuff_new_with_verify garrison_15_b$tO【拉特兰】和【坚守】每叠加3层,本干员防御力<@ba.vup>+2% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFFO【拉特兰】和【坚守】每叠加3层,本干员防御力<@ba.vup>+2%tT ף<def޹ lateranoShip,steadShipbond_idH@@ divide_num., act1autochess_gar_eff_attrByBondkeyenv_gbuff_new_with_verify garrison_14_b @LXhx购买价格为<@ba.vup>1 s_icon_gold icon_gold 整备能力 SERVER_PRICESERVER_CHESS_PRICE购买价格为<@ba.vup>1@price garrison_13_b<$hx@【阿戈尔】每叠加2层,本干员攻击力<@ba.vup>+2% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFF@【阿戈尔】每叠加2层,本干员攻击力<@ba.vup>+2%hH ף<atkegirShipbond_idL@ divide_num2, act1autochess_gar_eff_attrByBondkeyenv_gbuff_new_with_verify garrison_12_b4$l|E【维多利亚】每叠加3层,本干员攻击速度<@ba.vup>+2 s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFFE【维多利亚】每叠加3层,本干员攻击速度<@ba.vup>+2xX(@ attack_speed victoriaShipbond_id\@@ divide_numB, act1autochess_gar_eff_attrByBondkeyenv_gbuff_new_with_verify garrison_11_bD $hx@【萨尔贡】每叠加8层,本干员攻击力<@ba.vup>+2% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFF@【萨尔贡】每叠加8层,本干员攻击力<@ba.vup>+2%hH ף<atk sargonShipbond_idTA divide_num:, act1autochess_gar_eff_attrByBondkeyenv_gbuff_new_with_verify garrison_10_b<"$(4DP\PH攻击力和生命值+<@ba.vup>40%;核心盟约每叠加3层,本干员攻击力和生命值<@ba.vup>+2%\n<@ba.acrem>(核心盟约包含【炎】【萨尔贡】【维多利亚】【谢拉格】【拉特兰】【阿戈尔】) s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFF攻击力和生命值+<@ba.vup>40%;核心盟约每叠加3层,本干员攻击力和生命值<@ba.vup>+2%\n<@ba.acrem>(核心盟约包含【炎】【萨尔贡】【维多利亚】【谢拉格】【拉特兰】【阿戈尔】)8 t ף<max_hp ף<atkjL@yanShip,kjeragShip,sargonShip,lateranoShip,victoriaShip,egirShipbond_id@@ divide_num, act1autochess_gar_eff_attrByBondkeyenv_gbuff_new_with_verify garrison_09_bl%$Tdp$,技力自然恢复速度<@ba.vup>+0.3/秒 s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFF,技力自然恢复速度<@ba.vup>+0.3/秒,>sp_recovery_per_secz attr_common_global_buffkeyenv_gbuff_new_with_verify garrison_08_bp'$tO【阿戈尔】和【迅捷】每叠加3层,本干员攻击力<@ba.vup>+2% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFFO【阿戈尔】和【迅捷】每叠加3层,本干员攻击力<@ba.vup>+2%pP\ ף<atk:egirShip,swiftShipbond_id@@ divide_num, act1autochess_gar_eff_attrByBondkeyenv_gbuff_new_with_verify garrison_07_b,H<- \<进入战斗时>若部署了流形,其会复制整备区最左边干员的部分属性值 s_icon_battle icon_battle 作战能力 IN_BATTLENONE\<进入战斗时>若部署了流形,其会复制整备区最左边干员的部分属性值 garrison_06_b*$tO【谢拉格】和【迅捷】每叠加3层,本干员攻击力<@ba.vup>+2% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFFO【谢拉格】和【迅捷】每叠加3层,本干员攻击力<@ba.vup>+2%tT ף<atk kjeragShip,swiftShipbond_id @@ divide_num, act1autochess_gar_eff_attrByBondkeyenv_gbuff_new_with_verify garrison_05_b0 @LXhx购买价格为<@ba.vup>1 s_icon_gold icon_gold 整备能力 SERVER_PRICESERVER_CHESS_PRICE购买价格为<@ba.vup>1?price garrison_04_b,.$L\hx%攻击力和生命值+<@ba.vup>40% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFF%攻击力和生命值+<@ba.vup>40% 33?max_hp33?atkchar_attribute_mul garrison_03_b,\/$L\hx%攻击力和生命值+<@ba.vup>20% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFF%攻击力和生命值+<@ba.vup>20% ?max_hp?atkchar_attribute_mul garrison_02_bH0$Xt<战斗中>造成的伤害变为弱点伤害(基于敌人的防御力和法术抗性变换物理和法术伤害) s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFFt<战斗中>造成的伤害变为弱点伤害(基于敌人的防御力和法术抗性变换物理和法术伤害)$act1autochess_gar_eff_chaoskeyenv_gbuff_new_with_verify garrison_01_b<XL6 x0W身前一格干员若为“休整期结束时”特质,本干员的特质与其相同s_icon_support icon_support 特异化SERVER_PREP_FIN!SERVER_FRONT_SAME_EFFECT_PREP_FINW身前一格干员若为“休整期结束时”特质,本干员的特质与其相同 garrison_99_a7 <休整期结束时>使下个休整期额外获得<@ba.vup>1资金(若已激活【炎】/【投资人】此特质在整备区也有效) s_icon_gold icon_gold 整备能力SERVER_PREP_FIN$SERVER_ONCE_GOLD_WITH_BOND_CONDITION<休整期结束时>使下个休整期额外获得<@ba.vup>1资金(若已激活【炎】/【投资人】此特质在整备区也有效) ?countjyanShip,investShipbond garrison_98_a@6$<li<战斗中>开启技能时,使自身已激活的盟约层数<@ba.vup>+2(每场作战至多10层) s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDi<战斗中>开启技能时,使自身已激活的盟约层数<@ba.vup>+2(每场作战至多10层)l<2 garrison_97_a garrison_key Amax_add_count_per_battle@bond_add_countby_count bond_add_type bond_self bond_type, act1autochess_gar_event_useskillkeyenv_gbuff_new_with_verify garrison_97_a9$<i<战斗中>开启技能时,使已激活的【精准】层数<@ba.vup>+1(每场作战至多10层) s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDi<战斗中>开启技能时,使已激活的【精准】层数<@ba.vup>+1(每场作战至多10层) l< garrison_96_a garrison_keyp Amax_add_count_per_battle?bond_add_countby_count bond_add_type preciShipbond_id bond_by_id bond_type , act1autochess_gar_event_useskillkeyenv_gbuff_new_with_verify garrison_96_a <$<li<战斗中>开启技能时,使自身已激活的盟约层数<@ba.vup>+1(每场作战至多10层) s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDi<战斗中>开启技能时,使自身已激活的盟约层数<@ba.vup>+1(每场作战至多10层)l< garrison_95_a garrison_keyh Amax_add_count_per_battle?bond_add_count~by_count bond_add_type bond_self bond_type, act1autochess_gar_event_useskillkeyenv_gbuff_new_with_verify garrison_95_aB 0]<进入休整期时>获得1件幸运硬币或萨尔贡浓茶,有小概率发现黄沙罗盘 s_icon_gold icon_gold 整备能力SERVER_PREP_STARTSERVER_POOL_EQUIP]<进入休整期时>获得1件幸运硬币或萨尔贡浓茶,有小概率发现黄沙罗盘dH$character_target_inboard conditionkey,?countpool_equip_pepepool garrison_94_aD P`l|.只需2个相同的本干员即可合成精锐 s_icon_battle icon_battle 作战能力 IN_BATTLENONE.只需2个相同的本干员即可合成精锐 garrison_93_a@E P\hx-<获得时>获得1件“谢拉格不融冰” s_icon_gold icon_gold 整备能力 SERVER_GAINSERVER_GAIN_EQUIP-<获得时>获得1件“谢拉格不融冰” ?countjchess_item_4_02_e_achess garrison_92_a@F P\hx-<获得时>随机制造1件洛洛的定制品 s_icon_gold icon_gold 整备能力 SERVER_GAINSERVER_POOL_EQUIP-<获得时>随机制造1件洛洛的定制品 ?countpool_equip_rockrpool garrison_91_a@D$T<t<战斗中>开启技能时,同一行每有1名干员,当前已激活且层数最多的盟约层数<@ba.vup>+1 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDt<战斗中>开启技能时,同一行每有1名干员,当前已激活且层数最多的盟约层数<@ba.vup>+1p0?bond_add_count_multi by_charcount_samerow bond_add_type bond_actived_maxstack bond_type:, act1autochess_gar_event_useskillkeyenv_gbuff_new_with_verify garrison_90_a每击倒3名敌人时,若同一列有至少4名干员,使已激活的【精准】层数<@ba.vup>+4 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDu<战斗中>每击倒3名敌人时,若同一列有至少4名干员,使已激活的【精准】层数<@ba.vup>+44`$@ check_countjcharacter_same_col conditionkey@bond_add_countby_count bond_add_type preciShipbond_id bond_by_id bond_type|@@ check_cntb0%act1autochess_gar_event_selfkillenemykeyenv_gbuff_new_with_verify garrison_89_a N htE<休整期结束时>使下个休整期额外获得<@ba.vup>1资金 s_icon_gold icon_gold 整备能力SERVER_PREP_FINSERVER_ONCE_GOLDE<休整期结束时>使下个休整期额外获得<@ba.vup>1资金H $character_target_inboard conditionkey?count garrison_88_a(O lxH<获得时>获得1名当前人数最多盟约的干员(自身除外) s_icon_gold icon_gold 整备能力 SERVER_GAINSERVER_MOST_BONDH<获得时>获得1名当前人数最多盟约的干员(自身除外) garrison_87_a \Q x4W身前一格干员若为“进入休整期时”特质,本干员的特质与其相同s_icon_support icon_support 特异化SERVER_PREP_START#SERVER_FRONT_SAME_EFFECT_PREP_STARTW身前一格干员若为“进入休整期时”特质,本干员的特质与其相同 garrison_86_ah pN$x (S<战斗中>每击倒3名敌人时,使已激活的【灵巧】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDS<战斗中>每击倒3名敌人时,使已激活的【灵巧】层数<@ba.vup>+2\( @bond_add_countby_count bond_add_type skillfulShipbond_id bond_by_id bond_typed @@ check_cntJ0%act1autochess_gar_event_selfkillenemykeyenv_gbuff_new_with_verify garrison_85_a TPQ$0 a【阿戈尔】每叠加10层,本干员每秒回复50生命,自然技力回复速度+0.15/秒 s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFFa【阿戈尔】每叠加10层,本干员每秒回复50生命,自然技力回复速度+0.15/秒T,h>sp_recovery_per_secHBhp_recovery_per_seczegirShipbond_id A divide_num, act1autochess_gar_eff_attrByBondkeyenv_gbuff_new_with_verify garrison_84_adtW Hd<休整期结束时>自身正前方的所有干员所属已激活盟约分别各层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_FRONT_ALL_LAYERd<休整期结束时>自身正前方的所有干员所属已激活盟约分别各层数<@ba.vup>+2H$character_target_inboard conditionkey$@count garrison_83_aP `Y <售出时>触发场上一名拥有“休整期结束时”的干员的特质(优先触发部署位置更靠上的和更靠右的)s_icon_support icon_support 特异化SERVER_CHESS_SOLDSERVER_TRIGGER_ANOTHER<售出时>触发场上一名拥有“休整期结束时”的干员的特质(优先触发部署位置更靠上的和更靠右的)4SERVER_PREP_FINeventfarrightscope garrison_82_ax[ hp<休整期结束时>当前激活且层数最多的盟约层数<@ba.vup>+2,此干员在整备区时也有效 s_icon_bond icon_bond 持续叠加SERVER_PREP_FIN$SERVER_ADD_BOND_ACTIVATED_MOST_LAYERp<休整期结束时>当前激活且层数最多的盟约层数<@ba.vup>+2,此干员在整备区时也有效@count garrison_81_a@P] dp|C<进入休整期时>使自身已激活的盟约层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加SERVER_PREP_STARTSERVER_ADD_BOND_CHESS_ALLC<进入休整期时>使自身已激活的盟约层数<@ba.vup>+2HB$character_target_inboard conditionkey@count garrison_80_a^ <a<休整期结束时>使自身及身前一格干员的已激活盟约分别各层数<@ba.vup>+4 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_POSITIONa<休整期结束时>使自身及身前一格干员的已激活盟约分别各层数<@ba.vup>+4dH&$character_target_inboard conditionkey@count~frontdir garrison_79_alD]$x $S<战斗中>每击倒2名敌人时,使已激活的【不屈】层数<@ba.vup>+1 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDS<战斗中>每击倒2名敌人时,使已激活的【不屈】层数<@ba.vup>+1\(<?bond_add_count&by_count bond_add_typeV indomShipbond_id~ bond_by_id bond_type@ check_cnt0%act1autochess_gar_event_selfkillenemykeyenv_gbuff_new_with_verify garrison_78_ap_$<Y<战斗中>每击倒2名敌人,使已激活的【炎】【突袭】层数<@ba.vup>+1 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDY<战斗中>每击倒2名敌人,使已激活的【炎】【突袭】层数<@ba.vup>+1\(?bond_add_countby_count bond_add_typeyanShip,raidShipbond_id bond_by_id bond_type@ check_cntf0%act1autochess_gar_event_selfkillenemykeyenv_gbuff_new_with_verify garrison_77_a8 f LXdt*<获得时>获得1个“变形同构体” s_icon_gold icon_gold 整备能力 SERVER_GAINSERVER_GAIN_EQUIP*<获得时>获得1个“变形同构体”  ?countchess_item_6_09_e_achess garrison_76_ad @c$tO<战斗中>自身被击倒时,使已激活的【不屈】层数<@ba.vup>+3 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDO<战斗中>自身被击倒时,使已激活的【不屈】层数<@ba.vup>+3\(!@@bond_add_countby_count bond_add_type indomShipbond_id bond_by_id bond_type, act1autochess_gar_event_selfdeadkeyenv_gbuff_new_with_verify garrison_75_a"lf$x $S<战斗中>每击倒1名敌人时,使已激活的【突袭】层数<@ba.vup>+1 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDS<战斗中>每击倒1名敌人时,使已激活的【突袭】层数<@ba.vup>+1\($?bond_add_countby_count bond_add_type.raidShipbond_idV bond_by_id bond_type$? check_cnt0%act1autochess_gar_event_selfkillenemykeyenv_gbuff_new_with_verify garrison_74_aH%h$t<战斗中>身前一格干员获得特质“开启技能时使已激活【精准】层数<@ba.vup>+1”(每场战斗至多10层) s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BOND<战斗中>身前一格干员获得特质“开启技能时使已激活【精准】层数<@ba.vup>+1”(每场战斗至多10层)  garrison_96_agive_garrion_idgive_garrion_to_front garrison_73_aT'j$<战斗中>身前一格干员获得特质“开启技能时使自身所属已激活盟约层数<@ba.vup>+1”(每场战斗至多10层) s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BOND<战斗中>身前一格干员获得特质“开启技能时使自身所属已激活盟约层数<@ba.vup>+1”(每场战斗至多10层)  garrison_95_agive_garrion_idgive_garrion_to_front garrison_72_ap)Lp lxI<获得时>自身所属盟约层数<@ba.vup>+6(无需激活盟约) s_icon_bond icon_bond 单次叠加 SERVER_GAINSERVER_ADD_BOND_CHESS_ALLI<获得时>自身所属盟约层数<@ba.vup>+6(无需激活盟约)*@count garrison_71_a*q 0_<休整期结束时>同一行每有1名干员,使已激活的【坚守】层数<@ba.vup>+1 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_METHOD_<休整期结束时>同一行每有1名干员,使已激活的【坚守】层数<@ba.vup>+1dH$character_target_inboard conditionkey,?multij steadShipbondsame_row add_method garrison_70_a-t 8e<休整期结束时>若同一行有至少3名干员,使已激活的【坚守】层数<@ba.vup>+3 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BONDe<休整期结束时>若同一行有至少3名干员,使已激活的【坚守】层数<@ba.vup>+3|`$.@@ check_countfcharacter_same_row conditionkey.@@count steadShipbond garrison_69_a(/lr$x $S<战斗中>每击倒3名敌人时,使已激活的【精准】层数<@ba.vup>+4 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDS<战斗中>每击倒3名敌人时,使已激活的【精准】层数<@ba.vup>+4\(|0@bond_add_countfby_count bond_add_type preciShipbond_id bond_by_id bond_type 1@ check_cnt0%act1autochess_gar_event_selfkillenemykeyenv_gbuff_new_with_verify garrison_68_a1x T`l|3<售出时>进入下个休整期额外获得1资金 s_icon_gold icon_gold 整备能力SERVER_CHESS_SOLDSERVER_ONCE_GOLD3<售出时>进入下个休整期额外获得1资金2?count garrison_67_a2$y Pk<休整期结束时>本回合每花费<@ba.vup>1资金,使已激活的【灵巧】层数<@ba.vup>+1 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_ROUND_COIN_COSTk<休整期结束时>本回合每花费<@ba.vup>1资金,使已激活的【灵巧】层数<@ba.vup>+1dHB$character_target_inboard conditionkey4?count skillfulShipbond4?layer garrison_66_a(5L8| lxI<获得时>自身所属盟约层数<@ba.vup>+8(无需激活盟约) s_icon_bond icon_bond 单次叠加 SERVER_GAINSERVER_ADD_BOND_CHESS_ALLI<获得时>自身所属盟约层数<@ba.vup>+8(无需激活盟约)d6Acount garrison_65_a6y$$D_<战斗中>每击倒2名敌人时,使已激活的【突袭】【远见】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BOND_<战斗中>每击倒2名敌人时,使已激活的【突袭】【远见】层数<@ba.vup>+2\(7@bond_add_countby_count bond_add_typevisiShip,raidShipbond_idF bond_by_id bond_type8@ check_cnt0%act1autochess_gar_event_selfkillenemykeyenv_gbuff_new_with_verify garrison_64_a89@|$tL<战斗中>开启技能时,使已激活的【远见】层数<@ba.vup>+1 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDL<战斗中>开启技能时,使已激活的【远见】层数<@ba.vup>+1\(:?bond_add_countjby_count bond_add_typevisiShipbond_id bond_by_id bond_type, act1autochess_gar_event_useskillkeyenv_gbuff_new_with_verify garrison_63_a; |0Y<进入休整期时>触发身前一格的其他干员的“休整期结束时”类效果s_icon_support icon_support 特异化SERVER_PREP_STARTSERVER_TRIGGER_ANOTHERY<进入休整期时>触发身前一格的其他干员的“休整期结束时”类效果4SERVER_PREP_FINeventfrontscope garrison_62_a`=p hq<休整期结束时>当前已激活且层数最多的盟约每有1名不同阶干员在场,层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加SERVER_PREP_FIN&SERVER_ADD_ACT_BOND_DIFF_LV_MOST_LAYERq<休整期结束时>当前已激活且层数最多的盟约每有1名不同阶干员在场,层数<@ba.vup>+2H!$character_target_inboard conditionkey@?@multi garrison_61_al?| t P<进入休整期时>触发身前一格的其他干员的“获得时”类效果s_icon_support icon_support 特异化SERVER_PREP_STARTSERVER_TRIGGER_ANOTHERP<进入休整期时>触发身前一格的其他干员的“获得时”类效果0# SERVER_GAINevent#frontscope garrison_60_a$A$$Ps<战斗中>战斗中当本干员身前一格的干员因特质使层数提升时,使其额外层数<@ba.vup>+1 s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFFs<战斗中>战斗中当本干员身前一格的干员因特质使层数提升时,使其额外层数<@ba.vup>+1L$B? extra_cnt% 1-1range_id%0$act1autochess_gar_event_addition_cntkeychar_dynamic_ability_new garrison_59_adC|t p|M<获得时>使随机一个已激活的盟约层数<@ba.vup>+2,重复2次 s_icon_bond icon_bond 单次叠加 SERVER_GAIN SERVER_ADD_BOND_ACTIVATED_RANDOMM<获得时>使随机一个已激活的盟约层数<@ba.vup>+2,重复2次 D@countD@ rand_count garrison_58_aD 0^<休整期结束时>整备区中每名干员所在的已激活盟约分别层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_IN_HAND^<休整期结束时>整备区中每名干员所在的已激活盟约分别层数<@ba.vup>+2H.)$character_target_inboard conditionkeyF@count garrison_57_aF 0_<休整期结束时>整备区每有1个干员,使已激活的【迅捷】层数<@ba.vup>+1 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_METHOD_<休整期结束时>整备区每有1个干员,使已激活的【迅捷】层数<@ba.vup>+1dH +$character_target_inboard conditionkeyH?multib+ swiftShipbond+ hand_count add_method garrison_56_aI \$d|<战斗中>自身每消耗7发子弹,使已激活的【拉特兰】层数<@ba.vup>+6、【远见】层数<@ba.vup>+3 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BOND|<战斗中>自身每消耗7发子弹,使已激活的【拉特兰】层数<@ba.vup>+6、【远见】层数<@ba.vup>+3H\(J@@bond_add_count-by_count bond_add_type- bond_by_id bond_type-visiShipbond_idXK@ consume_countB. 0-1range_idf.0$act1autochess_gar_event_consume_ammokeyK?at_rootchar_dynamic_ability_new garrison_55_a(L8 <休整期结束时>场上每有1名不同阶的【维多利亚】/【奇迹】干员使已激活的【维多利亚】/【奇迹】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_METHOD<休整期结束时>场上每有1名不同阶的【维多利亚】/【奇迹】干员使已激活的【维多利亚】/【奇迹】层数<@ba.vup>+2dH0$character_target_inboard conditionkeyHN@multi*1miraShipbondR1same_bond_diff_lv add_method garrison_54_aN <休整期结束时>场上每有1名不同阶的【维多利亚】/【奇迹】干员使已激活的【维多利亚】/【奇迹】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_METHOD<休整期结束时>场上每有1名不同阶的【维多利亚】/【奇迹】干员使已激活的【维多利亚】/【奇迹】层数<@ba.vup>+2dHz3$character_target_inboard conditionkeyP@multi3 victoriaShipbond3same_bond_diff_lv add_method garrison_53_a|Q hy<售出时>变为烛煌(或对应的原型干员)\n<@ba.rem>烛煌同时为【炎】【维多利亚】盟约形态 s_icon_gold icon_gold 整备能力SERVER_CHESS_SOLDSERVER_GAIN_CHARy<售出时>变为烛煌(或对应的原型干员)\n<@ba.rem>烛煌同时为【炎】【维多利亚】盟约形态 S?count5chess_char_5_03_achess garrison_52_axS dp|C<休整期结束时>使自身已激活的盟约层数<@ba.vup>+4 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_CHESS_ALLC<休整期结束时>使自身已激活的盟约层数<@ba.vup>+4Hv7$character_target_inboard conditionkeyT@count garrison_51_aUt$Dpn<战斗中>每击倒2名敌人,使已激活的【维多利亚】【远见】【不屈】层数<@ba.vup>+1 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDn<战斗中>每击倒2名敌人,使已激活的【维多利亚】【远见】【不屈】层数<@ba.vup>+1\(V?bond_add_count9by_count bond_add_type9(victoriaShip,visiShip,indomShipbond_id9 bond_by_id bond_type\W@ check_cntB:0%act1autochess_gar_event_selfkillenemykeyenv_gbuff_new_with_verify garrison_50_aW8 LXdt*<获得时>获得1件“迅捷作战粮” s_icon_gold icon_gold 整备能力 SERVER_GAINSERVER_GAIN_EQUIP*<获得时>获得1件“迅捷作战粮” X?count;chess_item_2_07_e_achess garrison_49_a@YhP x<休整期结束时>场上每有1名不同阶的【维多利亚】干员,使已激活的【维多利亚】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_METHOD<休整期结束时>场上每有1名不同阶的【维多利亚】干员,使已激活的【维多利亚】层数<@ba.vup>+2dH=$character_target_inboard conditionkey8[@multi> victoriaShipbondF>same_bond_diff_lv add_method garrison_48_a[Ԣ <a<休整期结束时>使自身及身后一格干员的已激活盟约分别各层数<@ba.vup>+3 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_POSITIONa<休整期结束时>使自身及身后一格干员的已激活盟约分别各层数<@ba.vup>+3dH@$character_target_inboard conditionkey|]@@count^@behinddir garrison_47_a]H$$x R<战斗中>自身被击倒时,使已激活的【阿戈尔】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDR<战斗中>自身被击倒时,使已激活的【阿戈尔】层数<@ba.vup>+2\(_@bond_add_countBby_count bond_add_type2BegirShipbond_idZB bond_by_id bond_typeB, act1autochess_gar_event_selfdeadkeyenv_gbuff_new_with_verify garrison_46_a,`< LXdt*<进入休整期时>获得1件随机装备 s_icon_gold icon_gold 整备能力SERVER_PREP_STARTSERVER_POOL_EQUIP*<进入休整期时>获得1件随机装备dHC$character_target_inboard conditionkeypa?countRDpool_equip_normalpool garrison_45_aa($Tw<战斗中>开启技能时,若同一行有3名干员,使已激活的【萨尔贡】【精准】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDw<战斗中>开启技能时,若同一行有3名干员,使已激活的【萨尔贡】【精准】层数<@ba.vup>+2 `$lc@@ check_countRFcharacter_same_row conditionkeyc@bond_add_countFby_count bond_add_typeF sargonShip,preciShipbond_idG bond_by_id bond_type:G, act1autochess_gar_event_useskillkeyenv_gbuff_new_with_verify garrison_44_ad@<$tO<战斗中>开启技能时,使已激活的【萨尔贡】层数<@ba.vup>+4 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDO<战斗中>开启技能时,使已激活的【萨尔贡】层数<@ba.vup>+4\((f@bond_add_countIby_count bond_add_typeBI sargonShipbond_idjI bond_by_id bond_typeI, act1autochess_gar_event_useskillkeyenv_gbuff_new_with_verify garrison_43_a首次开启技能时,使已激活的【萨尔贡】层数<@ba.vup>+4 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDU<战斗中>首次开启技能时,使已激活的【萨尔贡】层数<@ba.vup>+4 l<fK garrison_42_a garrison_keyh@max_add_count_per_battleh@bond_add_countKby_count bond_add_typeL sargonShipbond_id>L bond_by_id bond_typejL, act1autochess_gar_event_useskillkeyenv_gbuff_new_with_verify garrison_42_ajL lxI<获得时>自身所属盟约层数<@ba.vup>+3(无需激活盟约) s_icon_bond icon_bond 单次叠加 SERVER_GAINSERVER_ADD_BOND_CHESS_ALLI<获得时>自身所属盟约层数<@ba.vup>+3(无需激活盟约)Lk@@count garrison_41_axkԮ$<战斗中>自身被击倒或替身与本体进行切换时,使已激活的【阿戈尔】层数<@ba.vup>+4、【不屈】层数<@ba.vup>+4 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BOND<战斗中>自身被击倒或替身与本体进行切换时,使已激活的【阿戈尔】层数<@ba.vup>+4、【不屈】层数<@ba.vup>+4\(Hm@bond_add_count2Pby_count bond_add_typebPegirShip,indomShipbond_idP bond_by_id bond_typeP, act1autochess_gar_event_selfdeadkeyenv_gbuff_new_with_verify garrison_40_adn t 8a<进入休整期时>若同一行有3名干员,随机获得1个斯卡蒂、幽灵鲨或安哲拉 s_icon_gold icon_gold 整备能力SERVER_PREP_STARTSERVER_POOL_CHARa<进入休整期时>若同一行有3名干员,随机获得1个斯卡蒂、幽灵鲨或安哲拉|`$o@@ check_countRcharacter_same_row conditionkey0p?countSpool_chess_gladypool garrison_39_ap$Dln<战斗中>每击倒3名单位时,使已激活的【阿戈尔】【坚守】【突袭】层数<@ba.vup>+1 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDn<战斗中>每击倒3名单位时,使已激活的【阿戈尔】【坚守】【突袭】层数<@ba.vup>+1\(r?bond_add_countUby_count bond_add_type2U$egirShip,steadShip,raidShipbond_idjU bond_by_id bond_typer@@ check_cntU0%act1autochess_gar_event_selfkillenemykeyenv_gbuff_new_with_verify garrison_38_a\sl 8a<进入休整期时>若同一行有3名干员,随机获得1名当前人数最多盟约的干员 s_icon_gold icon_gold 整备能力SERVER_PREP_STARTSERVER_MOST_BONDa<进入休整期时>若同一行有3名干员,随机获得1名当前人数最多盟约的干员$t@@ check_countWcharacter_same_row conditionkey garrison_37_a4uTD `v<休整期结束时>当前休整期每获得过一名干员,使已激活的【炎】【灵巧】层数<@ba.vup>+1 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_METHODv<休整期结束时>当前休整期每获得过一名干员,使已激活的【炎】【灵巧】层数<@ba.vup>+1dHY$character_target_inboard conditionkeyw?multiY yanShip,skillfulShipbond*Zround_gain_char add_method garrison_36_awp htF<获得时>【炎】【维多利亚】层数+3(无需激活盟约) s_icon_bond icon_bond 单次叠加 SERVER_GAINSERVER_ADD_BONDF<获得时>【炎】【维多利亚】层数+3(无需激活盟约) x@@count[ yanShip,victoriaShipbond garrison_35_a0y0@ Hh<休整期结束时>本回合每获得过1名干员,使已激活的【投资人】层数<@ba.vup>+1 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_METHODh<休整期结束时>本回合每获得过1名干员,使已激活的【投资人】层数<@ba.vup>+1dH]$character_target_inboard conditionkeyz?multi] investShipbond^round_gain_char add_method garrison_34_a|{P ht F<获得时>当前已激活且层数最多的盟约层数<@ba.vup>+3 s_icon_bond icon_bond 单次叠加 SERVER_GAIN$SERVER_ADD_BOND_ACTIVATED_MOST_LAYERF<获得时>当前已激活且层数最多的盟约层数<@ba.vup>+3|@@count garrison_33_a|, `lx<<获得时>使下个休整期额外获得<@ba.vup>2资金 s_icon_gold icon_gold 整备能力 SERVER_GAINSERVER_ONCE_GOLD<<获得时>使下个休整期额外获得<@ba.vup>2资金~@count garrison_32_a0~@ 8b<休整期结束时>本回合每获得过1名干员,使已激活的【炎】层数<@ba.vup>+1 s_icon_bond icon_bond 持续叠加SERVER_PREP_FINSERVER_ADD_BOND_METHODb<休整期结束时>本回合每获得过1名干员,使已激活的【炎】层数<@ba.vup>+1dHrb$character_target_inboard conditionkey?multibyanShipbondbround_gain_char add_method garrison_31_ahx ,_<获得时>获得等于“当前调度中心等级”的【炎】层数(无需激活盟约) s_icon_bond icon_bond 单次叠加 SERVER_GAINSERVER_ADD_BOND_METHOD_<获得时>获得等于“当前调度中心等级”的【炎】层数(无需激活盟约)H Ё?multidyanShipbonddshoplv add_method garrison_30_aH$Tt<战斗中>每当范围内1名敌人进入冻结时,有25%概率使已激活的【谢拉格】层数<@ba.vup>+1 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDt<战斗中>每当范围内1名敌人进入冻结时,有25%概率使已激活的【谢拉格】层数<@ba.vup>+1T >probfby_count bond_add_typef kjeragShipbond_id"g bond_by_id bond_type?bond_add_countA check_ab_flagg8,act1autochess_gar_event_enemy_abflag_inrangekeychar_dynamic_ability_new garrison_29_a@$Tt<战斗中>每当范围内1名敌人进入冻结时,有20%概率使已激活的【谢拉格】层数<@ba.vup>+1 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDt<战斗中>每当范围内1名敌人进入冻结时,有20%概率使已激活的【谢拉格】层数<@ba.vup>+1T L>probiby_count bond_add_typei kjeragShipbond_idj bond_by_id bond_type|?bond_add_countA check_ab_flagj8,act1autochess_gar_event_enemy_abflag_inrangekeychar_dynamic_ability_new garrison_28_a8 $,a<战斗中>每当范围内1名敌人进入冻结时,回复数次<@ba.vup>1.5%最大生命值 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDa<战斗中>每当范围内1名敌人进入冻结时,回复数次<@ba.vup>1.5%最大生命值H$u<hp_ratioA check_ab_flagl@6act1autochess_gar_event_recoverhp_enemy_abflag_inrangekeychar_dynamic_ability_new garrison_27_a`,p `lx<<获得时>使下个休整期额外获得<@ba.vup>1资金 s_icon_gold icon_gold 整备能力 SERVER_GAINSERVER_ONCE_GOLD<<获得时>使下个休整期额外获得<@ba.vup>1资金|?count garrison_26_aL lxI<获得时>自身所属盟约层数<@ba.vup>+2(无需激活盟约) s_icon_bond icon_bond 单次叠加 SERVER_GAINSERVER_ADD_BOND_CHESS_ALLI<获得时>自身所属盟约层数<@ba.vup>+2(无需激活盟约)@count garrison_25_a|l$l4<战斗中>自身每消耗10发子弹,若同一行有3名干员,使已激活的【拉特兰】【精准】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BOND<战斗中>自身每消耗10发子弹,若同一行有3名干员,使已激活的【拉特兰】【精准】层数<@ba.vup>+2 lD `$Ԏ@@ check_countqcharacter_same_row conditionkey(@bond_add_countrby_count bond_add_typeBr bond_by_id bond_typenr lateranoShip,preciShipbond_id؏ A consume_countr 0-1range_idr0$act1autochess_gar_event_consume_ammokey\?at_rootchar_dynamic_ability_new garrison_24_a$d|<战斗中>自身每消耗7发子弹,使已激活的【拉特兰】层数<@ba.vup>+6、【远见】层数<@ba.vup>+3 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BOND|<战斗中>自身每消耗7发子弹,使已激活的【拉特兰】层数<@ba.vup>+6、【远见】层数<@ba.vup>+3L\(\@bond_add_countFuby_count bond_add_typevu bond_by_id bond_typeu lateranoShipbond_id@ consume_countu 0-1range_idv0$act1autochess_gar_event_consume_ammokey?at_rootchar_dynamic_ability_new garrison_23_aԓ0$d~<战斗中><@ba.vup>自身正前方三格的干员每消耗10发弹药,使已激活的【拉特兰】层数<@ba.vup>+2 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BOND~<战斗中><@ba.vup>自身正前方三格的干员每消耗10发弹药,使已激活的【拉特兰】层数<@ba.vup>+2LP,Rx 3-2range_id@bond_add_countxby_count bond_add_typex bond_by_id bond_typex lateranoShipbond_idT A consume_count>y0$act1autochess_gar_event_consume_ammokey?at_rootchar_dynamic_ability_new garrison_22_a T`l|3<售出时>进入下个休整期额外获得2资金 s_icon_gold icon_gold 整备能力SERVER_CHESS_SOLDSERVER_ONCE_GOLD3<售出时>进入下个休整期额外获得2资金 @count garrison_21_a8$<h<战斗中>身前一格的干员每消耗7发弹药,使已激活的【拉特兰】层数<@ba.vup>+1 s_icon_bond icon_bond 持续叠加 IN_BATTLEADD_BONDh<战斗中>身前一格的干员每消耗7发弹药,使已激活的【拉特兰】层数<@ba.vup>+1L\(ę?bond_add_count|by_count bond_add_type| bond_by_id bond_type } lateranoShipbond_idl@ consume_countV} 1-1range_idz}0$act1autochess_gar_event_consume_ammokey?at_rootchar_dynamic_ability_new garrison_20_a<$`p|d:攻击无人机敌人时攻击力提升至<@ba.vup>150% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFF:攻击无人机敌人时攻击力提升至<@ba.vup>150%HX?atk6drone check_tag^,"act1autochess_gar_eff_attack_enemykeyenv_gbuff_new_with_verify garrison_19_a`$\lx`7攻击海怪敌人时攻击力提升至<@ba.vup>150% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFF7攻击海怪敌人时攻击力提升至<@ba.vup>150%L?atk seamonster check_tag","act1autochess_gar_eff_attack_enemykeyenv_gbuff_new_with_verify garrison_18_aȞ$$l|E【突袭】每叠加3层,本干员再部署时间<@ba.vup>-1.5% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFFE【突袭】每叠加3层,本干员再部署时间<@ba.vup>-1.5%tT(u respawn_timeraidShipbond_idH@@ divide_num.0'act1autochess_gar_eff_respawnTimeByBondkeyenv_gbuff_new_with_verify garrison_17_aؠ4$hxB【拉特兰】每叠加5层,本干员攻击速度<@ba.vup>+1 s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFFB【拉特兰】每叠加5层,本干员攻击速度<@ba.vup>+1xX(? attack_speed lateranoShipbond_idT@ divide_num:, act1autochess_gar_eff_attrByBondkeyenv_gbuff_new_with_verify garrison_16_a<$tO【萨尔贡】和【坚守】每叠加3层,本干员防御力<@ba.vup>+1% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFFO【萨尔贡】和【坚守】每叠加3层,本干员防御力<@ba.vup>+1%tT( #<def sargonShip,steadShipbond_idp@@ divide_numV, act1autochess_gar_eff_attrByBondkeyenv_gbuff_new_with_verify garrison_15_aX$tO【拉特兰】和【坚守】每叠加3层,本干员防御力<@ba.vup>+1% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFFO【拉特兰】和【坚守】每叠加3层,本干员防御力<@ba.vup>+1%tTD #<def" lateranoShip,steadShipbond_id@@ divide_numr, act1autochess_gar_eff_attrByBondkeyenv_gbuff_new_with_verify garrison_14_a( @LXhx购买价格为<@ba.vup>1 s_icon_gold icon_gold 整备能力 SERVER_PRICESERVER_CHESS_PRICE购买价格为<@ba.vup>1@price garrison_13_a$$hx@【阿戈尔】每叠加2层,本干员攻击力<@ba.vup>+1% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFF@【阿戈尔】每叠加2层,本干员攻击力<@ba.vup>+1%hHT #<atk2egirShipbond_id@ divide_numv, act1autochess_gar_eff_attrByBondkeyenv_gbuff_new_with_verify garrison_12_ax$l|E【维多利亚】每叠加3层,本干员攻击速度<@ba.vup>+1 s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFFE【维多利亚】每叠加3层,本干员攻击速度<@ba.vup>+1xX(T? attack_speed> victoriaShipbond_id@@ divide_num, act1autochess_gar_eff_attrByBondkeyenv_gbuff_new_with_verify garrison_11_a,$hx@【萨尔贡】每叠加8层,本干员攻击力<@ba.vup>+1% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFF@【萨尔贡】每叠加8层,本干员攻击力<@ba.vup>+1%hH\ #<atk: sargonShipbond_idA divide_num~, act1autochess_gar_eff_attrByBondkeyenv_gbuff_new_with_verify garrison_10_a$$(4DP\PH攻击力和生命值+<@ba.vup>20%;核心盟约每叠加3层,本干员攻击力和生命值<@ba.vup>+1%\n<@ba.acrem>(核心盟约包含【炎】【萨尔贡】【维多利亚】【谢拉格】【拉特兰】【阿戈尔】) s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFF攻击力和生命值+<@ba.vup>20%;核心盟约每叠加3层,本干员攻击力和生命值<@ba.vup>+1%\n<@ba.acrem>(核心盟约包含【炎】【萨尔贡】【维多利亚】【谢拉格】【拉特兰】【阿戈尔】)8  #<max_hpа #<atkL@yanShip,kjeragShip,sargonShip,lateranoShip,victoriaShip,egirShipbond_idD@@ divide_num*, act1autochess_gar_eff_attrByBondkeyenv_gbuff_new_with_verify garrison_09_aбl,$Tdp$-技力自然恢复速度<@ba.vup>+0.15/秒 s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFF-技力自然恢复速度<@ba.vup>+0.15/秒,в>sp_recovery_per_sec attr_common_global_buffkeyenv_gbuff_new_with_verify garrison_08_aX$tO【阿戈尔】和【迅捷】每叠加3层,本干员攻击力<@ba.vup>+1% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFFO【阿戈尔】和【迅捷】每叠加3层,本干员攻击力<@ba.vup>+1%pP #<atk~egirShip,swiftShipbond_id@@ divide_numʗ, act1autochess_gar_eff_attrByBondkeyenv_gbuff_new_with_verify garrison_07_apH \<进入战斗时>若部署了流形,其会复制整备区最左边干员的部分属性值 s_icon_battle icon_battle 作战能力 IN_BATTLENONE\<进入战斗时>若部署了流形,其会复制整备区最左边干员的部分属性值 garrison_06_aԶ0$tO【谢拉格】和【迅捷】每叠加3层,本干员攻击力<@ba.vup>+1% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFFO【谢拉格】和【迅捷】每叠加3层,本干员攻击力<@ba.vup>+1%tT #<atk kjeragShip,swiftShipbond_idd@@ divide_numJ, act1autochess_gar_eff_attrByBondkeyenv_gbuff_new_with_verify garrison_05_a $   @LXhx购买价格为<@ba.vup>1 s_icon_gold icon_gold 整备能力 SERVER_PRICESERVER_CHESS_PRICE购买价格为<@ba.vup>1?price garrison_04_a,p$L\hx%攻击力和生命值+<@ba.vup>20% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFF%攻击力和生命值+<@ba.vup>20% ?max_hp?atkchar_attribute_mul garrison_03_a\,$L\hx%攻击力和生命值+<@ba.vup>10% s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFF%攻击力和生命值+<@ba.vup>10% Ľ?max_hpď?atkchar_attribute_mul garrison_02_a ( $ $Xt<战斗中>造成的伤害变为弱点伤害(基于敌人的防御力和法术抗性变换物理和法术伤害) s_icon_battle icon_battle 作战能力 IN_BATTLE GAIN_BUFFt<战斗中>造成的伤害变为弱点伤害(基于敌人的防御力和法术抗性变换物理和法术伤害)$act1autochess_gar_eff_chaoskeyenv_gbuff_new_with_verify garrison_01_a p0оhL0pT8tX< 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enemy_1355_mrfly_2enemy_9009_acfortenemy_1321_wdarftenemy_1042_frostdenemy_1041_lazerd_2enemy_1112_emppntenemy_1005_yokai_3enemy_10084_hlegleenemy_1017_defdrnenemy_1005_yokaienemy_1355_mrflyenemy_1005_yokai_2enemy_10083_hlbirdenemy_1041_lazerdFLYp0TPl(DDHH@<THP\dptD@@<DP,<p,@l\l|x$\phܱL0<(d TDD\Ȣ4\<L\Ĝ,hp|̖DxP܏hȊ8(8X~P}||zy yDxhwxvutsr(r\qponn0m`lkjii8hLgfedc c@bHah`_^]\[ZYXWVU0UlTSRRDQ|PONMLKJdIHGGTFEDDDCBA Ap@?>><;::88H7655,4t32 210/4.T-l,t+|*)('&%$# #("D!H <0@\llhh$@ X p | <Xx8 4悬赏·折射IIenemyeffect_15_8k为自身<@ba.vup>下场战斗添加1只愤怒的守墓石像,将其击倒者获得<@ba.vup>2资金enemyeffect_15_8 0悬赏·折射Ienemyeffect_15_7n为自身<@ba.vup>下场战斗添加1只深池重甲卫队队长,将其击倒者获得<@ba.vup>1资金enemyeffect_15_7l 4悬赏·隐匿IIenemyeffect_14_8k为自身<@ba.vup>下场战斗添加1只家族暗影灭迹人,将其击倒者获得<@ba.vup>2资金enemyeffect_14_8L؉ 0悬赏·隐匿Ienemyeffect_14_7e为自身<@ba.vup>下场战斗添加1只重弩突袭者,将其击倒者获得<@ba.vup>1资金enemyeffect_14_7$ 4悬赏·持续IIenemyeffect_13_8q为自身<@ba.vup>下场战斗添加1只尖端萨卡兹枯朽战车,将其击倒者获得<@ba.vup>2资金enemyeffect_13_8  0悬赏·持续Ienemyeffect_13_7h为自身<@ba.vup>下场战斗添加1只假想敌:蚀裂,将其击倒者获得<@ba.vup>1资金enemyeffect_13_7t 4悬赏·损伤IIenemyeffect_12_8h为自身<@ba.vup>下场战斗添加1只异光体孽生者,将其击倒者获得<@ba.vup>2资金enemyeffect_12_8T 0悬赏·损伤Ienemyeffect_12_7\为自身<@ba.vup>下场战斗添加1只灼藤,将其击倒者获得<@ba.vup>1资金enemyeffect_12_7$ 4悬赏·频次IIenemyeffect_11_8\为自身<@ba.vup>下场战斗添加1只新硎,将其击倒者获得<@ba.vup>2资金enemyeffect_11_8l 0悬赏·频次Ienemyeffect_11_7\为自身<@ba.vup>下场战斗添加1只沏虹,将其击倒者获得<@ba.vup>1资金enemyeffect_11_7<ȏ 4悬赏·飞行IIenemyeffect_10_8h为自身<@ba.vup>下场战斗添加1只枯朽萃聚使徒,将其击倒者获得<@ba.vup>2资金enemyeffect_10_8 0悬赏·飞行Ienemyeffect_10_7d为自身<@ba.vup>下场战斗添加1只法术大师A2,将其击倒者获得<@ba.vup>1资金enemyeffect_10_7 4悬赏·特异IIIenemyeffect_16_6z为自身<@ba.vup>下场战斗添加1只高准度伦蒂尼姆城防自行炮,将其击倒者获得<@ba.vup>3资金enemyeffect_16_6p 4悬赏·特异IIIenemyeffect_16_5n为自身<@ba.vup>下场战斗添加1只萨卡兹骸骨拷打者,将其击倒者获得<@ba.vup>3资金enemyeffect_16_5T 4悬赏·特异IIIenemyeffect_16_4n为自身<@ba.vup>下场战斗添加1只温顺的武装大驮兽,将其击倒者获得<@ba.vup>3资金enemyeffect_16_48 4悬赏·特异IIIenemyeffect_16_3h为自身<@ba.vup>下场战斗添加1只狂暴宿主组长,将其击倒者获得<@ba.vup>3资金enemyeffect_16_3 4悬赏·特异IIIenemyeffect_16_2e为自身<@ba.vup>下场战斗添加1只“越长尘”,将其击倒者获得<@ba.vup>3资金enemyeffect_16_2h 4悬赏·特异IIIenemyeffect_16_1b为自身<@ba.vup>下场战斗添加1只泥岩巨像,将其击倒者获得<@ba.vup>3资金enemyeffect_16_1@̖ 4悬赏·折射IIIenemyeffect_15_6q为自身接下来<@ba.vup>两场作战添加1只深池伙友卫队,将其击倒者获得<@ba.vup>3资金enemyeffect_15_6( 4悬赏·折射IIenemyeffect_15_5q为自身接下来<@ba.vup>两场作战添加1只深池暗影术师,将其击倒者获得<@ba.vup>2资金enemyeffect_15_5 0悬赏·折射Ienemyeffect_15_4q为自身接下来<@ba.vup>两场作战添加1只深池方阵战士,将其击倒者获得<@ba.vup>1资金enemyeffect_15_4 $8战术特训·折射IIIenemyeffect_15_3为自身<@ba.vup>下场战斗添加1只深池伙友卫队精英,若各自行动阶段就达成完美作战,获得<@ba.vup>3资金enemyeffect_15_3 $8战术特训·折射IIenemyeffect_15_2为自身<@ba.vup>下场战斗添加1只深池暗影术师队长,若各自行动阶段就达成完美作战,获得<@ba.vup>2资金enemyeffect_15_2 $8战术特训·折射Ienemyeffect_15_1为自身<@ba.vup>下场战斗添加1只深池方阵战士,若各自行动阶段就达成完美作战,获得<@ba.vup>1资金enemyeffect_15_1 4悬赏·隐匿IIIenemyeffect_14_6n为自身接下来<@ba.vup>两场作战添加1只山海众头目,将其击倒者获得<@ba.vup>3资金enemyeffect_14_6t 4悬赏·隐匿IIenemyeffect_14_5k为自身接下来<@ba.vup>两场作战添加1只隐形术师,将其击倒者获得<@ba.vup>2资金enemyeffect_14_5T 0悬赏·隐匿Ienemyeffect_14_4k为自身接下来<@ba.vup>两场作战添加1只隐形弩手,将其击倒者获得<@ba.vup>1资金enemyeffect_14_40 $8战术特训·隐匿IIIenemyeffect_14_3为自身<@ba.vup>下场战斗添加1只家族灭迹人,若各自行动阶段就达成完美作战,获得<@ba.vup>3资金enemyeffect_14_3, $8战术特训·隐匿IIenemyeffect_14_2为自身<@ba.vup>下场战斗添加1只节日爵士乐手,若各自行动阶段就达成完美作战,获得<@ba.vup>2资金enemyeffect_14_2, $8战术特训·隐匿Ienemyeffect_14_1为自身<@ba.vup>下场战斗添加1只隐形弩手,若各自行动阶段就达成完美作战,获得<@ba.vup>1资金enemyeffect_14_1( 4悬赏·持续IIIenemyeffect_13_6t为自身接下来<@ba.vup>两场作战添加1只萨卡兹枯朽战车,将其击倒者获得<@ba.vup>3资金enemyeffect_13_6 4悬赏·持续IIenemyeffect_13_5h为自身接下来<@ba.vup>两场作战添加1只逐腐兽,将其击倒者获得<@ba.vup>2资金enemyeffect_13_5h 0悬赏·持续Ienemyeffect_13_4z为自身接下来<@ba.vup>两场作战添加1只萨卡兹枯朽战士组长,将其击倒者获得<@ba.vup>1资金enemyeffect_13_4T $8战术特训·持续IIIenemyeffect_13_3为自身<@ba.vup>下场战斗添加1只尖端萨卡兹枯朽战车,若各自行动阶段就达成完美作战,获得<@ba.vup>3资金enemyeffect_13_3\ $8战术特训·持续IIenemyeffect_13_2为自身<@ba.vup>下场战斗添加1只萨卡兹枯朽战士组长,若各自行动阶段就达成完美作战,获得<@ba.vup>2资金enemyeffect_13_2d $8战术特训·持续Ienemyeffect_13_1}为自身<@ba.vup>下场战斗添加1只逐腐兽,若各自行动阶段就达成完美作战,获得<@ba.vup>1资金enemyeffect_13_1\ 4悬赏·损伤IIIenemyeffect_12_6k为自身接下来<@ba.vup>两场作战添加1只术师快艇,将其击倒者获得<@ba.vup>3资金enemyeffect_12_6<Ȩ 4悬赏·损伤IIenemyeffect_12_5k为自身接下来<@ba.vup>两场作战添加1只控潮术师,将其击倒者获得<@ba.vup>2资金enemyeffect_12_5 0悬赏·损伤Ienemyeffect_12_4n为自身接下来<@ba.vup>两场作战添加1只底海滑动者,将其击倒者获得<@ba.vup>1资金enemyeffect_12_4 $8战术特训·损伤IIIenemyeffect_12_3z为自身<@ba.vup>下场战斗添加1只灼藤,若各自行动阶段就达成完美作战,获得<@ba.vup>3资金enemyeffect_12_3| $8战术特训·损伤IIenemyeffect_12_2为自身<@ba.vup>下场战斗添加1只炽焰源石虫,若各自行动阶段就达成完美作战,获得<@ba.vup>2资金enemyeffect_12_2x $8战术特训·损伤Ienemyeffect_12_1为自身<@ba.vup>下场战斗添加1只底海滑动者,若各自行动阶段就达成完美作战,获得<@ba.vup>1资金enemyeffect_12_1t 4悬赏·频次IIIenemyeffect_11_6e为自身接下来<@ba.vup>两场作战添加1只沉沙,将其击倒者获得<@ba.vup>3资金enemyeffect_11_6P 4悬赏·频次IIenemyeffect_11_5e为自身接下来<@ba.vup>两场作战添加1只烹泉,将其击倒者获得<@ba.vup>2资金enemyeffect_11_5, 0悬赏·频次Ienemyeffect_11_4e为自身接下来<@ba.vup>两场作战添加1只磨砻,将其击倒者获得<@ba.vup>1资金enemyeffect_11_4x $8战术特训·频次IIIenemyeffect_11_3z为自身<@ba.vup>下场战斗添加1只新硎,若各自行动阶段就达成完美作战,获得<@ba.vup>3资金enemyeffect_11_3l $8战术特训·频次IIenemyeffect_11_2z为自身<@ba.vup>下场战斗添加1只烹泉,若各自行动阶段就达成完美作战,获得<@ba.vup>2资金enemyeffect_11_2` $8战术特训·频次Ienemyeffect_11_1z为自身<@ba.vup>下场战斗添加1只磨砻,若各自行动阶段就达成完美作战,获得<@ba.vup>1资金enemyeffect_11_1T 4悬赏·飞行IIIenemyeffect_10_6m为自身接下来<@ba.vup>两场作战添加1只法术大师A1,将其击倒者获得<@ba.vup>3资金enemyeffect_10_68ij 4悬赏·飞行IIenemyeffect_10_5e为自身接下来<@ba.vup>两场作战添加1只暴鸰,将其击倒者获得<@ba.vup>2资金enemyeffect_10_5 0悬赏·飞行Ienemyeffect_10_4e为自身接下来<@ba.vup>两场作战添加1只妖怪,将其击倒者获得<@ba.vup>1资金enemyeffect_10_4x $8战术特训·飞行IIIenemyeffect_10_3为自身<@ba.vup>下场战斗添加1只帝国炮火中枢先兆者,若各自行动阶段就达成完美作战,获得<@ba.vup>3资金enemyeffect_10_3 $8战术特训·飞行IIenemyeffect_10_2z为自身<@ba.vup>下场战斗添加1只暴鸰,若各自行动阶段就达成完美作战,获得<@ba.vup>2资金enemyeffect_10_2t $8战术特训·飞行Ienemyeffect_10_1z为自身<@ba.vup>下场战斗添加1只妖怪,若各自行动阶段就达成完美作战,获得<@ba.vup>1资金enemyeffect_10_1> 0<h模拟战场演变·模式九 map_m07_1)场上的树丛<@ba.vdown>全部消失icon_stage_buff map_m07_1 0<h模拟战场演变·模式八 map_m06_1)场地中的沙尘暴<@ba.vdown>停止icon_stage_buff map_m06_1< 0<l模拟战场演变·模式六 map_m04_1/移除场地上<@ba.vdown>全部阻隔工事icon_stage_buff map_m04_1R 0<模拟战场演变·模式五 map_m03_2\场地<@ba.vdown>右侧的射击台变为可以部署高台干员和地面干员的地面icon_stage_buff map_m03_26 0<l模拟战场演变·模式四 map_m03_1/移除场地<@ba.vdown>左侧的阻隔工事icon_stage_buff map_m03_1 0<l模拟战场演变·模式三 map_m02_2/移除场地上<@ba.vdown>全部阻隔工事icon_stage_buff map_m02_2< 0<x模拟战场演变·模式二 map_m02_18场地上<@ba.vdown>全部阻隔工事变为射击台icon_stage_buff map_m02_1^ 0<l模拟战场演变·模式一 map_m01_1/移除场地上<@ba.vdown>全部阻隔工事icon_stage_buff map_m01_1< 0@"多轮悬赏 · 假想敌:镜膜enemyInitial_6v后续<@ba.vdown>每场作战添加1只假想敌:镜膜(拥有折射),击倒它的你或队友获得1资金enemyInitial_60 0@"多轮悬赏 · 假想敌:再生enemyInitial_5后续<@ba.vdown>每场作战添加1只假想敌:再生(需要一定攻击次数击破),击倒它的你或队友获得1资金enemyInitial_58 0@"多轮悬赏 · 假想敌:黑云enemyInitial_4v后续<@ba.vdown>每场作战添加1只假想敌:黑云(空中敌人),击倒它的你或队友获得1资金enemyInitial_4 , 0@"多轮悬赏 · 假想敌:骨刺enemyInitial_3v后续<@ba.vdown>每场作战添加1只假想敌:骨刺(拥有隐匿),击倒它的你或队友获得1资金enemyInitial_3   0@"多轮悬赏 · 假想敌:淤困enemyInitial_2后续<@ba.vdown>每场作战添加1只假想敌:淤困(可造成元素损伤),击倒它的你或队友获得1资金enemyInitial_2  0@"多轮悬赏 · 假想敌:蚀裂enemyInitial_1后续<@ba.vdown>每场作战添加1只假想敌:蚀裂(被击倒时造成持续伤害),击倒它的你或队友获得1资金enemyInitial_1  4|攻坚装备IIIaceffect_enemy_5G所有敌人攻击力<@ba.vup>-30%,最大生命值<@ba.vup>-25%icon_team_buffaceffect_enemy_5d  4|攻坚装备IIaceffect_enemy_4G所有敌人攻击力<@ba.vup>-20%,最大生命值<@ba.vup>-20%icon_team_buffaceffect_enemy_40 4| 攻坚装备aceffect_enemy_3G所有敌人攻击力<@ba.vup>+10%,最大生命值<@ba.vup>+20%icon_team_buffaceffect_enemy_3^0\ 补给线IIaceffect_enemy_2_2+所有敌人最大生命值<@ba.vup>+20%icon_team_buffaceffect_enemy_2_2 0\ 补给线aceffect_enemy_2*所有敌人最大生命值<@ba.vup>+8%icon_team_buffaceffect_enemy_2T 4\ 突击战术aceffect_enemy_1$所有敌人攻击力<@ba.vup>+5%icon_team_buffaceffect_enemy_1b  8h裁决:致幻enemydebuff_select_9/领袖敌人获得减益效果:法术抗性-7icon_boss_debuffenemydebuff_select_9"  8h裁决:脆弱enemydebuff_select_8.领袖敌人获得减益效果:防御力-200icon_boss_debuffenemydebuff_select_8  8h裁决:乏力enemydebuff_select_7-领袖敌人获得减益效果:攻击力-7%icon_boss_debuffenemydebuff_select_7@  8h责罚:致幻enemydebuff_select_6/精英敌人获得减益效果:法术抗性-5icon_enemy_debuffenemydebuff_select_6b  8h责罚:脆弱enemydebuff_select_5.精英敌人获得减益效果:防御力-150icon_enemy_debuffenemydebuff_select_5"  8h责罚:乏力enemydebuff_select_4-精英敌人获得减益效果:攻击力-6%icon_enemy_debuffenemydebuff_select_4  8h排斥:致幻enemydebuff_select_3/全部敌人获得减益效果:法术抗性-3icon_enemy_debuffenemydebuff_select_3@  8h排斥:脆弱enemydebuff_select_2.全部敌人获得减益效果:防御力-100icon_enemy_debuffenemydebuff_select_2b  8h排斥:乏力enemydebuff_select_1-全部敌人获得减益效果:攻击力-5%icon_enemy_debuffenemydebuff_select_1" ,锐利allybuff_select_19你获得:休整期结束时若手牌区为空,我方所有干员无视敌人30%的防御力;若存在<@ba.vup>其他队友则他们也获得此效果icon_team_buffallybuff_select_19> ,无瑕allybuff_select_18你获得:干员在生命值为满时,攻击力、防御力+30%;若存在<@ba.vup>其他队友则他们也获得此效果icon_team_buffallybuff_select_18> ,征召allybuff_select_14你获得:开始作战时若场上至少有一行存在3名干员,所有干员的再部署时间-50%;若存在<@ba.vup>其他队友则他们也获得此效果icon_team_buffallybuff_select_14b ,火力allybuff_select_13你获得:休整期结束时若手牌区至少有3个单位,我方所有干员无视敌人20法术抗性;若存在<@ba.vup>其他队友则他们也获得此效果icon_team_buffallybuff_select_13( ,自愈allybuff_select_11你获得:我方单位每次受到伤害时回复50点生命值;若存在<@ba.vup>其他队友则他们也获得此效果icon_team_buffallybuff_select_11( $8|维多利亚驰援allybuff_select_7_7@<@ba.vup>你获得1名维多利亚盟约的随机干员棋子icon_player_buffallybuff_select_7_7Z  4p 协防驰援allybuff_select_7_6:<@ba.vup>你获得1名协防盟约的随机干员棋子icon_player_buffallybuff_select_7_6  4p 远见驰援allybuff_select_7_5:<@ba.vup>你获得1名远见盟约的随机干员棋子icon_player_buffallybuff_select_7_5  4t投资人驰援allybuff_select_7_4=<@ba.vup>你获得1名投资人盟约的随机干员棋子icon_player_buffallybuff_select_7_4H   4t萨尔贡驰援allybuff_select_7_3=<@ba.vup>你获得1名萨尔贡盟约的随机干员棋子icon_player_buffallybuff_select_7_3!r  4t谢拉格驰援allybuff_select_7_2=<@ba.vup>你获得1名谢拉格盟约的随机干员棋子icon_player_buffallybuff_select_7_2!:  4l炎盟约驰援allybuff_select_7_17<@ba.vup>你获得1名炎盟约的随机干员棋子icon_player_buffallybuff_select_7_1" ,l升华allybuff_select_6=<@ba.vup>你接下来购买的1名干员变为精锐状态icon_player_buffallybuff_select_6X# ,l整备allybuff_select_5=<@ba.vup>你接下来购买的1件装备变为进阶品质icon_player_buffallybuff_select_5$z ,补给allybuff_select_4v你接下来的<@ba.vup>2次刷新变为免费(可叠加),若存在<@ba.vup>其他队友则他们也获得icon_team_buffallybuff_select_4 %n ,财富allybuff_select_3R你获得<@ba.vup>1资金,若存在<@ba.vup>其他队友则他们也获得icon_team_buffallybuff_select_3%> $8伊内丝的盟誓allybuff_select_2_7f你的突袭、远见盟约层数<@ba.vup>+10,若存在<@ba.vup>其他队友则他们也获得icon_team_buffallybuff_select_2_7&.  4森蚺的盟誓allybuff_select_2_6i你的萨尔贡、灵巧盟约层数<@ba.vup>+10,若存在<@ba.vup>其他队友则他们也获得icon_team_buffallybuff_select_2_6' $8送葬人的盟誓allybuff_select_2_5i你的拉特兰、精准盟约层数<@ba.vup>+10,若存在<@ba.vup>其他队友则他们也获得icon_team_buffallybuff_select_2_5(  4银灰的盟誓allybuff_select_2_4t你的谢拉格、投资人、奇迹盟约层数<@ba.vup>+8,若存在<@ba.vup>其他队友则他们也获得icon_team_buffallybuff_select_2_4)  4风笛的盟誓allybuff_select_2_3t你的维多利亚、远见和不屈盟约层数<@ba.vup>+8,若存在<@ba.vup>其他队友则他们也获得icon_team_buffallybuff_select_2_3* ,@琳琅诗怀雅的盟誓allybuff_select_2_2f你的炎和投资人盟约层数<@ba.vup>+10,若存在<@ba.vup>其他队友则他们也获得icon_team_buffallybuff_select_2_2+ $8斯卡蒂的盟誓allybuff_select_2_1q你的阿戈尔、突袭和坚守盟约层数<@ba.vup>+8,若存在<@ba.vup>其他队友则他们也获得icon_team_buffallybuff_select_2_1D  ,列装allybuff_select_1S你获得2件随机1阶装备,若存在<@ba.vup>其他队友则他们也获得icon_team_buffallybuff_select_1-  $8迷路的巨像·悬赏enemyeffect_b_18e为自身<@ba.vup>下场作战添加1个迷路的巨像,将其击倒者获得<@ba.vup>5资金enemyeffect_b_18`. $8“墓碑”·悬赏enemyeffect_b_17b为自身<@ba.vup>下场作战添加1个“墓碑”,将其击倒者获得<@ba.vup>4资金enemyeffect_b_17下场作战添加1个扎罗,“狼之主”,将其击倒者获得<@ba.vup>5资金enemyeffect_b_1600 , 锏·悬赏enemyeffect_b_15Y为自身<@ba.vup>下场作战添加1个锏,将其击倒者获得<@ba.vup>5资金enemyeffect_b_150 $8“自在”·悬赏enemyeffect_b_14b为自身<@ba.vup>下场作战添加1个“自在”,将其击倒者获得<@ba.vup>4资金enemyeffect_b_141` 4大鲍勃·悬赏enemyeffect_b_13_为自身<@ba.vup>下场作战添加1个大鲍勃,将其击倒者获得<@ba.vup>2资金enemyeffect_b_1324 $8“庞贝”·悬赏enemyeffect_b_12b为自身<@ba.vup>下场作战添加1个“庞贝”,将其击倒者获得<@ba.vup>2资金enemyeffect_b_123 $8“鼠王”·悬赏enemyeffect_b_11b为自身<@ba.vup>下场作战添加1个“鼠王”,将其击倒者获得<@ba.vup>3资金enemyeffect_b_11`4 , W·悬赏enemyeffect_b_10W为自身<@ba.vup>下场作战添加1个W,将其击倒者获得<@ba.vup>1资金enemyeffect_b_10$5 ,<杰斯顿·威廉姆斯·悬赏enemyeffect_b_9m为自身<@ba.vup>下场作战添加1个杰斯顿·威廉姆斯,将其击倒者获得<@ba.vup>4资金enemyeffect_b_9 6 0喷气人·悬赏enemyeffect_b_8_为自身<@ba.vup>下场作战添加1个喷气人,将其击倒者获得<@ba.vup>3资金enemyeffect_b_86d $4“遗弃者”·悬赏enemyeffect_b_7e为自身<@ba.vup>下场作战添加1个“遗弃者”,将其击倒者获得<@ba.vup>4资金enemyeffect_b_77< $4凋零骑士·悬赏enemyeffect_b_6b为自身<@ba.vup>下场作战添加1个凋零骑士,将其击倒者获得<@ba.vup>3资金enemyeffect_b_68 $4腐败骑士·悬赏enemyeffect_b_5b为自身<@ba.vup>下场作战添加1个腐败骑士,将其击倒者获得<@ba.vup>3资金enemyeffect_b_5X9 ,泥岩·悬赏enemyeffect_b_4\为自身<@ba.vup>下场作战添加1个泥岩,将其击倒者获得<@ba.vup>4资金enemyeffect_b_4 : 0弑君者·悬赏enemyeffect_b_3_为自身<@ba.vup>下场作战添加1个弑君者,将其击倒者获得<@ba.vup>1资金enemyeffect_b_3:x (8萨卡兹百夫长·悬赏enemyeffect_b_2h为自身<@ba.vup>下场作战添加1个萨卡兹百夫长,将其击倒者获得<@ba.vup>2资金enemyeffect_b_2;X ,碎骨·悬赏enemyeffect_b_1\为自身<@ba.vup>下场作战添加1个碎骨,将其击倒者获得<@ba.vup>1资金enemyeffect_b_1<  ,圆仔·悬赏 enemyeffect_8\为自身<@ba.vup>下场作战添加1只圆仔,将其击倒者获得<@ba.vup>3资金 enemyeffect_8\= $4流泪小子·悬赏 enemyeffect_7b为自身<@ba.vup>下场作战添加1只流泪小子,将其击倒者获得<@ba.vup>3资金 enemyeffect_70> $4高普尼克·悬赏 enemyeffect_6b为自身<@ba.vup>下场作战添加1只高普尼克,将其击倒者获得<@ba.vup>3资金 enemyeffect_6? ,鸭爵·悬赏 enemyeffect_5\为自身<@ba.vup>下场作战添加1只鸭爵,将其击倒者获得<@ba.vup>3资金 enemyeffect_5?u 0源石虫·特训enemyeffect_5_1U为自身<@ba.vup>下场作战添加1只源石虫,但<@ba.vup>不获得资金enemyeffect_5_1@ ,<山海众头目·多轮悬赏 enemyeffect_4g之后的<@ba.vdown>每场作战添加1只山海众头目,将其击倒者获得<@ba.vup>1资金 enemyeffect_4lA $8重弩突袭者·悬赏enemyeffect_3_5_ee为自身<@ba.vup>下场作战添加1只重弩突袭者,将其击倒者获得<@ba.vup>2资金enemyeffect_3_5_eLB $8重装防御者·悬赏enemyeffect_3_4_ee为自身<@ba.vup>下场作战添加1只重装防御者,将其击倒者获得<@ba.vup>1资金enemyeffect_3_4_e,C $8幽灵组长·悬赏enemyeffect_3_3_eb为自身<@ba.vup>下场作战添加1只幽灵组长,将其击倒者获得<@ba.vup>1资金enemyeffect_3_3_eD ,@“萨科塔之眼”·悬赏enemyeffect_3_2_ek为自身<@ba.vup>下场作战添加1只“萨科塔之眼”,将其击倒者获得<@ba.vup>2资金enemyeffect_3_2_eD $4山海众头目·悬赏enemyeffect_3_4e为自身<@ba.vup>下场作战添加1只山海众头目,将其击倒者获得<@ba.vup>2资金enemyeffect_3_4EX $4元核孽生者·悬赏enemyeffect_3_3e为自身<@ba.vup>下场作战添加1只元核孽生者,将其击倒者获得<@ba.vup>3资金enemyeffect_3_3F0 $4法术大师A2·悬赏enemyeffect_3_2d为自身<@ba.vup>下场作战添加1只法术大师A2,将其击倒者获得<@ba.vup>2资金enemyeffect_3_2|G 0@"法术大师A2·多轮战术特训 enemyeffect_2x之后的<@ba.vdown>每场作战添加2只法术大师A2,若各自行动阶段就达成完美作战,获得2资金 enemyeffect_2tH  0@ 无人机护障·P·战术特训 enemyeffect_1z为自身<@ba.vup>下场作战添加3只无人机护障·P,若各自行动阶段就达成完美作战,获得2资金 enemyeffect_1I|  教鞭 eff_acchal?拖拽至场上使用后,选择一项悬赏任务进行挑战 eff_acchalJ0  画卷 eff_accopyW拖拽至场上使用后,获得范围内的干员(包括精锐状态和装备!) eff_accopyJ܀ 0“神秘顾客” eff_acdisney拖拽至场上使用后,选择一项特殊悬赏任务进行挑战;主动销毁时获得1份资金,并将“神秘顾客”传递给下一名玩家 eff_acdisneyKP $信标 eff_acgarm109 装备时,目标干员和本装备销毁并自动选取1位在场相应盟约人数最多的队友,下个休整期向其<@ba.vup>发送1个同品质的同名干员\n<@ba.acrem>若无符合条件者则返还该干员\n<@ba.acrem>无法装备给自选干员 eff_acgarm1090MPL $信标 eff_acarm109 装备时,目标干员和本装备销毁并自动选取1位在场相应盟约人数最多的队友,下个休整期向其<@ba.vup>发送1个同品质的同名干员\n<@ba.acrem>若无符合条件者则返还该干员\n<@ba.acrem>无法装备给自选干员 eff_acarm109NX , 黄沙罗盘 eff_acgarm103 初始技力+40;若携带者为【萨尔贡】盟约干员,该干员首次技能结束时立刻回复30点技力\n<@ba.acrem>若该【萨尔贡】盟约干员同时携带“萨尔贡浓茶”, 每次开启技能时为全部【萨尔贡】干员回复5点技力 eff_acgarm103PX, , 黄沙罗盘 eff_acarm103 初始技力+25;若携带者为【萨尔贡】盟约干员,该干员首次技能结束时立刻回复30点技力\n<@ba.acrem>若该【萨尔贡】盟约干员同时携带“萨尔贡浓茶”, 每次开启技能时为全部【萨尔贡】干员回复3点技力 eff_acarm103Q 0耶拉冈德之泪 eff_acgarm102R法术抗性+50;若携带者为【谢拉格】盟约干员,该干员击倒敌人时使周围一定范围内的其它敌人受到2秒<$ba.cold>寒冷\n<@ba.acrem>若该【谢拉格】盟约干员同时携带“谢拉格不融冰”,击倒敌人时使周围一定范围内的其它敌人额外受到一次2秒<$ba.cold>寒冷 eff_acgarm102@S\ 0耶拉冈德之泪 eff_acarm102R法术抗性+30;若携带者为【谢拉格】盟约干员,该干员击倒敌人时使周围一定范围内的其它敌人受到2秒<$ba.cold>寒冷\n<@ba.acrem>若该【谢拉格】盟约干员同时携带“谢拉格不融冰”,击倒敌人时使周围一定范围内的其它敌人额外受到一次2秒<$ba.cold>寒冷 eff_acarm102Tp , 蒸汽之心 eff_acgarm079%攻击速度+60;若携带者为【维多利亚】盟约干员,该干员获得当前场上所有维式重锤特殊效果\n<@ba.acrem>若该【维多利亚】盟约干员同时携带“维式重锤”系列装备,该“维式重锤”装备特殊效果获得强化(效果变为2倍) eff_acgarm079Vp , 蒸汽之心 eff_acarm079%攻击速度+35;若携带者为【维多利亚】盟约干员,该干员获得当前场上所有维式重锤特殊效果\n<@ba.acrem>若该【维多利亚】盟约干员同时携带“维式重锤”系列装备,该“维式重锤”装备特殊效果获得强化(效果变为2倍) eff_acarm079X0 ,海沟实验体 eff_acgarm078g受到的伤害-300点;若携带者为【阿戈尔】盟约干员,该干员触发【阿戈尔】盟约<@ba.vup>吞噬效果的范围改为周围四格,并让【阿戈尔】盟约获得对应层数\n<@ba.acrem>若该【阿戈尔】盟约干员同时携带“阿戈尔重刃”,<@ba.vup>吞噬周围四格干员时额外获得其等量生命值 eff_acgarm078Y ,海沟实验体 eff_acarm078g受到的伤害-180点;若携带者为【阿戈尔】盟约干员,该干员触发【阿戈尔】盟约<@ba.vup>吞噬效果的范围改为周围四格,并让【阿戈尔】盟约获得对应层数\n<@ba.acrem>若该【阿戈尔】盟约干员同时携带“阿戈尔重刃”,<@ba.vup>吞噬周围四格干员时额外获得其等量生命值 eff_acarm078[Tȑ , 天师古鼎 eff_acgarm077 生命值+70%;若携带者为【炎】盟约干员,本回合每获得过1名干员战斗开始后攻击速度+25(最多3层)\n<@ba.acrem>若该【炎】盟约干员同时携带“炎国短刀”,每次获得干员时获得2资金(每回合最多3次) eff_acgarm077]T8 , 天师古鼎 eff_acarm077 生命值+45%;若携带者为【炎】盟约干员,本回合每获得过1名干员战斗开始后攻击速度+25(最多3层)\n<@ba.acrem>若该【炎】盟约干员同时携带“炎国短刀”,每次获得干员时获得2资金(每回合最多3次) eff_acarm077^t , 铳骑之威 eff_acgarm076*攻击力+60%;若携带者为【拉特兰】盟约干员,该干员每次攻击时,有35%概率额外对攻击范围内一名敌人发射子弹造成150%攻击力的物理伤害\n<@ba.acrem>若该【拉特兰】盟约干员同时携带“拉特兰桥夹”,子弹伤害改为300%攻击力 eff_acgarm076`t8 , 铳骑之威 eff_acarm076*攻击力+35%;若携带者为【拉特兰】盟约干员,该干员每次攻击时,有35%概率额外对攻击范围内一名敌人发射子弹造成150%攻击力的物理伤害\n<@ba.acrem>若该【拉特兰】盟约干员同时携带“拉特兰桥夹”,子弹伤害改为300%攻击力 eff_acarm076aȗ , 寻呼模块 eff_acgarm075`装备时销毁,立即特殊刷新一次商店,仅出现与该干员有相同盟约的干员 eff_acgarm075tb , 寻呼模块 eff_acarm075`装备时销毁,立即特殊刷新一次商店,仅出现与该干员有相同盟约的干员 eff_acarm075具体对应关系可在模拟中查看本装备天赋栏 eff_acgarm073e ,变形同构体 eff_acarm073携带者获得额外盟约(由另一件携带装备而定)\n<@ba.acrem>具体对应关系可在模拟中查看本装备天赋栏 eff_acarm073f , 突变细胞 eff_acgarm072<战斗结束后,装备者替换为高一阶的随机干员 eff_acgarm0720gL , 突变细胞 eff_acarm072<战斗结束后,装备者替换为高一阶的随机干员 eff_acarm072g , 博士投影 eff_acgarm071?任意干员可装备,立即使该干员晋升为精锐干员 eff_acgarm071xh , 博士投影 eff_acarm071Z任意干员可装备,下个回合开始时销毁,并使该干员晋升为精锐干员 eff_acarm0718ixT ,人事部文档 eff_acgarm070.装备时销毁,最大可部署人数变为9 eff_acgarm070ix ,人事部文档 eff_acarm070.装备时销毁,最大可部署人数变为9 eff_acarm070`j| , 拟态物质 eff_acgarm069装备时销毁,若已拥有至少2名该初始干员,则再获得1名该初始干员;否则随机获得1名同盟约初始干员 eff_acgarm069Lkh , 拟态物质 eff_acarm069装备时销毁,若已拥有至少2名该初始干员,则再获得1名该初始干员;否则随机获得1名同盟约初始干员 eff_acarm0698lT (M3茧甲 eff_acgarm068=战斗阶段被击倒时立刻复活(一场战斗仅2次) eff_acgarm068l (M3茧甲 eff_acarm068=战斗阶段被击倒时立刻复活(一场战斗仅1次) eff_acarm068xm ,双模机械臂 eff_acgarm067l攻击力+20%,自身造成物理和法术伤害时,伤害类型转化为<$ba.weaknessatk>弱点伤害 eff_acgarm067Lnh ,双模机械臂 eff_acarm067l攻击力+10%,自身造成物理和法术伤害时,伤害类型转化为<$ba.weaknessatk>弱点伤害 eff_acarm067 ot< , 幸运硬币 eff_acgarm066+装备时销毁,并随机获得2~12资金 eff_acgarm066ot̥ , 幸运硬币 eff_acarm066*装备时销毁,并随机获得1~6资金 eff_acarm066@p|\ , 休眠子裔 eff_acgarm0653每攻击1个目标,回复自身4%最大生命值 eff_acgarm065p| , 休眠子裔 eff_acarm0653每攻击1个目标,回复自身2%最大生命值 eff_acarm065pq , 突袭手雷 eff_acgarm064F每次部署后的12秒内,攻击时使目标<$ba.stun>晕眩2秒 eff_acgarm064r8 , 突袭手雷 eff_acarm064E每次部署后的8秒内,攻击时使目标<$ba.stun>晕眩2秒 eff_acarm064r ,精准狙击镜 eff_acgarm063=攻击距离自身3格及以上的目标时,伤害提高40% eff_acgarm063ls ,精准狙击镜 eff_acarm063=攻击距离自身3格及以上的目标时,伤害提高25% eff_acarm063t, 0谢拉格不融冰 eff_acgarm062>攻击时有30%概率对目标施加1秒的<$ba.cold>寒冷 eff_acgarm062tԪ 0谢拉格不融冰 eff_acarm062>攻击时有18%概率对目标施加1秒的<$ba.cold>寒冷 eff_acarm062`u| ,护盾无人机 eff_acgarm061M治疗时有15%概率使目标获得1层<$ba.shield>护盾(最多1层) eff_acgarm061v0 ,护盾无人机 eff_acarm061M治疗时有10%概率使目标获得1层<$ba.shield>护盾(最多1层) eff_acarm061v ( 防暴盾 eff_acgarm060E阻挡敌人时,受到来自非自身阻挡单位的伤害降低70% eff_acgarm060pw ( 防暴盾 eff_acarm060E阻挡敌人时,受到来自非自身阻挡单位的伤害降低40% eff_acarm060x4 , 浓缩嗅盐 eff_acgarm059X生命值大于50%时,免疫<$ba.stun>晕眩、<$ba.frozen>冻结等特殊状态 eff_acgarm059x , 浓缩嗅盐 eff_acarm059X生命值大于80%时,免疫<$ba.stun>晕眩、<$ba.frozen>冻结等特殊状态 eff_acarm059y , 催泪瓦斯 eff_acgarm058=攻击时有5%概率使目标获得一层<$ba.palsy>麻痹 eff_acgarm058麻痹 eff_acarm058z ,拉特兰桥夹 eff_acgarm057H子弹类技能首次剩余一发子弹时有70%概率恢复40%的子弹 eff_acgarm057{ ,拉特兰桥夹 eff_acarm057H子弹类技能首次剩余一发子弹时有40%概率恢复40%的子弹 eff_acarm057@|l\ ,不屈弹射器 eff_acgarm056#再部署时间-50%,生命值-30% eff_acgarm056|l ,不屈弹射器 eff_acarm056#再部署时间-30%,生命值-30% eff_acarm056P}pl ( 伪装服 eff_acgarm055+部署后50秒内获得<$ba.camou>迷彩 eff_acgarm055}p ( 伪装服 eff_acarm055+部署后25秒内获得<$ba.camou>迷彩 eff_acarm055h~l ( 蜂鸣器 eff_acgarm054%更容易受到攻击,生命值+30% eff_acgarm054~\  ( 蜂鸣器 eff_acarm054更容易受到攻击 eff_acarm054hl ,激光发射器 eff_acgarm053!攻击无视目标40%法术抗性 eff_acgarm053l  ,激光发射器 eff_acarm053!攻击无视目标25%法术抗性 eff_acarm053x ,有限加速器 eff_acgarm052F每次攻击或治疗后,本场战斗中攻击速度+2,最高60层 eff_acgarm052$@ ,有限加速器 eff_acarm052F每次攻击或治疗后,本场战斗中攻击速度+1,最高60层 eff_acarm052Ё ,迅捷作战粮 eff_acgarm051\部署时,获得6点技力;每有一个同盟约的其他干员,额外获得6点技力 eff_acgarm051 ,迅捷作战粮 eff_acarm051\部署时,获得3点技力;每有一个同盟约的其他干员,额外获得3点技力 eff_acarm051Xlt ,萨尔贡浓茶 eff_acgarm050!技力自然回复速度+0.25/秒 eff_acgarm050l ,萨尔贡浓茶 eff_acarm050!技力自然回复速度+0.15/秒 eff_acarm050h ,歌利亚头盔 eff_acgarm049P生命值+60%;部署时若身前一格没有其他干员,生命值额外+40% eff_acgarm049 < ,歌利亚头盔 eff_acarm049P生命值+35%;部署时若身前一格没有其他干员,生命值额外+25% eff_acarm049؅X , 口袋法阵 eff_acgarm048法术抗性+35 eff_acgarm048LXh , 口袋法阵 eff_acarm048法术抗性+20 eff_acarm048Xܼ , 坚守盾牌 eff_acgarm047 防御力+60% eff_acgarm0474XP , 坚守盾牌 eff_acarm047 防御力+35% eff_acarm047hĽ ,阿戈尔重刃 eff_acgarm046攻击力+60%,攻击速度-10 eff_acgarm046,hH ,阿戈尔重刃 eff_acarm046攻击力+35%,攻击速度-10 eff_acarm046̾ 0战栗维式重锤 eff_acgarm045e攻击力+40%;若携带者是地面干员则攻击时有8%概率使目标<$ba.tremble>战栗2秒 eff_acgarm045 0战栗维式重锤 eff_acarm045e攻击力+25%;若携带者是地面干员则攻击时有8%概率使目标<$ba.tremble>战栗2秒 eff_acarm045Pll 0加速维式重锤 eff_acgarm044攻击力+40%;攻击速度+30 eff_acgarm044؊l 0加速维式重锤 eff_acarm044攻击力+25%;攻击速度+30 eff_acarm044`| 0坚固维式重锤 eff_acgarm043L攻击力+40%;首次受到致命伤害时生命值不低于1,持续15秒 eff_acgarm0434 0坚固维式重锤 eff_acarm043L攻击力+25%;首次受到致命伤害时生命值不低于1,持续15秒 eff_acarm043Ќ 0灼燃维式重锤 eff_acgarm042]攻击力+40%;造成法术伤害附带相当于10%伤害的<$ba.dt.burning2>灼燃损伤 eff_acgarm042 0灼燃维式重锤 eff_acarm042]攻击力+25%;造成法术伤害附带相当于10%伤害的<$ba.dt.burning2>灼燃损伤 eff_acarm042`X| , 维式重锤 eff_acgarm041 攻击力+20% eff_acgarm041ԎX , 维式重锤 eff_acarm041 攻击力+10% eff_acarm041Hd , 炎国短刀 eff_acgarm040I每开启一次技能,获得8%的攻击力加成(最多叠加10次) eff_acgarm040 , 炎国短刀 eff_acarm040I每开启一次技能,获得5%的攻击力加成(最多叠加10次) eff_acarm040 0 协防干员bondeffect_empty所有干员受到的物理和法术伤害<@ba.vup>-20%,造成伤害提升至<@ba.vup>120%,若为精锐状态则改为造成伤害提升至<@ba.vup>140%bondeffect_empty (灵巧bondeffect_skillful【灵巧】干员及周围8格的干员攻击速度<@ba.vup>+{0:0}<@ba.acrem>(受层数影响) <达到<@ba.vup>20层>休整期首次主动刷新后的装备购买价格降低为<@ba.vup>1bondeffect_skillfulH  (助力bondeffect_deput所有干员防御力<@ba.vup>+{0:0%}<@ba.acrem>(受层数影响),再部署时间<@ba.vup>-30% 休整期结束时,使当前所有已激活的盟约层数<@ba.vup>+2 <在场<@ba.vup>3名不同【助力】干员>改为层数<@ba.vup>+4bondeffect_deputX,t (迅捷bondeffect_swift【迅捷】干员技能结束时有<@ba.vup>{0:0%}概率<@ba.acrem>(受层数影响)立刻回复<@ba.vup>10点技力 <达到<@ba.vup>40层>所有干员技能结束时有等概率额外回复<@ba.vup>15点技力bondeffect_swift< (不屈bondeffect_indom<@ba.vup>地面干员被击倒时,有<@ba.vup>{0:0%}<@ba.acrem>(受层数影响)概率立刻重新部署\n<在场<@ba.vup>3名不同【不屈】干员><@ba.vup>地面干员被击倒时使场上所有干员技力<@ba.vup>+5bondeffect_indom$ $奇迹bondeffect_mira刷新调度中心时,有<@ba.vup>{0:0%}<@ba.acrem>(受层数影响)概率使下次刷新不消耗资金 <每叠加<@ba.vup>50层>获得<@ba.vup>10资金\n整备区的【奇迹】干员也可用于激活盟约bondeffect_mira@\\ $突袭bondeffect_raid【突袭】干员技能就绪时,若范围内没有敌人,则立即再部署至一名地面敌人周围并释放技能,技能期间攻击力和生命值<@ba.vup>+{0:0%}<@ba.acrem>(受层数影响) <达到<@ba.vup>30层>所有干员的部署费用<@ba.vup>-50%bondeffect_raid4 (坚守bondeffect_stead所有干员生命值<@ba.vup>+{0:0%}<@ba.acrem>(受层数影响)\n<在场<@ba.vup>3名不同【坚守】干员>场上非【坚守】干员受到伤害时,所受伤害的<@ba.vup>40%由所有【坚守】干员平均承担bondeffect_stead P( (精准bondeffect_preci <@ba.vup>高台干员攻击力<@ba.vup>+{0:0%}<@ba.acrem>(受层数影响)\n<在场<@ba.vup>3名不同【精准】干员><@ba.vup>高台干员攻击无视<@ba.vup>30%防御力和法术抗性,且攻击使目标失去特殊能力<@ba.vup>2秒bondeffect_preci|  $远见bondeffect_visi<每叠加<@ba.vup>10层>获得一次<@ba.vup>2资金 <首次到达<@ba.vup>100层>调度中心内所有干员的购买价格永久减少<@ba.vup>1资金\n整备区的【远见】干员也可用于激活盟约bondeffect_visiP $调和bondeffect_mani【调和】激活时可以使场上核心盟约的<@ba.vup>激活人数+1,【调和】干员<@ba.vup>享受以上激活盟约的效果\n<@ba.acrem>(核心盟约包含【炎】【萨尔贡】【维多利亚】【谢拉格】【拉特兰】【阿戈尔】)bondeffect_mani$H@ ( 阿戈尔bondeffect_egir【阿戈尔】干员生命值<@ba.vup>+{0:0%}<@ba.acrem>(受层数影响) 战斗开始时【阿戈尔】干员依次吞噬身前一格干员造成<@ba.vdown>6000点物理伤害并获得其<@ba.vup>基础攻击力和<@ba.vup>阻挡数,并叠加等于被吞噬者等阶的盟约层数<@ba.acrem>(【阿戈尔】之间优先更靠下和靠左的干员发起吞噬) <在场<@ba.vup>5名不同【阿戈尔】干员>前2名【阿戈尔】干员首次被击倒时<@ba.vup>立刻复活bondeffect_egir , 投资人bondeffect_invest干员的“获得时”类特质每次触发2次 <达到<@ba.vup>70层>“获得时”类特质每次触发3次\n整备区的【投资人】干员也可用于激活盟约bondeffect_invest\ , 拉特兰bondeffect_laterano【拉特兰】干员开启技能时获得的弹药量<@ba.vup>+{0:0%}<@ba.acrem>(受层数影响) <在场<@ba.vup>6名不同【拉特兰】干员>任意【拉特兰】干员每消耗1发弹药,全体【拉特兰】干员攻击力+4%,至多<@ba.vup>+180%bondeffect_laterano|8 , 谢拉格bondeffect_kjerag0【谢拉格】干员伤害提升至<@ba.vup>130%,对寒冷和冻结敌人额外提升至<@ba.vup>{0:0%}<@ba.acrem>(受层数影响) <在场<@ba.vup>6名不同【谢拉格】干员>战场上每25秒吹过一阵寒风使敌人寒冷<@ba.vup>{1:0}秒<@ba.acrem>(受层数影响)bondeffect_kjerag 0 维多利亚bondeffect_victoriaD<@ba.vup>携带装备的【维多利亚】干员伤害提升至<@ba.vup>{0:0%}<@ba.acrem>(受层数影响) <每叠加<@ba.vup>25层>获得一件带有随机特殊效果的维式重锤 <在场<@ba.vup>6名不同【维多利亚】干员>所有携带装备的【维多利亚】干员攻击力<@ba.vup>+80%bondeffect_victorial , 萨尔贡bondeffect_sargon;【萨尔贡】干员开启技能时,所有【萨尔贡】干员攻击速度+12(至多<@ba.vup>+300),持续<@ba.vup>{0:0}秒<@ba.acrem>(受层数影响) <在场<@ba.vup>6名不同【萨尔贡】干员>开启技能还会使所有【萨尔贡】干员攻击力+12%(至多<@ba.vup>+300%)bondeffect_sargon,  炎bondeffect_yan【炎】干员攻击力<@ba.vup>+{0:0%}<@ba.acrem>(受层数影响) <在场<@ba.vup>6名不同【炎】干员>战斗开始时收集【炎】干员部分属性召唤“炎佑”(其攻击力和生命值为【炎】干员攻击力和生命值总和的30%);“炎佑”攻击附带伤害20%的<@ba.vup>灼燃损伤,周围敌人受到20%的<@ba.vup>元素脆弱,周期性使用“祛恶之焰”bondeffect_yanx, 0精英阶段2-60级aceffect_char_4+攻击力、防御力和最大生命值+10%aceffect_char_4x , 精英阶段2aceffect_char_3.攻击力+10%,防御力和最大生命值+5%aceffect_char_38dT , 精英阶段1aceffect_char_2攻击力和防御力+5%aceffect_char_2X , 未精英化aceffect_char_1无相关加成aceffect_char_1,H 0 文火慢炖aceffect_band_50【文火慢炖】第8回合开始时,若仅激活了1个盟约,使其增加40层;否则使所有已激活盟约增加12层aceffect_band_50 8 4“神秘顾客”aceffect_band_49【“神秘顾客”】从第5回合起,你和队友遭遇的部分敌人可能会替换为<鸭爵><高普尼克><流泪小子><圆仔>,击倒这些敌人者获得1资金奖励(包括联防阶段)aceffect_band_49\x 0 命结之秘aceffect_band_48C【命结之秘】战斗中前2个被击倒的干员立刻复活!aceffect_band_48 ( 0 私募基金aceffect_band_47【私募基金】在第1、4、7、10回合进入休整期时获得1个<幸运硬币>:装备时随机获得1~6资金并销毁aceffect_band_47 0 得闲饮茶aceffect_band_46【得闲饮茶】第1、2回合的资金暂存至第3回合发放;第3回合进入休整期时,获得2、4阶随机干员各1名aceffect_band_46  0 幻画为真aceffect_band_45【幻画为真】第1回合获得1个特殊法术<画卷>:使用后可以复制该法术范围内的1名干员(包括精锐状态和携带的装备)aceffect_band_45 0 坚不可摧aceffect_band_44v【坚不可摧】初始目标生命值为45点\n在<标准模拟>中所有干员攻击力、防御力、生命值+30%aceffect_band_44ܳ 0 机械援助aceffect_band_43【机械援助】所有场地中出现1个<“双眼皮”>:可进行远程法术攻击,并使目标敌人受到脆弱效果(可升级!)aceffect_band_43ܴ , 优等生aceffect_band_42【优等生】第1回合获得1名可以造成神经、灼燃、凋亡损伤的特殊干员,其属于调和盟约:可以使部分盟约人数计数+1aceffect_band_42 0不稳定要素aceffect_band_41【不稳定要素】第3回合获得1件特殊装备<突变细胞>:战斗结束后使装备者变为高一阶的随机干员(最高6阶)aceffect_band_41ܶ 0 变形同构aceffect_band_40【变形同构】第5回合获得1件特殊装备<变形同构体>:与特定装备一同装备时装备者将视为特定盟约成员aceffect_band_40Է 0 以己之长aceffect_band_39【以己之长】高台干员造成的物理和法术伤害变为弱点伤害(根据敌人的防御力和法术抗性变更伤害类型)aceffect_band_39и 0 回收利用aceffect_band_38\【回收利用】地面干员技能结束时使周围四格随机1名干员获得3点技力aceffect_band_38 0 药枚实验aceffect_band_37【药枚实验】战斗开始时,使最右边的所有我方单位获得效果:每次攻击时有20%的概率获得1层护盾(最多1层)aceffect_band_37 0 加急调派aceffect_band_366【加急调派】我方干员再部署时间减少50%aceffect_band_36@\ 0 食腐之蝶aceffect_band_35【食腐之蝶】我方干员被击倒时,场上剩余我方单位攻击力+20%(最大200%,持续至该干员被击倒或战斗结束)aceffect_band_35<X , 利滚利aceffect_band_34k【利滚利】每回合剩余的资金可以继承,剩余至少5资金时,每回合额外获得1资金aceffect_band_34, 0 崇高牺牲aceffect_band_33【崇高牺牲】<阿戈尔>干员被击倒时,提供等同于该干员等阶的<阿戈尔>盟约层数\n<@ba.vdown>在<阿戈尔>部分干员缺席时体验可能不完整aceffect_band_330L 0 定制铳械aceffect_band_32【定制铳械】累计花费55资金后,获得1名4阶及以上随机的精锐拉特兰干员\n<@ba.vdown>在<拉特兰>部分干员缺席时体验可能不完整aceffect_band_32Hd 0 雪域礼赠aceffect_band_31【雪域礼赠】每回合购买的首名<谢拉格>干员消耗资金为1\n<@ba.vdown>在<谢拉格>部分干员缺席时体验可能不完整aceffect_band_31Hd 0 人才盲盒aceffect_band_30【人才盲盒】从第4回合开始每2回合获得1名<维多利亚>干员\n<@ba.vdown>在<维多利亚>部分干员缺席时体验可能不完整aceffect_band_30Pl 0 博学多通aceffect_band_29【博学多通】升级调度中心至2、4和6级后,获得1次特殊刷新:此次刷新出现的干员优先为<萨尔贡>干员\n<@ba.vdown>在<萨尔贡>部分干员缺席时体验可能不完整aceffect_band_294 0 广交豪杰aceffect_band_28【广交豪杰】每回合前2次主动刷新为特殊刷新:优先刷新出1名<炎>干员\n在<标准模拟>中所有干员攻击力、防御力、生命值+30%\n<@ba.vdown>在<炎>部分干员缺席时体验可能不完整aceffect_band_28 0 商业包装aceffect_band_27z【商业包装】初始获得1个<商业包装方案>:每出售8名任意干员后,获得1名装备者的同名干员aceffect_band_27 0 定向投放aceffect_band_26q【定向投放】每次升级调度中心时,在调度中心刷新3件装备,可以选择并获得其中1件aceffect_band_26 , 加练!aceffect_band_25【加练!】每2个回合获得1个特殊法术<教鞭>:使用后为下场战斗添加额外敌人,若自身战斗完美作战可获得资金aceffect_band_25 0 通关奖励aceffect_band_24h【通关奖励】每使用20资金,获得一名不高于“当前调度中心等级”的随机干员aceffect_band_24 0 猎头顾问aceffect_band_23【猎头顾问】每次主动刷新均变为特殊刷新:必定刷新2名同名干员,并冻结其中一名;第10回合获得1个<寻呼模块>:装备时刷新与目标干员相同盟约的干员aceffect_band_23 0 众志合一aceffect_band_22【众志合一】场上存在2、3或4种以上激活盟约时,所有干员攻击力、生命值分别+15/30/50%\n在<标准模拟>中所有干员攻击力、防御力、生命值+30%aceffect_band_22  0 重点监护aceffect_band_21【重点监护】开始作战时,使场上每个不同等阶的1个随机我方干员的所属盟约层数+2\n在<标准模拟>中所有干员攻击力、防御力、生命值+30%aceffect_band_21Y9x87 7|654543L322h10 0|/.4.-,H,++\*))t('0'&%H%$$\#""t! 0 4840DT hd `  p ( 4 H\ `\ (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_13_sbounty_hunter_13_s(@ (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_12_sbounty_hunter_12_s (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_11_sbounty_hunter_11_sx (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_10_sbounty_hunter_10_s 8 (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_9_sbounty_hunter_9_s (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_8_sbounty_hunter_8_sp<(T#f2bd3e 机密商店*无需消耗资金,获得装备补给。artifact_paid_5_sartifact_paid_5_s(T#f2bd3e 机密商店*无需消耗资金,获得装备补给。artifact_paid_4_sartifact_paid_4_s (T#f2bd3e 战术决策*进行协同调整,做好迎战准备。terrain_m07_1_sterrain_m07_1_sXp (T#f2bd3e 战术决策*进行协同调整,做好迎战准备。terrain_m06_1_sterrain_m06_1_s (T#f2bd3e 战术决策*进行协同调整,做好迎战准备。terrain_m04_1_sterrain_m04_1_s (T#f2bd3e 战术决策*进行协同调整,做好迎战准备。terrain_m03_1_sterrain_m03_1_s8P (T#f2bd3e 战术决策*进行协同调整,做好迎战准备。terrain_m02_2_sterrain_m02_2_s (T#f2bd3e 战术决策*进行协同调整,做好迎战准备。terrain_m02_1_sterrain_m02_1_sx (T#f2bd3e 战术决策*进行协同调整,做好迎战准备。terrain_m01_1_sterrain_m01_1_s(T#f2bd3e 机密商店*无需消耗资金,获得装备补给。artifact_paid_3_sartifact_paid_3_s(T#f2bd3e 机密商店*无需消耗资金,获得装备补给。artifact_paid_2_sartifact_paid_2_s`x (T#f2bd3e 战术决策*进行协同调整,做好迎战准备。buff_select_4_sbuff_select_4_s (T#f2bd3e 战术决策*进行协同调整,做好迎战准备。buff_select_3_sbuff_select_3_s (T#f2bd3e 战术决策*进行协同调整,做好迎战准备。buff_select_2_sbuff_select_2_s@ (T#f2bd3e 道具补给*无需消耗资金,获得装备补给。equip_free_4_sequip_free_4_s (T#f2bd3e 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_7_sbounty_hunter_7_s (T#f2bd3e 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_6_sbounty_hunter_6_s,D (T#f2bd3e 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_5_sbounty_hunter_5_s (T#f2bd3e 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_4_sbounty_hunter_4_s| (T#f2bd3e 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_3_sbounty_hunter_3_s$< (T#f2bd3e 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_2_sbounty_hunter_2_s (T#f2bd3e 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_1_sbounty_hunter_1_st (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bossInitial_4_sbossInitial_4_s, (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bossInitial_3_sbossInitial_3_s (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bossInitial_2_sbossInitial_2_sTl (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bossInitial_1_sbossInitial_1_s(T#f2bd3e 机密商店*无需消耗资金,获得装备补给。artifact_paid_1_sartifact_paid_1_s (T#f2bd3e 战术决策*进行协同调整,做好迎战准备。buff_select_1_sbuff_select_1_s8(T#f2bd3e 道具补给*无需消耗资金,获得装备补给。equip_free_3_sequip_free_3_s(T#f2bd3e 道具补给*无需消耗资金,获得装备补给。equip_free_2_sequip_free_2_sp (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。enemy_initial_7_senemy_initial_7_s0 (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。enemy_initial_6_senemy_initial_6_s (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。enemy_initial_5_senemy_initial_5_sh (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。enemy_initial_4_senemy_initial_4_s( (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。enemy_initial_3_senemy_initial_3_s (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。enemy_initial_2_senemy_initial_2_s`x (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。enemy_initial_1_senemy_initial_1_s (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。 hunter_band_1 hunter_band_1 (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_13bounty_hunter_13Ph (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_12bounty_hunter_12 (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_11bounty_hunter_11 (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_10bounty_hunter_10H` (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_9bounty_hunter_9 (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_8bounty_hunter_8T(T#35d8b4 机密商店*无需消耗资金,获得装备补给。artifact_paid_5artifact_paid_5$(T#35d8b4 机密商店*无需消耗资金,获得装备补给。artifact_paid_4artifact_paid_4 (T#35d8b4 战术决策*进行协同调整,做好迎战准备。 terrain_m07_1 terrain_m07_1`x (T#35d8b4 战术决策*进行协同调整,做好迎战准备。 terrain_m06_1 terrain_m06_1 (T#35d8b4 战术决策*进行协同调整,做好迎战准备。 terrain_m04_1 terrain_m04_1 (T#35d8b4 战术决策*进行协同调整,做好迎战准备。 terrain_m03_1 terrain_m03_1@X (T#35d8b4 战术决策*进行协同调整,做好迎战准备。 terrain_m02_2 terrain_m02_2 (T#35d8b4 战术决策*进行协同调整,做好迎战准备。 terrain_m02_1 terrain_m02_1 (T#35d8b4 战术决策*进行协同调整,做好迎战准备。 terrain_m01_1 terrain_m01_1 (T#35d8b4 机密商店*无需消耗资金,获得装备补给。artifact_paid_3artifact_paid_3(T#35d8b4 机密商店*无需消耗资金,获得装备补给。artifact_paid_2artifact_paid_2Xp (T#35d8b4 战术决策*进行协同调整,做好迎战准备。 buff_select_4 buff_select_4 (T#35d8b4 战术决策*进行协同调整,做好迎战准备。 buff_select_3 buff_select_3 (T#35d8b4 战术决策*进行协同调整,做好迎战准备。 buff_select_2 buff_select_28(T#35d8b4 道具补给*无需消耗资金,获得装备补给。 equip_free_4 equip_free_4 (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_7bounty_hunter_7t (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_6bounty_hunter_6, (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_5bounty_hunter_5 (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_4bounty_hunter_4Tl (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_3bounty_hunter_3 (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_2bounty_hunter_2 (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。bounty_hunter_1bounty_hunter_14L (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。 bossInitial_4 bossInitial_4 (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。 bossInitial_3 bossInitial_3t (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。 bossInitial_2 bossInitial_2, (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。 bossInitial_1 bossInitial_1(T#35d8b4 机密商店*无需消耗资金,获得装备补给。artifact_paid_1artifact_paid_1Ph (T#35d8b4 战术决策*进行协同调整,做好迎战准备。 buff_select_1 buff_select_1(T#35d8b4 道具补给*无需消耗资金,获得装备补给。 equip_free_3 equip_free_3X(T#35d8b4 道具补给*无需消耗资金,获得装备补给。 equip_free_2 equip_free_2(@ (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。enemy_initial_7enemy_initial_7 (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。enemy_initial_6enemy_initial_6h (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。enemy_initial_5enemy_initial_5 (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。enemy_initial_4enemy_initial_4 (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。enemy_initial_3enemy_initial_3H` (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。enemy_initial_2enemy_initial_2  (T#35d8b4 悬赏决策*选定悬赏目标,获取额外奖励。enemy_initial_1enemy_initial_1d(T#35d8b4 道具补给*无需消耗资金,获得装备补给。 equip_free_1 equip_free_14 (T#35d8b4 道具补给*无需消耗资金,获得装备补给。equip_free_1_trequip_free_1_tr`XT 0H   `  \$$XxLhT,P4h@Ph0d@tܽ0L̸D|д4Pl$,Чtt\tX |̑d0,d؇0DXl~}|{{,zDy\xtwvutsrrq,p@oXnlmlkji,iphgf f`ed$dccba(at`_ _X^]\[ZYXW4WtVUTSRQPPPOOPNMLKJIHGFEEDA;87T6 43210/.-- ,+(*<)T(l'x&%$#"! ,8DPdx(< P d x ,@T,H  eff_acgarm073l  eff_acarm073 m$add_enemy_kill_gain_coint<  ?round @coinenemy_1172_dugago_2enemy_idH ?countenemyeffect_15_8x n$add_enemy_kill_gain_coint<  ?round ?coinenemy_1170_dushld_2enemy_id0 ?countenemyeffect_15_7` o$add_enemy_kill_gain_coint<  ?round @coinenemy_1283_sgkill_2enemy_id ?countenemyeffect_14_8H p$add_enemy_kill_gain_coint<  ?round ?coinenemy_1404_msnipenemy_id ?countenemyeffect_14_70 q$add_enemy_kill_gain_coint<  ?round @coin~enemy_1272_nhtank_2enemy_id ?countenemyeffect_13_8lr$add_enemy_kill_gain_coint< l?round?coinfenemy_9006_actoxienemy_id?countenemyeffect_13_7Ts$add_enemy_kill_gain_coint< T?roundl@coinNenemy_1439_dslntf_2enemy_id?countenemyeffect_12_8enemy_1272_nhtankenemy_id%?countenemyeffect_13_6%,$add_enemy_kill_gain_coint< ,&@roundD&@coin& enemy_1270_nhstlkenemy_id&?countenemyeffect_13_5&$add_enemy_kill_gain_coint< '@round,'?coin enemy_1267_nhpbr_2enemy_idx'?countenemyeffect_13_4',"add_enemy_selfbattle_win_gain_coint< (?round(@@coin enemy_1272_nhtank_2enemy_idh(?countenemyeffect_13_3(,"add_enemy_selfbattle_win_gain_coint< (?round )@coin enemy_1267_nhpbr_2enemy_idX)?countenemyeffect_13_2)܍,"add_enemy_selfbattle_win_gain_coint< )?round)?coin enemy_1270_nhstlkenemy_idH*?countenemyeffect_13_1x*̎$add_enemy_kill_gain_coint< *@round*@@coin enemy_1162_magmotenemy_id0+?countenemyeffect_12_6`+$add_enemy_kill_gain_coint< +@round+@coinenemy_1161_tidmagenemy_id,?countenemyeffect_12_5H,$add_enemy_kill_gain_coint< ,@round,?coinenemy_1148_dssbrenemy_id-?countenemyeffect_12_40-,"add_enemy_selfbattle_win_gain_coint< -?round-@@coinenemy_10067_ftsjcenemy_id-?countenemyeffect_12_3 .t,"add_enemy_selfbattle_win_gain_coint< |.?round.@coinvenemy_1305_mhslim_2enemy_id.?countenemyeffect_12_2/d,"add_enemy_selfbattle_win_gain_coint< l/?round/?coinfenemy_1148_dssbrenemy_id/?countenemyeffect_12_10T$add_enemy_kill_gain_coinp< T0@roundl0@@coinNenemy_1207_sfjienemy_id0?countenemyeffect_11_608$add_enemy_kill_gain_coinp< 81@roundP1@coin2enemy_1203_sfhuenemy_id1?countenemyeffect_11_51$add_enemy_kill_gain_coint< 2@round42?coinenemy_1195_sfyinenemy_id2?countenemyeffect_11_42,"add_enemy_selfbattle_win_gain_coint<  3?round$3@@coinenemy_1207_sfji_2enemy_idp3?countenemyeffect_11_33,"add_enemy_selfbattle_win_gain_coinp< 3?round4@coinenemy_1203_sfhuenemy_id\4?countenemyeffect_11_24,"add_enemy_selfbattle_win_gain_coint< 4?round5?coinenemy_1195_sfyinenemy_idL5?countenemyeffect_11_1|5Й$add_enemy_kill_gain_coint< 5@round5@@coinenemy_1041_lazerdenemy_id46?countenemyeffect_10_6d6$add_enemy_kill_gain_coint< 6@round6@coinenemy_1040_bombdenemy_id7?countenemyeffect_10_5L7$add_enemy_kill_gain_coint< 7@round7?coinenemy_1005_yokaienemy_id8?countenemyeffect_10_448,"add_enemy_selfbattle_win_gain_coint< 8?round8@@coinenemy_1112_emppnt_2enemy_id8?countenemyeffect_10_3$9x,"add_enemy_selfbattle_win_gain_coint< 9?round9@coinzenemy_1040_bombdenemy_id9?countenemyeffect_10_2:h,"add_enemy_selfbattle_win_gain_coint< p:?round:?coinjenemy_1005_yokaienemy_id:?countenemyeffect_10_1;X auto_chess_change_mappL(trap_218_fttree#4‡trap_218_fttree#3trap_218_fttree#2trap_218_fttree#1 map_m07_1;8 auto_chess_change_map(ztrap_036_storm#2trap_036_storm#1 map_m06_1|<Р auto_chess_change_map lD|T,:trap_1105_accrate#303^trap_1105_accrate#302trap_1105_accrate#301trap_1105_accrate#203ʉtrap_1105_accrate#202trap_1105_accrate#201trap_1105_accrate#1036trap_1105_accrate#102Ztrap_1105_accrate#101~trap_1105_accrate#003trap_1105_accrate#002Ɗtrap_1105_accrate#001 map_m04_1>x auto_chess_change_map|T,Ztrap_1106_achplat#304~trap_1106_achplat#303trap_1106_achplat#204Ƌtrap_1106_achplat#203trap_1106_achplat#104trap_1106_achplat#1032trap_1106_achplat#004Vtrap_1106_achplat#003 map_m03_2<@ auto_chess_change_map|T,ڌtrap_1105_accrate#301trap_1105_accrate#201"trap_1105_accrate#101Ftrap_1105_accrate#001 map_m03_1,At auto_chess_change_map|T,ލtrap_1105_accrate#304trap_1105_accrate#303&trap_1105_accrate#302Jtrap_1105_accrate#301ntrap_1105_accrate#204trap_1105_accrate#203trap_1105_accrate#202ڎtrap_1105_accrate#201 auto_chess_change_map|T,Jtrap_1105_accrate#104ntrap_1105_accrate#103trap_1105_accrate#102trap_1105_accrate#101ڏtrap_1105_accrate#004trap_1105_accrate#003"trap_1105_accrate#002Ftrap_1105_accrate#001 map_m02_2,Dt auto_chess_change_map(T,trap_1106_achplat#304 trap_1106_achplat#303D?trap_1106_achplat#302E?trap_1106_achplat#301~trap_1106_achplat#204trap_1106_achplat#203xE?trap_1106_achplat#202E?trap_1106_achplat#201 auto_chess_change_map(T,btrap_1106_achplat#104trap_1106_achplat#103\F?trap_1106_achplat#102F?trap_1106_achplat#101trap_1106_achplat#004trap_1106_achplat#003F?trap_1106_achplat#002G?trap_1106_achplat#001 auto_chess_change_map|T,ޓtrap_1105_accrate#304trap_1105_accrate#303&trap_1105_accrate#302Jtrap_1105_accrate#301ntrap_1105_accrate#204trap_1105_accrate#203trap_1105_accrate#202ڔtrap_1105_accrate#201 auto_chess_change_map|T,Jtrap_1105_accrate#104ntrap_1105_accrate#103trap_1105_accrate#102trap_1105_accrate#101ڕtrap_1105_accrate#004trap_1105_accrate#003"trap_1105_accrate#002Ftrap_1105_accrate#001 map_m02_1,J auto_chess_change_map lD|T,trap_1105_accrate#303trap_1105_accrate#3022trap_1105_accrate#301Vtrap_1105_accrate#203ztrap_1105_accrate#202trap_1105_accrate#201—trap_1105_accrate#103trap_1105_accrate#102 trap_1105_accrate#101.trap_1105_accrate#003Rtrap_1105_accrate#002vtrap_1105_accrate#001 map_m01_1\L$add_enemy_kill_gain_coint< LBroundL?coin/enemy_9011_acrefrenemy_idM?countenemyInitial_6@M$add_enemy_kill_gain_coint< MBroundM?coin0enemy_9010_acpuppenemy_idM?countenemyInitial_5$Nx$add_enemy_kill_gain_coint< xNBroundN?coinr1enemy_9009_acfortenemy_idN?countenemyInitial_4O\$add_enemy_kill_gain_coint< \OBroundtO?coinV2enemy_9008_acbunnenemy_idO?countenemyInitial_3O@$add_enemy_kill_gain_coint< @PBroundXP?coin:3enemy_9007_acelemenemy_idP?countenemyInitial_2P$$add_enemy_kill_gain_coint< $QBroundELITEenemy_level_type(\magic_resistance,#global_special_choice_all_activatedenemydebuff_select_6\|enemy_attribute_add8?ELITEenemy_level_type]defl,#global_special_choice_all_activatedenemydebuff_select_5]|enemy_attribute_mul8@ELITEenemy_level_type]ףp?atkL,#global_special_choice_all_activatedenemydebuff_select_4`^Xenemy_attribute_add^@magic_resistance,#global_special_choice_all_activatedenemydebuff_select_3_Htenemy_attribute_add`_def,#global_special_choice_all_activatedenemydebuff_select_2_H enemy_attribute_mul `33s?atk`,#global_special_choice_all_activatedenemydebuff_select_1t` env_gbuff_new(`> def_penetrateC$halfIdle_def_penetrationkeyL8/global_special_choice_prep_finish_bench_at_mostcountallybuff_select_19a$env_gbuff_new_with_verify4a>defa>atkD act1autochess_debuff_9keyl,#global_special_choice_all_activatedallybuff_select_18|bP char_respawntime_mulb?scale<3global_special_choice_prep_finish_same_row_at_least(c@@countallybuff_select_14Xc  env_gbuff_new8cAmagic_resist_penetrate_fixedF,!halfIdle_magic_resist_penetrationkeyH<0global_special_choice_prep_finish_bench_at_leastTd@@countallybuff_select_13d$env_gbuff_new_with_verify dHBvalueG act1autochess_debuff_3key\,#global_special_choice_all_activatedallybuff_select_11le0%single_special_choice_gain_bond_chess4H victoriaShipbonde?countallybuff_select_7_7 ft0%single_special_choice_gain_bond_chess0BI emptyShipbondf?countallybuff_select_7_6f$0%single_special_choice_gain_bond_chess0IvisiShipbondPg?countallybuff_select_7_5g0%single_special_choice_gain_bond_chess0J investShipbondh?countallybuff_select_7_40h0%single_special_choice_gain_bond_chess0RK sargonShipbondh?countallybuff_select_7_3h40%single_special_choice_gain_bond_chess0L kjeragShipbond`i?countallybuff_select_7_2i0%single_special_choice_gain_bond_chess,LyanShipbond j?countallybuff_select_7_1max_hp attr_common_global_buffkey $env_gbuff_new_with_verifyD @@max_cntA attack_speedchess_item_2_02_eequip_chess_idΈ4(act1autochess_equip_acarm077_global_buffkey eff_acarm077\ $env_gbuff_new_with_verify?atk attr_common_global_buffkey0 $env_gbuff_new_with_verify`D$4@@ atk_scale_2P? atk_scale_1l33>probNchess_item_3_01_eequip_chess_id4(act1autochess_equip_acarm076_global_buffkey eff_acgarm076l $env_gbuff_new_with_verifyd33>atkB attr_common_global_buffkey $env_gbuff_new_with_verify`D$@@ atk_scale_2? atk_scale_1$33>probchess_item_3_01_eequip_chess_id>4(act1autochess_equip_acarm076_global_buffkey eff_acarm076̩L 4*use_equip_add_goods_rule_with_refresh_shop eff_acgarm0754L4*use_equip_add_goods_rule_with_refresh_shop eff_acarm075h4)sell_char_count_gain_equip_owner_original@count eff_acgarm074 ht4)sell_char_count_gain_equip_owner_originalxAcount eff_acarm074@(char_chess_transformation_equip eff_acgarm072@T(char_chess_transformation_equip eff_acarm072\8 use_equip_upgrade_char eff_acgarm071@(equip_round_start_upgrade_char eff_acarm071 ``,#equip_destory_deployment_cnt_change\Acount eff_acgarm070`,#equip_destory_deployment_cnt_changeحAcount eff_acarm070<X$use_equip_reward_char_chess eff_acgarm069\<$use_equip_reward_char_chess eff_acarm069$env_gbuff_new_with_verify(@max_respawn_cnt4(act1autochess_equip_acarm068_global_buffkey eff_acgarm068x$env_gbuff_new_with_verify(į?max_respawn_cnt4(act1autochess_equip_acarm068_global_buffkey eff_acarm068<$env_gbuff_new_with_verifyL>atkj attr_common_global_buffkey$env_gbuff_new_with_verifyΓ4(act1autochess_equip_acarm067_global_buffkey eff_acgarm067\$env_gbuff_new_with_verify=atk attr_common_global_buffkey0$env_gbuff_new_with_verify4(act1autochess_equip_acarm067_global_buffkey eff_acarm067|p(equip_destory_gain_random_coin̲@Amax@min eff_acgarm066p\(equip_destory_gain_random_coinX@maxl?min eff_acarm066$env_gbuff_new_with_verify$ #=hp_ratioƖ4)act1vautochess_equip_acarm025_global_buffkey eff_acgarm065T$env_gbuff_new_with_verify$ ף<hp_ratio4)act1vautochess_equip_acarm025_global_buffkey eff_acarm065h$env_gbuff_new_with_verify@$d@Aduration@stunb4(act1autochess_equip_acarm064_global_buffkey eff_acgarm064D$env_gbuff_new_with_verify@$@Aduration\@stun>4(act1autochess_equip_acarm064_global_buffkey eff_acarm064̶ $env_gbuff_new_with_verifyD(33? damage_scale<@@radius4(act1autochess_equip_acarm063_global_buffkey eff_acgarm063$env_gbuff_new_with_verifyD(? damage_scale@@radius4(act1autochess_equip_acarm063_global_buffkey eff_acarm063$env_gbuff_new_with_verify< ܸ?cold>prob֛4)act1vautochess_equip_acarm003_global_buffkey eff_acgarm062d$env_gbuff_new_with_verify< ?cold̹Q8>prob4)act1vautochess_equip_acarm003_global_buffkey eff_acarm062<$env_gbuff_new_with_verifyD(? max_stack_cnt>prob4(act1autochess_equip_acarm061_global_buffkey eff_acgarm061p$env_gbuff_new_with_verifyD(l? max_stack_cnt=probn4(act1autochess_equip_acarm061_global_buffkey eff_acarm061P $env_gbuff_new_with_verify(H> damage_scale24(act1autochess_equip_acarm060_global_buffkey eff_acgarm060!$env_gbuff_new_with_verify( ? damage_scale4(act1autochess_equip_acarm060_global_buffkey eff_acarm060!$env_gbuff_new_with_verify$н?hp_ratio4(act1autochess_equip_acarm059_global_buffkey eff_acgarm059D"$env_gbuff_new_with_verify$L?hp_ratiov4(act1autochess_equip_acarm059_global_buffkey eff_acarm059X#$env_gbuff_new_with_verify PL=prob24(act1autochess_equip_acarm058_global_buffkey eff_acgarm058$$env_gbuff_new_with_verify  <prob4(act1autochess_equip_acarm058_global_buffkey eff_acarm058|$$env_gbuff_new_with_verifyD(> ammo_percent333?probΣ4(act1autochess_equip_acarm057_global_buffkey eff_acgarm057\%$env_gbuff_new_with_verifyD(> ammo_percent>prob4(act1autochess_equip_acarm057_global_buffkey eff_acarm057<&$env_gbuff_new_with_verifyD max_hp respawn_time4(act1autochess_equip_acarm056_global_buffkey eff_acgarm056p'$env_gbuff_new_with_verifyD lmax_hp respawn_timen4(act1autochess_equip_acarm056_global_buffkey eff_acarm056P($env_gbuff_new_with_verify,HHBcamouflage_duration64(act1autochess_equip_acarm055_global_buffkey eff_acgarm055)$env_gbuff_new_with_verify,Acamouflage_duration4(act1autochess_equip_acarm055_global_buffkey eff_acarm055()$env_gbuff_new_with_verify >max_hp attr_common_global_buffkeyd*$env_gbuff_new_with_verify$\? taunt_levelB4(act1autochess_equip_acarm054_global_buffkey eff_acgarm054$+$env_gbuff_new_with_verify$? taunt_level4(act1autochess_equip_acarm054_global_buffkey eff_acarm054+$env_gbuff_new_with_verify0>magic_resist_penetrateΪ$magic_penetrate_global_buffkey eff_acgarm053L,$env_gbuff_new_with_verify0>magic_resist_penetrate$magic_penetrate_global_buffkey eff_acarm053bb$env_gbuff_new_with_verify`<atkppB max_buff_cnt@ attack_speedz4)act1vautochess_equip_acarm037_global_buffkey eff_acgarm052bc$env_gbuff_new_with_verify`<atkppB max_buff_cnt? attack_speedz4)act1vautochess_equip_acarm037_global_buffkey eff_acarm052\/$env_gbuff_new_with_verify(T@sp_each_person>4(act1autochess_equip_acarm051_global_buffkey eff_acgarm051 0$env_gbuff_new_with_verify(@@sp_each_person4(act1autochess_equip_acarm051_global_buffkey eff_acarm0510$env_gbuff_new_with_verify,>sp_recovery_per_secʯ4(act1autochess_equip_acarm050_global_buffkey eff_acgarm050X1$env_gbuff_new_with_verify,>sp_recovery_per_sec4(act1autochess_equip_acarm050_global_buffkey eff_acarm050 t2$env_gbuff_new_with_verifyD$p> ex_max_hp? init_max_hpr4(act1autochess_equip_acarm049_global_buffkey eff_acgarm049T3$env_gbuff_new_with_verifyD$P> ex_max_hpl33> init_max_hpR4(act1autochess_equip_acarm049_global_buffkey eff_acarm04944$env_gbuff_new_with_verify,, Bmagic_resistance attr_common_global_buffkey eff_acgarm0484$env_gbuff_new_with_verify,Amagic_resistanceγ attr_common_global_buffkey eff_acarm048H5$env_gbuff_new_with_verify?defr attr_common_global_buffkey eff_acgarm047@6$env_gbuff_new_with_verify833>def attr_common_global_buffkey eff_acarm0476$env_gbuff_new_with_verify@(  attack_speed?atk޵ attr_common_global_buffkey eff_acgarm046X7$env_gbuff_new_with_verify@(  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eff_acgarm040{$env_gbuff_new_with_verify\@( A atk_buff_cntL=atk?prob4)act1vautochess_equip_acarm024_global_buffkey eff_acarm040G env_gbuff_new|T,33?damage_scale_extra?damage_scale_normalL>damage_resistance(act1autochess_bond_eff_assiskeybondeffect_emptyXH$other_bond_add_trigger_cnt?countbondeffect_mani|XI,#bond_layer_refresh_shop_award_equip< \?pricet?countAlayerI env_gbuff_new\0Apower_bond_stack_cnt?attack_speed_per_stack( Abase_attack_speed(act1autochess_bond_eff_skillfulkeybondeffect_skillfulJ$bond_activated_add_layerlP$@ more_layer deputShipbond8@@countP@layerK env_gbuff_newlL( respawn_timeD< def_per_stack>base_def(act1autochess_bond_eff_deputkeybondeffect_deputHL env_gbuff_newpD$pApower_sp A normal_sp Bpower_bond_stack_cntB`e;prob_per_stackL> base_prob(act1autochess_bond_eff_swiftkeybondeffect_swiftM env_gbuff_newlD,@@power_bond_char_cnt@spZ6power_bond_stack_cnt0o;prob_per_stackPQ8> base_prob6(act1autochess_bond_eff_indomkeybondeffect_indomlO bond_layer_gain_coin  Acount HBlayerxO$bond_refresh_shop_next_free@$t>baseprobD;prob>probkbondeffect_mira(P env_gbuff_new X4 T,4?power_cost_scaleX?power_respawn_time|Apower_bond_stack_cnt #<max_hp_per_stack= base_max_hp #< atk_per_stack=base_atkn9attack_speed_per_stack9base_attack_speed.$act1autochess_bond_eff_raidkeybondeffect_raidR env_gbuff_new|T,@@power_bond_char_cnt>damage_resistance@L<max_hp_per_stackd> base_max_hpJ(act1autochess_bond_eff_steadkeybondeffect_steadP$S env_gbuff_new|H,$@@power_bond_char_cntH@silence`>power_magic_resist_penetrate>power_def_penetrateD< atk_per_stack=base_atk(act1autochess_bond_eff_precikeybondeffect_preci@T0$bond_layer_char_goods_price_discount$?discountBlayerU bond_layer_gain_coin @count Alayerbondeffect_visiHU env_gbuff_new X8|X0@max_free_respawn_cnt@power_bond_char_cntE damage_value by_charlevel bond_add_typeegirShipbond_id6 bond_by_id bond_type #<max_hp_per_stack33> base_max_hp$act1autochess_bond_eff_egirkeybondeffect_egir <xW(bond_layer_char_garrison_bonusL x@@countZ 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boss_8boss_8hP,, @w;boss_7boss_7P, p]HYboss_6boss_6P,@ ,boss_4boss_4(Q, HYboss_3boss_3hQ,pF nboss_2boss_2Q< L @wboss_1boss_1tA=83/-H( &#$\ DR0(80(4 $ ,($4DXXX0< 协防干员icon_emptyShipbondeffect_empty所有干员受到的物理和法术伤害<@ba.vup>-20%,造成伤害提升至<@ba.vup>120%,若为精锐状态则改为造成伤害提升至<@ba.vup>140%pT8tX< chess_char_6_15_bchess_char_6_14_bchess_char_6_09_bchess_char_5_10_bchess_char_5_09_bchess_char_4_18_bchess_char_3_12_bchess_char_3_09_bchess_char_1_15_bchess_char_1_07_bchess_char_6_15_achess_char_6_14_achess_char_6_09_achess_char_5_10_achess_char_5_09_achess_char_4_18_achess_char_3_12_achess_char_3_09_achess_char_1_15_achess_char_1_07_a emptyShip emptyShipU $,@Ttp灵巧icon_skillfulShipbondeffect_skillfulattack_speed_per_stackbase_attack_speed【灵巧】干员及周围8格干员<@ba.vup>攻击速度提升<@autochess.gray>(受层数影响) <达到<@autochess.dgreen>20层>每个休整期首次主动刷新的装备购买价格<@ba.vup>降低为1pT8tX< chess_char_6_15_bchess_char_5_18_bchess_char_5_16_bchess_char_5_12_bchess_char_4_16_bchess_char_4_13_bchess_char_3_13_bchess_char_2_13_bchess_char_2_10_bchess_char_1_14_bchess_char_6_15_achess_char_5_18_achess_char_5_16_achess_char_5_12_achess_char_4_16_achess_char_4_13_achess_char_3_13_achess_char_2_13_achess_char_2_10_achess_char_1_14_a skillfulShip skillfulShipZ0(4,$ 0 (($,<Ph|助力icon_deputShipbondeffect_deput def_per_stackbase_def所有干员<@ba.vup>防御力提升<@autochess.gray>(受层数影响),<@ba.vup>再部署时间减少 休整期结束时,使当前所有已激活盟约层数<@ba.vup>+2 <在场<@autochess.dgreen>3名不同【助力】干员>改为层数<@ba.vup>+4pT8tX< chess_char_6_14_bchess_char_5_16_bchess_char_4_18_bchess_char_4_15_bchess_char_4_03_bchess_char_3_08_bchess_char_2_14_bchess_char_2_09_bchess_char_1_13_bchess_char_6_14_achess_char_5_16_achess_char_4_18_achess_char_4_15_achess_char_4_03_achess_char_3_08_achess_char_2_14_achess_char_2_09_achess_char_1_13_a deputShip deputShip^ $,<Ph|d\h迅捷icon_swiftShipbondeffect_swiftprob_per_stack base_prob【迅捷】干员技能结束时有概率<@autochess.gray>(受层数影响)立刻回复<@ba.vup>10点技力 <达到<@autochess.dgreen>40层>所有干员技能结束时有等概率额外回复<@ba.vup>15点技力pT8tX< chess_char_6_10_bchess_char_6_02_bchess_char_5_17_bchess_char_5_15_bchess_char_4_14_bchess_char_4_10_bchess_char_4_09_bchess_char_2_13_bchess_char_1_08_bchess_char_6_10_achess_char_6_02_achess_char_5_17_achess_char_5_15_achess_char_4_14_achess_char_4_10_achess_char_4_09_achess_char_2_13_achess_char_1_08_a swiftShip swiftShipa\ $,<Ph|d\h不屈icon_indomShipbondeffect_indomprob_per_stack base_prob地面干员被击倒时,有概率立即<@ba.vup>重新部署<@autochess.gray>(受层数影响) <在场<@autochess.dgreen>3名不同【不屈】干员>地面干员被击倒时使场上所有干员<@ba.vup>技力+5pT8tX< chess_char_6_16_bchess_char_6_06_bchess_char_5_13_bchess_char_4_07_bchess_char_3_03_bchess_char_2_12_bchess_char_2_11_bchess_char_1_05_bchess_char_1_02_bchess_char_6_16_achess_char_6_06_achess_char_5_13_achess_char_4_07_achess_char_3_03_achess_char_2_12_achess_char_2_11_achess_char_1_05_achess_char_1_02_a indomShip indomShipex  $,<L\pd\h奇迹 icon_miraShipbondeffect_miraprobbaseprob刷新调度中心时,有概率使下次刷新<@ba.vup>不消耗资金<@autochess.gray>(受层数影响) <每叠加<@autochess.dgreen>50层>获得<@ba.vup>10资金(整备区的【奇迹】干员也可用于激活盟约)pT8tX< chess_char_6_07_bchess_char_5_15_bchess_char_5_14_bchess_char_5_09_bchess_char_4_12_bchess_char_4_11_bchess_char_3_01_bchess_char_2_11_bchess_char_1_11_bchess_char_6_07_achess_char_5_15_achess_char_5_14_achess_char_5_09_achess_char_4_12_achess_char_4_11_achess_char_3_01_achess_char_2_11_achess_char_1_11_amiraShipmiraShipLi $,<Ldx|突袭 icon_raidShipbondeffect_raid atk_per_stackbase_atkA【突袭】干员技能就绪时,若范围内没有敌人,则立即<@ba.vup>再部署至一名地面敌人周围并释放技能,技能期间<@ba.vup>攻击力和<@ba.vup>生命值提升<@autochess.gray>(受层数影响) <达到<@autochess.dgreen>30层>所有干员的部署费用<@ba.vup>-50%pT8tX< chess_char_5_07_bchess_char_4_16_bchess_char_4_10_bchess_char_4_04_bchess_char_3_05_bchess_char_2_12_bchess_char_2_09_bchess_char_1_12_bchess_char_5_07_achess_char_4_16_achess_char_4_10_achess_char_4_04_achess_char_3_05_achess_char_2_12_achess_char_2_09_achess_char_1_12_araidShipraidShip(m $,<PlLX坚守icon_steadShipbondeffect_steadmax_hp_per_stack base_max_hp 所有干员<@ba.vup>生命值提升<@autochess.gray>(受层数影响) <在场<@autochess.dgreen>3名不同【坚守】干员>场上非【坚守】干员受到伤害时,所受伤害的<@ba.vup>40%由所有【坚守】干员<@ba.vup>平均承担pT8tX< chess_char_6_16_bchess_char_6_03_bchess_char_5_11_bchess_char_4_01_bchess_char_3_05_bchess_char_2_08_bchess_char_2_03_bchess_char_1_10_bchess_char_6_16_achess_char_6_03_achess_char_5_11_achess_char_4_01_achess_char_3_05_achess_char_2_08_achess_char_2_03_achess_char_1_10_a steadShip steadShipp4d $,<Ph|精准icon_preciShipbondeffect_preci atk_per_stackbase_atk高台干员<@ba.vup>攻击力提升<@autochess.gray>(受层数影响) <在场<@autochess.dgreen>3名不同【精准】干员>高台干员攻击无视一定的<@ba.vup>防御力和<@ba.vup>法术抗性,且攻击使目标失去特殊能力2秒P4pT8tX< chess_char_6_12_bchess_char_6_01_bchess_char_5_18_bchess_char_5_02_bchess_char_4_14_bchess_char_4_06_bchess_char_3_11_bchess_char_3_10_bchess_char_2_01_bchess_char_1_09_bchess_char_1_06_bchess_char_6_12_achess_char_6_01_achess_char_5_18_achess_char_5_02_achess_char_4_14_achess_char_4_06_achess_char_3_11_achess_char_3_10_achess_char_2_01_achess_char_1_09_achess_char_1_06_a preciShip preciShip u0(<4,8  ($0( $,<LLL<远见 icon_visiShipbondeffect_visi<每叠加<@autochess.dgreen>10层>获得<@ba.vup>2资金 <首次达到<@autochess.dgreen>100层>调度中心内所有干员的购买价格<@ba.vup>永久减少1资金(整备区的【远见】干员也可用于激活盟约) 8tX< chess_char_5_01_bchess_char_4_07_bchess_char_4_04_bchess_char_3_14_bchess_char_2_02_bchess_char_1_11_bchess_char_5_01_achess_char_4_07_achess_char_4_04_achess_char_3_14_achess_char_2_02_achess_char_1_11_avisiShipvisiShip8x0 (@80 <$ ,( 4( $,<LLL$调和 icon_maniShipbondeffect_mani【调和】可以使场上核心盟约(【炎】【萨尔贡】【维多利亚】【谢拉格】【拉特兰】【阿戈尔】)的<@ba.vup>激活人数+1,【调和】干员享受以上激活盟约的效果X< chess_char_6_11_bchess_char_1_15_bchess_char_6_11_achess_char_1_15_amaniShipmaniShip\z $0@Pl\T` 阿戈尔 icon_egirShipbondeffect_egirmax_hp_per_stack base_max_hp【阿戈尔】干员<@ba.vup>生命值提升<@autochess.gray>(受层数影响) 战斗开始时,【阿戈尔】干员会<@ba.vup>吞噬身前一格干员对其造成<@ba.vdown>6000点物理伤害并获得其<@ba.vup>基础攻击力和<@ba.vup>阻挡数,使【阿戈尔】叠加等于被吞噬者等阶的<@ba.vup>盟约层数 <在场<@autochess.dgreen>5名不同【阿戈尔】干员>前2名【阿戈尔】干员首次被击倒时立刻复活pT8tX< chess_char_6_04_bchess_char_5_13_bchess_char_5_06_bchess_char_5_05_bchess_char_4_09_bchess_char_3_10_bchess_char_3_05_bchess_char_2_07_bchess_char_1_04_bchess_char_6_04_achess_char_5_13_achess_char_5_06_achess_char_5_05_achess_char_4_09_achess_char_3_10_achess_char_3_05_achess_char_2_07_achess_char_1_04_aegirShipegirShip0(@80 <$,(4( $0@TTT,  投资人icon_investShipbondeffect_invest干员的“获得时”类特质每次<@ba.vup>触发2次 <达到<@autochess.dgreen>70层>“获得时”类特质每次<@ba.vup>触发3次(整备区的【投资人】干员也可用于激活盟约)tX< chess_char_5_14_bchess_char_5_08_bchess_char_4_08_bchess_char_3_04_bchess_char_5_14_achess_char_5_08_achess_char_4_08_achess_char_3_04_a investShip investShip < $0DXx 拉特兰icon_lateranoShipbondeffect_lateranoammo_percent_per_stackbase_ammo_percent 【拉特兰】干员开启技能获得的<@ba.vup>弹药量提升<@autochess.gray>(受层数影响) <在场<@autochess.dgreen>6名不同【拉特兰】干员>【拉特兰】干员每消耗1发弹药,所有【拉特兰】干员<@ba.vup>攻击力提升pT8tX< chess_char_6_13_bchess_char_6_01_bchess_char_5_01_bchess_char_4_02_bchess_char_4_01_bchess_char_3_07_bchess_char_3_01_bchess_char_2_15_bchess_char_2_01_bchess_char_1_01_bchess_char_6_13_achess_char_6_01_achess_char_5_01_achess_char_4_02_achess_char_4_01_achess_char_3_07_achess_char_3_01_achess_char_2_15_achess_char_2_01_achess_char_1_01_a lateranoShip lateranoShipx $0@T$T` 谢拉格icon_kjeragShipbondeffect_kjerag4%bond_eff_kjerag[storm].time_per_stackex_damage_scale_per_stack0 bond_eff_kjerag[storm].base_timebase_ex_damage_scale/【谢拉格】干员造成的<@ba.vup>伤害提升,对<@ba.vup>寒冷、冻结敌人获得额外提升<@autochess.gray>(受层数影响) <在场<@autochess.dgreen>6名不同【谢拉格】干员>战场上每25秒过一阵寒风使场上的敌人寒冷一定时间(受层数影响)pT8tX< chess_char_6_02_bchess_char_5_14_bchess_char_4_13_bchess_char_4_03_bchess_char_3_14_bchess_char_3_11_bchess_char_3_02_bchess_char_2_05_bchess_char_2_03_bchess_char_1_02_bchess_char_6_02_achess_char_5_14_achess_char_4_13_achess_char_4_03_achess_char_3_14_achess_char_3_11_achess_char_3_02_achess_char_2_05_achess_char_2_03_achess_char_1_02_a kjeragShip kjeragShipd, $4H\|( 维多利亚icon_victoriaShipbondeffect_victoriadamage_scale_per_stackbase_damage_scaleL携带装备的【维多利亚】干员造成的<@ba.vup>伤害提升<@autochess.gray>(受层数影响) <每叠加<@autochess.dgreen>25层>获得1件随机效果的<@ba.vup>维式重锤 <在场<@autochess.dgreen>6名不同【维多利亚】干员>携带装备的【维多利亚】干员<@ba.vup>攻击力提升pT8tX< chess_char_6_08_bchess_char_6_07_bchess_char_5_08_bchess_char_5_03_bchess_char_4_17_bchess_char_4_07_bchess_char_3_08_bchess_char_2_10_bchess_char_2_05_bchess_char_1_06_bchess_char_6_08_achess_char_6_07_achess_char_5_08_achess_char_5_03_achess_char_4_17_achess_char_4_07_achess_char_3_08_achess_char_2_10_achess_char_2_05_achess_char_1_06_a victoriaShip victoriaShip< $0@Tl 萨尔贡icon_sargonShipbondeffect_sargontime_per_stack base_timex【萨尔贡】干员开启技能时,所有【萨尔贡】干员<@ba.vup>攻击速度提升(有上限),持续一定时间<@autochess.gray>(受层数影响,每层持续时间独立计算) <在场<@autochess.dgreen>6名不同【萨尔贡】干员>开启技能还会为所有【萨尔贡】干员提供等持续时间的<@ba.vup>攻击力(有上限)pT8tX< chess_char_6_06_bchess_char_6_05_bchess_char_5_02_bchess_char_4_05_bchess_char_3_13_bchess_char_3_06_bchess_char_2_08_bchess_char_2_06_bchess_char_1_12_bchess_char_6_06_achess_char_6_05_achess_char_5_02_achess_char_4_05_achess_char_3_13_achess_char_3_06_achess_char_2_08_achess_char_2_06_achess_char_1_12_a sargonShip sargonShipp0(80(4 $ ,( $(8H`t0`h炎 icon_yanShipbondeffect_yan atk_per_stackbase_atk【炎】干员<@ba.vup>攻击力提升<@autochess.gray>(受层数影响) <在场<@autochess.dgreen>6名不同【炎】干员>战斗开始时召唤可自主行动的<@ba.vup>“炎佑”,其攻击力生命值分别为开战时【炎】干员攻击力生命值总和的30%,“炎佑”可使用<@ba.vup>“祛恶之焰”,攻击时附带伤害一定比例的灼燃损伤且周围敌人受到一定比例的元素脆弱pT8tX< 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\T@5Activities/ACT1AUTOCHESS/level_act1autochess_h07_07_Sboss_7@5Activities/ACT1AUTOCHESS/level_act1autochess_h07_06_Sboss_6@5Activities/ACT1AUTOCHESS/level_act1autochess_h07_04_Sboss_4P@5Activities/ACT1AUTOCHESS/level_act1autochess_h07_03_Sboss_3@5Activities/ACT1AUTOCHESS/level_act1autochess_h07_02_Sboss_2@5Activities/ACT1AUTOCHESS/level_act1autochess_h07_01_Sboss_1L0Activities/ACT1AUTOCHESS/level_act1autochess_h01 /Activities/ACT1AUTOCHESS/level_act1autochess_07d /Activities/ACT1AUTOCHESS/level_act1autochess_06@ /Activities/ACT1AUTOCHESS/level_act1autochess_05!/Activities/ACT1AUTOCHESS/level_act1autochess_04T!/Activities/ACT1AUTOCHESS/level_act1autochess_030!/Activities/ACT1AUTOCHESS/level_act1autochess_02!/Activities/ACT1AUTOCHESS/level_act1autochess_01mode_single_funny,l<1Activities/ACT1AUTOCHESS/level_act1autochess_tr04boss_7l  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band_pith【优等生】第1回合获得1名可以造成神经、灼燃、凋亡损伤的特殊干员,其属于调和盟约:可以使部分盟约人数计数+1 band_pithFi?0DTMULTISINGLEaceffect_band_40 band_damaztic【变形同构】第5回合获得1件特殊装备<变形同构体>:与特定装备一同装备时装备者将视为特定盟约成员 band_damaztici?0DPMULTISINGLEaceffect_band_39 band_chen【以己之长】高台干员造成的物理和法术伤害变为弱点伤害(根据敌人的防御力和法术抗性变更伤害类型) band_cheni?0DTMULTISINGLEaceffect_band_35 band_qalaisa【食腐之蝶】我方干员被击倒时,场上剩余我方单位攻击力+20%(最大200%,持续至该干员被击倒或战斗结束) band_qalaisa4i?0DPMULTISINGLEaceffect_band_27 band_malkiez【商业包装】初始获得1个<商业包装方案>:每出售8名任意干员后,获得1名装备者的同名干员 band_malkieLi?0DPMULTISINGLEaceffect_band_26 band_cathyq【定向投放】每次升级调度中心时,在调度中心刷新3件装备,可以选择并获得其中1件 band_cathy\i?0DPMULTISINGLEaceffect_band_25 band_doberm【加练!】每2个回合获得1个特殊法术<教鞭>:使用后为下场战斗添加额外敌人,若自身战斗完美作战可获得资金 band_doberm&i ?0DLMULTISINGLEaceffect_band_50band_yu【文火慢炖】第8回合开始时,若仅激活了1个盟约,使其增加40层;否则使所有已激活盟约增加12层band_yu>i&?0DPMULTISINGLEaceffect_band_43 band_zumama【机械援助】所有场地中出现1个<“双眼皮”>:可进行远程法术攻击,并使目标敌人受到脆弱效果(可升级!) band_zumama~i?0DTMULTISINGLEaceffect_band_41 band_quintus【不稳定要素】第3回合获得1件特殊装备<突变细胞>:战斗结束后使装备者变为高一阶的随机干员(最高6阶) band_quintusi?@T`$MULTISINGLELOCALaceffect_band_38 band_humus\【回收利用】地面干员技能结束时使周围四格随机1名干员获得3点技力 band_humus i?0DPMULTISINGLEaceffect_band_37 band_mberry【药枚实验】战斗开始时,使最右边的所有我方单位获得效果:每次攻击时有20%的概率获得1层护盾(最多1层) band_mberry<i?0DTMULTISINGLEaceffect_band_36 band_emperor6【加急调派】我方干员再部署时间减少50% band_emperor<i?0DTMULTISINGLEaceffect_band_33band_clementia【崇高牺牲】<阿戈尔>干员被击倒时,提供等同于该干员等阶的<阿戈尔>盟约层数\n<@ba.vdown>在<阿戈尔>部分干员缺席时体验可能不完整band_clemential4i ?0DTMULTISINGLEaceffect_band_32 band_paganini【定制铳械】累计花费55资金后,获得1名4阶及以上随机的精锐拉特兰干员\n<@ba.vdown>在<拉特兰>部分干员缺席时体验可能不完整 band_paganiniVi ?0DTMULTISINGLEaceffect_band_31 band_sciurus【雪域礼赠】每回合购买的首名<谢拉格>干员消耗资金为1\n<@ba.vdown>在<谢拉格>部分干员缺席时体验可能不完整 band_sciurus i ?0DPMULTISINGLEaceffect_band_30 band_harold【人才盲盒】从第4回合开始每2回合获得1名<维多利亚>干员\n<@ba.vdown>在<维多利亚>部分干员缺席时体验可能不完整 band_harold,Pi ?0DPMULTISINGLEaceffect_band_29 band_pepe【博学多通】升级调度中心至2、4和6级后,获得1次特殊刷新:此次刷新出现的干员优先为<萨尔贡>干员\n<@ba.vdown>在<萨尔贡>部分干员缺席时体验可能不完整 band_pepe.i ?0DPMULTISINGLEaceffect_band_24 band_kirarah【通关奖励】每使用20资金,获得一名不高于“当前调度中心等级”的随机干员 band_kiraraFi?0DPMULTISINGLEaceffect_band_46 band_lmlee【得闲饮茶】第1、2回合的资金暂存至第3回合发放;第3回合进入休整期时,获得2、4阶随机干员各1名 band_lmleeVi?0DTMULTISINGLEaceffect_band_48band_ermengardC【命结之秘】战斗中前2个被击倒的干员立刻复活!band_ermengard>i?0DPMULTISINGLEaceffect_band_47 band_justin【私募基金】在第1、4、7、10回合进入休整期时获得1个<幸运硬币>:装备时随机获得1~6资金并销毁 band_justinPni?0DPMULTISINGLEaceffect_band_23 band_orchid【猎头顾问】每次主动刷新均变为特殊刷新:必定刷新2名同名干员,并冻结其中一名;第10回合获得1个<寻呼模块>:装备时刷新与目标干员相同盟约的干员 band_orchid, i-?@Td$MULTISINGLELOCALaceffect_band_44 band_sarkazbv【坚不可摧】初始目标生命值为45点\n在<标准模拟>中所有干员攻击力、防御力、生命值+30% band_sarkazb; ,$( i?@T`$MULTISINGLELOCALaceffect_band_28 band_duyaoy【广交豪杰】每回合前2次主动刷新为特殊刷新:优先刷新出1名<炎>干员\n在<标准模拟>中所有干员攻击力、防御力、生命值+30%\n<@ba.vdown>在<炎>部分干员缺席时体验可能不完整 band_duyaoyPi?@T`$MULTISINGLELOCALaceffect_band_22 band_amiya【众志合一】场上存在2、3或4种以上激活盟约时,所有干员攻击力、生命值分别+15/30/50%\n在<标准模拟>中所有干员攻击力、防御力、生命值+30% band_amiya ? d0( ,$i?@T`$MULTISINGLELOCALaceffect_band_21 band_bldsk【重点监护】开始作战时,使场上每个不同等阶的1个随机我方干员的所属盟约层数+2\n在<标准模拟>中所有干员攻击力、防御力、生命值+30% band_bldsk act1autochess$V9($(4 宝藏之路EX A001_zone2赏金猎人面朝的方向只有财宝,为之冒险是亘古不变的浪漫!一路上散落着许多这样的赏金猎人金币……难道说前方还会有别的线索?1stact $(4滴水村周边I A001_zone1卡西米尔较为偏僻的一片山区,这一带只有一座规模较大的村子——滴水村,村民主要以耕种和纺织为生。1stact1stactB 0X|$ DXl>Gfurni_act38d0_Galleria_01不要停下脚步act1checkin_all_2博士累计通关CW-10act1checkin_all_2\  @B4DXH4 bg_rhine_1 不要低头act1checkin_all_1博士累计首次通关CW-ST-1act1checkin_all_1p<L act1checkin_3个人助战次数: act1checkin_3LE`  act1checkin_2个人累计通关次数: act1checkin_2EX  act1checkin_1个人通关状态: act1checkin_1 衣缕往昔梓兰 T4h $J2003J 4003LX $J7002Kmod_unlock_token$NK0u4001jK3303$K3302Kmod_update_token_2xZ$L30032L 4003  $L2003Lchar_278_orchid@boc#6Xd$L,3401M mod_update_token_1$ZM3301vM32001I   $M7001M 4003U$N0u4001:Nap_supply_lt_120  ?xjdap_supply_lt_120 act1checkin   ( T 4@8, , d L4 pZ$$,@l act6fun_s02回应loading_iceforest_2(Activities/act6fun/level_act6fun_sub-2-1AK-S-2 act6fun_s02h $$8Dp 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act6fun_char_03{“我和塔露拉说过了,接下来我会跟着你走。别误会,我只是想看看,你能带我们走多远。” 为了接应深入险境的平民,他向博士主动请缨。为了整合运动,他愿意付出一切。\n<萨卡兹穿刺手>看着整合运动越来越好,开始信任博士,愿意为了博士开辟前路。\n<@lv.item><源石流发生装置>持续喷出气流。顺风/逆风移动的我方单位移速提升/降低。\n<@lv.item><活性源石>经过的单位持续受到伤害,但攻击力和攻速大幅度提升\n<@lv.rem>本关中,罗德岛干员部署时获得大量技力 act6fun_s02tn  8act6fun_char_04“维多......利亚。”O一台无主的机甲从沉眠中醒来,他似乎打算将周围的一切都拆掉,呃,还是让罗德岛来享受这种福气吧!\n<最后的蒸汽骑士>他的起床气看来不小,或许可以利用一下。\n<@lv.item><障碍物>可以阻挡我方单位的行进路线,可以通过攻击拆除 act6fun_s01 hact6fun_char_08H(蠕动)(尖叫)(阴暗爬行)(试图带你进入大海)l突破罗德岛的封锁,抵达巢穴的最深处吧,那里......有什么在等你。\n<钵海收割者>似乎是受到博士的吸引,从深海来到了陆地。\n<@lv.item><活性源石>经过的单位持续受到伤害,但攻击力和攻速大幅度提升\n<@lv.rem>本关中,靠近红色进攻点可以召唤友方单位 act6fun_08 act6fun_char_07o“博士,你救了我,该我报答你了。放心,我这么不起眼,他们不会怀疑我的——”a罗德岛似乎在和乌萨斯密谋着什么,我们必须在层层守卫下窃取他们的计划书,博士,请下定决心。\n<乌萨斯平民>乌萨斯平民,为了躲避纠察队而在荒野上游荡,十分胆小。\n<@lv.item><活性源石>经过的单位持续受到伤害,但攻击力和攻速大幅度提升 act6fun_07  act6fun_char_06l“我不能坐视卡兹戴尔沦为罗德岛的附庸,所以,告诉我,我该怎么做,博士?”为了接应鸭爵,博士决定在卡兹戴尔的贫民窟制造混乱,而一名线人主动承担了这个任务——\n<破烂拼凑者>卡兹戴尔居民,整合运动的线人,自愿为了整合运动的事业而战斗。 act6fun_06|" hact6fun_char_05K“博士,我很好奇,多少钱才能买下你的知识和眼界?”)鸭爵从罗德岛的大本营——卡兹戴尔的金库中为整合运动带来了一份大礼,唯一的问题是——他该怎么出来?\n<鸭爵>在目睹了博士的指挥后,他毅然决定投资整合运动。为了展现诚意,他打算送出一份大礼。 act6fun_05@$, act6fun_char_01“你说的那些道理,我有些明白了,博士。我们拿起武器,不是为了杀人,是为了让感染者也能挺起胸膛活下去。”[邪恶的罗德岛想要占领切尔诺伯格,为了切尔诺伯格的居民们,我们必须夺取切尔诺伯格的控制权!\n<士兵>在博士的影响下最近正努力识字,想要有一天和博士一样运筹帷幄。\n<@lv.item><障碍物>可以阻挡我方单位的行进路线,可以通过攻击拆除 act6fun_04&P act6fun_char_03o“哼,我会替塔露拉盯着你,如果你有什么奇怪的动作,我就把你从山上扔下去。”我们挫败了罗德岛的邪恶计划,他们不会轻易放过我们,博士,带大家走出荒野吧!\n<萨卡兹穿刺手>不信任博士,但是为了整合运动的未来,还是听从了博士的指挥。\n<@lv.item><震撼装置>可以被敌方开启,伤害并晕眩周围的我方单位\n<@lv.item><障碍物>可以阻挡我方单位的行进路线,可以通过攻击拆除 act6fun_03(4 act6fun_char_02“博士,你说的是真的吗?打完这场仗,我也可以去学校,学习更先进的技术?哈——那我可要拼一把了!”罗德岛控制了龙门总督,意图让龙门和切尔诺伯格相撞!必须阻止他们的疯狂计划。\n<幽灵>在博士到来后,觉得自己的技能前所未有地有价值,如今斗志昂扬。 act6fun_02*    act6fun_char_01f“你想知道整合运动是什么?那就看着吧,博士,我们会用行动告诉你的。”F可恶的罗德岛想要把整合运动堵在切尔诺伯格,让我们给这座城市陪葬,决不能让他们得逞!\n<士兵>觉得博士的兜帽和自己的有点像,对博士很有亲近感。\n<@lv.item><热泵通道>每隔一段时间便会对其上的我军和敌军造成大量伤害 act6fun_01 $Tp@`t,X, 在50秒内抵达蓝色目标点act6fun_achv_s0202, 拾取至少12个罗德岛标志act6fun_achv_s0201 act6fun_s02-`t4(击倒至少6名罗德岛干员并通关act6fun_achv_s0102, 拾取至少15个罗德岛标志act6fun_achv_s0101 act6fun_s01.`D4+拾取不超过6个罗德岛标志并通关act6fun_achv_0802(拾取至少4个罗德岛标志act6fun_achv_0801 act6fun_08P/L@解救友好生物act6fun_achv_0703X8-进入蓝色目标点且不受到任何伤害act6fun_achv_0702(拾取至少5个罗德岛标志act6fun_achv_0701 act6fun_07h0`(4(飞跃至少3名罗德岛干员的头顶act6fun_achv_0602(拾取至少6个罗德岛标志act6fun_achv_0601 act6fun_0641l@5拾取全部28个罗德岛标志且在120秒内通关act6fun_achv_0502X, 拾取至少20个罗德岛标志act6fun_achv_0501 act6fun_052X  解救友好生物act6fun_achv_0403$@6帮助“蒸汽骑士”进入蓝色目标点后通关act6fun_achv_0402(拾取至少5个罗德岛标志act6fun_achv_0401 act6fun_04<3pD:在有至少1名友方单位进入蓝色目标点后通关act6fun_achv_0302d, 拾取至少11个罗德岛标志act6fun_achv_0301 act6fun_034`4+与玛恩纳同处一个地块内至少5秒act6fun_achv_02024(拾取至少5个罗德岛标志act6fun_achv_0201 act6fun_024l4(拾取全部9个罗德岛标志并通关act6fun_achv_0102   (拾取至少6个罗德岛标志act6fun_achv_0101 act6fun_01  dL4仓库盘点中营地搬迁中计划制订中 尚无情报正在等待接洽人商队尚未到来正在整理档案 敬请期待 act6fun_01不能替换角色\6D furni_foolsDay_redgate_012D70֔֎ 40021 $H lH$pL( 获胜10次!@  获胜9次!` 获胜8次! 获胜7次! 获胜6次! 获胜5次! 获胜4次! 获胜3次!  获胜2次!@ 获胜1次! 获胜0次!pL(  十连胜!  九连胜! 八连胜! 七连胜!  六连胜!@ 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0act5fun_npc_12各位的老朋友act5fun_avatar_12act5fun_npc_12(-15%)的概率会拍摄失败,晕眩并无法撤退3.5秒。 tokenLevel_4!“咔嚓!”所需技力减少 tokenLevel_4(< tokenLevel_3尝试录制有趣的片段,存储于素材库中。但是有15%(-15%)的概率会拍摄失败,晕眩并无法撤退3.5秒。 tokenLevel_3!“咔嚓!”失败概率降低 tokenLevel_3(   tokenLevel_2尝试录制有趣的片段,存储于素材库中。但是有30%的概率会拍摄失败,晕眩并无法撤退3.5秒。 tokenLevel_2再部署时间减少 tokenLevel_2d   tokenLevel_1尝试录制有趣的片段,存储于素材库中。但是有30%的概率会拍摄失败,晕眩并无法撤退3.5秒。 tokenLevel_1 tokenLevel_1t d $@L,@tvalueEffect_sc_16晶矿深度鉴赏3如果这是一份工作,你得记得适时休息 superChat_16perform_superChat_16 icon_user_6 superChat_16,<dtvalueEffect_sc_15摇篮守门人'原来这就是成年人的造梦方法 superChat_15perform_superChat_15 icon_user_2 superChat_15ԥ,8`pvalueEffect_sc_14 风儿雅%第一次看,很有意思,加油~ superChat_14perform_superChat_14 icon_user_24 superChat_14V,8l|valueEffect_sc_13 IZUMIKun~0是多索雷斯的主持姐姐!好久不见! superChat_13perform_superChat_13 icon_user_22 superChat_136,<Td|valueEffect_sc_12 凛冬已至点歌Greatest Hardbass superChat_12perform_superChat_12 icon_user_15 superChat_12P,4valueEffect_sc_11AOSTAH主播衣服面料看起来很舒适,可以问问是什么牌子的吗 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act4fun_01spLiveMat_01_2enemy_1262_durplcperform_specialMatSelected_01_2spLiveMat_01_2钢铁冲浪教练 icon_emoji_9perform_specialMat_01_2spLiveMat_01_2 H, $((@XdtvalueEffect_mat_01_1#拳击 #友好交流 act4fun_01spLiveMat_01_1dwarfd_ciprfd_boxingperform_specialMatSelected_01_1spLiveMat_01_1跨种族友谊拳击赛 icon_emoji_7perform_specialMat_01_1spLiveMat_01_1 8P`pvalueEffect_mat_tr_2#骑士 #卡西米尔 act4fun_tr01spLiveMat_tr_2enemy_1184_cadkgt_3spLiveMat_tr_2难得出门的烛骑士小姐 icon_emoji_13spLiveMat_tr_2 $   8L\lvalueEffect_mat_tr_1#报纸 #上班族 act4fun_tr01spLiveMat_tr_1char_4064_mlynarspLiveMat_tr_1看报纸的路人 icon_emoji_2spLiveMat_tr_1|hT@,lT<$ |dL4 icon_user_35 icon_user_34 icon_user_33 icon_user_32 icon_user_31 icon_user_30 icon_user_29 icon_user_28 icon_user_27 icon_user_26 icon_user_25 icon_user_24 icon_user_23 icon_user_22 icon_user_20 icon_user_19 icon_user_18 icon_user_17 icon_user_16 icon_user_14 icon_user_12 icon_user_11 icon_user_10 icon_user_9 icon_user_8 icon_user_5 icon_user_3 icon_user_2 `0|X(变身~主播U出动啦! %要化身狂暴拍照组长了...... 来了就点下关注嘛~ %哼哼,我的重磅素材来咯! 搞素材好累哦(哭 %我的贷款......总之拜托了! &今天也有在好好收集素材哦~ %努力!奋斗!当上大主播! !请多多支持主播U哦谢谢~ ]$t dĚ\̔\l P}z@x|uronlmXl`$d_ 他们的工作其实是海底清理,当你看到他们像这样扎堆的时候,说明海底垃圾太多,谁也不想下去......avg_4091_ulika_1#4$1v` l]我刚到多索雷斯的时候以为他们是什么秘密特种部队,简直大错特错。avg_4091_ulika_1#4$1a PhB这帮家伙黑压压一片,看起来是不是还挺唬人的?avg_4091_ulika_1#4$1perform_specialMat_03_8cmtGroup_specialMat_03_8 cmtGroup_fillperform_specialMat_03_8<bH`|h:b u唯一一个例外是多索雷斯游客章,上午去看的时候岸上只有一小堆,下午已经堆成山了。avg_4091_ulika_1#6$1b r有时候也会有无人运输艇因为故障被冲上岸,如果没人看守,里面的东西很快就没了。avg_4091_ulika_1#6$1c 多索雷斯的船有时候会运一些让人意想不到的东西,比如说一盆装在仙人掌干箱子里的长势喜人的仙人掌什么的。avg_4091_ulika_1#6$1perform_specialMat_03_7cmtGroup_specialMat_03_7 cmtGroup_goodperform_specialMat_03_7$e0e {那两拨外国人非常尊敬地看了我一会儿,应该是被我的人格魅力给震慑住,不一会儿就散了。avg_4091_ulika_1#7$1e 我一看,不就是浇了西红柿炒羽兽蛋的通心粉和浓缩咖啡底的水煮肉片嘛,我让老板各来一份,全吃光了。avg_4091_ulika_1#7$1f xi有一天我遇到两拨外国人同时围攻多索雷斯的饭店,说是做的东西完全不能吃。avg_4091_ulika_1#7$1:g H`9不瞒你们说,主播我也击退过不法分子的。avg_4091_ulika_1#7$1perform_specialMat_03_6cmtGroup_specialMat_03_6 cmtGroup_fillperform_specialMat_03_6`ThD^h pc啥?这朋友是不是你自己?想什么呢,主播目前的感情经历还是一片空白!avg_4091_ulika_1#6$1h p`小到钱包,大到快艇,甚至连我一个朋友为爱痴狂的心都被他们偷走了!avg_4091_ulika_1#6$1i d|W大家去多索雷斯旅游,一定要小心那里的扒手!他们什么都能偷!avg_4091_ulika_1#6$1perform_specialMat_03_5cmtGroup_specialMat_03_5 cmtGroup_goodperform_specialMat_03_5^k<Tp|j |l问我会不会游泳?我可是多索雷斯自由泳大赛五百米组......的颁奖嘉宾,啊哈哈。avg_4091_ulika_1#7$1~k 多索雷斯有会潜水的人,在水里像鳞一样滑溜,也有这种一看就不太懂水性的老哥,当水手就是为了生活。avg_4091_ulika_1#7$1Fl u这个水手最后好像是被人用网捞起来的,呛了不少水,昏过去了,幸好没什么生命危险。avg_4091_ulika_1#7$1perform_specialMat_03_4cmtGroup_specialMat_03_4 cmtGroup_fillperform_specialMat_03_4l.n00m xi妹妹还知道勤劳致富,扛着镰刀干农活挣钱,哥哥就游手好闲的,简直不像话!avg_4091_ulika_1#2$1Jn TlE都是一家人,人品上的差距真的是,唉,天差地别。avg_4091_ulika_1#2$1n 这小姑娘是那个讨人厌的金发帅哥的妹妹。我之前还不信,结果看到了他们两个一起调酒的合影。avg_4091_ulika_1#2$1perform_specialMat_03_3cmtGroup_specialMat_03_3 cmtGroup_fillperform_specialMat_03_38|p $@`6p tf啊啊啊!不聊他了!反正以后再也不会见到他了!一想起他那张脸我就来气!avg_4091_ulika_1#3$1p x但是!这位所谓的帅哥,我还有笔账要和他算——想想好像我自己也有错,也不全怪他......avg_4091_ulika_1#3$1q p`哪个人发弹幕说他是帅哥的,给我出来自首——算了,他确实挺帅的......avg_4091_ulika_1#3$1perform_specialMat_03_2cmtGroup_specialMat_03_2 cmtGroup_goodperform_specialMat_03_2^s8Plr 然后那个池子突然开始放水,工作人员说是例行检修,还说我的船是他们开业以来第一艘搁浅的!avg_4091_ulika_1#3$1s 好想再看一场赛艇啊——不过自己开船就免了。我唯一一次去开船玩的时候花了一大笔门票钱......avg_4091_ulika_1#3$1Nt xi唉,当年我还是个无知少女的时候,在多索雷斯真是过了一段无忧无虑的日子。avg_4091_ulika_1#3$1perform_specialMat_03_1cmtGroup_specialMat_03_1 cmtGroup_goodperform_specialMat_03_1&| u 4L$我拍的这是啥?灵异事件?avg_4091_ulika_1#1$1think_backgroundperform_specialMatSelected_02_9perform_specialMatSelected_02_9} v @X0下面挂着的东西,看起来要掉了呢。avg_4091_ulika_1#1$1think_backgroundperform_specialMatSelected_02_8perform_specialMatSelected_02_8"~ w `xQ就算被捶一拳也行,好想戳他毛茸茸的肚子啊!好想戳一下!avg_4091_ulika_1#1$1think_backgroundperform_specialMatSelected_02_7perform_specialMatSelected_02_7F x @X3最近怎么总见到怪模怪样的黎博利啊!avg_4091_ulika_1#1$1think_backgroundperform_specialMatSelected_02_6perform_specialMatSelected_02_6J y H`9姐姐好帅!而且好高......难道是长发帅哥?avg_4091_ulika_1#1$1think_backgroundperform_specialMatSelected_02_5perform_specialMatSelected_02_5V z Ld<和这家伙一比,还是喝醉的杜林人可爱一点。avg_4091_ulika_1#1$1think_backgroundperform_specialMatSelected_02_4perform_specialMatSelected_02_4f { XpH我也想当偶像!为什么没有经纪人来找我,呜呜呜......avg_4091_ulika_1#1$1think_backgroundperform_specialMatSelected_02_3perform_specialMatSelected_02_3  | \tN看到老大爷逛街,就会不由自主想去扶......我真是个好人。avg_4091_ulika_1#1$1think_backgroundperform_specialMatSelected_02_2perform_specialMatSelected_02_2  ~ H`9好快的刀,好利索的功夫,好冰冷的眼神!avg_4091_ulika_1#1$1think_backgroundperform_specialMatSelected_02_1perform_specialMatSelected_02_1, l* 什么?需要打三十次才能打坏?你打过?太好了,快来连麦,我们来聊聊这玩意儿——没空?你在逗我吗!avg_4091_ulika_1#6$1 我不装了!我不知道这是什么!为什么这个铜镜在半空中飞啊飞啊的,我完全搞不明白!哪位来答疑解惑一下!avg_4091_ulika_1#6$1 咳咳,我说,朋友们,你们见过会飞的镜子吗?就是那种,圆形的,铜质的,看起来打不坏的......avg_4091_ulika_1#6$1perform_specialMat_02_9cmtGroup_specialMat_02_9 cmtGroup_goodperform_specialMat_02_9,Ph* 而且你们看无人机下面的大肚子,里面一定没装什么好东西......说不定是辣椒油!扔到谁头上谁就完蛋了!avg_4091_ulika_1#1$1 虽然好像挺浪漫的,但反过来想,也许它们是在......呃......在受各自主人的操控,交换什么秘密信息!avg_4091_ulika_1#1$1 r这个......不知道该怎么解释,我是觉得这两架无人机之间一定有什么不可告人的秘密!avg_4091_ulika_1#1$1perform_specialMat_02_8cmtGroup_specialMat_02_8 cmtGroup_fillperform_specialMat_02_8p48 但是!你们有没有觉得他毛茸茸的其实还挺可爱?有没有想戳戳他肚子的人?有吧?一定有的吧!avg_4091_ulika_1#3$1ʅ D\6感觉一拳能把人从街这头打飞到对面去。avg_4091_ulika_1#3$1: ~怪里怪气黎博利二号的保镖,看起来很敦实的乌萨斯人。我见过他挥拳打人的样子......很恐怖。avg_4091_ulika_1#3$1perform_specialMat_02_7cmtGroup_specialMat_02_7 cmtGroup_goodperform_specialMat_02_7D*T tf但他说话真的很讨打,要不是有保镖,我觉得他一天就能从大炎跑到萨尔贡。avg_4091_ulika_1#7$1B |l我之前在街上见到过他和人起冲突的样子,和一号一样跑得飞快,想留都留不住。avg_4091_ulika_1#7$1 D\7这位是主播U见到的怪里怪气黎博利二号。avg_4091_ulika_1#7$1perform_specialMat_02_6cmtGroup_specialMat_02_6 cmtGroup_fillperform_specialMat_02_6 T` 谁,谁说她的武器像电风扇?我看你是没见过这位姐姐真正生起气来的样子——虽然我也没见过,嘿嘿。avg_4091_ulika_1#9$1Ί d|T我问过的,这位可是龙门近卫局的在职人员,据说是老员工了。avg_4091_ulika_1#9$1^ H`9觉得姐姐好帅的请把“好帅”打在公屏上!avg_4091_ulika_1#9$1perform_specialMat_02_5cmtGroup_specialMat_02_5 cmtGroup_goodperform_specialMat_02_5 4Pt {但是龙门的老板对妄图吃白食的人下手真是一点不留情,我亲身体验——不是,亲眼看见的!avg_4091_ulika_1#10$16 {话又说回来,不知为什么,这帮人下手居然也知道轻重,就算喝醉了也像是在怕什么人一样。avg_4091_ulika_1#10$1 l]这个......算是龙门这座城市不那么让人满意的地方吧,啊哈,啊哈哈。avg_4091_ulika_1#10$1perform_specialMat_02_4cmtGroup_specialMat_02_4 cmtGroup_fillperform_specialMat_02_442 TlE你们别瞎拱火,我们是在不同赛道上前进的平行线!avg_4091_ulika_1#11$1 0H!什么?我和她谁人气高?avg_4091_ulika_1#11$1 l]这是我在龙门期间偶遇的人气偶像,据说她的专辑是龙门卖得最好的!avg_4091_ulika_1#11$1perform_specialMat_02_3cmtGroup_specialMat_02_3 cmtGroup_fillperform_specialMat_02_3X\ޑ 4V `xQ响当当的深层原因,是他每天早上遛弯的时候都会小声唱rap!avg_4091_ulika_1#2$1 pc响当当的表面原因,是他几十年如一日,每天早上都出门遛弯,风雨无阻!avg_4091_ulika_1#2$1~ |l这个人一看之下只是个佝偻的小老头对吧?其实他在龙门可是一号响当当的人物!avg_4091_ulika_1#2$1perform_specialMat_02_2cmtGroup_specialMat_02_2 cmtGroup_goodperform_specialMat_02_2^l֓ ~如果他今天卖鳞丸,一切风平浪静;如果他今天卖的是生鳞,那就有事将要发生......只是据说!avg_4091_ulika_1#7$1 但是,龙门有一个传说,传说一个眼神和刀一样冰冷的男人,让无数鳞丧身刀下的男人,站在所有势力的顶点。avg_4091_ulika_1#7$1Z 据说有人给龙门鳞丸摊做了排行榜,这位小哥的摊位排名第一!不过他今天好像没在卖鳞丸,而是在卖生鳞。avg_4091_ulika_1#7$1perform_specialMat_02_1cmtGroup_specialMat_02_1 cmtGroup_goodperform_specialMat_02_1"^<L\Җ tg我懂了,一定是终端故障了!我去给修理师傅打电话,等我一下我马上回来! avg_4091_ulika_1#8$1r XpI欸?我那么多素材呢,都去哪了?没素材我播什么呀? avg_4091_ulika_1#7$1 perform_run_2cmtGroup_forget cmtGroup_bad perform_run_2$T 8就先到这了? avg_4091_ulika_1#4$1֘ tf所以,那个,要不,直播间的朋友们,反正也没什么可聊的,我们的直播......avg_4091_ulika_1#11$1v Ld<电源,终端的电源线在哪里......啊,摸到了。avg_4091_ulika_1#10$1 perform_run_1cmtGroup_forget cmtGroup_bad perform_run_1& $<T~ `xQ给你点赞!大家都注意劳逸结合!祝所有人都能按时下班!!avg_4091_ulika_1#3$1 TlE呜呜呜,这话绝对是主播今天见到的最暖心的留言!avg_4091_ulika_1#3$1perform_superChat_16cmtGroup_superChat16 cmtGroup_goodperform_superChat_168(t6 @X3那可太好了,能不能给我来一个疗程?avg_4091_ulika_1#7$1 Ld?摇篮......守门人?莫非是能帮人入睡的治疗师?avg_4091_ulika_1#7$1 XpK成年人的造梦方法......呃,什么意思?主播现在醒着啊?avg_4091_ulika_1#7$1perform_superChat_15cmtGroup_superChat15 cmtGroup_goodperform_superChat_15L*`Ҟ $dF 0H!就像是......姐姐的感觉!avg_4091_ulika_1#3$1 TlG谢谢风儿雅~好优美的名字!听起来让人感觉特别安心~avg_4091_ulika_1#3$1perform_superChat_14cmtGroup_superChat14 cmtGroup_fillperform_superChat_14+V 8Pʟ xi你可别乱说,多索雷斯我虽然去过,不过主持是什么,我完全不知道啊,哈哈。avg_4091_ulika_1#10$1n 8P)嗯?IZUMIKun?我们以前见过吗?avg_4091_ulika_1#10$1perform_superChat_13cmtGroup_superChat13 cmtGroup_fillperform_superChat_13-h~ 4L'点歌也不用拿超级留言点的!avg_4091_ulika_1#11$1ޡ d|T还有就是点歌......不,愿意打钱也挺好的,所以,但是,呃......avg_4091_ulika_1#11$1n XpK这位朋友,点歌......点歌留言有固定格式的,你发错了。avg_4091_ulika_1#11$1perform_superChat_12cmtGroup_superChat12 cmtGroup_goodperform_superChat_12/&4Lt @X0算了,我就当你是好心吧,呜呜......avg_4091_ulika_1#8$1 l]虽然......我、我最近经济状况是不怎么好,可衣服也是精心搭配过的!avg_4091_ulika_1#8$1perform_superChat_11cmtGroup_superChat11 cmtGroup_fillperform_superChat_11L1ҥ,D\F d|W我不装了!就是二手店!二手怎么了!玩偶就算是二手的也可爱!avg_4091_ulika_1#3$1֥ XpK好呀好呀!其实这些玩偶都是卡达老师帮我从二手店——avg_4091_ulika_1#3$1perform_superChat_10cmtGroup_superChat10 cmtGroup_goodperform_superChat_103|,@x D\6再发我就拉黑你了,你长得再帅都不行!avg_4091_ulika_1#5$1r d|T这位千年一遇大帅哥,这句话你已经在我的直播间连发三天了!avg_4091_ulika_1#5$1perform_superChat_9cmtGroup_superChat9 cmtGroup_fillperform_superChat_94p*  4 d|W听说游戏里面有个很难达成的宝箱成就,明天我去挑战一下试试!avg_4091_ulika_1#3$1. 8P*哦!谢谢这位Kira星ra Kira的推荐~avg_4091_ulika_1#3$1perform_superChat_8cmtGroup_superChat8 cmtGroup_fillperform_superChat_846 4H. d|T唉,要是有一天蓝卡坞的人能慧眼识珠,让我去演电影就好了。avg_4091_ulika_1#3$1 Ld?哈哈哈,毕竟是我嘛,我的底子当然蛮好的啦!avg_4091_ulika_1#3$1perform_superChat_7cmtGroup_superChat7 cmtGroup_goodperform_superChat_77^x֫ D\6当然,合作的事情,也不是不可以谈……avg_4091_ulika_1#11$1F TlE啊不是!咳咳,我这里可不是随便打小广告的地方!avg_4091_ulika_1#11$1Ƭ hZ额,哈哈,这位同学不要过于激动了,找我打广告可是要收费的……avg_4091_ulika_1#11$1perform_superChat_6cmtGroup_superChat6 cmtGroup_fillperform_superChat_69$8Lt @X3这就是随手一拍拍下来的东西!真的!avg_4091_ulika_1#3$1b tf特效?这不是特效!我自己都不知道这是什么!再说我什么时候骗过你们呀?avg_4091_ulika_1#3$1perform_superChat_5cmtGroup_superChat5 cmtGroup_fillperform_superChat_5;*0D TlF可我完全没听说过这个游戏啊,下次一定,下次一定~avg_4091_ulika_1#3$1 XpH想看我直播......狂弹要塞......?那是什么?是个游戏?avg_4091_ulika_1#11$1perform_superChat_4cmtGroup_superChat4 cmtGroup_fillperform_superChat_4D=ʱxB D\5啊不对!主播U当然每天都会好好直播啦~avg_4091_ulika_1#3$1 TlE但是这名字......总觉得是某个人用来监工的小号——avg_4091_ulika_1#4$12 `xR“谁不看主播U我都会伤心的......”哇!谢谢这位粉丝的喜爱!avg_4091_ulika_1#2$1perform_superChat_3cmtGroup_superChat3 cmtGroup_fill cmtGroup_goodperform_superChat_3l?x(<f XpH说来有点抱歉,但我其实更好奇你是怎么爬出来的......avg_4091_ulika_1#4$1 Ld<什么?这个掉坑里的杜林人在我们直播间??avg_4091_ulika_1#7$1perform_superChat_2cmtGroup_superChat2 cmtGroup_fillperform_superChat_2Apl 8P+等等,你今天的工钱就5龙门币?avg_4091_ulika_1#5$1f 4L%给你唱首生日歌吧! 祝你—avg_4091_ulika_1#3$1Ƶ d|W哇~今天居然是这位“普通打工人”同学的生日,谢谢对我的支持~ avg_4091_ulika_1#3$1perform_superChat_1cmtGroup_superChat1 cmtGroup_fill cmtGroup_goodperform_superChat_1C  XpH掉、掉下去了......居然还在打呼噜?就在坑里睡了?!avg_4091_ulika_1#1$1think_backgroundperform_specialMatSelected_01_9perform_specialMatSelected_01_9 D  \tN他们仨我倒不担心,但开车的司机要是也喝了......不会吧。avg_4091_ulika_1#1$1think_backgroundperform_specialMatSelected_01_8perform_specialMatSelected_01_8@E¿ 2 TlE谁说这东西能醒酒的,我看说这话的人才是喝多了。avg_4091_ulika_1#1$1think_backgroundperform_specialMatSelected_01_7perform_specialMatSelected_01_7XF J @X0尾巴粗细?我从来不担心这个问题。avg_4091_ulika_1#1$1think_backgroundperform_specialMatSelected_01_6perform_specialMatSelected_01_6\G N XpK那蘑菇看起来好好吃,一定是蜜饼味的......我想什么呢?avg_4091_ulika_1#1$1think_backgroundperform_specialMatSelected_01_5perform_specialMatSelected_01_5xH j TlE在刚刚那丑东西后面点把火,是不是也能跑这么快?avg_4091_ulika_1#1$1think_backgroundperform_specialMatSelected_01_4perform_specialMatSelected_01_4I  Ld?虽然不知道名字,但这是什么巨大的丑东西啊!avg_4091_ulika_1#1$1think_backgroundperform_specialMatSelected_01_3perform_specialMatSelected_01_3J"  \tN这不是际崖城里浮不起来的冲浪教练吗,怎么跑这儿来了?avg_4091_ulika_1#1$1think_backgroundperform_specialMatSelected_01_2perform_specialMatSelected_01_2KB  PhB真的好友谊哦,那个杜林人甚至完全没被打到过!avg_4091_ulika_1#1$1think_backgroundperform_specialMatSelected_01_1perform_specialMatSelected_01_1L Z@ 咳咳!没错!饮酒有害健康,戒酒什么时候都不晚!戒酒从今天开始,这是主播U与大家的约定哦!avg_4091_ulika_1#6$1 Ld<嗯?弹窗?提示?请注意正能量价值观引导?avg_4091_ulika_1#6$1 u那个时候他们就会搞科学搞文艺,不过在我看来,他们清醒时候的审美还不如喝多了......avg_4091_ulika_1#6$1 l]虽然你们看到的杜林好像都醉醺醺的,不过他们还是有清醒的时间的。avg_4091_ulika_1#6$1perform_specialMat_01_9cmtGroup_specialMat_01_9 cmtGroup_fillperform_specialMat_01_9Px <t tf最后我惜败在他们会长手下,那个时候地上已经躺了十多个杜林人了,哈哈!avg_4091_ulika_1#4$1 我没钱吃——没钱吃大餐的时候!跟杜林人打赌,要是能喝倒他们整个蜜酿协会,就请我一个星期的盒饭!avg_4091_ulika_1#4$1j XpH别看杜林人又会酿酒又爱喝酒,他们酒量其实很差的。avg_4091_ulika_1#4$1perform_specialMat_01_8cmtGroup_specialMat_01_8 cmtGroup_fillperform_specialMat_01_8R&,D`t l]会不会误伤?哈哈哈,怎么会啦,这可是杜林的尖端科技,保证安全!avg_4091_ulika_1#4$16 这东西会根据对象喝醉的程度调整水炮的功率等级,最弱是“蒙蒙细雨喷雾”,最强是“一发把你头都打歪掉”。avg_4091_ulika_1#4$1 |o好,又是杜林人的怪机器......这个是“醒酒助手”,对,往醉汉头上喷水醒酒用的。avg_4091_ulika_1#4$1perform_specialMat_01_7cmtGroup_specialMat_01_7 cmtGroup_goodperform_specialMat_01_7`Ul0@^ PhB什么,我的尾巴?瞎问什么呢!这可是机密事项!avg_4091_ulika_1#3$1 ~有传言说他们一致尊敬的精神领袖也是粗尾派,他们还打算给她立一个尾巴比底座还粗的雕像。avg_4091_ulika_1#3$1 r阿卡胡拉的居民经常因为尾巴粗细的事情吵架,有时候还大打出手,也算是一种风俗。avg_4091_ulika_1#3$1perform_specialMat_01_6cmtGroup_specialMat_01_6 cmtGroup_goodperform_specialMat_01_6Wv8Pl 其实我也偷偷舔过一口,之后只看到八个彪形大汉把我团团围住,每个人都拿着一家银行的催缴单!avg_4091_ulika_1#4$1 {据说阿卡胡拉的蘑菇不能乱吃,很多都是有毒的,吃了不光上吐下泻,还会看见小人什么的。avg_4091_ulika_1#4$1b |o没错,阿卡胡拉可不止有阿达克利斯和杜林什么的,佩洛也是有的,蘑菇也是有的。avg_4091_ulika_1#4$1perform_specialMat_01_5cmtGroup_specialMat_01_5 cmtGroup_fillperform_specialMat_01_5ZB,H 不过最怪的是,他身上的火明明烧了那么长时间,按说毛都该烧秃了,灭了火之后还是那副样子。好怪哦。avg_4091_ulika_1#11$1 没有二号那么让人一看就生气,但是身上着火窜来窜去也很麻烦,被他窜到不该进去的地方尤其麻烦。avg_4091_ulika_1#11$1B D\7这位是主播U见到的怪里怪气黎博利一号。avg_4091_ulika_1#11$1perform_specialMat_01_4cmtGroup_specialMat_01_4 cmtGroup_fillperform_specialMat_01_4d]0b Ld?可能是阿卡胡拉的树太粗,只能用炮轰倒吧......avg_4091_ulika_1#6$1 `xQ可伐木机器人前面带个炮管干什么,我只能说......可能是......avg_4091_ulika_1#6$1f tf不瞒你们说,我至今也没弄明白这是什么东西。感觉像是伐木用的机器人......avg_4091_ulika_1#6$1perform_specialMat_01_3cmtGroup_specialMat_01_3 cmtGroup_fillperform_specialMat_01_3_P>8 XpH至于浮不起来怎么教人冲浪——不会冲浪就给你一拳!avg_4091_ulika_1#6$1: |l你们看,戴着头巾,拿着冲浪板,还挂着哨子!除了浮不起来以外没有任何问题!avg_4091_ulika_1#6$1 l]这东西......是杜林人的机器冲浪教练,你们别不信,真的是冲浪教练!avg_4091_ulika_1#6$1perform_specialMat_01_2cmtGroup_specialMat_01_2 cmtGroup_fillperform_specialMat_01_2,bH`|& d|T看这矫健的身法,马上就打到阿达克利斯的膝盖了!碎膝拳法!avg_4091_ulika_1#7$1 tf别看身高差这么多,两边居然也打得有来有回,这就是杜林式格斗术的威力!avg_4091_ulika_1#7$1perform_specialMat_01_1cmtGroup_specialMat_01_1 cmtGroup_goodperform_specialMat_01_1d  `xR我保证下次不会手滑的,一定会把最厉害的素材展示给你们! avg_4091_ulika_1#8$1 0H!直播间的朋友们别走啊!avg_4091_ulika_1#7$1 d|U来了来了,大家久等了,我的超级无敌素材——糟了,手滑了! avg_4091_ulika_1#6$1perform_normaBad_5 cmtGroup_fill cmtGroup_badperform_normaBad_5ft 0 `xP咳咳,精妙的什么呢,呃...... 算了,我们换个话题好不好? avg_4091_ulika_1#8$1 PhB你们仔细看,这个照片的拍摄有着非常精妙的......avg_4091_ulika_1#11$1perform_normaBad_4 cmtGroup_fill cmtGroup_badperform_normaBad_4g& L` xj我的素材虽然丑,但是妙趣横生......至于具体哪里有趣,好像也——哈哈哈...... avg_4091_ulika_1#5$1> hX这是什么时候的素材啊,怎么会有这么丑的——不不不,我是说! avg_4091_ulika_1#10$1perform_normaBad_3 cmtGroup_fill cmtGroup_badperform_normaBad_3hi (<^ `xR谁说的——不是,大家别走啊,这是先抑后扬、先抑后扬啊! avg_4091_ulika_1#7$1 \tL大家看,它看似普通,实则......实则好像也...... 没意思?avg_4091_ulika_1#6$1perform_normaBad_2 cmtGroup_fill cmtGroup_badperform_normaBad_2k (< \tL不是,这什么呀,也太......太、太好看了吧?哈哈哈...... avg_4091_ulika_1#11$1 `xR哇!大家看看这个!这可是我以前在......在......在哪来着...... avg_4091_ulika_1#9$1perform_normaBad_1 cmtGroup_fill cmtGroup_badperform_normaBad_1l* $< l^就算是寻常物品,经我出神入化的技术轻轻一点,也能让人感动落泪! avg_4091_ulika_1#3$16 Ld=哼哼,就让大家看看我大师级别的艺术感吧! avg_4091_ulika_1#2$1perform_normalGood_5 cmtGroup_fill cmtGroup_goodperform_normalGood_5Ln <TB h[但是!很多时候人生就像这张照片一样,返璞归真才是最高境界嘛! avg_4091_ulika_1#3$1 h[这份素材可是我费尽心思为大家准备的,名叫......平平无奇......呃。 avg_4091_ulika_1#4$1perform_normalGood_4 cmtGroup_fill cmtGroup_goodperform_normalGood_4p ,D xj这份素材看似平平无奇,实则、实则......寓意深刻、意境深远、让人回味无穷! avg_4091_ulika_1#7$1 H`:吓死我了,我就说我肯定准备了素材的嘛! avg_4091_ulika_1#5$1perform_normalGood_3 cmtGroup_fill cmtGroup_goodperform_normalGood_3qh6 $ \tL这个场景,这个人物,这个光影,是不是有种特别的美? avg_4091_ulika_1#3$12 D\6大家来看看这个,这可是我的自信之选!avg_4091_ulika_1#3$1perform_normalGood_2 cmtGroup_fill cmtGroup_goodperform_normalGood_2@st 06 Ph@不是我自夸,这全靠我从平淡中发现美的眼睛! avg_4091_ulika_1#3$1 \tL大家来看看这张素材怎么样? 是不是很......很有艺术感?avg_4091_ulika_1#2$1perform_normalGood_1 cmtGroup_fill cmtGroup_goodperform_normalGood_1t^<P`8 `xQ哦对,应该给大家看看素材......嗯......我看看是哪个来着......avg_4091_ulika_1#4$1f tf可恶......哈哈......不好意思各位刚刚是一些意外情况,我们还是继续直播吧。avg_4091_ulika_1#8$1 hZ什么?我的快递又丢了??你们公司怎么回事啊?我要投诉!喂??avg_4091_ulika_1#5$1 0H!欸?等等我有个电话......avg_4091_ulika_1#6$1perform_forget_7cmtGroup_forget cmtGroup_fill cmtGroup_badperform_forget_7w&x 4L'嗯......我看看是哪个来着......avg_4091_ulika_1#4$1think_background TlE哎,还是不要唱歌了,还是带大家来看看好照片吧。avg_4091_ulika_1#8$1 XpH不好意思各位,我还是喊不上去,我会再回去练练的!avg_4091_ulika_1#8$1 Ld<呀吼———嘿!夏日!!阳——咳咳咳咳咳咳avg_4091_ulika_1#3$1 TlG哎......感觉大家还是不够热情...... 要不......我唱首歌?avg_4091_ulika_1#3$1perform_forget_6cmtGroup_forget cmtGroup_fill cmtGroup_badperform_forget_6z\> l| 8P*嗯?我看看是哪个素材来着......avg_4091_ulika_1#4$1think_background. Ld>每日泰拉精彩不停~接下来主播U要带来的是——avg_4091_ulika_1#3$1 D\6请注意!这里是!最后的全能系美少女!avg_4091_ulika_1#3$1 `xR我是主播U啦!不要认错人哦。完全不认识那个倒霉的主持人!avg_4091_ulika_1#5$1perform_forget_5 cmtGroup_fill cmtGroup_goodperform_forget_58}lt> @X3怎么回事啊,我拿照片给大家看看吧!avg_4091_ulika_1#4$1 @X2哎?听不到吗?*哔*?还是听不到吗?avg_4091_ulika_1#7$1 XpH看到*哔*在*哔*还*哔*了,真的是笑死我了哈哈哈哈哈哈avg_4091_ulika_1#3$1 xi我和你们说哦,上次出去玩的时候我看到了一个超级超级超级超级有趣的东西!avg_4091_ulika_1#3$1> D\5新朋友们大家好呀~这里是每日泰拉分享~avg_4091_ulika_1#3$1perform_forget_4cmtGroup_forget cmtGroup_fill cmtGroup_badperform_forget_4Xt,,Z PhC不好意思拿错了!我马上就把正确的素材找出来! avg_4091_ulika_1#6$1 xj“首先要建立可持续赖账的信心,坚信自己能够摆脱讨债人的跟踪和纠缠......” avg_4091_ulika_1#10$1z D\6那么请看,我精心为大家准备的素材——avg_4091_ulika_1#1$1 ,D嘿嘿,谢谢朋友们捧场~avg_4091_ulika_1#1$1perform_forget_3cmtGroup_forget cmtGroup_fill cmtGroup_badperform_forget_3pn ,$ Ld?稍等我翻出来哦,嗯......我看看是哪个来着......avg_4091_ulika_1#4$1b td在我去过的那——么多地方里面,这组照片也是超——罕见的哦,超有趣的~avg_4091_ulika_1#3$1 <T/这里是主播U的每日泰拉分享直播间~avg_4091_ulika_1#3$1j Ph@又有新朋友来啦,欢迎欢迎,我是全能系美少女~avg_4091_ulika_1#3$1perform_forget_2 cmtGroup_fill cmtGroup_goodperform_forget_2$  4H x 4L'嗯......我看看是哪个来着......avg_4091_ulika_1#4$1think_background d|U不要送礼物啦!大家来看看这个!我准备了点好东西给大家分享~avg_4091_ulika_1#3$1 d|U不不不不不不不!真的不是!各位别误会!发个弹幕捧场就好啦~avg_4091_ulika_1#6$1 \tN哇好多新观众,感谢大家的礼......啊我不是要大家的礼物!avg_4091_ulika_1#1$1perform_forget_1 cmtGroup_fill cmtGroup_goodperform_forget_180D2 TlF更有甚者,不只是大地,就连地底我也是去过的哦! avg_4091_ulika_1#3$1 XpH最后的全能系美少女,带你足不出户,环游这片大地!avg_4091_ulika_1#1$1perform_opening_3cmtGroup_opening cmtGroup_good cmtGroup_fillperform_opening_3tj,l 8P)想我就要多多支持我的直播哦~ avg_4091_ulika_1#3$1B \tL直播间的朋友们,你们好呀! 好久不见,有没有想我呢?avg_4091_ulika_1#1$1perform_opening_2cmtGroup_opening cmtGroup_good cmtGroup_fillperform_opening_2  ,@ TlD我就是在躲——不是,在逃全能系美少女,主播U! avg_4091_ulika_1#2$1  Ld>哈喽哈喽,新观众初次见面,老观众一天不见~ avg_4091_ulika_1#1$1perform_opening_1cmtGroup_opening cmtGroup_good cmtGroup_fillperform_opening_1 <0 @ d 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